article-20-18•ARSD Article 20:18 — GAMING COMMISSION -- DEADWOOD GAMBLING
ARSD Article 20:18 — GAMING COMMISSION -- DEADWOOD GAMBLING
article-20-18ARSD Article 20:18Regulation
REVENUE REVENUE
Chapter 20:18:01
ARSD 20:18:01:01 Definitions
20:18:01:01. Definitions. In addition to the terms in SDCL 42-7B-4, terms used in this article mean:
(1) "Association," a body of persons united and acting together without a corporate charter;
(2) "Background investigation," the security, medical, and financial check of an applicant for a license;
(3) "Building," a common structure that is built or constructed or any piece of work artificially built up or composed of parts joined together in some definite manner;
(4) "Burn," the dealer's act of removing the first card after the shuffle and placing it in the discards; also, the act of placing an active card in the discards;
(5) "Common retail premises," two or more buildings that are adjacent, share a common or party wall, have interior access, share identical building ownership or leasehold interest, share a common operator or route operator, and share a common cage that if routed is also used as the route operator's cage;
(6) "Controller," an electronic device that acts as a relay between a slot machine signal and the overhead progression sign;
(7) "Costs," sums of money to be paid to the commission for testing of slot machines, devices, and equipment;
(8) "Drop," the total amount of money, chips, tokens, coupons, and wagering vouchers removed from the drop boxes;
(9) "Drop box," for blackjack, house banked poker, craps, roulette, keno, and poker games, a locked container permanently marked with the game and a number corresponding to a permanent number on the table and for a slot machine, the bill acceptor box located within the machine;
(10) "Financial institution," a bank, savings and loan association, credit union, trust company, or other similar entity chartered by the United States, a state, or a territory or commonwealth of the United States;
(11) "Gaming contract," an agreement in which a person does business with or on the premises of an entity licensed under this article;
(12) "House banked table game," any authorized game of blackjack, poker, craps, roulette, or keno where the player wagers against the licensee;
(13) "Imprest bank," an area on a poker table in which a predetermined dollar amount of chips, tokens, or cash is kept;
(14) "Jackpot verification mode," the period of time between the progressive jackpot activation of a progressive slot machine and the resetting of the device which caused its activation;
(15) "Lammer" or "lammer button," a chip-like implement with a numeral;
(16) "Link," one or more progressive slot machines that are connected to a progressive controller and may be played in order to achieve the stated progressive amount;
(17) "Matched play," in relation to promotional items, the use of a coupon that is issued to a patron by an establishment for play that must be accompanied by a bet;
(18) "Moral turpitude," an act done contrary to honesty and good morals; it is an act of baseness, vileness, or depravity in the private and social duties which a person owes to other persons or to society in general;
(19) "Non-cashable promo play," any credits that are not redeemable for cash and awarded to the player at the discretion of the licensee. Credits are issued and tracked through the use of a slot management system that entitles the player to participate in gambling on the licensee's slot machines and table games;
(20) "Normal mode," the mode of a progressive slot machine at all times other than when it is in the jackpot verification mode;
(21) “Pit boss,” the person responsible to direct and supervise personnel where required and observe table action, review irregularities, arbitrate customer disputes arising from table play, maintain proper table loads, and oversee or count table inventory at the beginning and ending of shifts;
(22) "Poker podium," a stationary stand or counter in a poker room which contains a predetermined amount of chips, tokens, and currency;
(23) "Progressive controller," the hardware and software that controls all communications among the machines within a progressive slot machine link and its associated progressive meter;
(24) "Proposition player," a person paid a fixed sum by the licensee for the specific purpose of playing in a card game, who uses personal funds and who retains the winnings and absorbs the losses;
(25) "Shill," a player provided by or employed by a retail licensee who only bets money provided by the retail licensee;
(26) "Substantial interest," at least as large an interest in a corporation, partnership, or association as that of any other shareholder, partner, or principal;
(27) "Support licensee," a person licensed by the commission who is working or who is about to work for an operator or retailer as a card dealer, slot machine mechanic, slot machine technician, floor supervisor, cashier, shill, proposition player, slot route runner, pit boss, a member of the count team, computer monitor for progressive links, or in any other way directly related to gaming.
Source: 16 SDR 57, effective October 1, 1989; 16 SDR 233, effective July 1, 1990; 18 SDR 9, effective July 23, 1991; 20 SDR 113, effective January 23, 1994; 22 SDR 95, effective January 18, 1996; 35 SDR 184, effective February 2, 2009; 38 SDR 213, effective June 18, 2012; 41 SDR 218, effective July 1, 2015; 42 SDR 77, effective November 30, 2015.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(11)(13).
Cross-Reference: Pit boss requirement, § 20:18:12.01:17.
ARSD 20:18:01:02 Prohibitions
20:18:01:02. Prohibitions. A commission member, officer, agent, or employee of the commission may not receive anything of value from a licensee or an officer, agent, or employee of a licensee. A commission member, officer, agent, or employee of the commission may not receive an item of value from an applicant for a license or an officer, agent, or employee of an applicant for a license. This section does not apply to items of value that are distributed without charge to the general public by a licensee or applicant for a license. A violation of this section by a licensee or any of the licensee's officers, agents, or employees is a ground for disciplinary action against the licensee. A violation of this section by an applicant for a license or any of the applicant's officers, agents, or employees is a ground for denial of an application.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7.
ARSD 20:18:01:03 Prohibitions on gaming
20:18:01:03. Prohibitions on gaming. A commission member, officer, agent, or employee of the commission may not participate in any gaming authorized by this article. Violation of this section, knowingly, by a licensee or the licensee's officer, agent, or employee is grounds for disciplinary action against the licensee. This section does not prohibit gaming by a commission agent or employee in the course of the agent's or employee's lawful discharge of duties.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7.
ARSD 20:18:01:04 Service and filing
20:18:01:04. Service and filing. If a filing or a service of notice on the commission or executive secretary is permitted or required by this article or SDCL 42-7B, the filing or notice may be delivered in person or mailed to the commission. A filing or notice is complete on the date it is received by the commission.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7.
ARSD 20:18:01:05 Commission action
20:18:01:05. Commission action. The commission may take action by a mail ballot or a telephone conference call. If a telephone conference call is used, the executive secretary must participate in the call and take minutes of the commission's action. If a mail ballot is used, the results of the mail ballot must be included in the minutes. A mail ballot or conference telephone call is a meeting of the commission.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7.
ARSD 20:18:01:06 Association -- Powers
20:18:01:06. Association -- Powers. An association may use the methods and forms used by incorporated bodies for the pursuit of a common enterprise. It is an unincorporated society and not a partnership. It may be invested with some corporate rights and powers.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
Chapter 20:18:02
ARSD 20:18:02:01 Attorney for commission
20:18:02:01. Attorney for commission. The commission may contract for legal counsel and pay the attorney's fees and expenses, under such terms as the commission desires.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11.
Chapter 20:18:03
ARSD 20:18:03:01 Right of reference
ARSD 20:18:03:02 Right of review
20:18:03:02. Right of review. The commission may review action taken by the executive secretary by its own motion, by direction of the chairman, or by a request from a member of the commission, the attorney general, or the Governor.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-9, 42-7B-11.
ARSD 20:18:03:03 Delegation
20:18:03:03. Delegation. With the consent of the commission, the executive secretary may delegate an act required to be performed by the executive secretary to any agent or employee of the commission.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-9, 42-7B-11.
ARSD 20:18:03:04 Transfer of license stamps
20:18:03:04. Transfer of license stamps. The executive secretary may approve the transfer of license stamps between licensed operators without requiring payment of an additional fee.
Source: 38 SDR 213, effective June 18, 2012.
General Authority: SDCL 42-7B-7, 42-7B-11(15), 42-7B-19.
Law Implemented: SDCL 42-7B-7, 42-7B-11(15), 42-7B-19, 42-7B-23.
Chapter 20:18:04
ARSD 20:18:04:01 Petition for declaratory ruling
20:18:04:01. Petition for declaratory ruling. A person may petition the commission for declaratory ruling to determine the general application of any statutory provision, rule, or order of the commission or executive secretary.
A person may not petition for a declaratory ruling in a contested case in lieu of a petition for hearing under §§ 20:18:11:01 and 20:18:11:02. The petition must be filed with the executive secretary and be in substantially the following form:
State of South Dakota
South Dakota Commission on Gaming
Pursuant to the provisions of SDCL 1-26-15, I, (name of petitioner), of (address of petitioner), am (title or capacity of petitioner), and petition the South Dakota Commission on Gaming for its declaratory ruling in regard to the following:
(1) The state statute, South Dakota Commission on Gaming rule or order, or order of the secretary of the South Dakota Commission on Gaming in question is: (here identify and quote the pertinent statute, rule, or order);
(2) The facts and circumstances which give rise to the issue to be answered by the commission's declaratory ruling are:
(3) The precise issue to be answered by the commission's declaratory ruling is:
Dated at (city and state), this ____ day of _______________, 19____.
__________________________________
(Signature of Petitioner)
Source: 16 SDR 57, effective October 1, 1989; 19 SDR 21, effective August 20, 1992.
General Authority: SDCL 42-7B-7.
ARSD 20:18:04:02 Commission action on petition
20:18:04:02. Commission action on petition. Upon receipt of a petition, the commission may request from the petitioner other information it requires for the issuance of its ruling. Following receipt of the petition, the commission must issue its declaratory ruling and serve a copy of it by mail on the petitioner.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
ARSD 20:18:04:03 Number of copies of petition
Chapter 20:18:06
ARSD 20:18:06:01 Applications
20:18:06:01. Applications. An applicant for a license must apply on a form provided by the commission. The application may include questions concerning the following:
(1) Personal background information;
(2) Financial information;
(3) Information on participation in legal or illegal gaming activities in South Dakota or other jurisdictions, including foreign countries;
(4) Medical information; and
(5) Other information as required.
Source: 16 SDR 57, effective October 1, 1989; 19 SDR 21, effective August 20, 1992; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-20, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25, 42-7B-27.
Declaratory Rulings: Reserve police officers from outside the City of Deadwood or Lawrence County are precluded under SDCL 42-7B-20 from holding a license for gaming under SDCL 42-7B-22. South Dakota Commission on Gaming Declaratory Ruling dated September 19, 1991.
A married couple who have a long history of each owning and controlling their individual assets as their own and separate individual property are not precluded by SDCL 42-7B-26 from each having a financial interest in three retail gaming licenses. South Dakota Commission on Gaming Declaratory Ruling dated January 24, 1992.
ARSD 20:18:06:02 Fee required with application
20:18:06:02. Fee required with application. An application fee must accompany each application for the following license, game, or game variation approvals in the specified amounts:
(1) Slot machine manufacturer or distributor, $5,000;
(2) Operator license, $1,000;
(3) Route operator license, $1,000;
(4) Game and game variation approval not including pay table changes, $2,000;
(5) Retail license, $250;
(6) Gaming property owner license, $250;
(7) Key employee license, $150;
(8) Support license, $50;
(9) Associated equipment manufacturer or distributor, $500; and
(10) Sports wagering services provider, $5,000.
Source: 16 SDR 57, effective October 1, 1989; 16 SDR 233, effective July 1, 1990; 19 SDR 21, effective August 20, 1992; 21 SDR 98, effective November 30, 1994; 27 SDR 53, effective December 4, 2000; 39 SDR 100, effective December 3, 2012; 41 SDR 218, effective July 1, 2015; 44 SDR 151, effective April 30, 2018; 47 SDR 137, effective June 28, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(1).
Law Implemented: SDCL 42-7B-7, 42-7B-21, 42-7B-22.
ARSD 20:18:06:03 Use of application fee -- Additional fees required
20:18:06:03. Use of application fee -- Additional fees required. The application fee must be used to conduct the background investigation of the applicant and to defray administrative expenses. If the commission or executive secretary determines that additional sums are needed to continue or complete the investigation of an applicant, the processing of the application must cease; and the commission or executive secretary must inform the applicant of the additional sums required. As soon as the applicant has furnished the additional sums, the processing must continue.
Source: 16 SDR 57, effective October 1, 1989; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-20, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25, 42-7B-27.
ARSD 20:18:06:04 Gaming contracts -- Regulations
20:18:06:04. Gaming contracts -- Regulations. An applicant for a license or a licensee must submit a copy of any gaming contract to which the applicant for a license or a licensee is or intends to be a party. The executive secretary, the commission, or both, shall review the contracts and may require changes in the contracts before an application is approved or participation in the contract is allowed. The commission or executive secretary may require a licensee to end the licensee's participation in a gaming contract.
An applicant for a license as an operator or a retailer must disclose a pecuniary interest in the application by persons not a party to the application.
Source: 16 SDR 57, effective October 1, 1989; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-20, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25, 42-7B-27.
ARSD 20:18:06:05 Termination of employment of key or support licensee
20:18:06:05. Termination of employment of key or support licensee. A key or support licensee who changes employment, is terminated, or resigns employment must notify the executive secretary in writing within seven days.
Source: 16 SDR 57, effective October 1, 1989; 20 SDR 113, effective January 23, 1994.
General Authority: SDCL 42-7B-7, 42-7B-22.1.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-19, 42-7B-27.
ARSD 20:18:06:06 Conditions imposed by commission for reissuance of license
20:18:06:06. Conditions imposed by commission for reissuance of license. The commission or executive secretary may require a person who formerly held a license to meet certain conditions before reissuing a license to that person, including the following:
(1) Restitution of money;
(2) Restitution of property; and
(3) Making periodic reports to the commission or executive secretary as required.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-19, 42-7B-24, 42-7B-25, 42-7B-27.
ARSD 20:18:06:07 Procedure upon dissolution
20:18:06:07. Procedure upon dissolution. Upon dissolution of a corporation, partnership, or association, the qualifying licensee must return the license to the commission within 10 days following the date of the dissolution.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-18, 42-7B-19, 42-7B-25.
Cross-References:
Applications, § 20:18:06:01.
Qualifying licensee, manager, or agent, § 20:18:07:02.
Application requirements, SDCL 42-7B-21, 42-7B-25, 42-7B-27, 42-7B-33, and 42-7B-34.
ARSD 20:18:06:08 Transfers of interest
20:18:06:08. Transfers of interest. No person may sell, lease, purchase, convey, or acquire an interest in a retail licensee or operator licensee without the prior approval of the commission.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-19, 42-7B-24, 42-7B-25, 42-7B-27.
ARSD 20:18:06:09 Regulation of ownership interests
20:18:06:09. Regulation of ownership interests. The executive secretary shall require an applicant or a person owning an interest in a license to complete an application requiring background information, source of funding, and a sworn statement that the person is not holding the person's interest for another party. The commission may require an applicant or a person owning less than five percent of an interest in a license to undergo a full background investigation.
Source: 16 SDR 57, effective October 1, 1989; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-11.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-20, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25, 42-7B-27.
ARSD 20:18:06:10 Reapplication required if license not received in one year
20:18:06:10. Reapplication required if license not received in one year. An applicant for a license who has been found suitable for licensing and has not received a license within one year from the date of approval must resubmit an application for licensure.
Source: 19 SDR 21, effective August 20, 1992; 22 SDR 95, effective January 18, 1996.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-22, 42-7B-22.1.
ARSD 20:18:06:11 Reapplication required after license lapsed one year
20:18:06:11. Reapplication required after license lapsed one year. A person who has not held an active license for a period of one year must resubmit an application for licensure.
Source: 19 SDR 21, effective August 20, 1992.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-22, 42-7B-22.1.
ARSD 20:18:06:12 Application for approval of games
20:18:06:12. Application for approval of games. Any person seeking approval of a new game or a variation of a game of poker, blackjack, craps, roulette, keno or blackjack-poker combination shall submit an application on a form provided by the commission and pay the fee required by § 20:18:06:02. The application shall include information concerning the following:
(1) Personal background information;
(2) Proposed rules of the game;
(3) Approval of the game in other jurisdictions; and
(4) The name of the operator or tribal casino which will offer the game for play if approved.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(13), 42-7B-21, 42-7B-22.
ARSD 20:18:06:13 Licensees contact information
20:18:06:13. Licensees contact information. All licensees shall keep the commission updated of their contact information including the licensee's mailing address and phone number.
Source: 49 SDR 9, effective August 9, 2022.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-19, 42-7B-21.
Chapter 20:18:07
ARSD 20:18:07:01 Approval
20:18:07:01. Approval. The commission may approve an application that meets all requirements, including the background investigation. The commission may approve a temporary license pending an application for a permanent license and pending the background investigation. The executive secretary may approve or deny applications for support licenses.
Source: 16 SDR 57, effective October 1, 1989; 16 SDR 233, effective July 1, 1990; 59 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-20, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25, 42-7B-27.
Cross-References:
Applications, § 20:18:06:01.
Application fee and form, SDCL 42-7B-21.
Qualifications for license as operator, gaming property owner, retailer, or provider, SDCL 42-7B-25.
Employee support license--Qualifications, SDCL 42-7B-27.
Person involved as a manufacturer, distributor, operator, retailer, gaming property owner, provider, key employee, or support licensee--Qualifications, SDCL 42-7B-33.
ARSD 20:18:07:01.01 Approval with conditions or for a limited period
20:18:07:01.01. Approval with conditions or for a limited period. The commission may grant a license with special conditions, for a limited period, or both.
Source: 16 SDR 233, effective July 1, 1990; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-20, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25, 42-7B-27.
ARSD 20:18:07:01.02 Insurance required
20:18:07:01.02. Insurance required. A retail licensee must furnish proof to the commission that it has at least one million dollars of public liability insurance insuring the public against injury, death, or loss of property on the retail licensee's licensed premises. Upon application of the licensee, the commission may set a different amount. The requirement of this section is a special condition on every retail license issued or renewed after December 31, 1990.
Source: 17 SDR 93, effective January 6, 1991.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18 to 42-7B-22, 42-7B-24 to 42-7B-27.
ARSD 20:18:07:02 Qualifying licensee, manager, or agent, Repealed
20:18:07:02. Qualifying licensee, manager, or agent. Repealed.
Source: 16 SDR 57, effective October 1, 1989; 50 SDR 145, effective June 11, 2024; 52 SDR 120, effective June 15, 2026.
ARSD 20:18:07:03 Termination of qualifying licensee, manager, or agent, Repealed
20:18:07:03. Termination of qualifying licensee, manager, or agent. Repealed.
Source: 16 SDR 57, effective October 1, 1989; 50 SDR 145, effective June 11, 2024; 52 SDR 120, effective June 15, 2026.
ARSD 20:18:07:04 Untrue statements
20:18:07:04. Untrue statements. The commission may refuse to grant a license to an applicant who makes deliberate misstatements, deliberate omissions, misrepresentations, or untruths in the application or in the background investigation.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-19, 42-7B-24, 42-7B-25, 42-7B-27.
ARSD 20:18:07:05 Transferred
20:18:07:05. Transferred to § 20:18:08:02.01.
ARSD 20:18:07:06 Appeal
20:18:07:06. Appeal. If an application for support license is denied by the executive secretary, the applicant may appeal the denial in writing to the commission within 10 days of being notified of the denial. The appeal is a contested case pursuant to SDCL chapter 1-26 and chapter 20:18:11.
Source: 19 SDR 21, effective August 20, 1992.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-11.
Cross-Reference: Approval, § 20:18:07:01.
ARSD 20:18:07:07 Executive secretary approval
20:18:07:07. Executive secretary approval. The executive secretary may approve an application for a renewal of any license issued by the commission, approve an application for an additional retail license to a person who holds at least one retail license in good standing, and approve the assignment of the location of any retail license in good standing, all subject to the ratification of the commission at the commission’s next regular meeting. If the commission does not ratify the executive secretary’s actions, any renewed license, additional retail license, or assignment of the location of the license shall be void.
Source: 38 SDR 213, effective June 18, 2012.
General Authority: SDCL 42-7B-7, 42-7B-11(16).
Law Implemented: SDCL 42-7B-7, 42-7B-11(16), 42-7B-23.
Chapter 20:18:08
ARSD 20:18:08:01 Enforcement powers
20:18:08:01. Enforcement powers. The executive secretary or an employee or agent of the commission by direction of the executive secretary may perform the following activities:
(1) Inspect and examine, without notice, premises where gaming is conducted or gaming devices or equipment are located, sold, distributed, or stored;
(2) Without notice of hearing, seize and remove from the premises and impound any gaming equipment or supplies for the purposes of examination and inspection;
(3) At any time of the day or night, inspect, examine and photocopy, or remove and impound all papers, books, and records of applicants and licensees and require verification of income and all matters affecting the enforcement of this title;
(4) To investigate the conduct of all licensees, their employees, and other persons having a material involvement with a licensee or licensed establishment to assist in the enforcement of this article or SDCL 42-7B or to insure that there is no involvement with a licensee or a licensed establishment by unqualified or unsuitable persons.
The commission may assign the executive secretary or other employee or agent of the commission any additional power or authority not enumerated in this section to assist the commission in the performance of its duties under SDCL 42-7B.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-11.
ARSD 20:18:08:02 Information to be furnished by licensee
20:18:08:02. Information to be furnished by licensee. If changes in the ownership or financial interest in a license occur, a licensee must report to the commission the full name and address of every person, including lending agencies, who has a right to share in the revenues of licensed games, whether as an owner, assignee, landlord, or otherwise or to whom any interest or share in the profits of a licensed game has been pledged or hypothecated as security for a debt or deposited as a security for the performance of an act or to secure the performance of a contract of sale. The report shall be given within 30 days after any change occurring. This rule does not apply to publicly-traded corporations governed by chapter 20:18:30.
Source: 16 SDR 57, effective October 1, 1989; 22 SDR 95, effective January 18, 1996.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11.
ARSD 20:18:08:02.01 Job descriptions -- List of personnel
20:18:08:02.01. Job descriptions -- List of personnel. A
retail licensee must furnish to the executive secretary by the 10th day of each
month a written list of all persons employed by the licensee who hold a support
or key employee license. The retail licensee must furnish a job title and the
gaming support or key license number of the licensee's employees. The retail
licensee must identify each employee who is authorized to participate in counts
and indicate each count participant who holds an interest in the license and
each relationship by blood or marriage that exists between any count team
personnel and any other employee on the list, any person holding an interest in
the retail license, or other employee in the establishment The executive
secretary, in writing, may demand more frequent notification or allow less
frequent notification.
Source:
16 SDR 57, effective October 1, 1989; 18 SDR 9, effective July 23, 1991;
transferred from § 20:18:07:05, 21 SDR 98, effective November 30, 1994; 23
SDR 126, effective February 13, 1997; 35 SDR 184, effective February 2, 2009.
General
Authority: SDCL 42-7B-7.
Law
Implemented: SDCL 42-7B-7, 42-7B-11(11)(13).
ARSD 20:18:08:03 Access to premises and production of records
20:18:08:03. Access to premises and production of records. An applicant or licensee or an employee or agent of an applicant or licensee may not neglect or refuse to produce records or evidence or to give information on lawful demand by the commission, executive secretary, or any agent of the commission or otherwise interfere or attempt to interfere with lawful efforts by the commission or any of its agents to produce such information.
A retail licensee, licensed manufacturer or distributor, associated equipment manufacturer or distributor, sports wagering services provider, and licensed operator must immediately make available for inspection by the commission, executive secretary, or an agent all papers, books, and records produced by gaming business and all portions of the premises where gaming is conducted or where gambling devices or equipment are manufactured, sold, or distributed. A commission agent must be given immediate access to any portion of the premises of a retail licensee, manufacturer or distributor, associated equipment manufacturer or distributor, sports wagering services provider, or operator for the purpose of inspecting or examining records or documents, gaming devices or equipment, or the conduct of gaming activity.
Source: 16 SDR 57, effective October 1, 1989; 47 SDR 137, effective June 28, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(1).
Law Implemented: SDCL 42-7B-7, 42-7B-11(4).
ARSD 20:18:08:04 Summoning of licensee
20:18:08:04. Summoning of licensee. The commission may summon any licensee or the agents or employees of the licensee to appear to testify before it or its agents with regard to the conduct of the licensee or the agents or employees of the licensee. The testimony may be under oath and may embrace any matters which the commission or its agents consider relevant to the discharge of its official duties. The summoning of a licensee is a contested case pursuant to SDCL 1-26. Testimony so taken may be used by the commission as evidence in any proceeding or matter then before it or which may later come before it. Failure to appear and testify fully at the time and place designated, unless excused, may constitute grounds for disciplinary action against a license held by the person summoned, the person's principal, or the person's employer.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11, 42-7B-14, 42-7B-15.
Chapter 20:18:09
ARSD 20:18:09:01 Grounds for disciplinary action
20:18:09:01. Grounds
for disciplinary action. The following acts or omissions are grounds for
disciplinary action:
(1) Hiring
or employing a person who does not have a support license or key employee
license when required by this article;
(2) Permitting
persons who are visibly intoxicated to participate in gaming activity;
(3) Service
of intoxicating beverages in a gaming area to persons who are visibly
intoxicated;
(4) Conducting
false or misleading advertising;
(5) Catering
to, assisting, employing, or associating with, either socially or in business
affairs, persons of notorious or unsavory reputation or who have extensive
police records, persons who have defied congressional investigative committees
or other officially constituted bodies acting on behalf of the United States or
any state, or persons who are associated with or support known criminal
organizations;
(6) Employing
directly, through a contract or by any other means, a firm or individual in any
capacity that may damage the reputation of the city of Deadwood, the State of
South Dakota, or the gaming industry because of the unsuitability of the firm
or individual or because of the unethical or criminal methods of operation of
the firm or individual;
(7) Employing
a person who has been denied a gaming license on the grounds of unsuitability
by a jurisdiction or who has failed or refused to apply for licensing;
(8) Employing
in a gaming operation a person whom a regulatory agency or a court has found
guilty of cheating or using an improper device in a game whether as a licensee
or player or employing a person whose conduct in a licensed game as a dealer or
other employee of a licensee resulted in revocation or suspension of the
licensee's license;
(9) Failure
to comply with or make provision for compliance with all federal, state, and
local laws, rules, regulations, and ordinances, including payment of license
fees, sales taxes, use taxes, federal, state, and local income taxes,
withholding and payroll taxes, liquor and license fees, and antitrust and
monopoly statutes;
(10) Possession
in a licensed premise of cards, mechanical devices, implements, or cheating
devices;
(11) Conducting,
operating, or dealing a cheating or thieving game or device on a licensed
location, either knowingly or unknowingly, which may have in any manner been
marked, tampered with, or otherwise placed in a condition or operated in a
manner which tends to deceive the public or which might make the game more
likely to win or lose or which tends to alter the normal random selecting of
criteria which determine the results of the game;
(12) When
a licensed game or a slot machine is available for play by the public, failure
to have a licensed employee of the retail licensee present on the premises to
supervise the operation of the game or machine unless the retail licensee
utilizes an electronic device or other monitoring equipment approved by the
executive secretary pursuant to § 20:18:12.01:16;
(13) Denying
any commission member or agent, on lawful demand, access to, inspection of, or
disclosure of part of a gaming establishment;
(14) Failure
by a support licensee or a key employee to wear in plain view identification
issued by the commission;
(15) Failure
of a retail licensee to display the license on the premises;
(16) Alteration
of a license;
(17) Allowing
a license to be used by a person other than the licensee;
(18) Use
of promotional items specifically related to gaming play by a support licensee
or key employee for personal gain when the promotional items are intended to
promote the place of employment;
(19) Contributing
to the damage or deterioration of historic buildings or historic features
contrary to historic preservation plans, standards, and procedures of the city
of Deadwood or the State of South Dakota; and
(20) Willfully
or persistently employing unlawful methods of operation or toleration of
unlawful methods of operation.
Source:
16 SDR 57, effective October 1, 1989; 16 SDR 233, effective July 1, 1990; 19
SDR 21, effective August 20, 1992; 19 SDR 177, effective May 27, 1993; 21 SDR
98, effective November 30, 1994; 22 SDR 95, effective January 18, 1996; 25 SDR
95, effective January 20, 1999.
General
Authority: SDCL 42-7B-7, 42-7B-11(13).
Law
Implemented: SDCL 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-15, 42-7B-17, 42-7B-18, 42-7B-32, 42-7B-40.
Cross-References:
State Historical Society Rules, ch 24:52; Premise monitoring required,
§ 20:18:12.01:16.
Note:
A copy of the historic preservation plans, standards, and procedures of the
city of Deadwood may be obtained from the Planning and Preservation Office,
City of Deadwood, Deadwood, SD 57732.
ARSD 20:18:09:02 Proscribed conduct
20:18:09:02. Proscribed conduct. Any dishonest or fraudulent action committed by a licensee is grounds for disciplinary action, regardless of whether the act was committed in pursuit of the license privilege.
Source: 16 SDR 57, effective October 1, 1989; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-24, 42-7B-25, 42-7B-32, 42-7B-33.
ARSD 20:18:09:03 Revocation or suspension of other license
20:18:09:03. Revocation or suspension of other license. A revocation or suspension of any other license held by a person employed under this article and SDCL chapter 42-7B is grounds for disciplinary action, regardless of the type, jurisdiction, or venue of the license.
Source: 16 SDR 57, effective October 1, 1989; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-24, 42-7B-25, 42-7B-32, 42-7B-33.
ARSD 20:18:09:04 Facts of criminal charge
20:18:09:04. Facts of criminal charge. A licensee being charged with a felony, or with a misdemeanor involving moral turpitude, in any jurisdiction, is grounds for disciplinary action. The commission may find the licensee guilty of a violation of this article on the facts of the criminal charge even if the licensee has been acquitted on the criminal charge.
Source: 16 SDR 57, effective October 1, 1989; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-19, 42-7B-20, 42-7B-24, 42-7B-25, 42-7B-27, 42-7B-32, 42-7B-33.
Chapter 20:18:10
ARSD 20:18:10:01 Complaints authorized -- Procedure following filing
20:18:10:01. Complaints authorized -- Procedure following filing. A person claiming that a licensee has engaged or is engaging in conduct constituting grounds for disciplinary action may file with the executive secretary a written complaint stating the name and address of the licensee complained against. The complaint must fully detail the conduct upon which the complaint is made. If the executive secretary determines the complaint has merit, the executive secretary must immediately serve by mail on the licensee complained against and any other affected parties a copy of the complaint. The licensee complained against has 20 days to answer after service of the complaint. The answer may admit, deny, qualify, or explain the allegations contained in the complaint. A commission member, the executive secretary, or an agent of the commission may file a complaint. The executive secretary may reject a complaint if it does not meet the requirements of this section.
Source: 16 SDR 57, effective October 1, 1989; 22 SDR 95, effective January 18, 1996; 23 SDR 227, effective July 1, 1997.
General Authority: SDCL 42-7B-7.
ARSD 20:18:10:02 Dismissal of complaint
20:18:10:02. Dismissal of complaint. After receipt of the answer to the complaint, after the time has expired to answer, or after having determined that no answer is necessary, the executive secretary must examine the complaint, any answer, and any other supporting documents to determine whether the complaint charges conduct constituting grounds for disciplinary action. If the complaint charges conduct constituting grounds for disciplinary action. If the complaint charges conduct constituting grounds for disciplinary action, the executive secretary must also detemine if the complaint has merit. If the executive secretary determines that the complaint does not charge conduct constituting grounds for disciplinary action or is without merit, the executive secretary must dismiss the complaint and notify the complainant, the licensee complained against, and other affected parties in writing, stating the reasons for dismissal. The executive secretary shall investigate the complaint and may use extrinsic evidence to determine if the complaint has merit.
Source: 16 SDR 57, effective October 1, 1989; 50 SDR 145, effective June 11. 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-20, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25.
ARSD 20:18:10:03 Informal consultation
20:18:10:03. Informal consultation. If the executive secretary determines the complaint to have merit, the executive secretary may consult with the licensee and the parties affected to resolve the matter satisfactorily without a formal hearing. The executive secretary must notify the complainant, the licensee complained against, and affected parties of the results of the informal consultation in writing. The informal consultation does not prevent the commission from conducting a formal hearing.
Source: 16 SDR 57, effective October 1, 1989; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-20, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25.
ARSD 20:18:10:04 Assurance of voluntary compliance
20:18:10:04. Assurance of voluntary compliance. The executive secretary may accept an assurance of voluntary compliance regarding any act or practice alleged to violate this article or SDCL 42-7B from a person who has engaged in, is engaging in, or is about to engage in such acts or practices. The assurance must be in writing and may include a stipulation for the voluntary payment of the costs of the investigation or a monetary penalty and an amount necessary to restore to a person money or property which may have been acquired by the alleged violator because of the acts or practices. Proof of failure to comply with the assurance of voluntary compliance is prima facie evidence of a violation of this chapter. The commission may approve, reject, or modify an assurance of voluntary compliance.
Source: 16 SDR 57, effective October 1, 1989; 25 SDR 172, effective July 11, 1999.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 1-26-20, 42-7B-7, 42-7B-11(6)(11), 42-7B-18, 42-7B-21, 42-7B-24, 42-7B-25.
ARSD 20:18:10:05 Formal proceedings
20:18:10:05. Formal proceedings. If the executive secretary or commission decides to conduct a formal hearing, after a complaint has been filed and after informal consultation, if any, the executive secretary must mail a notice of hearing to the licensee complained against, the person making the complaint, and other affected parties.
Source: 16 SDR 57, effective October 1, 1989; 23 SDR 227, effective July 1, 1997.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 1-26-29, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-19, 42-7B-24, 42-7B-25.
ARSD 20:18:10:06 Contents of commission complaint
20:18:10:06. Contents of commission complaint. A commission complaint must contain the name of the licensee against whom the complaint was made, the name and address of the person making the complaint, the details of the complaint, and the date of the complaint.
Source: 16 SDR 57, effective October 1, 1989; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 1-26-29, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-20, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25.
ARSD 20:18:10:07 Date of hearing
20:18:10:07. Date of hearing. The commission must hold the hearing at a time and place convenient to all of the parties concerned.
Source: 16 SDR 57, effective October 1, 1989; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-20, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25.
ARSD 20:18:10:08 Repealed
20:18:10:08. Answer.Repealed.
Source: 16 SDR 57, effective October 1, 1989; 22 SDR 95, effective January 18, 1996; repealed, 23 SDR 227, effective July 1, 1997.
ARSD 20:18:10:09 Disqualification
20:18:10:09. Disqualification. If the complaint was filed by a commission member, that commission member is disqualified from sitting at the hearing as a commission member and from participating in the decision made by the commission. The commission member may appear as a witness and give advice on procedure.
Source: 16 SDR 57, effective October 1, 1989; 23 SDR 227, effective July 1, 1997.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 1-26-26, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-19, 42-7B-24, 42-7B-25.
ARSD 20:18:10:10 Per diem and mileage
20:18:10:10. Per diem and mileage. The commission may authorize per diem and mileage for complainants, witnesses, and affected parties at informal consultations and for complainants and witnesses at formal hearings. The per diem may not exceed the amounts authorized in SDCL 19-5-1 for per diem and the mileage may not exceed the amounts authorized by SDCL 3-9-1.
Source: 16 SDR 57, effective October 1, 1989; 50 SDR 145, effective June 11, 2024; 51 SDR 1, effective July 1, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 1-26-19.1, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-20, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25.
ARSD 20:18:10:11 Final action by commission
20:18:10:11. Final action by commission. If, after hearing the evidence, the commission determines that any part of the complaint has been proven, the commission may revoke the license, suspend the license for a particular period of time, issue a public or private letter of reprimand to be placed in the file of the licensee, or take any combination of these actions. If the commission determines that part of the complaint has not been proven, the commission must dismiss any part of the complaint not proven. A letter of reprimand must state the actions that prompted the complaint, and must include the names of the complainant and other affected parties, the dates on which the actions occurred, the place where the actions occurred, and a list of who witnessed the actions. This section does not prevent the commission from compromising a formal hearing, and the commission may also allow an assurance of voluntary compliance. Written findings of fact, conclusions of law, and an order must be entered after the decision. The commission may allow or require briefs of law before making its decision.
Source: 16 SDR 57, effective October 1, 1989; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 1-26-20, 1-26-25, 1-26-27, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-20, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25.
Chapter 20:18:11
ARSD 20:18:11:01 Petition for hearing
20:18:11:01. Petition for hearing. A person aggrieved by an action of the commission or the executive secretary that was taken without a hearing may, within thirty days following the date of the action, petition the commission for a hearing. The hearing must be held at a time and place convenient for the commission and the petitioner. The hearing is a contested case.
Source: 16 SDR 57, effective October 1, 1989; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 1-26-16, 1-26-18, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-20, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25.
ARSD 20:18:11:02 Petition for review
20:18:11:02. Petition for review. Within ten days after receipt of a commission decision, a party to the hearing may file with the commission a petition to review its decision. The commission may deny the petition, order a rehearing, or direct other proceedings. Upon rehearing or other proceedings, the commission may affirm, reverse, or modify its earlier decision. Notice of the commission's decision on the petition to review must be served by mail on the petitioner and parties.
Source: 16 SDR 57, effective October 1, 1989; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 1-26-18, 1-26-25, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-20, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25.
Chapter 20:18:12
ARSD 20:18:12:01 Class A violation -- Class B violation
20:18:12:01. Class A violation -- Class B violation. Class A violations include the following:
(1) Conviction of a misdemeanor involving moral turpitude or a felony;
(2) Violation of SDCL 42-7B-23, 42-7B-26, 42-7B-28, 42-7B-29, 42-7B-30, 42-7B-31, 42-7B-35, 42-7B-39, 42-7B-40, 42-7B-41, 42-7B-42, or 42-7B-45;
(3) A deliberate misstatement, deliberate omission, misrepresentation, or untruth made in an application or during the background check that was not discovered before the license was granted;
(4) Refusal to allow access to premises or records under chapter 20:18:08;
(5) Failure to maintain the minimum bankroll requirement as set forth in Article 20:18, Appendix A, § 535.5; and
(6) Failure to notify the executive secretary of a deficiency in the licensee's cash or cash equivalency as provided by § 20:18:12.01:04.
A Class B violation is other than a Class A violation.
Source: 16 SDR 57, effective October 1, 1989; 18 SDR 9, effective July 23, 1991; 39 SDR 168, effective April 22, 2013.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(13), 42-7B-32.
ARSD 20:18:12:02 Grounds for summary suspension
20:18:12:02. Grounds for summary suspension. The commission or the executive secretary may immediately suspend, for not more than sixty days, the license of a licensee who:
(1) Is charged with a Class A violation under this article;
(2) Has been charged in South Dakota with a felony;
(3) Has been charged in any other jurisdiction for a crime that would be a felony if committed in South Dakota;
(4) Has been charged with a violation of any section of SDCL chapters 22-11, 22-12A, 22-14, 22-14A, 22-16, 22-18, 22-19, 22-22, 22-23, 22-25, 22-29, 22-30, 22-30A, 22-32, 22-33, 22-39, 22-41, 22-42, 22-42A, or 22-43; or
(5) Has been charged with the commission of any crime of violence as defined by SDCL 22-1-2(9).
Source: 16 SDR 57, effective October 1, 1989; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-24, 42-7B-25, 42-7B-32, 42-7B-33.
ARSD 20:18:12:03 Notice
20:18:12:03. Notice. The executive secretary must deliver a notice of suspension personally or by certified mail to the suspended licensee. The notice must state when the suspension begins and ends and must state the reasons for the suspension.
Source: 16 SDR 57, effective October 1, 1989; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-24, 42-7B-25, 42-7B-32, 42-7B-33.
ARSD 20:18:12:04 Complaint required
20:18:12:04. Complaint required. Within five days after the licensee received the notice of suspension, the executive secretary must serve upon the suspended licensee a copy of the formal commission complaint alleging a violation of this article and a notice of hearing. The complaint must be heard by the commission on an expedited basis as a contested case pursuant to SDCL chapter 1-26.
Source: 16 SDR 57, effective October 1, 1989; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-24, 42-7B-25, 42-7B-32, 42-7B-33.
Chapter 20:18:13
ARSD 20:18:13:01 Prior approval required
20:18:13:01. Prior approval required. No equipment, machine, or device may be used for gaming without prior approval of the executive secretary or a designee. The approval must be in writing and must particularly describe the equipment, machine, or device.
Source: 16 SDR 57, effective October 1, 1989; 19 SDR 177, effective May 27, 1993.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-36, 42-7B-43.
ARSD 20:18:13:02 Testing
20:18:13:02. Testing. The executive secretary may require equipment, machines, or devices to be tested before approval. The executive secretary may require the payment of costs. Approval of the equipment, machine, or device must be stayed pending payment of the costs and testing of the equipment.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-36, 42-7B-43.
ARSD 20:18:13:03 Appeal
20:18:13:03. Appeal. If approval is denied by the executive secretary or a delegated agent of the commission, the applicant for approval may appeal the denial in writing to the commission within 10 days of being notified after the denial. The appeal is a contested case pursuant to SDCL 1-26.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
ARSD 20:18:13:04 Report of methods of cheating on device
20:18:13:04. Report of methods of cheating on device. All manufacturers and distributors of gaming devices must report all discovered or suspected methods of cheating a device that may compromise the integrity of the device in any way. The report must be made to the commission or the executive secretary within 14 days after the discovery.
Source: 21 SDR 98, effective November 30, 1994.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-7, 42-7B-43.
Chapter 20:18:14
ARSD 20:18:14:01 Authorized games
20:18:14:01. Authorized games. The following games are authorized:
(1) Blackjack;
(2) Poker;
(3) Slot machines;
(4) Craps;
(5) Roulette;
(6) Keno; and
(7) Wagering on sporting events.
Source: 16 SDR 57, effective October 1, 1989; 41 SDR 218, effective July 1, 2015; 47 SDR 137, effective June 28, 2021.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-7, 42-7B-11(13).
ARSD 20:18:14:02 Start of gaming
Chapter 20:18:15
ARSD 20:18:15:01 Definitions
20:18:15:01. Definitions. Terms used in this chapter mean:
(1) "Blackjack," an ace and a second card with a point value of ten dealt as the initial two cards to a player or the dealer. Blackjack may not include an ace and a ten-point value card dealt to a player who has split pairs;
(2) "Dealer," the person responsible for dealing the cards at a blackjack table;
(3) "Hard total," the total point count of a hand which contains no aces or which contains aces that are counted as one in value;
(4) "Shoe," a dealing device that has a compartment in which cards are stacked and that permits cards to be dealt at any given time;
(5) "Soft total," the total point count of a hand containing an ace when the ace is counted as eleven in value;
(6) "Tip bet," a wager placed by the player on behalf of the dealer.
Source: 16 SDR 57, effective October 1, 1989; 19 SDR 21, effective August 20, 1992.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:01.01 Types of blackjack authorized
20:18:15:01.01. Types of blackjack authorized. The retail licensee may conduct the following blackjack games:
(1) Rainbow 21;
(2) Ten sticks 21;
(3) 21 + 3;
(4) Lucky ladies blackjack;
(5) Progressive blackjack;
(6) STREAK blackjack;
(7) Buster blackjack;
(8) Winners option blackjack;
(9) Blackjack switch;
(10) Dealer Bust 21;
(11) Dead Man's Hand blackjack;
(12) War blackjack;
(13) Lucky Lucky blackjack;
(14) Free Bet blackjack;
(15) Bonus Spin Counts Kustom blackjack;
(16) Bust Bonus;
(17) TriLux Bonus blackjack with Super 3;
(18) Triple Win 20; and
(19) Blazing 7's Progressive.
Source: 37 SDR 131, effective January 10, 2011; 40 SDR 101, effective December 2, 2013; 42 SDR 77, effective November 30, 2015; 42 SDR 146, effective May 3, 2016; 44 SDR 151, effective April 30, 2018; 45 SDR 142, effective May 28, 2019.
General Authority: SDCL 42-7B-4(3), 42-7B-7.
Law Implemented: SDCL 42-7B-4(3), 42-7B-7, 42-7B-15.
ARSD 20:18:15:02 Cards
20:18:15:02. Cards. The value of the cards contained in a deck of cards is as follows:
(1) A card from 2 to 10 has its face value;
(2) A jack, queen, or king has a value of 10; and
(3) An ace has a value of 11 unless that would give a player or the dealer a score in excess of 21, in which case it has a value of one.
A standard blackjack deck must contain 52 cards in four suits, hearts, diamonds, clubs, and spades, with each suit consisting of numerical cards from 2 to 10 and a jack, a queen, a king, and an ace.
The back of the cards must display a mirror image design approved by the executive secretary.
More than one deck of cards may be used for play at blackjack.
Any cards which have been opened and placed on house banked table games which are handled by players shall be removed from play and cancelled in twenty-four (24) hours or less.
Source: 16 SDR 57, effective October 1, 1989; 23 SDR 126, effective February 13, 1997; 41 SDR 7, effective July 29, 2014.
General Authority: SDCL 42-7B-7, 42-7B-11.
Law Implemented: SDCL 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-15.
ARSD 20:18:15:03 Wagers
20:18:15:03. Wagers. Before the first card is dealt for a round of play, a player may make a wager of not more than the posted table limit against the dealer. The player wins the wager if any of the following events occur:
(1) The sum of the player's cards is 21 or less and the sum of the dealer's cards is more than 21;
(2) The sum of the player's cards exceeds that of the dealer without either exceeding 21; or
(3) The player has blackjack and the dealer does not.
Source: 16 SDR 57, effective October 1, 1989; 27 SDR 73, effective January 30, 2001; 40 SDR 101, effective December 2, 2013.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-7, 42-7B-11(13), 42-7B-14, 42-7B-15.
ARSD 20:18:15:04 Push -- Exceptions
20:18:15:04. Push -- Exceptions. A wager is void and returned to the player when the sum of the player's cards is the same as the dealer, but a player's wager is lost if the dealer has a blackjack and the sum of the player's cards is 21 and not a blackjack.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:05 Wagering rules
20:18:15:05. Wagering rules. Except when splitting pairs, doubling down, surrendering, or making an insurance wager, no wager may be increased or withdrawn after the first card of a round has been dealt. All wagers at blackjack must be made by placing gaming chips, tokens, or coins on the appropriate areas of the blackjack layout.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:06 Payment of wagers
20:18:15:06. Payment of wagers. Winning wagers must be paid at odds of at least one to one with the exception of blackjack which must be paid at odds of at least three to two. In the case of a single-deck game, the operator may choose to pay a winning blackjack at the odds of at least six to five.
Source: 16 SDR 57, effective October 1, 1989; 39 SDR 100, effective December 3, 2012.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-15.
ARSD 20:18:15:07 Handling of wagers
20:18:15:07. Handling of wagers. Except for splitting pairs, surrendering, insurance, and doubling down, once the first card of the hand has been dealt by the dealer, no player may handle, remove, or alter any wagers that have been made until the hand has been completed. After a wager on the insurance line, a surrender, a wager to double down, or a wager to split pairs has been confirmed by the dealer, no player may handle, remove, or alter the wagers until the hand is completed. No dealer or other employee of the licensee may permit a player to violate this section.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:08 Inspection of cards
ARSD 20:18:15:09 Presentation of cards
20:18:15:09. Presentation of cards. After the cards are sorted and inspected, the cards must be spread out, faced upward on the table, for visual inspection by the players. The cards must be spread out in horizontal fan shaped columns by deck according to suit and sequence.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:10 The shuffle and reshuffle
20:18:15:10. The shuffle and reshuffle. After the players inspect the cards, the cards must be turned face downward on the table, mixed thoroughly, and stacked. After each stack of cards is dealt, the dealer must reshuffle the cards so that they are randomly intermixed. A reshuffle of the cards must take place after the cutting card is reached and before the dealer deals all of the cards. The retail licensee may reshuffle the cards at its discretion.
Source: 16 SDR 57, effective October 1, 1989; 19 SDR 177, effective May 27, 1993.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:11 Cut
20:18:15:11. Cut. After the cards have been shuffled, the dealer must offer the stack of cards with the backs facing away to the cutting player to be cut. The cutting player may cut the cards by placing the cutting card in the stack at least five cards from either end. Once the cutting card has been inserted by the player, the dealer must take all cards in front of the cutting card and place them on the back of the stack after which the dealer must insert the cutting card in a position between the center and the back of the stack. If a shoe is used, the stack of cards must then be inserted into the dealing shoe for the beginning of play; otherwise, the cards may be dealt from the hand.
Source: 16 SDR 57, effective October 1, 1989; 18 SDR 9, effective July 23, 1991; 19 SDR 177, effective May 27, 1993.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:12 Cutting player
ARSD 20:18:15:13 Proposals for variations
20:18:15:13. Proposals for variations. Upon written application of a retail licensee, the executive secretary may approve variations in the shuffle, deal, cut card placement, number of cut cards including shuffle techniques without the use of any cut cards, where the shuffle takes place, who is responsible for shuffling, shuffling equipment, dealing devices, and any burn card procedures.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:13.01 Repealed
20:18:15:13.01. Over/Under 13 variation.Repealed.
Source: 18 SDR 9, effective July 23, 1991; repealed, 19 SDR 21, effective August 20, 1992.
ARSD 20:18:15:14 Procedure for dealing cards
20:18:15:14. Procedure for dealing cards. Cards used to play at blackjack must be dealt from the hand or from a dealing shoe specifically designed for the purpose and located on the table on the left of the dealer. A dealer must remove cards from the shoe or the deck and then place them on the appropriate area of the layout.
Source: 16 SDR 57, effective October 1, 1989; 20 SDR 113, effective January 23, 1994.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:15 Burn procedure
20:18:15:15. Burn procedure. At the discretion of the retail licensee, the dealer may deal the first card face downward and place it in the discard rack which must be located on the table immediately in front of or to the right of the dealer. A new dealer who comes to the table may also burn one card before the new dealer deals cards to the players. At the discretion of a retail licensee, the burn card may be disclosed upon request.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:16 The deal
20:18:15:16. The deal. At the beginning of a round of play, the dealer must, starting on the left and continuing clockwise around the table, deal the cards in the following order:
(1) One card face downward or upward to each box on the layout in which a wager is contained;
(2) One card face upward to the dealer;
(3) A second card, face downward or upward to each box in which a wager is contained; and
(4) One card face downward to the dealer.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:17 The play
20:18:15:17. The play. After two cards have been dealt to
each player and to the dealer, each player must double down, surrender, split
pairs, stand, draw, or make an insurance wager. As each player indicates a
decision, the dealer must deal whatever additional cards are necessary.
Source:
16 SDR 57, effective October 1, 1989; 35 SDR 82, effective October 22, 2008.
General
Authority: SDCL 42-7B-7.
Law
Implemented: SDCL 42-7B-4, 42-7B-7, 42-7B-15.
ARSD 20:18:15:18 The pickup
20:18:15:18. The pickup. At the conclusion of a round of play, all cards on the layout must be picked up by the dealer in such a manner that they can be readily arranged to indicate each player's hand in case of question or dispute. When the value of a player's cards exceeds 21, that player's cards shall be revealed and placed in the discard rack.
Source: 16 SDR 57, effective October 1, 1989; 18 SDR 9, effective July 23, 1991; 19 SDR 177, effective May 27, 1993.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:19 Dealer's hole card
20:18:15:19. Dealer's hole card. The dealer may not look at the face of the dealer's hole card until after all cards requested by the players are dealt to them unless the dealer's first card is an ace or has the value of ten.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:20 Dealing after cutting card reached
20:18:15:20. Dealing after cutting card reached. If the cutting card is reached during the deal of the cards, the dealer must continue dealing until that round of play is completed.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:21 Prohibited acts
20:18:15:21. Prohibited acts. No player or spectator may remove or alter any cards except as provided by this chapter, and no dealer or other employee of the licensee may permit a player or spectator to engage in such activity.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:21.01 Exposing hand
20:18:15:21.01. Exposing hand. When an active player exposes the player's hand to another active player, all other players at the table have the right to see the exposed hand. If the player who exposed the hand or the player who saw the exposed hand refuses, both of their hands shall be declared dead.
Source: 18 SDR 9, effective July 23, 1991.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:22 Point counts
20:18:15:22. Point counts. A player is responsible for correctly computing the point count of the player's hand, and no player may rely on the point counts announced by the dealer.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:23 Insurance wagers
20:18:15:23. Insurance wagers. If the first card dealt to the dealer is an ace, a player may make an insurance bet which wins if the dealer's hole card is a king, queen, jack, or ten and loses if the dealer's hole card is an ace, two, three, four, five, six, seven, eight, or nine. An insurance bet is made by placing on the insurance line of the layout an amount not more than half the amount staked on the player's initial wager. A player may bet an amount in excess of half the initial wager to the next unit that can be wagered in chips, if because of the value of chip denominations, half the initial wager cannot be bet. Insurance wagers must be placed immediately after the second card is dealt to each player, after the dealer's card is exposed, and before any additional cards are dealt to the dealer. All winning insurance wagers must be paid at odds of two to one. All losing insurance wagers must be collected by the dealer immediately after the dealer draws a second card or discloses the hole card and before the dealer draws any additional cards.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:24 Doubling down
20:18:15:24. Doubling down. Except for blackjack, a retail licensee may allow a player to double down on the player's hand, which is to make an additional wager, not exceeding the original wager, on the first two cards dealt to the player or the first two cards of any split pair. One additional card must be dealt to the hand on which the player elects to double down. If a dealer obtains blackjack after a player doubles down, the dealer must collect the amount of the original wager of the player and may not collect the additional amount wagered in doubling down.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:25 Splitting pairs
20:18:15:25. Splitting pairs. If the first two cards dealt to a player are identical in value, the player may split the hand into two separate hands by making a wager on the second hand equal to the original wager. If a player splits pairs, the dealer must deal a second card to the first hand so formed and must complete the player's decisions on that hand before dealing cards to the second hand. After a second card is dealt to a split pair, the player must stand, surrender, draw, or double down. A player may not split pairs more than three times in a round of play on any one hand. A player splitting aces may have only one card dealt to each ace. If the dealer obtains blackjack after a player splits pairs, the dealer may only collect the amount of the original wager of the player and may not collect the additional amount wagered in splitting pairs.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:26 Drawing of additional cards by players and dealers
20:18:15:26. Drawing of additional cards by players and dealers. A player may elect to draw additional cards if the player's point count total is less than 21. A player with blackjack or a hard or soft total of 21 may not draw additional cards.
A dealer must draw additional cards to the dealer's hand until the dealer has a hard or soft total of 17, 18, 19, 20, or 21. House rules may require the dealer to draw additional cards on a soft 17. Thereafter, no additional cards may be drawn. A dealer may not draw additional cards to the hand, regardless of the point count, if decisions have been made on all players' hands and the point count of the dealer's hand will have no effect on the outcome.
Source: 16 SDR 57, effective October 1, 1989; 19 SDR 21, effective August 20, 1992.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:27 Player wagering on more than one box
20:18:15:27. Player wagering on more than one box. A retail licensee may permit a player to wager on more than one box or may limit multiple play during hours when there are insufficient seats in an establishment to accommodate patron demand.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:28 Irregularities
20:18:15:28. Irregularities. A card found turned face upward in the shoe or deck may not be used in the game and must be placed in the discard rack. A card drawn in error without its face being exposed must be used. After the initial two cards have been dealt to each player and a card is drawn in error and exposed to the players, the card must be dealt to the players or dealer. Any player refusing to accept such a card may not have additional cards dealt to that player during the round. If the card is refused by the player and the dealer cannot use the card, the card must be burned. If the dealer has 17, 18, 19, 20, or 21 and accidentally draws a card for the dealer, the card must be burned. If the dealer misses dealing the first or second card to the dealer, the dealer must continue dealing the first two cards to each player, and then deal the correct number of cards to the dealer. If there are insufficient cards remaining in the shoe or deck to complete a round of play, the cards in the discard rack must be shuffled and cut; and the dealer must complete the round of play. If no cards are dealt to a player's hand, the hand is dead and the player may be included in the next deal. If only one card is dealt to the player's hand, the dealer must deal the second card to the player after all other players have received a second card.
Source: 16 SDR 57, effective October 1, 1989; 17 SDR 93, effective January 6, 1991; 47 SDR 137, effective June 28, 2021.
General Authority: SDCL 42-7B-7, 42-7B-15.
Law Implemented: SDCL 42-7B-7, 42-7B-11(13).
ARSD 20:18:15:29 Special rules of conduct
20:18:15:29. Special rules of conduct. A retail licensee may establish rules of conduct to be followed by the players and spectators on its licensed site. Before rules may be posted by a retail licensee, prior approval must be obtained from the executive secretary.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:30 Surrender
20:18:15:30. Surrender. At the option of a retail licensee, a player may surrender the player's cards by forfeiting half the original wager if the dealer does not have blackjack. A player must surrender before receiving additional cards to the player's hand.
Source: 16 SDR 57, effective October 1, 1989; 20 SDR 113, effective January 23, 1994.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:30.01 Variations of the play -- Rainbow 21
20:18:15:30.01. Variations of the play -- Rainbow 21. Rainbow 21 must be dealt and played following the standard rules of blackjack in this chapter with the following exceptions:
(1) Rainbow 21 may only be played on tables displaying the Rainbow 21 table layout. A licensee may not offer Rainbow 21 until the surveillance system on the table to be utilized is approved by the executive secretary;
(2) In Rainbow 21 extra play wagers are allowed. The extra play wager is a secondary wager by a player on the outcome of another player's hand. The player must first make a primary wager on the player's own hand before making an extra play wager on another player's hand;
(3) The extra play wager may not exceed the amount bet on the player's own hand;
(4) If another player elects to split a hand, all extra play action is on the outcome of the player's first split hand dealt and not on the second;
(5) After a player has made the initial extra play wager on the outcome of another player's hand, that player may not make any additional wagers on the outcome of another player's decision to double down or split hands, except in the case of insurance, to which all regular blackjack rules in this chapter apply;
(6) A player may not play any hands other than the hand or hands dealt to the player, and only that player who is dealt the hand or hands may make decisions that affect the outcome of the hands; and
(7) If a player is playing more than one position at a table, that player may not place an extra play wager on any hand dealt to that player.
Source: 23 SDR 227, effective July 1, 1997.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-3, 42-7B-4(3), 42-7B-7.
Cross-References: Security and surveillance, ch 20:18:29; Insurance wagers, § 20:18:15:23.
ARSD 20:18:15:30.02 Variations of the play -- Ten sticks 21
20:18:15:30.02. Variations of the play -- Ten sticks 21. Ten sticks 21 must be dealt and played following the standard rules of blackjack in this chapter, except as follows:
(1) Ten sticks 21 may only be played on tables displaying the Ten sticks 21 table layout;
(2) In each deck of cards, the ten of clubs must be clearly marked on its face with the ten sticks bonus logo. This card plays the same as any ten-count card;
(3) If a player is dealt a bonus card which makes the point count exceed 21, the hand is lost just as in regular blackjack;
(4) If a player is dealt a playable bonus card or one which does not make the point count exceed 21, one of two options may be taken;
(a) The player may keep the bonus card and play it as a ten; or
(b) The player may trade the bonus card for the next card dealt;
(5) If a player trades a bonus card, that player will receive a bonus light which is shown on the disk in front of the player's betting position. The light is activated by the dealer from a control switch attached to the gaming table;
(6) The object of the game is for each player to get all ten bonus lights lit during the course of play and receive the designated bonus prize previously determined by the casino;
(7) Ten sticks 21 winners start back at zero and all other players continue with the accumulated bonus lights;
(8) A player may not pass bonus lights on to the next player taking that player's chair. All new players start at zero; and
(9) A Ten sticks 21 bonus card dealt to the dealer must be played as a ten-count card.
A casino may opt not to allow players to trade cards. A player who receives a playable Ten sticks bonus card or one that does not make the count of the player's hand exceed 21 automatically receives a bonus light.
A casino may allow players leaving the game to receive a player's card on which the dealer punches a total equaling the number of lights which that player accumulated during play. If the player resumes the game at a later time, the player would start the game with the same number of bonus lights as punches on the player's card. The player must surrender the card at the time the game is resumed. The form of the player's card used by a casino under this option must have the prior approval of the commission.
Source: 23 SDR 227, effective July 1, 1997.
General Authority: SDCL 42-7B-7.
ARSD 20:18:15:30.03 Variations of the play -- 21+3
20:18:15:30.03. Variations of the play -- 21+3. 21+3 is a copyrighted, trademarked, and patent-pending variation of blackjack with optional three-card poker. 21+3 must be dealt and played following the standards rules of blackjack in this chapter, except as follows:
(1) 21+3 may only be played with either six decks or two decks;
(2) 21+3 may be played only on tables displaying the 21+3 layout. At the beginning of each round, in addition to the regular 21 bet the player may also place an optional "3" bet;
(3) The cards are dealt according to regular blackjack procedures noting that both player cards must be dealt face up. One of the dealer's cards is dealt face up;
(4) The dealer's up card and the first two cards of each player with a wager on the "3" bet form a three-card poker hand;
(5) Each player "3" bet is resolved from dealer's right to left. Losing "3" bets are taken, winning "3" bets are paid and removed from the play area immediately;
(6) After all "3" bets are resolved standard blackjack procedures apply. Insurance and hold-card peek after "3" bets resolved;
(7) The table "3" bet limits must be posted at each table;
(8) Tip bets may be placed by any bet (21 or "3" or both ). Tip "3" bet may not be more than the player's "3" bet and may also be limited by posted house policy;
(9) Tip bets are paid at the same time as player bet and wins are taken immediately; and
(10) 21+3 wagers shall be paid in accordance with the following paytables:
|
|
Paytables for 2 or 6 decks |
|
|
|
Classic |
Xtreme |
|
Straight Flush |
9 |
30 |
|
3 of a Kind |
9 |
20 |
|
Straight |
9 |
10 |
|
Flush |
9 |
5 |
|
Pair |
-1 |
-1 |
|
|
Paytables for 2 decks |
||
|
|
1 |
2 |
3 |
|
Straight Flush |
2.5 |
7 |
9 |
|
3 of a Kind |
2.5 |
7 |
9 |
|
Straight |
2.5 |
7 |
9 |
|
Flush |
2.5 |
7 |
9 |
|
Pair |
2.5 |
0 |
-1 |
(All payouts are "to 1.")
Source: 28 SDR 24, effective August 28, 2001; 43 SDR 131, effective April 17, 2017; 44 SDR 151, effective April 30, 2018.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(3), 42-7B-7, 42-7B-15.
ARSD 20:18:15:30.04 Variations of the play -- Lucky Ladies blackjack
20:18:15:30.04. Variations
of the play -- Lucky Ladies blackjack. Lucky Ladies blackjack must be dealt
and played following the standard rules of blackjack in this chapter, except as
follows:
(1) Lucky
Ladies blackjack may only be played on tables displaying the Lucky Ladies table
layout;
(2) Prior
to the start of each round of blackjack, each player is afforded the
opportunity to place a voluntary Lucky Ladies wager on the designated spot on
the table layout at the same time the player's primary wager is made and before
any cards are dealt;
(3) Once
the dealer has dealt the first two cards to each player, the dealer must
determine if any of the players that bet the Lucky Ladies wager have a hand
whose first two cards total twenty;
(4) The
winning payoff odds depend upon which version of the game is played and the
paytable chosen by the retail licensee. Only the highest ranking is paid:
|
Multiple Deck Payout Odds: |
Paytable A |
Paytable B |
|
|
|
|
|
(a) Queen of hearts pair with
dealer/blackjack pays |
1,000 to 1 |
1,000 to 1 |
|
(b) Queen of hearts pair pays |
125 to 1 |
200 to 1 |
|
(c) Matched 20 (two identical cards) pays |
19 to 1 |
25 to 1 |
|
(d) Suited 20 pays |
9 to 1 |
10 to 1 |
|
(e) Any 20 pays |
4 to 1 |
4 to 1 |
|
|
|
|
|
Single Deck Payout Odds: |
Paytable C |
|
|
|
|
|
|
(a) Pair of Queens with
dealer/blackjack pays |
250 to 1 |
|
|
(b) Pair of Queens pays |
25 to 1 |
|
|
(c) Paired 20 (2 Tens, 2 Jacks or 2 Kings)
pays |
9 to 1 |
|
|
(d) Suited 20 pays |
6 to 1 |
|
|
(e) Any 20 pays |
3 to 1 |
|
(5) The
take or pay procedure for the Lucky Ladies wager is accomplished prior to any
player receiving any additional cards. At the conclusion of the Lucky Ladies
take or pay procedure, the blackjack game resumes as normal.
Source:
29 SDR 147, effective May 6, 2003.
General
Authority: SDCL 42-7B-7.
Law
Implemented: SDCL 42-7B-4(3), 42-7B-7, 42-7B-15.
ARSD 20:18:15:30.05 Variations of the play -- Progressive blackjack
20:18:15:30.05. Variations of the play -- Progressive BlackJack. Progressive BlackJack must be dealt and played following the standard rules of blackjack in this chapter, except as follows:
(1) Progressive BlackJack may be played only on approved tables equipped with the necessary electronic equipment and signage, and which displays the Progressive BlackJack layout. Four or more 52-card decks must be used;
(2) Each player may place an additional, optional wager by placing a token in the designated coin-in slot in front of the player's bet;
(3) The optional wager allows the player to participate in play for a progressive jackpot. As tokens are accepted, the progressive meter will advance by a predetermined amount for each token placed through the coin-in slots;
(4) Each player determines whether to "stand" or "hit," as in standard blackjack. If the player busts, and has made a progressive jackpot wager, remove the original wager and leave the cards on the table to determine whether a progressive jackpot hand has occurred. After all players hands are completed, reveal all cards in the dealer position and play the hand according to standard blackjack rules;
(5) Beginning with the rightmost player, the dealer will then evaluate each hand and pay, take, or push the standard blackjack wager. If the player has made a progressive blackjack wager, and his or her original 1st, 2nd, 3rd, or 4th card (including split hands) matches a progressive jackpot, leave the hand exposed on the layout and continue to the next player;
(6) After paying or taking all standard blackjack wagers, the dealer will pay any progressive jackpots from right to left, according to the following schedule, which shall be displayed by table signage or on the table layout:
|
(a) 4 red or 4 black Aces |
100% of the displayed jackpot |
reduces meter |
|
(b) 4 other Aces |
$2,000 |
reduces meter |
|
(c) 3 suited Aces |
$1,000 |
reduces meter |
|
(d) 3 unsuited Aces |
$250 |
reduces meter |
|
(e) 2 suited Aces |
$100 |
reduces meter |
|
(f) 2 unsuited Aces |
$25 |
reduces meter |
|
(g) 1 Ace |
$1 |
reduces meter |
(7) After all progressive wagers have been made and before the dealer starts to deal the cards, the dealer operates a key pad by which the dealer locks out the coin-in mechanism. After the hand is completed, the dealer clears the lockout so the players may wager on the progressive jackpot for the next hand;
(8) A licensee may not discontinue offering a Progressive BlackJack jackpot until the highest progressive jackpot award has been won by a qualified player or players. If a licensee wishes to discontinue offering a progressive jackpot award, the licensee may petition the executive secretary for permission to either reduce the qualifications or criteria for winning the award, allowing the award to be paid more quickly, or to transfer the award liability to the jackpot offered by a different game. If a retail licensee intends to close its business while having a progressive jackpot award liability, the licensee may petition the executive secretary for permission to transfer the award liability, along with the award fund, to another retail licensee offering a comparable jackpot award.
Source: 29 SDR 147, effective May 6, 2003.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(3), 42-7B-7, 42-7B-15.
ARSD 20:18:15:30.06 Variations of the play -- STREAK blackjack
20:18:15:30.06. Variations of the play -- STREAK blackjack. STREAK blackjack must be dealt and played following the standard rules of blackjack as listed in this chapter, except as follows:
(1) STREAK is a patented variation of blackjack where the player may place one or more optional wagers that the player will win two, three, four, or five consecutive blackjack hands. STREAK may only be played on tables equipped with the STREAK signage, STREAK table layout, and STREAK lammer for each player position;
(2) Prior to the start of each round of blackjack, in addition to the standard blackjack wager, each player is afforded the opportunity to place one or more STREAK wagers by placing a wager on one or more of the designated STREAK spots, numbered two through five located at each player position;
(3) If a player has placed a STREAK wager and wins the blackjack hand, the dealer must place a lammer on top of the STREAK spot labeled "2" indicating that the player is going for a second consecutive win;
(4) If a player wins the next consecutive blackjack hand and has a STREAK wager on number "2", the dealer must first pay the blackjack wager, then pay the STREAK wager and then advance the lammer to the "3" STREAK wager spot, indicating that the player is going for a third consecutive win;
(5) With each consecutive winning blackjack hand, the dealer shall first pay the blackjack wager, then the STREAK wager and then advance the lammer to the next highest STREAK wager spot until the player either loses a hand or wins the last of the pending STREAK wagers, thereby completing the STREAK pendency. At such point each player's lammer is returned to the tray at the end of the player's STREAK wager spots;
(6) If a player loses a blackjack hand all pending STREAK wagers are lost;
(7) The "2", "3", "4", and "5" STREAK wagers have independent outcomes. A STREAK payoff is made only when the lammer is on top of a STREAK wager and the player has a winning blackjack hand which indicates that the player has won that specific STREAK bet;
(8) A blackjack hand resulting in a push will not win or lose a STREAK wager;
(9) A player having split blackjack hands must win the majority of the hands to advance a STREAK wager. If a player loses more split hands than the player wins, the STREAK wager is lost. If a player equally wins and loses the same number of split hands, the STREAK wager is neither advanced nor lost;
(10) Once a STREAK wager is placed, no other STREAK wagers may be placed until the player wins or loses all pending STREAK wagers;
(11) A player may not sit out any hand with a STREAK wager pending. If a player fails to complete any hand in the pendency when STREAK wagers are placed, all STREAK bets are forfeited to the house;
(12) A player may choose to take an even money option with any STREAK wagers pending if the player has blackjack. When players choose this option, the dealer shall first pay the blackjack wager. The dealer then stacks the player's cards and turns the cards sideways, indicating that a decision must be made for STREAK before completion of insurance procedures. The dealer then takes insurance bets before determining the outcome of STREAK wagers. If both the dealer and player have blackjack, it is a push for STREAK wagers. If the dealer does not have blackjack, the STREAK lammer is advanced. A player's card is burned after the STREAK outcome has been determined;
(13) STREAK wagers are not affected by any insurance bet;
(14) A player exercising the surrender option shall lose any STREAK wager;
(15) The dealer is responsible for rotating the STREAK lammer and aligning the edgespot with the matching mark on the layout each time a lammer is advanced;
(16) Each STREAK lammer must be accounted for and kept in the rack when not utilized;
(17) A player may place STREAK wagers for the dealer, provided the player has at least one STREAK wager pending. Tip wagers are paid at the same rate as the player's STREAK wager. STREAK tip wagers must be paid immediately after payment of the player's STREAK wager;
(18) A separate minimum-maximum wager amount may be used for STREAK wagers;
(19) STREAK wagers must be paid in accordance with the following pay table:
Two Consecutive Winning Hands | 3 to 1 |
Three Consecutive Winning Hands | 8 to 1 |
Four Consecutive Winning Hands | 18 to 1 |
Five Consecutive Winning Hands | 38 to 1 |
(20) Each casino offering STREAK blackjack shall have designated areas for the placement of STREAK wagers which contain, at a minimum:
(a) Four separate designated wagering areas for each player position at the table numbered 2 through 5; and
(b) A mark next to each designated wagering area to which the edgespot of the lammer can be matched;
(21) The STREAK lammer shall have distinct sizing and markings which include, at a minimum:
(a) An edgespot measuring three-quarters of an inch across by one-quarter of an inch deep, to be mirrored on the backside of the lammer and run through the edge of the lammer;
(b) Made of a color known as PMS#804U; and
(c) The STREAK logo and Casino logo no less than one-eighth of an inch tall;
(22) Each casino shall post a sign approved by the commission listing the payout odds for STREAK wagers if the payout odds are not imprinted on the table layout; and
(23) Minimum-maximum wager amounts must be posted on all tabletop signage.
Source: 30 SDR 115, effective February 1, 2004; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(6), 42-7B-7, 42-7B-15.
ARSD 20:18:15:30.07 Variations of the play -- Buster Blackjack
20:18:15:30.07. Variations of the play -- Buster Blackjack. Buster blackjack is a variation of blackjack which may only be played on tables designated by the licensee for the play of Buster blackjack. The game shall be dealt and played following the standard rules of blackjack in this chapter, except as follows:
(1) Buster blackjack features a side bet that allows the player to bet that the dealer will bust. Buster blackjack may be dealt using one to eight decks of cards. Prior to the dealing of any cards, all players shall make a mandatory blackjack wager up to the posted table limit. In addition to the blackjack wager, the player also has the option to make a "Buster blackjack" side bet. The side bet allows the player to win odds if the dealer's hand busts;
(2) After all bets have been made, the dealer deals himself or herself and each player two cards. The dealer shall expose one of the dealer's cards as the up card. Each player then plays out the hand according to the standard rules of blackjack;
(3) If the dealer does not or cannot have a blackjack and the player has a blackjack, the player is paid and the player's cards are put away. The Buster blackjack bet remains in action whether or not the player busts or is dealt a blackjack;
(4) After all players have made their decisions, the dealer reveals the dealer's hole card and plays out the hand. If the dealer busts, the dealer must pay all the Buster blackjack side bets according to the posted buster blackjack pay table. The payoff odds vary with the number of cards in the dealer's busted hand. The more cards in the dealer's busted hand the higher the payoff. If the dealer does not bust, the dealer collects all Buster blackjack bets;
(5) If there are no blackjack bets remaining as each player has busted out or received a blackjack, the dealer must complete the dealer's hand, if the hand is not 17 or greater, as long as there is any buster side bet; and
(6) Lammers may be used in one of the following ways:
(a) The dealer shall place a lammer on top of the side bets after the players have placed their side bets and before the dealer deals a card to any player; or
(b) The dealer shall place a lammer on top of the side bets after the players receive a blackjack or after they bust;
(7) If lammers are used the lammers must be removed by the dealer when either of the following occurs:
(a) The dealer does not bust and collects all of the Buster blackjack side bets; or
(b) The dealer busts and pays all of the Buster blackjack side bets.
The dealer shall place the lammers in front of the side bet area between each hand;
(8) Buster blackjack wagers shall be paid in accordance with one of the following pay tables:
(All payouts are "to 1")
|
Number of Cards in Dealer's Busted Hand |
Paytable A |
Paytable B |
Paytable C |
Paytable D |
Paytable E |
Paytable F |
|
8 or more |
250 |
200 |
250 |
200 |
250 |
250 |
|
7 |
50 |
50 |
50 |
50 |
50 |
50 |
|
6 |
15 |
15 |
12 |
12 |
12 |
20 |
|
5 |
4 |
4 |
4 |
4 |
3 |
8 |
|
4 |
2 |
2 |
2 |
2 |
2 |
2 |
|
3 |
2 |
2 |
2 |
2 |
2 |
1 |
and;
(9) Buster blackjack has a free bonus that may be offered by the casino operator. Free bonus may only be played on tables designated by the licensee for the play of Buster blackjack. The game shall be dealt and played following the standard rules of Buster blackjack above and, as follows:
(a) The player's Buster blackjack bonus side bet is at least a five dollar wager. The Buster blackjack bonus side bet may not exceed the player's blackjack bet; and
(b) The player has a blackjack and the dealer busts with seven or more cards, in addition to the regular payoff for the player's Buster blackjack bet, the player shall receive a fixed bonus pay in an amount based on one of the posted paytables below:
Free Bonus
|
Number of Cards in Dealer's Busted Hand |
B1 |
B3 |
|
8 or more |
$8,000 |
$5,000 |
|
7 |
$1,000 |
$1,000 |
Source 33 SDR 63, effective October 18, 2006; 41 SDR 218, effective July 1, 2015; 43 SDR 79, effective December 5, 2016.
General Authority: SDCL 42-7B-4(3), 42-7B-7.
Law Implemented: SDCL 42-7B-4(3), 42-7B-7, 42-7B-15.
ARSD 20:18:15:30.08 Variations of play -- Winners Option Blackjack
20:18:15:30.08. Variations of the play -- Winners Option Blackjack. Winners Option Blackjack offers the player the chance to play standard blackjack or a variation of blackjack where the player bets that the dealer will have a winning hand. Winners Option Blackjack may only be played on a table exhibiting the Winners Option betting areas. The game shall be played as follows:
(1) Before a round of play the player places a bet either in the "P" arrow or the "D" arrow on the Winners Option Blackjack table, but not in both arrows. After all the bets have been made the dealer deals each player two cards and the dealer also receives two cards, the second card is exposed face up;
(2) Each player betting the "P" arrow plays out their hand according to standard rules of blackjack;
(3) Each "D" player's cards are played under the same rules as a dealer's hand of hitting soft total of 17 and under and standing on hard total of 17 and over;
(4) "D" players' cards that exceed 21 are stacked and placed sideways on the insurance line with the "D" bet placed on top of the cards;
(5) "D" players that are dealt a blackjack will have the bet collected by the dealer unless the dealer also has a blackjack for a tie;
(6) After "P" players complete their decisions and the "D" players' cards have been administered by the dealer, the dealer will expose the unexposed "hole" card and complete the play under standard rules of blackjack of hitting soft total of 17 and under and standing hard total of 17 and over;
(7) "P" players' bets are collected or paid according to standard rules of blackjack;
(8) "D" players are paid even money if their cards are a lower point total than the dealer and the dealer did not bust and exceed 21;
(9) "D" players are paid even money if the dealer has a blackjack and they do not have a blackjack;
(10) When the dealer exceeds 21 and the "D" player has not exceeded 21, those bets are lost and will be collected by the dealer;
(11) Busted "D" players are paid even money if the dealer's hand does not exceed 21;
(12) When both the "D" player and the dealer exceed 21 the dealer will collect half of the "D" bet or the larger portion if the bet cannot be equally divided;
(13) All ties, on both "P" and "D" are a tie and do not win or lose;
(14) Both "P" and "D" players shall be offered insurance according to the standard rules of blackjack when the dealer's up card is an ace;
(15) Surrender is not offered in this game;
(16) Before the first card of Winners Option Blackjack is dealt for a round of play, a player may make a wager of not more than the posted table limit betting against the dealer having the winning hand or betting for the dealer having the winning hand. The player wins the wager if any of the following events occur:
(a) The player wagers against the dealer and the sum of the "P" player's cards is 21 or less and the sum of the dealer's cards is more than 21;
(b) The player wagers for the dealer and the sum of the "D" player's cards is less than the sum of the sum of the dealers' cards without either exceeding the sum of 21;
(c) The player wagers for the dealer and the sum of the "P" player's cards exceeds that of the dealer with either exceeding 21;
(d) The player wagers against the dealer and the "P" player has a blackjack and the dealer does not;
(e) The player wagers for the dealer and the dealer has a blackjack and the "D" player does not;
(f) The player wagers for the dealer and the "D" player exceeds 21 and the dealer does not;
(g) When the "D" players and the dealer both exceed 21, the casino will collect half of the "D" players' bet or the larger portion if the bet cannot be equally divided.
Source: 35 SDR 55, effective September 8, 2008; 40 SDR 101, effective December 2, 2013.
General Authority: SDCL 42-7B-4(3), 42-7B-7.
Law Implemented: SDCL 42-7B-4(3), 42-7B-7, 42-7B-15.
ARSD 20:18:15:30.09 Variations of the play -- Blackjack Switch
20:18:15:30.09. Variations of
the play -- Blackjack Switch. Blackjack switch is a blackjack variation of
the game of blackjack. Blackjack switch shall be dealt and played following the
standard rules of blackjack, except as follows:
(1) Blackjack
switch may only be played on tables displaying the blackjack switch table
layout. Six or eight decks of cards shall be used. In blackjack switch each
player plays two hands of blackjack. The rank of hands in blackjack switch,
from highest to lowest, are: four of a kind, two pair, three of a kind, and
pair;
(2) Each
player must make an initial wager within the limits specified at the table by
the licensee, and must place equal wagers on both wagering areas, with an
optional super match wager in the wagering areas in front of the player's
position. The super match wager is placed to play for hand value only and the
initial wagers are placed to play against the dealer;
(3) Any
dealer tip delivered as a wager may be placed on either of the wager areas or
super match wager or both, provided that the player has placed a personal wager
on the same hands. If a player continues to play with any subsequent wager, the
dealer's tip on the wager area or super match wager may remain in play whether
or not the player adds a subsequent and corresponding wager for the dealer;
(4) An
incorrect number of cards dealt to a player constitutes a misdeal to that
player only. The player receiving the misdealt cards retains the player's wager
and super match wager. An incorrect number of cards dealt to the dealer
constitutes a misdeal for the hand, and each player retains the player's wager
and super match wager;
(5) Wagers
are collected or paid in this order: super match wager and wager;
(6) The
following hands are always paid a bonus on the super match wager as it does not
play against the dealer, but is based on the player's initial four cards: four
of a kind, two pair, three of a kind, and pair;
(7) Immediately
prior to the commencement of play the dealer shall shuffle the cards. Following
shuffle and cut, the dealer deals out two hands of blackjack to each player and
one for the dealer;
(8) After
each player and the dealer have received the cards, the dealer will resolve the
super match wager. The dealer shall offer all standard play options for each
hand beginning with the player to the dealer's left;
(9) If
the dealer has been dealt an ace face up, the dealer shall call for insurance
and each player may place an insurance wager on any one or two of the player's
wagers;
(10) Each
player has the option to switch the second card of each hand. If the player
does not switch the card the player shall continue play as in standard
blackjack. If the player does switch the second card a switched blackjack is
considered a 21, not a blackjack. Blackjack pays 1 to 1 and pushes if the
dealer has blackjack;
(11) The
player has the option to split both hands. If a player wishes to split cards of
the same value, the player must place an additional wager equal to each initial
wager made on that wager area;
(12) A
player may double down on any one or two of the player's wagers;
(13) If
a player has a blackjack, and the dealer does not have a blackjack, the player
is paid at odds of 1 to 1. If a dealer draws out to a total of 22, all
remaining wagers push. If both the player and the dealer have blackjacks, the
hand is a push. If the player has a switched blackjack which is considered a
21, the player loses against a dealer blackjack and pushes against a dealer's
drawn out 21 or 22;
(14) If
a player chooses to draw to the hand, for each wager position the player uses
the same first two cards dealt and combines the two cards with separate hit
cards. The draw continues until the player chooses to stop or until the value
of the hand exceeds 21. Each wager position is treated as a separate hand and
with respect to each wager, a player may elect to draw, or stand;
(15) If
a player draws to an amount over 21 at a wager position, that one wager and
cards are immediately collected by the dealer, leaving the player's other
wagers on the table until such time as the dealer has taken action on all other
wagers and hands in play at the table, including the dealer's hand, and has
evaluated the winners and losers;
(16) When
the dealer and a player have completed action on a player's hand, the dealer
shall then move to the next player in rotation, offering each player all
appropriate choices, until action on each wager position has been taken;
(17) When
the dealer has acted on all players' hands, the dealer shall play out the
dealer's hand in the same manner as in standard blackjack and shall determine
winning and losing hands, paying the winning wagers and collecting the losing
wagers;
(18) The
retail licensee may offer the game using the following super match pay
schedule. The pay schedule in use, or payouts derived from the pay schedule,
must be displayed on the table layout or on signage at the table:
|
Pay
Schedule |
1 |
2 |
|
First 4 cards |
6 decks |
8 decks |
|
4 of a kind |
40 to 1 |
50 to 1 |
|
Two pair |
8 to 1 |
7 to 1 |
|
Three of a Kind |
5 to 1 |
5 to 1 |
|
Pair |
1 to 1 |
1 to 1 |
Source: 37 SDR 70, effective October
20, 2010.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(3), 42-7B-7, 42-7B-15.
ARSD 20:18:15:30.10 Variations of the play -- Dealer Bust 21
(1) The Dealer Bust 21 (DB21) table layout is identical to a standard blackjack layout with an additional but separate and distinct:
(a) Betting spot added
to the upper right hand side of the standard blackjack betting spot; and
(b) A box the size and shape of a playing card located at the spot where the dealer places the up card when the bottom card is exposed. This box shall be labeled up card;
(2) DB21 wagers may only be made if a regular blackjack bet is made;
(3) DB21 wagers are made by placing chips in the DB21 betting spot located on the right hand side of the blackjack betting spot;
(4) All DB21wagers shall be made prior to the first card of each round being dealt. Any wager made after that is considered no bet and returned to the person who made it;
(5) DB21 wagers win if the dealer's blackjack hand busts;
(6) Payouts are determined by the dealer's original up card, all up cards are placed in the box labeled up card, after the dealer exposes the bottom card;
(7) Once all wagers are made the dealer shall deal the cards according to standard blackjack procedures. When all the cards have been dealt the dealer shall follow standard blackjack procedures that give each player the option to hit, stand, split, or double down. If a player does not have a DB21 wager then the standard blackjack procedures apply;
(8) If a player has a DB21 wager and busts the player's blackjack hand, the dealer will take the losing blackjack bet and pick up the cards. However, instead of putting the cards in the discard holder the dealer shall tuck the cards under the DB21 bet. This action prevents the dealer from paying a DB21 bet that was past-posted or inadvertently placed too early for the next hand;
(9) If the dealer's hand does not bust, all DB21 wagers lose and the dealer shall remove the wagers from the layout prior to resolving the remaining blackjack hands;
(10) If the dealer's hand busts the dealer shall resolve all the remaining blackjack bets and DB21 bets beginning in a counter-clockwise order, if a player has both a blackjack bet and a DB21 bet remaining, the blackjack bet shall be paid first and the DB21 bet shall be paid second;
(11) If all of the player's blackjack hands have busted leaving only the dealer with live cards remaining and there is at least one DB21 wager, the dealer's hand must be played out according to the house rules;
(12) DB21 wagers shall be paid in accordance with one of the following pay tables:
|
Dealer Bust 21 Pay Tables |
|||||
|
Outcome of Dealer's Hand |
Dealer Upcard |
Pay Table #1 |
Pay Table #2 |
Pay Table #3 |
Pay Table #4 |
|
Dealer Busts |
A |
10 |
15 |
2 |
4 |
|
Dealer Busts |
T, J, Q, K |
4 |
4 |
2 |
2 |
|
Dealer Busts |
7, 8, 9 |
2 |
2 |
2 |
4 |
|
Dealer Busts |
2, 3, 4, 5, 6 |
1 |
1 |
2 |
1 |
|
Dealer Doesn't Bust |
Any |
Lose |
Lose |
Lose |
Lose |
Source: 38 SDR 116, effective January 10, 2012.
General Authority: SDCL 42-7B-4(3), 42-7B-7.
Law Implemented: SDCL 42-7B-4(3), 42-7B-7, 42-7B-15.
ARSD 20:18:15:30.11 Variations of the play -- Dead Man's Hand blackjack
20:18:15:30.11. Variations of the play -- Dead Man's Hand blackjack. Dead Man's Hand is a variation of the game of blackjack and must be dealt and played following the standard rules of blackjack except as follows:
(1) Dead Man's Hand blackjack is an optional bet for blackjack;
(2) Dead Man's Hand blackjack may only be played on tables displaying the Dead Man's Hand styled table layout. The game shall be played using one, two, five, six, or eight standard 52-card decks;
(3) At the discretion of the retail licensee, any player who wishes to place a tip bet for the dealer on the Dead Man's Hand bet shall be paid at the same odds as the player's winning bet. The retail licensee may require tip bets to be in an even dollar amount and may limit the maximum amount of such tip bets;
(4) At the same time a player makes a standard blackjack bet, the player has an opportunity to make an additional optional bet in an even dollar amount known as the Dead Man's Hand. The minimum and maximum amounts of the Dead Man's Hand bet permitted shall be posted on the table signage and cannot be more than the original blackjack bet;
(5) If the player is playing more than one hand, the same number of Dead Man's Hand bets can be made. Any player that has made the Dead Man's Hand bet and is not dealt at least one ace or one eight on the player's initial first two cards loses the Dead Man's Hand bet;
(6) Any player who makes the Dead Man's Hand bet wins if one of the player's first two cards dealt is an ace or an eight or if the player's first two cards are an ace and an eight and the player shall be paid according to the posted pay table. A player also wins and shall be paid according to the posted pay table if the dealer has a blackjack and the player's first two cards are a pair of aces, or a pair of eights;
(7) Any player who has been dealt a pair of aces or a pair of eights can choose to split the hand. No additional Dead Man's Hand bet is required to split the hand. Splitting pairs shall be handled as follows:
(a) Standard house policy applies to splitting pairs;
(b) Players may split pairs up to three times for a maximum of four hands;
(c) If a player splits a pair of eights and then receives cards that bust the hand, the dealer shall remove the cards that busted the hand and leave the initial eights in a horizontal position. Once the player has completed taking hits, the dealer shall calculate the winning pay out according to the posted pay table and pay the player accordingly;
(d) A player shall be paid for the number of aces or eights, or both, which the player has been dealt when all splitting is done;
(e) If the player splits but does not receive any additional aces or eights, the player shall be paid for the initial pair of aces or eights according to the posted pay table;
(f) Depending on the pay table the retail licensee chooses to use, the objective of the game is to be dealt four sets of soft nineteens after splitting the player's initial pair of aces or eights; and
(g) The game then continues to the next player;
(8) Any player who makes the Dead Man's Hand bet and is dealt a pair of aces or a pair of eights may choose not to split the pair and complete the hand according to the player's preference. This hand shall be paid double the payout for just one ace or one eight on the player's first two cards according to the posted pay table; and
(9) Pay table:
|
|
Pay table 1 |
Pay table 2 |
Pay table 3 |
Pay table 4 |
Pay table 5 |
|
4 -- Sets of A-8's |
|
|
|
500 to 1 |
500 to 1 |
|
3 -- Sets of A-8's |
|
|
|
250 to 1 |
250 to 1 |
|
2 -- Sets of A-8's |
50 to 1 |
50 to 1 |
100 to 1 |
100 to 1 |
50 to 1 |
|
1 -- Set of A-8's |
14 to 1 |
4 to 1 |
4 to 1 |
4 to 1 |
5 to 1 |
|
A-A or 8-8 with only A-8 after split |
3 to 1 |
4 to 1 |
20 to 1 |
20 to 1 |
4 to 1 |
|
A-A or 8-8 no split |
3 to 1 |
4 to 1 |
4 to 1 |
4 to 1 |
4 to 1 |
|
Any A or 8 (first 2 cards) |
3 to 2 |
2 to 1 |
2 to 1 |
2 to 1 |
2 to 1 |
|
Pair of aces or Pair of 8's and Dealer Blackjack |
50 to 1 |
50 to 1 |
50 to 1 |
50 to 1 |
50 to 1 |
Source: 41 SDR 7, effective July 29, 2014; 42 SDR 146, effective May 3, 2016.
General Authority: SDCL 42-7B-4(3), 42-7B-7.
Law Implemented: SDCL 42-7B-4(3), 42-7B-7, 42-7B-15.
ARSD 20:18:15:30.12 Variations of the play -- War blackjack
20:18:15:30.12. Variations of the play -- War blackjack. War blackjack is a variation of the game of blackjack and must be dealt and played following the standard rules of blackjack except as follows:
(1) War blackjack may only be played on tables displaying the War blackjack table layout;
(2) Prior to the start of each round of blackjack, each player may place a voluntary War blackjack wager on the designated spot on the table layout at the same time the player's primary wager is made and before any cards are dealt;
(3) The dealer deals one card to each player and one card to himself or herself. If the player's card is higher than the dealer's the player wins 1 to 1. Aces are low on the War portion of the game;
(4) If a player wins, the player may either take the winnings and the War wager or add the winnings to the player's blackjack wager;
(5) If a player and the dealer tie on the War wager, the player loses the War wager;
(6) The dealer then deals the second card and regular blackjack is played.
Source: 41 SDR 7, effective July 29, 2014; 41 SDR 187, effective May 13, 2015.
General Authority: SDCL 42-7B-4(3), 42-7B-7.
Law Implemented: SDCL 42-7B-4(3), 42-7B-7, 42-7B-15.
ARSD 20:18:15:30.13 Variations of the play -- Lucky Lucky blackjack
20:18:15:30.13. Variations of the play -- Lucky Lucky blackjack. Lucky Lucky blackjack is a variation of the game of blackjack and must be dealt and played following the standard rules of blackjack except as follows:
(1) Lucky Lucky blackjack may only be played on tables displaying the Lucky Lucky blackjack table layout;
(2) Prior to the start of each round of blackjack, each player may place a voluntary Lucky Lucky blackjack wager on the designated spot on the table layout at the same time the player's primary wager is made and before any cards are dealt;
(3) The dealer deals two cards to each player and two cards to himself or herself. The dealer uses the player's two cards and the dealer's up card to determine if the player received a Lucky Lucky blackjack win;
(4) A player receives a Lucky Lucky blackjack win if the player's two cards and the dealer's up card match a hand designated in the payout table chosen by the retail licensee;
(5) Lucky Lucky blackjack wagers shall be paid in accordance with one of the following pay tables chosen by the retail licensee; and
|
|
Pay Table 1 |
Pay Table 2 |
Pay Table 3 |
|
Player's Hand |
Pays |
Pays |
Pays |
|
Suited 777 |
200 to 1 |
200 to 1 |
200 to 1 |
|
Suited 678 |
100 to 1 |
100 to 1 |
100 to1 |
|
777 |
50 to 1 |
50 to 1 |
50 to 1 |
|
678 |
30 to 1 |
30 to 1 |
30 to1 |
|
Suited 21 |
10 to 1 |
15 to 1 |
10 to 1 |
|
21 Total |
3 to 1 |
3 to 1 |
3 to 1 |
|
20 Total |
2 to 1 |
2 to 1 |
2 to 1 |
|
19 Total |
2 to 1 |
1 to 1 |
1 to 1 |
(6) A player who qualifies for more than one win is only entitled to the single highest win from the pay table selected by the retail licensee.
Source: 41 SDR 53, effective October 6, 2014.
General Authority: SDCL 42-7B-4(3), 42-7B-7.
Law Implemented: SDCL 42-7B-4(3), 42-7B-7, 42-7B-15.
ARSD 20:18:15:30.14 Variations of the play -- Free Bet blackjack
20:18:15:30.14. Variations of the play -- Free Bet blackjack. Free bet blackjack is a variation of the game of blackjack using six or eight decks of cards. Each casino must use a "free bet" lammer, which indicates when a player has opted to take a "free double" or a "free split." The game shall be dealt and played following the standard rules of blackjack in this chapter except:
(1) As follows:
(a) "Free" double-down on first two-card hard total of 9, 10, or 11;
(b) "Free" splits on all pairs except 10 value cards (10-10, J-J, Q-Q, or K-K);
(c) "Free" double-down allowed after split or "free" split (following standard Free Bet BJ rules);
(d) "Free" re-splits allowed up to four hands (following standard Free Bet BJ rules);
(e) All normal splits allowed;
(f) Regular doubles allowed on two-card hands;
(g) Dealer pushes on 22;
(h) Dealer hits on soft-17;
(i) Blackjack pays 3-to-2;
(j) 6 or 8 deck shoe; and
(k) No late surrender.
(2) Prior to the start of each round of blackjack, each player may place a voluntary pot of gold blackjack wager on the designated spot on the table layout at the same time the player's primary wager is made and before any cards are dealt; and
(3) Each player has the opportunity to free split or free double as detailed below:
(a) Free Split: Players may split any pairs except 10 value cards (10-10, J-J, Q-Q, or K-K) without making an additional wager. The dealer shall place a free bet lammer to the right (dealer's view) of the player's original bet and deal the game normally. There are three possible outcomes:
(i) The player beats the dealer: The dealer pays the player for the player's original bet and an equivalent amount for the player's free split. If the player has made a pot of gold wager, the lammer must be moved by the dealer to a spot in front of the player's pot of gold wager. If the player did not make the pot of gold wager, the dealer collects the lammer;
(ii) The player loses to the dealer: The dealer collects the player's original bet. If the player has made a pot of gold wager, the lammer must be moved by the dealer to a spot in front of the player's pot of gold wager. If the player did not make the pot of gold wager, the dealer collects the lammer; or
(iii) The player and the dealer tie: The dealer pushes the player's original bet. If the player has made a pot of gold wager, the lammer must be moved by the dealer to a spot in front of the player's pot of gold wager. If the player did not make the pot of gold wager, the dealer collects the lammer;
(b) If the player busts out of the hand with the original bet, the dealer places the original hand face down and places the bet on top of the hand. The dealer collects that bet at the end of the round. If split or re-split hands with free bet lammers win, the dealer pays each lammer the value of the original bet;
(c) Free re-splitting up to four hands is allowed;
(d) If a player wants to take advantage of the free split, the player holds out two fingers face down next to the player's original blackjack wager to signify the player wants the free split;
(e) Each split hand is won or lost on its own merit (Ex., player may lose the original bet on first split hand and win on the second or more free split hands);
(f) Free Double: Players may double a two-card hard count of 9, 10, or 11 without making an additional wager. The dealer places a free bet lammer to the right (dealer's view) of the player's original bet and deals the game normally. There are three possible outcomes:
(i) The player beats the dealer: The dealer pays the player for the player's original bet and an equivalent amount for the player's free double. If the player has made a pot of gold wager, the lammer must be moved by the dealer to a spot in front of the player's pot of gold wager. If the player did not make the pot of gold wager, the dealer collects the lammer;
(ii) The player loses to the dealer: The dealer collects the player's original bet. If the player has made a pot of gold wager, the lammer must be moved by the dealer to a spot in front of the player's pot of gold wager. If the player did not make the pot of gold wager, the dealer collects the lammer; or
(iii) The player and the dealer tie: The dealer pushes the player's original bet. If the player has made a pot of gold wager, the lammer must be moved by the dealer to a spot in front of the player's pot of gold wager. If the player did not make the pot of gold wager, the dealer collects the lammer;
(g) Free doubling after splitting is allowed, provided the player's point total is a two card hard total of 9, 10, or 11;
(h) If a player wants to take advantage of the free double, the player point with the player's index finger next to the original blackjack wager to signify the player wants the free double;
(i) If the player makes a bet for the dealer, the dealer is also eligible for the free split and free double along with the player. The same game rules apply to the dealers bet;
(j) Pot of Gold: The pot of gold wager payouts are based on the total number of free bet lammers the player collects for each individual blackjack hand. Casino may choose from one of the following payouts odds and shall be posted at the table or on the table:
|
Free Bets |
POG 01* |
POG 02* |
|
7 |
1,000 to 1 |
100 to 1 |
|
6 |
300 to 1 |
100 to 1 |
|
5 |
100 to 1 |
100 to 1 |
|
4 |
60 to 1 |
50 to 1 |
|
3 |
30 to 1 |
30 to 1 |
|
2 |
10 to 1 |
12 to 1 |
|
1 |
3 to 1 |
3 to 1 |
and;
(k) All pot of gold wagers lose to a dealer blackjack.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(3), 42-7B-7, 42-7B-15.
ARSD 20:18:15:30.15 Variations of the play -- Bonus Spin blackjack
20:18:15:30.15. Variations of the play -- Bonus Spin blackjack. Bonus Spin blackjack is a standard blackjack game using two, six, or eight decks of cards with an optional bonus spin wager that gives players the opportunity to spin a wheel for a chance to win various fixed dollar amounts or a top prize of an incrementing progressive, fixed dollar amount or a non-cash fixed prize of undetermined amount. The game shall be dealt and played following the standard rules of blackjack in this chapter except as follows:
(1) Before the start of each round of blackjack, each player may place the optional Bonus Spin blackjack wager of one or five dollars on the designated spot on the table layout at the same time the player's primary blackjack wager is made and before any cards are dealt.
In order to win on the Bonus Spin side bet:
(a) A player has an ace in the first two cards and is paid even money (for five dollar pay tables only); or
(b) A player has a blackjack in the first two cards, not including splits and is paid the dollar amount or prize won from spinning the wheel at the end of the round;
(2) After all bets have been placed, the dealer shall press "new game" then "begin game" on the interface to lock in the bets. The dealer shall collect all Bonus Spin wagers ensuring the interface accurately reflects all bets made;
(3) The dealer then deals all players and the dealer's first two cards;
(4) After the initial two cards are dealt, the dealer shall stop and immediately register on the interface any even money winners with an ace (if the casino is utilizing a five dollar pay table) or spin winners with a blackjack;
(a) For even money winners, the dealer shall press the appropriate winning number spot one at a time which shall display "even money" on the interface;
(i) If a player has an ace in the player's first two cards, the player shall be paid even money (if the casino is utilizing a five dollar pay table). A player shall be paid ten dollars at the beginning of the hand;
(ii) Tap once on the appropriate winning number spot for any even money winners before payout;
(iii) These bets are settled immediately after registering the winning number spot into the interface and before the hitting sequence;
(b) For blackjack winners, the dealer shall press the appropriate winning number spot two times which shall display "spin" on the interface;
(i) When a player has a blackjack, the dealer shall tap the interface twice in the appropriate winning number spot to signify that the player shall spin the wheel at the end of the round. The dealer shall register this into the interface immediately after delivering all players' and the dealer's initial two cards. This signifies that the dealer shall return to the player after the blackjack round is finished. In order for the player to spin the Bonus Spin wheel, the automated button shall be offered to the players from left to right of the dealer, as shown on the interface from position 1 to 6. The player shall be paid the blackjack in normal hitting sequence, but the cards shall be left in front of the player's betting spot and not collected until the player has spun the wheel at the end of the round;
(ii) After the round is complete, the dealer shall press "proceed to spins" on the interface. Then the dealer shall press "press to enable" and the automated button shall light up and is ready for use. The dealer shall then offer the player the automated button to press to spin the wheel. In order to ensure the button is not mistreated, the dealer shall gently extend the device to the players keeping it in the dealer's hands so that the player simply presses the button as opposed to slamming it;
(iii) After the player presses the button, the dealer waits to see what dollar amount the spin lands on and pays out the Bonus Spin bet corresponding amount. After the payout the dealer shall press "winner paid" on the interface;
(iv) When all bets are made for the next round, the dealer shall press "begin game" and the next round shall start by the dealer locking in and collecting all Bonus Spin side bets;
(c) If the wrong betting spot or the incorrect payout is pressed, the dealer shall tap the spot again until it is cleared or corrected;
(5) If there are no winners, before the next round, the dealer shall press "new game" on the interface, then "begin game" after all players have made their bets;
(6) If no Bonus Spin side bets are made, then the game plays as regular blackjack and the dealer does not have to use the interface;
(7) To verify a top prize winner:
(a) The dealer shall leave the winning hand on the table and call the floor supervisor;
(b) The floor supervisor shall notify surveillance and the pit manager;
(c) Surveillance shall verify:
(i) The hand was dealt properly;
(ii) The Bonus Spin side bet was made;
(iii) The winning hand is a natural blackjack; and
(iv) The virtual wheel stopped on the top prize.
One dollar pay tables for two, six, or eight decks:
|
|
Bonus Spin Pay Tables |
|||||
|
Hand |
A1 |
B1 |
C1 |
D1 |
E1 |
F1 |
|
Blackjack in first two cards |
Top Prize |
Top Prize |
Top Prize |
Top Prize |
Top Prize |
Top Prize |
|
1,000 |
2,500 |
500 |
1,000 |
500 |
1,000 |
|
|
500 |
1,000 |
250 |
500 |
250 |
500 |
|
|
100 |
500 |
100 |
250 |
100 |
250 |
|
|
75 |
100 |
75 |
100 |
75 |
100 |
|
|
60 |
60 |
60 |
75 |
60 |
75 |
|
|
50 |
50 |
50 |
60 |
50 |
60 |
|
|
40 |
40 |
40 |
50 |
40 |
50 |
|
|
30 |
30 |
30 |
40 |
30 |
40 |
|
|
20 |
20 |
20 |
25 |
20 |
25 |
|
|
10 |
10 |
10 |
10 |
10 |
10 |
|
|
5 |
5 |
5 |
5 |
5 |
5 |
|
Five dollar pay tables for two, six or eight decks:
|
|
Bonus Spin Pay Tables |
||||||
|
Hand |
A5 |
B5 |
C5 |
D5 |
E5 |
F5 |
G5 |
|
Blackjack in first two cards |
Top Prize |
Top Prize |
Top Prize |
Top Prize |
Top Prize |
Top Prize |
Top Prize |
|
250 |
1,000 |
2,500 |
5,000 |
1,000 |
2,500 |
5,000 |
|
|
200 |
750 |
1,000 |
2,500 |
750 |
1,000 |
2,500 |
|
|
150 |
500 |
500 |
1,000 |
500 |
500 |
1,000 |
|
|
100 |
250 |
250 |
500 |
250 |
250 |
500 |
|
|
80 |
100 |
100 |
250 |
100 |
100 |
250 |
|
|
75 |
90 |
90 |
100 |
90 |
90 |
100 |
|
|
70 |
80 |
80 |
85 |
80 |
80 |
80 |
|
|
65 |
70 |
70 |
75 |
70 |
70 |
75 |
|
|
60 |
60 |
60 |
65 |
60 |
60 |
60 |
|
|
55 |
55 |
55 |
55 |
50 |
50 |
55 |
|
|
50 |
50 |
50 |
50 |
40 |
40 |
40 |
|
|
Aces in first two cards |
2 to 1 |
2 to 1 |
2 to 1 |
2 to 1 |
2 to 1 |
2 to 1 |
2 to 1 |
Source: 42 SDR 146, effective May 3, 2016; 43 SDR 79, effective December 5, 2016.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(3), 42-7B-7, 42-7B-15.
ARSD 20:18:15:30.16 Variations of the play -- Bust Bonus
20:18:15:30.16. Variations of the play -- Bust Bonus. Bust Bonus is a variation of the game of blackjack where the player bets that the dealer will bust. Bust Bonus must be played according to the following rules:
(1) The Bust Bonus table layout is identical to a standard blackjack layout with an additional but separate and distinct betting spot added to the upper right or left hand side of the standard blackjack betting spot;
(2) Bust Bonus wagers may only be made if a regular blackjack bet is made;
(3) Bust Bonus wagers are made by placing chips in the Bust Bonus betting spot located on the right or left hand side of the blackjack betting spot;
(4) All Bust Bonus wagers shall be made prior to the dealer exposing the dealer's hole/up card. Any wager made after that is considered no bet and returned to the person making the bet. The dealer may, as a courtesy announce "any Bust Bonus bets?" or "anymore Bust Bonus bets?" prior to the dealer exposing the dealer's hole card. It is the player's responsibility to place the bet prior to the dealer exposing the hole/up card;
(5) Bust Bonus wagers win if the dealer's blackjack hand busts;
(6) Payouts are determined by the dealer's original up card, all up cards are placed in the box labeled up card, after the dealer exposes the bottom card;
(7) After all wagers are made the dealer shall deal the cards according to standard blackjack procedures. When all the cards have been dealt the dealer shall follow standard blackjack procedures that give each player the option to hit, stand, split, or double down. If a player does not have a Bust Bonus wager then the standard blackjack procedures apply;
(8) If a player has a Bust Bonus wager and busts the player's blackjack hand, the dealer shall take the losing blackjack bet and pick up the cards. However, instead of putting the cards in the discard holder the dealer shall tuck the cards under the Bust Bonus bet. This action prevents the dealer from paying a Bust Bonus bet that was past-posted or inadvertently placed too early for the next hand;
(9) If the dealer's hand does not bust, all Bust Bonus wagers lose and the dealer shall remove the wagers from the layout prior to resolving the remaining blackjack hands;
(10) If the dealer's hand busts the dealer shall resolve all the remaining blackjack bets and Bust Bonus bets beginning in a counter-clockwise order. If a player has both a blackjack bet and a Bust Bonus bet remaining, the blackjack bet is paid first and the Bust Bonus bet is paid second;
(11) If all of the player's blackjack hands have busted leaving only the dealer with live cards remaining and there is at least one Bust Bonus wager, the dealer's hand is played out according to the house rules; and
(12) Bust Bonus wagers shall be paid in accordance with one of the following pay tables:
|
Dealer Up Card |
Bust, Off-Suit |
Bust, Suited |
|
Ace |
3 |
50 |
|
2 |
1 |
25 |
|
3 |
1 |
15 |
|
4 |
1 |
10 |
|
5 |
1 |
5 |
|
6 |
1 |
3 |
|
7 |
2 |
15 |
|
8 |
2 |
10 |
|
9 |
2 |
20 |
|
10 |
2 |
20 |
|
Bust with three 8s |
25 |
75 |
(All payouts are "to1.")
Source: 43 SDR 131, effective April 17, 2017.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(3), 42-7B-7, 42-7B-15.
ARSD 20:18:15:30.17 Variations of the play -- TriLux Bonus Blackjack with Super 3
20:18:15:30.17. Variations of the play -- TriLux Bonus Blackjack with Super 3. TriLux Bonus Blackjack with Super 3 is an optional wager for use with the standard game of blackjack. The TriLux Bonus Blackjack wager considers the first two cards and the dealer's up-card. If the TriLux Bonus Blackjack wager is made, the player may make a secondary wager known as Super 3 that gives the patron the chance to win a higher payout. The Super 3 wager also considers the first two player cards along with the dealer's up-card. Both the TriLux Bonus Blackjack wager and the Super 3 wager pay if the player's two cards and the dealer's up-card make a qualifying hand based on the game's paytable. All payouts are against a paytable. Additional requirements are:
(1) TriLux Bonus Blackjack with Super 3 may be played with one, two, four, five, six, or eight standard decks;
(2) TriLux Bonus Blackjack and Super 3 are both optional bonus bets for blackjack with one exception:
(a) The player must make the TriLux Bonus wager to be eligible to make the TriLux Super 3 wager. This subsection only applies if the casino offers the TriLux Super 3 bonus wager;
(3) To begin each round, players must make the standard blackjack wager. A player may optionally make the TriLux Bonus wager and the TriLux Super 3 bonus wager;
(4) The dealer then follows the house procedures for dealing blackjack;
(5) After each player and the dealer has received two cards, the dealer shall settle the TriLux Bonus and TriLux Super 3 wagers in one of two ways:
(a) When the cards are dealt face up, the TriLux Bonus and TriLux Super 3 wagers must be settled immediately after each player and the dealer receives the first two cards. Winning TriLux Bonus and TriLux Super 3 bets must be paid and losing bets must be picked up in order of placement from the dealer's right to left. Then, standard blackjack play shall resume; or
(b) When the cards are dealt face down, the TriLux Bonus and TriLux Super 3 wagers must be settled on a hand-to-hand basis, as the dealer goes from left to right asking for hit/stand determinations;
(6) TriLux Blackjack also offers the Lucky George (dealer envy) TriLux Bonus paytable. The Lucky George payout is paid directly to the dealer or dealer toke pool if applicable paytables are being offered. When the player hits a corresponding hand, the dealer shall receive a payout based on the applicable paytables;
(7) A TriLux Bonus Blackjack wager must be paid in accordance with one of the following paytables:
TriLux Bonus Paytables | ||||
Paytable | TRI-01 | TRI-02 | TRI-03 | TRI-04 |
Number of Decks | 4D-8D-BJ | DD BJ | DD-8D-BJ | DD-8D-BJ |
Hand | Pays | Pays | Pays | Pays |
Mini Royal (A,K,Q, Suited) | NA | NA | 100 to 1 | NA |
Three of a Kind | 9 to 1 | 2.5 to 1 | 33 to 1 | 20 to 1 |
Straight Flush | 9 to 1 | 2.5 to 1 | 35 to 1 | 30 to 1 |
Straight | 9 to 1 | 2.5 to 1 | 10 to 1 | 10 to 1 |
Flush | 9 to 1 | 2.5 to 1 | 5 to 1 | 5 to 1 |
Pair | NA | 2.5 to 1 | NA | NA |
(8) A TriLux Bonus Blackjack with dealer envy must be paid in accordance with one of the following paytables:
TriLux Blackjack with Lucky George Paytables | ||||||||
Paytable | TRILG-01 | TRILG-02 | TRILG-03 | TRILG-04 | ||||
Number of Decks | 1D-8D | 1D-8D | 1D-8D | 1D, 2D, 6D, 8D | ||||
Hand | Pays | LkyGrg* | Pays | LkyGrg* | Pays | LkyGrg* | Pays | LkyGrg* |
Straight Flush | 8 to 1 | $1 | 25 to 1 | $10 | 25 to 1 | $10 | 25 to 1 | $10 |
Three of a Kind | 8 to 1 | $1 | 15 to 1 | $5 | 15 to 1 | $5 | 15 to 1 | $5 |
Straight | 8 to 1 | $1 | 8 to 1 | $2 | 10 to 1 | $2 | 10 to 1 | $2 |
Flush | 8 to 1 | $1 | 5 to 1 | $1 | 5 to 1 | NA | 5 to 1 | $1 |
*Payouts are fixed dollar pays; and
(9) A Super 3 Blackjack wager must be paid in accordance with one of the following paytables:
TriLux Super 3 Paytables | |
Paytable | SUP-01* |
Number of Decks | 4D - 8D BJ |
Hand | Pays* |
Three of a Kind (Suited) | 270 to 1 |
Straight Flush | 180 to 1 |
Three of a Kind | 90 to 1 |
*TriLux bet must be made to bet Super 3 bet.
Source: 44 SDR 65, effective October 16, 2017; 40 SDR 146, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(6), 42-7B-15.
ARSD 20:18:15:30.18 Variations of the play - Triple Win 20
20:18:15:30.18. Variations of the play - Triple Win 20. Triple Win 20 is a variation of blackjack which may only be played on tables displaying the Triple Win 20 table layout. The game is dealt and played following the standard rules of blackjack in this chapter, except as follows:
(1) Triple Win 20 may be played using two to six decks of playing cards. At the beginning of each round, in addition to the regular blackjack bet, the player may also place an optional "Bonus" bet;
(2) No insurance wagers are allowed on Triple Win 20;
(3) The player's first two cards may be dealt face up or down. The dealer's first card is dealt face up and the dealer's second card is dealt face down. Any remaining cards dealt to the player or dealer are dealt face up;
(4) If the first card dealt to the player is an ace, the player wins their bet and is paid before any cards are dealt to the dealer;
(5) If the first card dealt to a player is not an ace, a card is dealt to the dealer. If the dealer's first card is an ace, the dealer wins the hand;
(6) If the first two cards dealt to a player total 20, the player wins their bet and is paid before the second card is dealt to the dealer;
(7) If the second card dealt to a player does not result in a winning hand for the player, a second card is dealt to the dealer. If the dealer's second card results in a value of 20, the dealer wins the hand;
(8) Either the dealer or the player is considered to have busted and lost the hand if the value of their cards exceeds a value of 20;
(9) Any hand can be a push with the dealer if the card values are the same, except in the case of a first card ace or a two card 20 as stated above in subdivisions (4) to (7), inclusive. A push results in a tie with no win or loss for either the player or the dealer; and
(10) Triple Win 20 and Bonus wagers are paid in accordance with the following pay schedules which shall be displayed on the table layout or on signage at the table:
|
Paytable - 2 to 6 Decks |
|
|
1 card total of 11 |
1 to 1 |
|
2 cards total of 20 |
1 to 1 |
|
2 cards total of 20 (Suited Kings) |
3 to 2 |
|
2 cards total of 20 (Suited Queens) |
3 to 2 |
|
2 cards total of 20 (Suited Jacks) |
3 to 2 |
|
Beat dealer's total without busting |
1 to 1 |
|
Bonus Payout |
|
|
First card Ace |
7 to 1 |
|
2 card pair Jacks, Queens, Kings |
10 to 1 |
|
2 card suited pairs Jacks, Queens |
20 to 1 |
|
2 card suited pair Kings |
50 to 1 |
Source: 44 SDR 151, effective April 30, 2018; 45 SDR 83, effective December 11, 2018; 45 SDR 142, effective May 28, 2019.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(3), 42-7B-7, 42-7B-15.
ARSD 20:18:15:30.19 Variations of the play -- Blazing 7's Progressive Must Hit By
20:18:15:30.19. Variations of the play--Blazing 7's Progressive Must Hit By. Blazing 7's Progressive is dealt and played following the standard rules of blackjack in this chapter except as follows:
(1) Blazing 7's Progressive may be played only on approved tables equipped with the necessary electronic equipment and signage which display the Blazing 7's Progressive Must Hit By on the table. Six or eight fifty-two-card decks must be used;
(2) To begin each round, players must make their standard blackjack wager. Players may also place an optional progressive wager with a portion of the progressive wager going to the Must Hit By meter. Players must place the progressive wager on the sensor in front of the player's position;
(3) The optional wager allows the player to participate in play for a progressive jackpot;
(4) Once all players place their wagers, the dealer will press the appropriate button on the dealer display. The sensors will light up, indicating a progressive wager. The dealer will remove all progressive wagers on the table. As wagers are accepted, the progressive meter will advance by a predetermined amount for each wager placed on the sensor;
(5) The dealer will work in a clockwise fashion to deliver the blackjack cards according to house rules. Once all starting cards have been delivered to the players and the dealer, the dealer will evaluate each hand in a counter-clockwise fashion for a progressive winner. If a player has at least one 7 in their initial two cards the dealer will pay the progressive jackpot according to one of the following paytables selected at the discretion of the casino. The selected paytable must be displayed by table signage or on the table layout:
(a) The Blazing 7's Progressive only considers both the player's initial two cards and the dealer's up card;
(b) Paytables without Dealer Envy:
Paytable 1 | Pays |
Three 7's - Same Suit | 100% |
Three 7's - Same Color | 10% |
Three 7's | 200 for 1 |
First Two Cards - 7 | 25 for 1 |
Either of the First Two Cards - 7 | 2 for 1 |
Paytable 2 | Pays |
Three 7's - Diamonds | 100% |
Three 7's - Suited (Other) | 10% |
Three 7's - Same Color | 500 for 1 |
Three 7's | 200 for 1 |
First Two Cards - 7 | 25 for 1 |
Either of the First Two Cards - 7 | 2 for 1 |
Paytable 3 | Pays |
Three 7's - Diamonds | 100% Mega |
Three 7's - Suited (Other) | 100% Major |
Three 7's - Same Color | 100% Minor |
Three 7's | 200 for 1 |
First Two Cards - 7 | 25 for 1 |
Either of the First Two Cards - 7 | 2 for 1 |
(c) Paytables with Dealer Envy:
Paytable 1 | $1 Pays | $1 Dealer Envy | $5 Pays | $5 Dealer Envy |
Three 7's - Same Suit | 100% | $100 | 100% | $100 |
Three 7's - Same Color | 10% | $25 | 10% | $25 |
Three 7's | 200 for 1 | $5 | 200 for 1 | $5 |
First Two Cards - Both 7's | 25 for 1 | $2 | 25 for 1 | $2 |
Either First Two Cards - One 7 | 2 for 1 | N/A | 2 for 1 | $1 |
Paytable 2 | $1 Pays | $1 Dealer Envy | $5 Pays | $5 Dealer Envy |
Three 7's - Diamonds | 100% | $100 | 100% | $100 |
Three 7's - Other Suited | 10% | $25 | 10% | $25 |
Three 7's - Same Color | 500 for 1 | $10 | 500 for 1 | $10 |
Three 7's | 200 for 1 | $5 | 200 for 1 | $5 |
First Two Cards - Both 7's | 25 for 1 | $2 | 25 for 1 | $2 |
Either First Two Cards - One 7 | 2 for 1 | N/A | 2 for 1 | $1 |
(d) Paytables with Must Hit By:
Paytable 1. Progressive Configurations - Must Hit By, $1 Wager | A - $1 | B - $1 | C - $1 | D - $1 |
Minimum/Reset Value | $100 | $100 | $250 | $250 |
Maximum Value | $200 | $500 | $500 | $1,000 |
Increment Rate | 2.00% | 5.00% | 2.00% | 5.00% |
Paytable 2. Progressive Configurations - Must Hit By, $2 Wager | A - $2 | B - $2 | C - $2 | D - $2 |
Minimum/Reset Value | $100 | $100 | $250 | $250 |
Maximum Value | $200 | $500 | $500 | $1,000 |
Increment Rate | 1.50% | 3.50% | 1.50% | 3.00% |
Paytable 3. Progressive Configurations - Must Hit By, $5 Wager | A - $5 | B - $5 | C - $5 | D - $5 |
Minimum/Reset Value | $100 | $100 | $250 | $250 |
Maximum Value | $200 | $500 | $500 | $1,000 |
Increment Rate | 1.00% | 2.00% | 0.50% | 2.00% |
(6) The original progressive wager is not returned to the player;
(a) A progressive wager is paid to the player as follows:
(i) The percentage pays are paid from the progressive jackpot shown on the progressive meter;
(ii) Other hands are paid from the tray; the payment does not come off the meter;
(iii) If more than one progressive hand payable from the progressive meter hits at the same table during the same time, house procedures are then followed for paying the jackpot;
(iv) If a player has a progressive winner, the dealer will select the player spot corresponding to the player with the winning progressive hand. The dealer will then press the appropriate hand button on the dealer display. If the button is pressed by accident, pressing it again turns the button off;
(v) The dealer shall contact a supervisor;
(vi) Once the casino verifies the progressive win, the supervisor will press the confirm button on the dealer display. To complete the action, a supervisor or executive card swipe, depending on jackpot level, is required. This records the win onto the Progressive computer and adjusts the meter appropriately for the prize won;
(vii) The one-hundred-percent award will reset the meter to the seed amount, plus any reserve amount; and
(viii) When the dealer reconciles all actions, the dealer presses the appropriate button on the dealer display to reset the system to begin the next hand and log into the progressive system;
(7) When using one of the paytables that includes the Must Hit By options:
(a) The Must Hit By bonus is awarded when the participating player's contribution increases the jackpot value higher than the pre-determined value chosen by a random number generator;
(b) The Must Hit By configuration consists of a starting amount, a Must Hit By amount, and an incrementation rate;
(c) A player participating in the progressive is eligible for the Must Hit By bonus regardless of the player's hand;
(d) The meter will be reseeded when the Must Hit By bonus award hits. The cost of the reseed has been factored in to the casino's mathematical advantage;
(e) To begin each round, a player must make a regular game's wager. A player may optionally place any side bet wagers and the progressive wager. A player must place the progressive wagers on the sensor in front of the player's betting position. The sensor will light up;
(f) Once all players place their bets, the dealer will press START GAME on the keypad. The sensors will then light up, indicating a progressive wager. The dealer will then remove all progressive bets from the table;
(g) If a Must Hit By bonus is triggered, it will be indicated on the dealer's touch-screen and the light sensor will flash; and
(h) The dealer then follows house procedures for dealing the regular game;
(8) When using one of the paytables that includes the Dealer Envy option, this envy payout is paid directly to the dealer's tip pool when a qualifying hand is won by the player:
(a) A player making the progressive side wager also qualifies to win an envy payout. If another player at the table hits a hand associated with an envy pay, all other players who made the progressive side bet win the envy pay. The player hitting the hand receives the normal prize pay only, but does not receive the envy pay. Envy bonuses should only be paid to players at the table where the qualifying hand occurred;
(b) If a player's hand triggers an envy payout, the dealer will leave the hand face-up on the layout; otherwise, the dealer will lock up the cards. The dealer will then move on to the next player; and
(c) The dealer pays any envy bonuses at the end of the round. In the event more than one player is involved in a qualifying envy pay, then all players win multiple envy payouts;
(9) Once the progressive has been resolved, the standard blackjack game will resume according to house rules; and
(10) A licensee may not discontinue offering a Blazing 7's Progressive jackpot until the highest progressive jackpot award has been won by a qualified player or players. If a licensee wishes to discontinue offering a progressive jackpot award, the licensee may petition the executive secretary for permission to either reduce the qualifications or criteria for winning the award, allowing the award to be paid more quickly, or to transfer the award liability to the jackpot offered by a different game. If a retail licensee intends to close its business while having a progressive jackpot award liability, the licensee may petition the executive secretary for permission to transfer the award liability, along with the award fund, to another retail licensee offering a comparable jackpot award.
Source: 45 SDR 142, effective May 28, 2019; 49 SDR 101, effective May 25, 2023.
General Authority: SDCL 42-7B-7.
Law Implemented: 42-7B-7(4), 42-7B-15.
ARSD 20:18:15:30.20 Variations of the play -- Double Down Madness
20:18:15:30.20. Variations of the play -- Double Down Madness. Double Down Madness is a variant of blackjack with the following rules:
(1) Six or eight standard, fifty-two-card decks are used;
(2) Each player makes an initial bet in the amount specified at the table by the retail licensee and may place an optional or mandatory progressive Push 22 wager based on the operator's discretion, per house policy;
(3) The player receives a single face-up card, and the dealer receives a face-up card and a face-down card. Before the player takes any action, the dealer peeks for a blackjack when they have an ace, ten, jack, queen, or king as the up-card. If they have a blackjack, the game immediately ends and the main wager is lost, regardless of the player's card. Otherwise, the player chooses to hit, stand, or double down;
(4) The following basic blackjack rules and exceptions apply to this game:
(a) Hit: The player receives an additional card;
(b) Stand: The player indicates their actions are complete;
(c) Double down: The player places an additional wager of value less than or equal to their current wager amount. The player can continue taking actions after doubling down. The player can double down even with three or more cards. The only exception is if the player doubles down with a single ace, in which case the player is dealt a single card and is forced to stand; and
(d) Surrendering and splitting are not available;
(5) The player repeatedly chooses from the actions above until the player stands, or the player's hand busts with a score of over twenty-one. If the player busts, the player's main wager and any additional wagers made from doubling down are lost. If the player has a blackjack from hitting or doubling down, the player immediately wins;
(6) The dealer then reveals the dealer's face-down card. The dealer hits until the dealer's hard-total is seventeen or higher; dealer hits on soft-seventeen. If the dealer ends up with a total of twenty-two points, then all non-busted wagers push. Otherwise, the dealer and player hands are compared as in conventional blackjack;
(7) If the dealer's up-card is an ace, an insurance wager is offered to the player at half of the amount of the main wager. The dealer proceeds to peek at the dealer's face-down card to check for a blackjack. If there is a blackjack, the insurance wager wins two to one. Otherwise, the insurance wager is lost. No even money is allowed;
(8) The Push 22 side wager wins if the dealer ends with a total of twenty-two. If the player busts or obtains a blackjack, the dealer must still draw cards for the purpose of resolving the Push 22 side wager;
(9) Paytables are as follows:
(a) Table 1. Blackjack:
Event | Paytable 1 | Paytable 2 | Paytable 3 | Paytable 4 | Paytable 5 |
Suited Blackjack | 2 to 1 | 3 to 2 | 3 to 1 | 2 to 1 | 3 to 1 |
Non-Suited BlackJack | 3 to 2 | 3 to 2 | 1 to 1 | 6 to 5 | 6 to 5 |
(b) Table 2a. Push 22:
Event | Paytable 1 | Paytable 2 |
Dealer Suited 22 | 50 to 1 | 50 to 1 |
Dealer Colored 22 | 20 to 1 | 20 to 1 |
Dealer 22 | 8 to 1 | 7 to 1 |
(c) Table 2b. Push 22 (cont'd):
Event | Paytable 3 |
Dealer 22 | 11 to 1 |
(10) The Matchmaker Madness side wager is resolved based on the player's first card and the dealer's face-up card. If the two cards are of the same suit, or create a pair, the wager is paid out according to the paytables, otherwise the wager loses. This side wager is not available when using a one-deck shoe. The paytables (Table 3) for this side wager are as follows:
Event | Paytable 1 | Paytable 2 | Paytable 3 | Paytable 4 |
Suited Aces | 20 to 1 | 25 to 1 | 30 to 1 | 50 to 1 |
Suited Pair | 10 to 1 | 10 to 1 | 10 to 1 | 10 to 1 |
Pair | 3 to 1 | 3 to 1 | 3 to 1 | 3 to 1 |
Suited | 1 to 1 | 1 to 1 | 1 to 1 | 1 to 1 |
(11) The War is Madness side wager is resolved based on the player's first card and the dealer's face-up card. If the player's card is of a higher rank than the dealer's card, it pays out 1-to-1, otherwise the wager loses. The ranks for this side wager from lowest to highest are 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A;
(12) The Progressive Madness side wager is resolved based on the player's first card, the dealer's face-up card, and the dealer's hole card. If these 3 three cards form a winning combination, the player is paid out according to Table 4; otherwise, the wager loses. The 'Dealer AK Spades, Player Q Spades', when won, pays out the full contents of the progressive meter which is then reset to its seed value. The paytables for this side wager are as follows:
(a) Table 4 Progressive Madness:
Outcome | Paytable 1 | Paytable 2 | Paytable 3 | Paytable 4 |
Dealer AK Spades, Player Q Spades | 100% Prog | 100% Prog | 100% Prog | 100% Prog |
Dealer AK Suited, Player Q Suited | 100 for 1 | 100 for 1 | 250 for 1 | 250 for 1 |
Dealer AK, Player Q | 25 for 1 | 25 for 1 | 25 for 1 | 25 for 1 |
Dealer AQ, Player K | 25 for 1 | 25 for 1 | 25 for 1 | 25 for 1 |
Dealer BJ | 10 for 1 | 10 for 1 | 10 for 1 | 10 for 1 |
Dealer Ace Up | 5 for 1 | 5 for 1 | 5 for 1 | 5 for 1 |
(b) Table 5 Progressive Madness Progressive Settings:
Outcome | Paytable 1 | Paytable 2 | Paytable 3 | Paytable 4 |
Progressive Reset Value | $5000 | $5000 | $5000 | $5000 |
Progressive Increment Rate | 2% | 5% | 5% | 2% |
(13) The House Money side wager is resolved based on the player's first card and the dealer's face-up card. If the two cards form a winning combination, the player is paid out according to Table 6, otherwise the wager loses. The paytables are all limited to certain deck configurations, with the following rules of play:
(a) The House Money side wager gets resolved immediately after the deal, before any other actions, as the player has the option to roll any House Money winnings into their main wager. If the player rolls their winnings forwards and doubles down during the main wager, they double up to the combined value of their original bet and House Money winnings. This combined wager would then win or lose according to the outcome of the main wager.
(b) Table 6 House Money:
| 2+ Decks | 2+ Decks | 1 Deck |
Outcome | Paytable 1 | Paytable 2 | Paytable 3 |
Suited A-K | 10 to 1 | 4 to 1 | 5 to 1 |
Suited Pair | 5 to 1 | 4 to 1 | N/A |
2-Card Straight Flush | 3 to 1 | 4 to 1 | 5 to 1 |
Pair | 2 to 1 | N/A | N/A |
Flush | 1 to 1 | 2 to 1 | 2 to 1 |
Source: 51 SDR 111, effective May 6, 2025; 53 SDR 35, effective September 30, 2026.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(6), 42-7B-15.
ARSD 20:18:15:30.21 Variations of the play -- TriLux Blackjack Progressive
20:18:15:30.21. Variations of the play -- TriLux Blackjack Progressive. TriLux Blackjack Progressive is an optional progressive wager that may be configured for use with Trilux Blackjack games. The progressive wager is resolved based on the three cards formed by the player's initial two cards and the dealer's up card. The rules of TriLux Blackjack Progressive are as follows:
(1) TriLux Blackjack Progressive may be played with six or eight standard, fifty-two card decks;
(2) The progressive wager is a minimum one-dollar wager that the player may place at the beginning of the game with the following paytables:
(a) Table 1 Paytable 6:
Scenario | Pay |
Three Aces (Suited) | 100% Progressive |
Three of a Kind (Suited) | 125 for 1 |
Straight Flush | 25 for 1 |
Three of a Kind (Offsuit) | 20 for 1 |
Straight | 7 for 1 |
Flush | 3 for 1 |
(b) Table 2 Paytable 7:
Scenario | Pay |
Mini-Royal (Spades) -- AKLQ | 100% Progressive |
Mini-Royal (Other) -- AKLQ | 10% Progressive |
Mini-Royal (Any Order) | 300 for 1 |
Straight Flush | 50 for 1 |
Three of a Kind | 25 for 1 |
Straight | 5 for 1 |
Flush | 2 for 1 |
(c) Table 3 Paytable 8:
Scenario | Pay |
Three Aces (Suit Specific) | 100% Progressive |
Three Aces (Suited) | 10% Progressive |
Three of a Kind (Suited) | 125 for 1 |
Straight Flush | 25 for 1 |
Three of a Kind (Offsuit) | 20 for 1 |
Straight | 7 for 1 |
Flush | 3 for 1 |
(d) Table 4 Paytable 8-01:
Scenario | Pay |
Three Aces (Suit Specific) | 100% Progressive |
Three Aces (Suited) | 10% Progressive |
Three of a Kind (Suited) | 150 for 1 |
Straight Flush | 40 for 1 |
Three of a Kind (Offsuit) | 20 for 1 |
Straight | 7 for 1 |
Flush | 3 for 1 |
(e) Table 5 Paytable 8-02:
Scenario | Pay |
Three Aces (Suit Specific) | 100% Progressive |
Three Aces (Suited) | 2000 for 1 |
Three of a Kind (Suited) | 150 for 1 |
Straight Flush | 40 for 1 |
Three of a Kind (Offsuit) | 20 for 1 |
Straight | 5 for 1 |
Flush | 3 for 1 |
(f) Table 6 Paytable 8-03:
Scenario | Pay |
Three Aces (Suit Specific) | 100% Progressive |
Three Aces (Suited) | 3000 for 1 |
Three of a Kind (Suited) | 200 for 1 |
Straight Flush | 30 for 1 |
Three of a Kind (Offsuit) | 20 for 1 |
Straight | 10 for 1 |
(g) Table 7 Paytable 9:
Scenario | Pay |
Three Aces, Kings, or Queens (Suit Specific) | 100% Progressive |
Three Aces, Kings, or Queens (Suited) | 10% Progressive |
Three of a Kind (Suited) | 125 for 1 |
Straight Flush | 25 for 1 |
Three of a Kind (Offsuit) | 20 for 1 |
Straight | 6 for 1 |
Flush | 2 for 1 |
(h) Table 8 Paytable 9-01:
Scenario | Pay |
Three Aces, Kings, or Queens (Suit Specific) | 100% Progressive |
Three Aces, Kings, or Queens (Suited) | 10% Progressive |
Three of a Kind (Suited) | 150 for 1 |
Straight Flush | 40 for 1 |
Three of a Kind (Offsuit) | 20 for 1 |
Straight | 7 for 1 |
Flush | 2 for 1 |
(i) Table 9 Paytable 9-02:
Scenario | Pay |
Three Aces, Kings, or Queens (Suit Specific) | 100% Progressive |
Three Aces, Kings, or Queens (Suited) | 2000 for 1 |
Three of a Kind (Suited) | 125 for 1 |
Straight Flush | 40 for 1 |
Three of a Kind (Offsuit) | 20 for 1 |
Straight | 6 for 1 |
Flush | 2 for 1 |
(j) Table 10 Paytable 10:
Scenario | Pay |
Three Aces or Kings (Suit Specific) | 100% Progressive |
Three Aces or Kings (Suited) | 10% Progressive |
Three of a Kind (Suited) | 125 for 1 |
Straight Flush | 25 for 1 |
Three of a Kind (Offsuit) | 20 for 1 |
Straight | 7 for 1 |
Flush | 3 for 1 |
(k) Table 11 Paytable 10-01:
Scenario | Pay |
Three Aces or Kings (Suit Specific) | 100% Progressive |
Three Aces or Kings (Suited) | 10% Progressive |
Three of a Kind (Suited) | 150 for 1 |
Straight Flush | 40 for 1 |
Three of a Kind (Offsuit) | 20 for 1 |
Straight | 7 for 1 |
Flush | 3 for 1 |
(l) Table 12 Paytable 10-2:
Scenario | Pay |
Three Aces or Kings (Suit Specific) | 100% Progressive |
Three Aces or Kings (Suited) | 2000 for 1 |
Three of a Kind (Suited) | 150 for 1 |
Straight Flush | 40 for 1 |
Three of a Kind (Offsuit) | 20 for 1 |
Straight | 5 for 1 |
Flush | 3 for 1 |
(m) Table 13 Paytable 10-03:
Scenario | Pay |
Three Aces or Kings (Suit Specific) | 100% Progressive |
Three Aces or Kings (Suited) | 3000 for 1 |
Three of a Kind (Suited) | 200 for 1 |
Straight Flush | 30 for 1 |
Three of a Kind (Offsuit) | 20 for 1 |
Straight | 10 for 1 |
Source: 53 SDR 35, effective September 30, 2026.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(6), 42-7B-15.
ARSD 20:18:15:31 Posting of rules
20:18:15:31. Posting of rules. A retail licensee must post the rules of play and betting of blackjack and house banked poker games in a prominent place in the table games area approved by the executive secretary so that they can be easily read by each player.
Source: 16 SDR 57, effective October 1, 1989; 47 SDR 137, effective June 28, 2021.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(13), 42-7B-15.
ARSD 20:18:15:32 Procedure for distribution of chips to blackjack table
20:18:15:32. Procedure for distribution of chips to blackjack table. A fill slip must be prepared when chips, tokens, or coins are distributed from the chip bank cashier to the blackjack table. The fill slip must be at least a two-part carbonless form. Prior to use, access to the fill slips must be restricted to authorized personnel.
Fill slips must be sequentially prenumbered forms and must be used in order. Serial numbers of all fill slips in possession of a retail licensee must be reconciled. All original and duplicate void slips must be marked "VOID" and require the signature of the preparer.
The original and duplicate fill slips must contain the following:
(1) The date and time;
(2) The denomination of chips, tokens, and coins;
(3) The total dollar value for each denomination of chips, tokens, and coins;
(4) The grand total dollar value of the chips, tokens, and coins;
(5) The number of the table receiving the chips, tokens, and coins;
(6) The signature of the chip bank cashier; and
(7) The signature of the pit boss or runner, if one is employed, who must confirm the fill and sign the fill slip.
After the fill slip has been prepared, a duplicate must be retained by the chip bank cashier.
The original of the fill slip must be signed by the dealer assigned to the blackjack table to which the chips, tokens, and coins are to be taken.
The original of the fill slip must be deposited in the drop box by the dealer.
Source: 16 SDR 57, effective October 1, 1989; 18 SDR 9, effective July 23, 1991; 27 SDR 53, effective December 4, 2000.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(3)(6A), 42-7B-7, 42-7B-11(13), 42-7B-14, 42-7B-15.
ARSD 20:18:15:33 Procedure for removing chips or coins from the blackjack table
20:18:15:33. Procedure for removing chips or coins from the blackjack table. A credit slip must be prepared for the removal of chips, tokens, and coins from the blackjack table to the chip bank cashier. The credit slip must be a two-part carbonless form. Prior to use, access to the credit slip must be restricted to authorized personnel.
Credit slips must be sequentially prenumbered forms and must be used in order. The serial numbers of all credit slips in possession of the retail licensee must be reconciled. All original and duplicate void credit slips must be marked "VOID" and must be signed by the preparer.
A credit slip must be prepared by the dealer, chip bank cashier, or retail licensee whenever chips, tokens, or coins are returned from the blackjack table to the chip bank cashier.
On the original and duplicate credit slip, the following information must be recorded:
(1) The date and time;
(2) The denomination of chips, tokens, or coins;
(3) The total dollar value for each denomination of chips, tokens, or coins;
(4) The grand total dollar value of chips, tokens, and coins;
(5) The table number from which the chips, tokens, and coins are removed;
(6) The signature of the dealer assigned to the blackjack table from which the chips, tokens, and coins are removed. After the credit slip has been executed, the original copy of the credit slip must be deposited by the dealer in the blackjack table drop box; and
(7) If a pit boss or runner is employed, the pit boss or runner must verify the credit and sign the credit slip.
The duplicate copy of the credit slip must be signed and be retained by the chip bank cashier.
Source: 16 SDR 57, effective October 1, 1989; 27 SDR 53, effective December 4, 2000.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(3)(6A), 42-7B-7, 42-7B-11(13), 42-7B-14, 42-7B-15.
ARSD 20:18:15:34 Procedure for accepting cash at blackjack table
20:18:15:34. Procedure for accepting cash at blackjack table. A dealer who receives currency from a player at a blackjack table in exchange for chips or coins must do the following:
(1) The currency must be spread on top of the blackjack table by the dealer accepting it, in full view of the player;
(2) The amount of currency must be stated by the dealer accepting it; and
(3) Immediately after an equivalent dollar amount of chips, tokens, or coins has been given to the player, the currency must be taken from the top of the blackjack table and placed by the dealer into the drop box.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:35 Drop procedures
20:18:15:35. Drop procedures. At the close of a shift or at the conclusion of a day's gaming, a blackjack or house banked poker table's chip, token, and coin inventory must be counted and the total of each denomination of chips, tokens, and coins must be recorded together with their grand total on a table inventory form. A final fill or credit may be made to restore the table bank to its beginning total. This may be accomplished by using a fill or credit slip when chips or tokens are added or removed.
If final fills or credits are not made, beginning and ending inventories must be recorded on a master game sheet for shift-win calculation purposes.
At the end of a shift or at the conclusion of the final shift of the gaming day, all locked drop boxes must be removed from the blackjack, poker, and house banked poker tables by two persons who must transport the drop boxes directly to the count room or other secure area for counting.
If not counted immediately, the drop boxes must be locked securely until the count takes place.
Source: 16 SDR 57, effective October 1, 1989; 35 SDR 184, effective February 2, 2009; 46 SDR 11, effective July 29, 2019.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-11(13).
ARSD 20:18:15:36 Count procedures
20:18:15:36. Count procedures. The count of blackjack, poker, house banked poker, and slot machine revenue must be performed by a minimum of two persons. A licensee must designate a secured room for the count. The executive secretary must approve the designation. The drop boxes must be individually emptied on the count room table. Each empty drop box must be viewed by at least one other member of the count team to confirm that it is empty. As the contents of a drop box are counted and verified by the counting employees, the count must be recorded in ink on the master game report.
The fill and credit slips taken from the drop box must be compared to the amounts of the fills and credits recorded on the master game report. Corrections on soft count documentation must be made by crossing out the error and entering the correct figure and by obtaining the initials of at least two count team members.
Immediately after the master game report has been reconciled to the currency, all members of the count team must attest by signature to the accuracy of the blackjack, poker, and house banked poker drop count. All cash counted must be given to an independent person for verification. The independent person who verifies the count must certify by signature as to the accuracy of the money delivered and received.
After verification by the independent person, the master game report with the necessary supporting documents must promptly be delivered to the retail licensee's accounting department and held there as a permanent record.
Source: 16 SDR 57, effective October 1, 1989; 18 SDR 9, effective July 23, 1991; 46 SDR 11, effective July 29, 2019.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-11(13).
ARSD 20:18:15:36.01 Drop box requirements
20:18:15:36.01. Drop box requirements. Drop box markings must be visible from a distance of at least 20 feet. The container must be locked to the table with a lock separately keyed from the container itself. Currency exchanged for chips or at the table and all other items or documents relating to transactions at the table must be put into the drop box.
Source: 16 SDR 57, effective October 1, 1989; transferred from §20:18:21:09, 21 SDR 98, effective November 30, 1994.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11, 42-7B-14, 42-7B-15.
ARSD 20:18:15:37 Keys
20:18:15:37. Keys. The following keys must be controlled in such a manner that access to blackjack drop boxes requires at least two persons other than the cashier:
(1) Count room keys;
(2) Drop box rack keys;
(3) Drop box removal keys;
(4) Drop box contents keys; and
(5) Duplicate keys.
Source: 16 SDR 57, effective October 1, 1989; 23 SDR 227, effective July 1, 1997.
General Authority: SDCL 42-7B-7.
ARSD 20:18:15:38 Statistics
20:18:15:38. Statistics. Individual and statistical game records reflecting drop, win, and win-to-drop percentage amounts must be maintained by the licensee.
Statistics for blackjack must be maintained by shift, by day, cumulative month to date, and cumulative year to date. The statistics must be presented to the executive secretary monthly.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:15:39 Tip bets
20:18:15:39. Tip bets. Players may place tip bets. A tip bet may not exceed the maximum wager allowed. Once the hand is played, the dealer places all losses to the player in the table tray. If the player wins, the dealer may receive the tip bet as a gratuity. In the case of a push, the tip bet may stand.
Any tip or gratuity given to dealers shall be immediately deposited into a locked tip box or transparent tip tube which is reserved for that purpose.
For exchanging dealer tips to a higher denomination before insertion into the tip box, which is sometimes referred to as "coloring up," the following requirements shall be met:
(1) A transparent cylinder or tube shall be attached to the table to maintain the chips until "coloring up." The capacity of the cylinder or tube may not exceed twenty-five chips; and
(2) Prior to coloring up chips, the dealer shall make the announcement in a voice that can be heard by the table games supervisor that chips are being colored up. The dealer shall then deposit an equal value of higher denomination chip or chips into the tip box and place the lower denomination chips into the chip tray.
Source: 19 SDR 21, effective August 20, 1992; 38 SDR 213, effective June 18, 2012.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(3), 42-7B-7, 42-7B-11(13).
Cross-Reference: Push - Exceptions, § 20:18:15:04.
Chapter 20:18:16
ARSD 20:18:16:02 Types of poker authorized
20:18:16:02. Types of poker authorized. The retail licensee may conduct the following poker games:
(1) Texas hold 'em;
(2) Five-card low draw poker;
(3) Five-card high draw poker;
(4) Five-card high-low split draw poker;
(5) Five-card high stud poker;
(6) Seven-card low stud poker;
(7) Seven-card high stud poker;
(8) Seven-card high-low split stud poker;
(9) Omaha;
(10) Pineapple poker;
(11) Super eight poker;
(12) Hold 'em eighty-eight;
(13) Three-card poker;
(14) Let it ride poker;
(15) Phil 'em up poker;
(16) Caribbean stud poker;
(17) Bonus 6 poker;
(18) Twisted pineapple poker;
(19) Texas shootout poker;
(20) Silverado stud poker;
(21) Four-card poker;
(22) Hold'em 212 poker;
(23) Texas hold'em bonus poker;
(24) Heads up poker challenge;
(25) Mississippi stud poker;
(26) Ultimate Texas hold'em;
(27) Pai Gow;
(28) Casino War;
(29) Fortune Pai Gow;
(30) Hot Poker Spot;
(31) Flushes Gone Wild;
(32) High Card Flush;
(33) Cover All Bonus; and
(34) Dakota Duel Draw.
Source: 16 SDR 57, effective October 1, 1989; 17 SDR 93, effective January 6, 1991; 18 SDR 9, effective July 23, 1991; 21 SDR 98, effective November 30, 1994; 23 SDR 227, effective July 1, 1997; 25 SDR 172, effective July 11, 1999; 28 SDR 24, effective August 28, 2001; 37 SDR 131, effective January 10, 2011; 38 SDR 213, effective June 18, 2012; 40 SDR 109, effective December 2, 2013; 42 SDR 77, effective November 30, 2015; 44 SDR 151, effective April 30, 2018; 47 SDR 109, effective April 26, 2021.
General Authority: SDCL 42-7B-4(18), 42-7B-7.
Law Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-15.
ARSD 20:18:16:03 Ranking of cards in hands
20:18:16:03. Ranking of cards in hands. The cards are ranked ace, king, queen, jack, ten, nine, eight, seven, six, five, four, three, and deuce. The ace is the highest ranked card in high poker and is ranked lower than a deuce in low poker. A poker hand in a showdown consists of five cards, usually the best five selected from a greater number, ranked according to the following from highest to lowest:
(1) Five aces--four aces of different suits and the joker;
(2) Straight flush--five cards of the same suit in sequence; an ace-high straight flush is a "royal flush";
(3) Four of a kind--four cards of the same rank;
(4) Full house--three cards of the same rank and two cards of the same rank;
(5) Flush--five cards of the same suit;
(6) Straight--five cards in sequence; an ace may be low in a five-high-card straight;
(7) Three of a kind--three cards of the same rank;
(8) Two pair--two cards of the same rank and two cards of one other rank;
(9) One pair--two cards of the same rank; and
(10) High card--the highest ranking card in the hand.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:04 Use of joker
20:18:16:04. Use of joker. At the discretion of the licensee, the joker may be used in draw poker as a wild card, an ace, or as any other card not already in the player's hand to complete a straight flush, a flush, or a straight. The joker may be used in low poker as a card of the lowest rank not already in the player's hand.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:05 Tie
20:18:16:05. Tie. At a showdown if two or more hands are tied, the hand with the highest ranked card or cards wins; otherwise, the tie must be broken by the rank of the unmatched cards in the hand. All suits are of equal value for determining hand rankings.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:06 Cards
20:18:16:06. Cards. The cards in the game of poker must be one complete standard deck of 52 cards. A joker may be used. The design on the backs of the cards in the deck must be identical, and no card may contain any marking, symbol, or design that enables a player to know the identity of any element printed on the face of the card. The backs of the cards may contain a logo. The backs of the cards in the deck must be designed to eliminate the ability of any person to place concealed markings on them. No retail licensee may use cards that are taped, cut, shaved, marked, defaced, bent, crimped, or deformed.
Any cards which have been opened and placed on a poker table shall be removed from play and inspected within twenty-four (24) hours or less and may not be returned to any poker table for at least seventy-two (72) hours. The licensee must keep a log of the removal and inspection.
Source: 16 SDR 57, effective October 1, 1989; 41 SDR 7, effective July 29, 2014.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(13), 42-7B-15.
ARSD 20:18:16:07 Retail licensee to provide dealer
ARSD 20:18:16:08 Shuffle and cut of the cards
20:18:16:08. Shuffle and cut of the cards. Before the play, the dealer must, in front of the players, shuffle the cards so that they are randomly intermixed. The dealer must cut the cards. The dealer must restack the cards with the former bottom part of the deck on top. The dealer must place the cutting card on the bottom of the deck to conceal the last card which must never be dealt.
The retail licensee must have two separate decks of cards available at each table. The color of the backs of the cards of the two decks must be of a different predominant color. A player may request that the dealer change decks. If such a request is made, the dealer must switch the decks at the end of that hand.
Source: 16 SDR 57, effective October 1, 1989; 19 SDR 21, effective August 20, 1992.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:09 Ante
20:18:16:09. Ante. An ante may be used in the game at the discretion of the retail licensee. The player must ante for each hand by placing chips equaling the ante in front of the player on the table before the first card of the game is dealt. The dealer must sweep the antes and place them in the pot. Once the first card is dealt to any player, the ante may not be altered.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:10 The deal
20:18:16:10. The deal. Cards must be dealt out of the hand by the dealer. A button may be moved around the table clockwise, player to player, so that the player who has the button receives the advantage of playing and betting last. The first holder of the button must be determined at random by dealing for the high card.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:11 The play -- Texas hold'em
20:18:16:11. The play -- Texas hold'em. Texas hold'em must be played according to the following rules:
(1) The dealer must deal two cards to each player, face downward and one at a time. The first player to receive a card is the player to the left of the player who has the button. The last player to receive cards is the player assigned the button. After each player has received two cards, there is a betting round and the players may bet an amount not more than the posted table limit. The player to the left of the button opens and each following player may call, raise, or fold;
(2) The dealer deals three community cards from the deck and turns the cards face upward, in the center of the table. Community cards are common to the hand of every active player in the pot;
(3) After the flop, the betting continues for another round. The player sitting left of the player assigned the button opens. After the opening, a player may call, raise, or fold;
(4) The dealer deals another community card face upward in the center of the table. Another betting round occurs. The dealer deals another community card face upward in the center of the table for the final betting round. If there are two or more players remaining in the game after all bets are made, there is a showdown;
(5) In high Texas hold'em, the highest hand wins the pot. In high-low split Texas hold'em, the highest hand and the lowest hand split the pot. A player who wins in one direction (high or low) and ties a player for the other direction, receives three-quarters of the pot. A player who wins in both directions without a tie receives all of the pot. Aces may be used for either high or low; and
(6) In Texas hold'em. a player may elect to play the remaining cards in the player's hand twice for half the pot each time if the following conditions exist:
(a) The opportunity must be allowed in the current game;
(b) Only two players are remaining in the pot;
(c) One player must be all in and called;
(d) Both players agree;
(e) The players must notify the dealer prior to the remaining cards being dealt; and
(f) Both players' remaining hands must be turned face up.
This option is not allowed in tournament play and only the first board is eligible for any bad beat or other promotional jackpots.
Source: 16 SDR 57, effective October 1, 1989; 40 SDR 101, effective December 2, 2013; 44 SDR 65, effective October 16, 2017.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-15.
ARSD 20:18:16:11.01 The play -- Omaha
20:18:16:11.01. The play -- Omaha. Omaha must be played according to the following rules:
(1) The dealer must deal four cards to each player face down and one at a time. The first party to receive a card is the player to the left of the player who has the button. The last player to receive a card is the player assigned the button. After each player has received four cards, there is a betting round. The player to the left of the button opens and each following player must call, raise, or fold;
(2) The dealer then deals three community cards from the deck and turns them face upward in the center of the table. Community cards are common to the hand of every active player in the pot;
(3) After the flop, the betting continues for another round. The player sitting left of the player assigned the button opens. After the opening, a player must call, raise, or fold; and
(4) The dealer deals another community card face upward in the center of the table. Another betting round occurs. The dealer deals another community card face upward in the center of the table for the final betting round. After all bets are made and if there are two or more players remaining in the game, there is a showdown with the highest hand and the lowest hand splitting the pot. A player who wins in one direction and ties a player for the other direction receives three-quarters of the pot. A player who wins both directions without a tie receives all of the pot. Aces may be used for either high or low.
Source: 18 SDR 9, effective July 23, 1991.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:11.02 The play -- Pineapple/Crazy Pineapple poker - high or high-low split
20:18:16:11.02. The play -- Pineapple/Crazy Pineapple poker -
high or high-low split. Pineapple/Crazy Pineapple poker, both high and
high-low split, must be played according to the
following rules:
(1) The
dealer must deal three cards to each player face down and one at a time. The
first player to receive a card is the player to the left of the player who has
the button. The last player to receive a card is the player assigned the
button. After each player has received three cards, the player to the left of
the player assigned the button opens the betting and each following player must
call, raise, or fold;
(2) (Pineapple),
before the dealer deals the flop, all remaining active players in the pot must
discard one card out of their hand; (Crazy Pineapple), after the dealer deals
the flop, all remaining active players in the pot must discard one card out of
their hand;
(3) The
dealer then deals three community cards from the deck and turns the cards face
upward in the center of the table. Community cards are common to the hand of
every active player in the pot;
(4) After
the flop, the betting continues for another round. The player sitting to the
left of the player assigned the button opens. After the opening, a player must
call, raise, or fold;
(5) The
dealer deals another community card face up in the center of the table. Another
betting round occurs. The dealer deals another community card face up in the
center of the table for the final betting round. After all bets are made and if
there are two or more players remaining in the game, there is a showdown; and
(6) In
high pineapple, the highest hand wins the pot. In high-low split pineapple, the
highest hand and the lowest hand split the pot. A player who wins in one
direction and ties a player for the other direction receives three-quarters of
the pot. A player who wins in both directions without a tie receives all of the
pot. Aces may be used for either high or low.
Source:
20 SDR 113, effective January 23, 1994; 33 SDR 63, effective October 18, 2006.
General
Authority: SDCL 42-7B-4(18), 42-7B-7.
Law
Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-15.
ARSD 20:18:16:11.03 The play -- Super eight poker
20:18:16:11.03. The play -- Super eight poker. Super eight poker must be played according to the following rules:
(1) The dealer must deal three cards to each player, face downward and one at a time. The first player to receive a card is the player to the left of the player who has the button. The last player to receive cards is the player assigned the button. After each player has received three cards, there is a betting round and the players may bet an amount not more than the posted table limit. The player to the left of the button opens and each following player may call, raise, or fold;
(2) The dealer deals three community cards from the deck and turns the cards face upward, in the center of the table. Community cards are common to the hand of each active player in the pot;
(3) After the flop, the betting continues for another round. The player sitting left of the player assigned the button opens. After the opening, a player may call, raise, or fold;
(4) The dealer deals another community card face upward in the center of the table. Another betting round occurs. The dealer deals another community card face upward in the center of the table for the final betting round;
(5) After all bets are made and if there are two or more players remaining in the game, there is a showdown;
(6) A straight high or high-low is split allowed, with the best high or low hand splitting the pot. Aces may be used for either high or low;
(7) A low hand must have an eight or lower hand;
(8) Players may use any combination of their down cards and the five community cards to form their best five card high or low hand; and
(9) There is a 1 to 4 and 1 to 5 limit.
Source: 21 SDR 98, effective November 30, 1994; 27 SDR 73, effective January 30, 2001; 40 SDR 101, effective December 2, 2013.
General Authority: SDCL 42-7B-4(18), 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-11(13), 42-7B-14, 42-7B-15.
ARSD 20:18:16:12 The play -- Draw poker
20:18:16:12. The play -- Draw poker. The games five-card low draw poker, five-card high draw poker, and five-card high-low split draw poker must be played according to the following rules:
(1) The dealer must deal sequentially to each player five cards face downward. The player to the immediate left of the player with the button opens. After the initial betting round, the players must either retain their pat hands or discard. The players' discards are placed in the discard pile. Players who discard are dealt a new card face downward for each card discarded. Players' newly dealt cards are received at the same time as cards are discarded. There is a betting round followed by showdown;
(2) In the game five-card low draw poker, the lowest ranking hand wins the pot;
(3) In the game five-card high draw poker, the highest ranking hand wins the pot. If a joker is used, it must be used as an ace or used to complete a straight flush, a flush, or a straight; and
(4) In the game five-card high-low split draw poker, the player with the best high hand and the player with the best low hand split the pot. A player who wins high or low and ties a player for the other receives three-quarters of the pot. A player may win both high and low at the same time. If the chips contained in the pot are not divisible by two, the player with the high hand must be awarded the odd chip after the remaining pot is split equally.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:13 The play -- Five-card stud poker
20:18:16:13. The play -- Five-card stud poker. In five-card stud poker, the player must receive one card face downward and one card face upward to form the initial hand. The player must receive three more cards dealt face upward one at a time. There must be a total of four betting rounds, one after each new card has been dealt face upward. After the initial deal, the player with the high card opens. If two or more players have an opening card of the same value, the opener must be determined by the rank of the suits of the cards as follows: spades, hearts, diamonds, and clubs. On all subsequent rounds, the player with the best hand showing opens. Five-card stud poker is only played at high poker.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:14 The play -- Seven-card low stud poker and seven-card high stud poker
20:18:16:14. The play -- Seven-card low stud poker and seven-card high stud poker. In seven-card low stud poker and seven-card high stud poker, the player receives two cards dealt face downward and one card dealt face upward. At the retail licensee's discretion, the player with the high or low card opens. If two or more players have a card of the same value, the low or high card must be determined by the rank of the suits of cards as follows: spades, hearts, diamonds, and clubs from highest to lowest. On all subsequent rounds, the player with the best hand showing opens. The players receive three additional cards dealt face upward and a final card dealt face downward, with a betting round after each card. In seven-card stud high, the highest hand wins the pot. In seven-card stud low, the lowest hand wins the pot.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:15 The play -- Seven-card high-low split stud poker
20:18:16:15. The play -- Seven-card high-low split stud poker. In seven-card high-low split stud poker, the highest hand and the lowest hand split the pot. A player who wins in one direction and ties a player for the other direction receives three-quarters of the pot. A player who wins both directions without a tie receives all of the pot. Aces may be used for either high or low. The betting is the same as in seven-card stud poker.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:15.01 The play -- Hold 'em eighty-eight
20:18:16:15.01. The play -- Hold 'em eighty-eight. Hold 'em eighty-eight must be played according to the following rules:
(1) Hold 'em eighty-eight may only be played on tables designated by the licensee for the play of Hold 'em eighty-eight. A single deck of cards and a dealer button must be used;
(2) Each player makes an initial bet in the amount specified at the table and places the bet in the first circle in front of the player's position;
(3) Following shuffle and cut, the dealer burns a card and deals two cards to each player, face downward and one at a time. The first player to receive a card is the player to the left of the player who has the button. The last player to receive cards is the player assigned the button;
(4) The dealer burns the top card of the deck and deals the three-card flop in the center of the table. The dealer then burns the top card of the deck and deals one final community card face down in the center of the table. Community cards are common to the hand of every active player in the pot;
(5) After the flop, a player may either fold or may raise the player's bet by an amount not more than the posted table limit. If a player folds, the player's wager is pulled to the middle and the hand is removed from play. If a player raises, the raise is placed in the second circle in front of each player's position;
(6) The dealer turns over the fourth community card, pulls the bets into the pot, and takes the rake; and
(7) All players remaining in the game show their cards and the player holding the highest hand wins the pot. Each player makes that player's best five-card hand, using either one card from the player's hand together with four community cards or both cards from the player's hand together with three community cards. If two or more players have a tying hand, the pot is split among them.
Source: 23 SDR 227, effective July 1, 1997; 27 SDR 73, effective January 30, 2001; 32 SDR 128, effective January 30, 2006; 40 SDR 101, effective December 2, 2013.
General Authority: SDCL 42-7B-4(18), 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-11(13), 42-7B-14, 42-7B-15.
ARSD 20:18:16:15.02 The play -- Three-card poker
20:18:16:15.02. The play -- Three-card poker. Three-card poker must be played according to the following rules:
(1) Three-card poker may be played only on tables designated by the licensee for the play of three-card poker. A single deck of cards must be used. At the operator's discretion, each player may play up to two hands following each shuffle of the deck. The rank of hands in three-card poker, from highest to lowest is straight flush, three of a kind, straight, flush, pair, and high card;
(2) Each player must make at least one initial bet in the amount specified at the table by the retail licensee and must place the bet or bets in either one, or both, of the pair plus or the ante wagering areas in front of the player's position. The optional progressive bet is made on the sensor in front of the player's position. The pair plus and optional progressive bets are placed to play for hand value only; the ante bet is placed to play against the dealer; both bets may be placed if the player wishes to play both ways. There is also an optional six card bonus wager that may be wagered to play against a paytable for the best five card hand that may be made using the player's three card hand and the dealer's three card hand. To make the six card bonus wager, players must place a bet in the betting area marked as "six card bonus";
(3) Any dealer tip delivered as a wager may be placed on either one, or both, of the pair plus or ante hands, provided that the player has placed a personal wager on the same hand. If a player continues play with a play wager, the dealer's tip ante may remain in play whether or not the player adds a play wager for the dealer;
(4) Immediately before play begins and after each round of play has been completed, the dealer must shuffle the cards. After each player places his or her bets, the dealer shall press the appropriate button on the keypad. The sensors must lock in the bet and light up, indicating a progressive wager. The dealer shall remove all progressive bets from the table. Following shuffle and cut, the dealer deals three cards to each player and to the dealer, either face downward and one at a time in rotation among the players and the dealer or in a three-card group dispensed by a mechanical shuffling device. The first player to receive a card or cards is the player to the left of the dealer; the dealer receives cards last;
(5) An incorrect number of cards dealt to a player or to the dealer is always a misdeal. An exposed card is not a misdeal. If the dealer exposes a card, the dealer turns the card over and continues dealing;
(6) Wagers are collected or paid in this order: play, ante bonus (if applicable), ante, pair plus, and six card bonus. The optional progressive wager must be collected prior to cards being dealt. The sensor must stay lighted during the round of play if a progressive wager was made and winning hands must be paid at the completion of the round of play;
(7) For the dealer's hand to qualify to play against the players' hands, the dealer's hand must have a value of queen high or better. If the dealer's hand does not qualify to play, all ante bets are won by the players and paid at the rate of 1 to 1. If the dealer's hand does not qualify to play, all play bets are pushes and bets are neither collected nor paid;
(8) If a player has placed an ante wager and does not wish to play, the player may fold and forfeit the ante bet. If a player folds and has made a six card bonus wager, the six card bonus wager remains in play and resolved at the end. If a player who has placed a pair plus wager does not receive at least a pair, the wager is lost and the player must fold the player's cards. After all players who wish to fold have folded, the dealer collects the ante or the pair plus wagers, or both, and the cards from each player who folded. All bets must be collected in the order in which the players fold. As the dealer collects the cards, the cards are spread face down to count the cards and then placed in the discard rack. A player may ask to view the folded hands;
(9) If a player who has placed an ante wager wishes to stay in the hand, the player must place an additional wager in an amount equal to the ante in the play wagering area in front of the player's position and must place the player's hand under the wager in the play area;
(10) After all players have acted, the dealer exposes the dealer's cards and creates the best possible three-card poker hand, ranking the cards from the dealer's left to the right and allowing the players to see the hand the dealer then takes either of the following actions:
(a) If the dealer does not have a qualifying hand, there is no action on the play bets; the ante bonuses are paid on all straights or better; all ante bets are paid; all pair plus wagers are paid or taken; and all six card bonus wagers are paid or taken; or
(b) If the dealer has a qualifying hand, the play wagers are paid or taken; the ante bonuses are paid on all straights or better; the ante is paid or taken; the pair plus wagers are paid or taken; and all six card bonus wagers are paid or taken;
(11) If, after ranking the cards, the dealer finds that the dealer's first two cards are a tie with a player's, the third card determines the winner. A tied hand is a push on the play and on the ante; however, the bonuses on the ante and the pair plus wagers are always paid if applicable;
(12) If a player beats the dealer's qualifying hand, the player wins the player's ante and play bets, both of which are paid at the rate of 1 to 1. If the dealer's hand has a higher poker rank than the player's hand, the player loses both the player's ante and play bets. Tied hands are pushes;
(13) The following hands are always paid a bonus on the ante as the bonus does not play against the dealer:
(a) Straight flush pays 5 to 1;
(b) Three of a kind pays 4 to 1; and
(c) Straight pays 1 to 1 (even money);
(14) If a player has bet on pair plus and the player's hand contains a pair or better, the player wins, regardless of the dealer's hand. If the player's hand contains less than a pair, the player loses. The player is paid according to the following payment schedule, which must be included as part of the table layout:
|
Hand |
Paytable 1 |
Paytable 2 |
|
Straight Flush |
40 to 1 |
40 to 1 |
|
Three of a Kind |
30 to 1 |
30 to 1 |
|
Straight |
6 to 1 |
6 to 1 |
|
Flush |
4 to 1 |
3 to 1 |
|
Pair |
1 to 1 |
1 to 1 |
(15) If a player has bet on the optional six card bonus wager, the dealer shall combine the dealer's three cards with the player's three cards to determine the best five card poker hand. If the hand contains a three-of-a-kind or better, the player is paid according to one of the following payment schedules, as determined by the casino, and displayed on the table:
|
Hand |
TCP-6B1 |
TCP-6B2 |
TCP-6B3 |
TCP-6B4 |
|
Royal Flush |
1,000 to 1 |
1,000 to 1 |
1,000 to 1 |
1,000 to 1 |
|
Straight Flush |
200 to 1 |
200 to 1 |
200 to 1 |
200 to 1 |
|
Four of a Kind |
50 to 1 |
50 to 1 |
100 to 1 |
100 to 1 |
|
Full House |
25 to 1 |
25 to 1 |
20 to 1 |
20 to 1 |
|
Flush |
20 to 1 |
15 to 1 |
15 to 1 |
15 to 1 |
|
Straight |
10 to 1 |
10 to 1 |
9 to 1 |
10 to 1 |
|
Three of a Kind |
5 to 1 |
5 to 1 |
8 to 1 |
7 to 1 |
and:
(16) If a player has bet on the optional progressive wager and the player's hand contains a straight or better for paytable 1 or a three of a kind or better for paytable 2, the player wins, regardless of the dealer's hand. If the player's hand contains less than a straight for paytable 1 or a three of a kind for paytable 2, the player loses. The player is paid according to the following payment schedule, as determined by the casino, and displayed on a table placard or on a video display:
|
Paytable 1 |
||
|
AKQ Spades |
100% of the meter |
$100 Envy Bonus |
|
AKQ Diamonds/Hearts/Clubs |
500 for 1 |
$25 Envy Bonus |
|
Straight Flush |
70 for 1 |
|
|
Three of a kind |
60 for 1 |
|
|
Straight |
6 for 1 |
|
|
Paytable 2 |
||
|
AKQ Spades |
100% of the meter |
$100 Envy Bonus |
|
AKQ Diamonds/Hearts/Clubs |
500 for 1 |
$25 Envy Bonus |
|
Straight Flush |
100 for 1 |
|
|
Three of a kind |
90 for 1 |
|
The original progressive wager is not returned to the player. The initial meter seeding shall be $1,000 and the meter shall be reseeded at $1,000 each time after the top prize hits.
(a) A progressive wager shall be paid to the player as follows:
(i) The percentage pays are paid from the progressive jackpot shown on the progressive meter;
(ii) Other hands are paid from the tray; the payment does not come off the meter;
(iii) If a player has a progressive winner, the dealer shall press the appropriate button on the keypad and contact a supervisor. If the button is pressed by accident, pressing it again shall turn the button off;
(iv) If more than one progressive hand payable from the progressive meter hits at the same table during the same time, house procedures are then followed for paying the prize;
(v) After keying in the progressive winner, the meter may be reduced, depending on the winning hand. Keying in a 100% award will reset the meter to the seed amount, plus any reserve amount. The dealer will continue handling progressive awards in a counter-clockwise fashion; and
(vi) When the dealer reconciles all action, the dealer presses the appropriate button on the keypad. This resets the system to begin the next hand and be logged into the progressive system.
(b) A player making the progressive side wager on the envy bonus qualifies to win an envy payout. If any other player at the table made the progressive side bet and hits a hand associated with an envy pay, the player wins the envy pay. The player hitting the hand receives the normal prize pay only, but does not receive the envy pay. Rule of thumb: You cannot win an envy bonus pay from yourself or the dealer. If a player's hand triggers an envy payout, the dealer shall leave the hand face-up on the layout; otherwise, the dealer shall lock up the cards. The dealer shall then move on to the next player.
The dealer pays any envy bonus at the end of the round. If more than one player is involved in a qualifying envy pay, each qualifying player wins multiple envy payouts; and
(17) The provisions of §§ 20:18:16:21 and 20:18:16:31.01 do not apply to three-card poker.
Source: 23 SDR 227, effective July 1, 1997; 29 SDR 147, effective May 6, 2003; 32 SDR 128, effective January 30, 2006; 36 SDR 22, effective August 18, 2009; 38 SDR 101, effective December 5, 2011; 41 SDR 187, effective May 13, 2015; 41 SDR 218, effective July 1, 2015; 44 SDR 151, effective April 30, 2018.
General Authority: SDCL 42-7B-4(18), 42-7B-7.
Law Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-15.
Cross-References:
Table stakes, § 20:18:16:21.
Exposing hand, § 20:18:16:31.01.
ARSD 20:18:16:15.03 The play -- Let it ride and let it ride bonus including three card bonus optional side bet or progressive optional side bet
20:18:16:15.03. The play -- Let it ride and let it ride bonus including three card bonus optional side bet or progressive optional side bet. Let it ride, let it ride bonus, and let it ride progressive must be played according to the following rules:
(1) Let it ride may be played only on tables designated by the licensee for the play of let it ride. Let it ride bonus may be played only on tables designated by the licensee for the play of let it ride bonus. Let it ride progressive may be played only on tables designed by the licensee for the play of let it ride progressive. A single deck of cards must be used. Players do not play against the dealer or against any other player. Each player may play only one hand following each shuffle of the deck. Winning hands are determined and paid according to the payment schedule which must be displayed as part of the table layout;
(2) Each player must make three equal bets by placing the bets in the three designated wagering areas in front of the player's position. Where let it ride bonus is offered, each player may place an additional bonus bet that awards a bonus payout to the player who receives a poker hand consisting of certain card combinations as listed in subdivision (9) below. Where let it ride progressive is offered, each player may place an additional progressive bet that awards a bonus payout to the player who receives a poker hand consisting of certain card combinations as listed in subdivision (10). The bonus bet or the progressive bet is placed on the sensor in front of the player's position. Where the three card bonus optional side bet is offered, each player may place an additional bonus bet that awards a bonus payout to the player who receives three card combinations as listed in subdivision (9) of this section. This three card bonus bet is placed in the wagering area identified as such. After each player has had the opportunity to place his or her wagers, the dealer ensures that the red bonus bet sensor is illuminated for each player who has placed a bonus bet or progressive bet, the dealer will then announce, "No more bets." The dealer will collect the bonus bets or progressive bets and place the bets in the chip tray;
(3) Any dealer tip delivered as a wager must be placed as a single wager above the player's let it ride third wagering area (marked as "$"), or next to the player’s 3 card bonus wager, to be settled at the end of the play of the hand at the odds listed and in accordance with the payment schedules;
(4) If the cards are hand dealt, immediately before the start of play and after each round of play has been completed, the dealer must shuffle the cards. Following shuffle and cut, the dealer deals three cards to each player and two cards to the dealer, face downward and one at a time in clockwise rotation among the players and the dealer (the dealer does not receive a card in the third rotation). If a mechanical shuffling device which dispenses cards in three-card groups is being used, the first player to receive cards is the player to the left of the dealer; the dealer receives cards last. The dealer plays the top two cards of the group dealt to the dealer. The bottom card of the three-card group is not played and is placed in the discard rack without being viewed. The dealer's remaining two cards are used as community cards. After all cards have been dealt, the dealer places the remaining cards into the discard rack without exposing the cards;
(5) After a player looks at the player’s cards, the player may ask for the player's first bet back or may let all of the wagers remain in play. The players act in order, beginning with the first player to the dealer's left and moving clockwise. If a player chooses to withdraw bet number one, the dealer moves the player's wager toward the player, who must then remove the wager from the gaming area. After all players have acted, the first of the dealer's cards is turned up for all players to see and to use as a community card;
(6) After the first community card, the player may ask for the player's second bet back or may let all of the player's wagers remain in play. The players again act in order, beginning with the first player to the dealer's left and moving clockwise. If a player chooses to withdraw bet number two, the dealer moves the player's wager toward the player, who must then remove the wager from the gaming area. The player then tucks the player’s cards under the ($) bet. After all players have acted, the second of the dealer's cards is turned up for all players to see and to use as a second community card. Each player now has a complete five-card hand, using the three cards the player was dealt together with the two community cards;
(7) After the second community card has been turned face up, the dealer, beginning with the player to the dealer's right, turns each player's three cards face up. The dealer examines each player's hand, in combination with the two community cards, to determine if the player's hand is a winning or a losing hand. To qualify as a winning hand for a basic payout, a player's hand must contain a pair of tens or better. In order to also qualify for a bonus payout after having placed a bonus bet, the player's hand must contain certain card combinations as listed in subdivision (9) of this section. The 3 card bonus wager is based on the player’s three cards (does not include the dealer’s community cards) and will pay all winning bets according to the pay schedules listed in subdivision (9);
(8) During the pay and take sequence, all losing bets must be taken. The dealer resolves the players’ hands, in turn, starting with the dealer’s right and moving counter-clockwise around the table. All winning bets will be paid according to the pay schedules listed in subdivisions (9) and (10). The dealer will first resolve the players’ let it ride wagers, the players’ let it ride bonus wager if placed, and the players’ 3 card bonus wager if placed, then the progressive wager if placed. The dealer continues the pay and take sequence with each player counter-clockwise around the table;
(9) Payouts:
Basic Game Payout Odds:
|
|
Alternative A |
Alternative B |
|
|
|
|
|
(a) Royal flush pays |
500 to 1 |
200 to 1; |
|
(b) Straight flush pays |
100 to 1 |
100 to 1; |
|
(c) Four of a kind pays |
25 to 1 |
40 to 1; |
|
(d) Full house pays |
15 to 1 |
15 to 1; |
|
(e) Flush pays |
10 to 1 |
9 to 1; |
|
(f) Straight pays |
5 to 1 |
5 to 1; |
|
(g) Three of a kind pays |
3 to 1 |
3 to 1; |
|
(h) Two pairs pays |
2 to 1 |
2 to 1; |
|
(i) Pair of 10s or better pays (even money) |
1 to 1 |
1 to 1. |
Bonus bet payouts are made for each bonus bet placed by each player who receives certain card combinations according to the following payment schedule options:
|
|
Alternative A |
Alternative B |
Alternative C |
Alternative D |
|
|
|
|
|
|
|
(a) Royal flush pays |
10000 to 1 |
5000 to 1 |
5000 to 1 |
5000 to 1; |
|
(b) Straight flush pays |
2000 to 1 |
2000 to 1 |
1000 to 1 |
1000 to 1; |
|
(c) Four of a kind pays |
400 to 1 |
100 to 1 |
200 to 1 |
100 to 1; |
|
(d) Full house pays |
200 to 1 |
75 to 1 |
150 to 1 |
75 to 1; |
|
(e) Flush pays |
50 to 1 |
50 to 1 |
75 to 1 |
50 to 1; |
|
(f) Straight pays |
25 to 1 |
25 to 1 |
25 to 1 |
25 to 1; |
|
(g) Three of a kind pays |
5 to 1 |
8 to 1 |
10 to 1 |
8 to 1; |
|
(h) Two pairs pays |
|
4 to 1 |
|
5 to 1. |
Three card bonus payouts are made for bonus bets placed by each player who receives certain three card combinations according to the following payment schedule options;
|
|
Alternative A |
Alternative B |
Alternative C |
Alternative D |
Alternative E |
Alternative F |
|
|
|
|
|
|
|
|
|
(a) Mini Royal Pays |
-- |
-- |
-- |
50 to 1 |
50 to 1 |
50 to 1 |
|
(b) Straight flush pays |
40 to 1 |
40 to 1 |
40 to 1 |
40 to 1 |
40 to 1 |
40 to 1 |
|
(c) Three of a kind pays |
30 to 1 |
30 to 1 |
30 to 1 |
30 to 1 |
30 to 1 |
30 to 1 |
|
(d) Straight Pays |
6 to 1 |
5 to 1 |
6 to 1 |
6 to 1 |
5 to 1 |
6 to 1 |
|
(e) Flush pays |
4 to 1 |
4 to 1 |
3 to 1 |
4 to 1 |
4 to 1 |
3 to 1 |
|
(f) Pair pays |
1 to 1 |
25 to 1 |
25 to 1 |
25 to 1 |
|
|
(10) If the let it ride progressive bet is offered and a player has bet on the optional progressive bet and the player's hand contains a Royal Flush the player wins. If the player's hand contains less than a Three of a Kind the player loses. The player is paid according to the following payment schedule, which shall be displayed on a table placard or video progressive sign:
|
Progressive Payment Schedule |
||||||
|
|
LIRP-1 |
PMG-01 |
PMG-02 |
|||
|
|
|
$1 Wager amount |
$5 Wager amount |
|||
|
Hand |
Pays |
Envy |
Pays |
Envy |
Pays |
Envy |
|
Royal Flush |
100% |
$1,000 |
100% |
$1,000 |
100% |
$5,000 |
|
Straight Flush |
10% |
$300 |
10% |
$300 |
10% |
$1,500 |
|
4 of a Kind |
300 for 1 |
|
300 for 1 |
|
300 for 1 |
|
|
Full House |
50 for 1 |
|
50 for 1 |
|
50 for 1 |
|
|
Flush |
40 for 1 |
|
40 for 1 |
|
40 for 1 |
|
|
Straight |
30 for 1 |
|
30 for 1 |
|
30 for 1 |
|
|
3 of a kind |
9 for 1 |
|
9 for 1 |
|
9 for 1 |
|
The original progressive wager may not be returned to the player. The envy and seed amounts adjust up or down accordingly with changes made to the wager amount:
(a) Progressive winners:
i. The percentage pays are paid from the progressive jackpot shown on the progressive meter;
ii. Other hands are paid from the tray; these payments do not come off the meter;
iii. If a player has a progressive winner, the dealer shall press the appropriate button on the keypad. If the button is pressed by accident, the dealer shall press the button again to turn it off;
iv. If there is a progressive winner, the dealer shall contact a supervisor;
v. If more than one progressive hand payable from the progressive meter hits at the same table during the same time, house procedures are then followed for paying the prize;
vi. After keying in the progressive winner, the meter may be reduced, depending on the winning hand. Keying in a 100% award will reset the meter to the seed amount, plus any reserve amount. The dealer will continue handling progressive awards in a counter-clockwise fashion; and;
vii. After the dealer reconciles all action, the dealer shall press the appropriate button on the keyboard. This action shall reset the system to begin the next hand and be logged into the progressive system; and
(b) An envy bonus shall be paid as follows:
i. A player making the progressive side wager also qualifies to win an envy payout. If another player at the table has a royal or straight flush, each player who made the progressive side bet wins the envy payout. A player that has a royal or straight flush and has not made the progressive side bet only receives the normal prize pay and does not receive any envy pay;
ii. If a player's hand triggers an envy payout, the dealer shall leave that player's hand face-up on the table until all payments are made; and
iii. The dealer shall pay any envy payout at the end of the round. If more than one player is involved in a qualifying envy payout, each player wins a multiple envy payout.
(11) After paying all winning wagers, the dealer must collect the cards of the winning players and the community cards and place the cards in the discard rack with the other discarded cards from the deck;
(12) The provisions of § 20:18:16:21 do not apply to let it ride or let it ride bonus poker with or without the 3 card bonus optional side bet; and
(13) The player's wager, when combined with the bonus, optional 3 card bonus, and progressive bet, may not exceed the posted table bet limit.
Source: 23 SDR 227, effective July 1, 1997; 28 SDR 154, effective April 17, 2002; 29 SDR 107, effective February 2, 2003; 32 SDR 128, effective January 30, 2006; 37 SDR 131, effective January 10, 2011; 38 SDR 213, effective June 18, 2012; 41 SDR 187, effective May 13, 2015; 43 SDR 131, effective April 17, 2017.
General Authority: SDCL 42-7B-4(18), 42-7B-7.
Law Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-15.
Cross-Reference: Maximum amount of bets, SDCL 42-7B-14; Table stakes, § 20:18:16:21.
ARSD 20:18:16:15.04 The play -- Phil 'em up poker
20:18:16:15.04. The play -- Phil 'em up poker. Phil 'em up poker is a casino table game. The game uses a standard deck of fifty-two cards plus one joker and may be played by up to seven players on a blackjack-size table. The players do not compete against the dealer; each player bets that the player will be dealt a hand that qualifies for a payoff. Phil 'em up poker must be played according to the following rules:
(1) Each player may only play one hand per game;
(2) The joker may only be used as an ace or to complete a straight flush;
(3) Each player places a wager before the game begins. The dealer then deals two cards face down to each player and three cards to the dealer which are community cards, two of which are exposed. After looking at the player's hand and the two up cards, the player may either stay in with the original wager or double up by putting up a second wager equal to the player's original wager. After each player has made a decision, the dealer turns over the down card, which is also a community card shared by each player.
(4) Each player now has a five-card poker hand, which is comprised of the two cards dealt to the player and the three cards in front of the dealer. The dealer then checks each player's hand to see if it qualifies for a payoff in accordance with the following payment schedule:
(a) Five aces pays 500 to 1;
(b) Royal flush without the joker pays 250 to 1;
(c) Royal flush with joker pays 100 to 1;
(d) Straight flush without the joker pays 50 to 1;
(e) Straight flush with joker pays 25 to 1;
(f) Four of a kind pays 20 to 1;
(g) Full house pays 15 to 1;
(h) Flush pays 9 to 1;
(i) Straight pays 7 to 1;
(j) Three of a kind pays 3 to 1;
(k) Two pair pays 2 to 1; and
(l) Pair of 10's or better pays 1 to 1 (even money);
(5) The player's wager is collected by the dealer if the player does not have at least a pair of 10's. If a player doubles up, both bets are paid at the same odds. For example, a player who initially bets $5 and then doubles up would be paid ($5 + $5) x 25 = $250 when dealt a joker, and jack, nine, eight, and seven of spades for a straight flush with joker;
(6) The dealer shall riffle the deck five times or use the standard house shuffle for poker. The standard house shuffle consists of riffle, riffle, strip four times, and riffle. The cards must then be cut by the dealer, with the top half being placed on the cut card;
(7) The dealer places the first card into the discard rack. This is the first burn card; and
(8) The dealer starts from the dealers left side and continues around to the last player. The cards are to be dealt in the following manner:
(a) The dealer places one card in front of each player who has placed a bet in the betting spot. This card is placed face down;
(b) The dealer deals the dealer two cards face up which are community cards;
(c) The dealer then places another card in the discard rack. This is the second burn card;
(d) Then the dealer gives each player a second card. After each player receives a second card, the dealer deals the dealer a third community card face down. After all cards have been dealt, the dealer places the remaining cards into the discard rack without exposing the cards;
(e) The dealer starts from the dealer's left and continues to the right and asks each player if the player would like to double down;
(f) If a player does double down, the dealer shall ask the player to place the player's cards face down tucked under or to the right of each player's bet;
(g) The dealer then exposes the dealer's third community card;
(h) The dealer starts from the dealer's far right and exposes each player's two cards. The dealer then reads each player's hand to determine if the hand is a winning hand of 10's or better; and
(i) After reading each player's hand to see if the hand is a winning hand, the dealer either takes the losing bet or pays the winning hand according to the payout schedule listed above. Then the dealer shall place the player's cards in the discard rack. The dealer continues to do so until each hand is read.
The provisions of §§ 20:18:16:21 and 20:18:16:31.01 do not apply to Phil 'em up poker.
Source: 25 SDR 172, effective July 11, 1999; 29 SDR 147, effective May 6, 2003.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-15.
Cross References:
Maximum amount of bets, SDCL 42-7B-4.
Table stakes, § 20:18:16:21.
Exposing hand, § 20:18:16:31.01.
ARSD 20:18:16:15.05 The play -- Caribbean stud poker
20:18:16:15.05. The play -- Caribbean stud poker. Caribbean stud poker must be played according to the following rules:
(1) Caribbean stud poker may be played only on tables equipped with the necessary electronic equipment and signage, and are designated by the licensee for the play of Caribbean stud poker. A single deck of cards shall be used. Players do not play against other players. Each player may play only one hand following each shuffle of the deck;
(2) Each player must make an ante wager by placing the wager in the designated "ante" wagering area in front of the player's position;
(3) Each player may place an additional, optional wager by placing a wager in the designated coin sensor in front of the player's ante;
(4) The optional wager allows the player to participate in play for a progressive jackpot. A player wins a progressive jackpot award if the player has made the optional wager and holds a hand having a value of flush or better. Multiple Caribbean stud poker games may be linked together with a common progressive jackpot;
(5) After all players place their bets, the dealer will press the appropriate button on the keypad. The sensors will than light up, indicating a progressive wager. The dealer then follows house procedures for dealing the regular game;
(6) The terms "jackpot," "jackpot award," and "progressive jackpot" as used in this section shall apply to Caribbean stud poker only;
(7) A licensee may not discontinue offering a Caribbean stud poker jackpot until the highest progressive jackpot award has been won by a qualified player or players. If a licensee wishes to discontinue offering a progressive jackpot award, the licensee may petition the executive secretary for permission to either reduce the qualifications or criteria for winning the award, allowing the award to be paid more quickly, or to transfer the award liability to the jackpot offered by a different game. If a retail licensee intends to close its business while having a progressive jackpot award liability, the licensee may petition the executive secretary for permission to transfer the award liability, together with the award fund, to another retail licensee offering a comparable jackpot award;
(8) Any dealer tip delivered as a wager shall be placed on the "ante" only, and may not exceed the value of the player's ante. The dealer may not accept a tip wager on the "bet" area;
(9) Immediately prior to the commencement of play and after each round of play has been completed, the dealer shall shuffle the cards. Following shuffle and cut, the dealer deals five cards to each player and to the dealer, either face downward and one at a time in clockwise rotation among the players and the dealer, or in a five-card group dispensed by a mechanical shuffling device. The first player to receive a card, or cards, is the player to the left of the dealer; the dealer receives cards last. The fifth card dealt to the dealer only, which shall be the bottom card of the group of cards dispensed by the shuffling device, shall be dealt or turned face up. After all cards have been dealt, the dealer shall place the remaining cards into the discard rack without exposing the cards;
(10) An incorrect number of cards dealt to any player constitutes a dead hand for that player only. The player receiving the misdealt cards retains the player's ante and any bet. An incorrect number of cards dealt to the dealer constitutes a misdeal to the table and the players may play their hands for the purposes of the progressive jackpot only. If there are no progressive jackpot hands, all hands at the table are dead and the players retain their antes and bets;
(11) The player now picks up the player's cards and must decide either to fold (surrender ante) or to bet (bet equals two times ante). If the player:
(a) Folds, the ante wager is lost. In any player order, the dealer collects first the ante and then the cards from each player who has folded. As the cards are collected, the dealer shall spread the cards, count the cards, and then place the cards in the discard rack; or
(b) Plays the hand, the player must make an additional wager, equal to exactly twice the amount of the ante, by placing the wager in the "bet" area, behind the ante, in front of the player's position;
(12) The dealer turns over the dealer's remaining cards and creates the best possible poker hand. The dealer must have a hand consisting of an ace and a king, or better, to have a qualifying hand. If the hand is qualifying, the dealer moves the poker hand forward allowing the players to see the hand;
(13) If the dealer does not have a qualifying hand, the dealer shall announce "no hand" and immediately pay all the ante wagers at the rate of 1 to 1 (even money). At this point the dealer shall spread, count, and collect each player's cards individually. The cards of players who have a hand qualifying for a progressive jackpot payment shall be left on the table face up;
(14) When all player wagers have been made, the dealer shall compare the dealer's hand to the hand of each player who has made both "ante" and "bet" wagers. The higher poker hand between each player and the dealer wins;
(15) Tied hands result in a push and no action;
(16) The antes of winning hands are paid at the rate of 1 to 1 (even money);
(17) The bets of winning players' hands are paid according to the following payment schedule, which shall be displayed by table signage or on the table layout:
(a) Royal flush pays 100 to 1;
(b) Straight flush pays 50 to 1;
(c) Four of a kind pays 20 to 1;
(d) Full house pays 7 to 1;
(e) Flush pays 5 to 1;
(f) Straight pays 4 to 1;
(g) Three of a kind pays 3 to 1;
(h) Two pairs pays 2 to 1; and
(i) One pair or less pays 1 to 1 (even money);
(18) The dealer compares hands, pays winning wagers, and takes losing wagers, beginning with the player to the dealer's right and moving counterclockwise around the table;
(19) After paying or taking each wager, the dealer must spread the player's cards, count the cards, and place the cards in the discard rack before the dealer moves on to the next player. The cards of players who have a hand qualifying for a progressive jackpot payment shall be left on the table face up;
(20) Progressive winners:
(a) The percentage pays are paid from the progressive jackpot shown on the progressive meter;
(b) Other hands are paid from the tray, these payments do not come off the meter;
(c) If a player has a progressive winner, the dealer shall press the appropriate button on the keypad. If the button is pressed by accident, the dealer shall press the button again to turn it off;
(d) If there is a progressive winner, the dealer shall contact a supervisor;
(e) If more than one progressive hand payable from the progressive meter hits at the same table during the same time, house procedures are then followed for paying the prize;
(f) After keying in the progressive winner, the meter may be reduced, depending on the winning hand. Keying in a 100% award will reset the meter to the seed amount, plus any reserve amount. The dealer will continue handling progressive awards in a counter-clockwise fashion;
(21) Player hands qualifying for progressive jackpot payments shall be paid according to the following payment schedule, which shall be displayed by table signage or on the table layout:
(a) Royal flush pays 100 percent of the displayed progressive jackpot;
(b) Straight flush pays either 10 percent of the displayed progressive jackpot or pays $5,000 (licensee shall choose the payout option at the time the game is put into play);
(c) Four of a kind pays $500;
(d) Full house pays $100; and
(e) Flush pays $50; and
(f) Progressive payment schedule:
|
Progressive Payment Schedule |
||||
|
|
PMG-01 |
PMG-02 |
||
|
|
$1 Wager amount |
$5 Wager amount |
||
|
Hand |
Pays |
Envy |
Pays |
Envy |
|
Royal Flush |
100% |
$1,000 |
100% |
$5,000 |
|
Straight Flush |
10% |
$300 |
10% |
$1,500 |
|
4 of a Kind |
300 for 1 |
|
300 for 1 |
|
|
Full House |
50 for 1 |
|
50 for 1 |
|
|
Flush |
40 for 1 |
|
40 for 1 |
|
|
Straight |
30 for 1 |
|
30 for 1 |
|
|
3 of a kind |
9 for 1 |
|
9 for 1 |
|
The original wager shall not be returned to the player. The envy and seed amounts adjust up or down accordingly with changes made to the wager amount; and
(g) An envy bonus shall be paid as follows:
i. A player making the progressive side wager also qualifies to win an envy payout. If another player at the table has a royal or straight flush, each player who made the progressive side bet wins the envy payout. A player that has a royal or straight flush and has not made the progressive side bet only receives the normal prize pay and does not receive any envy pay;
ii. If a player's hand triggers an envy payout, the dealer shall leave that player's hand face-up on the table until all payments are made; and
iii. The dealer shall pay any envy payout at the end of the round. If more than one player is involved in a qualifying envy payout, each player wins a multiple envy payout.
(22) After the dealer reconciles all action, the dealer shall press the appropriate button on the keypad. This action shall reset the system to begin the next hand and be logged into the progressive system.
The provisions of § 20:18:16:21 do not apply to Caribbean stud poker.
The player's wager, when combined with the bonus wager, may not exceed the $100 maximum bet limit.
Source: 28 SDR 24, effective August 28, 2001; 29 SDR 107, effective February 2, 2003; 32 SDR 128, effective January 30, 2006; 37 SDR 131, effective January 10, 2011; 41 SDR 187, effective May 13, 2015.
General Authority: SDCL 42-7B-4(18), 42-7B-7.
Law Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-15.
Cross References: Maximum amount of bets, SDCL 42-7B-14; Table stakes, § 20:18:16:21.
ARSD 20:18:16:15.06 The play -- Bonus 6 poker
20:18:16:15.06. The play -- Bonus 6 poker. Bonus 6 must be
played according to the following rules:
(1) Bonus
6 may be played only on tables designated by the licensee for the play of Bonus
6 poker. A single deck of fifty-two cards shall be used. Each player may play
one hand following each shuffle of the deck. Players do not play against the
dealer or against any other player, but win if their hands qualify for payment
according to the payment schedule which shall be displayed on table signage or
as a part of the table layout. Players may not discuss or expose their hands
during play;
(2) Before
receiving any cards, each player must place a wager in the designated
"ante" wagering area in front of the player's position. The amount of
each ante shall be within the table limit range to be determined by the retail
licensee, and shall be posted at the table. If the retail licensee does not
require a minimum wager, no table signage is required;
(3) At
the direction of the retail licensee, a player who wishes to tip the dealer by
making a bet for the dealer shall place the tip next to the player's ante
wager. At the discretion of the retail licensee, a player may be permitted, but
is not required, to place an additional tip bet for the dealer each time the
player makes an additional wager. A tip bet is not required to be in any
minimum amount, except that the second and third tip bets, if any, shall be in
amounts equal to the amount of the tip bet on the ante. Dealer tip bets placed
on winning hands shall be paid at the same odds as players' bets on winning
hands. No insurance fee or bonus card fee is required or accepted on behalf of
the dealer as part of the tip;
(4) At
the same time that the ante wager is placed, each player may pay an optional
insurance fee by placing one-half the amount of the ante wager in the
designated "insurance" area in front of the player's position.
Payment of the insurance fee shall give the player the right to exercise the
option to receive a bonus sixth card later in the game;
(5) Immediately
prior to play, the dealer shall shuffle and cut the cards, and shall burn the
top card. The dealer shall deal two cards to each player,
face down, one card at a time in clockwise rotation around the table, beginning
with the player to the left of the dealer. When the final player has received
the player's second card, a single card shall be dealt to the dealer's
position, face down, and serve as a community card for all players which the
dealer shall then turn face up;
(6) An
incorrect number of cards dealt to any player constitutes
a misdeal with respect to that player only, voiding the player's wager(s) and
insurance fee. An exposed card does not constitute a misdeal. The dealer shall
turn the card over and continue to deal. If a player's card falls from the
table, that player's hand is dead and the player's wager(s) and insurance fee
is void;
(7) After
each player has received and viewed the player's first two cards, the player
may fold or may play the hand. To continue play, the player must place an
additional bet equal to the player's ante bet. To fold, the player shall
discard the player's cards in front of the player's position. The dealer
collects the cards, the ante wagers, the tip bets (if any), and the insurance
fees (if any) from the players who have folded;
(8) When
each wager has been placed, the dealer shall then deal a third card to each
player. After each player has received and viewed the player's third card, the
player may fold or may play the hand. To continue play, the player must place
an additional bet equal to the ante bet. To fold, the player shall discard the
player's cards in front of the player's position. The dealer collects the
cards, the wagers, the tip bets, and the insurance fees (if any), from the
players who have folded;
(9) When
each wager has been placed, the dealer shall then deal a fourth card to each
player. After each player has received and viewed the player's fourth card, the
player shall take one of these actions:
(a) A
player holding a winning hand (a hand qualifying for payment according to the
payment schedule) shall tuck the player's cards under the final wager. The
dealer shall collect the insurance fee, if any. A player holding a winning hand
may not attempt to improve the hand by receiving a sixth card, but must play
the five-card hand;
(b) A
player who does not have a winning hand and who did not pay the insurance fee
shall discard the player's hand in front of the player's position. The dealer
shall collect the cards, the wagers, and the tip bets (if any) from the players
who have folded.
(c) A
player who does not have a winning hand, and who paid the insurance fee but
does not wish to receive a sixth card, shall discard the player's hand in front
of the player's position. The dealer shall collect the cards, the wagers, the
tip bets, and the insurance fees from the players who have folded; or
(d) A
player who does not have a winning hand, but who paid the insurance fee and
wishes to receive a sixth card, shall pay a bonus card fee equal to the amount
of the ante. The dealer shall instruct each player to expose the player's hand,
beginning with the player to the dealer's left. The dealer shall verify that
the hand is not a winning hand, and deal a fifth card, face down, to the
player. The dealer shall then collect the insurance and Bonus 6 fees from the
player, and continue in like manner with each remaining player at the table. If
the dealer determines that a player holds a winning five-card hand, including
the community card, a fifth card may not be dealt to the player, and the dealer
shall tuck the player's hand under the ante wager. The dealer shall collect the
insurance fee from the player and shall push the Bonus 6 fee back to the
player; and
(10) The
dealer shall expose each player's final card, beginning with the player to the
right of the dealer, and working counterclockwise around the table. For each
player, either the cards and wagers on nonwinning hands shall be collected, or
the best five-card winning poker hands formed from six cards (the five cards
dealt to the player and the community card) shall be identified and paid.
The
provisions of § 20:18:16:21 do not apply to Bonus 6 poker.
Source:
28 SDR 24, effective August 28, 2001; 32 SDR 128, effective January 30, 2006.
General
Authority: SDCL 42-7B-7.
Law
Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-15.
Cross-References:
Maximum amount of bets, SDCL 42-7B-14; Table stakes, § 20:18:16:21.
ARSD 20:18:16:15.07 The play -- Twisted Pineapple poker
20:18:16:15.07. The play -- Twisted Pineapple poker. Twisted
Pineapple poker must be played according to the following rules:
(1) Twisted
Pineapple poker may be played only on tables designated by the licensee for the
play of Twisted Pineapple poker. A single deck of cards must be used. Players
do not play against the dealer, but have the option to play against other
players. Each player may play only one hand following each shuffle of the deck.
Winning hands are determined and paid according to the payment schedule, which
must be displayed as part of the table layout;
(2) Each
player must make a first bet. An ante bet must also be made at one-half the
cost of the first bet, but not to exceed five dollars. Example: If first bet is
$5.00, then ante bet must be $2.50. If first bet is $20.00, then ante bet must
be $5.00. Where offered, each player may place optional bet to play against
other players. The monetary amount for the optional bet shall be set forth by
each individual gaming establishment;
(3) Any
dealer tip delivered as a wager may be placed on the first bet. If a player
chooses to place a second bet, a dealer tip may also be made at that time. The
same applies to the river bet. Although a dealer tip is placed on the first
bet, any subsequent tips bets for the dealer on that round of play is not
required to complete the player's hand;
(4) Immediately
before the start of play and after each round of play has been completed, the
dealer must shuffle the cards. Following the shuffle and cut, the dealer deals
three cards to each player and two cards to the dealer, either face downward
and one at a time in clockwise rotation among the players and the dealer (the
dealer does not receive a card in the third rotation) or in a three-card group
dispensed by a mechanical shuffling device. The first player to receive cards
is the player to the left of the dealer; the dealer receives cards last. If a
mechanical shuffling device which dispenses cards in three-card groups has been
used, the dealer plays the top two cards of the group dealt to the dealer. The
bottom card of the three-card group is not played and is placed in the discard
rack without being viewed. The dealer's remaining two cards are used as
community cards. After all cards have been dealt, the dealer maintains
possession of the remainder of the deck;
(5) An
incorrect number of cards dealt to a player is always
a misdeal. An exposed card in a player's hand is not considered a misdeal. An
exposed community card in front of the dealer constitutes a misdeal;
(6) Where
offered, after a player has chosen to place the optional bet, dealer shall
start from player to dealer's left and collect optional bet and replace the bet
with a Twisted Pineapple marker to indicate that the player is eligible to play
for that pot. All bets collected shall be placed in an area indicated on the
table layout;
(7) After
a player has looked at the player's three cards, the player must discard one of
the three cards that they feel may not help their hand by placing the unwanted
card under the ante bet;
(8) The
dealer shall go to each player, from left to right, and collect all ante bets
as well as all cards that are discarded and place the cards in the discard
rack. After all players have acted, the first of the dealer's cards is turned
up for all players to see and to use as a community card;
(9) After
the first community card, the player may place a second bet to continue with
their hand, or fold, and forfeit all bets to the house. All wagers forfeited
must be immediately collected by the dealer and the player's cards must be
placed in the discard rack;
(10) After
all players have chosen to continue with their hand by placing a second bet,
the second of the dealer's cards is turned up for all players to see and use as
a community card;
(11) After
the second community card, the player may place a river bet to continue with
their hand, or fold, and forfeit all bets to the house. All wagers forfeited
must be immediately collected by the dealer, and the player's cards must be
placed in the discard rack;
(12) Once
all players have chosen to continue with their hand by placing a river bet, the
dealer shall take a card from the top of the deck and place it in the discard
rack as the burn card. Each player shall receive one card each, face downward.
The first player to receive a card is the player to the left of the dealer.
After all cards have been dealt, the dealer places the remaining cards into the
discard rack without exposing the cards;
(13) All
poker hands are now complete. Dealer must expose each hand individually, from
left to right, and pay all qualifying hands according to the payment schedule;
and
(14) Only
hands that are bet against other players shall be left exposed and may not be
collected and discarded. Although a hand may not qualify to be paid by the
house, it may still be the highest hand to win the optional pot bets. Once the
highest hand is determined of those betting the optional pot, the dealer may
proceed to push the pot to the winner and discard all hands and start a new
game.
The
provisions of § 20:18:16:21 do not apply to Twisted Pineapple poker.
Basic Game Payout Odds:
|
Alternative A |
|
|
(a) Royal Flush pays |
500 to 1 |
|
(b) Straight Flush pays |
100 to 1 |
|
(c) Four of a Kind pays |
25 to 1 |
|
(d) Full House pays |
15 to 1 |
|
(e) Flush pays |
10 to 1 |
|
(f) Straight pays |
5 to 1 |
|
(g) Three of a Kind pays |
3 to 1 |
|
(h) Two Pair pays |
2 to 1 |
|
(i) Pair of sevens or better pays |
1 to 1 |
|
|
|
|
Alternative B |
|
|
(a) Royal Flush pays |
200 to 1 |
|
(b) Straight Flush pays |
50 to 1 |
|
(c) Four of a Kind pays |
20 to 1 |
|
(d) Full house pays |
10 to 1 |
|
(e) Flush pays |
7 to 1 |
|
(f) Straight pays |
4 to 1 |
|
(g) Three of a Kind pays |
3 to 1 |
|
(h) Two Pair pays |
2 to 1 |
|
(i) Pair of sevens or better pays |
1 to 1 |
Source:
29 SDR 147, effective May 6, 2003; 32 SDR 128, effective January 30, 2006.
General
Authority: SDCL 42-7B-7.
Law
Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-15.
Cross-References:
Maximum amount of bets, SDCL 42-7B-4; Table stakes, § 20:18:16:21.
ARSD 20:18:16:15.08 The play -- Texas Shootout poker, a variation of Texas Hold 'em poker
20:18:16:15.08. The play -- Texas Shootout poker, a variation of
Texas Hold 'em poker. Texas Shootout poker is played at a
blackjack-style table designated by the licensee for the play of Texas Shootout
poker. Texas Shootout poker shall be played according to the following rules:
(1) Six
standard decks of 52 cards each, dealt from a dealing
shoe, shall be used;
(2) Each
player plays against the dealer. Players do not play against other players;
(3) The
dealer begins by shuffling the cards. New decks shall be inspected in
accordance with standard inspection procedures. A player is selected to insert
a blank "cut card" into the shuffled decks and the dealer cuts the
decks. The dealer then inserts the cut card approximately one deck from the
last card and places the cards into the shoe. The dealer deals the first card
out of the shoe face-down and places it directly into the discard receptacle.
This is known as "burning a card";
(4) Players
place the required primary wager within the designated wagering area in front
of the player's position. At the discretion of the retail licensee, players may
play more than one hand during a round of play;
(5) Players
may place an additional, optional "Shootout Bonus" wager by placing
their wager in the designated wagering area labeled "Shootout Bonus"
immediately to the right of each primary wagering area. The Shootout Bonus
wager entitles the player to receive the payouts listed on the Shootout Bonus
paytable;
(6)
In the event a player's Shootout Bonus wager is at least five dollars, their
hand qualifies for the "Envy Bonus" paytable. For any Shootout Bonus
wager that is at least five dollars, the dealer places an "Envy
Bonus" lammer to the player's immediate right of their Shootout Bonus
wager signifying that the player's hand qualifies for the Envy Bonus paytable;
(7) After
all wagers have been placed, the dealer deals four cards, face down,
sequentially to each player's position and to himself or herself in a clockwise
rotation beginning with the player on the dealer's immediate left;
(8) Each
player determines which two cards to play. The two cards selected for play are
placed face-up on the table layout directly in back of, (the player's side),
the player's primary wager. The two discarded cards are placed face-down in
front of, (the dealer's side), the player's primary wager;
(9) In
the event a player receives "two-pair" or "four-of-a kind"
on the first four cards, the player may optionally "split" the
initial four cards into two, two-card hands. A player who is desirous of
splitting the player's hand, places all four cards face-up into two distinct
two-card hands in front of the player's primary wager. The player matches the
original primary wager. If the player originally placed the Shootout Bonus
wager, the player may optionally place an additional Shootout Bonus wager for
the second hand up to an amount equal to the original Shootout Bonus wager;
(10) After
all players have placed their discarded cards on the table, the dealer confirms
that each player has discarded two cards, (unless the player's initial hand was
split), and beginning with the player on the dealer's immediate right, collects
each of the discarded cards in a counterclockwise rotation. As cards are
collected by the dealer, the cards are deemed "mucked" and considered
"dead." Mucked cards may not be replayed or retrieved. The dealer
places the discarded cards face-down into the discard receptacle;
(11) The
dealer exposes dealer's four-card hand face-up on the table layout directly in
front of the dealer. The dealer selects two cards to play and two cards to
discard according to a predetermined "house-way" strategy. The dealer
must play by the "house-ways" which are available for inspection by
any player. In the event a player determines the dealer's hand is not set
according to "house-ways," the player may challenge the dealer's
selection. Either the dealer or a table game supervisor must reset the house
hand to conform to the "house-way" strategy;
(12) Next
the dealer deals five cards face-down in the center of the table. These five
cards are known as the "flop" and are used as common cards to form
both the dealer's and each player's hand. The five cards are to be placed in a
horizontal row with spacing between the cards. After the dealer confirms that
exactly five cards have been dealt, the dealer scoops up the
five cards and flips the cards over face-up, also in a horizontal row.
The dealer reconfigures the order of the five cards so that the highest value
combination is displayed on the dealer's left and descending in value to the
right;
(13) The
dealer and each player will use any combination of a player's two cards and the
five cards on the flop to make the best possible five-card poker hand;
(14) The
ranking of hands from best to worst is as follows:
(a) Five-of-a-kind, Suited;
(b) Straight Flush, (A-K-Q-J-10 is the highest
and A-2-3-4-5 is the lowest straight flush);
(c) Five-of-a-Kind;
(d) Four-of-a-Kind;
(e) Full House;
(f) Flush;
(g) Straight, (A-K-Q-J-10 is the highest and
A-2-3-4-5 is the lowest straight);
(h) Three-of-a-Kind;
(i) Two Pair;
(j) One Pair; and
(k) High Card;
(15) If
a player has a higher ranking than the dealer, that player's hand is declared a
winner. If a player has a lower hand, or one that is equal to the dealer, it is
declared a loser. Beginning with the player on the dealer's immediate right and
continuing in a counterclockwise rotation, the dealer shall determine whether
each player's hand is a winner or loser and takes or pays each player's wager.
Winning wagers are paid one-to-one odds, also referred to as "even
money";
(16) If
a player originally made the optional Shootout Bonus wager, the dealer also
determines whether or not the player's hand qualifies to receive the bonus
payment. If it does, the dealer pays the player according to the odds posted at
the table as shown below. If a player's hand does not qualify, the dealer
collects the Shootout Bonus wager. The Shootout Bonus wager has no bearing on
the primary wager and vice-versa. A player can win on one and lose on the
other. The dealer takes or pays the player's primary wager first, then the
player's Shootout Bonus wager, if applicable:
|
Ranking |
Paytable A |
Paytable B |
|
5 of a Kind, Suited |
5,000 to 1 |
1,000 to 1 |
|
Royal Flush |
500 to 1 |
200 to 1 |
|
Straight Flush |
100 to 1 |
75 to 1 |
|
5 of a Kind |
50 to 1 |
40 to 1 |
|
4 of a Kind |
5 to 1 |
7 to 1 |
|
Full House |
3 to 1 |
3 to 1 |
|
Flush |
2 to 1 |
2 to 1 |
|
Straight |
1 to 1 |
1 to 1 |
(17) In
the event a player's Shootout Bonus wager is at least five dollars, the player
also qualifies for the Envy Bonus. The Envy Bonus is paid to a player if any
hand, other than the hand corresponding to the player's Shootout Bonus wager or
the dealer's hand, contains one of the following predetermined arrangement of cards:
|
Ranking |
Pays |
|
5 of a Kind, Suited |
$1,000 |
|
Royal Flush |
$250 |
|
Straight Flush |
$50 |
|
5 of a Kind |
$10 |
(18) After
all wagers have been settled, the dealer collects all of the player's cards in
order beginning on the dealer's immediate left and continuing in a
counterclockwise rotation and places the cards face-down into the discard
receptacle. Then the dealer collects the flop and each player's two cards and
places the cards face-down into the discard receptacle so that the player's two
cards are on top of the flopped cards; and
(19) The
next round of play then begins. Play continues in this fashion until the cut
card is reached, at which time the dealer shall only use the remaining cards to
complete the round.
The
provisions of § 20:18:16:21 do not apply to Texas Shootout Poker, a
variation of Texas Hold 'em poker.
Source:
29 SDR 147, effective May 6, 2003; 32 SDR 128, effective January 30, 2006.
General
Authority: SDCL 42-7B-7.
Law
Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-15.
Cross-References:
Maximum amount of bets, SDCL 42-7B-4; Table stakes, § 20:18:16:21.
ARSD 20:18:16:15.09 The play -- Silverado Stud poker
20:18:16:15.09. The play -- Silverado Stud poker. Silverado Stud must be played according to the following rules:
(1) Silverado Stud must only be played on tables designated by the licensee for the play of Silverado Stud poker. A single deck of cards shall be used. Players do not play against the dealer or against other players. Players may play only one hand following each shuffle of the deck. Winning hands are determined and paid according to the payment schedule that shall be displayed as part of the table layout;
(2) Players shall make an equal bet on both the five-card and three-card hands on the designated five-card bet and three-card bet wagering areas in front of the player's position. On tables marked "Silverado Stud Bonus," players may place an optional four-card bet on the designated areas. The bet wins if the player's initial four-card hand matches any of the four-card poker hands according to the payout schedules. After each player has had the opportunity to place the wager, the dealer insures that all bets are in place and then announces "No more bets";
(3) Any dealer tip delivered as a wager shall be placed as a single wager above the player's original five-card hand or the player's original three-card hand or both. The dealer's tip shall be settled at the end of the play of the hand at the odds listed in accordance with the payment schedule;
(4) Immediately before the initial start of play and after each round of play has been completed, the dealer must shuffle the cards. Following shuffle and cut, the dealer deals four cards to each player and two cards to the dealer -- face downward and one at a time in clockwise rotation among the players, after the players have received their four cards the dealer will receive two cards face downward. The first player to receive cards is the player to the left of the dealer, the dealer receives cards last. The dealer's two cards are used as community cards. After all cards have been dealt, the dealer places the remaining cards off to the right-hand side of the dealer, out of the way of all action taking place on the table, without exposing the cards;
(5) After a player has looked at the player's four cards, the player must decide which three of the four cards shall be used as the player's five-card hand. The remaining one card of the four shall be used as the first card of the player's three-card hand. The dealer will examine each and every player's cards to make sure that the cards are tucked under the appropriate bet. EXCEPTION to rule (5): Exception 1. If a player is dealt four equal cards, referred to as (four-of-a-kind-dealt), then that player has the option to lay that hand down at this time only, and will be paid on the five card wager only according to the payout schedule; and the three-card wager will be a push. Exception 2. If a player is dealt two pair in the first four cards, the player may lay that hand down and be paid on the five-card wager only according to the pay table and the three-card wager will be a push. If the player chooses not to lay down the hand, the player will then split the hand as is the protocol for all other hands;
(6) After the first community card, the players now have the opportunity to place an additional "raise" bet. The players can look at their five-card hand ONLY to determine if they want to place their "raise" bet. This "raise" bet shall be placed on the designated five-card raise wagering area. After all players have acted, the second of the dealer's cards is turned up for all players to see and is used as a second community card. Each player now has a complete five-card hand and three-card hand, using the four cards (three going to the five-card hand and one going to the three-card hand) the player was dealt together with the two community cards;
(7) After the second community card has been turned face up, the dealer, beginning with the player to the dealer's right, turns each player's five-card hand cards face up and then turns that player's three-card hand cards face up. The dealer examines each player's hands, in combination with the two community cards, to determine if the player's hands are a winning or a losing hand. To qualify as a winning hand for a basic payout for Silverado Stud Poker Version A, a player's hand must contain a pair of jacks or better for the five-card hand and any pair for the three-card hand. To qualify as a winning hand for a basic payout for Silverado Stud Poker Version B, a player's hand must contain a minimum of a pair of tens or jacks for the five-card hand and any pair for the three-card hand;
(8) All losing wagers must be immediately collected by the dealer, and all losing hands must be collected and placed on top of the rest of the deck to the right-hand side of the dealer; and
(9) The dealer will determine whether or not each player has a winning or losing hand. The dealer pays all winning wagers or takes all losing wagers one at a time beginning with the player farthest to the right of the dealer and continuing counterclockwise around the table. The four-card optional bet must also be taken or paid according to the payout schedule marked "4-Card Hand." Determination of winning or losing hand is based on the player's original four cards dealt to the player and paid according to the following payment schedule. All winning hands are paid in accordance with the payout odds listed on the table layout or as displayed at the table in accordance with the following payment schedule:
Silverado Stud Poker Version A (non-two-pair dealt) Payout Schedules:
|
|
Version A |
Version B |
Version C |
|
Five-Card Hand |
|
|
|
|
Royal Flush |
200:1 |
200:1 |
500:1 |
|
Straight Flush |
100:1 |
100:1 |
100:1 |
|
Four of a Kind Dealt |
50:1 |
50:1 |
50:1 |
|
Four of a Kind |
15:1 |
20:1 |
20:1 |
|
Full House |
9:1 |
9:1 |
9:1 |
|
Flush |
7:1 |
7:1 |
7:1 |
|
Straight |
5:1 |
5:1 |
5:1 |
|
Three of a Kind |
3:1 |
3:1 |
3:1 |
|
Two Pair |
2:1 |
2:1 |
2:1 |
|
Pair of Jacks or Better |
1:1 |
1:1 |
1:1 |
|
Three-Card Hand |
|
|
|
|
Straight Flush |
15:1 |
15:1 |
15:1 |
|
Three of a Kind |
8:1 |
10:1 |
8:1 |
|
Straight |
4:1 |
4:1 |
4:1 |
|
Flush |
3:1 |
3:1 |
3:1 |
|
Any Pair |
1:1 |
1:1 |
1:1 |
Silverado Stud Poker Version A2 (two-pair dealt) Payout Schedules:
|
|
Version A |
Version B |
Version C |
|
Version J |
Version A2 |
|
Five-Card Hand |
||||||
|
Royal Flush |
200:1 |
200:1 |
500:1 |
Royal Flush |
500:1 |
200:1 |
|
Straight Flush |
100:1 |
100:1 |
100:1 |
Straight Flush |
100:1 |
100:1 |
|
Four of a Kind Dealt |
50:1 |
50:1 |
50:1 |
Four of a Kind Dealt |
50:1 |
50:1 |
|
Four of a Kind |
15:1 |
20:1 |
20:1 |
Four of a Kind |
20:1 |
15:1 |
|
Full House |
9:1 |
9:1 |
9:1 |
Full House |
10:1 |
9:1 |
|
Flush |
7:1 |
7:1 |
7:1 |
Flush |
7:1 |
7:1 |
|
Straight |
5:1 |
5:1 |
5:1 |
Straight |
5:1 |
5:1 |
|
Three of a Kind |
3:1 |
3:1 |
3:1 |
Three of a Kind |
3:1 |
3:1 |
|
Two Pair |
2:1 |
2:1 |
2:1 |
Two Pair |
2:1 |
2:1 |
|
Two Pair Dealt |
1:1 |
1:1 |
1:1 |
Two Pair Dealt |
2:1 |
1:1 |
|
Pair of Jacks or Better |
1:1 |
1:1 |
1:1 |
Pair of Jacks or Better |
1:1 |
1:1 |
|
Three-Card Hand |
||||||
|
|
|
|
|
Royal Flush |
30:1 |
30:1 |
|
Straight Flush |
15:1 |
15:1 |
15:1 |
Straight Flush |
15:1 |
15:1 |
|
Three of a Kind |
8:1 |
10:1 |
8:1 |
Three of a Kind |
10:1 |
8:1 |
|
Straight |
4:1 |
4:1 |
4:1 |
Straight |
4:1 |
4:1 |
|
Flush |
3:1 |
3:1 |
3:1 |
Flush |
3:1 |
3:1 |
|
Any Pair |
1:1 |
1:1 |
1:1 |
Any Pair |
1:1 |
1:1 |
Silverado Stud Poker Version B (two-pair dealt) Payout Schedules:
|
|
Version Q |
Version R |
Version S5 |
Version S2 |
Version U |
Version V |
|
|
Five-Card Hand |
|
|
|
|
|
|
|
|
Royal Flush |
500:1 |
500:1 |
500:1 |
200:1 |
200:1 |
200:1 |
|
|
Straight Flush |
100:1 |
100:1 |
100:1 |
100:1 |
100:1 |
100:1 |
|
|
Four of a Kind Dealt |
40:1 |
40:1 |
50:1 |
50:1 |
50:1 |
50:1 |
|
|
Four of a Kind |
15:1 |
15:1 |
20:1 |
20:1 |
20:1 |
20:1 |
|
|
Full House |
9:1 |
9:1 |
9:1 |
9:1 |
9:1 |
9:1 |
|
|
Flush |
7:1 |
7:1 |
7:1 |
7:1 |
7:1 |
7:1 |
|
|
Straight |
5:1 |
6:1 |
5:1 |
5:1 |
5:1 |
6:1 |
|
|
Three of a Kind |
3:1 |
3:1 |
3:1 |
3:1 |
3:1 |
3:1 |
|
|
Two Pair Dealt |
3:1 |
2:1 |
3:1 |
3:1 |
3:1 |
3:1 |
|
|
Two Pair |
2:1 |
2:1 |
2:1 |
2:1 |
2:1 |
2:1 |
|
|
Pair of Queens or Better |
1:1 |
1:1 |
1:1 |
1:1 |
1:1 |
1:1 |
|
|
Pair of Tens or Jacks |
Push |
Push |
Push |
Push |
Push |
Push |
|
|
Three-Card Hand |
|
||||||
|
Royal Flush |
30:1 |
30:1 |
30:1 |
30:1 |
30:1 |
30:1 |
|
|
Straight Flush |
15:1 |
15:1 |
15:1 |
15:1 |
15:1 |
15:1 |
|
|
Three of a Kind |
8:1 |
8:1 |
8:1 |
8:1 |
10:1 |
10:1 |
|
|
Straight |
5:1 |
5:1 |
5:1 |
5:1 |
4:1 |
4:1 |
|
|
Flush |
3:1 |
3:1 |
3:1 |
3:1 |
3:1 |
3:1 |
|
|
Any Pair |
1:1 |
1:1 |
1:1 |
1:1 |
1:1 |
1:1 |
|
Silverado Stud Bonus:
|
Four-Card Hand |
|
|
Hand Type |
Pay (to 1) |
|
Four of a Kind |
200 |
|
Straight Flush |
50 |
|
Three of a Kind |
10 |
|
Flush |
6 |
|
Straight |
4 |
|
Two pair |
3 |
|
One pair |
1 |
|
Less than 10-high |
Push |
Source: 30 SDR 171, effective May 10, 2004; 31 SDR 165, effective May 10, 2005; 32 SDR 128, effective January 30, 2006; 32 SDR 188, effective May 14, 2006; 33 SDR 125, effective January 29, 2007; 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-7, 42-7B-11(13), 42-7B-18.
Cross-References:
Maximum amount of bets, SDCL 42-7B-4.
Table stakes, § 20:18:16:21.
Exposing hand, § 20:18:16:31.01.
ARSD 20:18:16:15.10 The play -- Four-Card poker
20:18:16:15.10. The play -- Four-Card poker. Four-card poker must be played according to the following rules:
(1) Four-card poker may only be played on tables designated by the licensee for the play of Four-card poker. A single deck of cards must be used. The rank of hands in Four-card poker, from highest to lowest is four of a kind, straight flush, three of a kind, flush, straight, two pair, and pair. The rank of hands in the optional progressive side wager, from highest to lowest is royal flush, straight flush, four of a kind, full house, flush, straight, and three of a kind;
(2) There are three ways to play: playing against the dealer-ante wager; playing against the pay table; or, playing both;
(3) Each player may make one or more wagers as follows in accordance with posted table limits:
(a) To play against the dealer by placing an ante wager on the ante spot;
(b) To play the hand value against the pay table by placing an aces up wager on the aces up spot;
(c) To play against the dealer and the pay table by placing the ante wager on the ante spot and an aces up wager on the aces up spot;
(d) To play the hand value against the pay table by placing a progressive wager on the sensor in front of the player's position; or
(e) At the casino's discretion, a player may place wagers at more than one betting position during a round of play;
(4) After all players place their bets, the dealer shall press the appropriate button on the keypad. The sensors shall lock in the bet and light up, indicating a progressive wager. The dealer shall remove all progressive bets from the table. The optional progressive wager shall be collected prior to cards being dealt. The sensor shall stay lit during the round of play if a progressive wager was made and winning hands shall be paid at the completion of the round of play;
(5) Each player receives five cards face down. Cards are delivered to the player from the dealer's left to right rotation. The dealer should give himself or herself five cards face down and one card face up;
(6) After examining their cards, players have the option to either make a play wager in the amount between one and three times the player's ante wager, or forfeit the ante wager by folding. If the player folds with a pair of aces or better, the player forfeits the ante, but the aces up bet wins;
(7) After each player has either placed a play wager on the play spot or folded, the dealer collects all forfeited wagers and cards. If the four-card poker progressive wager is offered and a player has bet on the optional progressive wager, the player's cards shall be placed face down on or near the progressive sensor when folding;
(8) The dealer shall arrange his or her hand from highest card value to the lowest, and announce his or her best four-card hand. The two cards the dealer doesn't use in his or her hand should be positioned in the "live" hand;
(9) The dealer shall reconcile the hands of the players who have not folded. Starting with the player on the dealer's right, bring the player's hand into the "work area" between the dealer's hand and the aces up wager and reveal the player's cards. The dealer shall pay or take from the back forwards, reconciling the play wager first, the ante wager second, the aces up wager third, and the optional progressive wager last;
(10) Playing against the dealer-ante wager. The object when playing against the dealer is to beat the dealer's four-card poker hand with your own four-card poker hand. The dealer always qualifies. Players place an ante wager. After looking at their hand, players may fold, or, if the player believes that the player's hand is high enough to beat the dealer's hand, the player shall make the play wager. This wager must be from one to three times the ante wager. The player wins ties. Certain player hands receive an automatic bonus. These payouts are made against the ante wager according to odds set forth on the four-card poker layout and posted table limits;
(11) Playing versus pay table - aces up. The object of betting aces up wager is to receive a pair of aces or better. If the player's hand contains a pair of aces or better, the player wins the aces up wager. Players receive aces up payout regardless of the dealer's hand;
(12) Playing both - aces up and ante. If a player bets both the aces up and the ante (including play), the player is playing against two separate pay tables with two different criteria for payouts. In playing the ante wager, the object is to get a four-card poker hand that beats the dealers best four-card hand. In playing the aces up wager, the object is to receive a pair of aces or better. The ante and aces up wagers do not have to be the same amount. Players receive the aces up payouts regardless of the dealer's hand. Players can wager anywhere from the table minimum to the maximum allowed bet on either or both the ante wager or the aces up wager. However, the play wager must be from one to three times the ante;
(13) Playing against pay table -- progressive. The object of betting the progressive wager is to receive a three of a kind or better based on all five cards dealt to the player, not just the player's four card hand that is in play. If the player's hand contains a three of a kind or better, the player wins the progressive wager as detailed in the pay schedule listed in subdivision (15);
(14) Incorrect number of cards in player's or dealer's hands. If any player or dealer is dealt an incorrect number of cards, all hands are void and the cards reshuffled;
(15) The retail licensee may offer the game using any one of the following seven pairs of pay schedules, which shall be displayed on a table layout or on signage at the table:
|
|
FCP-01 |
|
FCP-02 |
|
FCP-03 |
|
|
|
Automatic Bonus |
Aces Up |
Automatic Bonus |
Aces Up |
Automatic Bonus |
Aces Up |
|
Four of a Kind |
25 to 1 |
50 to 1 |
25 to 1 |
50 to 1 |
25 to 1 |
50 to 1 |
|
Straight Flush |
20 to 1 |
40 to 1 |
20 to 1 |
40 to 1 |
20 to 1 |
30 to 1 |
|
Three of a Kind |
2 to 1 |
9 to 1 |
2 to 1 |
7 to 1 |
2 to 1 |
9 to 1 |
|
Flush |
|
6 to 1 |
|
6 to 1 |
|
6 to 1 |
|
Straight |
|
4 to 1 |
|
5 to 1 |
|
4 to 1 |
|
Two Pair |
|
2 to 1 |
|
2 to 1 |
|
2 to 1 |
|
Pair of Aces |
|
1 to 1 |
|
1 to 1 |
|
1 to 1 |
|
|
FCP-04 |
|
FCP-05 |
|
FCP-06 |
|
|
|
Automatic Bonus |
Aces Up |
Automatic Bonus |
Aces Up |
Automatic Bonus |
Aces Up |
|
Four of a Kind |
25 to 1 |
50 to 1 |
25 to 1 |
50 to 1 |
25 to 1 |
50 to 1 |
|
Straight Flush |
20 to 1 |
30 to 1 |
20 to 1 |
40 to 1 |
20 to 1 |
40 to 1 |
|
Three of a Kind |
2 to 1 |
7 to 1 |
2 to 1 |
8 to 1 |
2 to 1 |
8 to 1 |
|
Flush |
|
6 to 1 |
|
5 to 1 |
|
6 to 1 |
|
Straight |
|
5 to 1 |
|
4 to 1 |
|
4 to 1 |
|
Two Pair |
|
2 to 1 |
|
3 to 1 |
|
2 to 1 |
|
Pair of Aces |
|
1 to 1 |
|
1 to 1 |
|
1 to 1 |
|
|
FCP-07 |
|
|
|
Automatic Bonus |
Aces Up |
|
Four of a Kind |
25 to 1 |
50 to 1 |
|
Straight Flush |
20 to 1 |
40 to 1 |
|
Three of a Kind |
2 to 1 |
7 to 1 |
|
Flush |
|
5 to 1 |
|
Straight |
|
4 to 1 |
|
Two Pair |
|
3 to 1 |
|
Pair of Aces |
|
1 to 1 |
and
(16) If the four card poker progressive bet is offered and a player has bet on the optional progressive wager and the player's hand contains a royal flush the player wins, regardless of the dealer's hand. If the player's hand contains less than a three of a kind the player loses. The player is paid according to the following payment schedule, which shall be displayed on a table placard or video progressive sign:
|
|
FCPP-1 |
FCCP-2 |
FCCP-3 |
|||
|
Hand |
Pays |
Envy |
Pays |
Envy |
Paysˆ |
Envy |
|
Four Aces |
100% |
$100 |
100% |
$100 |
100% |
$100 |
|
Four of a Kind |
300 for 1 |
$10 |
300 for 1 |
$25 |
300 for 1 |
$25 |
|
Straight Flush |
100 for 1 |
$5 |
100 for 1 |
– |
100 for 1 |
– |
|
Three of a Kind |
9 for 1 |
– |
15 for 1 |
– |
15 for 1 |
– |
|
ˆSame paytable as "Pays 2" but with 5% reserve |
|
|||||
|
Progressive Payment Schedule |
||||
|
|
PMG-01 |
PMG-02 |
||
|
|
$1 Wager amount |
$5 Wager amount |
||
|
Hand |
Pays |
Envy |
Pays |
Envy |
|
Royal Flush |
100% |
$1,000 |
100% |
$5,000 |
|
Straight Flush |
10% |
$300 |
10% |
$1,500 |
|
4 of a Kind |
300 for 1 |
|
300 for 1 |
|
|
Full House |
50 for 1 |
|
50 for 1 |
|
|
Flush |
40 for 1 |
|
40 for 1 |
|
|
Straight |
30 for 1 |
|
30 for 1 |
|
|
Three of a Kind |
9 for 1 |
|
9 for 1 |
|
The original progressive wager may not be returned to the player. The envy and seed amounts adjust up or down accordingly with changes made to the wager amount;
(a) Progressive winners:
i. The percentage pays are paid from the progressive jackpot shown on the progressive meter;
ii. Other hands are paid from the tray; these payments do not come off the meter;
iii. If a player has a progressive winner, the dealer shall press the appropriate button on the keypad. If the button is pressed by accident, the dealer shall press the button again to turn it off;
iv. If there is a progressive winner, the dealer shall contact a supervisor; the supervisor will verify the hands, if any, which qualify for a progressive jackpot payout;
v. If more than one progressive hand payable from the progressive meter hits at the same table during the same time, house procedures are then followed for paying the prize;
vi. After keying in the progressive winner, the meter may be reduced, depending on the winning hand. Keying a 100% award will reset the meter to the seed amount, plus any reserve amount. The dealer will continue handling progressive awards in a counter-clockwise fashion;
vii. After the dealer reconciles all action, the dealer shall press the appropriate button on the keyboard. This action shall reset the system to begin the next hand; and
viii. The prize shall be logged into game manager. If the progressive pay needs to be backed out at this point, the award shall be manually backed out using the game manager manual adjustment feature; and
(b) An envy bonus shall be paid as follows:
i. A player making the progressive side wager also qualifies to win an envy payout. If another player at the table has a royal or straight flush, each player who made the progressive side bet wins the envy payout. A player that has a royal or straight flush and has not made the progressive side bet only receives the normal prize pay and does not receive any envy pay;
ii. If a player's hand triggers any envy payout, the dealer shall leave that player's hand face-up on the table until all payments are made; and
iii. The dealer shall pay an envy payout at the end of the round. If more than one player is involved in a qualifying envy payout, each player wins a multiple envy payout.
Source: 31 SDR 165, effective May 10, 2005; 32 SDR 128, effective January 30, 200; 37 SDR 131, effective January 10, 2011; 38 SDR 101, effective December 5, 2011; 41 SDR 187, effective May 13, 2015.
General Authority: SDCL 42-7B-4(18), 42-7B-7.
Law Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-15.
Cross-References:
Maximum amount of bets, SDCL 42-7B-4.
Table stakes, § 20:18:16:21.
Exposing hand, § 20:18:16:31.01.
ARSD 20:18:16:15.11 The play -- Hold 'em 212 poker
20:18:16:15.11. The
play -- Hold 'em 212 poker. Hold 'em 212 poker
must be played according to the following rules:
(1) In
the event that any cards are exposed by the dealer, the deal will be considered
a misdeal. The dealer will then call the supervisor to the table to disclose
the misdeal;
(2) Hold
'em 212 shall only be played on a table designated by the licensee for the play
of Hold 'em 212 poker;
(3) One
deck of cards shall be used;
(4) Players
can only play one hand at a time;
(5) Winning
hands shall be determined and paid according to the payouts listed on the table
layout;
(6) Players
must bet from three dollars to twenty-five dollars on the blackjack circle and
a one dollar ante on the hold 'em circle before the cards are dealt. The 2 card plus circle is an optional bet and may be played for
one dollar to ten dollars. If there is only one player, that player must place
a five dollar bet. The first card shall be dealt face down in front of the
player's bet, one to each player, and then one to the dealer, also face down.
The second card dealt shall be used to pick up the first card and both cards
are then placed together behind the players' bets. The dealers
second card will be dealt face down and placed under the dealer's first card;
(7) The
house rake may not exceed ten percent of the pot with a maximum of three
dollars per pot. Examples, $10 to $19 pot equals rake of one dollar; $20 to $29
pot equals rake of two dollars; $30 plus pot equals rake of three dollars.
(8) How
to bet and play one-on-one with the dealer:
Players
must bet five dollars on (H) circle before the dealer deals the cards. Players
may bet three dollars to twenty-five dollars on the blackjack circle and one
dollar to ten dollars on the two cards plus.
The
dealer pulls the five-dollar ante bets into the pot circle and proceeds to deal
the cards.
After a
player receives the two cards, the player must either bet or fold the hand. If
a player folds, the five dollar ante in the pot circle goes into the tray and
blackjack commences. If a player bets, the dealer will pull that bet into the
pot circle. The dealer then burns one card face down, above and to the left of
the tray, and then deals the three-card flop face up. At this point the player
must either bet or fold. If player folds, all bets in the pot circle are pulled
into the tray and blackjack commences. If a player bets, the dealer will pull
that bet into the pot circle. The dealer than burns one card face down, above
and to the left of the tray placing it on top of the first burned card, and
deals the turn card face up. Again, the player must either bet or fold. If a
player folds, all bets in the pot circle are put into the tray and blackjack
commences. If a player bets, the dealer shall pull that bet into the pot
circle. The dealer then burns one card face down above and to the left of the
tray placing it on top of the two burned cards and deals the river card face
up. Again, the player must either bet or fold. If the player folds, all bets in
the pot circle are put into the tray and blackjack commences. If the player
bets, the dealer will pull that bet into the pot circle. This concludes the
betting rounds.
If a
player folds at any point in the betting rounds, the dealer must burn one card
placing it over the discard rack before blackjack commences.
The
dealer next takes the top burned card off the pile above and to the left of the
tray and places it in the discard rack. The remaining two burned cards are
turned over to be used as the dealer's hold 'em hand.
The
dealer must have a pair or better to qualify to play. If the dealer does not
qualify, the dealer will take the house rake, if applicable, from the pot
circle and give the remaining chips to the player. If the dealer qualifies but
the player has a better hand, the chips in the pot circle are paid 1:1 after
any house rake is taken and all remaining chips are given to the player. If the
dealer qualifies and has a better hand, the chips in the pot circle are put
into the tray after any applicable house rake is taken out. The five community
hold 'em cards and the dealer's two hold 'em cards are then burned to the
discard rack with the dealer's cards on top and blackjack commences.
No
split pots are allowed in one player hold 'em. If a split pot occurs it is
considered a push and the chips in the pot circle are given back to the player
after any applicable rake is taken.
Pay
table for 2 Card Plus:
Ace,
King Flush . . . . . . . . . . . . . . .
. .15:1
Ace,
King. . . . . . . . . . . . . . . . . . . . . . . 7:1
Pair. . . . . . . . . . . . . . . . . . . . . . . . . . . .
4:1
Straight
Flush. . . . . . . . . . . . . . . . . . . . 3:1
Straight
. . . . . . . . . . . . . . . . . . . . . . . . .1:1
Flush.
. . . . . . . . . . . . . . . . . . . . . . . PUSH
(9) Two
or more player Hold 'em 212.
Each
player must bet one dollar on the (H) circle before the dealer deals the cards.
A player may bet from three dollars to twenty-five dollars on the blackjack
(BJ) circle and one dollar to ten dollars on the two card plus.
All
betting rounds are from two dollars to ten dollars on hold 'em.
The
dealer commences by pulling the one dollar ante (H) bets to the pot circle. The dealer than deals cards from the left to the right. The
button will be placed by the first player who will start the betting round by
checking or betting from two dollars to the ten-dollar maximum bet. If a bet
has been made, the remaining players must call, raise the bet, or fold.
If a
player bets the maximum, the bet cannot be raised any further by later players.
The remaining players must either call the bet or fold. This applies to all
betting rounds.
The
dealer next burns one card by placing it face down in
the discard rack and then turns over the three-card flop. The dealer next pulls
the hold 'em bets into the pot circle. The first player again starts a betting
round by checking or betting. If no bet is made, the next player has the option
to check or bet. If a bet has been made, the remaining players must call, raise
the bet, or fold. When betting is finished, the dealer burns one card face down
into the discard rack and then deals the turn card face up. The dealer then
pulls the hold 'em bets into the pot circle. The first player again starts a
betting round by checking or betting. If no bet is made, the next player has
the option to check or bet. If a bet has been made, the remaining players must
call, raise the bet, or fold. When betting is finished, the dealer again burns
one card face down into the discard rack and then deals the river card face up.
The dealer next pulls the hold 'em bets into the pot circle. The first player
again starts a betting round by checking or betting. If no bet has been made,
the next player has the option to check or bet. If a bet is made, the remaining
players must call, raise the bet, or fold.
When
the betting round is finished, the dealer will pull the final hold 'em bets to
the pot circle. The dealer next takes the house rake from the pot and drops it
in the box before the pot is distributed to the winner.
If all
but one player folds at any point in the betting rounds, the dealer must burn
one card placing it in the discard rack before blackjack commences.
The
dealer will ask the players still participating in the hold 'em game to show
both of their cards, starting with the player who has the dealer button. The
player with the highest poker hand will be given all of the chips in the pot
circle. The dealer then mucks the cards on the board by placing the cards in
the discard rack. At this point, blackjack commences.
(10) Blackjack.
If the dealer has not yet burned one card before commencing blackjack, the
dealer must do so prior to commencing the blackjack game. All players shall
hold their cards facing down to the table inside the table circle. Players are
not allowed to show their two cards to any other players at the table.
The
dealer will begin the blackjack hand by turning the dealer's top card face up
and placing it on top of the bottom card. All players must pick up and hold
their cards to play their hand. To hit the player must scratch the table with
the player's cards. To stand the player must tuck the player's cards face down
underneath the blackjack bet. To split or double down a player must turn the
player's cards face up in front of the blackjack bet. Double down is only on a
hard 10 or 11. Blackjacks shall be paid immediately. Double down cards must be
placed face down underneath the double cards. Splitting is allowed on matching
pairs only. When a player splits aces, they may only receive one card each.
When a player has a blackjack, the player must turn the player's cards face up
immediately. The dealer will then burn the cards by placing the cards into the
discard rack. Busted hands must also be turned face up immediately. The dealer
must follow the same rules for blackjack as set forth in ARSD chapter 20:18:15.
When the dealer turns over the player's cards to pay or take the blackjack bet,
the dealer will then also pay or take for the 2 Card Plus bets. The dealer will
then pick up all of the players' hands and place the cards in the discard rack,
starting from third position to first position. When the blackjack is
completed, the dealer will first move the button to the next player going from
the dealer's left and continuing to the right. If the next player has just left
the table and a new player sits down immediately in that position, the button
will pass over the new player and be given to the next player. The dealer will
remove the cards from the discard rack and place the cards on the table in
front of the dealer and place the remaining cards in the dealer's hand on top.
The dealer will then shuffle the cards.
If for
any reason the dealer runs out of cards, the dealer must reshuffle the
remaining cards in the discard rack.
An
outgoing dealer shall tell the incoming dealer which player is to receive the
button for the next hand. An outgoing dealer must finish a hand in progress
before the dealer can be relieved from the table.
Source: 31 SDR 165, effective May 10,
2005; 32 SDR 128, effective January 30, 2006; 33 SDR 125, effective January 29,
2007.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-7, 42-7B-11(13), 42-7B-18.
Cross-References:
Maximum amount of bets, SDCL 42-7B-4.
Table stakes, § 20:18:16:21.
Exposing
hand, § 20:18:16:31.01.
ARSD 20:18:16:15.12 The play -- Texas Hold 'em Bonus poker
20:18:16:15.12. The play -- Texas Hold'em Bonus poker. Texas Hold'em Bonus poker must be played by the following rules:
(1) Players begin by placing wagers in the spot marked "ante." This wager is required in order to receive a two-card hand also known as hole cards;
(2) At the same time, players have an option to place a side bet wager and progressive wager. The side bet does not interact with a player and the dealer comparing hands for the best poker rating. The optional progressive wager shall be made on the sensor in front of the player's position. The progressive wager is placed to play against the pay schedules listed below in subdivision (17);
(3) Immediately before play begins and after each round of play has been completed the dealer shall shuffle the cards. After all players place their bets, the dealer shall press the appropriate button on the keypad. The sensors shall lock in the bet and light up, indicating a progressive wager. The dealer shall remove all progressive bets from the table;
(4) The dealer shuffles, cuts the deck, and deals, face down a two-card hand to each player occupying a "player position," plus two cards to the dealer position. The cards are dealt "blackjack-style," one card at a time, face down, in a clockwise manner, starting to the dealer's left;
(5) Following the deal, players review their two-card hand and decide to do one of the following without interaction or communication with any other players:
(a) "Fold" by discarding their two-card hand and forfeiting the ante wager; or
(b) "Bet" by placing a wager twice the amount of their "ante" wager on the "flop." Once players have placed both the ante and flop wagers, they are "in for the finish" of the hand;
(6) The dealer now "burns" one card face down and then turns over the next three cards in the deck. These community cards become the three-card flop, also called "the flop." The three-card flop must remain in the center of the table for all players to view and use to complete their hands;
(7) Starting from the dealer's left, the dealer proceeds in a clockwise manner. Players then elect to "check" or "bet" (to see the turn card). The turn is the fourth community card. Players electing to bet must place a wager amount equal to their ante wager. The dealer now burns another card. The dealer then turns the next community card up, also called the turn card, and places it in the center of the table in the area provided. The turn card must remain in place for all players to view and use to complete their hands;
(8) Starting from the dealer's left, the dealer proceeds in a clockwise manner. Players elect to "check" or "bet" (to see the river card). The river is the fifth and last of the community cards;
(9) Players electing to bet must place a wager amount equal to their ante wager;
(10) The dealer now burns another card. The dealer then turns the last community card up and places it in the center of the table in the area provided. The river card must remain in place for all players to view and use to complete their hands;
(11) The dealer turns the dealer's own two-card hand face up and verbally announces the best possible five-card poker hand using three or four of the community cards to create a five-card poker hand. If the best possible poker hand proves to be the five community cards, the dealer may elect to "play the board" by using all five of the community cards instead. The dealer moves any community cards being used slightly forward of their designated area on the board;
(12) Starting to the dealer's right (blackjack style), the dealer turns over the first player's two-card hand and evaluates the best possible five-card poker hand using three or four of the community cards to create a five-card poker hand. If the best possible hand proves to be the community cards, the player may elect not to use the two-card hand and "play the board" by using all five community cards instead. The dealer shall verbally announce the poker ranking. First the dealer should take the bonus wagers if the wagers do not appear on the pay table, or pay the bonus as indicated on the pay table. Second, the dealer shall arrange the player's hand into the best possible poker ranking and verbally announce the player's ranking;
(13) If a player's hand value and the dealer's hand value are equal, the dealer indicates a "push" and moves any flop, turn, or river wagers to the rear of the board and slightly off the betting spot, leaving the ante wager in place;
(14) If the player's hand is a lesser value than the dealer's hand, the dealer takes that player's ante, flop, turn, and river wagers and places them in the bankroll tray;
(15) If the player's hand is a greater value than the dealer's hand, the dealer shall pay flop, turn, and river wagers even money (1-1);
(16) If the player's winning hand is a "flush" or greater, the player shall be paid an additional amount equal to the player's ante;
(17) After the dealer has completed the entire procedure for a player, the dealer shall move to the next player to the left and continue in a counterclockwise manner, addressing one player at a time, first the bonus wager, then the base game wager, then the progressive wager; and
(18) If the Texas hold'em progressive wager is offered and a player has bet on the optional progressive wager and the player's hand contains a royal flush the player wins, regardless of the dealer's hand. If the player's hand contains less than a three of a kind the player loses. The player is paid according to the following payment schedule, which shall be displayed on a table placard or video progressive sign:
|
|
THBP-08 |
|
|
$1 wager |
|
Hand |
Pays |
|
Royal After 5 |
100% |
|
Royal After 6 |
25% |
|
Royal After 7 |
5% |
|
Community Royal |
$3000 |
|
Straight Flush |
$250 |
|
4 of a Kind |
$100 |
|
Full House |
$10 |
|
Progressive Payment Schedule |
||||
|
|
PMG-01 |
PMG-02 |
||
|
|
$1 Wager amount |
$5 Wager amount |
||
|
Hand |
Pays |
Envy |
Pays |
Envy |
|
Royal Flush |
100% |
$1,000 |
100% |
$5,000 |
|
Straight Flush |
10% |
$300 |
10% |
$1,500 |
|
4 of a Kind |
300 for 1 |
|
300 for 1 |
|
|
Full House |
50 for 1 |
|
50 for 1 |
|
|
Flush |
40 for 1 |
|
40 for 1 |
|
|
Straight |
30 for 1 |
|
30 for 1 |
|
|
3 of a Kind |
9 for 1 |
|
9 for 1 |
|
The original progressive wager may not be returned to the player. The envy and seed amounts adjust up or down accordingly with changes made to the wager amount:
(a) Progressive winners:
i. The percentage pays are paid from the progressive jackpot shown on the progressive meter;
ii. Other hands are paid from the tray; these payments do not come off the meter;
iii. If a player has a progressive winner, the dealer shall press the appropriate button on the keypad. If the button is pressed by accident, the dealer shall press the button again to turn it off;
iv. If there is a progressive winner, the dealer shall contact a supervisor;
v. If more than one progressive hand payable from the progressive meter hits at the same table during the same time, house procedures are then followed for paying the prize;
vi. After keying in the progressive winner, the meter may be reduced, depending on the winning hand. Keying in a 100% award will reset the meter to the seed amount, plus any reserve amount. The dealer will continue handling progressive awards in a counter-clockwise fashion;
vii. After the dealer reconciles all action, the dealer shall press the appropriate button on the keypad. This action shall reset the system to begin the next hand and be logged into the progressive system; and
(b) An envy bonus shall be paid as follows:
i. A player making the progressive side wager also qualifies to win an envy payout. If another player at the table has a royal or straight flush, each player who made the progressive side bet wins the envy payout. A player that has a royal or straight flush and has not made the progressive side bet only receives the normal prize pay and does not receive any envy pay;
ii. If a player's hand triggers an envy payout, the dealer shall leave that player's hand face-up on the table until all payments are made; and
iii. The dealer shall pay any envy payout at the end of the round. If more than one player is involved in a qualifying envy payout, each player wins a multiple envy payout.
Source: 31 SDR 165, effective May 10, 2005; 37 SDR 131, effective January 10, 2011; 41 SDR 187, effective May 13, 2015.
General Authority: SDCL 42-7B-4(18), 42-7B-7.
Law Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-15.
Cross-References:
Maximum amount of bets, SDCL 42-7B-7.
Table stakes, § 20:18:16:21.
Exposing hand, § 20:18:16:31.01.
ARSD 20:18:16:15.13 The play -- Heads Up Poker Challenge
20:18:16:15.13. The
play -- Heads Up Poker Challenge. Heads Up Poker
Challenge must be played according to the following rules:
(1) The
game may be played only on a table designated by the licensee for the play of
Heads Up Poker Challenge;
(2) The
game consists of a dealer and two players;
(3) Both
players shall make an equal, initial wager not exceeding the maximum bet limit
established by SDCL 42-7B-14 and give the wagers to the dealer who places the wager in the designated location. The players are then given an equal number of Heads Up Poker Challenge poker chips;
(4) The
game is played by playing Texas hold'em pursuant to § 20:18:16:11 in a no
limit tournament format, with the blind bets doubling every 15 minutes;
(5) At
any point after the first hand has been played, and if neither player has
looked at his or her cards, the player in the big blind may increase the amount
being wagered by the amount of the initial wager by picking up the challenge
cube and placing it in the designated location in front of the other player. If
the recipient of the challenge cube accepts the challenge, each player shall
give the dealer an additional wager equal to his or her initial wager. The
dealer shall place the wagers in the designated location and the game shall
continue. However, if the recipient of the challenge cube rejects the
challenge, that player forfeits the game and the other player wins all of the
amounts wagered.
If the
player is in the big blind and was previously the recipient of the challenge
cube, that player may again increase the amount being wagered by the amount of
the initial wager by picking up the challenge cube and placing it in the
designated location in front of the other player;
(6) The
challenge cube is a large six-sided die with imprints on each of its sides to
indicate the number of times the wager has been increased;
(7) The
game continues until one of the players has won all of the Heads Up Poker
Challenge poker chips or one of the players forfeits the game by rejecting a
challenge from the other player; and
(8) The
winner of each game of Heads Up Poker Challenge has
the right to either continue playing the game by playing a new game against the
next challenger or the winning player may relinquish that right and leave the
game with the player's winnings.
Source: 32 SDR 128, effective January
30, 2006.
General Authority: SDCL 42-7B-4(18), 42-7B-7.
Law Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-15.
ARSD 20:18:16:15.14 The play -- Mississippi Stud with optional three card bonus
20:18:16:15.14. The play--Mississippi Stud with optional three card bonus. Mississippi Stud must be played according to the following rules:
(1) Mississippi Stud may be played only on tables designated by the licensee for the play of Mississippi Stud. A single deck of cards must be used. The rank of hands in Mississippi Stud, from highest to lowest, is royal flush, straight flush, four of a kind, full house, flush, straight, three of a kind, two pair, pair of Jacks or better, and a pair of 6's-10's;
(2) Each player must make an initial bet, not to exceed twenty-five dollars, in the amount specified at the table by the retail licensee and must place the bet in front of the player's position in the circle marked Ante. The optional three card bonus wager must be made in the betting spot identified as such and is based on the three community cards only. The optional progressive wager must be made on the sensor in front of the player's position. All wagers are placed to play against the pay schedules listed below in subdivisions (16), (17), and (18);
(3) Any dealer tip delivered as a wager may be placed on the ante hand provided that the player has placed a personal wager on the same hand. If a player continues play with a 3rd,, 4th, and 5th street wager, the dealer's tip ante may remain in play whether or not the player adds a 3rd, 4th, and 5th street wager for the dealer. A dealer tip may also be placed with the three card bonus wager;
(4) Immediately before play begins and after each round of play has been completed, the dealer must shuffle the cards. After all players place their bets, the dealer shall press the appropriate button on the keypad. The sensors lock in the bet and light up, indicating a progressive wager. The dealer shall remove all progressive bets from the table. Following shuffle and cut, the dealer deals two cards to each player, either face downward and one at a time in rotation among the players or in a two-card group dispensed by a mechanical shuffling device. The first player to receive a card or cards is the player immediately to the left of the dealer;
(5) An incorrect number of cards dealt to a player or to the dealer is always a misdeal. An exposed card is not a misdeal. If the dealer exposes a card, the dealer turns the card over and continues dealing;
(6) Wagers are collected or paid in this order: 3rd street, 4th street, 5th street, ante, and three-card bonus. The optional progressive wager must be collected prior to cards being dealt. The sensor must stay lit during the round of play if a progressive wager was made and winning hands must be paid at the completion of the round of play;
(7) If a player has placed an ante wager and does not wish to play, the player may fold and forfeit the ante bet. After all players who wish to fold have folded, the dealer collects the ante, and the cards from each player who folded. All bets must be collected in the order in which the players fold. As the dealer collects the cards, the cards are spread face down to count the cards and then placed in the discard rack. If a player has bet on the optional three-card bonus, progressive wager, or both, the player's cards must be placed face down at the three-card bonus wager or near the progressive sensor when folding;
(8) If a player who has placed an ante wager wishes to stay in the hand, the player must place an additional wager of 1x - 3x the amount of the player's ante wager in the 3rd street wagering area in front of the player's position;
(9) After all players have acted, the dealer exposes the 3rd street community card;
(10) If a player has placed an ante and 3rd street wager and does not wish to play, the player may fold and forfeit the ante and 3rd street wager. After all players who wish to fold have folded, the dealer collects the ante and 3rd street wager, and the cards from each player who folded. All bets must be collected in the order in which the players fold. As the dealer collects the cards, the cards are spread face down to count the cards and then placed in the discard rack. If a player has bet on the optional three-card bonus, progressive wager, or both, the player's cards must be placed face down at the three-card bonus wager or near the progressive sensor when folding;
(11) If a player who has placed an ante and 3rd street wager wishes to stay in the hand, the player must place an additional wager of 1x - 3x the amount of the player's ante wager in the 4th street wagering area in front of the player's position;
(12) After all players have acted, the dealer exposes the 4th street community card;
(13) If a player has placed an ante, 3rd street, and 4th street wager and does not wish to play, the player may fold and forfeit the ante, 3rd street, and 4th street wager. After all players who wish to fold have folded, the dealer collects the ante, 3rd street, and 4th street wager, and the cards from each player who folded. All bets must be collected in the order in which the players fold. As the dealer collects the cards, the cards are spread face down to count the cards and then placed in the discard rack. If a player has bet on the optional three-card bonus, progressive wager, or both, the player's cards must be placed face down at the three-card bonus wager or near the progressive sensor when folding;
(14) If a player who has placed an ante, 3rd street, and 4th street wager wishes to stay in the hand, the player must place an additional wager of one- to three-times the amount of the player's ante wager in the fifth street wagering area in front of the player's position;
(15) After all players have acted, the dealer exposes the fifth street community card and each player now has a five-card poker hand (two hole cards with three community cards), the dealer working from right to left takes either of the following actions;
(a) If the player has a qualifying hand, each wager is paid according to the paytable;
(b) If the player does not have a qualifying hand, the dealer collects the ante, third street, fourth street, and fifth street wagers, and the cards from each player;
(16) The player is paid according to the following payment schedule, which must be included as part of the table layout:
(a) Royal flush pays five hundred to one;
(b) Straight flush pays one hundred to one;
(c) Four of a kind pays forty to one;
(d) Full house pays ten to one;
(e) Flush pays six to one;
(f) Straight pays four to one;
(g) Three of a kind pays three to one;
(h) Two pair pays two to one;
(i) Jacks or better pays one to one; and
(j) A pair of sixes to tens is a push; and
(17) Three card bonus payouts are made for three card bonus bets by each player who receives certain three card combinations according to the following payment schedule options:
| 3CB- A | 3CB- B | 3CB- C | 3CB- D | 3CB- E | 3CB- F |
(a) Mini Royal pays | -- | -- | -- | 50 to 1 | 50 to 1 | 50 to 1 |
(b) Straight Flush pays | 40 to 1 | 40 to 1 | 40 to 1 | 40 to 1 | 40 to 1 | 40 to 1 |
(c) Three of a Kind pays | 30 to 1 | 30 to 1 | 30 to 1 | 30 to 1 | 30 to 1 | 30 to 1 |
(d) Straight pays | 6 to 1 | 5 to 1 | 6 to 1 | 6 to 1 | 5 to 1 | 6 to 1 |
(e) Flush pays | 4 to 1 | 4 to 1 | 3 to 1 | 4 to 1 | 4 to 1 | 3 to 1 |
(f) Pair pays | 1 to 1 | 25 to 1 | 25 to 1 | 25 to 1 |
|
|
(18) If the Mississippi Stud progressive wager is offered and a player has bet on the optional progressive wager and the player's hand contains a Royal Flush the player wins, regardless of the dealer's hand. If the player's hand contains less than a Three of a Kind the player loses the progressive wager. The player is paid according to one of the following payment schedules, which must be displayed on a table placard or video progressive sign:
Progressive Payment Schedule | ||||||
| MS Stud-01 | PMG-01 | PMG-02 | |||
|
| $1 Wager amount | $5 Wager amount | |||
Hand | Pays | Envy | Pays | Envy | Pays | Envy |
Royal Flush | 100% | $1,000 | 100% | $1,000 | 100% | $5,000 |
Straight Flush | 10% | $300 | 10% | $300 | 10% | $1,500 |
4 of a Kind | 300 for 1 |
| 300 for 1 |
| 300 for 1 |
|
Full House | 50 for 1 |
| 50 for 1 |
| 50 for 1 |
|
Flush | 40 for 1 |
| 40 for 1 |
| 40 for 1 |
|
Straight | 30 for 1 |
| 30 for 1 |
| 30 for 1 |
|
3 of a Kind | 9 for 1 |
| 9 for 1 |
| 9 for 1 |
|
The original progressive wager may not be returned to the player. The envy and seed amounts adjust up or down accordingly with changes made to the wager amount:
(a) Progressive winners:
i. The percentage pays are paid from the progressive jackpot shown on the progressive meter;
ii. Other hands are paid from the tray; these payments do not come off the meter;
iii. If a player has a progressive winner, the dealer must press the appropriate button on the keypad. If the button is pressed by accident, the dealer must press the button again to turn it off;
iv. If there is a progressive winner, the dealer must contact a supervisor;
v. If more than one progressive hand payable from the progressive meter hits at the same table during the same time, house procedures are then followed for paying the prize;
vi. After keying in the progressive winner, the meter may be reduced, depending on the winning hand. Keying in a one hundred percent award will reset the meter to the seed amount, plus any reserve amount. The dealer will continue handling progressive awards in a counter-clockwise fashion; and
vii. After the dealer reconciles all action, the dealer shall press the appropriate button on the keyboard. This action resets the system to begin the next hand and must be logged into the progressive system; and
(b) An envy bonus must be paid as follows:
i. A player making the progressive side wager also qualifies to win an envy payout. If another player at the table has a royal or straight flush, each player who made the progressive side bet wins the envy payout. A player that has a royal or straight flush and has not made the progressive side bet only receives the normal prize pay and does not receive any envy pay;
ii. If a player's hand triggers an envy payout, the dealer must leave that player's hand face-up on the table until all payments are made; and
iii. The dealer shall pay an envy payout at the end of the round. If more than one player is involved in a qualifying envy payout, each player wins multiple envy payouts; and
(19) The provisions of § 20:18:16:21 do not apply to Mississippi Stud poker.
Source: 36 SDR 22, effective August 18, 2009; 37 SDR 131, effective January 10, 2011; 41 SDR 187, effective May 13, 2015; 42 SDR 93, effective December 24, 2015; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(32), 42-7B-7, 42-7B-15.
ARSD 20:18:16:15.15 The play -- Ultimate Texas Hold'em
20:18:16:15.15. The play -- Ultimate Texas Hold'em. Ultimate Texas Hold'em must be played according to the following rules:
(1) Ultimate Texas Hold'em may be played only on tables designated by the licensee for the play of Ultimate Texas Hold'em. A single deck of cards must be used. Posted table limits must take into consideration the additional wagers available so that a customer cannot exceed the $1,000 bet limit. The rank of hands in Ultimate Texas Hold'em, from highest to lowest, is royal flush, straight flush, four of a kind, full house, flush, straight, three of a kind, two pair, pair, and high card;
(2) Each player shall make at least one initial bet in the amount specified at the table by the retail licensee and shall place the bet in either the Trips wagering area or both the ante and blind wagering areas, not to exceed the posted table limits, in front of the player's position. The optional progressive bet is made on the sensor in front of the player's position. The trips wager and progressive wager are placed to play for hand value only; the ante bet is placed to play against the dealer; and the blind bet is placed to play for hand value and against the dealer. All bets may be placed if the player wants to play all ways;
(3) Any dealer tip delivered as a wager may be placed on any one, or all, of the trips, ante, or blind bets, if the player has placed a personal wager on the same hand. If a player continues play with a play wager, the dealer's tip ante may remain in play whether or not the player adds a play wager for the dealer;
(4) Immediately before play begins and after each round of play has been completed, the dealer shall shuffle the cards. After all players have placed wagers, the dealer shall press the appropriate button on the keyboard. The sensors shall lock in the bet and light up, indicating a progressive wager. The dealer shall remove all progressive bets from the table. Following shuffle and cut, the dealer deals two cards to each player and to the dealer, face downward and one at a time in rotation among the players and the dealer. The first player to receive a card is the player to the left of the dealer; the dealer receives cards last or if a mechanical shuffling device is used, the five community cards are dispensed first, then two-card groups must be dispensed for every player, and the dealer is last;
(5) An incorrect number of cards dealt to a player or to the dealer is always a misdeal. An exposed card is not a misdeal. If the dealer exposes a card, the dealer turns the card over and continues dealing;
(6) Wagers are collected or paid in this order: play, ante, blind, and trips, if applicable. The optional progressive wager shall be collected before cards are dealt. The sensor shall stay lit during the round of play if a progressive wager was made and winning hands shall be paid at the completion of the round of play;
(7) Once a player looks at the two face down cards, the player has the option to check to see the flop, the first three community cards, or bet. If a player makes a bet, that player shall place an additional wager in an amount equal to 3x or 4x the ante in the play wagering area in front of the player's position and place the cards face down under a wager in accordance with house policy. Once a player makes a play bet, the player is locked into the hand and must wait to see if the player beats the dealer's hand to be paid;
(8) After all players have acted, the dealer burns a card and exposes the flop, which is the first three community cards;
(9) The players who checked during the first round of betting shall be given the option to check again to see the next two community cards or bet. If a player makes a bet, that player shall place an additional wager in an amount equal to 2x the ante in the play wagering area in front of the player's position and place the cards face down under the play wager. Once a player makes a play bet, the player is locked into the hand and must wait to see if the player beats the dealer's hand to be paid;
(10) After all players have acted, the dealer burns a card and exposes the turn and river cards, which are the final two community cards;
(11) The players who checked during the second round of betting shall be given the final option to bet or fold. If a player makes a bet, that player shall place an additional wager in an amount equal to the ante in the play wagering area in front of the player's position and place the cards face down under the play wager. Once a player makes a play bet, the player is locked into the hand and must wait to see if the player beats the dealer's hand to be paid;
(12) If a player has placed an ante, blind, or trips bet and does not wish to play, the player may fold and forfeit the ante, blind, and trips bet or bets after the turn and river. If a player already has at least a three of a kind or better the player shall be paid on the trips wager. After each player who wishes to fold has folded, the dealer collects the ante, blind, and trips bet or bets, if not a three of a kind or better, and the cards from each player who folded. As the dealer collects the folded cards, the cards are spread face down to count the cards and then placed in the discard rack;
(13) After each player has decided to play or fold, the dealer shall expose the dealer's two down cards and combine the cards with the five community cards and call out and show the best possible five-card hand that the players have to beat. Once the dealer has determined what the highest hand is, the dealer takes either of the following actions:
(a) If the dealer does not have a qualifying hand, a pair or better, there is no action on the ante bets and the ante bets are returned to each remaining player; all remaining bets remain in action and shall be pushed, paid, or taken accordingly; or
(b) If the dealer has a qualifying hand, the play and ante wagers are pushed, paid, or taken; the blind bet is either pushed, paid on all straights or higher if the player beats the dealer, or taken; the trips bet is paid on all three of a kind or better, or taken;
(14) If the dealer's hand is a tie with a player's hand, the play, ante, and blind bets are a push; however, the trips wager is paid, if applicable;
(15) For play and ante bets, if a player's hand beats the dealer's hand, the player wins the ante and play bets, both of which are paid at the rate of 1 to 1. If the dealer's hand has the higher poker rank than the player's hand, the player loses both the ante and play bets. Tied hands are a push;
(16) For blind bets, if the dealer's hand beats the player's hand, the blind bet loses. If a player's hand beats the dealer's hand and the player's hand contains a straight or better the player wins the blind bet. The player is paid according to the following blind payment schedule, which must be included as part of the table layout:
|
Blind Payment Schedule |
||||
|
|
UTH-01 |
UTH-02 |
UTH-03 |
UTH-04 |
|
Hand |
Blind |
Blind |
Blind |
Blind |
|
Royal flush |
500 to 1 |
500 to 1 |
500 to 1 |
500 to 1 |
|
Straight flush |
50 to 1 |
50 to 1 |
50 to 1 |
50 to 1 |
|
Four of a kind |
10 to 1 |
10 to 1 |
10 to 1 |
10 to 1 |
|
Full house |
3 to 1 |
3 to 1 |
3 to 1 |
3 to 1 |
|
Flush |
3 to 2 |
3 to 2 |
3 to 2 |
3 to 2 |
|
Straight |
1 to 1 |
1 to 1 |
1 to 1 |
1 to 1 |
(17) For trips bets, if a player has a trips bet and the player's hand contains a three of a kind or better, the player wins, regardless of the dealer's hand. If the player's hand contains less than a three of a kind, the player loses. The player is paid according to the following trips payment schedule, which must be included as part of the table layout:
|
Trips Payment Schedule |
||||
|
|
UTH-01 |
UTH-02 |
UTH-03 |
UTH-04 |
|
Hand |
Trips Bonus |
Trips Bonus |
Trips Bonus |
Trips Bonus |
|
Royal flush |
50 to 1 |
50 to 1 |
50 to 1 |
50 to 1 |
|
Straight flush |
40 to 1 |
40 to 1 |
40 to 1 |
40 to 1 |
|
Four of a kind |
30 to 1 |
30 to 1 |
30 to 1 |
20 to 1 |
|
Full house |
9 to 1 |
8 to 1 |
8 to 1 |
7 to 1 |
|
Flush |
7 to 1 |
6 to 1 |
7 to 1 |
6 to 1 |
|
Straight |
4 to 1 |
5 to 1 |
4 to 1 |
5 to 1 |
|
Three of a kind |
3 to 1 |
3 to 1 |
3 to 1 |
3 to 1 |
(18) If the Ultimate Texas Hold'em progressive wager is offered, a player has bet on the optional progressive wager, and the player's hand contains a royal flush the player wins, regardless of the dealer's hand. If the player's hand contains less than a three of a kind the player loses. The player is paid according to the following payment schedule, which must be displayed on a table placard or video progressive sign:
|
|
UTHP-01 |
|
Hand |
Pays |
|
Royal Flush - First 5 Cards |
100% |
|
Royal Flush - First 7 Cards |
5% |
|
Community Royal |
3,000 to 1 |
|
Straight Flush |
250 for 1 |
|
4 of a Kind |
100 for 1 |
|
Full House |
10 for 1 |
|
|
UTHP-02 |
|
Hand |
Pays |
|
Royal Flush |
100% |
|
Community Royal Flush |
1,000 to 1 |
|
Straight Flush |
250 for 1 |
|
4 of a Kind |
75 for 1 |
|
Full House |
10 for 1 |
|
Multi Link Game Progressive Payment Schedule |
||||||
|
|
PMG-01 |
PMG-02 |
||||
|
|
$1 Wager amount |
$5 Wager amount |
||||
|
Hand |
Pays |
Envy |
Pays |
Envy |
||
|
Royal Flush |
100% |
$1,000 |
100% |
$5,000 |
||
|
Straight Flush |
10% |
$300 |
10% |
$1,500 |
||
|
4 of a Kind |
300 for 1 |
|
300 for 1 |
|
||
|
Full House |
50 for 1 |
|
50 for 1 |
|
||
|
Flush |
40 for 1 |
|
40 for 1 |
|
||
|
Straight |
30 for 1 |
|
30 for 1 |
|
||
|
3 of a Kind |
9 for 1 |
|
9 for 1 |
|
||
The original progressive wager may not be returned to the player. The envy and seed amounts adjust up or down accordingly with changes made to the wager amount:
(a) For progressive winners:
i. The percentage pays are paid from the progressive jackpot shown on the progressive meter;
ii. Other hands are paid from the tray; these payments do not come off the meter;
iii. If a player has a progressive winner, the dealer shall press the appropriate button on the keypad. If the button is pressed by accident, the dealer shall press the button again to turn if off;
iv. If there is a progressive winner, the dealer shall contact a supervisor;
v. If more than one progressive hand payable from the progressive meter hits at the same table during the same time, house procedures are followed for paying the prize;
vi. After keying in the progressive winner, the meter may be reduced, depending on the winning hand. Keying in a 100% award will reset the meter to the seed amount, plus any reserve amount. The dealer shall continue handling progressive awards in a counter-clockwise fashion;
vii. After the dealer reconciles all action, the dealer shall press the appropriate button on the keypad. This action shall reset the system to begin the next hand and be logged into the progressive system;
(b) An envy bonus shall be paid as follows:
i. A player making the progressive side wager also qualifies to win an envy payout. If another player at the table has a royal or straight flush, each player who made the progressive side bet wins the envy payout. A player that has a royal or straight flush and has not made the progressive side bet only receives the normal prize pay and does not receive any envy pay;
ii. If a player's hand triggers an envy payout, the dealer shall leave that player's hand face-up on the table until all payments are made; and
iii. The dealer shall pay any envy payout at the end of the round. If more than one player is involved in a qualifying envy payout, each player wins multiple envy payouts;
(19) The provisions of §§ 20:18:16:21 and 20:18:16:31.01 do not apply to Ultimate Texas Hold'em.
Source: 36 SDR 22, effective August 18, 2009; 37 SDR 131, effective January 10, 2011; 38 SDR 172, effective April 23, 2012; 41 SDR 187, effective May 13, 2015; 42 SDR 146, effective May 3, 2016; 44 SDR 151, effective April 30, 2018.
General Authority: SDCL 42-7B-4(18), 42-7B-7.
Law Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-15.
ARSD 20:18:16:15.16 The play -- Pai Gow poker
20:18:16:15.16. The play -- Pai Gow poker. Pai Gow poker must be played according to the following rules:
(1) Pai Gow poker may be played only on tables designated by the licensee for the play of Pai Gow poker. A single deck of 52 cards and one joker must be used. The joker may be used as a wild card to complete a straight, any flush, or as an ace. The rank of hands in Pai Gow poker, from highest to lowest is five aces (four aces and the Joker), royal flush, ace to five straight flush, straight flush, four of a kind, full house, flush, straight (ace to ten), straight (ace to five), straight without an ace, three of a kind, two pair, pair, and high card;
(2) Before each hand, the dealer deck must shuffle the deck of cards. The dealer shall distribute the cards into seven stacks, each containing seven cards. The four unused cards are placed into the discard rack;
(3) Player banking is not permitted for this game. Before the first card is dealt for a round of play, a player may make a wager of not more than the posted table limit against the dealer. All wagers must be made by placing gaming chips or tokens on the appropriate areas of the Pai Gow poker table;
(4) The dealer distributes the seven stacks of cards to each position at the table pursuant to the outcome from a roll of two dice. The position to the far left of the dealer must be position one and counted clockwise around the table with the dealer being position seven. The first position after counting past the dealer will be position eight and so on to position 12. The stacks of cards ( a "hand") are then distributed to the players beginning with the position at the table that corresponds with the dice roll. The cards shall be distributed in a clockwise direction. The cards shall be distributed into seven stacks regardless of the number of players present at the Pai Gow poker table. After all seven positions have been dealt a hand, any cards placed at positions without a player are removed from the table and placed by the dealer into the discard rack;
(5) After the cards are dealt by the dealer, the player shall set the player's own hand, without the assistance of the dealer, by arranging the seven cards into two hands: a high hand containing five cards and a second highest hand containing two cards. Each player at the table is responsible for setting the player's own hands. Each player shall keep the seven cards in full view of the dealer at all times. Once the player has set the player's own hands, the high and low hand shall be placed face down in the appropriate area of the table. Once a player places the cards in these areas, the player may not touch the cards again. If a player fails to set the player's hand with the highest ranking hand in the five card hand, it is considered a foul hand and must be reset by the dealer according to the house rules;
(6) After all players have set the players' hands and placed the hands on the table, the dealer shall turn over the seven cards dealt to the dealer's position, setting the dealer's hands, and arrange the cards into two hands, a high hand and a low hand according to the house rules. The dealer shall then place the dealer's hands on the appropriate area of the table. The dealer shall expose both hands of each player, starting from the far right and proceeding counterclockwise around the table. The dealer shall compare the high hand and low hand of each player to the high hand and low hand of the dealer and then announce if a player's wager wins or loses. The dealer shall immediately collect all losing wagers along with the cards of that player. The dealer shall also indicate which wagers are tie or push wagers and collect the cards;
(7) For a player to win, both of a player's hands must be superior to both of the dealer's hands. If either of the dealer's hand results in a tie or loss to a player, the player receives a push. If both of the dealer's hands are superior to both of the player's hands, the player loses the original wager;
(8) All cards collected by the dealer when completing the round of play shall immediately be placed in the discard rack in the manner collected to allow reconstruction of the hand if a dispute or question arises;
(9) A player may surrender the player's wager, whereby half of the original bet is placed into the rack, the other half returned to the player. To effectuate surrender, a player shall fold by placing the seven cards face down in front of the player's wager. The dealer shall make change for the player and spread the cards, counting to make sure all seven cards are returned. If all seven cards are present, the dealer shall place the cards into the discard rack. Surrender must be completed prior to the reveal of the dealer's hand;
(10) If a player would like assistance, the player must ask for a house rules button. The player shall lay all seven cards face down. The dealer shall set the player's hand according to the house rules when the hand is revealed;
(11) The licensee shall prescribe house rules consistent with the rules for Pai Gow poker;
(12) Winning wagers must be paid at odds of one to one except that a commission of not more than ten percent may be taken from the amount won. The commission shall be collected at the time that the winning wager is paid; and
(13) The provisions of §§ 20:18:16:21 and 20:18:16:31.01 do not apply to Pai Gow poker.
Source: 38 SDR 116, effective January 10, 2012; 40 SDR 101, effective December 2, 2013.
General Authority: SDCL 42-7B-4(18), 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-11(13), 42-7B-14, 42-7B-15.
ARSD 20:18:16:15.17 Variations of the play -- Casino War
20:18:16:15.17. Variations of the play -- Casino War. Casino War must be played according to the following rules:
(1) Casino War may be played only on tables designated by the licensee for play of Casino War. Casino War shall be played with six to eight decks of cards. The rank of cards used in Casino War, for the purposes of determining a winning hand, shall be, in order from the highest to lowest rank: ace, king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3, and 2. The suit of a card has no effect on its rank;
(2) Each player shall make the initial bet in the amount specified at the table by the retail licensee. The player may also make the optional tie wager;
(3) Working from left to right, the dealer shall deal each player and the dealer a card face-up;
(4) The dealer shall, beginning from the dealer's left and proceeding around the table in a clockwise direction, compare the rank of each player's card with that of the dealer's card and settle all initial and tie wagers as follows:
(a) If a player's card is higher than the dealer's card the player wins even money on the primary bet; regarding the primary wager, the player has a choice:
(i) Surrender half the primary wager; or
(ii) Go to war;
(b) If the dealer's card is higher than or ties the player's card, the player loses the primary bet;
(c) If the dealer's card ties the player's card and the player made the optional tie wager, the player wins 10 to 1;
(d) If the player goes to war, the player and the dealer shall match the original wager, leaving three wagers in action; the original player wager, the player match wager, and the dealer match wager. The dealer than burns three cards and gives the player the next card, face-up. The dealer burns three more cards and gives the dealer the next card, face-up. If the:
(i) Player beats the dealer, the player wins the three wagers available;
(ii) Player ties the dealer, the player not only wins the three wagers available, but wins an additional wager; and
(iii) Dealer bets the player, the house wins the three wagers available;
(5) As the dealer moves from left to right, the dealer shall pick up the losing hands and place the cards in the discard rack and pay the winning hands according to the following payment schedule. The payment schedule must be displayed on the table layout or a table sign.
|
Paytables |
Pays |
|
Beat dealer |
1 to 1 |
|
Surrender instead of war |
Lose half |
|
Win after going to war |
1 to 2 |
|
Tie after going to war |
1 to 1 |
Source: 38 SDR 172, effective April 23, 2012.
General Authority: SDCL 42-7B-4(18), 42-7B-7.
Law Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-15.
ARSD 20:18:16:15.18 The play -- Fortune Pai Gow poker
20:18:16:15.18. The play--Fortune Pai Gow poker. Fortune Pai Gow poker must be dealt and played following the standard rules of Pai Gow poker as set forth in § 20:18:16:15.16, except as follows:
(1) Fortune Pai Gow poker is an optional bonus bet;
(2) The bet considers the best hand possible among the player's seven cards;
(3) Each player may bet any amount within the table limits; however, a Fortune bonus bet of at least five dollars qualifies the player for envy bonus payout. An envy bonus is won when another player at the table has a hand that is at least four of a kind or higher;
(4) To begin each round, each player must make a standard Pai Gow wager and, at the player's option, a Fortune bonus bet. If a player wagers at least five dollars on the Fortune bonus bet, the dealer must place an "envy" button next to it;
(5) The dealer then follows house procedures for Pai Gow poker;
(6) While reconciling the standard Pai Gow poker wagers, the dealer shall also reconcile the Fortune bonus bets:
(a) If the player's hand qualifies for a payout, the dealer must pay the player according to the posted paytable. The dealer shall leave the "envy" button, if applicable, next to the player's original wager and payout. No dealer may pick up any "envy" button until all wagers are reconciled; and
(b) If the player's hand does not qualify for any payout, the dealer must take the player's Fortune bonus bet. The dealer shall leave the "envy" button, if applicable, next to the player's original wager and payout. No dealer may pick up any "envy" button until all wagers are reconciled;
(7) The dealer pays any envy bonuses at the end of the round. If at least one player has a four of a kind or higher, each player with an "envy" button wins per the paytable. In the event more than one player has at least four of a kind, then each player with an "envy" button wins multiple payouts.
No player may win any envy bonuses for the player's hand or for the dealer's hand; and
(8) Paytables:
Paytable 1 | Pays | Envy |
| Paytable 2 | Pays | Envy |
7 Card Straight Flush | 5,000 to 1 | $1,000 |
| 7 Card Straight Flush | 8,000 to 1 | $5,000 |
Royal Flush + Royal Match* | 1,000 to 1 | $250 |
| Royal Flush + Royal Match* | 2,000 to 1 | $1,000 |
7 Card Straight Flush with Joker | 750 to 1 | $100 |
| 7 Card Straight Flush with Joker | 1,000 to 1 | $500 |
5 Aces | 250 to 1 | $50 |
| 5 Aces | 400 to 1 | $250 |
Royal Flush | 100 to 1 | $25 |
| Royal Flush | 150 to 1 | $50 |
Straight Flush | 50 to 1 | $10 |
| Straight Flush | 50 to 1 | $20 |
4 of a Kind | 20 to 1 | $5 |
| 4 of a Kind | 25 to 1 | $5 |
Full House | 5 to 1 |
|
| Full House | 5 to 1 |
|
Flush | 4 to 1 |
|
| Flush | 4 to 1 |
|
3 of a Kind | 3 to 1 |
|
| 3 of a Kind | 3 to 1 |
|
Straight | 2 to 1 |
|
| Straight | 2 to 1 |
|
Three Pair | Push |
|
|
|
|
|
House Edge (max Envy Bonus) | 5.30% |
|
| House Edge (max Envy Bonus) | 3.13% |
|
House Edge (no Envy Bonus) | 8.00% |
|
| House Edge (no Envy Bonus) | 7.76% |
|
Paytable 3 | Pays | Envy |
| Paytable 4 | Pays | Envy |
7 Card Straight Flush | 5,000 to 1 | $3,000 |
| 7 Card Straight Flush | 2,500 to 1 | $1,000 |
Royal Flush + Royal Match* | 2,000 to 1 | $1,000 |
| Royal Flush + Royal Match* | 1,000 to 1 | $750 |
7 Card Straight Flush with Joker | 1,000 to 1 | $500 |
| 7 Card Straight Flush with Joker | 750 to 1 | $250 |
5 Aces | 400 to 1 | $250 |
| 5 Aces | 250 to 1 | $100 |
Royal Flush | 150 to 1 | $50 |
| Royal Flush | 125 to 1 | $50 |
Straight Flush | 50 to 1 | $20 |
| Straight Flush | 50 to 1 | $20 |
4 of a Kind | 25 to 1 | $5 |
| 4 of a Kind | 25 to 1 | $5 |
Full House | 5 to 1 |
|
| Full House | 5 to 1 |
|
Flush | 4 to 1 |
|
| Flush | 4 to 1 |
|
3 of a Kind | 3 to 1 |
|
| 3 of a Kind | 3 to 1 |
|
Straight | 2 to 1 |
|
| Straight | 2 to 1 |
|
House Edge (max Envy Bonus) | 3.23% |
|
| House Edge (max Envy Bonus) | 4.09% |
|
House Edge (no Envy Bonus) | 7.82% |
|
| House Edge (no Envy Bonus) | 8.49% |
|
Paytable 6 | Pays | Envy |
| Paytable 7 | Pays | Envy |
7 Card Straight Flush | 5,000 to 1 | $2,500 |
| 7 Card Straight Flush | 5,000 to 1 | $2,500 |
Royal Flush + Royal Match* | 1,000 to 1 | $500 |
| Royal Flush + Royal Match* | 2,000 to 1 | $500 |
7 Card Straight Flush with Joker | 500 to 1 | $250 |
| 7 Card Straight Flush with Joker | 1,000 to 1 | $250 |
5 Aces | 300 to 1 | $150 |
| 5 Aces | 400 to 1 | $150 |
Royal Flush | 110 to 1 | $55 |
| Royal Flush | 150 to 1 | $55 |
Straight Flush | 45 to 1 | $25 |
| Straight Flush | 50 to 1 | $25 |
4 of a Kind | 25 to 1 | $6 |
| 4 of a Kind | 25 to 1 | $6 |
Full House | 5 to 1 |
|
| Full House | 5 to 1 |
|
Flush | 4 to 1 |
|
| Flush | 4 to 1 |
|
3 of a Kind | 3 to 1 |
|
| 3 of a Kind | 3 to 1 |
|
Straight | 2 to 1 |
|
| Straight | 2 to 1 |
|
House Edge (max Envy Bonus) | 3.94% |
|
| House Edge (max Envy Bonus) | 2.49% |
|
House Edge (no Envy Bonus) | 9.28% |
|
| House Edge (no Envy Bonus) | 7.82% |
|
*A Royal Match is a suited King-Queen.
Source: 39 SDR 100, effective December 3, 2012; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(32), 42-7-B-7, 42-7B-15.
Cross Reference: The play--Pai Gow Poker, § 20:18:16:15.16.
ARSD 20:18:16:15.19 The play -- Flushes Gone Wild
20:18:16:15.19. The play - Flushes Gone Wild. Flushes Gone Wild must be played according to the following rules:
(1) Flushes Gone Wild may be played only on tables designated by the licensee for the play of Flushes Gone Wild. A single deck of cards must be used. Flushes Gone Wild features head-to-head play against the dealer and an optional flush rush bonus bet. Players and the dealer are dealt five cards and combine the cards with the community hand (two cards) to make the longest flush hand possible. Deuces (two-valued cards) are always wild and may be used to complete the flush hand;
(2) To begin the game, each player must make an equal wager on the ante and blind. A player may also make the optional flush rush bonus;
(3) Any dealer tip delivered as a wager may be placed on the ante, blind, or flush rush wagers provided that the player has placed a personal wager on the same wagers;
(4) The dealer presses the green button on the i-deal shuffler (set the game to "Flushes Gone Wild") to dispense the first packet of cards. This packet is used for the community hand. The dealer, working clockwise from the dealer's left to the dealer's right, gives each player and the dealer a packet of five cards. The dealer then presses the green button on the i-deal shuffler to dispense all the remaining cards and begin shuffling the next deck;
(5) The dealer shall then burn the first card from the community hand, and spread two cards. The dealer shall also burn the bottom two cards from the hand at this time;
(6) Each player after looking at his or her hand may:
(a) Fold or stay in the game by making a play bet of 2x the player's ante; and
(b) The flush rush bonus wager (if played) is always in action. If the player folds, the dealer picks up the player's ante and blind wagers and tuck the cards face down under the flush rush bonus bet;
(7) The dealer's hand and the two community cards are revealed;
(8) The dealer, working counter-clockwise from right to left, compares the dealer's hand with the hand of each player that stayed in the game;
(9) If a player wins, the player's ante and play bets pay one to one, and the player's blind bet is resolved based on the margin of victory over the dealer according to the payout schedule below:
|
Win By |
Pays |
|
5 Cards or more |
200 to 1 |
|
4 Cards |
25 to 1 |
|
3 Cards |
5 to 1 |
|
2 Cards |
3 to 1 |
|
0 or 1 |
Push |
(10) If a player loses, the player's ante, play, and blind bets lose;
(11) If a player ties, the player's ante, play, and blind bets push;
(12) If the player and dealer have flushes of identical length, the rank of the highest kicker card in the flush determines the winner. For example, Ac-7c-3c loses to Ah-10h-7h;
(13) An ace is the highest card in the flush; and
(14) A player wins the flush rush bonus bet if the player makes a four-card flush or better, even if the player loses to the dealer. Sample pay table below:
|
Length of Flush |
Pays |
|
7-Card Natural Flush |
250 to 1 |
|
7-Card Wild Flush |
100 to 1 |
|
6-Card Natural Flush |
50 to 1 |
|
6-Card Wild Flush |
10 to 1 |
|
5-Card Natural Flush |
6 to 1 |
|
5-Card Wild Flush |
3 to 1 |
|
4-Card Natural Flush |
1 to 1 |
Source: 42 SDR 93, effective December 24, 2015.
General Authority: SDCL 42-7B-4(18), 42-7B-7.
Law Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-15.
ARSD 20:18:16:15.20 The play -- Hot Poker Spot
20:18:16:15.20. The play - Hot Poker Spot. Hot Poker Spot (HPS) an optional side bet for Texas Hold'em Poker, must be played according to the following rules:
(1) Prior to the deal commencing, the dealer asks players to place side bets by announcing "Hot Poker Spot bets please." The dealer then collects all side bets which are placed into the corresponding player position number on the side wager security bracket (SWSB);
(2) The dealer must deal two cards to each player, face downward and one at a time. The first player to receive a card is the player immediately to the left of the player who has the dealer button. The last player to receive cards is the player assigned the dealer button. After each player has received two cards, there is a betting round and the players may bet an amount not more than the posted table limit. The player to the left of the button opens and each active player may call, raise, or fold. Any player who folds at this point forfeits the player's HPS side bet as a losing wager;
(3) The dealer deals three community cards from the deck and turns the cards face upward, in the center of the table. Community cards are common to the hand of every active player in the pot;
(4) After the flop. the betting continues for another round. The player sitting to the left of the player assigned the dealer button opens. After the opening, each active player may call, raise, or fold. Any player who folds at this point, except in "heads up" play, forfeits the player's HPS side bet as a losing wager;
(5) The dealer deals the fourth community card (turn card) face upward in the center of the table. Another betting round occurs. Any player who folds at this point, except in "heads up" play, forfeits the player's HPS side bet as a losing wager. The dealer deals the fifth and final community card (river card) face upward in the center of the table for the final betting round. If there are two or more players remaining in the game after all bets are made, there is a showdown; and
(6) In Texas Hold'em, the highest hand wins the pot. In Hot Poker Spot achieving the highest possible hand is not a requirement for winning the HPS side bet. To qualify for payout, a player must call the final bet, achieve a straight or better using the two hole cards and any three of the five community cards, and expose the hole cards for dealer verification. The only players folding at any point after the flop who are eligible for a HPS payout are those players in "heads up" play. A folding player must achieve a qualifying hand of a straight or higher. All qualifying hands must be exposed for dealer verification as a condition of payout.
|
Paytable Option 1 |
|
Paytable Option 2 |
||
|
Qualifying Hand* |
Prize Payout |
Qualifying Hand* |
Prize Payout |
|
|
Royal Flush |
1,000 for 1 |
Royal Flush |
2,000 for 1 |
|
|
Straight Flush |
200 for 1 |
Straight Flush |
200 for 1 |
|
|
4 of a Kind |
100 for 1 |
4 of a Kind |
100 for 1 |
|
|
Full House |
25 for 1 |
Full House |
25 for 1 |
|
|
Flush |
15 for 1 |
Flush |
15 for 1 |
|
|
Straight |
10 for 1 |
Straight |
10 for 1 |
|
*Highest Qualifying hand paid only *Highest Qualifying hand paid only
Source: 42 SDR 77, effective November 30, 2015.
General Authority: SDCL 42-7B-4(18), 42-7B-7.
Law Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-15.'
ARSD 20:18:16:15.21 The play -- High Card Flush
20:18:16:15.21. The play -- High Card Flush. High Card Flush must be played according to the following rules:
(1) High Card Flush must be played on tables designated by the licensee for the play of High Card Flush. A single deck of cards must be used. The rank of hands in High Card Flush, from highest to lowest, is ace, king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3 and 2. Notwithstanding the foregoing, an ace may be used to complete a straight flush or straight formed with a 2, 3, 4, and 5. All suits are considered equal in rank;
(2) Each player shall make an initial bet in the amount specified at the table by the retail licensee and shall place the bet in the ante wagering area and, optionally the flush and straight flush wagering areas, not to exceed the posted table limits, in front of the player's position. The optional progressive bet is made on the sensor in front of the player's position. The flush, straight flush, and progressive wager are placed to play for hand value only; the ante and odds bet are placed to play for hand value and against the dealer. All bets may be placed if the player wants to play all ways;
(3) Any dealer tip delivered as a wager may be placed on any one, or all, of the trips, pocket, ante, odds, or raise bets, if the player has placed a personal wager on the same hand. If a player continues play with a raise wager, the dealer's tip ante may remain in play whether or not the player adds a raise wager for the dealer;
(4) Immediately before play begins and after each round of play has been completed, the dealer shall shuffle the cards. After all players have placed wagers, if the progressive is on the game, the dealer shall press the appropriate button. The sensors shall lock in the bet and light up, indicating a progressive wager. The dealer shall remove all progressive bets from the table. Otherwise, following shuffle and cut, the dealer deals seven cards to each player and to the dealer, face downward and one at a time in rotation among the plavers and the dealer. The first player to receive a card is the player to the left of the dealer and the dealer receives cards last. However, if a mechanical shuffling device is used, seven-card groups must be dispensed to each player and the dealer receives cards last;
(5) An incorrect number of cards dealt to a player or to the dealer is always a misdeal. An exposed card is not a misdeal. If the dealer exposes a card, the dealer turns the card over and continues dealing;
(6) Wagers are collected or paid in this order: raise, ante, flush, and straight flush, if applicable. The optional progressive wager shall be collected before cards are dealt. The sensor shall stay lit during the round of play if a progressive wager was made and the winning hands are paid at the completion of the round of play;
(7) After a player looks at the player's seven cards, the player must either fold the hand and surrender the player's ante wager or place a raise wager equal to the ante wager, unless the player's hand consists of five or more cards of the same suit. In that instance, a player with five suited cards may increase the raise wager up to double the player's ante wager and a player with more than five suited cards (6 or 7) may increase the raise wager up to triple the player's ante wager. If a player makes a raise bet, that player shall place an additional wager in the raise wagering area in front of the player's position and place the cards face down under the ante wager. After a player makes a raise bet, the player is locked into the hand and must wait to see if the player beats the dealer's hand to be paid;
(8) If a player has placed an ante, flush, or straight flush bet and does not wish to play, the player may fold and forfeit any or all bets. After each player who wishes to fold has folded, the dealer collects all bets and the cards from each player who folded. As the dealer collects the folded cards, the cards are spread face down to count the cards and then placed in the discard rack. If a player has a bet placed on the straight flush bonus, but decides to fold the player's ante, the player shall take the cards that make the straight flush and tuck the cards under the straight flush bet and discard the remaining cards;
(9) After each player has decided to play or fold, the dealer shall expose the dealer's seven cards and call out and show the highest flush that the players have to beat. After the dealer has determined what the highest hand is, the dealer takes either of the following actions:
(a) If the dealer's best possible flush is lower than a 3-card 9-high flush, the dealer shall, starting with the player farthest to the dealer's right who has placed a raise wager and proceeding counter-clockwise around the table, pay each player even money on their ante wager and return each player's raise wager and settle all other wagers in accordance with the posted paytables; or
(b) If the dealer's best possible flush is a 3-card 9-high flush or higher, the dealer shall, starting with the player farthest to the dealer's right who has placed a raise wager and proceeding counterclockwise around the table, turn the cards of each player who has placed a raise wager face up and announce the best possible flush hand that may be formed:
(i) If the player's hand is ranked lower than the dealer's hand, the player shall lose and the dealer shall immediately collect any ante and raise wagers made by the player and place the wagers in the chip tray;
(ii) If the player's hand is ranked higher than the dealer's hand, the player is paid even money on the player's ante and raise wagers; or
(iii) If the player's hand and dealer's hands tie, the ante and raise wagers push.
(10) For flush bets, if a player's hand contains a 4-card flush or better, the player wins, regardless of the dealer's hand. If the player's hand contains less than a 4-card flush, the player loses. The player is paid according to the following flush bonus paytables, which must be included as part of the table layout:
|
Flush Wager Paytable |
HCF/F B |
HCF/F B |
HCF/F B |
HCF/F B |
HCF/F B |
HCF/F B |
HCF/F B |
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
|
|
# of Flush Cards |
|
|
|
|
|
|
|
|
7 |
300 |
100 |
200 |
300 |
200 |
500 |
400 |
|
6 |
100 |
20 |
20 |
75 |
60 |
50 |
60 |
|
5 |
10 |
10 |
10 |
5 |
12 |
12 |
12 |
|
4 |
1 |
2 |
2 |
2 |
1 |
1 |
1 |
(a) All odds shown above are "to 1"; and
(b) Only the highest qualifying hand is paid;
(11) For straight flush bets, if a player's hand contains a 3-card straight flush or better, the player wins, regardless of the dealer's hand. If the player's hand contains less than a 3-card straight flush, the player loses. The player is paid according to the following straight flush bonus paytables, which must be included as part of the table layout;
|
Paytable |
HCF/SFB |
HCF/SFB |
HCF/SFB |
HCF/SFB |
HCF/SFB |
|
# of Straight Flush Cards |
1 |
2 |
3 |
4 |
6 |
|
7 |
8000 |
500 |
500 |
1000 |
500 |
|
6 |
1000 |
200 |
200 |
500 |
200 |
|
5 |
100 |
100 |
100 |
100 |
100 |
|
4 |
60 |
50 |
75 |
75 |
60 |
|
3 |
7 |
9 |
7 |
7 |
8 |
(a) All odds shown above are "to 1"; and
(b) An Ace may be used as either the lowest or highest rank of the suit;
(c) Only the highest qualifying hand is paid. If a player's sevencard hand consist of more than one straight flush, only the highest ranking straight flush is paid; and
(12) If the High Card Flush progressive wager is offered, a player has bet on the optional progressive wager, and the player's hand contains a 3 or 4-card straight flush the player may win depending on the paytable the licensee chose, regardless of the dealer's hand. If the player's hand contains less than a 3-card straight flush the player loses. The player is paid according to the following payment schedule, which must be displayed on a table placard or video progressive sign:
|
Hand |
Paytable 1 |
Paytable 2 |
|
7-Card Straight Flush |
100% |
100% |
|
6-Card Straight Flush |
10% |
10% |
|
5-Card Straight Flush |
250 |
900 |
|
4-Card Straight Flush |
40 |
50 |
|
3-Card Straight Flush |
3 |
0 |
|
1-Card or 2-Card Straight Flush |
0 |
0 |
|
|
|
|
|
Hand |
Paytable 3 |
Paytable 4 |
|
7-Card Straignt Flush or 9TJQKA Suited |
100% |
100% |
|
6-Card Straight Flush or A23456- 89TJQK Suited |
10% |
10% |
|
5-Card Straight Flush |
250 |
800 |
|
4-Card Straight Flush |
40 |
50 |
|
3-Card Straight Flush |
3 |
0 |
|
1 Card or 2-Card Straight Flush |
0 |
0 |
The original progressive wager may not be returned to the player. The seed amounts adjust up or down accordingly with changes made to the wager amount:
For Progressive winners:
(a) The percentage pays are paid from the progressive jackpot shown on the progressive meter;
(b) Other hands are paid from the tray; these payments do not come off the meter;
(c) If there is a progressive winner, the dealer shall contact a supervisor;
(d) If more than one progressive hand payable from the progressive meter hits at the same table during the same time, house procedures are then followed for paying the prize; and
(e) After awarding the progressive winner, the meter may be reduced, depending on the winning hand. Awarding a 100% award will reset the meter to the seed amount, plus any reserve amount. The dealer continues handling progressive awards in a counterclockwise fashion.
Source: 43 SDR 131, effective April 17, 2017.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(3), 42-7B-7. 42-7B-15.
ARSD 20:18:16:15.22 The play -- Cover All Bonus
20:18:16:15.22. The play -- Cover All Bonus. Cover All Bonus is an optional side bet for select poker games. The Cover All Bonus may be used in conjunction with Caribbean Stud, Four Card Poker, Let it Ride, Mississippi Stud, Three Card Poker, and Ultimate Texas Hold'em. The wager pays if the wagering player, another player, or the dealer if applicable in Caribbean Stud, Four Card Poker, Three Card Poker or Ultimate Texas Hold'em, receives one of the qualifying hands. Payouts are based on the highest hand only. Payouts are against a paytable. Additional requirements are:
(1) The i-Deal Shuffler must be set to the appropriate game being played;
(2) Each player making a Cover All Bonus wager must place the player's wager before the start of the round;
(3) The bet wins if the highest hand at the table if applicable in Caribbean Stud, Four Card Poker, Three Card Poker or Ultimate Texas Hold'em, is a qualifying hand based on the paytable associated with the game;
(4) Payouts are dynamic. The payouts must change based on the number of players in a round, including the dealer's if applicable in Caribbean Stud, Four Card Poker.,Three Card Poker or Ultimate Texas Hold'em;
(5) After the dealer removes the last hand, or the dealer's if Caribbean Stud, Four Card Poker, Three Card Poker or Ultimate Texas Hold'em from the shuffler and presses the green button, the i-Deal Plus must determine the number of players in the round and display the payouts on its front screen;
(6) Only the highest qualifying hand pays;
(7) The dealer resolves the game according to the house procedures with a few changes:
(a) When the dealer comes across a qualifying hand, even if it's the dealer's hand, if applicable in Caribbean Stud, Four Card Poker, Three Card Poker or Ultimate Texas Hold'em, the dealer shall leave the cards exposed on the table; and
(b) If the dealer comes to a higher qualifying hand, the dealer shall leave those cards exposed and remove any previous cards left on the table;
(8) After the dealer has finished reconciling all player bets, any Cover All Bonus wagers must be reconciled; and
(9) A Cover All Bonus wager must be paid in accordance with one of the following paytables:
Cover All Bonus for use with Caribbean Stud Poker | |||||||
Highest Hand Rank |
8 Total Hands |
7 Total Hands |
6 Total Hands |
5 Total Hands |
4 Total Hands |
3 Total Hands |
2 Total Hands |
Royal Flush | 100 | 125 | 150 | 200 | 250 | 300 | 500 |
Straight Flush | 40 | 70 | 80 | 90 | 100 | 125 | 200 |
Four of a Kind | 7 | 15 | 17 | 20 | 30 | 40 | 60 |
Full House | 6 | 9 | 12 | 15 | 20 | 30 | 40 |
Flush | 5 | 7 | 9 | 10 | 15 | 20 | 35 |
Straight | 4 | 5 | 7 | 8 | 10 | 17 | 25 |
Three of a Kind | 3 | 3 | 3 | 4 | 5 | 6 | 9 |
All pays are TO 1
Cover All Bonus for use with Four Card Poker | ||||||
Highest Hand Rank |
7 Total Hands |
6 Total Hands |
5 Total Hands |
4 Total Hands |
3 Total Hands |
2 Total Hands |
Four Aces | 100 | 100 | 125 | 150 | 200 | 250 |
Royal Flush | 50 | 50 | 80 | 90 | 100 | 125 |
Four of A Kind (Other) | 35 | 30 | 50 | 60 | 80 | 90 |
Straight Flush | 20 | 15 | 30 | 30 | 50 | 70 |
Three of a Kind | 3 | 4 | 4 | 5 | 6 | 8 |
All pays are TO 1
Cover All Bonus for use with Let It Ride (Dealer's Hand included) | |||||||
Highest Hand Rank | 7 Total Hands | 6 Total Hands | 5 Total Hands | 4 Total Hands | 3 Total Hands | 2 Total Hands | 1 Total Hand |
Royal Flush | 90 | 100 | 150 | 200 | 250 | 300 | 500 |
Straight Flush | 40 | 50 | 60 | 70 | 80 | 100 | 200 |
Four of a Kind | 20 | 30 | 35 | 40 | 50 | 80 | 150 |
Full House | 10 | 15 | 17 | 20 | 25 | 40 | 100 |
Flush | 7 | 10 | 11 | 15 | 20 | 30 | 70 |
Straight | 4 | 5 | 6 | 8 | 10 | 15 | 30 |
Three of a Kind | 3 | 3 | 4 | 5 | 7 | 11 | 20 |
All pays are TO 1
Cover All Bonus for use with Mississippi Stud Poker (Dealer's Hand included) | ||||||
Highest Hand Rank | 6 Total Hands | 5 Total Hands | 4 Total Hands | 3 Total Hands | 2 Total Hands | 1 Total Hand |
Royal Flush | 100 | 125 | 150 | 200 | 250 | 500 |
Straight Flush | 50 | 60 | 70 | 80 | 100 | 200 |
Four of a Kind | 30 | 35 | 40 | 50 | 80 | 150 |
Full House | 20 | 20 | 25 | 35 | 50 | 100 |
Flush | 10 | 11 | 15 | 20 | 30 | 60 |
Straight | 6 | 8 | 10 | 12 | 20 | 40 |
Three of a Kind | 3 | 4 | 5 | 7 | 10 | 20 |
All pays are TO 1
Cover All Bonus for use with Three Card Poker | |||||||
Highest Hand Rank | 8 Total Hands | 7 Total Hands | 6 Total Hands | 5 Total Hands | 4 Total Hands | 3 Total Hands | 2 Total Hands |
Royal Flush | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
Straight Flush | 12 | 15 | 20 | 25 | 30 | 40 | 60 |
Three of a Kind | 9 | 12 | 15 | 20 | 25 | 35 | 50 |
Straight | 1 | 1 | 1 | 1.5 | 2 | 3 | 5 |
All pays are TO 1
Cover All Bonus for use with Ultimate Texas Hold'em | ||||||
Highest Hand Rank | 7 Total Hands | 6 Total Hands | 5 Total Hands | 4 Total Hands | 3 Total Hands | 2 Total Hands |
Royal Flush | 70 | 80 | 100 | 125 | 150 | 200 |
Straight Flush | 30 | 40 | 40 | 70 | 80 | 100 |
Four of a Kind | 20 | 30 | 35 | 40 | 50 | 70 |
Full House | 4 | 4 | 5 | 6 | 8 | 12 |
All pays are TO 1
Source: 44 SDR 65, effective October 16, 2017; 52 SDR 120, effective June 15, 2026.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(32), 42-7B-7, 42-7B-15.
ARSD 20:18:16:15.23 Variations of the play -- Dakota Duel Draw
20:18:16:15.23. Variations of the play -- Dakota Duel Draw. Dakota Duel Draw must
be played according to the following rules:
(1) Dakota Duel Draw must be played on tables designated by the licensee for the play of Dakota Duel Draw. A single deck of cards must be used. The rank of hands in Dakota Duel Draw, from highest to lowest, is royal flush, straight flush, four of a kind, full house, flush, straight, three of a kind, two pair, pair, and high card;
(2) Each player shall make at least one initial bet in the amount specified at the table by the retail licensee and shall place the bet in either the big 8 wagering area or the hand 2 ante wagering area, or both. A player places the big 8 wager to play for hand value only; a player places the hand 2 ante bet to play a hand ranking payout; and a player places the hand 1 play bet to play for hand ranking payout. A player places all bets if the player wants to play all ways;
(3) Any dealer tip delivered as a wager may be placed on any one, or all, of the big 8, hand 2 ante, or hand 1 play, if the player has placed a personal wager on the same hand. If a player continues to play with a hand 1 play wager, the dealer's tip hand 2 ante may remain in play whether or not the player adds a hand 1 play wager for the dealer;
(4) Immediately before play begins and after each round of play has been completed, the dealer shall shuffle the cards. Following shuffle and cut, the dealer shall deal one card to hand 2 community card and one card to hand 1 community card and one to each player, then a second card to hand 2 community card and hand 1 community card and one to each player, then a third card hand 2 community card and a third hand 1 community card, all cards are dealt face downward and one at a time in rotation among the community cards and the players cards;
(5) An incorrect number of cards dealt to a player or to the community cards is always a misdeal. An exposed card is not a misdeal. If the dealer exposes a card, the dealer turns the card over and continues dealing;
(6) Wagers are collected or paid in this order: pocket pair bonus, hand 1 play, hand 2 ante, and the big 8, if applicable;
(7) Once a player looks at the player's two face down cards, the player has the option to fold and forfeit the hand 2 ante bet or place a bet equal to the hand 2 ante on the hand 1 play. If the player has made a big 8 wager and forfeits the hand 2 ante, the player will place the cards face down in accordance with house policy. If the player places a hand 1 play bet, the player places the cards in accordance with house policy. Once a player makes a hand 1 play bet, the player is locked into the hand and must wait to see if the player hands rank high enough for a payout;
(8) If a player already has at least a straight or better, the player shall be paid on the big 8 wager. There is no action required for the big 8 wager. The big 8 wager is the best 5 cards out of the player's two cards and the six community cards on the board. After each player who wishes to fold has folded, the dealer collects the hand 2 ante. As the dealer collects the folded cards, the cards are spread face down to count the cards and then placed in the discard rack; if the player folds his hand 2 ante and has a big 8 bet, the cards will be tucked under the big 8 wager, or according to house policy;
(9) After each player has decided to play or fold, the dealer shall expose the six community cards in two sets of three cards, and call out and show the best possible five-card hand that the players have for the hand 1 play, the hand 2 ante, and the big 8. Once the dealer has determined the players hand ranking for each wager remaining, the dealer will pay or take the bet or bets according to hand ranking for each wager. If the two cards dealt to the player are a pair, the player will receive a bonus according to the pocket pair bonus. This bonus will be paid only if the player plays the hand 1 play. The pocket pair bonus is paid according to the amount played on hand 1. The pocket pair bonus is paid regardless of whether the player loses any of the other wagers;
(10) Players are paid according to the following hand 1 play and hand 2 ante payment schedule, which must be included as part of the table layout:
Hand | Pay |
Royal Flush | 100 to 1 |
Straight Flush | 50 to 1 |
4 of a Kind | 30 to 1 |
Full House | 8 to 1 |
Flush | 6 to 1 |
Straight | 4 to 1 |
3 of a Kind | 3 to 1 |
2 pair | 2 to 1 |
Pair, Nines or Higher | 2 to 1 |
(11) Players are paid the pocket pair bonus according to the following pocket pair bonus play schedule, which must be included as part of table layout:
Pair | Paytable 1 | Paytable 2 | Paytable 3 | Paytable 4 | Paytable 5 | Paytable 6 |
AA | 4x | 4x | 4x | 20x | 20x | 8x |
KK | 4x | 4x | 4x | 10x | 10x | 8x |
4s | 4x | 4x | 8x | 4x | 8x | |
JJ | 4x | 4x | 4x | 3x | 4x | 8x |
1010 | 4x | 4x | 3x | 3x | 4x | 8x |
99 | 4x | 4x | 3x | 3x | 4x | 8x |
88 | 4x | 4x | 3x | N/A | N/A | N/A |
77 | 4x | 3x | 3x | N/A | N/A | N/A |
66 | 4x | 3x | 3x | N/A | N/A | N/A |
55 | 4x | 3x | 3x | N/A | N/A | N/A |
44 | 3x | 3x | 3x | N/A | N/A | N/A |
33 | 3x | 3x | 3x | N/A | N/A | N/A |
22 | 3x | 3x | 3x | N/A | N/A | N/A |
(12) If a player has a big 8 bet and the player’s hand contains a straight or better, the player wins. If the player's hand contains less than a straight the player loses. Players are paid according to the following big 8 payment schedule, which must be included as part of the table layout:
Hand | Paytable 1 | Paytable 2 | Paytable 3 | Paytable 4 | Paytable 5 | Paytable 6 | Paytable 7 |
Royal Flush | 50 to 1 | 50 to 1 | 50 to 1 | 50 to 1 | 80 to 1 | 150 to 1 | 150 to 1 |
Straight Flush | 30 to 1 | 30 to 1 | 30 to 1 | 35 to 1 | 40 to 1 | 70 to 1 | 80 to 1 |
4 of a Kind | 15 to 1 | 20 to 1 | 20 to 1 | 30 to 1 | 30 to 1 | 30 to 1 | 35 to 1 |
Full House | 5 to 1 | 5 to 1 | 6 to 1 | 4 to 1 | 4 to 1 | 5 to 1 | 5 to 1 |
Flush | 3 to 1 | 4 to 1 | 3 to 1 | 3 to 1 | 3 to 1 | 3 to 1 | 4 to 1 |
Straight | 2 to 1 | 1 to 1 | 1 to 1 | 2 to 1 | 2 to 1 | 1 to 1 | push |
Source: 47 SDR 109, effective April 26, 2021; 48 SDR 61, effective December 8, 2021; 49 SDR 9, effective August 9, 2022.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-15.
ARSD 20:18:16:15.24 The play -- Run'em Twice Poker
20:18:16:15.24. The play--Run'em Twice Poker. Run'em Twice Poker is a five-card poker game played with a standard fifty-two-card deck, where the player will play two hands in the same game round against a paytable. Run'em Twice Poker offers optional 5-Card Bonus and Ultimate Pairs Bonus side wagers, and is played with the following rules:
(1) At the beginning of the game, players must place two equal ante wagers, first ante bet and second ante bet, to participate in the game. After players have placed their ante wagers, the dealer deals two cards face down to each player, and five community cards face down in a cross-shape pattern. The player examines the player's cards and has the option to place a wager on the first run, which is determined by the first hand, ranging from 1x to 3x the first ante bet;
(2) Alternatively, the player can choose to fold and lose all base wagers. Once the players have made their decisions, the dealer reveals the two outer cards on the horizontal line of the cross;
(3) The players who are still in the game have the option to place a wager on the second run, which is determined by the second hand, ranging from 1x to 3x the second ante bet;
(4) Alternatively, the player can choose to fold and lose all base wagers. Once the players still in the game have made their decisions, the dealer reveals the two outer cards on the vertical line of the cross;
(5) The players who are still in the game have the option to place the center bet, which must be 1x to 3x the amount of their ante bet. Alternatively, the player can choose to fold and lose all base wagers. Once every player has made their decision, the dealer reveals the center card on the cross;
(6) The dealer now uncovers the player's cards, and the player utilizes the player's two cards along with the three cards on the horizontal line of the cross to create the first hand. Similarly, the player utilizes the player's two cards along with the three cards on the vertical line to form a second hand. Finally, the center hand is the higher-ranking hand between the first hand and the second hand;
(7) The paytables for the first ante, second ante, first run, and second run wagers are listed below:
(a) Royal Flush 1 to 1 500 to 1;
(b) Straight Flush 1 to 1 100 to 1;
(c) Four of a Kind 1 to 1 40 to 1;
(d) Full House 1 to 1 12 to 1;
(e) Flush 1 to 1 8 to 1;
(f) Straight 1 to 1 5 to 1;
(g) Three of a Kind 1 to 1 3 to 1;
(h) Two Pair 1 to 1 2 to 1;
(i) High Pair (J-A) 1 to 1 1 to 1;
(j) Low Pair (6-10) Push Push; and
(k) All other Lose Lose;
(8) The center bet will pay the highest odds between the first run and second run wagers, and will be lost if both of those wagers lose;
(9) The 5-Card Bonus is an optional wager that must be placed before any cards are dealt and is resolved regardless of whether the player folds on the main wagers. The wager wins if the five community cards form a poker hand that is a pair of sixes or better, otherwise the wager is lost. The paytable for the wager is listed below:
(a) Royal Flush 250 to 1;
(b) Straight Flush 100 to 1;
(c) Four of a Kind 40 to 1;
(d) Full House 15 to 1;
(e) Flush 10 to 1;
(f) Straight 6 to 1;
(g) Three of a Kind 4 to 1;
(h) Two Pair 3 to 1; and
(i) Sixes or Better 1 to 1;
(10) The Ultimate Pairs Bonus is an optional wager that must be placed before any cards are dealt and is resolved regardles of whether the player folds on the main wagers. The wager wins if the player's two cards are a pair or a mixture of an ace and a face card, otherwise the wager is lost. The paytables for the wager are listed below:
(a) Paytable 1
(b)
| Paytable 2 | Paytable 3 | Paytable 4 | Paytable 5 |
A-A (hearts and diamonds) | N/A | 100 to 1 | 50 to 1 | N/A |
A-A | 25 to 1 | 30 to 1 | 25 to 1 | 25 to 1 |
A-K, A-Q, or A-J suited | 20 to 1 | 20 to 1 | 20 to 1 | 20 to 1 |
A-K, A-Q, or A-J unsuited | 10 to 1 | 10 to 1 | 10 to 1 | 10 to 1 |
2-2 to K-K | 5 to 1 | 4 to 1 | 5 to 1 | 5 to 1 |
Source: 51 SDR 111, effective May 6, 2025.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(32), 42-7B-7, 42-7B-15.
ARSD 20:18:16:15.25 Variations of the play -- Three Card Prime
20:18:16:15.25. Variations of the play -- Three Card Prime. Three Card Prime is a house-banked, poker-based card game played with a standard fifty-two-card deck. The object of the game is for the player to have a higher ranking three-card poker hand than the dealer. Three Card Prime also contains optional bonus wagers that are not dependent on the base game's outcome. Three Card Prime is played according to the following rules:
(1) To begin, each player must place an ante and may place any available optional bonus wagers;
(2) Each player and the dealer receive three cards;
(3) After the player examines the player's hand, the player must decide whether to fold, and lose the player's ante wager, or make a play wager equal to the player's ante. If the player folds, the player's hand is still used to determine the outcome of any bonus wagers made;
(4) After all players have acted on their hands, the dealer reveals their hand to compare against each player’s hand. The dealer qualifies with a Queen-high or better;
(5) If the dealer qualifies and:
(a) The player beats the dealer, the ante and play wagers win and pay 1-to-1;
(b) The player ties the dealer, the ante and play wagers push; or
(c) The player loses to the dealer, the ante and play wagers lose;
(6) If the dealer does not qualify, the ante wins and pays 1-to-1 and the play wager pushes, regardless of the player's hand;
(7) Regardless of the outcome of the ante and play wagers, each player who has placed a play wager is eligible to receive an ante bonus pay, in addition to any other applicable ante and play pays, based on their hand and is paid according to the corresponding paytable. All pays are "to 1":
Ante Bonus Paytable
Hand | PT-FLT-TCPR-AB-01 |
Straight Flush | 5 |
Three-of-a-kind | 4 |
Straight | 1 |
(8) Three Card Prime also contains optional bonus wagers that are not dependent on the base game's outcome. Operators choose which optional bonus wagers they will offer and set all minimum and maximum wagering limits according to the following rules:
(a) Prime -- Players win if the three cards in their hand are the same color (red or black). The payout is larger if the dealer's three cards are the same color as the player's three cards, as shown on the corresponding paytable below:
Prime Paytable
Winning Event | PT-FLT-TCPR-PM-01 |
Same Color Player and Dealer Hands | 4 |
Same Color Player Hand | 3 |
All pays are "to 1".
(b) Pair Bonus -- Players win if their three-card hand achieves a winning event as shown on the corresponding paytable:
Pair Bonus Paytable
Hand | PT-FLT-TCPR-PB-02 | PT-FLT-TCPR-PB-03 | PT-FLT-TCPR-PB-04 | PT-FLT-TCPR-PB-05 | PT-FLT-TCPR-PB-06 |
Mini-Royal Flush | 40 | 35 | 50 | 40 | 100 |
Straight Flush | 40 | 35 | 50 | 40 | 50 |
Three-of-a-Kind | 30 | 33 | 30 | 30 | 25 |
Straight | 6 | 6 | 6 | 6 | 6 |
Flush | 4 | 4 | 3 | 3 | 3 |
Pair | 1 | 1 | 1 | 1 | 1 |
All pays are "to 1".
(c) All-Six -- Players win if their six-card hand, formed by combining the player's three cards with the dealer's three cards, achieves a winning event as shown on the corresponding paytable:
All-Six Paytable
Hand | PT-FLT-A6-01 | PT-FLT-A6-02 | PT-FLT-A6-03 | PT-FLT-A6-04 | PT-FLT-A6-05 |
Six-Card Royal Flush (Suit Specific) | 1000 | 1000 | 1000 | 1000 | 200,000 |
Six-Card Royal Flush (Other) | 1000 | 1000 | 1000 | 1000 | 20,000 |
Five-Card Royal Flush | 1000 | 1000 | 1000 | 1000 | 1000 |
Five-Card Straight Flush | 200 | 200 | 200 | 200 | 200 |
Four-of-a-Kind | 50 | 50 | 100 | 100 | 50 |
Full House | 25 | 25 | 20 | 20 | 20 |
Five-Card Flush | 20 | 15 | 15 | 15 | 15 |
Five-Card Straight | 10 | 10 | 9 | 10 | 10 |
Three-of-a-Kind | 5 | 5 | 8 | 7 | 5 |
All pays are "to 1".
(d) Mini-Royal Progressive -- Players win if their three-card hand achieves a winning event as shown on the corresponding paytable:
Mini-Royal Progressive Paytable
Hand | PT-BJS-TCPR- MR-01 | PT-BJS- TCPR- MR-E01 | PT-BJS- TCPR- MR-E02 | ||
Pays | Pays | Envy | Pays | Envy | |
Mini-Royal Flush (Suit Specific) | 100% | 100% | $100 | 100% | $100 |
Mini-Royal Flush (Other) | $500 | $500 | $25 | $500 | $25 |
Straight Flush | $75 | $100 |
| $70 |
|
Three-of-a-Kind | $50 | $90 |
| $60 |
|
Straight | $5 | Loss |
| $6 |
|
All pays are "for 1" and the progressive wager is not returned.
(e) Mini-Royal Dynamic Progressive -- Players win if their three-card hand achieves a winning event as shown on the corresponding paytable:
Mini-Royal Dynamic Progressive Paytable
Hand | PT-PRG-TCPR-MR-D01 | ||||||||||
Default Pays | Dynamic Pays | ||||||||||
Mini-Royal Flush (Suit Specific) | 100% |
| |||||||||
Mini-Royal Flush (Suited) | $200 | $300 | $400 | $600 | $800 | $1000 | $1200 | $1400 | $1600 | $1800 | $2000 |
Straight Flush | $20 | $30 | $40 | $60 | $80 | $100 | $120 | $140 | $160 | $180 | $200 |
Three-of-a-Kind | $10 | $15 | $20 | $30 | $40 | $50 | $60 | $70 | $80 | $90 | $100 |
Straight | $2 | $3 | $4 | $6 | $8 | $10 | $12 | $14 | $16 | $18 | $20 |
All pays are "for 1" and the progressive wager is not returned. In addition, for the applicable dynamic progressive paytable option, each round, one-to-three of the four fixed-pays will be randomly selected, and their default pays will be replaced with one of their ten Dynamic Pay options. The Dynamic Pays will be reset to default after each round.
(f) 5-Card Royal Progressive -- Players win if the initial six cards dealt (player and dealer's three-card hand) achieves a winning event as shown on the corresponding paytables:
Hand | PT-PRG- TCP-5RF- 01 | PT-PRG- TCP-5RF- 02 |
Pays | Pays | |
5-Card Royal Flush | 100% | 100% |
Mini-Royal (Diamonds) | $1000 | $1000 |
Mini-Royal (Other) | $500 | $750 |
Straight Flush | $75 | $100 |
Three-of-a-Kind | $50 | $75 |
Straight | $5 | - |
Hand | PT-PRG-TCP-5RF-D01a/b | ||||||||||
Default Pays | Dynamic Pays | ||||||||||
5-Card Royal Flush | 100% |
| |||||||||
Mini-Royal | $150 | $225 | $300 | $450 | $600 | $750 | $900 | $1050 | $1200 | $1350 | $1500 |
Straight Flush | $25 | $38 | $50 | $75 | $100 | $125 | $150 | $175 | $200 | $225 | $250 |
Three-of-a-Kind | $20 | $30 | $40 | $60 | $80 | $100 | $120 | $140 | $160 | $180 | $200 |
Straight | $2 | $3 | $4 | $6 | $8 | $10 | $12 | $14 | $16 | $18 | $20 |
All pays are "for 1" and the progressive wager is not returned. In addition, for the PT-PRG-TCP-5RF-D01a/b dynamic progressive paytable option, each round, one-to-three of the four fixed-pays will be randomly selected, and their default pays will be replaced with one of their ten Dynamic Pay options. The Dynamic Pays will be reset to default after each round.
(g) Five-Card Linked Progressive -- Players win if their five-card hand, using the player's three-card hand and two pre-determined dealer cards or the separate drawn two Five-Card Linked Progressive community cards, achieves a winning event based on the corresponding paytables:
Hand | PT-BJS- 5CL-01 | PT-BJS- 5CL-02 | PT-BJS- 5CL-03 | PT-BJS- 5CL-04 | PT-BJS- 5CL-05 | PT-BJS- 5CL-09 | PT-BJS- 5CL-10 |
Royal Flush | 100% | 100% | 100% | 100% | - | 100% | - |
Straight Flush | $1500 | $2500 | $1000 | $2000 | 100% | $1500 | 100% |
Four-of-a-Kind | $250 | $250 | $200 | $250 | $250 | $250 | $200 |
Full House | $100 | $100 | $100 | $75 | $75 | $75 | $75 |
Flush | $50 | $50 | $75 | $50 | $50 | $50 | $50 |
Straight | $25 | $25 | $20 | $20 | $20 | $20 | $30 |
Three-of-a-Kind | $5 | $5 | $5 | $5 | $5 | $10 | $5 |
Two Pair | N/A | N/A | N/A | N/A | $3 | N/A | $3 |
Hand | PT-BJS- 5CL-06 | PT-BJS- 5CL-07 | PT-BJS- 5CL-08 | PT-BJS- 5CL-11 |
5-Card Royal Flush | 100% | 100% | 100% | 100% |
5-Card Straight Flush | $500 | $1000 | $2500 | $500 |
4-Card Straight Flush | $200 | $200 | $150 | $200 |
5-Card Flush | $50 | $50 | $75 | $75 |
4-Card Flush | $5 | $5 | $5 | $5 |
Hand | PT-BJS- 5CL-12 | PT-BJS- 5CL-13 | PT-BJS- 5CL-14 | PT-BJS- 5CL-15 |
Royal Flush | 100% | 100% | 100% | 100% |
Straight Flush | $2000 | $2500 | $2000 | 10% |
Four-of-a-Kind | $250 | $250 | $300 | $300 |
Full House | $75 | $100 | $50 | $50 |
Flush | $50 | $50 | $40 | $40 |
Straight | $25 | $20 | $30 | $30 |
Three-of-a-Kind | $5 | $10 | $10 | $10 |
Two Pair | $2 | Loss | Loss | Loss |
Hand | PT-BJS-5CL-E01 | PT-BJS-5CL-E02 | PT-BJS-5CL-E03 | |||
Pays | Envy | Pays | Envy | Pays | Envy | |
Royal Flush | 100% | $1000 | 100% | $5000 | 100% | $1000 |
Straight Flush | 10% | $300 | 10% | $1500 | 10% | $250 |
Four-of-a-Kind | $300 | - | $300 | - | $250 | - |
Full House | $50 | - | $50 | - | $75 | - |
Flush | $40 | - | $40 | - | $50 | - |
Straight | $30 | - | $30 | - | $25 | - |
Three-of-a-Kind | $9 | - | $9 | - | $10 |
|
Hand | PT-PRG-5CL- TTP-01 | PT-PRG-5CL- TTP-E01 | PT-PRG-5CL- TTP-E02 | ||
Pays | Pays | Envy | Envy | Pays | |
Royal Flush | 100% Lv.1 | 100% Lv.1 | $1000 | 100% Lv.1 | $1000 |
Straight Flush | 100% Lv. 2 | 100% Lv. 2 | $300 | 100% Lv. 2 | $300 |
Four-of-a-Kind | $300 | $300 | - | 100% Lv. 3 | - |
Full House | $50 | $50 | - | $50 | - |
Flush | $40 | $40 | - | $40 | - |
Straight | $30 | $30 | - | $30 | - |
Three-of-a-Kind | $10 | $9 | - | $10 | - |
Hand | PT-PRG-5CL- TTP-E03 | PT-PRG-5CL- TTP-E04 | ||
Pays | Envy | Envy | Pays | |
Royal Flush (Suit Specific) | 100% Lv.1 | $1000 | 100% Lv.1 | $1000 |
Royal Flush | 100% Lv.2 | $400 | 100% Lv.2 | $400 |
Straight Flush | 100% Lv.3 | $200 | 100% Lv.3 | $200 |
Four-of-a-Kind | $300 | - | $300 | - |
Full House | $50 | - | $100 | - |
Flush | $40 | - | $50 | - |
Straight | $30 | - | $25 | - |
Three-of-a-Kind | Loss | - | $5 | - |
Hand | PT-BJS-5CL-D01 | ||||||||||
Default Pays | Dynamic Pays | ||||||||||
Royal Flush | 100% |
| |||||||||
Straight Flush | $500 | $750 | $1000 | $1500 | $2000 | $2500 | $3000 | $3500 | $4000 | $4500 | $5000 |
Four-of-a-Kind | $100 | $150 | $200 | $300 | $400 | $500 | $600 | $700 | $800 | $900 | $1000 |
Full House | $20 | $30 | $40 | $60 | $80 | $100 | $120 | $140 | $160 | $180 | $200 |
Flush | $10 | $15 | $20 | $30 | $40 | $50 | $60 | $70 | $80 | $90 | $100 |
Straight | $6 | $9 | $12 | $18 | $24 | $30 | $36 | $42 | $48 | $54 | $60 |
Three-of-a-Kind | $4 | $6 | $8 | $12 | $16 | $20 | $24 | $28 | $32 | $36 | $40 |
Hand | PT-BJS-5CL-D02 | ||||||||||
Default Pays | Dynamic Pays | ||||||||||
Royal Flush | 100% |
| |||||||||
Straight Flush | $500 | $750 | $1000 | $1500 | $2000 | $2500 | $3000 | $3500 | $4000 | $4500 | $5000 |
Four-of-a-Kind | $50 | $75 | $100 | $150 | $200 | $250 | $300 | $350 | $400 | $450 | $500 |
Full House | $20 | $30 | $40 | $60 | $80 | $100 | $120 | $140 | $160 | $180 | $200 |
Flush | $10 | $15 | $20 | $30 | $40 | $50 | $60 | $70 | $80 | $90 | $100 |
Straight | $6 | $9 | $12 | $18 | $24 | $30 | $36 | $42 | $48 | $54 | $60 |
Three-of-a-Kind | $4 | $6 | $8 | $12 | $16 | $20 | $24 | $28 | $32 | $36 | $40 |
All pays are "for 1" and the progressive wager is not returned. For the applicable dynamic progressive paytable options, D01 and D02, each round, a minimum of one, to a max of one less than the max amount of fixed-pay hands, will be randomly selected and their default pays will be replaced with one of their ten Dynamic Pay options. The Dynamic Pays will be reset to default after each round. This progressive can be used as a standalone jackpot, to link jackpots between multiple Three Card Prime tables, and to link jackpots between Three Card Prime and other approved games that contain the Five Card Linked Progressive.
(h) Seven-Card Stud Linked Progressive -- Players win if their best five-card hand, using the player's three-card hand and the four Stud Linked Progressive community cards, achieves a winning event based on the corresponding paytables:
Hand | PT-BJS- 7CL-01 | PT-BJS- 7CL-02 | PT-BJS- 7CL-03 | PT-BJS- 7CL-04 | PT-BJS- 7CL-05 |
Royal Flush | 100% | 100% | 100% | 100% | 100% |
Straight Flush | $500 | $250 | $1000 | $500 | $250 |
Four-of-a-Kind | $100 | $75 | $50 | $75 | $125 |
Full House | $5 | $10 | $5 | $5 | $7 |
Flush | $2 | $1 | $1 | $2 | $2 |
Hand | PT-BJS-7CL-E01 | PT-BJS-7CL-E02 | PT-BJS-7CL-E03 | |||
Pays | Envy | Pays | Envy | Pays | Envy | |
Royal Flush | 100% | $250 | 100% | $250 | 100% | $100 |
Straight Flush | $500 | - | $250 | - | $500 | - |
Four-of-a-Kind | $100 | - | $75 | - | $75 | - |
Full House | $5 | - | $10 | - | $5 | - |
Flush | $2 | - | $1 | - | $2 | - |
All pays are "for 1" and the progressive wager is not returned.
Source: 53-SDR 35, effective September 30, 2026.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(32), 42-7B-15.
ARSD 20:18:16:16 Rake offs
20:18:16:16. Rake-offs. Rake-offs may not exceed 10 percent of all sums wagered in the hand. Rake-offs may only be pulled from the pot by the dealer in an obvious manner after each wager and call or at the completion of the hand. The rake-off must be placed and remain in a designated rake circle until a winner is declared and paid. The rake-off must then be dropped into the drop box. The designated rake circle must be clearly visible to all players.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:17 Operation of the game
20:18:16:17. Operation of the game. Play must proceed in a clockwise direction with each player's turn following the person on the player's immediate right.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:18 Repealed
20:18:16:18. Protection of hands.Repealed.
Source: 16 SDR 57, effective October 1, 1989; repealed, 18 SDR 9, effective July 23, 1991.
ARSD 20:18:16:19 Dealing
20:18:16:19. Dealing. A card dealt must be the top card of the deck. After the first card of the hand has been dealt to a player, the deal continues in a clockwise direction. The order of cards in the deck may not be disturbed during the deal of a round.
A card that is meant to be dealt face downward but is dealt face upward or flashed as it is dealt so that a player might know its identity or is dealt off the table is considered an exposed card. A card exposed by a player is not an exposed card. An exposed card meant to be dealt face downward must be replaced except in the game of stud poker in which the correction may be made by dealing the next card down. The replacement of an exposed card must be done after all players have received their cards in that round. The dealer must determine whether a card has been exposed.
Source: 16 SDR 57, effective October 1, 1989; 19 SDR 21, effective August 20, 1992.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:19.01 Exposed final card in seven-card stud poker
20:18:16:19.01. Exposed final card in seven-card stud poker. In seven-card low stud poker, seven-card high stud poker, or seven-card high-low split stud poker, if a player who is not the first player is dealt an exposed final card, the player with the exposed card has the option of being "all-in" before the betting round begins.
If the player receiving the final exposed card is the first player, all other players are dealt their final card face upward and the betting proceeds normally.
Source: 21 SDR 98, effective November 30, 1994.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
Cross-References: The play -- Seven-card low stud poker and seven-card high stud poker, § 20:18:16:14; The play -- Seven-card high-low split stud poker, § 20:18:16:15.
ARSD 20:18:16:20 Misdeal
20:18:16:20. Misdeal. A misdeal causes all of the cards to be returned to the dealer for a redeal. A misdeal may not be called once substantial action has occurred. "Substantial action" is defined as either three players acting by betting or folding or two players acting, if one of them has raised the pot.
Source: 16 SDR 57, effective October 1, 1989; 16 SDR 64, effective October 9, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:21 Table stakes
20:18:16:21. Table stakes. A player confronted by a bet larger than the player's stack of chips may call "all in" and place the chips into the pot as a call. The excess part of the bet is either returned to the bettor or used to form a side pot with another player or players by matching the amount called. There is no limit on the number of side pots. Play must continue and the player who is "all in" must receive cards as other active players. The remaining players must place their bets into the side pot or pots. At the showdown, if the player who is "all in" has the high hand, the player wins the pot. The player with the second highest hand wins the side pot. If the player who is "all in" does not have the highest hand, the player with the highest hand wins both pots.
In a high-low game, a similar procedure must be used to award the pots to the highest and lowest hand.
A player who is "all in" and loses must leave the game or buy more chips.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:22 Bypassed betting
20:18:16:22. Bypassed betting. A player must act on the player's hand. The player must notify the other players that the player has not yet acted if the betting action inadvertently bypasses the player.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:22.01 Burn card procedure
20:18:16:22.01. Burn card procedure. A retail licensee may adopt a burn card procedure in which one card will be burned after each round of betting and before dealing any additional cards. Any other burn card procedure must be placed in writing and submitted to the executive secretary for approval.
Source: 17 SDR 93, effective January 6, 1991; 19 SDR 21, effective August 20, 1992.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-16.
ARSD 20:18:16:23 Burned cards
20:18:16:23. Burned cards. If the dealer burns a card, it must be set aside. If the dealer burns a card and is unable to deal immediately, the dealer may place the burned card back on top of the deck and verbally announce that fact.
Source: 16 SDR 57, effective October 1, 1989; 17 SDR 93, effective January 6, 1991.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:24 Folding
20:18:16:24. Folding. If a player bets but announces a fold, the player has a dead hand. In stud poker, the dealer must decide whether the act by a player of taking the player's cards and removing them from the table is a fold if the next player takes action.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:25 Call or raise
20:18:16:25. Call or raise. A statement by a player of "call" or "raise" or of a specific bet is binding. A player who states a certain amount but puts a different value of chips into the pot must correct the bet to the stated amount if the next player has not acted. The dealer must correct all bets.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:26 Conceded hand
20:18:16:26. Conceded hand. A player who makes a bet, decides incorrectly that the player has no live hand against the play, and concedes the hand by throwing it into the discard pile loses the pot unless the hand is declared retrievable by the dealer.
Source: 16 SDR 57, effective October 1, 1989; 18 SDR 9, effective July 23, 1991.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
Cross-Reference: Criteria for retrievable hand, § 20:18:16:30.
ARSD 20:18:16:27 Procedure for calls
20:18:16:27. Procedure for calls. A player who unintentionally puts fewer chips into the pot than are needed to call must complete the call or withdraw the partial bet in full. A player who shows that the player is unaware of the raise by calling only the amount of the bet before the raise may withdraw the chips and fold. An illegal bet must stand once three players have called, a player has raised, or all players in the pot have acted; otherwise, the action must back up to the player making the illegal bet and any other action is nullified. A player may assemble chips in front of the player before acting. A player makes a bet if the player pushes assembled chips forward or releases chips into the pot at a sufficient distance from the player to make it obvious that the player intends to bet. If the situation is unclear and a player allows the dealer to pull the player's chips into the pot without making an immediate objection, it is a bet.
A player must place the player's entire bet in front of the player at one time. Unless a player has placed the amount of chips required to call a bet and to signify a raise, the player may not place additional chips for a raise.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:28 Apparent call
20:18:16:28. Apparent call. If a player calls but places a value of chips into the pot that is larger than the bet, it must be regarded as a call unless the player announces a raise. The player may clarify the apparent call as a raise only if no other player behind the player has placed chips into the pot or announced a call or raise. The dealer must provide the player with change of chips, if necessary, at the time the bet is placed.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:29 Fouled hand -- Short hands
20:18:16:29. Fouled hand -- Short hands. A fouled hand is a hand that either has an improper number of cards, unless the player is short a card and due to get the top card of the deck, or has a card that has come into contact with discards. If a player has a fouled hand by having too many cards, that hand is dead and cannot win any part of the pot. Except for games of low draw and high-low split draw, a player may play with too few cards as long as the player can make a hand.
If a player discovers that the hand is fouled, the player cannot recover any chips the player placed into the pot unless a misdeal can be called. If a player with a fouled hand makes a bet or raise and the next player has not yet acted, the next player may call attention to the fact that the hand is fouled. The dealer must return the player's bet to the player with the fouled hand and betting may resume.
No player may deliberately foul a hand to recover a bet or make an attempt to win the pot by betting or raising after the player has discovered that the player's hand is fouled. If the dealer determines that a player has intentionally bet a fouled hand, the dealer must rule that the player's chips remain in the pot.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:30 Showdown
20:18:16:30. Showdown. If two or more players remain in the pot after all of the cards have been dealt and the betting is over for that hand, the remaining players show their cards to determine which player has the best hand and wins the pot. A player may discard a hand without showing it. A player must show the hand at the showdown if requested to do so by the dealer or management. If the player refuses to show the hand upon such a request, the player must leave the game. The player with the winning hand must show all cards before the pot is awarded.
The following provisions govern showdown:
(1) A hand with too many cards for that game is dead;
(2) A hand is ranked according to the actual cards it contains. The cards speak for themselves;
(3) A hand that is prematurely discarded by a player and touches the discarded cards is dead;
(4) A verbal concession is not binding;
(5) A player who leaves the table conceding the pot must discard the hand;
(6) A hand discarded face upward is a live hand if it has not become irretrievably mixed with the discards;
(7) A hand discarded face downward may be retrieved if the following conditions are met:
(a) The player retrieves it or requests the dealer to turn it face up;
(b) The hand has not touched any discards; and
(c) Another player has not been induced to discard the other player's hand;
(8) A hand discarded face downward that is not retrievable is dead even if it had been shown before being discarded;
(9) A hand discarded by the dealer with the player's approval is dead;
(10) If the dealer discards the winning hand without the player's approval, the player is entitled to the pot if it is claimed before being taken in by another player; and
(11) A player who remains silent has not given approval for the dealer to discard the player's hand. The player must positively approve the dealer's action.
Source: 16 SDR 57, effective October 1, 1989; 17 SDR 93, effective January 6, 1991; 19 SDR 21, effective August 20, 1992; 22 SDR 95, effective January 18, 1996.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:31 Review of hands
20:18:16:31. Review of hands. At the conclusion of the betting round, a player must place the player's hand face upward on the table at the showdown as follows:
(1) If there has been a bet on the final round, the player who made the bet must show first;
(2) If there have been one or more raises on the final round, the player who last raised must show first;
(3) If the final round has been checked by all the players, the player who acted first must show first;
(4) The subsequent order of showing hands is clockwise around the table from the player who must show first; and
(5) Suits of cards do not count in the ranking of hands at the showdown.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:31.01 Exposing hand
20:18:16:31.01. Exposing hand. When an active player exposes the player's hand to another active player, all other players at the table have the right to see the exposed hand. If the player who exposed the hand or the player who saw the exposed hand refuses, both hands shall be declared dead.
Source: 18 SDR 9, effective July 23, 1991; 19 SDR 21, effective August 20, 1992.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:32 Award of pot
20:18:16:32. Award of pot. Pots must be awarded by the dealer. When the dealer has awarded a pot and it has been taken in by a player without a claim against it, the award stands. No player may make an agreement with any other player regarding the pot. A game must be played to conclusion and the pot awarded to the winning player.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:32.01 Bad beat pots and pool pots
20:18:16:32.01. Bad beat pots and pool pots. All bad beat pots and pool pots are promotional. The licensee must post clear and legible rules stating how the promotional funds are to be pulled from the pot and what hand must be beat to constitute a bad beat.
Revenues collected from the pot must be immediately secured by the licensee, and maintained in a segregated bank account for the purpose of holding of funds contributed by the players, until the pot is won. The revenues shall accumulate until won. Pot withdrawals may not be placed in the drop box or commingled with any other gaming revenue.
Source: 19 SDR 177, effective May 27, 1993; 47 SDR 137, effective June 28, 2021.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(13), 42-7B-43.
ARSD 20:18:16:33 Odd chips in ties
20:18:16:33. Odd chips in ties. If a pot that is split by having tied hands at the showdown has an odd chip, the chip is awarded to the player with the highest ranking card. This section does not apply to splits between the high and low hands in high-low poker. If the lowest denomination chips in the pot are unable to be used to split the pot evenly, the dealer must exchange the chips in order to divide split pots as evenly as possible.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:34 Use of defective deck
20:18:16:34. Use of defective deck. If a defective deck is used, all chips in the pot must be returned to the players in the amount each contributed. A player who knows the deck was defective and attempts to win the pot by a bet is not entitled to the player's chips in the pot. Such chips must remain in the pot as forfeited money for the next game. A player who won a pot is entitled to keep it, even though the deck is subsequently found to be defective.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:35 Faced card
20:18:16:35. Faced card. If a card is improperly faced in the deck, it must be treated as a dead card and replaced by the next card below it in the deck. A joker dealt face upward when the joker is not being used in the game is a dead card. A joker dealt face downward to a player when the joker is not used in the game must be replaced by the top card of the deck after all of the other players have received cards for that round.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:36 Time limit
20:18:16:36. Time limit. The retail licensee may place a maximum time limit for a player to act on a hand. At the end of the time limit, if the player has not bet, the player must check. If there has been a bet to the player, the player's hand is dead. The dealer must provide warning to the player before the expiration of the time limit.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:37 Posting of rules
20:18:16:37. Posting of rules. Posted rules must be clear and legible and placed at each poker table or in a conspicuous location so that each player may easily read the rules. Rules and the place of posting must be approved by the executive secretary.
Source: 16 SDR 57, effective October 1, 1989; 47 SDR 137, effective June 28, 2021.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(13), 42-7B-15.
ARSD 20:18:16:38 House game rules
20:18:16:38. House game rules. A retail licensee must post house game rules that include at least the following rules:
(1) It must use one deck of 52 cards, except when a joker is used;
(2) It must use a cutting card to conceal the bottom card of the deck;
(3) It will deal out of the hand;
(4) It will allow blind bets or not allow blind bets;
(5) It will use or not use bet-or-check policy;
(6) It will use or not use "check-and-raise";
(7) The maximum amount of rake-off must not exceed 10 percent;
(8) It will use an ante or no ante; and
(9) It will set the number of raises allowed per round.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:39 Player rules
20:18:16:39. Player rules. A retail licensee must post the following rules for players:
(1) A player must be at least 21 years of age;
(2) No side bets are permitted; and
(3) No credit is extended;
(4) The use of any electronic device for communication at the table is prohibited;
(5) The placement of any electronic device on the table is prohibited;
(6) A player may only speak English during the play of a hand; and
(7) Ethical play: Any player who soft plays a hand shall be penalized. The penalty may include either chip forfeiture or disqualification or both. Any player involved in chip dumping and other forms of collusion shall be disqualified.
Source: 16 SDR 57, effective October 1, 1989; 18 SDR 9, effective July 23, 1991; 41 SDR 7, effective July 29, 2014.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(13), 42-7B-15.
ARSD 20:18:16:40 Maximum number of players
20:18:16:40. Maximum number of players. The house shall set the maximum number of players for each type of poker game. When the dealer realizes that there are not enough cards to complete the game and a player or players have received down cards, all remaining live cards and burn cards, excluding the muck, must be reshuffled to form a new deck which must be used to deal to the remaining player or players. If the dealer runs out of cards in the games of seven-card low stud poker, seven-card high stud poker, and seven-card high-low split stud poker, the dealer must burn a card and then deal a seventh card face up as a community card.
The muck is the discard pile.
Source: 16 SDR 57, effective October 1, 1989; 18 SDR 9, effective July 23, 1991; 19 SDR 21, effective August 20, 1992; 20 SDR 113, effective January 23, 1994; 25 SDR 172, effective July 11, 1999.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-15.
ARSD 20:18:16:41 Proposals for variations
20:18:16:41. Proposals for variations. A retail licensee may submit to the executive secretary, for approval, proposed variations in the shuffle, cut card placement, number of cut cards, shuffle techniques without the use of cut cards, location of the shuffle, who is responsible for shuffling, shuffling equipment, dealing devices, the player who opens a betting round, raises, games, and burn card procedures.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:42 Changing dealers at poker tables
20:18:16:42. Changing dealers at poker tables. When a new dealer comes on duty at a poker table, the new dealer must count all of the cash and chips in the imprest bank before accepting responsibility for it.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:43 Procedure for accepting cash at poker tables
20:18:16:43. Procedure for accepting cash at poker tables. A poker dealer who receives currency from a player at a poker table for exchange for chips must perform the following:
(1) The currency must be spread on the top of the poker table by the dealer;
(2) The amount of currency must be stated by the dealer accepting it;
(3) Immediately after an equivalent dollar amount of poker chips has been given to the player, the cash shall be placed in the table's imprest bank which is the area in the table in which the chips are contained.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:43.01 Procedure for accepting cash at house banked poker table
20:18:16:43.01. Procedure for accepting cash at house banked poker table. A dealer who receives currency from a player at a house banked poker table in exchange for chips or coins must do the following:
(1) The currency must be spread on top of the house banked table by the dealer accepting it, in full view of the player;
(2) The amount of currency must be stated by the dealer accepting it; and
(3) Immediately after an equivalent dollar amount of chips, tokens, or coins has been given to the player, the currency must be taken from the top of the house banked poker table and placed by the dealer into the drop box.
Source: 46 SDR 11, effective July 29, 2019.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-11(13).
ARSD 20:18:16:43.02 Procedure for distribution of chips to house banked poker table
20:18:16:43.02. Procedure for distribution of chips to house banked poker table. A fill slip must be prepared when chips, tokens, or coins are distributed from the chip bank cashier to the house banked poker table. The fill slip must be at least a two-part carbonless form. Prior to use, access to the fill slips must be restricted to authorized personnel.
Fill slips must be sequentially prenumbered forms and must be used in order. Serial numbers of all fill slips in possession of a retail licensee must be reconciled. All original and duplicate void slips must be marked "VOID" and require the signature of the preparer.
The original and duplicate fill slips must contain the following:
(1) The date and time;
(2) The denomination of chips, tokens, and coins;
(3) The total dollar value for each denomination of chips, tokens, and coins;
(4) The grand total dollar value of the chips, tokens, and coins;
(5) The number of the table receiving the chips, tokens, and coins;
(6) The signature of the chip bank cashier; and
(7) The signature of the pit boss or runner, if one is employed, who must confirm the fill and sign the fill slip.
After the fill slip has been prepared, a duplicate must be retained by the chip bank cashier.
The original of the fill slip must be signed by the dealer assigned to the house banked poker table to which the chips, tokens, and coins are to be taken.
The original of the fill slip must be deposited in the drop box by the dealer.
Source: 46 SDR 11, effective July 29, 2019.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-11(13).
ARSD 20:18:16:43.03 Procedure for removing chips or coins from the house banked poker table
20:18:16:43.03. Procedure for removing chips or coins from the house banked poker table. A credit slip must be prepared for the removal of chips, tokens, and coins from the house banked poker table to the chip bank cashier. The credit slip must be a two-part carbonless form. Prior to use, access to the credit slip must be restricted to authorized personnel.
Credit slips must be sequentially prenumbered forms and must be used in order. The serial numbers of all credit slips in possession of the retail licensee must be reconciled. All original and duplicate void credit slips must be marked "VOID" and must be signed by the preparer.
A credit slip must be prepared by the dealer, chip bank cashier, or retail licensee whenever chips, tokens, or coins are returned from the house banked poker table to the chip bank cashier.
On the original and duplicate credit slip, the following information must be recorded:
(1) The date and time;
(2) The denomination of chips. tokens, or coins;
(3) The total dollar value for each denomination of chips, tokens, or coins;
(4) The grand total dollar value of chips, tokens, and coins;
(5) The table number from which the chips, tokens, and coins are removed;
(6) The signature of the dealer assigned to the house banked poker table from which the chips, tokens, and coins are removed. After the credit slip has been executed, the original copy of the credit slip must be deposited by the dealer in the house banked poker table drop box; and
(7) If a pit boss or runner is employed, the pit boss or runner must verify the credit and sign the credit slip.
The duplicate copy of the credit slip must be signed and retained by the chip bank cashier.
Source: 46 SDR 11, effective July 29, 2019.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-11(13).
ARSD 20:18:16:44 Drop and count procedures
20:18:16:44. Drop and count procedures. The procedure for the collection of poker drop boxes and the count of their contents must comply with the procedures in §§ 20:18:15:35 and 20:18:15:36 applicable to the blackjack drop boxes.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:44.01 Drop box requirements
20:18:16:44.01. Drop box requirements. Drop box markings must be visible from a distance of at least 20 feet. The container must be locked to the table with a lock separately keyed from the container. For house banked poker games, currency exchanged for chips at the table and all other items or documents relating to transactions at the table must be put into the drop box.
Source: 21 SDR 98, effective November 30, 1994; 46 SDR 11, effective July 29, 2019.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-11(13).
ARSD 20:18:16:45 Shill procedures
20:18:16:45. Shill procedures. Funds may not be issued to a shill player without written approval of the retail licensee. Return of shill funds must be recorded and verified. The replenishment of shill funds must be documented.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-15.
ARSD 20:18:16:45.01 Restrictions on use of shills and proposition players
20:18:16:45.01. Restrictions on use of shills and proposition
players. The use of shills and proposition players is restricted as
follows:
(1) Shills
may not check and raise or play in a manner among themselves or in collusion
with others to the disadvantage of players in the game;
(2) An
establishment employing shills or proposition players must identify them on
request and must display a sign clearly legible from each table which states:
"South Dakota gaming regulations allow the use of shills and proposition
players. Shills and proposition players will be identified by management on
request.";
(3) A
licensee must maintain employment records on each individual engaged as a shill
or proposition player. A list of all shills and proposition players must be
maintained at the cashier's cage and must be readily available for inspection;
(4) All
advances to and winnings of a shill may be used only for wagering in card games
and must be turned into the cashier's cage at the conclusion of play; and
(5) A
combination of no more than three shills and proposition players may play in a
card game.
Source:
16 SDR 57, effective October 1, 1989; 20 SDR 113, effective January 23, 1994;
transferred from § 20:18:21:10, 21 SDR 98, effective November 30, 1994; 35
SDR 184, effective February 2, 2009.
General
Authority: SDCL 42-7B-7.
Law
Implemented: SDCL 42-7B-7, 42-7B-11(11)(13).
ARSD 20:18:16:46 Repealed
20:18:16:46. Procedure for distributing chips to poker tables.Repealed.
Source: 16 SDR 57, effective October 1, 1989; 18 SDR 9, effective July 23, 1991; repealed, 19 SDR 21, effective August 20, 1992.
ARSD 20:18:16:46.01 Use of lammers
20:18:16:46.01. Use of lammers. A licensee may use lammers
instead of a fill slip when chips are distributed to the table from the poker
podium or cage. When lammers are used, the dealer must advise the dealer's
supervisor that chips are needed and must ask for a specific amount of chips.
The supervisor must obtain the necessary combination of lammers to signify
numerically the requested transfer. The lammers must remain in a conspicuous
place on the table. After receipt of the lammers, the dealer must remove from
the dealer's imprest bank the necessary currency to receive the requested
amount of chips. The supervisor must take the currency to the poker podium or
cage and obtain the desired numbers of chips in return for the currency. The
supervisor must immediately return to the table with the chips and give the
chips to the dealer who will check the amount of chips for accuracy. The
supervisor must then retrieve the lammers. Lammers must be kept in a secure
place accessible only to the persons who supervise the dealers.
Source:
16 SDR 233, effective July 1, 1990; 35 SDR 184, effective February 2, 2009.
General
Authority: SDCL 42-7B-7.
Law
Implemented: SDCL 42-7B-7, 42-7B-11(11)(13).
ARSD 20:18:16:46.02 Poker podium procedures
20:18:16:46.02. Poker
podium procedures. A licensee may establish a poker podium for the purpose
of supplying chips and tokens to poker tables in a room that offers player
banked poker and for the even exchange of chips and tokens for cash with
players. Poker podium specifications must be approved by the executive
secretary.
Prior
to establishing a poker podium, a licensee must submit to the executive
secretary internal controls for the operation of the poker podium and receive
the executive secretary's approval.
Source: 35 SDR 184, effective February
2, 2009.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(11)(13).
Cross-Reference: Definitions. "Poker Podium", § 20:18:01:01(20).
ARSD 20:18:16:47 Repealed
20:18:16:47. Procedure for removing chips from the poker tables.Repealed.
Source: 16 SDR 57, effective October 1, 1989; repealed, 22 SDR 95, effective January 18, 1996.
ARSD 20:18:16:48 Statistics
20:18:16:48. Statistics. Individual and statistical game records reflecting drop, win, and win-to-drop percentage amounts must be maintained by the licensee.
Statistics for poker and house banked poker must be maintained by shift, by day, cumulative month-to-date, and cumulative year-to-date. The statistics must be presented to the executive secretary monthly.
Source: 16 SDR 57, effective October 1, 1989; 46 SDR 11, effective July 29, 2019.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-11(13).
ARSD 20:18:16:49 The pickup
20:18:16:49. The pickup. In a house banked poker game, all cards on the layout must be picked up by the dealer in such a manner that the cards can be readily arranged to indicate each player's hand in case of any question or dispute.
Source: 46 SDR 11, effective July 29, 2019.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-11(13).
ARSD 20:18:16:50 Prohibited acts
20:18:16:50. Prohibited acts. No poker player or spectator may remove or alter any cards except as provided by this chapter, and no dealer or other employee of the licensee may permit a player or spectator to engage in such activity.
Source: 46 SDR 11, effective July 29, 2019.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-11(13).
ARSD 20:18:16:51 Player wagering on more than one box
20:18:16:51. Player wagering on more than one box. As permitted by the specific house banked poker game rule, a retail licensee may permit a player to wager on more than one box or may limit multiple play during hours when there are insufficient seats in an establishment to accommodate patron demand.
Source: 46 SDR 11, effective July 29, 2019.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-11(13).
ARSD 20:18:16:52 Tip bets
20:18:16:52. Tip bets. Players in house banked poker games may place tip bets if permitted by the specific house rules. A tip bet may not exceed the maximum wager allowed. Once the hand is played, the dealer places all losses to the player in the table tray. If the player wins, the dealer may receive the tip bet as a gratuity. In the case of a push, the tip bet may stand.
Any tip or gratuity given to dealers shall be immediately deposited into a locked tip box or transparent tip tube which is reserved for that purpose.
For exchanging dealer tips to a higher denomination before insertion into the tip box, also referred to as "coloring up," the following requirements shall be met:
(1) A transparent cylinder or tube shall be attached to the table to maintain the chips until "coloring up." The capacity of the cylinder or tube may not exceed twenty-five chips; and
(2) Prior to "coloring up" chips, the dealer shall make the announcement in a voice that can be heard by the table games supervisor that chips are being "colored up." The dealer shall then deposit an equal value of higher denomination chip or chips into the tip box and place the lower denomination chips into the chip tray.
Source: 46 SDR 11, effective July 29, 2019.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-11(13).
Cross Reference: Push - Exceptions, § 20:18:15:04.
ARSD 20:18:16:53 Winning combination
20:18:16:53. Winning combination. A poker player is responsible for correctly computing the winning combination of the player's hand, and no player may rely on the winning combination announced by the dealer.
Source: 46 SDR 11, effective July 29, 2019.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-11(13).
Chapter 20:18:17
ARSD 20:18:17:01 Definitions
20:18:17:01. Definitions. Terms used in this chapter mean:
(1) "Leakage current," an electrical current which flows when a conductive path is provided between exposed portions of a slot machine and the environmental electrical ground when the slot machine is isolated from the normal AC power ground;
(2) "Inappropriate coin-in," a coin or token which has been accepted by a slot machine after the slot machine has already accepted the maximum number of coins or when the slot machine is in a state which normally rejects additional coins, sometimes caused by mechanical timing limits in coin handling equipment;
(3) "Par sheet," a document which depicts the possible outcomes from the play of a slot machine, the probability of occurrence of each, and the contribution of each winning outcome to the payback percentage of the slot machine;
(4) "Random access memory," "RAM," the electronic component used for computer work space and storage of volatile information in a slot machine;
(5) "Randomness," the unpredictability and absence of pattern in the outcome of an event or sequence of events;
(6) "Random number generator," a hardware, software, or combination hardware and software device for generating number values that exhibit characteristics of randomness;
(7) "Read only memory," "ROM," the electronic component used for storage of nonvolatile information in a slot machine, including programmable ROM and erasable programmable ROM;
(8) "Tilt condition," a programmed error state for a slot machine which occurs when the slot machine detects an internal error, malfunction, or attempted cheating. The machine ceases processing further input, output, or display information other than that indicating the tilt condition itself;
(9) "Slot machine payout receipt," an instrument that is redeemable for cash and is either issued by a gaming device or as a result of a communication from a gaming device to associated equipment. This voucher cannot be redeemed by insertion into an acceptance device on another slot machine;
(10) "Slot machine wagering voucher," a voucher for credits accumulated on a slot machine which is generated by a printer located internally in a slot machine. This voucher may be redeemed by insertion into an acceptance device on a slot machine;
(11) "Slot machine coupon," a preprinted voucher of predetermined value for redemption of credits. A slot machine coupon may also be accepted into a slot machine to accumulate credits;
(12) "Message Digest," the mathematical results/signature of a hashing algorithm used to authenticate the programming of a slot machine;
(13) "Static jackpot award," the top award of a nonprogressive machine which award remains constant and does not increment based on coin in and which may be funded by a manufacturer upon approval by the executive secretary.
Source: 16 SDR 57, effective October 1, 1989; 27 SDR 53, effective December 4, 2000; 36 SDR 22, effective August 18, 2009; 40 SDR 101, effective December 2, 2013.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(21), 42-7B-7, 42-7B-17, 42-7B-43.
ARSD 20:18:17:01.01 Operator responsibilities
20:18:17:01.01. Operator responsibilities. An operator is responsible for all registration, taxation, and licensing requirements imposed by SDCL 42-7B or this article upon slot machines.
Source: 16 SDR 64, effective October 11, 1989; transferred from §20:18:22:18, 21 SDR 98, effective November 30, 1994.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-9, 42-7B-11, 42-7B-17, 42-7B-28, 42-7B-29, 42-7B-30, 42-7B-41, 42-7B-43, 42-7B-45.
ARSD 20:18:17:02 Control program requirements
20:18:17:02. Control program requirements. A slot machine control program must test the slot machine for possible corruption caused by failure of the program storage media. Test methodology must detect 99.99 percent of all possible failures. The ROM must be tested at least once during a game cycle.
The program residing in the slot machine may be contained in a storage medium which is alterable through use of the circuitry or programming of the slot machine itself. If the storage medium is alterable, the following criteria must be met:
(1) The slot machine must authenticate all critical game files including executables, data, and operating system files which may affect the game outcome or operation which reside on the medium. This authentication shall employ a hashing algorithm which produces a message digest output of at least 128 bits;
(2) The message digest must reside on a memory device within the slot machine. Message digests which reside on any medium other than ROM based mediums must be encrypted, using a public/private key algorithm with a minimum of 512 bit key or an equivalent encryption algorithm with similar security approved by the commission;
(3) The slot machine must authenticate all files that affect game play, operation, or outcome upon the device being powered up or the first time the files are loaded, or both. This applies even if the files are partially loaded;
(4) If there is a failed authentication, the slot machine must immediately go into a tilt condition and generate an appropriate log identifying the error with the time and date. This tilt condition shall require attendant intervention. The device must remain in a tilt condition until such time as the proper steps have been taken to remedy the error and all files are authenticated; and
(5) The slot machine must be capable of displaying the message digest of any and all files on demand through the audit mode.
If the storage medium is alterable while residing in the slot machine, it must meet the following criteria in addition to the criteria set forth above:
(1) May only be altered when the logic area has been accessed; and
(2) May only be altered after being enabled to do so by some means approved and controlled by the commission.
The control program must check for corruption of random access memory locations used for crucial slot machine functions, including information relating to the play and final outcome of the ten prior games, random number generator outcome, and any error states. These memory areas must be checked for corruption following game initiation but before display of the game outcome to the player. Detection of corruption is a game malfunction and must result in a tilt condition which identifies the error and causes the slot machine to cease further functions.
Slot machines, other than any existing slot machine licensed by the commission on or before April 30, 2016, until the slot machine is removed from the gaming floor, must have the capacity to display a complete play history for the last ten games played. The display must indicate the game outcome or a representative equivalent, bets placed, credits or coins paid, credits cashed out, and any tilt conditions.
Slot machines which use a bill acceptor must retain in memory and be able to display upon demand the denomination of the last five bills accepted.
Slot machines which use a printer or slot machine wagering voucher acceptor, or both, must retain in memory and be able to display upon demand a dedicated history of the last thirty-five transactions. This history should note at least the following:
(1) The date and time of the transaction. (The date and time is not required if storage of this information is built into the system's database);
(2) The value of the transaction; and
(3) The type of transaction; i.e., cashout, jackpot, or acceptance.
Source: 16 SDR 57, effective October 1, 1989, and July 1, 1991; 19 SDR 177, effective May 27, 1993; 26 SDR 92, effective January 16, 2000; 27 SDR 53, effective December 4, 2000; 28 SDR 24, effective August 28, 2001; 36 SDR 22, effective August 18, 2009; 42 SDR 146, effective May 3, 2016.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-7, 42-7B-11(13), 42-7B-17, 42-7B-43.
ARSD 20:18:17:03 Meters
20:18:17:03. Meters. A slot machine must have both electronic (soft) meters and electromechanical (hard) meters unless configured to operate on an approved slot management system which provides system meters that may be relied on in lieu of hard meters. Soft meters must have at least eight digits. If present, hard meters must have at least six digits. The slot machine's soft meters, hard meters or system meters must accumulate the same values for coins-in, coins-out, coins-dropped, and jackpots-paid. Slot machine soft meters must accumulate in electronic digital storage and provide the means for on-demand display of the stored information.
The coins-in meter must accumulate all coin, credit, token, paper token, and casino script transactions. The coins-out meter must accumulate all coin, token, credit, paper token, hopper ticket, and casino script transactions paid out by the slot machine's hopper or printer for awards and credits from awards that are wagered. The coins-out meter may include credits that are accumulated on the jackpots-paid meter. The coins-dropped meter must accumulate all coins and tokens that have been diverted into a drop bucket and bills, paper tokens, and casino script accepted by the bill acceptor. The jackpots-paid meter must reflect any single event award that is not paid out by the slot machine's hopper in coins or tokens, except additional payouts and promotional awards. The jackpots-paid meter may also include credits accumulated on the canceled credit meter. The canceled credit meter must accumulate credits paid by means other than payouts from the hopper, printer, bill hopper, or jackpot payouts if the device has such credit provisions. Any slot machine equipped with a bill acceptor must have a bill acceptor soft meter which accumulates the following:
(1) The total number of bills accepted;
(2) A breakdown of each denomination accepted; and
(3) The total dollar amount of bills accepted.
Any slot machine which will accept or dispense hopper tickets, paper tokens, or casino script shall have a soft meter which accumulates the following:
(1) The total number of hopper tickets printed or casino script dispensed;
(2) The total value of tickets printed or casino script dispensed;
(3) The total number of paper tokens or casino script accepted; and
(4) The total value of paper tokens or casino script accepted.
An operator, using the meters defined in this section, shall be able to calculate hopper load.
A slot machine must be equipped with meters that record the number of times the door was opened to gain access to the slot machine cabinet or bill acceptor. No slot machine may have a mechanism that causes the electronic accounting meters to clear automatically when an error occurs. Clearing of the electronic accounting meters may only be done by approval of the executive secretary. A slot machine's meters must be maintained at all times, regardless of whether the machine is being supplied with power. Meter readings must be recorded before and after the electronic accounting meter is cleared. A licensee must complete SDCGF-38 Gaming Information Form when any electronic accounting meter is cleared.
If so equipped, electromechanical (hard) meters must have an accuracy rate of 99 percent or better. Electronic (soft) meters and system meters must have an accuracy rate of 99.99 percent or better.
Slot machines must be designed so that replacement of parts or modules required for normal maintenance does not require replacement of the electromechanical meters, if so equipped.
Slot machines must have an electronically stored digital meter of at least three digits for the number of plays since "power on" and the number of plays since "door closure." When the maximum value has been reached, the meters must remain at that value until reset by occurrence of the appropriate event. The slot machine must provide the means for on-demand display of the stored information.
Slot machines must have meters continuously displaying the following information relating to the current play or monetary transaction:
(1) The number of coins or credits wagered;
(2) The number of coins or credits won, if applicable;
(3) The number of coins paid by the hopper for a credit cash-out or a direct pay from a winning outcome; and
(4) The number of credits available for wagering, if applicable.
Electronically stored meter information required by this section must be preserved after a power loss to the slot machine.
Source: 16 SDR 57, effective October 1, 1989; 17 SDR 93, effective January 6, 1991; 21 SDR 98, effective November 30, 1994; 25 SDR 4, effective July 27, 1998; 25 SDR 95, effective January 20, 1999; 27 SDR 53, effective December 4, 2000; 41 SDR 53, effective October 6, 2014.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(13), 42-7B-17, 42-7B-43.
ARSD 20:18:17:04 Randomness events
20:18:17:04. Randomness events. Events in slot machines are occurrences of elements or particular combinations of elements that are available on the particular slot machine. A random event has a given set of possible outcomes, each with a given probability of occurrence. The set of these probabilities is called the distribution. Two events are called independent if the outcome of one has no influence on the outcome of the other. The outcome of one event cannot affect the distribution of another event if the two events are independent.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:17:05 Basic slot machine specifications
20:18:17:05. Basic
slot machine specifications. Slot machines must meet the following security
and audit specifications:
(1) Be controlled by a microprocessor;
(2) Be compatible to on-line data monitoring;
(3) Have an internal enclosure for the circuit
board;
(4) Be able to continue a game with no data loss
after a power failure;
(5) Have previous and current game data recall
as follows:
(a) Game data recall shall provide all
information required to fully reconstruct the last ten plays. All values shall
be displayed; including the initial credits, credits bet, and credits won,
payline symbol combinations and credits paid whether the outcome resulted in a
win or loss. This information can be represented in graphical or text format.
If a progressive was awarded, it is sufficient to indicate the progressive was
awarded and not display the value. This information should include the final
game outcome, including all player choices and bonus features. In addition, the
results of Double-up or Gamble, if applicable; and
(b) The ten game recall shall reflect bonus
rounds in their entirety. If a bonus round lasts x number of events, each with
a separate outcome, each of the x events shall be displayed with its
corresponding outcome, regardless if the result is a win or loss. The recall
shall also reflect position dependent events if the outcome results in an
award. Gaming devices offering games with a variable number of free games, per
base game, may satisfy this requirement by providing the capability to display
the last 50 free games in addition to each base game;
(6) Have a random selection process that
satisfies the 99 percent confidence level using standard chi-squared, runs, and
serial correlation tests;
(7) Clearly display applicable rules of play and
the payout schedule;
(8) Display an accurate representation of each
game outcome; and
(9) Have a complete set of nonvolatile meters
including coins in, coins out, coins dropped, number of games played, and
jackpots paid.
In addition to the specifications in this section, slot
machines must meet the specifications in §§ 20:18:17:06 to
20:18:17:20, inclusive.
Source: 16 SDR
57, effective October 1, 1989; 16 SDR 233, effective July 1, 1990; 19 SDR 177,
effective May 27, 1993; 36 SDR 22, effective August 18, 2009.
General Authority:
SDCL 42-7B-7, 42-7B-11(13).
Law Implemented:
SDCL 42-7B-4(21). 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:17:05.01 Slot machine specifications -- Ownership identification
20:18:17:05.01. Slot machine specifications -- Ownership identification. Slot route operators, excluding common retail premise route operators, must affix in a prominent place to each slot machine exposed for play, pursuant to the operator's license or an agreement, a sign or label that identifies the person or persons responsible for repairs or malfunctions of the machine, payments of winnings, and disputes regarding payments.
A licensee may not expose for play a slot machine that fails to display the information required by this section.
Source: 16 SDR 57, effective October 1, 1989; transferred from §20:18:21:04, 21 SDR 98, effective November 30, 1994; 27 SDR 53, effective December 4, 2000.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(20A), 42-7B-7, 42-7B-11(13), 42-7B-17, 42-7B-43.
ARSD 20:18:17:06 Slot machine specifications -- Safety requirements
20:18:17:06. Slot machine specifications -- Safety requirements. Electrical and mechanical parts and design principles must not subject a player to physical hazards. Spilling a conductive liquid on the slot machine must not create a safety hazard or alter the slot machine's performance. The power supply used in a slot machine must be designed to make minimum leakage of current in the event of an intentional or inadvertent disconnection of the AC power ground. The power supply must be appropriately fused or protected by circuit breakers.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:17:07 Slot machine specifications -- Surge protector
20:18:17:07. Slot machine specifications -- Surge protector. A surge protector must be installed. A battery backup device must be installed that is capable of maintaining accuracy of required information after power is discontinued from the slot machine. The backup device must be kept within the locked or sealed logic board compartment.
Source: 16 SDR 57, effective October 1, 1989; 21 SDR 98, effective November 30, 1994.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:17:08 Slot machine specifications -- On and off switch
20:18:17:08. Slot machine specifications -- On and off switch. An on and off switch that controls the electrical current used to operate the slot machine and its associated equipment must be located in an accessible place within the interior of the slot machine.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:17:09 Slot machine specifications -- Coin acceptors
20:18:17:09. Slot machine specifications -- Coin acceptors. One electronic coin or token acceptor may be installed in a slot machine. Acceptors must be approved by the executive secretary to indicate that the acceptors meet the requirements of this section. Coin acceptors must be designed to accept or reject a coin on the basis of metal composition, mass, composite, makeup, or equivalent security. The coin or token receiver on a slot machine must be designed to prevent the use of cheating methods such as slugging, stringing, spooning, or the insertion of foreign objects and other manipulation.
Coins or tokens which are accepted but are inappropriate "coins-in" must be returned to the player by activation of the hopper or credited toward the next play of the slot machine. The slot machine control program must be capable of handling rapidly fed coins so that occurrences of inappropriate "coins-in" are prevented.
The coin receiver of a slot machine must have an optical or other suitable detector for determining the direction of coin travel in the receiver. If a coin traveling at improper speed or direction is detected, the slot machine must enter an error condition and display an error condition for at least 30 seconds or be cleared by an attendant.
Source: 16 SDR 57, effective October 1, 1989; 19 SDR 21, effective August 20, 1992; 20 SDR 113, effective January 23, 1994; 28 SDR 84, effective December 20, 2001.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(21), 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:17:09.01 Slot machine specifications -- Bill acceptors
Source: 20 SDR
113, effective January 23, 1994; 25 SDR 4, effective July 27, 1998; 27 SDR 53,
effective December 4, 2000; 36 SDR 22, effective August 18, 2009.
General Authority:
SDCL 42-7B-7, 42-7B-11(13).
Law Implemented:
SDCL 42-7B-4(21), 42-7B-7, 42-7B-11(13), 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:17:10 Slot machine specifications -- Automatic light -- Alarm
20:18:17:10. Slot machine specifications -- Automatic light -- Alarm. A light must be installed on the top of the slot machine that automatically illuminates when the door to the slot machine is opened or when associated equipment that may affect the operation of the slot machine is exposed.
If bar-top slot machines are operated, an audio door alarm must be installed. The alarm must be designed to activate when the machine is entered.
Source: 16 SDR 57, effective October 1, 1989; 18 SDR 9, effective July 23, 1991.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:17:11 Slot machine specifications -- Access to interior
20:18:17:11. Slot machine specifications -- Access to interior. The internal space of a slot machine may not be readily accessible when the door is closed.
Logic boards, read only memory, and random access memory must be in a separate locked or sealed area within the slot machine. No access to this area is allowed without prior notification to and approval of the executive secretary. The executive secretary must be allowed immediate access to the locked or sealed area. An operator must give the executive secretary a master key to the door of an approved prototype slot machine. Unauthorized tampering or entrance into the logic area without prior notification is grounds for disciplinary action. If the logic board area is sealed, it must be sealed with a seal furnished by the executive secretary.
Source: 16 SDR 57, effective October 1, 1989; 19 SDR 21, effective August 20, 1992; 25 SDR 4, effective July 27, 1998.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
ARSD 20:18:17:12 Slot machine specifications -- Hardware switches
20:18:17:12. Slot machine specifications -- Hardware switches. Hardware switches which alter the pay tables or payout percentages in the operation of a slot machine may not be installed. Hardware switches may be installed to control graphic routines, speed of play, sound, regular play mode to tournament mode, and other commission approved cosmetic play features.
Source: 16 SDR 57, effective October 1, 1989; 22 SDR 189, effective July 11, 1996.
General Authority: SDCL 42-7B-7, 42-7B-11.
Law Implemented: SDCL 42-7B-2.1, 42-7B-3, 42-7B-7, 42-7B-17, 42-7B-43.
ARSD 20:18:17:13 Slot machine specifications -- Display of rules of play
20:18:17:13. Slot machine specifications -- Display of rules of play. The rules of play for a slot machine must be displayed on the slot machine face or screen. Rules of play must have approval of the executive secretary. The executive secretary may reject the rules if they are incomplete, confusing, or misleading. Rules of play must be kept under glass or another transparent substance. Stickers or other removable devices may not be placed on the slot machine face unless their placement is approved or required by the executive secretary or the commission.
Source: 16 SDR 57, effective October 1, 1989; 19 SDR 21, effective August 20, 1992.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:17:14 Slot machine specifications -- Electrostatic discharges
20:18:17:14. Slot machine specifications -- Electrostatic discharges. Electrical and mechanical parts and design principles must not subject the player to physical hazards.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:17:15 Slot machine specifications -- Power supply filter
20:18:17:15. Slot machine specifications -- Power supply filter. Slot machine power supply filtering must be sufficient to prevent disruption of the slot machine by repeated switching on and off of the AC power.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:17:16 Slot machine specifications -- Tilt conditions -- Automatic clearing
20:18:17:16. Slot machine specifications -- Tilt conditions -- Automatic clearing. Slot machines must be capable of detecting and displaying the following conditions, which must be automatically cleared by the slot machine upon initiation of a new play sequence:
(1) Power reset;
(2) Door open;
(3) Door just closed; and
(4) Inappropriate coin-in.
Source: 16 SDR 57, effective October 1, 1989; 28 SDR 24, effective August 28, 2001.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-4(21), 42-7B-7, 42-7B-11(13), 42-7B-43.
ARSD 20:18:17:17 Slot machine specifications -- Tilt conditions -- Clearing by attendant
20:18:17:17. Slot
machine specifications -- Tilt conditions -- Clearing by attendant. Slot
machines must be capable of detecting and displaying the following tilt
conditions which an attendant may clear:
(1) Coin-in jam;
(2) Coin-out jam;
(3) Hopper empty or timed-out;
(4) RAM error;
(5) Program error;
(6) Hopper runaway or extra coin paid out;
(7) Reverse coin-in;
(8) Reel spin error of any type, including a
mis-index condition for mechanical reels. The specific reel number must be
identified in the error indicator;
(9) In the final positioning of a reel, if the
position error exceeds one-half of the width of the smallest symbol including
blanks on the reel strip;
(10) Low RAM battery, for batteries external to
the RAM itself, or low power source;
(11) Program error or authentication mismatch;
(12) Stacker full. (The bill acceptor must
disable itself to accept no more bills. The slot machine may not generate an
explicit, stacker full, error message when the stacker is full); and
(13) Paper low.
A description of slot machine error codes in
§ 20:18:17:16 and this section and the meanings of such error codes
must be affixed inside the slot machine. Hard meter readings must be recorded
if the RAM is cleared.
Source: 16 SDR
57, effective October 1, 1989; 16 SDR 233, effective July 1, 1990; 16 SDR 57,
effective July 1, 1991; 27 SDR 53, effective December 4, 2000; 28 SDR 24,
effective August 28, 2001; 36 SDR 22, effective August 18, 2009.
General Authority:
SDCL 42-7B-7, 42-7B-11(13).
Law Implemented:
SDCL 42-7B-4(21), 42-7B-7, 42-7B-11(13), 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:17:18 Slot machine specifications -- Hopper mechanism
20:18:17:18. Slot
machine specifications -- Hopper mechanism. If supported, slot machines
must be equipped with a hopper which is designed to detect jammed coins, extra
coins paid out, hopper runaways, and hopper empty conditions. A hopper may also
include a printer. The slot machine control program must monitor the hopper
mechanism for these errors in all game states. All coins or tokens paid from
the hopper mechanism must be accounted for by the slot machine, including those
paid as extra coins during a hopper malfunction. Hopper pay limits must be
designed to permit compliance by licensees with taxation laws and regulations.
Source: 16 SDR
57, effective October 1, 1989; 27 SDR 53, effective December 4, 2000; 28 SDR
24, effective August 28, 2001; 36 SDR 22, effective August 18, 2009.
General Authority:
SDCL 42-7B-7, 42-7B-11(13).
Law Implemented:
SDCL 42-7B-4(21), 42-7B-7, 42-7B-11(13), 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:17:18.01 Slot machine specifications -- Printers
(1) The value of the credits redeemed in U.S.
dollars in numerical form;
(2) The name of the casino issuing the slot
machine wagering voucher or slot machine payout receipt;
(3) The time of day the slot machine wagering
voucher or slot machine payout receipt was printed in twenty-four hour format
showing hours and minutes;
(4) The date the slot machine wagering voucher
or slot machine payout receipt was printed showing day, month, and year;
(5) The expiration date of the slot machine
wagering voucher or slot machine payout receipt;
(6) A number identifying the slot machine that
generated the slot machine wagering voucher or slot machine payout receipt;
(7) A unique validation number or bar code;
(8) A description of any restrictions on the
redemption of the slot machine wagering voucher or slot machine payout receipt;
and
(9) Security features that limit the ability to
counterfeit.
If a slot machine payout receipt is printed for payment of a jackpot, the slot machine payout receipt shall be manually redeemed. The slot machine shall lock up and an attendant shall acknowledge the lockup before the slot machine payout receipt is dispensed to the patron.
Source: 27 SDR
53, effective December 4, 2000; 36 SDR 22, effective August 18, 2009.
General Authority:
SDCL 42-7B-7, 42-7B-11(13).
Law Implemented:
SDCL 42-7B-4(21), 42-7B-7, 42-7B-11(13), 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:17:18.02 Repealed
20:18:17:18.02. Slot
machine specifications -- Bill hoppers. Repealed.
Source: 27 SDR
53, effective December 4, 2000; repealed, 36 SDR 22, effective August 18, 2009.
ARSD 20:18:17:18.03 Slot machine specifications--Player identification components
20:18:17:18.03. Slot machine specifications--Player identification components. A player identification component is software, hardware, or both used with a slot machine and supports a means for players to provide identification information, the source of funds, or both. Player identification components include:
(1) Card readers which must be electronically based and be able to detect the use of a valid card;
(2) Barcode readers which must be able to associate the barcode visible on a card, wagering voucher, or an approved software application on a player's device, as applicable, with data stored in an external database to identify an account association, or for redemption; and
(3) Biometric scanners which must be able to associate a person's physical characteristics with those recorded within an external database to authenticate the identity of a player for account association, or for redemption.
Player identification components must be constructed in a manner that ensures proper handling of inputs and protects against vandalism, abuse, or fraudulent activity. Player identification components must be designed to prevent manipulation that may impact integrity and must provide a method to enable the software to interpret and act appropriately upon a valid or invalid input. A method for detection of counterfeiting must be implemented.
Player identification component hardware must be secured in a locked enclosure or sealed casing or located within a locked area of the slot machine outside of any logic area that requires opening of the main door for access. Only the areas of the component that require physical interaction may be accessible to the player.
The slot machine must have mechanisms to interpret and act upon an error condition related to any communication failure or other malfunction of any player identification component. If a player identification component error condition is identified, the slot machine must display an appropriate error message and disable the player identification component.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:18.04 Slot machine specifications--Wireless devices
20:18:17:18.04. Slot machine specifications--Wireless devices. Communication between a slot machine and any wireless devices that are conducted using transmission technologies must:
(1) Utilize secure communication methods to prevent unauthorized access to sensitive information by unintended receipients;
(2) Detect data corruption and upon detection, either correct the error, or terminate the communication while providing a suitable error message;
(3) Employ a method to prevent unauthorized modification of information that impacts device integrity or that represents secure player data; and
(4) Only be possible with authorized wireless devices.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:19 Slot machine specifications -- Communication protocol
20:18:17:19. Slot machine specifications--Communication protocol. A slot machine that is capable of bi-directional communication with internal or external associated equipment must use a communication protocol that ensures erroneous data or signals will not adversely affect the operation of the slot machine.
The slot machine may not allow any information contained in communication to or from the system that is intended to be protected, or that is of a sensitive nature, to be viewable through any display mechanism supported by the device.
Source: 16 SDR 57, effective October 1, 1989; 48 SDR 14, August 22, 2021.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-2, 42-7B-2.1(1), 42-7B-4, 42-7B-7, 42-7B-43.
ARSD 20:18:17:20 Slot machine specifications -- Credits
20:18:17:20. Slot machine specifications -- Credits. Collectible credits may be accumulated from wins or from coin or token acceptance if the slot machine uses a coin or token acceptor that accepts or rejects on the basis of the metallic composition of the coins being used. The maximum number of credits which may be applied to any wager on a slot machine may not exceed one thousand dollars.
Source: 16 SDR 57, effective October 1, 1989; 27 SDR 53, effective December 4, 2000; 27 SDR 73, effective January 30, 2001; 28 SDR 24, effective August 28, 2001; 40 SDR 101, effective December 2, 2013.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-7, 42-7B-11(13), 42-7B-14.
ARSD 20:18:17:21 Software requirements for randomness testing
20:18:17:21. Software requirements for randomness testing. A slot machine must have a random number generator. A selection process is considered random if the following specifications are met:
(1) A reel satisfies at least 98 percent confidence level using the standard chi-squared analysis. Chi-squared analysis is the sum of the squares of the difference between the expected result and the observed result. A reel is a physical or animated strip with symbols attached that rotates and stops;
(2) A reel stop position does not produce a statistic with regard to producing patterns of occurrences. Each reel position is considered random if it meets at least the 98 percent confidence level with regard to the runs test or any similar pattern testing statistic. The runs test is a mathematical statistic that determines the existence of recurring patterns within a set of data;
(3) A reel position is independently chosen without regard to any other symbol produced during that play. This test is the correlation test. Each pair of reels is considered random if they meet at least the 98 percent confidence level using standard correlation analysis;
(4) Each reel position is independently chosen without reference to the same reel stop position in the previous game. This test is the serial correlation test. A reel stop position is considered random if it meets at least the 98 percent confidence level using standard serial correlation analysis;
(5) The random number generator and random selection process must be impervious to influences from outside the slot machine, including electromagnetic interference, electrostatic interference, and radio frequency interference. A slot machine must use appropriate communication protocols to protect the random number generator and random selection process from influence by associated equipment which is conducting data communications with the slot machine;
(6) If a slot machine uses more than one similar physical or video component to portray either motion or a random selection process, the symbols on each separate component are selected independently and randomly.
Source: 16 SDR 57, effective October 1, 1989; 22 SDR 189, effective July 11, 1996.
General Authority: SDCL 42-7B-7, 42-7B-11.
Law Implemented: SDCL 42-7B-2.1, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-17, 42-7B-43.
ARSD 20:18:17:22 Software requirements for percentage payout
20:18:17:22. Software requirements for percentage payout.
The slot machine must meet the following minimum theoretical percentage payouts
during the expected lifetime of the slot machine:
(1) The slot machine must pay out at least 80
percent. The theoretical payout percentage is determined using standard methods
of probability theory; and
(2) A slot machine must have a probability of
50,000,000-to-1 or better of obtaining the maximum posted payout on the
machine. This rule does not apply to a theoretical winning amount that may be
won as a result of playing a series of free games which was the result of a
previous award.
Source: 16 SDR
57, effective October 1, 1989; 20 SDR 113, effective January 23, 1994; 22 SDR
189, effective July 11, 1996; 25 SDR 4, effective July 27, 1998; 25 SDR 172,
effective July 11, 1999; 31 SDR 165, effective May 10, 2005; 33 SDR 63,
effective October 18, 2006.
General Authority:
SDCL 42-7B-7, 42-7B-11(13).
Law Implemented:
SDCL 42-7B-7, 42-7B-17, 42-7B-43.
ARSD 20:18:17:23 Software requirements for continuation of game after malfunction
20:18:17:23. Software requirements for continuation of game after malfunction. A slot machine must be capable of continuing the current play with all current play features after a slot machine malfunction is cleared.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:17:24 Progressive slot machines defined
20:18:17:24. Progressive slot machines defined. A progressive slot machine is a slot machine with a payoff that increases as the slot machine is played. The awarding of this payoff shall be directly tied to a winning combination on the pay table of the machine. The initial amount of a progressive jackpot must begin at or above the top award for that particular slot machine software program. A mystery progressive slot machine operates similarly to a progressive slot machine except the awarding of the payoff is not tied to a winning combination on the pay table.
A progressive jackpot may be transferred to another progressive slot machine at the same location in the event of slot machine malfunction or replacement or for other good reason. When the maximum jackpot limit is reached, it must be permitted to remain until it is won by a player.
Records must be maintained that record the amount shown on a progressive jackpot meter. Supporting documents must be maintained to explain any reduction in the payoff amount from a previous entry. The records and documents must be retained for a period of three years unless permission to destroy them earlier is given by the executive secretary in writing. A progressive slot machine, upon written permission by the executive secretary, may be moved to a different licensed location if a bankruptcy, loss of license, or other good cause warrants.
The slot machine must be linked to a meter showing the payoff which is visible to all players who are playing a machine which may potentially win the progressive amount. This meter is the progressive meter. When a licensee offers a progressive jackpot as part of the slot machine payout, the amount of the payout may not be included in the theoretical payout percentage for purposes of satisfying the minimum payout requirements as specified in § 20:18:17:22.
Source: 16 SDR 57, effective October 1, 1989; 16 SDR 233, effective July 1, 1990; 19 SDR 195, effective June 21, 1993; 27 SDR 53, effective December 4, 2000; 29 SDR 107, effective February 2, 2003; 40 SDR 121, effective January 6, 2014.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(21), 42-7B-7, 42-7B-11(13).
ARSD 20:18:17:24.01 Linked machines
20:18:17:24.01. Linked
machines. Each device on the link shall have the same probability of
winning the progressive jackpot, adjusted for the denomination played. For
instance, the probability shall remain the same for multiple denomination games
based on the monetary value of the wager.
If all gaming devices connected to a link progressive
system do not offer the same maximum bet value, all such gaming devices must
equalize the expected value of winning the progressive jackpot by setting the
odds of winning the progressive jackpot in proportion to the amount wagered on
each device, or by requiring the same wager value on each device to win the
progressive jackpot. The method of equalizing the expected value of winning the
progressive jackpot shall be conspicuously displayed on each device connected
to the system.
A variance of no greater than .005% from the target value
established for the mixed maximum bet progressive Multi-Link system is
acceptable.
Source: 16 SDR
233, effective July 1, 1990; 28 SDR154, effective April 17, 2002; 36 SDR 22,
effective August 18, 2009.
General Authority:
SDCL 42-7B-7.
Law Implemented:
SDCL 42-7B-4(21), 42-7B-11, 42-7B-43.
ARSD 20:18:17:24.02 Monitoring of progressive slot machines and meter sign reconciliation
20:18:17:24.02. Monitoring of progressive slot machines and meter sign reconciliation. During the normal mode of progressive slot machines, the progressive controller must continuously monitor each machine on the link for inserted coins and must multiply the coins by the rate of progression in order to determine the correct amounts to apply to the progressive jackpot. The progressive display must be constantly updated as play on the link is continued.
On a weekly basis the operator shall record and document the sign amounts currently displayed for each progressive top award jackpot. This may be done by licensed gaming staff or accounting. Documentation must be forwarded to accounting for review. If the displayed sign value has decreased from prior recorded sign value, accounting will complete a meter-to-sign reconciliation to ensure the jackpot reset occurred correctly and that the displayed sign incremented accurately.
On a quarterly basis the operator shall confirm and document that proper communication was maintained on each slot machine linked to a progressive controller by either documenting a physical coin-in test or by a meter-to-sign reconciliation.
If after completing the required test a variance between the actual and expected progressive amount exceeds fifty dollars, the operator shall attempt to identify any patron that was underpaid and pay the patron the additional amount. If each patron cannot be identified, the operator shall increase the progressive sign amount by the amount of the variance. The operator is required to notify the commission of any variance that exceeds fifty dollars.
Weekly and quarterly procedures are not required for:
(1) Wide area progressive jackpots managed by licensed manufacturers; or
(2) Slot machines which have progressive functionality configured or embedded software within the slot machine's controlled program storage area.
All testing documentation shall be maintained for three years.
Source: 16 SDR 233, effective July 1, 1990; 21 SDR 98, effective November 30, 1994; 37 SDR 70, effective October 20, 2010; 40 SDR 121, effective January 6, 2014; 42 SDR 146, effective May 3, 2016.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(13).
ARSD 20:18:17:24.03 Requirements for progressive controller
20:18:17:24.03. Requirements for progressive controller. Each progressive controller linking progressive slot machines must be housed in a double-keyed compartment. The executive secretary or a designee must be in possession of one of the keys. A person may not have access to a controller without notice to the executive secretary. There must be a progressive entry authorization log within each controller and the log must be completed by any person gaining entrance to the controller. The log must be entered on a form provided by the executive secretary. Mystery progressive controllers are not required to be housed in a double-keyed compartment unless the mystery jackpot increments to an award greater than $150.
Source: 16 SDR 233, effective July 1, 1990; 27 SDR 53, effective December 4, 2000; 29 SDR 107, effective February 2, 2003.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(21), 42-7B-7, 42-7B-11(13), 42-7B-17, 42-7B-43.
ARSD 20:18:17:24.04 Progressive jackpot
20:18:17:24.04. Progressive jackpot. If more than one progressive slot machine that has a progressive jackpot recorded on that machine is linked to a progressive controller, the progressive controller must identify the machine that caused the progressive meter to activate and it must display the winning progressive amount.
Source: 16 SDR 233, effective July 1, 1990; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-20, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25, 42-7B-27.
ARSD 20:18:17:24.05 Multiple linkage of progressive slot machine
20:18:17:24.05. Multiple linkage of progressive slot machine. If more than one progressive slot machine is linked to the progressive controller, the progressive controller may only automatically reset to the minimum amount and continue normal play if the progressive meter displays:
(1) The identity of the machine that caused the progressive meter to activate;
(2) The winning progressive amount; and
(3) The new normal mode amount that is used by the other players on the link.
Source: 16 SDR 233, effective July 1, 1990; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-20, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25, 42-7B-27.
ARSD 20:18:17:24.06 Alternating displays
20:18:17:24.06. Alternating displays. If this chapter prescribes multiple items of information to be displayed on a slot machine, it is sufficient to have the information displayed in an alternating fashion.
Source: 16 SDR 233, effective July 1, 1990; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-20, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25, 42-7B-27.
ARSD 20:18:17:24.07 Progressive meter information
20:18:17:24.07. Progressive
meter information. A progressive meter or controller must keep the
following information in nonvolatile memory which shall be displayed upon
demand:
(1) The number of progressive jackpots won on
each progressive meter if the progressive display has more than one winning
amount;
(2) The cumulative amounts paid on each
progressive meter if the progressive display has more than one winning amount;
(3) The maximum amount of the progressive payout
for each meter displayed;
(4) The minimum amount or reset amount of the
progressive payout for each meter displayed;
(5) The rate of progression for each meter; and
(6) The progressive jackpot sum for the machine
on which the jackpot was won.
Source: 16 SDR
233, effective July 1, 1990; 18 SDR 9, effective July 23, 1991; 21 SDR 98,
effective November 30, 1994; 38 SDR 172, effective April 23, 2012.
General Authority:
SDCL 42-7B-7.
Law Implemented:
SDCL 42-7B-4(21), 42-7B-7, 42-7B-11(13).
ARSD 20:18:17:24.08 Separate software meter for a progressive slot machine
20:18:17:24.08. Separate software meter for a progressive slot machine. In addition to the metering requirements in § 20:18:17:03, each device attached to one or more progressive slot machine meters must have a separate software meter that counts the number of times each progressive meter is activated.
Source: 16 SDR 233, effective July 1, 1990; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-20, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25, 42-7B-27.
ARSD 20:18:17:24.09 Separate key and key switch for resetting progressive meters
20:18:17:24.09. Separate key and key switch for resetting progressive meters. Each machine must have a separate key and key switch to reset the progressive meter or meters or another reset mechanism that has the approval of the commission.
Source: 16 SDR 233, effective July 1, 1990; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-20, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25, 42-7B-27.
ARSD 20:18:17:24.10 Limits on jackpot of progressive slot machines
20:18:17:24.10. Limits on jackpot of progressive slot machines. A licensee may impose a limit on the jackpot of a progressive slot machine if the limit imposed is greater than the possible maximum jackpot payout on the slot machine at the time the limit is imposed. The licensee must prominently post a notice of progressive slot machines with the limits.
Source: 16 SDR 233, effective July 1, 1990; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-20, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25, 42-7B-27.
ARSD 20:18:17:24.11 Annuities
20:18:17:24.11. Annuities. Payments of large progressive or static jackpots exceeding $100,000 for twenty-five cent and one dollar devices and exceeding $20,000 for five cent devices may be paid in annual equal installments over a period of not more than 25 years or as otherwise approved by the executive secretary. A slot machine paying by annuity must have a notice prominently posted on it that the jackpot will be paid over time, the number of payments, and the time interval between the payments. The first payment must take place immediately after verification of the jackpot.
Source: 16 SDR 233, effective July 1, 1990; 19 SDR 21, effective August 20, 1992; 23 SDR 227, effective July 1, 1997; 40 SDR 101, effective December 2, 2013.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(13).
ARSD 20:18:17:24.12 Security for payment of annuity, cash, or other prize with cash value exceeding $100,000
20:18:17:24.12. Security for payment of annuity, cash, or other prize with cash value exceeding $100,000. A licensee who is liable for payment of an annuity, cash, or other prize with a cash value exceeding $100,000 must secure the amount of the annuity, cash, or other prize by a cash deposit, a performance bond, or a security instrument nationally recognized in the gaming industry or satisfy the minimum bankroll requirements set forth in § 20:18:12.01:14.
Source: 16 SDR 233, effective July 1, 1990; 19 SDR 21, effective August 20, 1992; 21 SDR 98, effective November 30, 1994; 40 SDR 101, effective December 2, 2013.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(13).
ARSD 20:18:17:24.13 Discontinuance of progressive slot machine -- Transfer of progressive prizes
20:18:17:24.13. Discontinuance of progressive slot machine--Transfer of progressive prizes. A licensee may not discontinue a progressive slot machine until all the advertised progressive amounts or prizes, or both, have been awarded. If a business closes permanently, the progressed amount must be transferred to another licensee, subject to the approval of the executive secretary. The amount of the progressed liability must be paid to the licensee assuming the progressive amount by certified check. The executive secretary may approve transfer of a progressive amount, prize, or both, from a progressive slot machine to another progressive device that is lawfully licensed by the same or another licensee.
Source: 16 SDR 233, effective July 1, 1990; 19 SDR 21, effective August 20, 1992; 22 SDR 95, effective January 18, 1996; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-25.
ARSD 20:18:17:24.14 Central controlling and accounting systems
20:18:17:24.14. Central controlling and accounting systems. A licensed manufacturer or distributor may supply a licensed operator with a communications service that would interlink progressive slot machines and related equipment in the city of Deadwood, or any other location within or outside South Dakota authorized by law in the jurisdiction where such slot machines and related equipment is located, and may manage and monitor the accounting, collection, and disbursement of progressive payouts. The system must be approved by the commission.
Source: 16 SDR 233, effective July 1, 1990; 40 SDR 121, effective January 6, 2014.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(13).
ARSD 20:18:17:24.15 Performance bond
20:18:17:24.15. Performance bond. The commission may require a performance bond from any manufacturer or distributor that applies to furnish a central controlling and accounting system for slot machines or fund any machine with a static jackpot award. The bond must be an amount necessary to secure the static jackpot award or integrity of the service to be provided.
Source: 16 SDR 233, effective July 1, 1990; 40 SDR 101, effective December 2, 2013.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(13).
ARSD 20:18:17:24.16 Cash requirements
20:18:17:24.16. Cash requirements. Unless the commission has approved the payment of prizes by annuity, a licensee who has a progressive slot machine must maintain a minimum cash reserve equal to the total of all progressive slot machine jackpots that may be won at the location. The commission must approve all the cash reserves.
Source: 16 SDR 233, effective July 1, 1990; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-20, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25, 42-7B-27.
ARSD 20:18:17:24.17 Requirements apply to single machines
20:18:17:24.17. Requirements apply to single machines. The requirements of this chapter are intended to apply equally to one progressive slot machine linked to a progressive controller as well as several progressive slot machines linked to one progressive controller. The executive secretary may grant waivers in order that both single slot machines and multiple slot machines linked to a progressive controller may meet the requirements of this chapter.
Source: 16 SDR 233, effective July 1, 1990.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-20, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25, 42-7B-26, 42-7B-27.
ARSD 20:18:17:24.18 Defaults
20:18:17:24.18. Defaults. In the event of a bankruptcy or discontinuance of a licensee, the commission shall transfer a progressive slot machine to another location, making sure to maintain the integrity of the amount shown on the progressive meter.
Source: 16 SDR 233, effective July 1, 1990; 50 SDR 145, effective June 11. 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-20, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25, 42-7B-27.
ARSD 20:18:17:25 Drop bucket, Repealed
20:18:17:25. Drop bucket. Repealed.
Source: 16 SDR 57, effective October 1, 1989; 52 SDR 120, effective June 15, 2026.
ARSD 20:18:17:26 Keys to drop bucket, Repealed
20:18:17:26. Keys to drop bucket. Repealed.
Source: 16 SDR 57, effective October 1, 1989; 19 SDR 21, effective August 20, 1992; 52 SDR 120, effective June 15, 2026.
ARSD 20:18:17:27 Slot machine keys
20:18:17:27. Slot machine keys. Keys to a slot machine or a connected device which may affect the operation of the slot machine must be maintained in a secure place. The responsibility for maintaining the keys lies with the operator.
Source: 16 SDR 57, effective October 1, 1989; 16 SDR 233, effective July 1, 1990.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:17:28 Jackpot payouts and hand pays
20:18:17:28. Jackpot payouts and hand pays. If a slot machine is unable to drop sufficient coins for payment of jackpots and hand pays, the payment must be made by the operator or manufacturer who owns the machine.
The jackpot payout slip must be a three-part carbonless form if the operator does not utilize a slot management system and a two-part carbonless form if the operator utilizes a slot management system. Prior to use, access to the jackpot payout slip shall be restricted to authorized personnel.
Jackpot payout slips must be sequential prenumbered forms and must be used in order. Serial numbers of all jackpot payout slips in possession of a retail licensee or operator must be reconciled. All original and duplicate void slips must be marked "VOID" and require the signature of the preparer.
Jackpot payout slips must be prepared containing the following information:
(1) The location;
(2) The date;
(3) The time of day;
(4) The slot machine number;
(5) The reel symbols displayed on the slot machine;
(6) The amount of the jackpot payout in numeric and alpha form; and
(7) The signature of the support or key licensee or operator making the payment and the signature of at least one other operator or support licensee attesting to the accuracy of the form.
After the jackpot payout or hand pay slip has been prepared, the original jackpot payout slip must be delivered to the accounting department of the licensed operator who owns the machine to be used in the calculation of slot wins. The second part of the jackpot payout slip must be retained by the cage cashier. The third part of the jackpot payout slip must be dropped into the accounting paperwork lock box or retained in a locked dispensing machine. Jackpot payout procedures must have the approval of the executive secretary.
This rule does not apply to the disbursement of progressive payouts pursuant to § 20:18:17:24.14.
Source: 16 SDR 57, effective October 1, 1989; 16 SDR 233, effective July 1, 1990; 19 SDR 21, effective August 20, 1992; 19 SDR 177, effective May 27, 1993; 20 SDR 113, effective January 23, 1994; 22 SDR 95, effective January 18, 1996; 27 SDR 53, effective December 4, 2000; 38 SDR 172, effective April 23, 2012; 40 SDR 101, effective December 2, 2013.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(21), 42-7B-7, 42-7B-17, 42-7B-43.
ARSD 20:18:17:28.01 Required tax records
20:18:17:28.01. Required tax record. When a retail licensee pays a jackpot exceeding $2,000 as set forth in the One Big Beautiful Bill Act (OBBBA), enacted July 4, 2025, the retail licensee must complete the form W-2G furnished by the United States Internal Revenue Service (IRS). A copy of this form must be maintained by the retail licensee. If the patron who won the jackpot refuses to provide the information necessary to complete the form, the licensee must withhold the sum required by the IRS.
Source: 18 SDR 9, effective July 23, 1991; 20 SDR 113, effective January 23, 1994; 52 SDR 120, effective June 15, 2026.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-2.1, 42-7B-7, 42-7B-17, 42-7B-43.
ARSD 20:18:17:28.02 Publication of payoffs
20:18:17:28.02. Publication of payoffs. Payoff schedules applicable to every licensed game or slot machine must be displayed at all times either on the table or machine or in a conspicuous place immediately adjacent to it.
Payoff schedules must accurately state actual payoffs applicable to the particular game and may not be worded in a manner which misleads or deceives the public. Maintenance of misleading or deceptive matter on a payoff schedule or failure on the part of a licensee to make payment in strict accordance with posted payoff schedules is grounds for disciplinary action.
Source: 16 SDR 57, effective October 1, 1989; transferred from §20:18:21:02, 21 SDR 98, effective November 30, 1994.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11, 42-7B-14, 42-7B-15.
ARSD 20:18:17:28.03 Awards in addition to or in lieu of jackpot
20:18:17:28.03. Awards in addition to or in lieu of jackpot. Awards offered in addition to or in lieu of the jackpot of a slot machine must be equal to or exceed the value of the jackpot as reflected in the payout table of the par sheet for the personality program.
If the offered award's value is greater than the jackpot, the par sheet must be changed to reflect the theoretical hold percentage with the additional award.
Source: 21 SDR 98, effective November 30, 1994; 25 SDR 172, effective July 11, 1999.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(21), 42-7B-7, 42-7B-17, 42-7B-43.
ARSD 20:18:17:28.04 Discontinuance of prizes
20:18:17:28.04. Discontinuance of prizes. A licensee may not discontinue a prize awarded in excess of the amount on the glass of the slot machine unless the licensee gives notice to the public or unless the prize is awarded. The notice must be given for at least 60 days prior to the discontinuance, must state the date of the discontinuance, and must be posted at an area visible to the public. Intent to discontinue a prize must be forwarded to the executive secretary and approval obtained from the executive secretary before giving notice.
Source: 18 SDR 9, effective July 23, 1991; transferred from §20:18:21:20, 21 SDR 98, effective November 30, 1994; 22 SDR 95, effective January 18, 1996.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11.
ARSD 20:18:17:29 Slot machine drop procedures
20:18:17:29. Slot machine drop procedures. The slot machine drop must be performed by a minimum of two persons.
As a slot machine is opened, the drop buckets must be tagged with the respective slot machine number. The slot machine drop bucket must be transported directly to an area approved by the executive secretary for the counting. The contents of the drop box must either be weighed or electronically counted at that time. Weighing and counting devices must be calibrated for accuracy.
Source: 16 SDR 57, effective October 1, 1989; 22 SDR 95, effective January 18, 1996.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-17, 42-7B-43.
ARSD 20:18:17:30 Count team
ARSD 20:18:17:31 Repealed
20:18:17:31. Meter count procedures.Repealed.
Source: 16 SDR 57, effective October 1, 1989; repealed, 16 SDR 233, effective July 1, 1990.
ARSD 20:18:17:32 Count room procedures
20:18:17:32. Count
room procedures. Coins must be wrapped as soon as possible after being
counted. A count team member must independently count the wrapped coins and
reconcile them with the electronic count or weight and with the meter count.
A slot machine count team member must prepare a summary
report showing the results by denomination. Any discrepancy between the count
and the wrapped coins must be investigated immediately and explained on the
summary report.
After completion of the count, all persons participating
must sign the report to attest to the accuracy of the amount recorded and
procedure performed.
All corrections on slot machine count documentations must
be made by crossing out the error and entering the correct figure and by
obtaining the initials of at least two slot machine count team members. The
wrapped coins must be transported to a secure storage area after the completion
of the count and wrap.
Source: 16 SDR
57, effective October 1, 1989; 16 SDR 233, effective July 1, 1990; 38 SDR 172,
effective April 23, 2012.
General Authority:
SDCL 42-7B-7.
Law Implemented:
SDCL 42-7B-7, 42-7B-14(21), 42-7B-17, 42-7B-43.
ARSD 20:18:17:33 Theoretical hold -- Actual hold
20:18:17:33. Theoretical hold -- Actual hold. Slot machine electronic meter readings must be recorded each time the coins are removed from the drop and electromechanical meters must be recorded at least monthly. The records must be retained for at least three years. Slot machine analysis reports which compare the current month and at least quarter to date actual hold to theoretical hold must be prepared monthly and retained for at least three years.
Source: 16 SDR 57, effective October 1, 1989; 19 SDR 177, effective May 27, 1993; 25 SDR 172, effective July 11, 1999; 40 SDR 121, effective January 6, 2014.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(13).
ARSD 20:18:17:34 Machine repair requirements
20:18:17:34. Machine repair requirements. The slot machine hopper loads and coins in the drop buckets must be secured and accounted for during the removal and maintenance of slot machines.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:17:35 Slot machine fill procedures
20:18:17:35. Slot
machine fill procedures. A fill slip must be prepared whenever funds are
distributed to a slot machine. The fill slip must be a three-part carbonless
form if the operator does not utilize a slot management system and a two-part
carbonless form if the operator utilizes a slot management system. Prior to
use, access to the fill slip shall be restricted to authorized personnel.
Fill slips must be sequential prenumbered forms and must be
used in order. Serial numbers of all fill slips in possession of a retail
licensee or operator must be reconciled. All original and duplicate void slips
must be marked "VOID" and require the signature of the preparer.
The fill slips must be prepared containing the following
information:
(1) The location;
(2) The date;
(3) The time of day;
(4) The slot machine number;
(5) The amount of the fill in numeric and alpha
form; and
(6) The signature of the support or key licensee
or operator making the fill and the signature of at least one other operator or
support licensee attesting to the accuracy of the form.
After the fill slip has been prepared, the original must be
given to accounting by the operator. The second part of the fill slip must be
retained by the cage cashier. The third part of the fill slip must be dropped
into the accounting paperwork lock box or retained in a locked dispensing
machine. Fill procedures must have the approval of the executive secretary.
Source: 16 SDR
57, effective October 1, 1989; 18 SDR 9, effective July 23, 1991; 27 SDR 53,
effective December 4, 2000; 38 SDR 172, effective April 23, 2012.
General Authority:
SDCL 42-7B-7.
Law Implemented:
SDCL 42-7B-4(21), 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:17:36 Executive secretary approval of slot machine and device stamp transfers
20:18:17:36. Executive secretary approval of slot machine and device stamp transfers. The executive secretary may approve the sale or transfer of slot machines and device stamps between licensed operators if the licensee requesting the sale or transfer submits a request in writing before the transfer. The request must contain the name and address of all licensed operators involved in the transaction and the identification number and commission stamp number of all devices to be exchanged or sold. The executive secretary may disapprove the request if the licensee fails to comply with this section or if in the executive secretary's discretion the sale or transfer could affect the integrity of gaming.
The executive secretary shall inform the commission of the approval or disapproval of the requested transfers at the commission's next meeting. If the executive secretary disapproves a request for transfer, the executive secretary must notify the commission of the reason for disapproval.
Source: 23 SDR 227, effective July 1, 1997.
General Authority: SDCL 42-7B-7, 42-7B-11.
Law Implemented: SDCL 42-7B-11(15).
ARSD 20:18:17:37 Multiple player slot machines
20:18:17:37. Multiple player slot machines. A retail licensee which licenses less than 30 gaming devices may install one slot machine designed and manufactured for play by more than one customer at a time provided such retail licensee maintains no fewer licensed gaming devices than licensed by the retail licensee as of June 1 of the preceding license year. For the license year ending June 30, 1999, the determination of the number of gaming devices licensed in the preceding year is June 30, 1999, instead of June 1. A retail licensee which licenses 30 gaming devices may install, in any combination, up to 30 single player or multiple player slot machines.
Source: 25 SDR 4, effective July 27, 1998; 26 SDR 47, effective October 13, 1999.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-4(21), 42-7B-7, 42-7B-11(13), 42-7B-16, 42-7B-43.
ARSD 20:18:17:38 Use of slot machine payout receipts and slot machine wagering vouchers
20:18:17:38. Use
of slot machine payout receipts and slot machine wagering vouchers. Slot
machines designed to dispense slot machine payout receipts or slot machine
wagering vouchers must be a part of a slot monitoring system. Slot machines
designed to accept slot machine wagering vouchers must be equipped with an
acceptor that uses serial communication with the slot machine's processor. The
slot monitoring system shall validate all slot machine wagering vouchers before
accepting and stacking them. Credits may only be issued to the slot machine
through the slot monitoring system after accepting and stacking the slot
machine wagering vouchers. The slot monitoring system must maintain a record of
each slot machine payout receipt and slot machine wagering voucher dispensed or
accepted. Once a slot machine wagering voucher is validated and accepted by the
slot monitoring system it is prohibited from again accepting the same slot
machine wagering voucher and must be retained for a minimum of 90 days.
Wagering voucher may be destroyed after 90 days if record of the transaction is
retrievable from the slot management system voucher reports.
All credits issued from validated slot machine wagering
vouchers must be capable of either being played or cashed out.
If communications between a slot machine or a slot machine
interface component and a system are lost, the slot machine or the slot machine
interface component may continue to issue slot machine wagering vouchers and
slot machine payout receipts provided that, printed on the instrument, there is
an authentication code derived by a HASH, or other secure encryption method of
at least 128 bits, that must: uniquely identify the slot machine wagering
voucher or slot machine payout receipt, verify that the redeeming system was
also the issuing system, and validate the amount of the voucher. If a suitable
authentication code is not printed on the voucher, the system must print at
most one slot machine wagering voucher or slot machine payout receipts after
the gaming device or gaming device interface component to system communications
have been lost.
Source: 27 SDR
53, effective December 4, 2000; 28 SDR 24, effective August 28, 2001; 36 SDR
22, effective August 18, 2009; 38 SDR 172, effective April 23, 2012.
General Authority:
SDCL 42-7B-7.
Law Implemented:
SDCL 42-7B-4(21), 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:17:39 Cashless wagering systems -- Defined
20:18:17:39. Cashless wagering systems -- Defined. A cashless wagering system allows players to participate in cashless wagering using an approved, securely protected authentication method, that accesses a wagering account at the cashless wagering system of the operator or another account of the player, if it allows for the identification of the player and the source of funds and it is linked in a secure manner to the cashless wagering system of the operator and the wagering account on the cashless wagering system.
A cashless wagering system may also support the functionality to communicate promotional awards to participating wagering accounts based upon predefined player activity criteria established by the system. Promotional awards are additional features that entitle players to special promotional awards based on patrons play activity or awards gifted by the casino to guests. As used in this chapter, the term “cashless” must be used to refer to both promotional and non-promotional functionality.
If the cashless wagering system is comprised of multiple computer systems at various sites, the system as a whole and all communication between its components shall conform to the applicable technical requirements within this chapter.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:39.01 Certification testing
20:18:17:39.01. Certification testing. Prior to conducting cashless wagering, all equipment and systems, integral to the conduct of cashless wagering must be submitted by the system's vendor to a commission designated independent testing laboratory.
The laboratory shall test the integrity of the system in conjunction with cashless devices in a laboratory setting with the equipment assembled.
The commission may require additional on-site evaluation, where the communications and set-up are tested on the casino floor prior to implementation and periodically as required by the commission.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7. 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:40 Devices in a cashless environment--Definition of cashless device
20:18:17:40. Devices in a cashless environment -- Definition of cashless device. The requirements of §§ 20:18:17:40.01 through 20:18:17:40.07 apply to cashless devices. The term cashless device means any slot machines, kiosks, and any other equipment using a cashless environment.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:40.01 Configuring cashless transactions
20:18:17:40.01. Configuring cashless transactions. A cashless device may not allow the configuration of cashless transactions unless performed via a secure means.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:40.02 Audit trails for cashless transactions
20:18:17:40.02. Audit trails for cashless transactions. A cashless device must have the ability to recall the last 35 cashless transactions that increased any of the meters listed in § 20:18:17:40.03. Cashless transactions may be recorded in a larger log that also contains records of other types of transactions. The following information must be displayed:
(1) The type of transaction and restrictions;
(2) The transaction value in numerical form;
(3) The time and date; and
(4) The player's account number or a unique transaction number, either of which can be used to authenticate from where the funds came or to where the funds went. If a wagering account number is displayed in the log, the cashless device must mask all but the last four digits of the number.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:40.03 Cashless meter requirements
20:18:17:40.03. Cashless meter requirements. Each cashless device must incorporate electronic accounting meters that conform to the following electronic metering requirements:
(1) The operation of mandatory electronic accounting meters for cashless devices identified in this chapter may not be impacted directly by cashless transactions.
(2) Each meter must be labeled in a manner that clearly explains the function of the meter. A meter that is not supported by the functionality of the cashless device is not required to be implemented. The required electronic accounting meters are as follows:
(A) Electronic Funds Transfer In. The cashless device must have a meter that accumulates the total value of cashable credits electronically transferred from a financial institution or other approved source of funds to the cashless device through a cashless wagering system or through a secure interface that uses a defined protocol;
(B) Wagering Account Transfer In. The cashless device must have a meter that accumulates the total value of cashable credits electronically transferred to the cashless device from a wagering account by means of an external connection between the device and a cashless wagering system or through a secure interface that uses a defined protocol;
(C) Wagering Account Transfer Out. The cashless device must have a meter that accumulates the total value of cashable credits electronically transferred from the cashless device to a wagering account by means of an external connection between the device and a cashless wagering system or through a secure interface that uses a defined protocol;
(D) Cashable Electronic Promotion In. The cashless device must have a meter that accumulates the total value of cashable promotional credits electronically transferred to the cashless device from a wagering account by means of an external connection between the device and a cashless wagering system or through the secure interface that uses a defined protocol;
(E) Cashable Electronic Promotion Out. The cashless device must have a meter that accumulates the total value of cashable promotional credits electronically transferred from the cashless device to a wagering account by means of an external connection between the device and a cashless wagering system or through the secure interface that uses a defined protocol;
(F) Non-Cashable Electronic Promotion In. The cashless device must have a meter that accumulates the total value of non-cashable promotional credits electronically transferred to the cashless device from a wagering account by means of an external connection between the device and a cashless wagering system or through the secure interface that uses a defined protocol; and
(G) Non-Cashable Electronic Promotion Out. The cashless device must have a meter that accumulates the total value of non-cashable promotional credits electronically transferred from the cashless device to a wagering account by means of an external connection between the device and a cashless wagering system or through the secure interface that uses a defined protocol.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:40.04 Transaction confirmation
20:18:17:40.04. Transaction confirmation. Cashless wagering systems must cause a relevant, informative message to be displayed to the player whenever any cashless transaction is being processed.
The cashless device, player identification component display, or the player's device with a secure interface that uses a defined protocol must be capable of providing confirmation or denial of every cashless transaction initiated. This confirmation or denial must include:
(1) Whether the transaction was an upload or a download;
(2) The transaction value; and
(3) For denied transactions, a descriptive message as to why the transaction was not completed as initiated.
If a player initiates a cashless transaction and that transaction exceeds cashless device configured limits, the transaction may only be processed if the player is clearly notified that the player has received or deposited less than the amount requested to avoid player disputes.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:40.05 Player authentication
20:18:17:40.05. Player authentication. Each cashless transaction between a supporting cashless device and the cashless wagering system must be secured using a method of authentication that allows for the identification of the player and the source of funds when an approved third-party secure interface uses a defined protocol, or similar software application on a player's device or a secure alternative means.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7,42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:40.06 Smart card/device technology
20:18:17:40.06. Smart card/device technology. The cashless wagering system may allow a player to access the player's wagering account using smart card and smart device technology, where the account information is maintained in the cashless wagering system's database. If the smart card or smart device also has the ability to maintain a wagering account balance, the cashless wagering system must be able to validate that the amount on the card or device is in agreement with the amount stored within the cashless wagering system's database. Smart cards and smart devices may not maintain the only source of account data.
Before a licensee implements smart card or smart device technology, the commission and the designated independent testing laboratory shall evaluate the technology and approve or disapprove its use.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:40.07 Identifying a cashless device
20:18:17:40.07. Identifying a cashless device. Each cashless device must be identifiable by a player pursuant to internal control procedures. With the commission's approval, the licensee may remove display menu items that pertain to cashless operation for devices not participating, provide a host message indicating cashless capability, or affix a specific sticker on devices to indicate participation or non-participation.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:41 System in a cashless environment
20:18:17:41. System in a cashless environment. The requirements of §§ 20:18:17:41 through 20:18:17:41.17, must be implemented in the cashless wagering system to allow for changing of any of the associated parameters or accessing any wagering account. Additionally, the communication process used by the cashless device and the cashless wagering system must be robust and stable enough to secure each cashless transaction such that any failure event may be identified and logged for subsequent audit and reconciliation.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:41.01 Cashless wagering system protection
20:18:17:41.01. Cashless wagering system protection. The cashless wagering system components must be housed in a secure environment that:
(1) Has sufficient protection against alteration, tampering, or unauthorized access; and
(2) Is equipped with a surveillance system that must meet the procedures set forth by the commission.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:41.02 Logical access controls
20:18:17:41.02. Logical access controls. The cashless wagering system must be logically secured against unauthorized access by authentication credentials allowed by the commission pursuant to internal control procedures.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:41.03 Security levels
20:18:17:41.03. Security levels. The cashless wagering system must have the ability to structure permission levels and logins so that user roles may be separated.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7. 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:41.04 Prevention of unauthorized access or transactions
20:18:17:41.04. Prevention of unauthorized access or transactions. The following minimal internal controls must be implemented to ensure that each game is prevented from responding to any command for crediting outside of a properly authorized cashless transaction:
(1) Secure the hubs, services, and connection ports in a locked and monitored room or area to prevent unauthorized access to the network and prevent access to any node without valid login and password;
(2) Limit the number of stations where critical cashless applications or associated databases may be accessed;
(3) Limit the number of users that have permission to adjust critical parameters; and
(4) Identify and flag suspect wagering accounts to prevent unauthorized use by:
(A) Establishing a maximum of three successive, incorrect secure personal identification code or number entries before account lockout;
(B) Flagging hot accounts where cards or authentication credentials have been stolen;
(C) Invalidating accounts and transferring balances into a new account;
(D) Establishing limits for maximum cashless activity or overall gaming activities in and out as a global or individual variable to preclude money laundering.
(E) Monitoring cashless devices for funds transferred into the cashless device from one wagering account, then transferred out to another wagering account; and
(F) Monitoring wagering accounts for opening and closing in short time frames and for deposits and withdrawal without associated game play transactions.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:41.05 Diagnostic tests on a cashless wagering system
20:18:17:41.05. Diagnostic tests on a cashless wagering system. Any testing or test account must be logged by the cashless wagering system. No person may perform any cashless activity without being logged by the system.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:41.06 Cashless device identification
20:18:17:41.06. Cashless device identification. The cashless wagering system must uniquely identify each cashless device connected to the system.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:41.07 Loss of communication
20:18:17:41.07. Loss of communication. If communication between the cashless wagering system and the cashless device is lost, a message must be displayed to the player that cashless transactions cannot currently be processed.
A cashless device that holds information relating to cashless transactions in its memory may not allow the removal or alteration of its information until that information has been successfully transferred and acknowledged by the system.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:41.08 Encryption
20:18:17:41.08. Encryption. Communication relating to cashless operation must employ encryption technology that must be reviewed and approved by the commission. This section does not apply to any communication between the cashless device and the interface element.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:41.09 Cashless wagering system logs
20:18:17:41.09. Cashless wagering system logs. The cashless wagering system must be able to produce logs for all pending and completed cashless transactions by:
(1) Cashless device number;
(2) Wagering account identification number;
(3) Time and date of the transaction;
(4) Type of transaction and restrictions;
(5) Unique transaction identification number;
(6) Amount of transaction;
(7) Method of deposit or withdrawal; and
(8) Transaction status.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:41.10 Cashless wagering system reports
20:18:17:41.10. Cashless wagering system reports. The cashless wagering system must be able to provide the information needed to produce the following financial and player reports:
(1) Wagering account summary and detail report. This report must be immediately available to a player upon request. The report must include beginning and ending account balance, transaction information depicting cashless device number, dollar or credit amount, and date and time;
(2) Liability report. This report must include the previous day's ending value or today's starting value of outstanding cashless liability, total cashless-in and total cashless-out; expired promotional value where supported; and the current day's ending cashless liability if applicable. Separate reports may be generated for promotional and nonpromotional cashless liability;
(3) Cashless meter reconciliation summary and detail report. This report must reconcile each cashless device's cashless meters against the cashless wagering system's cashless activity. Separate reports may be generated for promotional and nonpromotional cashless activity; and
(4) Cashier summary and detail report. This report must include wagering account, buy-ins and cash-out, amount of transaction, and the date and time of transaction.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:41.11 Transferring of credits to and from the wagering account
20:18:17:41.11. Transferring of credits to/from the wagering account. Where credits are transferred between the wagering account and the cashless device:
(1) After the player's identity is confirmed, the cashless device must present transfer options to the player. A system may move either a predefined amount or the player's entire balance to the cashless device for play.
(2) A transfer may not be accepted if the transfer would cause the player to have a negative balance;
(3) The account balance is to be debited when the transfer is accepted by the system;
(4) Once play is complete, the player may have the option to move some of the credits back to the account or cash out some or all of the credits. A system may require that the entire currency value of the credit balance be transferred back to the system; and
(5) Any credits on the cashless device that are attempted to be transferred to the cashless wagering system and result in a communication failure with the only available payout medium, must result in a hand-pay lockup or tilt on the cashless device.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:41.12 Direct wagering from the wagering account
20:18:17:41.12. Direct wagering from the wagering account. Where credits are not tranferred between the wagering account and the cashless device:
(1) A wager may not be accepted that would cause the player to have a negative balance; and
(2) The account balance is to be debited when the wager is accepted by the system.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:41.13 Comingling of player funds
20:18:17:41.13. Comingling of player funds. If noncashable credits and cashable player funds are comingled on one credit meter, noncashable credits shall be wagered first, as allowed by the rules of the game, before any cashable player funds are wagered.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:17:41.14 Repealed
20:18:17:41.14. Movement of money. Repealed.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
ARSD 20:18:17:41.15 Repealed
20:18:17:41.15. Personal identification number. Repealed.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
ARSD 20:18:17:41.16 Repealed
20:18:17:41.16. Player account balance. Repealed.
Source: 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
ARSD 20:18:17:41.17 Independent integrity checks
20:18:17:41.17. Independent
integrity checks. Each component within the system, that affects the
integrity of the system must provide for an independent integrity check of the
component's software that is critical to its operation from an outside source.
The integrity check may be completed by a third-party device, which may be
embedded within the component's software or an interface port providing access
to a third-party device. This integrity check shall provide a means for field
testing the software to identify and validate the program. The test laboratory,
prior to either the system or component approval, or both, shall approve the
integrity check methodology.
Source: 36 SDR
22, effective August 18, 2009.
General Authority:
SDCL 42-7B-7.
Law Implemented:
SDCL 42-7B-4(21), 42-7B-11(13).
ARSD 20:18:17:42 Server-supported gaming system requirements
20:18:17:42. Server-supported gaming system requirements. Server-supported gaming systems are the combination of a server and client terminal which together allow the transfer of the control programs, game content, and other software resources to the client terminal as well as providing command and control instruction that may change the configuration of the software already loaded on the client terminal on an intermittent basis. The client terminals connected to the system must be capable of operating independently from the system once the downloading process has been completed. This configuration encompasses cases where the system may take control of peripheral devices or associated equipment typically considered part of a conventional client terminal such as a bill validator or a printer. In a system-supported game, game outcome is determined by the client terminals connected to the system and not by the server. The client terminal must be capable of functioning if disconnected from the system.
All server-supported gaming system client terminals must conform to the current South Dakota requirements for slot machines set forth in ARSD Chapter 20:18:17.
Requirements for server-supported gaming systems must comply with standards identified in GLI-21 v2.2 dated September 6, 2011.
A licensee may not install or use a server-supported gaming system without prior written approval by the executive secretary. Application for approval to install or use a server-supported gaming system must be made thirty days prior to installation on forms provided by the executive secretary.
A licensee may not make any modifications or upgrades to a server-supported gaming system, excluding the downloading of control programs without prior written approval of the executive secretary. Application for approval to modify or upgrade a server-supported gaming system must be made fourteen days prior to the modification or upgrade on forms provided by the executive secretary.
A licensee must obtain approval for each control program that is downloaded to the server-supported gaming system. A control program must be downloaded to the server using a secure methodology approved by the South Dakota Commission on Gaming. Any and all changes made to the control program library must be stored in an unalterable audit log, which shall include:
(a) Time and date of access or event;
(b) Name or user identification of individual making the change;
(c) Identification of the game program added, changed, or deleted;
(d) Each gaming device to which the game program was downloaded and the program replaced; and
(e) Gaming device configuration changes.
A licensee must maintain a secure control environment for any server-supported gaming system.
System hardware must be located in an area approved by the executive secretary. Access to the area is restricted to licensed employees and to vendors who are accompanied by a licensed employee.
The licensee must provide internal controls that protect the integrity of all hardware, networks, applications, databases, and data to the executive secretary for approval prior to completion of the system testing period and final approval of the system.
Each server shall utilize adequate virus protection mechanisms to preserve the integrity and operability of the system. Each virus protection mechanism shall be updated at least once every thirty days to ensure each server is protected against known threats.
All server-supported gaming system hardware, software, and network equipment must meet system vendor/manufacturer minimum requirements.
Source: 38 SDR 116, effective January 10, 2012; 40 SDR 101, effective December 2, 2013.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(21), 42-7B-11(13).
Reference: GLI21 v2.2, September 6, 2011. Copies may be obtained without charge from Gaming Laboratories International, LLC, at 600 Airport Road, Lakewood, New Jersey, 08701. (732) 942-3999, and online at Gaminglabs.com/standards.
Chapter 20:18:18
ARSD 20:18:18:01 Definitions
20:18:18:01. Definitions. As used in this chapter, the following terms mean:
(1) "Conversion," a change from one preapproved configuration to another preapproved configuration;
(2) "Game outcome," the final result of the wager;
(3) "Modification," a change or alteration in an approved slot machine that affects the manner or mode of play or the percentage paid by the slot machine, including a change in control or graphics programs, but not a conversion from one approved mode of play to another approved mode of play, replacement of one component with another preapproved component, or the rebuilding of a previously approved slot machine with preapproved components;
(4) "On-line monitoring and control system," a game management system that continuously monitors each electronic gaming device via a defined communication protocol by a dedicated line or other secure method;
(5) "Randomness," the unpredictability and absence of pattern in a set of elements or events that have definite probabilities of occurrence;
(6) "Redemption kiosk," any device that accepts a redeemable ticket voucher that is issued as a result of a cash out from a gaming device. The kiosk shall communicate the ticket voucher information to the ticket validation system. The validation system then notifies the kiosk to either pay the ticket amount to the patron or return the ticket voucher to the patron.
Source: 16 SDR 57, effective October 1, 1989; 30 SDR 115, effective February 1, 2004.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-3, 42-7B-4(21), 42-7B-5, 42-7B-7, 42-7B-17, 42-7B-43.
ARSD 20:18:18:02 Approval of slot machines -- Applications and procedures
20:18:18:02. Approval of slot machines -- Applications and
procedures. A slot machine manufacturer or distributor may not distribute a
slot machine or its parts which affect game outcome, as defined in
§ 20:18:18:15, for use in South Dakota and a licensee may not offer a
machine for play unless it has been approved by the executive secretary or is
offered for play pursuant to a field test ordered by the executive secretary.
In making a determination for approval, the executive secretary may accept
testing results of a gaming testing laboratory which has current International
Organization of Standardization (ISO) certification and accreditation.
Applications for approval of a new slot machine must be
made on forms furnished by the executive secretary.
Source: 16 SDR
57, effective October 1, 1989; 22 SDR 95, effective January 18, 1996; 34 SDR
271, effective May 5, 2008.
General Authority:
SDCL 42-7B-7.
Law Implemented:
SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:18:03 Evaluation of new slot machines
20:18:18:03. Evaluation of new slot machines. The executive secretary may require transportation of not more than two working models of a new slot machine to a game laboratory designated by the executive secretary for review and inspection. The applicant must pay the costs. The laboratory may dismantle the models and may destroy electronic components in order to fully evaluate the slot machine. The executive secretary may require that the applicant provide specialized equipment or the services of an independent technical expert to evaluate the slot machine. With each slot machine submitted, the applicant must submit two copies of prints, schematics, block diagrams, circuit analyses, technical and operation manuals, program source code and hex dumps, and any other information requested by the executive secretary.
Source: 16 SDR 57, effective October 1, 1989; 20 SDR 113, effective January 23, 1994.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:18:04 Field test of new slot machines
20:18:18:04. Field test of new slot machines. The executive secretary must make a preliminary, nonbinding determination whether a machine meets the requirements of this article and SDCL 42-7B. If the executive secretary makes a preliminary determination that a new slot machine has met the requirements, the executive secretary may require that one or more models of the slot machine be tested at a licensed establishment for not less than 60 nor more than 180 days under terms and conditions that the executive secretary may require.
An applicant may not modify a slot machine during the test period without the approval of the executive secretary. The executive secretary may order termination of the test period if the executive secretary determines that the applicant or licensed establishment has not complied with the order requiring a test period or if the new slot machine fails to meet requirements.
If the test period is terminated because the licensee fails to comply with the order requiring a test period, the executive secretary may order that the test be conducted at another licensed establishment.
An applicant may object to the termination of the test period by filing a written objection with the commission. The filing of an objection shall not stay the order terminating the test. If the commission fails to order resumption of the test within 60 days after the written objection, the objection is denied. If the commission sustains the objection, the testing may be resumed under terms required by the commission.
A licensee or manufacturer may not use a shill to play a new slot machine during a test period.
If the executive secretary determines that a new slot machine is not eligible for testing at a licensed establishment, the executive secretary must notify the applicant in writing. The applicant may object to the determination by filing a written objection with the commission within 10 days. If the commission fails to order a test period within 60 days after the written objection, the objection is denied. If the commission sustains the objection, the new slot machine may be tested at a licensed establishment under terms required by the commission.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:18:05 Certification by manufacturer
20:18:18:05. Certification by manufacturer. After completing an evaluation of a new slot machine, the laboratory must send a report of its evaluation to the applicant seeking approval of the slot machine and to the executive secretary. The report must include an explanation of the manner in which the slot machine operates. The report may not include a recommendation that the slot machine be approved. The applicant must return the report within 15 working days and must certify under penalty of perjury that to the best of the applicant's knowledge the explanation is correct, or the applicant must make corrections, clarifications, or additions to the report and certify under penalty of perjury that to the best of the applicant's knowledge the explanation of the machine is correct as amended.
The executive secretary may order additional evaluation and a field test of the new slot machine not to exceed 60 days if the executive secretary determines, based upon the applicant's certification, that the additional evaluation is necessary.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:18:06 Final approval of slot machines
20:18:18:06. Final approval of slot machines. After completing an evaluation of a new slot machine, the executive secretary must determine whether the application for approval of the slot machine should be granted. Approval of a slot machine does not constitute certification of its safety.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:18:07 Approval to modify slot machines -- Applications and procedures
20:18:18:07. Approval to modify slot machines -- Applications
and procedures. Modifications to slot machines may only be made by
applicants who have received the prior written approval of the executive
secretary. In an emergency, when a modification is necessary to prevent
cheating or malfunction, the executive secretary may approve a modification in
an expedited manner.
Source: 16 SDR
57, effective October 1, 1989; 35 SDR 184, effective February 2, 2009.
General Authority:
SDCL 42-7B-7.
Law Implemented:
SDCL 42-7B-7, 42-7B-11(11)(13).
ARSD 20:18:18:08 Evaluation of modifications
20:18:18:08. Evaluation of modifications. The executive secretary may require transportation of not more than two working models of a modified slot machine or component to a game laboratory for review and inspection. The manufacturer must pay the costs. The game laboratory may dismantle the models and may destroy electronic components in order to evaluate the machine or component. The executive secretary may require the manufacturer to provide specialized equipment or the services of an independent technical expert to evaluate the modification.
The executive secretary must determine whether the requested modification of a slot machine is sufficiently different so that the modified machine should be treated as a new slot machine. If the executive secretary makes such a determination, the executive secretary must notify the manufacturer in writing. The manufacturer may file an application for approval of a new slot machine.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:18:09 Field test of modified machines
20:18:18:09. Field test of modified machines. The executive secretary must make a preliminary, nonbinding determination whether a modified slot machine meets the requirements of SDCL 42-7B and this article. If the executive secretary makes a preliminary determination that a slot machine has met the requirements, the executive secretary may require that one or more models of the modified slot machines be tested at a licensed establishment for not more than 180 days under terms that the executive secretary may require.
A manufacturer may not further modify a slot machine during the test period without approval of the executive secretary.
The executive secretary may order termination of the test period if the executive secretary determines that the manufacturer or licensed establishment has not complied with the requirements.
A licensee or manufacturer may not use a shill to play a modified machine during a test period.
If the executive secretary makes a determination that the slot machine is not eligible for testing at a licensed establishment, the executive secretary must notify the manufacturer in writing.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:18:10 Final approval of modifications
20:18:18:10. Final approval of modifications. The executive secretary must notify the manufacturer in writing of any decision to approve or disapprove a modification.
Source: 16 SDR 57, effective October 1, 1989; 19 SDR 177, effective May 27, 1993.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:18:11 Conversions
20:18:18:11. Conversions. A licensee, other than a manufacturer, who converts a slot machine from one approved game configuration to another approved game configuration must notify the executive secretary prior to the conversion. If the conversion affects the payback percentage, the executive secretary must approve the conversion in writing. A licensee must maintain records of all such conversions.
A licensee using an approved server supported gaming system does not need to get prior approval before downloading any control program, game content, or other software resource from the server to the client terminals.
Source: 16 SDR 57, effective October 1, 1989; 18 SDR 9, effective July 23, 1991; 40 SDR 101, effective December 2, 2013.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(13).
ARSD 20:18:18:12 Duplication of program storage media
20:18:18:12. Duplication of program storage media. A licensee, other than a manufacturer, may not duplicate the contents of a slot machine program or computer storage chips unless it has received written approval from the executive secretary.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:18:13 Marking and registration of slot machines
20:18:18:13. Marking and registration of slot machines. A manufacturer or distributor may not distribute a slot machine in this state unless the machine has a permanent serial number which must be the same number given to the slot machine pursuant to the provisions of the Gaming Device Act of 1962, 15 U.S.C. § 1173, as in effect on October 1, 1989, permanently stamped or engraved in lettering no smaller than 5 millimeters on the metal frame or another permanent component of the slot machine and on a steel plate attached to the cabinet of the slot machine.
Each manufacturer or distributor must keep a written list of the date of each distribution, the serial numbers of the slot machines, and the name, state of residence, addresses, and telephone numbers of the persons to whom the machines have been distributed and must provide the list to the executive secretary immediately upon request.
Source: 16 SDR 57, effective October 1, 1989; 19 SDR 177, effective May 27, 1993.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:18:14 Approval to sell or dispose of slot machines -- Conditions for destruction
20:18:18:14. Approval to sell or dispose of slot machines -- Conditions for destruction. A licensee, other than a manufacturer or distributor, may not sell or dispose of slot machines or parts which affect game outcome, as defined in § 20:18:18:15, to anyone outside of South Dakota other than a licensed manufacturer or distributor that is licensed by any gaming regulatory agency which has an agreement with the commission regarding the exchange of information concerning licensees and applicants. If the disposition or sale is to a person in South Dakota other than a licensed manufacturer or distributor, that person must be a licensed operator or a tribal entity that has a valid compact pursuant to 25 U.S.C.A. § 2701 et seq.
A licensed operator may destroy a slot machine if the following conditions are met;
(1) Written notice is given to the executive secretary which describes the device or devices to be destroyed, setting forth the make, model, and serial number of each device;
(2) The serial number of each device is photocopied and forwarded with the notice; and
(3) The operator keeps the actual serial number plate on file for review by the commission at its discretion.
Licensees must notify and receive the approval of the executive secretary prior to disposition.
Source: 16 SDR 57, effective October 1, 1989; 17 SDR 93, effective January 6, 1991; 22 SDR 95, effective January 18, 1996; 23 SDR 227, effective July 1, 1997; 30 SDR 115, effective February 1, 2004; 43 SDR 79, effective December 5, 2016.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(21), 42-7B-7, 42-7B-17.
Cross-Reference: License required -- Sale, distribution, or lease only to licensed person, § 20:18:18.01:01.
Declaratory Ruling: Sales of slot machines by a licensed operator to a licensed distributor are permitted provided that the licensed operator files a written request specifically identifying why the sale of the slot machines is necessary and further submits to the Commission for approval all existing contractual agreements in accordance with current rules and regulations pertaining to gaming contracts. South Dakota Commission on Gaming Declaratory Ruling dated April 18, 2000.
ARSD 20:18:18:14.01 Purchasing of slot machines
20:18:18:14.01. Purchasing of slot machines. A licensee who purchases slot machines for use in South Dakota may purchase slot machines only from licensed manufacturers or distributors, tribal entities who have in effect a lawful compact pursuant to 25 U.S.C.A. § 2701 et seq., or other entities or persons lawfully licensed by a gaming regulatory agency which has an agreement with the commission regarding the exchange of information concerning licensees and applicants. When such purchase is from anyone other than a licensed manufacturer or distributor the licensee purchasing the slot machine must notify the executive secretary and receive the executive secretary's approval prior to the purchase of any slot machine. The executive secretary may require the purchaser of slot machines to show proof that the seller of the device is legally licensed or does have in effect a Class III compact if the seller is not licensed through the state of South Dakota.
Source: 23 SDR 227, effective July 1, 1997; 27 SDR 1, effective July 16, 2000.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-4(21), 42-7B-7, 42-7B-17, 42-7B-43.
Cross-Reference: License required -- Sale, distribution, or lease only to licensed person, § 20:18:18.01:01.
ARSD 20:18:18:15 Maintenance of slot machines
20:18:18:15. Maintenance of slot machines. Except as provided in this section, a licensee may not alter the operation of approved slot machines. A licensee shall maintain the slot machines. Operators shall purchase parts that affect game outcome and associated equipment from a manufacturer, distributor, or operator licensed by the South Dakota Commission on Gaming. If in the discretion of the executive secretary it is determined that valid reasons exist for a manufacturer of associated equipment to not be licensed in South Dakota, the executive secretary may allow a licensee to purchase associated equipment from the manufacturer if the manufacturer is lawfully licensed by a gaming regulatory agency which has an agreement with the commission regarding the exchange of information concerning licensees and applicants. The licensee shall keep a written record of the use of all parts listed in this section and of maintenance performed on them. The record must include the name of the part manufacturer, the date purchased, the date the part was installed, and the name of the person who performed the installation. The licensee shall retain the record for a period of three years from the date of purchase and make the record available for inspection by the executive secretary or a designee of the executive secretary.
Parts and associated equipment that affect game outcome or revenue reporting are the following:
(1) Parts include the following:
(a) Central Processing Unit (C.P.U.) board, together with components of the C.P.U. board;
(b) Erasable Programmable Read Only Memory (E.P.R.O.M.), which contains programming that affects game outcome and any other hardware device that contains programming that affects game outcome;
(c) Wiring harness;
(d) Reels and reel strips;
(e) Pay glass;
(f) Coin acceptors;
(g) Power supply components;
(h) Outside cabinet; and
(i) Third-party software applications that interface with the casino management system of a licensee; and
(2) Associated equipment includes the following:
(a) Bill acceptors;
(b) Hoppers;
(c) Redemption kiosks;
(d) On-line monitoring and control systems, including promotional and bonusing systems and cashless systems, when relied on by the licensee for compliance reporting required by the commission;
(e) Shufflers;
(f) Radio frequency identification (RFID) chips;
(g) Craps dice;
(h) Roulette wheels;
(i) Roulette balls;
(j) Electronic bonusing systems;
(k) Playing cards;
(l) Chips;
(m) Tokens;
(n) Controllers; and
(o) Progressive components.
Source: 16 SDR 57, effective October 1, 1989; 19 SDR 177, effective May 27, 1993; 20 SDR 113, effective January 23, 1994; 23 SDR 227, effective July 1, 1997; 30 SDR 115, effective February 1, 2004; 31 SDR 165, effective May 10, 2005; 36 SDR 22, effective August 18, 2009; 38 SDR 213, effective June 18, 2012; 40 SDR 121, effective January 6, 2014; 41 SDR 218, effective July 1, 2015; 47 SDR 137, effective June 28, 2021; 52 SDR 120, effective June 15, 2026.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(13).
ARSD 20:18:18:15.01 Licensed operator authorized to perform maintenance on bill acceptors
20:18:18:15.01. Licensed operator authorized to perform maintenance on bill acceptors. A licensed operator may perform maintenance on any bill acceptor belonging to a licensee. If a licensed operator is performing maintenance of a bill acceptor, such licensed operator may sell parts for the bill acceptors. Before engaging in the business of maintenance and repair of bill acceptors not owned by the licensed operator, the licensed operator shall receive written permission from the executive secretary.
Source: 27 SDR 1, effective July 16, 2000.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-7, 42-7B-17, 42-7B-43.
Cross-Reference: License required -- Sale, distribution, or lease only to licensed person, § 20:18:18.01:01.
ARSD 20:18:18:16 Summary suspension of approval of slot machines
20:18:18:16. Summary suspension of approval of slot machines. The commission may issue a summary order to the manufacturer, distributor, or licensee suspending approval of a slot machine if it determines that the slot machine does not operate in the manner certified by the manufacturer or as approved by the executive secretary.
After issuance of the summary order, the executive secretary may seal or seize all models of that slot machine.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:18:17 Approval of new games -- Applications and procedures
20:18:18:17. Approval of new games -- Applications and procedures. A licensee may not offer a new slot machine for play unless it has been approved by the executive secretary.
Source: 16 SDR 57, effective October 1, 1989; 21 SDR 98, effective November 30, 1994.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:18:18 Field trials of new games
20:18:18:18. Field trials of new games. The executive secretary may allow or require a new slot machine to be tested at a retail establishment for not more than 180 days under terms that the executive secretary may require.
The executive secretary may order termination of the test period if it is determined that the developer of the new slot machine or the licensed establishment has not complied with the terms of the order allowing or requiring a test period.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:18:19 Final approval of new games
20:18:18:19. Final approval of new games. The executive secretary must determine whether the application for approval of the new slot machine should be granted.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:18:20 Approval of associated equipment -- Applications and procedures
20:18:18:20. Approval of associated equipment -- Applications and procedures. Unless otherwise waived, a manufacturer or distributor of associated equipment may not distribute associated equipment unless it has been approved by the executive secretary. Applications for approval of associated equipment must be made on forms provided by the executive secretary. On written request from the manufacturer or distributor of associated equipment, the executive secretary may waive the approval requirement for associated equipment.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:18:21 Evaluation of associated equipment
20:18:18:21. Evaluation of associated equipment. The executive secretary may require transportation of not more than two working models of associated equipment to a laboratory designated by the executive secretary. The laboratory may dismantle the associated equipment and may destroy electronic components in order to fully evaluate the equipment. The executive secretary may require the manufacturer or distributor seeking approval to provide specialized equipment or the services of an independent technical expert to evaluate the equipment. The executive secretary may require the payment of costs.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:18:22 Field trial of associated equipment
20:18:18:22. Field trial of associated equipment. The executive secretary may allow or require that associated equipment be tested at licensed retail establishments for not more than 180 days under terms that the executive secretary may require. The executive secretary may allow an additional test period on written request of the manufacturer or distributor of associated equipment.
A manufacturer may not modify associated equipment during the test period without the approval of the executive secretary.
The executive secretary may order termination of the test period if the executive secretary determines that the manufacturer or distributor or licensed establishment has not complied with the order requiring a test period. If the test period is terminated because the licensee fails to comply with the order requiring a test period, the executive secretary may order that the test be conducted at another licensed establishment.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:18:23 Installation of associated equipment
20:18:18:23. Installation of associated equipment. A licensee may not install or use associated equipment that must be approved without the prior approval of the executive secretary. Applications for approval to install or use associated equipment must be made on forms provided by the executive secretary.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:18:24 Maintenance. of associated equipment
20:18:18:24. Maintenance of associated equipment. A licensee may not alter the manner in which the associated equipment operates without the prior approval of the executive secretary.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-14, 42-7B-17, 42-7B-43.
ARSD 20:18:18:24.01 Installation and upgrade of on-line monitoring and control system
20:18:18:24.01. Installation and upgrade of on-line monitoring and control system. A licensee may not install or use an on-line monitoring and control system without prior written approval by the executive secretary. Application for approval to install or use an on-line monitoring and control system must be made 30 days prior to installation on forms provided by the executive secretary.
A licensee may not make any modifications or upgrades to an on-line monitoring and control system without prior written approval of the executive secretary. Application for approval to modify or upgrade an on-line monitoring and control system must be made 14 days prior to the modification or upgrade on forms provided by the executive secretary.
Source: 35 SDR 184, effective February 2, 2009.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(11)(13), 42-7B-43.
ARSD 20:18:18:24.02 On-line monitoring and control system access and control
20:18:18:24.02. On-line monitoring and control system access and control. A licensee must maintain a secure control environment for any on-line monitoring and controls system.
System hardware must be located in an area approved by the executive secretary. Access to the area is restricted to licensed employees and to vendors who are accompanied by a licensed employee.
The licensee must provide internal controls that protect the integrity of all hardware, networks, applications, databases, and data to the executive secretary for approval prior to completion of the system testing period and final approval of the system.
Source: 35 SDR 184, effective February 2, 2009.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(11)(13), 42-7B-43.
ARSD 20:18:18:24.03 On-line monitoring and control system -- Network security
20:18:18:24.03. On-line monitoring and control system -- Network security. Each production network (live network) serving on-line monitoring and control systems shall be secured from outside traffic. A firewall or other equipment used to secure the network from outside traffic shall maintain a 30-day audit log. The audit log shall record all changes to the configuration of the firewall or other equipment and shall be reviewed for unauthorized configuration changes. This review shall be documented. If a guest network is offered that provide internet access for patrons, hotel guests, or vendors, the guest network shall be physically or logically segregated from the network used to serve the on-line monitoring and control system. Network traffic on guest network shall be non-routable to the on-line monitoring and control system network. Any third party software application reading or writing to an on-line monitoring and control system must be approved by the commission, and a laboratory designated by the executive secretary. The commission may require a perimeter network (DMZ) or other approved secure method for any connection between a third-party software application and the approved on-line monitoring and control system. If an outside connection is allowed, an annual security assessment by an independent information technology security professional is required. This security assessment shall include an evaluation of the licensee's network security and have, at a minimum, a vulnerability scan approved by the commission. The results of the security assessment scan shall be included in the licensee's system audit.
Source: 40 SDR 121, effective January 6, 2014.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(11)(13), 42-7B-43.
ARSD 20:18:18:25 Retention of records
20:18:18:25. Retention of records. All records required by this chapter must be maintained for three years.
Wagering vouchers as described in chapter 20:18:17 shall be retained for a period of 90 days from date of redemption. Wagering voucher may be destroyed after 90 days if record of the transaction is retrievable from the slot management system voucher reports.
Source: 16 SDR 57, effective October 1, 1989; 38 SDR 172, effective April 23, 2012.; 41 SDR 53, effective October 6, 2014.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(13), 42-7B-43.
ARSD 20:18:18:26 External bonusing systems
20:18:18:26. External bonusing systems. External bonusing systems are comprised of slot machines that are configured to participate in electronically communicated bonus award payments from an approved host system, and the host system that controls award issuance. Bonusing awards are based on a specific wager or specific event and are available to all patrons playing bonused slot machines. Payouts as a result of a bonusing event are a deductible event in the adjusted gross revenue calculation. The following procedures must be followed by any external bonusing system:
(1) Slot machine credit meters must record the value of any patron bonusing wins which are not paid directly to the player. If the bonusing amount won exceeds the machine jackpot limit, the slot machine must lock up as if it were a hand pay and display the amount owed to the patron. Electronic accounting meters affected as the result of the bonusing event must increment as if any other win had occurred. In addition to the meters required by § 20:18:17:03, additional machine paid external bonus payout and attendant paid external bonus payout meters must be added;
(2) Bonusing functionality must be configured using an approved security method such as key chip or other form approved by the commission through internal control procedures. Access to the secured area requires prior approval of the commission;
(3) Slot machines configured to participate in the bonusing system must have the ability to recall the last 35 monetary transactions received from the host system. If a slot machine has cashless or promotional features enabled simultaneously with bonusing features, a single 100-event log suffices. The following transaction information must be displayed:
(A) Transaction values; and
(B) Time and date.
Source: 31 SDR 165, effective May 10, 2005; 32 SDR 128, effective January 30, 2006; 33 SDR 125, effective January 29, 2007; 36 SDR 22, effective August 18, 2009; 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
Chapter 20:18:19
ARSD 20:18:19:01 Blackjack table -- Physical characteristics
20:18:19:01. Blackjack table -- Physical characteristics. Blackjack must be played at a table having on one side places for the players and on the opposite side a place for the dealer. The cloth covering the blackjack table may have imprinted on it the name of the establishment and must have rectangular, circular, or oval areas to indicate boxes for wagers.
The following inscriptions shall appear on the cloth covering the blackjack table:
(1) The payout odds for a blackjack; and
(2) Insurance pays 2 to 1.
A blackjack table must have a drop box.
Source: 16 SDR 57, effective October 1, 1989; 19 SDR 21, effective August 20, 1992; 40 SDR 101, effective December 2, 2013.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(13).
ARSD 20:18:19:02 Cards -- Receipt and storage
20:18:19:02. Cards -- Receipt and storage. When decks of cards are received for use in a licensed establishment, they must be stored in a locked cabinet. The cabinet must be located in a secure location. The location must be approved by the executive secretary. A secondary storage area must be located in a secure area approved by the executive secretary.
Before the beginning of gaming for a shift or day and as necessary, the licensee or the licensee's agent must open the cabinet and remove the appropriate number of decks of cards for that shift or day, distribute the decks to the dealer at each table, and place the extra decks in a card reserve. The card reserve must be a locked compartment approved by the executive secretary.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11, 42-7B-14, 42-7B-15.
ARSD 20:18:19:03 Cards -- Inspection and removal from use
20:18:19:03. Cards -- Inspection and removal from use. Prior to their use at a table, decks must be inspected by the dealer. The dealer must check the back of each card to assure that it is not flawed, scratched, or marked in any way. If, after checking the cards, the dealer finds that certain cards are damaged or improper, the licensee or the licensee's agent must bring a substitute deck from the card reserve. The damaged or improper cards must be placed in a sealed envelope or container, identified by table number, date, and time, and signed or initialed by the dealer and the licensee or the licensee's agent.
Cards damaged during the course of play must be replaced. The damaged cards must be placed in a sealed envelope or container, identified by table number, date, and time, and must be signed or initialed by the dealer.
The licensee must remove cards at any time if there is any indication of tampering, flaws, scratches, marks, or other defects that might affect the integrity or fairness of the game or at the request of an authorized representative of the executive secretary or commission.
A label must be attached to an envelope or container which identifies the date and time and which must be signed or initialed by the licensee or the licensee's agent.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11, 42-7B-14, 42-7B-15.
ARSD 20:18:19:04 Cards, envelopes, and containers to commission
20:18:19:04. Cards, envelopes, and containers to commission. The envelopes and containers containing cards must be turned over to the executive secretary who must inspect them for tampering, marks, alterations, missing or additional cards, or anything that might indicate unfair play.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11, 42-7B-14, 42-7B-15.
ARSD 20:18:19:05 Duties of a licensee
20:18:19:05. Duties of a licensee. The executive secretary may request that a licensee remove all or designated cards from play or storage for the purpose of inspection. The executive secretary may conduct the inspection or may request an employee of the licensee to conduct the inspection. If the executive secretary requests an employee of the licensee to conduct the inspection, the employee must follow the procedures required by the executive secretary which must include at a minimum:
(1) Complete a work order setting forth the procedures performed and listing the tables from and time at which the cards were removed;
(2) Sort the cards sequentially by suit and inspect the sides of the cards for crimps, bends, cuts, and shaving; and
(3) Immediately contact the executive secretary by telephone or in person telling the executive secretary of any evidence of tampering, alteration, missing or additional cards, or anything that might indicate unfair play. The employee must thereafter complete a written report and deliver the report, copies of the completed work order, and any cards discovered to be damaged, altered, or otherwise reported pursuant to this rule to the executive secretary.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11, 42-7B-14, 42-7B-15.
ARSD 20:18:19:06 Distribution of cards
20:18:19:06. Distribution of cards. Cards that are inspected and found with any indication of tampering, marks, alteration, missing or additional cards, or anything that might indicate unfair play may be returned to the retail licensee to be immediately destroyed or canceled as specified by the executive secretary.
Source: 16 SDR 57, effective October 1, 1989; 16 SDR 233, effective July 1, 1990; 18 SDR 9, effective July 23, 1991; 23 SDR 126, effective February 13, 1997.
General Authority: SDCL 42-7B-7, 42-7B-11.
Law Implemented: SDCL 42-7B-2.1, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11, 42-7B-15.
ARSD 20:18:19:07 Dealing shoes
20:18:19:07. Dealing shoes. A dealing shoe must be designed and constructed to maintain the integrity of the game. Dealing shoes and shuffling devices in the establishment must be inspected each gaming day before cards are placed in them to assure that there is no contrivance within the shoe or shuffling device.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11, 42-7B-14, 42-7B-15.
ARSD 20:18:19:08 Poker table -- Approval by executive secretary
20:18:19:08. Poker table -- Approval by executive secretary. Poker tables to be used in a licensed establishment must have their specifications approved by the executive secretary.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11, 42-7B-14, 42-7B-15.
ARSD 20:18:19:09 Craps table -- Physical characteristics
20:18:19:09. Craps table -- Physical characteristics. Craps must be played on an oblong table with rounded corners and walled sides approved by the executive secretary.
No craps table may be more than 14 feet in length. A craps table, while in play, must have a drop slot and drop box and a tip box, except that no tip box may be required if tips are not accepted at the table. The drop box and tip box must be attached to the table on the same side as, but on opposite sides of the box person. Each craps table must have an identifying number, assigned by the retail licensee, on the top surface of the table or table accessory. The table number must be visible to surveillance personnel and must be able to be captured on surveillance video of table activity.
The craps table must have the words "no call bets" imprinted on the layout. The craps table must have specific areas marked in which to place wagers and may have imprinted on it the name and logo of the establishment.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-7, 42-7B-11(13).
ARSD 20:18:19:10 Dice -- Physical characteristics
20:18:19:10. Dice -- Physical characteristics. All dice used in gaming must:
(1) Be formed in the shape of a perfect cube and of a size no smaller than 0.750 of an inch on each side nor any larger than 0.775 of an inch on each side;
(2) Be transparent and made exclusively of cellulose except for the spots, name or trade name of the casino licensee and serial number or letters contained thereon;
(3) Have the surface of each of its sides perfectly flat and the spots contained in each side perfectly flush with the surrounding area;
(4) Have all edges and corners perfectly square and forming perfect 90 degree angles;
(5) Have the texture and finish of each side exactly identical to the texture and finish of all other sides;
(6) Have its weight equally distributed throughout the cube and no side of the cube heavier or lighter than any other side of the cube;
(7) Have its six sides bearing white circular spots from one to six respectively with the diameter of each spot equal to the diameter of every other spot on the die;
(8) Have spots arranged so that the side containing one spot is directly opposite the side containing six spots, the side containing two spots is directly opposite the side containing five spots and the side containing three spots is directly opposite the side containing four spots; each spot shall be placed on the die by drilling into the surface of the cube and filling the drilled out portion with a compound which is equal in weight to the weight of the cellulose drilled out and which forms a permanent bond with the cellulose cube, and shall extend into the cube exactly the same distance as every other spot extends into the cube to an accuracy tolerance of .0004 of an inch; and
(9) Have imprinted or impressed thereon the name or trade name of the casino licensee in which the die is being used, and a unique serialized number.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-7, 42-7B-11(13).
ARSD 20:18:19:11 Dice -- Receipt, storage, inspections, and removal from use
20:18:19:11. Dice -- Receipt, storage, inspections, and removal from use. All dice:
(1) When received for use in a licensed premise, shall be placed for storage in a primary or secondary storage area in a secure location approved by the commission. Dice maintained in secondary storage areas shall be transferred to the primary storage area before being distributed to the pits or tables. All primary and secondary storage area keys shall be maintained in the double key lockbox. As necessary, the licensee shall remove the appropriate number of dice from the primary storage area;
(2) Once removed from the primary storage area, the licensee shall take the dice to the pit and shall secure the dice in a single locked drawer designated for gaming instruments (i.e., cards, dice, roulette balls, and gaming forms) or distribute the dice to a box person or other pit supervisor;
(3) Shall be inspected prior to use in a game by the manager on duty or pit supervisor with a micrometer, balancing caliper, a steel set square, and a magnet or any other instrument approved by the commission. A balancing caliper, a steel set square, and a magnet, shall be kept in a compartment at each craps table or pit stand and shall be at all times readily available for use by the commission or staff upon request;
(4) Following the inspection, shall be placed in a cup on the table for use in gaming. At all times while at the table, the dice may never be left unattended;
(5) If stored in the pit, shall be kept in a single locked drawer designated for gaming instruments (i.e., cards, dice, roulette balls, and gaming forms). The locked storage area may be used to store dice for one week. Access to the locked storage area is limited to the pit supervisor. The pit supervisor shall maintain a current log that reflects the current number and color of dice in the locked storage area. Any discrepancy shall be immediately reported to the commission;
(6) Shall be removed from use any time there is any indication of tampering, flaws, or other defects that might affect the integrity or fairness of the game, or at the request of the commission or staff;
(7) At the end of the gaming day or at such other times as may be necessary, shall be visually inspected by the pit supervisor for evidence of tampering. Any evidence of tampering or suspected tampering must be immediately reported to the commission;
(8) Showing evidence of tampering shall be placed in a sealed envelope or container, identified by table number, date, and time, and the envelope must be signed or initialed by the box person and pit supervisor; and
(9) That are extra and kept in reserve and are to be destroyed or cancelled shall be placed in a sealed envelope or container, with a label attached to each envelope or container which identifies the date and time and be signed by the pit supervisor;
At least once each gaming day, or at such other times as may be necessary, a licensed security officer shall collect and sign all envelopes or containers of used dice and any dice in reserve that are to be destroyed or cancelled and shall transport the dice to a designated location approved by the commission for cancellation or destruction. No dice that have been placed in a cup for use in gaming may remain on a table for more than 24 hours.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-7, 42-7B-11(13).
ARSD 20:18:19:12 Cancellation and destruction of dice
20:18:19:12. Cancellation and destruction of dice. All dice removed from a game, except any dice retained for commission inspection, shall be immediately cancelled to prevent reintroduction of the dice to the game. Cancellation shall occur by use of cancellation tool, scribe, or any other tool to produce a cancellation mark that is permanent and clearly visible on each die.
A licensee may destroy the cancelled dice by drilling a circular hole of at least three-sixteenths of one inch (3/16") in diameter through the center of each die or by any other method approved by the executive secretary.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-7, 42-7B-11(13).
ARSD 20:18:19:13 Roulette table -- Physical characteristics
20:18:19:13. Roulette table -- Physical characteristics. Roulette shall be played on a table having a roulette wheel of not less than 30 inches in diameter at one end of the table and a roulette layout imprinted on the opposite end of the table. Each roulette wheel shall be of a single zero variety or double zero variety as follows:
(1) Each single zero roulette wheel shall have 37 equally spaced compartments around the wheel where the roulette ball shall come to rest. The roulette wheel shall also have a ring of 37 equally spaced areas to correspond to the position of the compartments with one marked zero and colored green and the others marked 1 to 36 and colored alternately red and black which numbers shall be arranged around the wheel unless otherwise approved by the executive secretary. The color of each compartment shall either be a corresponding color to those depicted on the ring or a neutral color as approved by the executive secretary; and
(2) Each double zero roulette wheel shall have 38 equally spaced compartments around the wheel where the roulette ball shall come to rest. The roulette wheel shall also have a ring of 38 equally spaced areas to correspond to the position of the compartments with one marked zero (0) and colored green, one marked double-zero (00) and colored green, and the others marked 1 to 36 and colored alternately red and black which numbers shall be arranged around the wheel unless otherwise approved by the executive secretary. The color of each compartment shall either be a corresponding color to those depicted on the ring or a neutral color as approved by the executive secretary.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-7, 42-7B-11(13).
ARSD 20:18:19:14 Roulette balls
20:18:19:14. Roulette balls. Each ball used in gaming at roulette shall be made completely of a non-metallic substance and may not measure less than 3/8 of an inch or more than 7/8 of an inch in diameter unless otherwise approved by the executive secretary.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-7, 42-7B-11(13).
Chapter 20:18:20
ARSD 20:18:20:01 Definitions
20:18:20:01. Definitions. Terms used in this chapter mean:
(1) "Chip," a nonmetal or partly metal representative of value, redeemable for cash, issued and sold by a licensee for use at gaming;
(2) "Token," a metal representative of value, redeemable for cash, issued and sold by a licensee for use at gaming.
Source: 16 SDR 157, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11, 42-7B-14, 42-7B-15.
ARSD 20:18:20:02 Approval of chips and tokens -- Requests and procedures
20:18:20:02. Approval of chips and tokens -- Requests and procedures. A licensee may not issue chips or tokens or sell or redeem chips or tokens unless the specifications of the chips or tokens have been approved in writing by the executive secretary. A licensee may not issue chips or tokens or sell or redeem chips or tokens that are modifications of chips or tokens previously approved by the executive secretary unless the modifications have been approved by the executive secretary.
Requests for approval of chips, tokens, and modifications to previously approved chips or tokens must be made in writing to the executive secretary. The request must include the following in addition to other items of information that the executive secretary may require:
(1) An exact drawing of each side and the edge of the proposed chip or token, drawn to actual size or drawn in scale to larger than actual size showing the measurements of the proposed chip or token in each dimension;
(2) Written specifications for the proposed chips or tokens;
(3) The name and address of the manufacturer; and
(4) The licensee's intended use for the proposed chips or tokens.
If the executive secretary is satisfied that the proposed chips or tokens conform with the requirements of this chapter, the executive secretary must notify the licensee in writing. The licensee must submit a sample of the proposed chips or tokens in final, manufactured form to the executive secretary. If the executive secretary is satisfied that the sample conforms with the requirements of this chapter and with the information submitted with the application, the executive secretary must approve the proposed chips or tokens and notify the licensee in writing. The executive secretary may retain the sample chips and tokens.
Source: 16 SDR 157, effective October 1, 1989; 19 SDR 177, effective May 27, 1993.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11, 42-7B-14, 42-7B-15.
ARSD 20:18:20:03 Specifications for chips and tokens
20:18:20:03. Specifications for chips and tokens. Chips and tokens must be designed, manufactured, and constructed in compliance with all applicable statutes, rules, and policies of the United States, South Dakota, and other states to prevent counterfeiting of the chips or tokens. Chips and tokens must not resemble any current or past coinage of the United States or any other nation.
In addition to other specifications that the executive secretary may approve, the following must appear on the chip or token:
(1) The name of the issuing establishment must be inscribed on each side of a chip or token;
(2) The city in which the establishment is located must be inscribed on one side of the chip or token;
(3) The value of the chip or token must be inscribed on each side of a chip or token; and
(4) A chip must be designed so that when stacked with chips and tokens of other denominations and viewed on closed-circuit, black-and-white television, the denomination of the chip may be distinguished from that of the other chips and tokens in the stack.
Source: 16 SDR 157, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11, 42-7B-14, 42-7B-15.
ARSD 20:18:20:04 Specifications for chips
20:18:20:04. Specifications for chips. Chips must be disk-shaped, must be .130 inch thick, and must have a diameter of 1.55 inches.
Source: 16 SDR 157, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11, 42-7B-14, 42-7B-15.
ARSD 20:18:20:05 Colors of chips
20:18:20:05. Colors
of chips. Denominations of chips must be denoted by the following colors:
(1) The fifty-cent chip must be predominantly
beige;
(2) The one-dollar chip must be predominantly
white;
(3) The two-dollar chip must be predominantly orange;
(4) The two-dollar fifty cent chip must be
predominantly pink;
(5) The five-dollar chip must be predominantly
red;
(6) The ten-dollar chip must be predominantly
blue;
(7) The twenty-five-dollar chip must be
predominantly green;
(8) The one-hundred dollar chip must be
predominantly black; and
(9) The five-hundred dollar chip must be
predominantly purple;
(10) The one-thousand dollar chip must be
predominantly yellow; and
(11) The five-thousand dollar chip must be
predominantly grey.
A retail licensee must have sufficient numbers of chips to
conduct gaming. The retail licensee may have other approved chips at its
option.
Source: 16 SDR
157, effective October 1, 1989; 19 SDR 21, effective August 20, 1992; 25 SDR 4,
effective July 27, 1998; 28 SDR 24, effective August 28, 2001; 31 SDR 165,
effective May 10, 2005; 38 SDR 213, effective June 18, 2012.
General Authority:
SDCL 42-7B-7, 42-7B-11(13).
Law Implemented:
SDCL 42-7B-7, 42-7B-11(13), 42-7B-15.
ARSD 20:18:20:06 Specifications for tokens
20:18:20:06. Specifications for tokens. One-dollar tokens must be disk-shaped and must measure from 1.459 through 1.474 inches in diameter and from .095 through .115 inch thick, and, if the token has reeds or serrations on it edges, the number of reeds or serrations must not exceed 150. Five-dollar tokens must be disk-shaped and must measure from 1.740 through 1.760 inches in diameter and from .110 through .130 inch thick. Ten-dollar tokens must be disk-shaped and must measure from 1.695 through 1.705 inches in diameter and from 0.133 through 0.140 inch thick. Twenty-five dollar tokens must be disk-shaped and must measure from 1.645 through 1.875 inches in diameter and from 0.093 through 0.106 inch thick. One-hundred-dollar tokens must be disk-shaped and must measure from 1.595 through 1.605 inches in diameter and from 0.077 through 0.092 inch thick.
Tokens must not be manufactured from material possessing sufficient magnetic properties to allow it to be accepted by a coin mechanism other than that of a slot machine. Tokens may not be manufactured from a three-layered material consisting of a copper-nickel alloy clad on both sides of a pure copper core nor from a copper-based material unless the total of zinc, nickel, aluminum, magnesium, and other alloying materials is at least 20 percent of the token's weight.
Source: 16 SDR 157, effective October 1, 1989; 18 SDR 9, effective July 23, 1991; 27 SDR 73, effective January 30, 2001.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-7, 42-7B-11(13), 42-7B-14, 42-7B-15.
ARSD 20:18:20:07 Use of chips and tokens
20:18:20:07. Use of chips and tokens. A licensee using chips or tokens must do the following:
(1) Comply with all applicable statutes and rules of the State of South Dakota and of the United States relating to chips or tokens;
(2) Sell chips and tokens only to patrons of its establishment and only at their request;
(3) Promptly redeem its own chips and tokens from its patrons;
(4) Post conspicuous signs notifying patrons that federal law prohibits the use of the licensee's tokens and chips outside the establishment for any monetary purpose; and
(5) Take reasonable steps, including examining chips and tokens and segregating those issued by other licensees, to prevent sales to its patrons of chips and tokens issued by another licensee.
A licensee may not accept chips or tokens as payment for goods or services other than gaming and may not get chips or tokens as change in any other transaction.
Source: 16 SDR 157, effective October 1, 1989; 20 SDR 113, effective January 23, 1994.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11, 42-7B-14, 42-7B-15.
Cross-Reference: 18 U.S.C. § 494, Tokens or paper used as money.
ARSD 20:18:20:08 Redemption
20:18:20:08. Redemption. A licensee may not redeem its chips or tokens if presented by a person who the licensee knows or reasonably should know is not a patron of its establishment unless they are presented as follows:
(1) By another licensee who represents that it redeemed the chips and tokens from its patrons or received them unknowingly, inadvertently, or unavoidably;
(2) By an employee of the licensee who presents the chips and tokens in the normal course of employment; or
(3) By a person engaged in the business of collecting from licensees chips and tokens issued by other licensees and presenting them to the issuing licensees for redemption.
Source: 16 SDR 157, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11, 42-7B-14, 42-7B-15.
ARSD 20:18:20:09 Use of other licensee's chips and tokens
20:18:20:09. Use of other licensee's chips and tokens. A licensee may not knowingly sell, use, permit the use of, accept, or redeem chips or tokens issued by another licensee except as follows:
(1) The chips or tokens are presented by a patron for redemption to a cashier of the licensee's establishment and the patron states that the patron received the tokens at the licensee's establishment from the payout chutes of slot machines or from an employee of the licensee;
(2) The chips or tokens are presented by a patron at a game, and the licensee redeems the chips or tokens with chips of its own, places the redeemed chips in the imprest bank or the table's drop box, and separates and accounts for the redeemed chips during the count performed pursuant to the licensee's system of internal control.
Source: 16 SDR 157, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11, 42-7B-14, 42-7B-15.
ARSD 20:18:20:10 Redemption and disposal of discontinued chips and tokens
20:18:20:10. Redemption and disposal of discontinued chips and tokens. A licensee who permanently removes from use or replaces chips or tokens at the licensee's establishment or who ceases operating the establishment for any reason must prepare a plan for redeeming discontinued chips and tokens that remain outstanding at the time of discontinuance. The licensee must submit the plan in writing to the executive secretary no later than 30 days before the discontinuance. If the cause for discontinuance of the chips or tokens cannot reasonably be anticipated, the licensee must submit the plan as soon as practicable. The executive secretary may approve the plan or require modifications as a condition of approval. Upon approval of the plan, the licensee must implement the plan as approved. In addition to other provisions the executive secretary may approve or require, the plan must provide the following:
(1) Redemption of outstanding, discontinued chips and tokens for 120 days after the discontinuance or for a longer or shorter period required by the executive secretary;
(2) Redemption of the chips and tokens at the premises of the licensed establishment or at another location approved by the executive secretary;
(3) Publication of notice of the discontinuance of the chips and tokens and their redemption and the pertinent times and locations. The notice must be published in at least two newspapers of general circulation in South Dakota at least twice during each week of the redemption period. Publication is subject to the executive secretary's approval of the form of the notice, the newspapers selected for publication, and the specific days of publication;
(4) Conspicuous posting of the notice at the licensed establishment or other redemption location; and
(5) Destruction of the discontinued tokens within ninety days from the completion of the redemption period.
Discontinued chips must be disposed in a manner approved by the executive secretary.
Source: 16 SDR 157, effective October 1, 1989; 25 SDR 95, effective January 20, 1999; 28 SDR 24, effective August 28, 2001.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(13).
ARSD 20:18:20:10.01 Redemption of tickets
20:18:20:10.01. Redemption of tickets. A licensed operator who ceases operation of any establishment for any reason must prepare a plan for redeeming tickets that remain outstanding at the conclusion of the final day of business. The licensee must submit the plan in writing to the executive secretary no later than 30 days before the conclusion of the final day of business. The executive secretary may approve the plan or require modifications as a condition of approval. Upon approval of the plan, the licensee must implement the plan as approved. In addition to other provisions the executive secretary may approve or require, the plan must provide the following:
(1) Redemption of outstanding tickets for 90 days after the conclusion of the final day of business or for a longer or shorter period required by the executive secretary;
(2) Redemption of the tickets at the premises of the licensed establishment or at another location approved by the executive secretary;
(3) Publication of notice of the redemption of tickets and the pertinent times and locations of such redemption. The notice must be published in at least two newspapers of general circulation in South Dakota at least twice during each week of the redemption period. Publication is subject to the executive secretary's approval of the form of the notice, the newspapers selection for publication, and specific days of publication; and
(4) Conspicuous posting of the notice of redemption at the licensed establishment or other redemption location.
Source: 35 SDR 184, effective February 2, 2009.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(11)(13), 42-7B-17.
ARSD 20:18:20:11 Destruction of counterfeit chips and tokens
20:18:20:11. Destruction of counterfeit chips and tokens. As used in this section, "counterfeit chips or tokens" means any chip or token-like objects that have not been approved pursuant to this chapter, including objects commonly referred to as "slugs," but not including coins of the United States or any other nation. Unless a law enforcement officer instructs or a court of competent jurisdiction orders otherwise in a particular case, licensees must destroy or otherwise dispose of counterfeit chips and tokens discovered at their establishments in a manner approved or required by the executive secretary.
Unless a law enforcement officer instructs or a court of competent jurisdiction orders otherwise, licensees may dispose of coins of the United States or any other nation discovered to have been unlawfully used in their establishments by including them in their coin inventories; in the case of foreign coins, by exchanging them for United States currency or coins and including the exchanged currency or coins in their currency or coin inventories; or by disposing of them in any other lawful manner.
In addition to other information the executive secretary may require, the licensee must record the following information:
(1) The number and denominations, actual and purported, of the coins and counterfeit chips and tokens destroyed or otherwise disposed of pursuant to this section;
(2) The month during which they were discovered;
(3) The date, place, and method of destruction or other disposition, including, in the case of foreign coin exchanges, the exchange rate and the identity of the bank, exchange company, or other business at which or person with whom the coins are exchanged; and
(4) The names of the persons carrying out the destruction or other disposition on behalf of the licensee.
Each licensee must maintain a record required by this section for at least three years, unless the executive secretary approves otherwise.
Source: 16 SDR 157, effective October 1, 1989; 40 SDR 121, effective January 6, 2014.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(13).
ARSD 20:18:20:12 Other devices
20:18:20:12. Other devices. Other devices with which gaming is conducted must be designed, manufactured, approved, used, discontinued, destroyed, or otherwise disposed of in accordance with the provisions of this chapter, except that other devices must be of a shape, size, design, or other specifications approved or required by the executive secretary.
Source: 16 SDR 157, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11, 42-7B-14, 42-7B-15.
ARSD 20:18:20:13 Nonvalue roulette chips
20:18:20:13. Nonvalue roulette chips. The design of nonvalue roulette chips shall be distinctively different than the design of chips and tokens approved for any other limited gaming use at the licensee's gaming establishment. No nonvalue roulette chip may display a word or symbol representing a monetary denomination.
Each nonvalue roulette chip utilized by a licensee shall be issued solely for the purpose of gaming at roulette. All nonvalue roulette chips at each roulette table shall include:
(1) The name of the gaming establishment inscribed on both sides of the chip;
(2) A design, insert, or symbol, on both sides, differentiating it from the nonvalue roulette chips being used at any other roulette table in the establishment; and
(3) The word, roulette, imprinted on both sides.
Nonvalue roulette chips issued at a roulette table may only be used for gaming at that table in the licensee's gaming establishment and may not be used for gaming at any other table in the licensee's gaming establishment. No person at a roulette table shall be issued or permitted to game with nonvalue roulette chips that are identical in color and design to value or nonvalue chips being used by another person at the same table. Nonvalue roulette chips may only be presented for redemption at the table from which nonvalue roulette chips were issued and may not be redeemed or exchanged at any other location in the licensee's gaming establishment. When so presented, the dealer at such table shall exchange the nonvalue chips for an equivalent amount of value chips which may then be used by the patron in other gaming or redeemed as any other value chips.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-7, 42-7B-11(13).
Chapter 20:18:21
ARSD 20:18:21:01 Repealed
20:18:21:01. Responsibility of licensee.Repealed.
Source: 16 SDR 57, effective October 1, 1989; repealed, 21 SDR 98, effective November 30, 1994.
ARSD 20:18:21:02 Transferred
20:18:21:02. Transferred to § 20:18:17:28.02.
ARSD 20:18:21:03 Transferred
20:18:21:03. Transferred to § 20:18:12.01:01.
ARSD 20:18:21:04 Transferred
20:18:21:04. Transferred to § 20:18:17:05.01.
ARSD 20:18:21:05 Transferred
20:18:21:05. Transferred to § 20:18:12.01:02.
ARSD 20:18:21:06 Transferred
20:18:21:06. Transferred to § 20:18:12.01:03.
ARSD 20:18:21:07 Transferred
20:18:21:07. Transferred to § 20:18:12.01:04.
ARSD 20:18:21:08 Transferred
20:18:21:08. Transferred to § 20:18:12.01:05.
ARSD 20:18:21:09 Transferred
20:18:21:09. Transferred to § 20:18:15:36.01.
ARSD 20:18:21:10 Transferred
20:18:21:10. Transferred to § 20:18:16:45.01.
ARSD 20:18:21:11 Transferred
20:18:21:11. Transferred to § 20:18:12.01:06.
ARSD 20:18:21:12 Transferred
20:18:21:12. Transferred to § 20:18:12.01:07.
ARSD 20:18:21:13 Repealed
20:18:21:13. Historic resource protection.Repealed.
Source: 16 SDR 57, effective October 1, 1989; repealed, 21 SDR 98, effective November 30, 1994.
ARSD 20:18:21:14 Transferred
20:18:21:14. Transferred to § 20:18:12.01:08.
ARSD 20:18:21:15 Transferred
20:18:21:15. Transferred to § 20:18:20.01:01.
ARSD 20:18:21:16 Transferred
20:18:21:16. Transferred to § 20:18:20.01:02.
ARSD 20:18:21:17 Transferred
20:18:21:17. Transferred to § 20:18:12.01:09.
ARSD 20:18:21:18 Transferred
20:18:21:18. Transferred to § 20:18:12.01:10.
ARSD 20:18:21:19 Transferred
20:18:21:19. Transferred to § 20:18:12.01:11.
ARSD 20:18:21:20 Transferred
20:18:21:20. Transferred to § 20:18:17:28.04.
ARSD 20:18:21:21 Transferred
20:18:21:21. Transferred to § 20:18:20.01:03.
ARSD 20:18:21:22 Transferred
20:18:21:22. Transferred to § 20:18:20.01:04.
ARSD 20:18:21:23 Transferred
20:18:21:23. Transferred to § 20:18:20.01:05.
ARSD 20:18:21:24 Transferred
20:18:21:24. Transferred to § 20:18:12.01:15.
Chapter 20:18:22
ARSD 20:18:22:01 Definitions
20:18:22:01. Definitions. Terms used in this chapter mean:
(1) "Business year," the annual period used by a licensee for internal accounting purposes;
(2) "Fiscal year," the period beginning on July 1 and ending June 30 of the following year;
(3) "Statistical drop," the dollar amount of cash wagered by a patron that is placed in the drop box plus the dollar amount of chips or tokens purchased at a table by a patron;
(4) "Statistical win," the dollar amount won by the licensee through table play;
(5) "Wager," a sum of money or thing of value risked on an uncertain occurrence.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-9, 42-7B-11, 42-7B-17, 42-7B-28, 42-7B-29, 42-7B-30, 42-7B-41, 42-7B-43, 42-7B-45.
ARSD 20:18:22:02 Audit procedures -- Appeal
20:18:22:02. Audit procedures -- Appeal. The executive secretary's operations division must take the following actions pertaining to audits of licensees:
(1) Conduct periodic audits or reviews of the books and records of licensees;
(2) Review the accounting methods and procedures used by licensees;
(3) Review and observe methods and procedures used by licensees to count and handle cash, chips, tokens, and negotiable instruments;
(4) Examine and review licensees' internal control procedures;
(5) Examine accounting and bookkeeping records and ledger accounts of the licensee or a person controlling, controlled by, or under common control with the licensee;
(6) Examine the books and records of a licensee when conditions indicate the need for the action or on the request of the executive secretary or the commission; and
(7) Investigate each licensee's compliance with SDCL chapter 42-7B and this article.
The commission staff must conduct audits, prepare an audit report, and submit the report to the commission.
At the conclusion of an audit, the operations division must review the results of the audit with the licensee. Within 10 days after the review, the licensee must submit written reasons why the results of the audit should not be accepted. The commission must consider the submission prior to its determination.
If the operations division finds that the licensee is required to pay additional fees and taxes or finds that the licensee is entitled to a refund of fees and taxes, it must report its findings and the legal basis on which the findings are made to the commission and executive secretary and to the licensee in sufficient detail to enable the commission to determine if an assessment or refund is required.
Source: 16 SDR 57, effective October 1, 1989; 19 SDR 177, effective May 27, 1993; 20 SDR 113, effective January 23, 1994; 25 SDR 4, effective July 27, 1998.
General Authority: SDCL 42-7B-7, 42-7B-11(2)(4)(13).
Law Implemented: SDCL 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-17.
Cross-Reference: Auditing, accounting, and review standards, § 20:37:11:07.
ARSD 20:18:22:03 Procedure for reporting and paying gaming taxes and fees
20:18:22:03. Procedure for reporting and paying gaming taxes and fees. Taxes and fees required by SDCL 42-7B and this article and all reports relating to them must be received by the executive secretary not later than the due date specified by law, except that the taxes, fees, and reports are considered filed on time if the licensee demonstrates to the satisfaction of the commission that they were deposited in a United States post office or mailbox with first-class postage prepaid, addressed to the executive secretary, within the time allowed for payment of the taxes or fees.
If a licensee finds a reporting error in a tax report which has been previously filed, an amended tax report must be filed along with the correct tax remittance. This report must be filed within five days after the discovery of the error and must reflect the total gaming revenue and statistics for that month. The tax remittance is subject to an interest charge as prescribed in SDCL 42-7B-31.
In addition to the amended report, the licensee must also file a memorandum which explains the basis and calculation of the additional tax due.
Source: 16 SDR 57, effective October 1, 1989; 19 SDR 177, effective May 27, 1993.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-9, 42-7B-11, 42-7B-17, 42-7B-28, 42-7B-29, 42-7B-30, 42-7B-41, 42-7B-43, 42-7B-45.
ARSD 20:18:22:04 Accounting records
20:18:22:04. Accounting records. A licensee must keep accurate, complete, legible, and permanent records of all transactions relating to revenue that is taxable or subject to fees under SDCL 42-7B and this article in a manner approved or required by the executive secretary. A licensee who keeps permanent records in a computerized form or on microfiche must provide the operations division, on its request, with a detailed index to the microfiche or computer record.
A licensee must keep general accounting records on a double entry system of accounting, maintaining detailed, supporting, subsidiary records, including the following:
(1) Detailed records identifying revenues, expenses, assets, liabilities, and equity for each establishment;
(2) Detailed records of all returned checks;
(3) Individual and statistical game records to reflect statistical drop, statistical win, and the percentage of statistical win to statistical drop by table for each table game and to reflect statistical drop, statistical win, and the percentage of statistical win to statistical drop for each type of table game, either by shift or by another accounting period approved by the executive secretary, and individual and statistical game records reflecting similar information for all other games;
(4) Slot analysis reports by each machine, which compare actual hold percentages to theoretical hold percentages;
(5) The records required by the internal control procedures applicable to the licensee;
(6) Journal entries prepared by the licensee and its independent accountant; and
(7) Any other records that the executive secretary requires to be maintained.
Each licensee must create and maintain records sufficient to reflect accurately gross income and expenses relating to its gaming operations.
If a licensee fails to keep the records used by it to calculate gross gaming revenue, the executive secretary may compute and determine the amount of taxable revenue on the basis of an audit conducted by the operations division of any information within the executive secretary's possession or on statistical analysis.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-9, 42-7B-11, 42-7B-17, 42-7B-28, 42-7B-29, 42-7B-30, 42-7B-41, 42-7B-43, 42-7B-45.
ARSD 20:18:22:05 Records of ownership -- Corporations
20:18:22:05. Records of ownership -- Corporations. A corporate licensee must keep on the premises of its gaming establishment or must provide to the operations division on its request the following documents relating to the corporation:
(1) A certified copy of the articles of incorporation and any amendments;
(2) A copy of the bylaws and any amendments;
(3) A copy of the certificate issued by the South Dakota secretary of state authorizing the corporation to transact business in South Dakota;
(4) A list of all current and former officers and directors;
(5) Minutes of all meetings of the stockholders;
(6) Minutes of all meetings of directors;
(7) A list of all stockholders listing each stockholder's name, address, the number of shares held, and the date the shares were acquired;
(8) The stock certificate ledger;
(9) A record of all transfers of the corporation's stock; and
(10) A record of amounts paid to the corporation for issuance of stock and other capital contributions.
Source: 16 SDR 57, effective October 1, 1989; 20 SDR 113, effective January 23, 1994.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-9, 42-7B-11, 42-7B-17, 42-7B-28, 42-7B-29, 42-7B-30, 42-7B-41, 42-7B-43, 42-7B-45.
ARSD 20:18:22:06 Partnership or association records
20:18:22:06. Partnership or association records. A partnership or association licensee must keep on the premises of its gaming establishment or provide to the operations division on its request the following documents relating to the partnership or association:
(1) A copy of the partnership or association agreement and, if applicable, the certificate of limited partnership;
(2) A list of the partners or associates, including their names and addresses, the percentage of interest held by each, the amount and date of each capital contribution of each partner or associate, the date the interest was acquired, and the salary paid by the partnership or association; and
(3) A record of all withdrawals of partnership or association funds or assets.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-9, 42-7B-11, 42-7B-17, 42-7B-28, 42-7B-29, 42-7B-30, 42-7B-41, 42-7B-43, 42-7B-45.
ARSD 20:18:22:07 Sole proprietor records
20:18:22:07. Sole proprietor records. A sole proprietorship licensee must keep on the premises of the licensee's gaming establishments or provide to the operations division on its request a schedule showing the name and address of the proprietor and the amount and date of the proprietor's original investment and of any additions and withdrawals.
Source: 16 SDR 57, effective October 1, 1989; 20 SDR 113, effective January 23, 1994.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-9, 42-7B-11, 42-7B-17, 42-7B-28, 42-7B-29, 42-7B-30, 42-7B-41, 42-7B-43, 42-7B-45.
ARSD 20:18:22:08 Record retention -- Noncompliance
20:18:22:08. Record retention -- Noncompliance. A licensee must provide the operations division on its request with the records required to be maintained. Unless the executive secretary approves or requires otherwise in writing, a licensee must retain all records within South Dakota for at least three years after they are made. Failure to keep and provide the records is grounds for disciplinary action.
Source: 16 SDR 57, effective October 1, 1989; 20 SDR 113, effective January 23, 1994; 40 SDR 121, effective January 6 , 2014.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(13), 42-7B-41.
ARSD 20:18:22:09 Repealed
20:18:22:09. Standard financial statements. Repealed.
Source: 16 SDR
57, effective October 1, 1989; 17 SDR 93, effective January 6, 1991; 18 SDR 9,
effective July 23, 1991; 25 SDR 4, effective July 27, 1998; repealed, 34 SDR
100, effective October 18, 2007.
ARSD 20:18:22:10 Audited financial statements -- Requirements for preparation
20:18:22:10. Audited financial statements -- Requirements for preparation. The executive secretary may require a licensee to prepare financial statements covering all financial activities of the licensee's establishment for a business year and to engage an independent accountant, licensed by the South Dakota state board of accountancy, to examine or to review the statements in accordance with § 20:37:11:07.
Unless the executive secretary approves otherwise in writing, the statements must be presented on a comparative basis. Consolidated financial statements may be filed by commonly owned or operated establishments, but the consolidated statements must include consolidating financial information or consolidating schedules presenting separate financial statements for each establishment. The accountant must express an opinion on the consolidated financial statements as a whole and shall subject the accompanying consolidating financial information to the auditing procedures applied in the examination of the consolidated financial statements.
Source: 16 SDR 57, effective October 1, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-9, 42-7B-11, 42-7B-17, 42-7B-28, 42-7B-29, 42-7B-30, 42-7B-41, 42-7B-43, 42-7B-45.
Cross-Reference: Auditing, accounting, and review standards, § 20:37:11:07.
ARSD 20:18:22:11 Reviewed or audited financial statements -- Time for submission
20:18:22:11. Reviewed or audited financial statements -- Time
for submission. Each licensed operator and route operator must submit to
the commission one copy of its reviewed financial statements not later than 180
days after the last day of the operator or route operator's business year. In
the event of a license termination, a change in the business entity, or a
change in the percentage of ownership of more than 20 percent, the operator or
route operator or former operator or route operator must, not later than 180
days after the event, submit to the commission one copy of its reviewed
financial statements covering the period since the previous statement. If a
license termination, a change in the business entity, or a change in the
percentage of ownership of more than 20 percent occurs within 180 days after
the end of the business year for which statements have not been submitted, the
operator or route operator may submit statements covering both the business
year and the final period of business. In lieu of reviewed financial
statements, an operator or route operator may submit audited financial
statements covering the relevant period.
If an operator or route operator changes its business year,
the operator or route operator must prepare and submit to the executive
secretary reviewed financial statements covering the "stub" period
from the end of the previous business year to the beginning of the new business
year not later than 180 days after the end of the stub period or incorporate
the financial results of the stub period in the statements for the new business
year.
Reports that directly relate to the independent
accountant's review or audit of the operator or route operator's financial
statements must be submitted within 180 days after the end of the operator or
route operator's business year.
The executive secretary may request additional information
and documents from either the operator or route operator or the operator's or
route operator's independent accountant, through the operator or route operator,
regarding the financial statements or the services performed by the accountant.
Following the executive secretary's review of submitted reviewed financial
statements and upon written notice to an operator or route operator specifying
the reasons therefor, the executive secretary may require an operator or a
route operator to submit audited financial statements for the business year
following the year covered by the submitted statements. Failure to submit the
requested information or documents may be grounds for disciplinary action.
Any reviewed financial statements or audited financial
statements submitted pursuant to this rule shall be prepared in accordance with
generally accepted accounting principles. Reviews shall be conducted in
accordance with Statements on Standard Accounting Review Services and audits shall
be conducted in accordance with Statements on Auditing Standards issued by the
American Institute of Certified Public Accountants.
Source: 16 SDR
57, effective October 1, 1989; 20 SDR 113, effective January 23, 1994; 34 SDR
100, effective October 18, 2007; 35 SDR 82, effective October 22, 2008.
General Authority:
SDCL 42-7B-7, 42-7B-11(13).
Law Implemented:
SDCL 42-7B-7, 42-7B-11(13), 42-7B-17.
ARSD 20:18:22:12 Adjusted gross revenue computations
20:18:22:12. Adjusted gross revenue computations. For each blackjack, craps, and roulette game, adjusted gross revenue equals the closing bankroll plus credit slips for cash, chips, or tokens returned to the casino cage, plus face value of any match play coupon, plus drop, plus cashable promo play, plus 90 percent of non-cashable promo play less opening bankroll, less fills to the table, less one-half the face value of any match play coupon.
For each slot machine, adjusted gross revenue equals drop, plus cashable promo play, less fills to the machine jackpot payouts, hand pay credit lockups, vouchers issued, plus 90 percent of non-cashable promo play and vouchers expired. The initial hopper load is not a fill and does not affect gross revenue. The difference between the initial hopper load and the total amount that is in the hopper at the end of each month must be adjusted accordingly as an addition to or subtraction from the gross revenue for that month. If a licensee does not make or makes inaccurate monthly additions to or subtractions from the gross revenue, the operations division may compute an estimated total amount in the slot machine hoppers and may make reasonable adjustments to gross revenue during the course of an audit.
For each poker game, adjusted gross revenue equals all money received by the licensee as compensation for conducting the game. A licensee may not include either shill win or shill loss in gross revenue computations.
For each keno game, adjusted gross revenue equals the difference between the dollar value of tickets written and the dollar value of winning tickets cashed as determined from the automated keno system.
For wagering on sporting events, adjusted gross revenue equals the difference between the dollar value of the tickets written and the dollar value of the winning tickets cashed less free play as set forth in SDCL 42-7B-28.2.
A licensee may not exclude from the gross revenue money paid out on wagers that are knowingly accepted by the licensee in violation of SDCL 42-7B or this article.
If in any month the amount of adjusted gross revenue is less than zero, the licensee may deduct the excess in the succeeding months until the loss is fully offset against gross revenue.
Source: 16 SDR 57, effective October 1, 1989; 19 SDR 177, effective May 27, 1993; 20 SDR 113, effective January 23, 1994; 22 SDR 95, effective January 18, 1996; 30 SDR 115, effective February 1, 2004; 41 SDR 218, effective July 1, 2015; 48 SDR 11, effective August 11, 2021.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-7, 42-7B-11(13).
ARSD 20:18:22:13 Transferred
20:18:22:13. Transferred to § 20:18:12.01:12.
ARSD 20:18:22:14 Transferred
20:18:22:14. Transferred to § 20:18:12.01:13.
ARSD 20:18:22:15 Transferred
20:18:22:15. Transferred to § 20:18:12.01:14.
ARSD 20:18:22:16 Repealed
20:18:22:16. Petitions for redetermination of taxes -- Procedures.Repealed.
Source: 16 SDR 57, effective October 1, 1989; repealed, 19 SDR 177, effective May 27, 1993.
ARSD 20:18:22:17 Repealed
20:18:22:17. Claims for refunds -- Procedures.Repealed.
Source: 16 SDR 64, effective October 11, 1989; repealed, 19 SDR 177, effective May 27, 1993.
ARSD 20:18:22:18 Transferred
20:18:22:18. Transferred to § 20:18:17:01.01.
ARSD 20:18:22:19 Tax forms
20:18:22:19. Tax forms. All licensees must remit taxes due and owing on forms provided by the executive secretary.
Source: 16 SDR 64, effective October 11, 1989.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-9, 42-7B-11, 42-7B-17, 42-7B-28, 42-7B-29, 42-7B-30, 42-7B-41, 42-7B-43, 42-7B-45.
ARSD 20:18:22:20 Transferred
20:18:22:20. Transferred to § 20:18:20.02:01.
ARSD 20:18:22:21 Transferred
20:18:22:21. Transferred to § 20:18:20.02:02.
ARSD 20:18:22:22 No deduction from gross proceeds for promotional items
20:18:22:22. No deduction from gross proceeds for promotional items. No deduction is allowed in the computation of gross gaming proceeds for any prizes, premiums, drawings, benefits, or tickets that are redeemable for money, merchandise, or other promotional allowances.
Source: 16 SDR 233, effective July 1, 1990.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2, 42-7B-2.1, 42-7B-3, 42-7B-4, 42-7B-5, 42-7B-7, 42-7B-9, 42-7B-11, 42-7B-17, 42-7B-28, 42-7B-29, 42-7B-30, 42-7B-41, 42-7B-43, 42-7B-45.
ARSD 20:18:22:23 Non-cashable promo play
20:18:22:23. Non-cashable promo play. Non-cashable promo play is allowed for use on house banked table games and must be generated by a slot management system. Once used the non-cashable promo play may not be retained for subsequent play by the customer. When non-cashable promo play is used on a table game, the total face value of the non-cashable promo must be reflected in the credit portion of the master game sheet (SDCGF-5). When used on table games, a non-cashable promo play coupon must have printed on it the name of the issuing establishment and its monetary worth.
Source: 16 SDR 233, effective July 1, 1990; 17 SDR 93, effective January 6, 1991; 29 SDR 107, effective February 2, 2003; 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(13).
ARSD 20:18:22:24 Transferred
20:18:22:24. Transferred to § 20:18:20.02:03.
Chapter 20:18:25
ARSD 20:18:25:01 Building codes
20:18:25:01. Building
codes. Buildings must comply with international building codes. Existing
buildings, new construction, and remodeling of existing buildings must comply
with the International Building Code, including appendix chapters, 2009
edition.
Source: 16 SDR
239, effective July 10, 1990; 17 SDR 93, effective January 6, 1991; 19 SDR 21,
effective August 20, 1992; 22 SDR 189, effective July 11, 1996; 33 SDR 63,
effective October 18, 2006; 38 SDR 172, effective April 23, 2012.
General Authority:
SDCL 42-7B-7, 42-7B-11(13).
Law Implemented:
SDCL 42-7B-7, 42-7B-11(13), 42-7B-18.
Reference:
International Building Code, including appendix chapters, the 2009 edition.
Copies may be obtained from the International Code Council, Inc., Publications,
4051 West Flossmoor Road, Country Club Hills, IL 60478-5795. Phone: 1-800-786-4452
or www.iccsafe.org; $85.50 for members
and $114 for nonmembers.
ARSD 20:18:25:02 Inner access
20:18:25:02. Inner
access. If two buildings are adjacent and share a common or party wall,
there may be inner access if it complies with the International Building Code,
2009 edition. The commission may vary from the requirements of the
International Building Code regarding inner access based upon historical,
security, or life safety factors as determined by the commission.
Source: 16 SDR
239, effective July 10, 1990; 19 SDR 21, effective August 20, 1992; 22 SDR 189,
effective July 11, 1996; 33 SDR 63, effective October 18, 2006; 38 SDR 172,
effective April 23, 2012.
General Authority:
SDCL 42-7B-7, 42-7B-11(13).
Law Implemented:
SDCL 42-7B-7, 42-7B-11(13), 42-7B-18.
Reference:
International Building Code, including appendix chapters, the 2009 edition.
International Code Council, Inc., Publications, 4051 West Flossmoor Road,
Country Club Hills, IL 60478-5795. Phone:1-800-786-4452 or www.iccsafe.org; $85.50 for members and $114
for nonmembers.
Declaratory Rulings
A proposed underground parking garage located at 360-362 Main Street, Deadwood,
South Dakota, is entitled to a variance from the UBC requirements that openings
between buildings do not exceed 25 percent of the lineal length of the area
separation wall in order to prevent a hazardous condition and to otherwise
allow for the safe exiting of people and vehicles. South Dakota Commission on
Gaming Declaratory Ruling dated September 28, 2000.
The Commission on Gaming does hereby declare that the
proposed inner access between Buildings 6 and 7 in the Four Aces gaming complex
at 531 Main Street, Deadwood, South Dakota, qualifies as an appropriate inner
access opening pursuant to § 20:18:25:02 assuming the same is protected by
an approved water curtain. South Dakota Commission on Gaming Declaratory Ruling
dated June 21, 2004.
The Commission on Gaming does hereby declare and determine
that the retail floor plans and buildings set forth in Petitioner's Exhibit 1
for Full House, Inc., 688 Main Street, Deadwood, South Dakota, are approved.
The Commission does further declare and determine that petitioner is entitled
to a variance from the inner access requirement between the two buildings based
upon life safety factors conditioned upon installation of a water curtain
between the buildings. South Dakota Commission on Gaming Declaratory Ruling
dated July 20, 2004.
ARSD 20:18:25:03 Consideration of history
20:18:25:03. Consideration of history. The history of a building may be considered by the commission in the licensing process. The history may include information found in abstracts of title, photographs, maps, original plans, designs and blueprints, newspaper clippings, statements, or any other credible information relating to the building.
Source: 16 SDR 233, effective July 1, 1990.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-2.1, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19.
ARSD 20:18:25:04 Information submitted with application
20:18:25:04. Information submitted with application. Information relating to a building, including mechanical, electrical, building cross-sections, scale drawings, and floor plans must be submitted with an application.
Source: 16 SDR 233, effective July 1, 1990.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-2.1, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19.
Cross-Reference: Applications, § 20:18:06:01.
ARSD 20:18:25:05 Alterations
20:18:25:05. Alterations. Floor plans or proposed alterations or subdivisions of an existing building must be submitted to the commission for approval. Alteration or subdividing of a building for the purpose of securing additional gaming devices is prohibited.
Source: 16 SDR 233, effective July 1, 1990.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-2.1, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19.
ARSD 20:18:25:06 Review of safety standards
20:18:25:06. Review of safety standards. The executive secretary under the direction of the commission may conduct a review of every building licensed by the Commission on Gaming to determine if the buildings meet the following standards:
(1) Electrical installations in chapter 20:44:05;
(2) The state plumbing code in article 20:54;
(3) Safety requirements for boilers found in chapter 61:08:05;
(4) The fire safety standards found in chapter 61:15:01;
(5) The handicapped accessibility standards set forth in SDCL 5-14-12 and 5-14-13; and
(6) Safety glazing standards established by SDCL 34-28-5 to 34-28-7, inclusive.
The executive secretary may consult with boards, commissions, and persons as the executive secretary considers necessary, including state agencies, to determine compliance with the safety provisions of this section.
If a licensee is found to have a building that does not meet one or more of the standards set forth in this section, the commission may adopt a resolution ordering compliance by a certain date. The commission may place special conditions on a license or a renewal of a license to enforce its resolution. Failure to comply with the resolution or to meet the conditions imposed by the commission is grounds for revocation of the license.
A licensee may contest the resolution adopted by the commission, and the commission shall grant the licensee a hearing. The hearing is a contested case under SDCL 1-26.
Source: 16 SDR 233, effective July 1, 1990.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-2.1, 42-7B-3, 42-7B-4, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19.
Chapter 20:18:26
ARSD 20:18:26:01 Licensing of financial institutions
20:18:26:01. Licensing of financial institutions. A financial institution that has a security interest in gaming devices or licensed gaming premises and that has foreclosed its interest in the devices or premises, and has obtained title to them or has certified a default and its intent to exercise rights to possession under the terms of the security interest may be licensed by the commission on an emergency basis, with, without, or during a background investigation, after receipt of the application and payment of fees.
Source: 16 SDR 233, effective July 1, 1990; 23 SDR 126, effective February 13, 1997; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7, 42-7B-11.
Law Implemented: SDCL 42-7B-2.1, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-21, 42-7B-22, 42-7B-24, 42-7B-25, 42-7B-33.
Cross-Reference: Qualifications for licensee as operator, gaming property owner, retailer, or provider, SDCL 42-7B-25.
ARSD 20:18:26:02 Requirements for foreign financial institutions
20:18:26:02. Requirements for foreign financial institutions. A financial institution that is not a resident of South Dakota shall designate a person who is a resident as its conservator to protect the financial institution's interests in its loan security. The conservator must be licensed by the commission as an operator or a retail licensee to manage the foreclosed gaming devices or licensed gaming premises. After foreclosure is completed or default certified pursuant to § 20:18:26:01, the financial institution must agree that the designated conservator be authorized, in the conservator's own name, to:
(1) Exercise possession and control of the property;
(2) Operate the gaming premises under the rules of the commission;
(3) Receive the rents and profits from the operation; and
(4) Perform acts the commission may authorize to protect the interests of the financial institution in the property and rents and profits therefrom.
The commission may grant a license to a conservator on an emergency basis, with, without, or during a background investigation, after receipt of the application and payment of fees.
Source: 16 SDR 233, effective July 1, 1990; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-2.1, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-21, 42-7B-22, 42-7B-23, 42-7B-24, 42-7B-25, 42-7B-33, 42-7B-37, 42-7B-38.
ARSD 20:18:26:03 Commission may limit license
20:18:26:03. Commission may limit license. The commission may place conditions on the license of a financial institution conservator and may limit the amount of time the financial institution or conservator may hold the license. The limitations must contemplate the protection of the collateral and the business interests and provide for orderly disposition of the collateral and gaming business.
Source: 16 SDR 233, effective July 1, 1990; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-2.1, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-18, 42-7B-19, 42-7B-21, 42-7B-22, 42-7B-23, 42-7B-24, 42-7B-25, 42-7B-33, 42-7B-37, 42-7B-38.
Chapter 20:18:27
ARSD 20:18:27:01 Authorizations to act under compact
20:18:27:01. Authorizations to act under compact. The executive secretary and other commission employees may perform duties imposed upon them by the compacts between the State of South Dakota and recognized Indian tribes in South Dakota. The commission may perform the duties imposed upon it by the compacts.
Source: 17 SDR 93, effective January 6, 1991; 19 SDR 21, effective August 20, 1992.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-2.1, 42-7B-4, 42-7B-7, 42-7B-11.
Note: The compacts between the State of South Dakota and recognized Indian tribes in South Dakota are on file at the office of the Secretary of State, State Capitol, 500 East Capitol, Pierre, South Dakota 57501, and copies of the compacts may be obtained from the Secretary of State for a fee of 50 cents per page (See SDCL 1-8-10).
Chapter 20:18:29
ARSD 20:18:29:01 Security and surveillance required
20:18:29:01. Security and surveillance required. A licensee must provide a security and surveillance system that meets the standards in this chapter. The executive secretary may grant extensions of time to permit the licensee to comply with this chapter. The executive secretary or the commission may grant extensions of time upon a showing that appropriate equipment or time for installation of equipment is not available. The executive secretary or the commission may require the licensee to modify an existing system to comply with this chapter. The licensee must allow the executive secretary, the commission, or its agent free access to the system, premises, and signal at any time.
Source: 19 SDR 195, effective June 21, 1993.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2.1, 42-7B-3, 42-7B-7, 42-7B-11(2), 42-7B-17, 42-7B-18, 42-7B-32.
ARSD 20:18:29:02 Closed-circuit surveillance system
20:18:29:02. Closed-circuit surveillance system. A licensee must install, maintain, and operate a closed-circuit surveillance system of sufficient quality to produce clear video image and still picture reproduction. The quality of the picture and recordings must be approved by the commission, the executive secretary, or its agents. The system must include the following:
(1) Date and time generators that display the date and time of the recorded events on each video image recording. The displayed date and time may not obstruct the recorded view;
(2) Digital video recorders may be used provided they are approved by the executive secretary prior to installation. The recording must be downloadable, in the same format as it was originally recorded, to a storage device that is approved by the executive secretary. Any specialized viewing or authentication software must be made available to the commission staff prior to installing any systems;
(3) Any monitor screen approved by the executive secretary;
(4) Cameras equipped with lenses of sufficient magnification and clarity to allow the viewer to clearly distinguish the value of currency, coins, gaming chips, playing cards, and outcome of the game and to effectively and clandestinely monitor in detail and from various vantage points those areas in § 20:18:29:03; and
(5) Adequate lighting in all areas where closed-circuit camera coverage is required to enable clear video image and still picture reproduction.
Source: 19 SDR 195, effective June 21, 1993; 22 SDR 95, effective January 18, 1996; 22 SDR 189, effective July 11, 1996; 28 SDR 24, effective August 28, 2001; 35 SDR 184, effective February 2, 2009; 47 SDR 137, effective June 28, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-7, 42-7B-11(2), 42-7B-11(13), 42-7B-17.
ARSD 20:18:29:03 Areas requiring surveillance during hours of operation
20:18:29:03. Areas requiring surveillance during hours of operation. The surveillance system must monitor and record clear, unobstructed, and overall views of the following areas and meeting the specified performance requirements within the licensed premises during the hours of operation:
(1) Blackjack and poker areas, equipped with a pan, tilt, and zoom camera capable of observing players and employees;
(2) Blackjack and poker tables, equipped with one still camera for each table capable of observing card table surfaces, including table bank trays;
(3) Table numbers;
(4) Players, dealers, spectators, and pit personnel with sufficient clarity to permit identification;
(5) Cashier's cages, including customers at the cage window, employee's window, cash drawers, vaults, safes, counters, chip storage, and fill window of the cashier's cage. The table game fill window of the cashier's cage and poker podium must be recorded in color. Each cash transaction occurring within the cage must be recorded with sufficient clarity to permit identification of currency, coins, tokens, fill slips, and other related paperwork;
(6) Areas within a count room, including walls, doors, scales, wrapping machines, coin sorters, stored drop boxes, vaults, safes, general work areas, and entrances to the room. Recording in the soft count rooms must include audio;
(7) Poker podium, each transaction occurring at the poker podium must be recorded with sufficient clarity to permit identification of currency, coins, tokens, fill slips, and other related paperwork;
(8) If the license allows bets in excess of one hundred dollars on blackjack or house banked poker games, the licensee must provide fixed cameras that are capable of observing such gaming areas with sufficient clarity to permit identification of players, dealers, spectators, and pit personnel;
(9) Craps tables must be equipped with a stationary color camera positioned to provide an overview of the entire table, to view the rails which hold any chips, the table trays, drop slots, and tip boxes. Two PTZ cameras are required for every craps table. All PTZ cameras must be color cameras and be able to determine the value of any and all wagers made;
(10) Roulette tables must be equipped with a stationary color camera positioned to provide an overview of the entire table, to view the rails which hold any chips, the table trays, drop slots, and tip boxes. The camera coverage must also cover the wheel, and be able to determine the outcome of the game. One PTZ camera is required for every roulette table. The PTZ camera must be color cameras and be able to determine the value of all wagers;
(11) Live sports wagering windows, including customers at the window and cash drawers used to place or redeem tickets or vouchers from wagering on sporting events;
(12) Kiosks used to redeem slot machine payout tickets, including a view capable of identifying the customer using the kiosk;
(13) Kiosks used for placing wagers or redeeming tickets or vouchers from slot machines or wagering on sporting events, including a view capable of identifying the customer using the kiosk; and
(14) A licensee shall install a closed-circuit system to surveil cashier cages, slot areas, and each slot machine which has an award of twelve thousand dollars or greater. The system must continuously record a clear, unobstructed view of the lights, handle, and play buttons of the device as well as the patrons. The video shall be clear enough to assist in determining game outcome.
Source: 19 SDR 195, effective June 21, 1993; 22 SDR 95, effective January 18, 1996; 35 SDR 184, effective February 2, 2009; 38 SDR 213, effective June 18, 2012; 41 SDR 218, effective July 1, 2015; 47 SDR 137, effective June 28, 2021; 49 SDR 9, effective August 9, 2022.
General Authority: SDCL 42-7B-7, 42-7B-11(11).
Law Implemented: SDCL 42-7B-11(2)(13), 42-7B-17.
ARSD 20:18:29:03.01 Visual surveillance for tournament play
20:18:29:03.01. Visual surveillance for tournament play. The executive secretary may approve a specific visual surveillance plan for blackjack and poker tables used in approved tournament play.
Source: 22 SDR 95, effective January 18, 1996.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2.1, 42-7B-3, 42-7B-7, 42-7B-11, 42-7B-17, 42-7B-18.
Cross-Reference: Tournaments, ch 20:18:14.01.
ARSD 20:18:29:04 Additional surveillance of cashier's cages, slot areas, and count rooms, Repealed
20:18:29:04. Additional surveillance of cashier's cages, slot areas, and count rooms. Repealed.
Source: 19 SDR 195, effective June 21, 1993; 20 SDR 113, effective January 23, 1994; 23 SDR 227, effective July 1, 1997; 44 SDR 151, effective April 30, 2018; 49 SDR 9, effective August 9, 2022.
ARSD 20:18:29:05 Slot machines with award capability of $12,000 or greater, Transferred
20:18:29:05. Slot machines with award capability of $12,000 or greater. Transferred to § 20:18:29:03.
Source: 19 SDR 195, effective June 21, 1993; 34 SDR 200, effective January 29, 2008; 40 SDR 101, effective December 2, 2013; 43 SDR 131, effective April 17, 2017; 49 SDR 9, effective August 9, 2022.
ARSD 20:18:29:06 Recording and monitoring
20:18:29:06. Recording and monitoring. A licensee must
maintain written records of all surveillance activities for a period of two
years. Records must be maintained by licensed employees and stored in a secured
area. The licensee and its employees must allow the executive secretary, the
commission, or its agents access to the records for
inspection at any time. Records must include the following information:
(1) Date and time recording began and ended;
(2) Name of employee initiating recording;
(3) Summary of the results of monitored
activity; and
(4) Equipment or camera malfunction.
Source: 19 SDR
195, effective June 21, 1993; 35 SDR 184, effective February 2, 2009.
General Authority:
SDCL 42-7B-7.
Law Implemented:
SDCL 42-7B-7, 42-7B-11(2)(11)(13).
ARSD 20:18:29:07 Surveillance equipment malfunctions
20:18:29:07. Surveillance equipment malfunctions. A licensee must immediately notify the executive secretary of surveillance equipment malfunction. Any failure notification system capable of providing notification of a recording failure must be activated. Any surveillance system in operation on the effective date of this rule which is later changed or replaced must be capable of providing notification of any recording failure within 15 minutes. The equipment malfunction must be repaired within 24 hours. If the repair cannot be made within 24 hours, the licensee must promptly submit a written report to the executive secretary setting forth the reason for the delay and giving an estimated date of repair.
Source: 19 SDR 195, effective June 21, 1993; 35 SDR 184, effective February 2, 2009; 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(2)(11)(13).
ARSD 20:18:29:08 Securing and retaining recorded video images
20:18:29:08. Securing and retaining recorded video images. A licensee shall retain in a secure manner all recorded video images for a period of fourteen days. The fourteen-day retention requirement is effective immediately for any licensed premises allowing bets in excess of one hundred dollars. The executive secretary or the commission may require the video images to be kept for a longer time. The licensee shall retain a video image in which there are suspected unusual or irregular activities or in which activities appear to violate any criminal statute of this state, the United States, or SDCL chapter 42-7B or the rules promulgated under it and must notify the executive director immediately. All closed-circuit images which are determined by the executive secretary, the commission, or its agent to be of potential evidentiary value must be secured and retained until the commission has given the licensee written notice that the images need not be retained.
Source: 19 SDR 195, effective June 21, 1993; 35 SDR 184, effective February 2, 2009; 38 SDR 213, effective June 18, 2012; 49 SDR 9, effective August 9, 2022.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-7, 42-7B-11(2)(11)(13).
ARSD 20:18:29:09 Repealed
20:18:29:09. Labeling of recorded tapes. Repealed.
Source: 19 SDR 195, effective June 21, 1993; 47 SDR 137, effective June 28, 2021.
ARSD 20:18:29:10 Number of recorders
20:18:29:10. Number of recorders. A licensee must provide, maintain, and operate one-on-one recordings for all cameras.
The quality of the picture and recordings must be approved by the commission, the executive secretary, or its agents.
Source: 19 SDR 195, effective June 21, 1993; 22 SDR 95, effective January 18, 1996; 22 SDR 189, effective July 11, 1996; 43 SDR 131, effective April 17, 2017; 47 SDR 137, effective June 28, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(11).
Law Implemented: SDCL 42-7B-7, 42-7B-11(2)(13), 42-7B-17.
ARSD 20:18:29:11 Surveillance plan
20:18:29:11. Surveillance plan. A licensee must submit a surveillance plan to the commission. The surveillance plan must include a floor plan that shows placement of all surveillance equipment in relation to the areas under surveillance and a detailed description of the system and equipment. The licensee may not modify the plan without the prior written approval of the executive secretary or a designee.
Source: 19 SDR 195, effective June 21, 1993; 21 SDR 89, effective November 30, 1994.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-2.1, 42-7B-3, 42-7B-7, 42-7B-11(2), 42-7B-17, 42-7B-18, 42-7B-32.
ARSD 20:18:29:12 Maintenance records
20:18:29:12. Maintenance records. A licensee must
maintain a record of maintenance performed on all closed-circuit equipment for
a period of two years. The records must be available for inspection by the
executive secretary, the commission, or its agent.
Source: 19 SDR
195, effective June 21, 1993; 35 SDR 184, effective February 2, 2009.
General Authority:
SDCL 42-7B-7.
Law Implemented:
SDCL 42-7B-7, 42-7B-11(2)(11)(13).
ARSD 20:18:29:13 Surveillance room
20:18:29:13. Surveillance room. A licensee must provide a surveillance room approved by the executive secretary. The equipment that is used to monitor and record views obtained by the surveillance system must be located and remain in the surveillance room. Access to the surveillance room is restricted to licensed persons.
Source: 19 SDR 195, effective June 21, 1993; 22 SDR 95, effective January 18, 1996; 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-7, 42-7B-11(2)(11)(13).
ARSD 20:18:29:13.01 Manned surveillance rooms
20:18:29:13.01. Manned surveillance rooms. Any licensee that operates house banked table games with a bet limit in excess of five hundred dollars shall have a manned surveillance room operating when the house banked table games are open for play.
Source: 19 SDR 195, effective June 21, 1993; 22 SDR 95, effective January 18, 1996; 41 SDR 218, effective July 1, 2015; transferred from § 20:18:12.01:19, 49 SDR 9, effective August 9, 2022.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-7, 42-7B-11(2)(11)(13).
ARSD 20:18:29:14 Quality review of recorded surveillance video images
20:18:29:14. Quality
review of recorded surveillance video images. To ensure that the quality of
video images recorded on the surveillance system complies with
§ 20:18:29:02, a licensee must inspect the recording equipment daily to
insure the equipment is operating correctly and review a portion of all
recorded surveillance images each week.
The licensee must document this inspection and review on a
form provided by the executive secretary. If any problems or malfunctions of
the surveillance system, equipment, or video images are discovered during the
review, the licensee must report them to the commission within 24 hours after
the discovery.
Source: 21 SDR
98, effective November 30, 1994; 35 SDR 184, effective February 2, 2009; 38 SDR
213, effective June 18, 2012.
General Authority:
SDCL 42-7B-7.
Law Implemented:
SDCL 42-7B-7, 42-7B-11(2)(11)(13).
Cross-Reference:
Surveillance equipment malfunctions, § 20:18:29:07.
Chapter 20:18:30
ARSD 20:18:30:01 Reporting requirements
20:18:30:01. Reporting requirements. A publicly traded corporation which is licensed as an operator, retailer, or slot machine manufacturer or distributor under SDCL chapter 42-7B must comply with the following requirements:
(1) If a publicly traded corporation files a Form 10-Q, Form 10-K, Form 8-K, Form 1-A, Registration Statement SB-2, Registration Statement 10-SB, Report 10-KSB, Report 10-QSB, Schedule 13e-3, or Schedule 14D-9 as required by Rule 14f-1 promulgated pursuant to the Securities and Exchange Commission Act of 1934 with the Securities and Exchange Commission or with any national or regional securities exchange, the publicly traded corporation must file a true copy of the document with the executive secretary within 10 business days after the filing;
(2) If a publicly traded corporation receives a material document relating to the publicly traded corporation that was filed with the Securities and Exchange Commission by any other person, it must file a true copy of the document with the executive secretary within 10 days following its receipt;
(3) A publicly traded corporation must file with the executive secretary a list of the record holders and beneficial owners of its voting securities annually or more frequently as the list is prepared;
(4) A publicly traded corporation must report to the executive secretary the election or appointment of any director, any executive officer, or any other officers of the licensee or of a holding company or intermediary company of the licensee who is actively and directly engaged in the administration or supervision of the gaming activities of the licensee;
(5) If a publicly traded corporation is informed that a person determined by the executive secretary to be a controlling person of the publicly traded corporation has disposed of any of the publicly traded corporation's voting securities, the publicly traded corporation must report the information to the executive secretary within 30 days of the action; and
(6) A publicly traded corporation, its intermediary, or its holding company must file with the executive secretary the other documents within its control that the executive secretary requests.
Source: 21 SDR 98, effective November 30, 1994.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-2.1, 42-7B-4, 42-7B-7, 42-7B-11.
ARSD 20:18:30:02 Submission of proxy and information statements
20:18:30:02. Submission of proxy and information statements. A publicly traded corporation which is licensed as an operator, retailer, or slot machine manufacturer or distributor under SDCL chapter 42-7B, must within 10 days after distributing a proxy statement subject to the Security and Exchange Commission's Regulation 14A or any information statement subject to the Security and Exchange Commission's Regulation 14C to its security holders, submit the proxy or information statement to the executive secretary.
Source: 21 SDR 98, effective November 30, 1994.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-2.1, 42-7B-4, 42-7B-7, 42-7B-11.
Chapter 20:18:31
ARSD 20:18:31:01 Application and reporting requirements
20:18:31:01. Application
and reporting requirements. If any person or organization, as defined by
SDCL 29A-1-201(30), is a gaming property owner as defined by SDCL 42-7B-4(9A), the person or organization must comply with the following requirements:
(1) The person or the organization shall file an
application for a gaming property owner license;
(2) An organization shall identify a contact
person associated with the organization to be licensed by the commission. If
the executive secretary does not approve the contact person identified for
licensure, the executive secretary may require that another person associated
with the organization be identified for licensure;
(3) The approved contact person shall file an
application to be licensed;
(4) The licensed contact person or the person
holding the gaming property owner license shall file with the executive
secretary a list of each person who receives any revenue from the gaming
property; and
(5) The licensed contact person or the person
holding the gaming property owner license shall file with the executive
secretary a list of each person who is actively or directly engaged in the
administration or supervision of any gaming activities of the organization or
person.
Source: 37 SDR
70, effective October 20, 2010.
General Authority:
SDCL 42-7B-7.
Law Implemented:
SDCL 42-7B-4(9A), 42-7B-11(13).
Cross-References:
Gaming property owner defined, SDCL 42-7B-4-(9A).
Organization defined, SDCL 29A-1-201(30).
ARSD 20:18:31:02 Additional licensees may be required
20:18:31:02. Additional
licensees may be required. The commission may require additional persons
from the organization to be licensed pursuant to § 20:18:31:01.
Source: 37 SDR
70, effective October 20, 2010.
General Authority:
SDCL 42-7B-7.
Law Implemented:
SDCL 42-7B-4(9A), 42-7B-11(13).
ARSD 20:18:31:03 Organization to be considered person
20:18:31:03. Organization to be considered person. The term, organization, as used in this chapter is considered a person for purposes of these rules.
Source: 37 SDR 70, effective October 20, 2010; 50 SDR 145, effective June 11, 2024.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-11(13).
Chapter 20:18:32
ARSD 20:18:32:01 Authorized premises
20:18:32:01. Authorized premises. Keno may only be played in a location which has been assigned a retail license pursuant to SDCL 42-7B-18.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-7, 42-7B-11(13), 42-7B-15.
ARSD 20:18:32:02 Persons allowed to conduct keno
20:18:32:02. Persons allowed to conduct keno. Any person involved in conducting a keno game shall hold a current and valid key employee or support license.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(1)(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(1)(13).
ARSD 20:18:32:03 Authorized keno games. Authorized keno games
20:18:32:03. Authorized keno games. Only computerized keno games may be conducted. Brush or manual games are prohibited.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:32:04 Access to keno equipment restricted
20:18:32:04. Access to keno equipment restricted. Only a person who holds a current and valid key employee or support license is allowed access to keno equipment. No person playing keno may have access to keno equipment or be allowed to activate keno equipment.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:32:05 Selection of keno numbers
20:18:32:05. Selection of keno numbers. Each player shall mark the inside ticket with the numbers selected by the player or use an automated method approved by the commission to select the player's numbers.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:32:06 Recording of player's numbers and wagers
20:18:32:06. Recording of player's numbers and wagers. Each number selected by a player shall be entered into the computer. An outside ticket shall be given to the player. An inside ticket shall be retained by the operator conducting the game. Concurrently with the generation of the outside ticket the information on the ticket shall be recorded on the transaction log.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:32:07 Wagers refunded if equipment malfunctions
20:18:32:07. Wagers refunded if equipment malfunctions. If the keno equipment malfunctions during the selection of winning numbers and the problem is not promptly corrected, each player shall be refunded the amount wagered upon presenting the player's outside ticket.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:32:08 No tickets to be issued or voided after number selection process has begun.
20:18:32:08. No tickets to be issued or voided after number selection process has begun. The game shall be closed when the number selection process begins. No ticket may be written, issued, or voided after the number selection process has begun.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:32:09 Potential prize or payout to be made known to players
20:18:32:09. Potential prize or payout to be made known to players. The potential prize or payout for each type of wager shall be made known to the players prior to the selection of the players' numbers. This may be done by posting the potential payouts or prizes in a manner clearly visible to players or by a printed schedule that is available at each location where keno is played.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13), 42-7B-15.
ARSD 20:18:32:10 Time for refund of tickets as a result of malfunction
20:18:32:10. Time for refund of tickets as a result of malfunction. Any ticket written from 1 to 20 consecutive games which is subject to refund as a result of a malfunction shall be valid for a period of 90 days from the date the last game printed on the ticket was conducted. Any ticket written from 21 or more games which is subject to refund as a result of a malfunction shall be valid for a period of 365 days from the date the last game printed on the ticket was conducted.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:32:11 Information required on tickets
20:18:32:11. Information required on tickets. The outside ticket that is given to the player shall contain the following information:
(1) The name of the operator or establishment conducting the game;
(2) The date the game was conducted;
(3) The game number;
(4) The numbers chosen by the player;
(5) The ticket sequence number; and
(6) The identification of the station where the ticket was generated.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:32:12 Winners not to be paid before conclusion of game
20:18:32:12. Winners not to be paid before conclusion of game. A player may not collect any winnings on a ticket until the last game wagered on that ticket has been concluded.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:32:13 Procedures to preclude payment of non-winning tickets
20:18:32:13. Procedures to preclude payment of non-winning tickets. Each operator who conducts keno games shall establish procedures approved by the executive secretary to preclude payment of tickets that have been previously paid, winning tickets presented after the expiration date of the ticket, voided tickets, and tickets that have been improperly issued.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:32:14 Procedures for payment of winning tickets
20:18:32:14. Procedures for payment of winning tickets. Each operator who conducts keno games shall establish procedures approved by the executive secretary for payment of winning tickets and shall maintain an exception log to record any payment of tickets that are not paid in accordance with the established procedures.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:32:15 Restricted access areas
20:18:32:15. Restricted access areas. Access to areas where the winning keno numbers are selected and where keno cards and supplies are kept are restricted to persons who are licensed by the commission.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:32:16 Minimum payout structure
20:18:32:16. Minimum payout structure. Each game of keno shall be conducted in such a manner that the minimum payout structure for each game may not be less than seventy percent (70%).
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-36, 42-7B-11(13).
ARSD 20:18:32:17 Equipment maintenance procedures
20:18:32:17. Equipment maintenance procedures. Each operator who conducts keno games shall establish procedures approved by the executive secretary to maintain and service keno equipment including computer program updates and hardware servicing.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:32:18 Keno number selection equipment
20:18:32:18. Keno number selection equipment. All equipment used by an operator to select winning numbers in keno games or to select players' numbers for players' tickets must be approved by the executive secretary prior to being placed in use.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
Chapter 20:18:33
ARSD 20:18:33:01 Definitions
20:18:33:01. Definitions. Terms used in this chapter mean:
(1) "Box man" or "box person," the pit boss who is in charge of the craps table;
(2) "Come out point," a total of four, five, six, eight, nine, or ten thrown by the shooter on the come out roll;
(3) "Come out roll," the first roll of the dice at the opening of the game and the first roll of the dice after a decision with respect to pass bet and don't pass bet has been affected;
(4) "Come point," a total of four, five, six, eight, nine, or ten thrown by the shooter on the next roll following placement of a come bet or don't come bet;
(5) "Dealer," a casino employee who either works each end of the table or as a stickman at a table;
(6) "Disk" or "puck," the round object that is white on one side and black on the other side that is used to signify a come-out roll has occurred and a point has been established;
(7) "Point," or "point number," the numbers four, five, six, eight, nine, or ten established on the come-out roll;
(8) "Shooter," the person who is rolling the dice;
(9) "Stickman" or "stickperson," the dealer who calls the game and handles the stick.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:33:02 Permissible wagers
20:18:33:02. Permissible wagers. The following are the only permissible wagers at the games of craps:
(1) "Pass bet," is a wager placed on the pass line of the layout immediately prior to the come out roll and is determined as follows:
(a) The pass bet wins if, on the come out roll, a total of seven, or eleven is thrown, or a total of four, five, six, eight, nine, or ten is thrown and that total is again thrown before a seven appears; and
(b) The pass bet loses if, on the come out roll, a total of two, three, or twelve is thrown; or a total of four, five, six, eight, nine, or ten is thrown and a seven subsequently appears before that total is again thrown;
(2) "Don't pass bet," is a wager placed on the don't pass line of the layout immediately prior to the come out roll and is determined as follows:
(a) The don't pass bet wins if, on the come out roll, a total of two or three is thrown; or a total of four, five, six, eight, nine, or ten is thrown and a seven subsequently appears before that total is again thrown;
(b) The don't pass bet loses if, on the come out roll, a total of seven or eleven is thrown; or a total of four, five, six, eight, nine, or ten is thrown and that total is again thrown before a seven appears; and
(c) The don't pass bet shall be void if, on the come out roll, a total of twelve is thrown;
(3) "Come bet," is a wager placed on the come line of the layout at any time after the come out roll and is determined as follows:
(a) The come bet wins if, on the roll immediately following placement of such bet, a total of seven or eleven is thrown; or a total of four, five, six, eight, nine, or ten is thrown and that total is again thrown before a seven appears; and
(b) The come bet loses if, on the roll immediately following placement of such bet, a total of two, three, or twelve is thrown; or a total of four, five, six, eight, nine, or ten is thrown and a seven subsequently appears before that total is again thrown;
(4) "Don't come bet," is a wager placed on the don't come area of the layout at any time after the come out roll and is determined as follows:
(a) The don't come bet shall win if, on the roll immediately following placement of such bet, a total of two or three is thrown; or a total of four, five, six, eight, nine, or ten is thrown and a seven subsequently appears before that total is again thrown;
(b) The don't come bet shall lose if, on the roll immediately following placement of such bet, a total of seven or eleven is thrown; or a total of four, five, six, eight, nine, or ten is thrown and that total is again thrown before a seven appears; and
(c) The don't come bet will be void if, on the roll immediately following placement of such bet, a total of twelve is thrown;
(5) "Place bet to win," is a wager that may be made at any time on any of the numbers four, five, six, eight, nine, or ten which shall win if the number on which the wager was placed is thrown before a seven and shall lose if a seven is thrown before such number. All place bets shall be inactive on any come out roll unless called "on" by the player and confirmed by the dealer through placement of an "on" marker button on top of such player's wager;
(6) "Four the hardway," is a wager that may be made at any time which shall win if a total of four is thrown the hardway (that is, with two appearing on each die) before four is thrown in any other way and before a seven is thrown;
(7) "Six the hardway," is a wager that may be made at any time which shall win if a total of six is thrown the hardway (that is, with three appearing on each die) before six is thrown in any other way and before a seven is thrown;
(8) "Eight the hardway," is a wager that may be made at any time which shall win if a total of eight is thrown the hardway (that is, with four appearing on each die) before eight is thrown in any other way and before a seven is thrown;
(9) "Ten the hardway," is a wager that may be made at any time which shall win if a total of ten is thrown the hardway (that is, with five appearing on each die) before ten is thrown in any other way and before a seven is thrown;
(10) "Field bet," is a one-roll wager that may be made at any time which shall win if any one of the totals two, three, four, nine, ten, eleven, or twelve is thrown on the roll immediately following placement of such bet and shall lose if a total of five, six, seven, or eight is thrown on such roll;
(11) "Any seven," is a one-roll wager that may be made at any time which shall win if a total of seven is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown;
(12) "Any craps," is a one-roll wager that may be made at any time which shall win if a total of two, three, or twelve is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown;
(13) "Craps two," is a one-roll wager that may be made at any time which shall win if a total of two is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown;
(14) "Craps three," is a one-roll wager that may be made at any time which shall win if a total of three is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown;
(15) "Craps twelve," is a one-roll wager that may be made at any time which shall win if a total of twelve is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown;
(16) "Eleven in one roll," is a one-roll wager that may be made at any time which shall win if a total of eleven is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown;
(17) "Craps-eleven" or "C and E," is a one-roll wager that may be made at any time which shall win, if either a craps (two, three, or twelve) or eleven is rolled immediately following placement of such bet and shall lose if any other total is thrown;
(18) "Horn bet," is a one-roll wager that may be made at any time which shall win if any one of the totals two, three, eleven, or twelve is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown;
(19) "Horn high bet," is a wager that may be made at any time which shall win if any one of the totals two, three, eleven, or twelve is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown. A horn high bet shall be placed in units of five with four units wagered as a horn bet and an additional unit wagered on one of the totals two, three, eleven, or twelve. A retail licensee that does not have a designated area on its layouts for the acceptance of a horn high bet shall break down the wager into two separate wagers on the "horn" and one of the totals two, three, eleven, or twelve;
(20) "Whirl bet," or "world bet," is a one-roll wager that may be made at any time, consisting of a horn bet and the any seven wager. A retail licensee that does not have a designated area on the layout for the acceptance of the whirl bet shall break down the wager into two separate wagers on the horn bet and the any seven wager;
(21) "Four the hardway on the hop," is a one-roll wager that may be made at any time which shall win if a total of four is thrown the hardway (that is, with two appearing on each die) on the roll immediately following placement of such bet and shall lose if any other combination is thrown;
(22) "Six the hardway on the hop," is a one-roll wager that may be made at any time which shall win if a total of six is thrown the hardway (that is, with three appearing on each die) on the roll immediately following placement of such bet and shall lose if any other combination is thrown;
(23) "Eight the hardway on the hop," is a one-roll wager that may be made at any time which shall win if a total of eight is thrown the hardway (that is, with four appearing on each die) on the roll immediately following placement of such bet and shall lose if any other combination is thrown;
(24) "Ten the hardway on the hop," is a one-roll wager that may be made at any time which shall win if a total of ten is thrown the hardway (that is, with five appearing on each die) on the roll immediately following placement of such bet and shall lose if any other combination is thrown;
(25) "One-three (ace-trey) on the hop," is a one-roll wager that may be made at any time which shall win if a total of four is thrown with a one appearing on one die and a three appearing on the other die on the roll immediately following placement of such bet and shall lose if any other combination is thrown;
(26) "One-four (ace-four) on the hop," is a one-roll wager that may be made at any time which shall win if a total of five is thrown with a one appearing on one die and a four appearing on the other die on the roll immediately following placement of such bet and shall lose if any other combination is thrown;
(27) "Two-three (deuce-trey) on the hop," is a one-roll wager that may be made at any time which shall win if a total of five is thrown with a two appearing on one die and a three appearing on the other die on the roll immediately following placement of such bet and shall lose if any other combination is thrown;
(28) "One-five (ace-five) on the hop," is a one-roll wager that may be made at any time which shall win if a total of six is thrown with a one appearing on one die and a five appearing on the other die on the roll immediately following placement of such bet and shall lose if any other combination is thrown;
(29) "Two-four (deuce-four) on the hop," is a one-roll wager that may be made at any time which shall win if a total of six is thrown with a two appearing on one die and a four appearing on the other die on the roll immediately following placement of such bet and shall lose if any other combination is thrown;
(30) "One-six (ace-six) on the hop," is a one-roll wager that may be made at any time which shall win if a total of seven is thrown with a one appearing on one die and a six appearing on the other die on the roll immediately following placement of such bet and shall lose if any other combination is thrown;
(31) "Two-five (deuce-five) on the hop," is a one-roll wager that may be made at any time which shall win if a total of seven is thrown with a two appearing on one die and a five appearing on the other die on the roll immediately following placement of such bet and shall lose if any other combination is thrown;
(32) "Three-four (trey-four) on the hop," is a one-roll wager that may be made at any time which shall win if a total of seven is thrown with a three appearing on one die and a four appearing on the other die on the roll immediately following placement of such bet and shall lose if any other combination is thrown;
(33) "Two-six (deuce-six) on the hop," is a one-roll wager that may be made at any time which shall win if a total of eight is thrown with a two appearing on one die and a six appearing on the other die on the roll immediately following placement of such bet and shall lose if any other combination is thrown;
(34) "Three-five (trey-five) on the hop," is a one-roll wager that may be made at any time which shall win if a total of eight is thrown with a three appearing on one die and a five appearing on the other die on the roll immediately following placement of such bet and shall lose if any other combination is thrown;
(35) "Three-six (trey-six) on the hop," is a one-roll wager that may be made at any time which shall win if a total of nine is thrown with a three appearing on one die and a six appearing on the other die on the roll immediately following placement of such bet and shall lose if any other combination is thrown;
(36) "Four-five on the hop," is a one-roll wager that may be made at any time which shall win if a total of nine is thrown with a four appearing on one die and a five appearing on the other die on the roll immediately following placement of such bet and shall lose if any other combination is thrown;
(37) "Four-six on the hop," is a one-roll wager that may be made at any time which shall win if a total of ten is thrown with a four appearing on one die and a six appearing on the other die on the roll immediately following placement of such bet and shall lose if any other combination is thrown;
(38) "Big-6," is a multi-roll wager that may be made at any time which shall win if a six in any combination is thrown before a seven. If a seven is thrown before the six, the wager is lost;
(39) "Big-8," is a multi-roll wager that may be made at any time which shall win if an eight in any combination is thrown before a seven. If a seven is thrown before the eight, the wager is lost; and
(40) "Put bet," is a wager placed directly on four, five, six, eight, nine, or ten. A put bet pays even money. Players have the option to take true odds on the wager. Players may wager a put bet at any time during the game.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1. 42-7B-11(13).
ARSD 20:18:33:03 Making and removing wagers
20:18:33:03. Making and removing wagers. All wagers at craps must be made by placing gaming chips, tokens, valid match play coupons, or coins (only for pass bet or don't pass wagers) or any combination thereof, on the appropriate areas of the layout. Each wager must be made before the dice are thrown. However, a wager may be made between the time the dice leave the shooter's hand and the time the dice come to rest provided that the wager is confirmed verbally by the dealer or a box person and the correct wager is placed on the table.
A wager made on any bet may be removed or reduced at any time prior to a roll that decides the outcome of such wager. However, no pass bet or come bet may be removed or reduced after a come out point or come point is established. A bet, pass bet, and come bet may be increased at any time.
A don't come bet and a don't pass bet may be removed or reduced at any time, but may not be replaced or increased after such removal or reduction.
All buy and place to win bets, come odds, and hardways shall be inactive on any come out roll unless called "on" by the player and confirmed by the dealer through placement of an "on" marker button on the top of each player's wager. One "on" button may designate all like or similar bets in that position are working. All other wagers shall be considered "on." Hardways may be active on the come out roll if allowed by the house rules of the retail licensee.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:33:04 Payment odds
20:18:33:04. Payment odds. No retail licensee or any employee or agent thereof may payout any winning wager at the game of craps at less than the odds listed below. A retail licensee may payout a winning wager at higher odds than payout listed below, provided that the odds are uniform within the casino.
|
Wager |
Payout Odds |
|
Pass Bet |
1 to 1 |
|
Don't Pass Bet |
1 to 1 |
|
Come Bet |
1 to 1 |
|
Don't Come Bet |
1 to 1 |
|
Place Bet 4 to Win |
9 to 5 |
|
Place Bet 5 to Win |
7 to 5 |
|
Place Bet 6 to Win |
7 to 6 |
|
Place Bet 8 to Win |
7 to 6 |
|
Place Bet 9 to Win |
7 to 5 |
|
Place Bet 10 to Win |
9 to 5 |
|
Four the Hardway |
7 to 1 |
|
Six the Hardway |
9 to 1 |
|
Eight the Hardway |
9 to 1 |
|
Ten the Hardway |
7 to 1 |
|
Field Bet |
1 to 1 on 3, 4, 9, 10, 11 |
|
|
2 to 1 on 2 |
|
|
2 to 1 on 12 |
|
Any Seven |
4 to 1 |
|
Any Craps |
7 to 1 |
|
Craps 2 |
30 to 1 |
|
Craps 3 |
15 to 1 |
|
Craps 12 |
30 to 1 |
|
11 in one roll |
15 to 1 |
|
Four the Hardway on the Hop |
30 to 1 |
|
Six the Hardway on the Hop |
30 to 1 |
|
Eight the Hardway on the Hop |
30 to 1 |
|
Ten the Hardway on the Hop |
30 to 1 |
|
One-Three (Ace-Trey) on the Hop |
15 to 1 |
|
One-Four (Ace-Four) on the Hop |
15 to 1 |
|
One-Five (Ace-Five) on the Hop |
15 to 1 |
|
One Six (Ace-Six) on the Hop |
15 to 1 |
|
Two-Four (Deuce-Four) on the Hop |
15 to 1 |
|
Two Five (Deuce-Five) on the Hop |
15 to 1 |
|
Two-Six (Deuce-Six) on the Hop |
15 to 1 |
|
Two-Three (Deuce-Trey) on the Hop |
15 to 1 |
|
Three-Four (Trey-Four) on the Hop |
15 to 1 |
|
Three-Five (Trey-Five) on the Hop |
15 to 1 |
|
Three-Six (Trey-Six) on the Hop |
15 to 1 |
|
Four-Five on the Hop |
15 to 1 |
|
Four-Six on the Hop |
15 to 1 |
|
Big Six or Big Eight |
1 to 1 |
|
Put Bet |
1 to 1 |
A horn bet and horn high bet shall be paid as if the bet was four separate wagers on two, three, eleven, and twelve.
A craps-eleven or C and E bet shall be paid as if one-half of the wagered amount had been placed on "any craps" and one-half on "eleven," and shall be paid as if two separate wagers were made for the one roll.
No retail licensee or its employees may accept any wager that because of the amount thereof cannot be paid at the odds permitted above. If the winning wager results in a payout amount that is not an even dollar amount, the payout amount shall be rounded up to an amount equal to the lowest denomination of chip available at the table.
In addition to the payout odds set forth in this chapter for place bets to win on 4, 5, 6, 8, 9, and 10, a retail licensee may offer a player the option of receiving true odds on these bets also referred to as "buy bets." In return for offering these odds, the licensee may charge the player a percentage of the amount wagered, which in no event shall exceed five percent of such wager. A retail licensee that offers a player true odds shall pay winning wagers as follows:
|
Bets |
Odds |
|
4 to Win |
2 to 1 |
|
5 to Win |
3 to 2 |
|
6 to Win |
6 to 5 |
|
8 to Win |
6 to 5 |
|
9 to Win |
3 to 2 |
|
10 to Win |
2 to 1 |
In addition to or in lieu of the payout odds set forth in this chapter for place bets to lose on 4, 5, 6, 8, 9, and 10, a retail licensee may offer a player the option of true odds on these bets also referred to as lay bets. In return for offering these odds, the licensee may charge the player a percentage of the amount potentially won, which in no event may exceed five percent of such wager. A retail licensee that offers a player true odds shall pay winning wagers as follows:
|
Bets |
Odds |
|
4 to Lose |
1 to 2 |
|
5 to Lose |
2 to 3 |
|
6 to Lose |
5 to 6 |
|
8 to Lose |
5 to 6 |
|
9 to Lose |
2 to 3 |
|
10 to Lose |
1 to 2 |
Except as provided for in this section, no casino licensee may charge any percentage, fee or vigorish to a player in making any wager in the game of craps.
Taking or laying odds in support of pass, don't pass, come, and don't come bets may be made whenever a player makes:
(1) A pass bet and a total of 4, 5, 6, 8, 9, or 10 is thrown on the come out roll, the player may make a supplemental wager in support of the pass bet which may be limited by the retail licensee's policies on odds, not to exceed $1,000. If, in such circumstances, the pass bet wins, the original pass bet shall be paid at odds of 1 to 1 and the supplemental wager shall be paid at odds of 2 to 1 if the come out point was 4 or 10; 3 to 2 if the come out point was 5 or 9; and 6 to5 if the come out point was 6 or 8;
(2) A don't pass bet and a total of 4, 5, 6, 8, 9, or 10 is thrown on the come out roll, the player shall have the right to make a supplemental wager in support of the don't pass bet which may bet limited by the retail licensee's policies on odds, not to exceed $1,000. If, in such circumstances, the don't pass bet wins, the original don't pass bet shall be paid at odds of 1 to 1 and the supplemental wager shall be paid at odds of 1 to 2 if the come out point was 4 or 10; 2 to 3 if the come out point was 5 or 9; and 5 to 6 if the come out point was 6 or 8;
(3) A come bet and a total of 4, 5, 6, 8, 9, or 10 is thrown on the roll immediately following placement of such bet, the player shall have the right to make a supplemental wager in support of the come bet which may be limited by the retail licensee's policies on odds, not to exceed $1,000. If, in such circumstances, the come bet wins, the original come bet shall be paid at odds of 1 to 1 and the supplemental wager shall be paid at odds of 2 to 1 if the come point was 4 or 10; 3 to 2 if the come point was 5 or 9; and 6 to 5 if the come point was 6 or 8; and
(4) A don't come bet and a total of 4, 5, 6, 8, 9, or 10 is thrown on the roll immediately following placement of such bet, the player shall have the right to make a supplemental wager in support of the don't come bet which may be limited by the retail licensee's policies on odds, not to exceed $1,000. If, in such circumstances, the don't come bet wins, the original don't come bet shall be paid at odds of 1 to 1 and the supplemental wager shall be paid at odds of 1 to 2 if the come point was a 4 or 10; 2 to 3 if the come point was 5 or 9; and 5 to 6 if the come point was 6 or 8.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:33:05 Retention and selection of dice
20:18:33:05. Retention and selection of dice. A set of at least five dice conforming to the specifications contained in Chapter 20:18:19 shall be offered to each new shooter. Control of the dice at a craps table shall be the responsibility of the stickperson at the table.
At the commencement of play, the stickperson shall offer the set of dice to the player immediately to the left of the third base dealer at the table. If such a player rejects the dice, the stickperson shall offer the dice to each of the other players in turn clockwise around the table until one of the players accepts the dice.
The first player to accept the dice when offered becomes the shooter who selects and retains two of the dice offered. The remaining dice of the set shall be returned to the dice cup which shall be placed immediately in front of the craps stickperson. After completing the rolls on the remaining come or don't come wagers, this player shall be offered the opportunity to start a new roll.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:33:06 Throw of the dice
20:18:33:06. Throw of the dice. Upon selection of the dice, the shooter shall make a pass bet or don't pass bet after which the shooter shall throw the two selected die so that the dice leave the shooter's hand simultaneously and in a manner calculated to cause the dice to strike the end of the table farthest from the shooter.
There is an invalid roll of the dice whenever:
(1) Either or both of the die go off the table, come to rest in the rail or whenever one die comes to rest on top of the other;
(2) Either or both of the die come to rest on the craps bank of chips located in front of the box person;
(3) Either or both of the die enter or come to rest in the dice bowl in front of the stickperson; or
(4) The shooter uses a cheating, crooked, or fixed device or technique in the roll of the dice.
The licensed employee designated by the retail licensee may invalidate a roll of the dice by calling "no roll" for reasons such as:
(1) The dice do not leave the shooter's hand simultaneously;
(2) Either or both of the die fail to strike an end of the table; or
(3) For any other reason the box person or stick person considers the throw to be improper.
The call of "no roll" under subdivision (1), (2), and (3) shall, whenever possible, be made before both die come to rest. A throw of the dice which results in the dice coming into contact with any chips on the table is not a cause for a call of "no roll." The licensed employee designated by the retail licensee is the only person who may call "no roll."
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:33:07 Point throw; settlement of wagers
20:18:33:07. Point throw; settlement of wagers. When the dice come to rest from a valid throw, the stickperson shall at once call out the sum of the numbers on the high or uppermost sides of the two die. Only one face on each die shall be considered skyward. If either or both of the die do not land flat on the table (for example, one edge of the die is resting cocked on a stack of chips), the side directly opposite the side that is resting on the chips or other object shall be considered uppermost and skyward. If more than one side of a die is resting on a stack of chips or other object, the roll shall be void and the dice shall be re-thrown.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:33:08 Continuation of shooter; selection of new shooter
20:18:33:08. Continuation of shooter; selection of new shooter. The shooter, after any roll, may either pass the dice or remain the shooter except that:
(1) The shooter shall pass the dice upon throwing a loser 7; or
(2) The box person may order the shooter to pass the dice if the shooter unreasonably delays the game, repeatedly makes invalid rolls or violates the rules prescribed by this chapter.
If a shooter, after making the come out point, elects not to place a pass bet or don't pass bet, and other wagers remain on the table with respect to come or don't come numbers, the stickperson shall offer the dice to the player immediately to the left of the previous shooter. If there are no other players at the table, or if no other players at the table elect to make a pass bet or don't pass bet in order to shoot the dice and continue the game, the previous shooter shall be allowed to shoot the dice without a pass bet or don't pass bet only for the purpose of effecting a decision on the remaining come or don't come wagers. The on/off marker shall be placed on the don't pass line in the off position in front of the shooter in order to indicate that the shooter is rolling the dice only to effectuate a decision for those wagers remaining on the layout. Once the remaining come or don't come wagers have been decided or a player wishes to place a pass bet or don't pass bet the game shall proceed in accordance with this chapter.
Whenever a voluntary of compulsory relinquishment of the dice occurs by the shooter, the stickperson shall offer the complete set of five or more dice to the player immediately to the left of the previous shooter and, if he or she does not accept, to each of the other players in turn clockwise around the table.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:33:09 Posting of rules
20:18:33:09. Posting of rules. Posted house rules and specific rules of conduct shall be clear and legible and placed in a conspicuous and conveniently accessible location available to all players in the room. Rules posted and the place of posting must be approved by the executive secretary. Printed copies of house rules and specific rules of conduct must be provided to players upon request.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:33:10 Tips in craps
20:18:33:10. Tips in craps. A retail licensee may at its discretion utilize a tip storage device, commonly referred to as a toke tube or tip tube, for the purpose of temporarily securing chips received by dealers as tips. Use of a tip storage device must be exclusively for temporary holding prior to exchanging lower denomination chips for a higher denomination chip to place into the lockbox.
A retail licensee may not allow player controlled tip wagers.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:33:11 Irregularities
20:18:33:11. Irregularities. If any irregularity occurs, the dealer shall notify the box person or pit supervisor, who shall direct the dealer to take the most appropriate action which the box person or supervisor believes to be fair and equitable, and shall observe such action being taken. The box person or pit supervisor, and not the dealer, must make all decisions concerning disputed play or the payment or collection of wagers.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:33:12 Variations of the play - Bonus Craps
20:18:33:12. Variations of the play - Bonus Craps. Bonus Craps is a variation of craps. This game offers the player a group of side bets during the game of craps. Bonus Craps may be played on an existing craps table. None of the existing features of the craps table may be eliminated.
There are three side bets: All Small, All Tall, and Make 'em All.
(1) ALL SMALL side bets are conducted in the following manner:
(a) This feature consists of a side bet in which all of the "Small" numbers (2, 3, 4, 5 and 6) must be rolled before a seven (7);
(b) The bet loses on any seven (7), including a seven (7) on the come out roll;
(c) If all of the small numbers are rolled, the side bet shall pay according to the pay table and be taken down;
(d) A player may bet this feature at the beginning of the roll only;
(e) The dealer shall mark a number with a lammer after a number has been rolled; and
(f) After all of the small numbers are lammered up, the dealer shall pay the bettor and take the bettor's "Small" bet down.
(2) ALL TALL side bets are conducted in the following manner:
(a) This is the same feature and side bet as All Small;
(b) The "Tall" numbers (8, 9, 10, 11, 12) must be rolled before a seven (7);
(c) The bet loses on any seven (7), including a seven (7) on the come out roll;
(d) If all of the tall numbers are rolled, the side bet shall pay according to the pay table and be taken down;
(e) A player may bet this feature at the beginning of the roll only;
(f) The dealer shall mark a number with a lammer after a number has been rolled; and
(g) After all of the tall numbers are lammered up, the dealer shall pay the bettor and take the bettor's "Tall" bet down.
(3) MAKE 'EM ALL side bets are conducted in the following manner:
(a) This feature consists of all of the numbers (2, 3, 4, 5, 6, 8, 9, 10, 11 and 12) being rolled before any seven (7);
(b) This bet loses whenever a seven (7) is rolled; and
(c) After all of the numbers are lammered up, the dealer shall pay the bettor and take the bettor's bet down.
Pay Tables:
|
Side Bet |
Pay Table 1 |
Pay Table 2 |
|
All Small |
34 |
30 |
|
All Tall |
34 |
30 |
|
Make 'Em All |
175 |
150 |
Source: 43 SDR 79, effective December 5, 2016.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-7, 42-7B-11(13).
ARSD 20:18:33:13 Variation of the play - Sharp Shooter
20:18:33:13. Variation of the play - Sharp Shooter. Sharp Shooter is a variation of craps. This game offers an optional wager that may be made before the "come out" roll of a new shooter. Sharp Shooter may be played on an existing craps table. None of the existing features of the craps table may be eliminated. After a point is established by a new shooter - 4, 5, 6, 8, 9, or 10 - then no more Sharp Shooter wagers may be accepted. After a Sharp Shooter wager is made, the wager may not be taken down or called off after a new shooter established the initial point. A Sharp Shooter wager shall be paid according to the number of consecutive successful points made before the dice seven-out.
Any player making a Sharp Shooter wager must place the player's wager on the appropriate Sharp Shooter area on the layout directly below the player's gaming position. After a Sharp Shooter wager is made, the base dealer shall be instructed by the box person to bring the bets in. If the wager is more than one cheque high, the base dealer shall then splash the Sharp Shooter wager to confirm the exact amount of the wager. After all bets have been proved, the bets should be brought up and placed on the corresponding numerical betting circles located in front of the box person at the top of the layout. Sharp Shooter wagers must remain in these numeric betting circles until the bet is either lost or paid. Additional requirements include:
(1) Players may only make a Sharp Shooter wager prior to a point being established by a new shooter;
(2) Sharp Shooter limits and payouts shall be posted at each table;
(3) The Sharp Shooter wager may not be called off or taken down once a new shooter has established the initial point;
(4) The Sharp Shooter wager is paid according to the number of consecutive points the shooter successfully makes before the dice seven-out;
(5) Points do not have to be in any specific order;
(6) Winning or losing in the come out roll will not affect this bonus wager. Only the seven out may terminate the bet;
(7) The stickman or boxman shall use a lammer to keep track of the number of passes; and
(8) Players win if the shooter makes at least three points before a seven out. The more consecutive points the shooter makes, the higher the payouts. If a shooter makes 10 points, the Sharp Shooter bet pays the top award and the sequence ends.
Any dealer tip delivered as a Sharp Shooter wager is placed at the top of the Sharp Shooter numbering area or piggy-backed (dealer bet sits on top of the player's bet slightly pushed forward) on top of the player's Sharp Shooter numbering spot wager.
A Sharp Shooter wager is paid in accordance with one of the following paytables:
|
Points |
SS-01 |
SS-02 |
SS-03 |
SS-04 |
SS-05 |
SS-06 |
|
10 |
300 for 1 |
300 for 1 |
500 for 1 |
299 to 1 |
299 to 1 |
500 to 1 |
|
9 |
200 for 1 |
200 for 1 |
200 for 1 |
200 to 1 |
200 to 1 |
200 to 1 |
|
8 |
100 for 1 |
50 for 1 |
100 for 1 |
100 to 1 |
50 to 1 |
100 to 1 |
|
7 |
50 for 1 |
40 for 1 |
50 for 1 |
50 to 1 |
40 to 1 |
50 to 1 |
|
6 |
30 for 1 |
30 for 1 |
30 for 1 |
30 to 1 |
30 to 1 |
30 to 1 |
|
5 |
20 for 1 |
20 for 1 |
20 for 1 |
20 to 1 |
20 to 1 |
15 to 1 |
|
4 |
10 for 1 |
10 for 1 |
10 for 1 |
9 to 1 |
9 to 1 |
9 to 1 |
|
3 |
6 for 1 |
7 for 1 |
6 for 1 |
5 to 1 |
6 to 1 |
5 to 1 |
Source: 44 SDR 65, effective October 16, 2017; 44 SDR 151, effective April 30, 2018.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-4(5A), 42-7B-7, 42-7B-15.
ARSD 20:18:33:14 Variations of the play--Dice-Ology
20:18:33:14. Variations of the play--Dice-Ology. Dice-Ology is a variation of craps. The game offers the player a group of side bets during the game of craps. Bonus craps may be played on an existing craps table. None of the existing features of the craps table may be eliminated.
There are three side bets: Little Ones, Big Ones, and Boom or Bust.
(1) Little Ones side bets are conducted in the following manner:
(a) This feature consists of a side bet in which all of the little numbers two, three, four, five, and six, must be rolled before a seven;
(b) The bet loses on any seven, including a seven on the come out roll;
(c) If all of the littler numbers are rolled, the side bet pays according to the pay table and is taken down;
(d) A player may bet this feature at the beginning of the roll only;
(e) The dealer shall mark a number with a lammer after a number has been rolled; and
(f) After all of the little numbers are lammered up, the dealer shall pay the bettor and take the better's little bet down.
(2) Big Ones side bets are conducted in the following manner:
(a) This is the same feature and side bet as Little Ones;
(b) The big numbers, eight, nine, ten, eleven, and twelve, must be rolled before a seven;
(c) The bet loses on any seven, including a seven on the come out roll;
(d) If all of the big numbers are rolled, the side bet pays according to the pay table and is taken down;
(e) A player may bet this feature at the beginning of the roll only;
(f) The dealer shall mark a number with a lammer after a number has been rolled; and
(g) After all of the big numbers are lammered up, the dealer shall pay the bettor and take the bettor's big bet down; and
(3) Boom or Bust side bets are conducted in the following manner:
(a) This feature consists of all of the numbers, two, three, four, five, six, eight, nine, ten, eleven, and twelve, being rolled before any seven;
(b) This bet loses whenever a seven is rolled; and
(c) After all of the numbers are lammered up, the dealer shall pay the bettor and take the bettor's bet down.
Pay Tables:
Side Bet | Pay Table 1 | Pay Table 2 |
Little Ones | 34 to 1 | 30 to 1 |
Big Ones | 34 to 1 | 30 to 1 |
Boom or Bust | 175 to 1 | 150 to 1 |
Source: 49 SDR 101, effective May 25, 2023.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-1, 42-7B-4(12), 42-7B-7(4), 42-7B-15.
Chapter 20:18:34
ARSD 20:18:34:01 Definitions
20:18:34:01. Definitions. Terms used in this chapter mean:
(1) "American wheel," 38 compartments containing the numbers 1 through 36, zero (0), and double zero (00);
(2) "Compartment or slots on the roulette wheel," where the roulette ball lands to determine the outcome of the bet. The numbers of the roulette wheel are numbered from 1 to 36, alternating between red and black. Zero and double zero are green;
(3) "Crown" or "dolly," point marker used by the dealer to mark the corresponding number on the roulette layout, or electronic betting terminal (EBT), where the roulette ball has come to rest;
(4) "Croupier" or "dealer," person in charge of the roulette game for the retail licensee. This person handles the wagers and payouts and spins the roulette wheel;
(5) "European, French, or high limit wheel," 37 compartments containing the numbers 1 through 36 and zero (0);
(6) "Inside bets:"
(a) One number (straight bet);
(b) Two numbers (split bet);
(c) Three numbers (street bet);
(d) Four numbers (corner bet);
(e) First five numbers; and
(f) Six numbers (line bet);
(7) "No more bets," a statement made by the dealer that no more bets may be accepted on the roulette layout. A roulette table that utilizes EBTs must have an automated audible and visual announcement by the player terminals;
(8) "No spin," a statement made by the dealer that voids the spin because of an irregularity;
(9) "Non-value chips," chips of different colors that have no value amount imprinted on chips. Value of these chips is set by the player, before any betting takes place on the roulette layout or EBT. Each player receives chips, or electronic chips, of a different color, thus eliminating possible confusion of who bets;
(10) Outside bets:"
(a) Twelve numbers (column bet);
(b) Twelve numbers (dozen bet);
(c) Red or black;
(d) Even or odd; and
(e) Low or high numbers.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:34:02 Roulette game drop box procedures
20:18:34:02. Roulette game drop box procedures. Each roulette table shall have a drop box attached to the table. The drop box shall be used for the deposit of money from the sale of chips. The roulette game drop box shall be a locked container marked with a permanent number corresponding to a permanent number of the game table and permanently marked to indicate the game and table number. All markings shall be clearly visible. The locked container shall be locked to the gaming table and shall be separately keyed from the container itself.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:34:03 Placement of waters; permissible and optional wagers
20:18:34:03. Placement of wagers; permissible and optional wagers. All wagers at roulette shall be made by placing accepted gaming chips, issued by the dealer, on the appropriate areas of the roulette layout. Alternatively, chips issued by the licensee used on other table games within the same licensed premise may be accepted at any time for all bets during play but only one player may wager with value chips of the same color on the inside bets per spin of the ball. Valid match play coupons may be accepted any time during play on the even money and 2 to 1 wagers only. No verbal wagers or cash may be accepted by the dealer to wager on the table. When a player is at a table with EBTs, all wagers must be made by placing electronic chips on the appropriate areas of the EBT.
No person at a roulette table may play with non-value chips or electronic chips that are identical in color and design to cash value chips, to non-value chips, or other chips being used by another person at the same table. If a roulette table utilizes electronic chips where there is no central screen to simulate the table felt, identical colors and designs are permitted.
Each player is responsible for the correct positioning of the player's wager on the roulette layout or EBT regardless of whether the player is assisted by the dealer. Each player must ensure that instructions given to the dealer regarding the placement of a wager are correctly carried out.
Each wager shall be settled strictly in accordance with its position on the layout or EBT when the ball falls to rest in a compartment of the wheel.
Each winning wager shall be paid and the dolly must be removed before a player may take down any wager or winnings or place a new wager.
The permissible wagers in the game of roulette are:
(1) "Straight bet (one number)," a wager that the roulette ball will come to rest in the compartment of the roulette wheel that corresponds to a single number selected by the player. The player shall select a number by placing a wager within the box on the roulette layout or EBT that contains the selected number;
(2) "Split Bet (two numbers)," a wager that the roulette ball will come to rest in a compartment of the roulette wheel that corresponds to either of two numbers selected by the player. The player shall select the numbers by placing a wager on the line between the two boxes on the roulette layout or EBT that contains two selected numbers, except that a split wager on "0" and "00" may also be placed on the line between the "2nd 12" and the "3rd 12" box;
(3) "Street Bet (three numbers)," a wager that the roulette ball will come to rest in a compartment of the roulette wheel that corresponds to any of three numbers in a single row on the roulette layout or EBT selected by the player. The player shall select a row of numbers by placing a wager on the outside line of the box on the roulette layout or EBT that contains the first number in the selected row. The wager "three numbers" also includes a wager that the roulette ball will come to rest in a compartment of the roulette wheel that corresponds to any one of the three numbers contained in one of the following groups of numbers: (0,1,2), (0,2,00), or (00,2,3). The player shall select one of the "three numbers" wagers by placing a wager on the common corner of the three boxes containing the selected numbers;
(4) "Corner bet (four numbers)," a wager that the roulette ball will come to rest in a compartment of the roulette wheel that corresponds to any one of four numbers in contiguous boxes on the roulette layout or EBT selected by the player. The player shall select the four numbers by placing a wager on the common corner of the four boxes containing the selected numbers;
(5) "Top Line (first five numbers)," a wager that the roulette ball will come to rest in a compartment of the roulette wheel that corresponds to any of the numbers "0," "00," "1," "2," or "3." The player shall bet the "first" of the boxes on the roulette layout or EBT that contains the label "1st 12" and the numbers "0" and "1";
(6) "Line bet (six numbers)," a wager that the roulette ball will come to rest in a compartment of the roulette wheel that corresponds to any one of six numbers contained in two contiguous rows of numbers on the roulette layout or EBT selected by the player. The player shall select the two rows of numbers by placing a wager on the outside common corner of the boxes on the roulette layout or EBT that contains the first number in each of the rows being selected;
(7) "Column bet (twelve numbers)," a wager that the roulette ball will come to rest in a compartment of the roulette wheel that corresponds to any of 12 numbers contained in a single column on the roulette layout or EBT selected by the player. The player shall select a column of 12 numbers by placing a wager in the box on the roulette layout or EBT that is at the bottom of the column being selected;
(8) "Dozen bet (twelve numbers)," a wager that the roulette ball will come to rest in a compartment of the roulette wheel that corresponds to any of 12 consecutive numbers from "1" through "12," "13" through "24," or "25" through "36" selected by the player. The player shall select the 12 numbers by placing a wager in the box on the roulette layout or EBT labeled "1st 12" ("1" through "12"), "2nd 12" ("13" through "24"), or "3rd 12" ("25" through "36");
(9) "Red," a wager that the roulette ball will come to rest in any compartment with a red background on the roulette wheel. The player shall bet on "red" by placing a wager within the red box on the roulette layout or EBT used for such wagers;
(10) "Black," a wager that the roulette ball will come to rest in any compartment with a black background on the roulette wheel. The player shall bet on "black" by placing a wager within the black box on the roulette layout or EBT used for such wagers;
(11) "Odd," a wager that the roulette ball will come to rest in any compartment of the roulette wheel that corresponds to any "odd" number. The player shall bet on an "odd" by placing a wager within the box on the roulette layout or EBT that is labeled "odd";
(12) "Even," a wager that the roulette ball will come to rest in any compartment of the roulette wheel that corresponds to any "even" number. The player shall bet on an "even" by placing a wager within the box on the roulette layout or EBT that is labeled "even";
(13) "1 to 18," a wager that the roulette ball will come to rest in a compartment of the roulette wheel that corresponds to any of 18 consecutive numbers from "1" through "18." The player shall bet on "1 to 18" by placing a wager within the box on the roulette layout or EBT that is labeled "1 to 18," This is also referred to as a "low" bet; and
(14) "19 to 36," a wager that the roulette ball will come to rest in a compartment of the roulette wheel that corresponds to any of 18 consecutive numbers from "19" through 36." The player shall bet on "19 to 36" by placing a wager within the box on the roulette layout or EBT that is labeled "19 to 36." This is also referred to as a "high" bet.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:34:04 Payout odds
20:18:34:04. Payout odds. No licensee, its employees or agents may pay off winning wagers at the game of roulette at less than the odds listed below:
|
Bets |
Payout Odds |
|
Straight |
35 to 1 |
|
Split |
17 to 1 |
|
Three Numbers |
11 to 1 |
|
Four Numbers |
8 to 1 |
|
First Five Numbers |
6 to 1 |
|
Six Numbers |
5 to 1 |
|
Column |
2 to 1 |
|
Dozen |
2 to 1 |
|
Red |
1 to 1 |
|
Black |
1 to 1 |
|
Odd |
1 to 1 |
|
Even |
1 to 1 |
|
1 to 18 |
1 to 1 |
|
19 to 36 |
1 to 1 |
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:34:05 Rotation of wheel and ball
20:18:34:05. Rotation of wheel and ball. The roulette ball shall be spun by the dealer in a direction opposite to the rotation of the wheel and shall complete at least four revolutions around the track of the wheel to constitute a valid spin. Prior to the ball coming to rest in a compartment, the dealer shall call "no more bets" and wave a hand over the layout. Upon the ball coming to rest in a compartment, the dealer shall announce the number of such compartment and shall place a point marker known as a "crown" or "dolly" on that number on the roulette layout. After placing the crown on the layout, the dealer shall first collect all losing wagers and then pay off all winning wagers.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:34:06 Irregularities
20:18:34:06. Irregularities. If the roulette ball is spun in the same direction as the wheel, the dealer shall state "no spin" and shall attempt to remove the ball from the wheel prior to its coming to rest in one of the compartments. If the roulette ball does not complete four revolutions around the track of the wheel, the dealer shall announce "no spin" and shall attempt to remove the ball from the wheel prior to its coming to rest in one of the compartments. If a foreign object enters the wheel prior to the roulette ball coming to rest, the dealer shall state "no spin" and shall attempt to remove the ball from the wheel prior to its coming to rest in one of the compartments. If the roulette ball leaves the wheel prior to the ball coming to rest, the dealer shall announce "no spin." The ball shall be recovered and inspected by the pit supervisor for any damage or tampering including the use of a magnet before being placed back into the wheel.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:34:07 Maximum table bet limits
20:18:34:07. Maximum table bet limits. The table minimum and maximum bets may be set by the licensee and must be posted on the game. The licensee shall post any restriction on tip wagers for the dealers.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
Cross-Reference: Maximum amount of bets, SDCL 42-7B-14.
ARSD 20:18:34:08 Posting of rules
20:18:34:08. Posting of rules. Posted house rules and jackpot award rules shall be clear and legible and placed in a conspicuous and conveniently accessible location available to all players in the room. Rules posted and the place of posting must be approved by the executive secretary. Printed copies of house rules and jackpot award rules must be provided to players upon request.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:34:09 Type of roulette wheel
20:18:34:09. Type of roulette wheel. The licensee may, in its discretion, offer to the players a roulette wheel called the American wheel, a roulette wheel with 36 numbers plus two zeros, (0) and (00). The licensee may, in its discretion, offer to the players a roulette wheel called the European, French, or high limit wheel, a roulette wheel with 36 numbers and one zero (0).
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:34:10 Roulette layouts
20:18:34:10. Roulette layouts. The layout for a roulette table shall be approved by the executive secretary and shall have specific areas for the placement of the wagers authorized and an identifying number, assigned by the retail licensee, on the top surface of the table. The table number must be visible to stationary surveillance camera coverage.
If a licensee offers an approved optional wager, the layout for that roulette table shall also include, in a manner approved by the executive secretary, designated areas for the placement of the optional wagers. Each roulette table shall have a drop box and tip box attached to it.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
ARSD 20:18:34:11 Inspection and security procedures.,
20:18:34:11. Inspection and security procedures. Prior to opening a roulette table for gaming activity, a licensed employee shall:
(1) Inspect the roulette table and roulette wheel for any magnet or contrivance that would affect the fair operation of such wheel;
(2) Inspect the roulette wheel to assure that it is level and rotating freely and evenly;
(3) Inspect the roulette wheel to assure that all parts are secure and free from movement;
(4) Inspect the roulette ball by passing it over a magnet or compass to assure its non-magnetic quality; and
(5) Confirm that the layout of the roulette wheel and signage agree.
If a licensee uses a roulette wheel that has external movable parts, any adjustments to the movable parts shall be made by a licensed employee. Adjustments to the movable parts of a roulette wheel that is located on the casino floor may only be made when the game is not open to the public or when the roulette wheel is moved to a secure location outside the casino floor as approved by the executive secretary. All adjustments shall be completed prior to the required inspections in subdivisions (1) to (5), inclusive. The licensee may replace any of the movable parts at any time, provided, however, if any one or more of the movable parts are external, then an inspection must be completed by the executive secretary prior to reopening the roulette wheel and table for gaming activity; and a log shall be maintained which shall include, at a minimum, the date, the roulette table number, whether an adjustment or replacement was completed and the name, license number, and signature of the person making the adjustment or replacement.
Source: 41 SDR 218, effective July 1, 2015.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-1, 42-7B-11(13).
Chapter 20:18:35
ARSD 20:18:35:01 Definitions
20:18:35:01. Definitions. As used in this chapter:
(1) “Card,” the list of sporting events from which a patron can make selections for a given pool;
(2) “Collegiate sporting event,” an athletic competition or event between two or more colleges or universities;
(3) “Event category,” a specific type of event governed by a specific sports governing body or other oversight body;
(4) “Event integrity monitoring,” the monitoring of sports wagering to identify unusual or suspicious wagering activities from a match-fixing and sporting corruption standpoint and then reporting such activities to required parties;
(5) “Exchange wagering,” a form of wagering in which two or more persons place identically opposing wagers in a given market, allowing patrons to wager on both winning and nonwinning outcomes in the same event;
(6) “In-game wagering,” placing a sports bet after a sporting event has started;
(7) “Independent integrity monitoring provider,” an independent person who is registered with the commission and who receives reports of unusual wagering activity from the commission, a licensee, or a sports wagering services provider for the purpose of assisting in identifying suspicious wagering activity;
(8) “International sporting event,” an international team or individual sporting event governed by an international sports federation or sport’s governing body, including sporting events governed by the International Olympic Committee and the International Federation of Association Football;
(9) “Internet,” the international computer network of interoperable packet-switched data networks;
(10) “Involuntarily excluded person,” any individual who has been involuntarily excluded by the executive secretary or the commission and who is prohibited from establishing a wagering account or participating in gambling, gaming or wagering activities under the jurisdiction of the commission;
(11) “Layoff wager,” a wager placed by a sports wagering operation with another sports operation for the purpose of offsetting patron wagers;
(12) “Minor league sporting event,” a sporting event conducted by a sports league that has not been classified by the commission as a premier league in the sport;
(13) “Mobile application,” an application on a mobile phone or other devices through which an individual is able to place a sports bet;
(14) “Parlay bet,” a single sports bet that incorporates two or more individual bets for purposes of earning a higher payout if each bet wins, or a combination wager of multiple parlay bets for purposes of not necessarily winning all legs of the parlay to get a pay out;
(15) “Patron,” a person who places a sports bet;
(16) “Person,” an individual, partnership, corporation, association, limited liability company, or other legal entity;
(17) “Personal identifying information,” any sensitive information that could potentially be used to identify a particular patron;
(18) “Pool,” an offering where patrons may make selections of outcomes on a set number of sporting events on a card in order to enter for a chance to win all or a portion of the prize pool;
(19) “Prize pool,” the prizing available for an individual tournament, contest, or pool;
(20) “Professional sporting event,” a sporting event, other than a minor league sporting event, in which two or more persons participate and receive remuneration in excess of their out-of-pocket expenses for participating in the event;
(21) "Prohibited person," any person who:
(A) Has been placed on the list of excluded persons pursuant to SDCL 42-7B-61;
(B) Is under the age of twenty-one;
(C) Is an employee of, or appointee to, the South Dakota Gaming Commission;
(D) Is wagering while not in the permitted boundary pursuant to SDCL 42-7B-79;
(E) Is wagering on behalf of another;
(F) Is wagering in violation of SDCL 42-7B-83;
(G) Is wagering in violation of state, local, or federal law;
(H) Is employing a wagering account in a suspended mode; or
(I) Is determined by the Commission to be prohibited from wagering through a contested case;
(22) “Rake,” the fee that is deducted by a licensee or sports wagering services provider from a wager made for exchange wagering, or entry fees paid by patrons who participate in a tournament, contest, or pool;
(23) “Rake adjustment,” an adjustment made by the licensee or sports wagering services provider to account for any shortfall in connection with a tournament, contest, or pool;
(24) “Sensitive information,” information such as transactional wagering data, authentication credentials, secure seeds and keys, and other data that must be handled in a secure manner;
(25) “Shared liquidity pool,” a tournament, contest, or pool conducted in South Dakota and at least one other jurisdiction;
(26) “Sporting event,” a contest or competition between individuals or teams, the results are determined at least in part by the skill or ability of an individual athlete or competitor or a team that is competing in the event;
(27) “Sporting event official,” any official as recognized by the respective sports governing body;
(28) “Sports bet,” an amount placed as a wager on the results of a sporting event, a contingency during a sporting event, or the performance or nonperformance of an athlete or competitor during a sporting event;
(29) “Sports governing body,” an organization that prescribes final rules and enforces codes of conduct for a sporting event and the athletes or competitors in the sporting event;
(30) “Sports wagering,” the acceptance of a wager on an authorized sporting event by any system of wagering authorized by the commission;
(31) “Sports wagering area,” the designated location in a gaming establishment approved by the commission, in which sports wagering may be conducted;
(32) “Sports wagering kiosk,” an automated device used by patrons to make wagers on sporting events, obtain wagering information, process sports wagering tickets and sports wagering vouchers, manage wagering accounts, and any other automated functions
(33) “Sports wagering operation,” a licensed operator in conjunction with a licensed sports wagering services provider who offers sports wagering to the public;
(34) “Sports wagering revenue,” the total of all wagers placed by patrons with a licensee, excluding free wagers and promotional play, minus all payments to patrons;
(35) “Sports wagering services provider,” a person who maintains or operates the software or hardware of a sports wagering system or facilitates wagering on a sporting event by providing a service defined in SDCL subdivision 42-7B-4(43);
(36) “Sports wagering system,” the hardware, software, firmware, communications technology, other equipment, as well as operator procedures implemented in order to allow patron participation in sports wagering, and, if supported, the corresponding equipment related to the display of the wager outcomes, and other similar information necessary to facilitate patron participation;
(37) “Sports wagering ticket,” a printed document or other electronic record that contains information pertaining to a sports bet;
(38) “Sports wagering voucher,” a printed record, or digital representation thereof, issued by a sports wagering system that may be used to fund a sports bet or may be redeemable for cash;
(39) “Suspicious wagering activity,” unusual wagering activity that is indicative of match fixing, the manipulation of an event, misuse of inside information, or other prohibited activity;
(40) “Unusual wagering activity,” abnormal wagering activity exhibited by patrons and deemed by the sports wagering operation as a potential indicator of suspicious activity;
(41) “Voluntarily-excluded person,” any individual whose name is included, at the individual’s request, on a self-exclusion list;
(42) “Winnings,” the total cash value of all property or sums, including currency or instruments of monetary value paid to a patron by a licensee as a direct result of a winning sports bet.
Source: 48 SDR 14, effective August 22, 2021; 48 SDR 61, effective December 8, 2021; 49 SDR 9, effective August 9, 2022.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
Example: (3) "Event Category": Professional Hockey governed by the National Hockey League
ARSD 20:18:35:02 Internal control procedures
20:18:35:02. Internal control procedures. Either the licensee or sports wagering services provider or both shall submit a description of internal controls to the commission. The submission shall be made at least 30 days before sports wagering operations are to commence. All internal controls must be approved by the executive secretary prior to commencement of sports wagering operations. Either the licensee or sports wagering services provider, or both, shall submit to the commission any changes to the internal controls previously approved at least 15 days before the changes are to become effective unless otherwise directed by the executive secretary. Each licensee and sports wagering services provider and their employees shall be responsible for complying with all approved internal controls.
The submission describing the internal controls must include controls and reasonable methods for the following.
(1) Automated and manual risk management procedures;
(2) Employee management, including user access controls for all sports wagering personnel and segregation of duties;
(3) Identifying and reporting fraud and suspicious conduct, including identifying unusual wagering activity and reporting such activity to an independent integrity monitoring provider;
(4) Ensuring regulatory compliance;
(5) Anti-money laundering compliance standards;
(6) Accepting wagers and issuing pay outs, plus any additional controls for issuing pay outs in excess of $10,000;
(7) Accepting multiple wagers from one patron in a 24-hour cycle, including a process to identify patron structuring of wagers to circumvent recording and reporting requirements;
(8) All software applications that comprise the sports wagering system;
(9) Submitting and receiving approval of all types of wagers available to be offered by the system;
(10) Accounting for all integrated third-party systems;
(11) Reconciling assets and documents contained in a sports wagering area cashier's drawer and in sports wagering kiosks, including the drop and count procedures for sports wagering kiosks;
(12) Cashing winning tickets at the cage after the sports wagering area has closed, if applicable;
(13) Accepting value game chips for sports bets, if applicable;
(14) Issuance and acceptance of promotional funds and free bets for sports wagering;
(15) Identifying and preventing wagering by prohibited persons;
(16) Preventing past-post wagers from being placed;
(17) Paying winning wagers, in the event of a failure of the sports wagering system’s ability to pay winning wagers;
(18) Filing an incident report with the commission for each sports wagering system failure and documenting the date, time, and reason for the failure along with the date and time the system is restored;
(19) Rejecting or refusing bets that which exceed the value set forth in SDCL 42-7B-14; and
(20) Any other information which may be required by the commission.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:03 Internal controls -- Third party involvement
20:18:35:03. Internal controls -- Third party involvement. To the extent a third party is involved in or provides any of the internal controls required in these rules, the licensee's or sports wagering services provider’s controls, or the controls of both of them must document the roles and responsibilities of the third party and must include procedures to evaluate the adequacy of and monitor compliance with the third party’s internal control procedures.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:04 Authorized and prohibited events and wager types
20:18:35:04. Authorized and prohibited events and wager types. Before any licensee or sports wagering services provider may accept sports bets on an event category or sports bets of a particular wager type, the event category or wager type must be approved by the commission.
Prior to offering exchange wagering a licensee or sports wagering services provider must obtain approval from the commission. The rake taken on such wagers shall be subject to the wagering taxes pursuant to SDCL 42-7B-28, 42-7B-28.1 and 42-7B-28.2 as are paid on sports wagering net receipts.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:05 Event category and wager type approval
20:18:35:05. Event category and wager type approval. Unless already approved by the commission, a licensee or sports wagering provider shall request approval from the commission in the form and manner prescribed by the commission, subject to the following:
(1) A request for approval of an event category involving sporting events must include the name of the sports governing body and, to the extent known by the licensee or sports wagering services provider, a description of its policies and procedures regarding event integrity;
(2) A request for approval of an event category involving events other than professional and collegiate sporting events must include:
(A) A full description of the event category and the manner in which sports bets would be placed and winning sports bets would be determined;
(B) A full description of any technology that would be utilized to offer the event category;
(C) Assurance that the event category meets the requirements of subdivision (6);
(D) Any rules or voting procedures related to the event category; and
(E) Any other information the commission considers necessary.
(3) The commission may require an appropriate test or experimental period, under the terms and conditions the commission considers appropriate, before granting final approval to an event category or wager type. The commission may subject any technology that would be used to offer an event category or wager type to such testing, investigation, and approval as it considers appropriate.
(4) The commission may grant, deny, limit, restrict, or condition a request made pursuant to this rule for any cause. The commission may issue an order revoking, suspending, or modifying any approval of an event category or wager type granted under this rule for any cause.
(5) The commission shall notify all licensees and sports wagering services providers of any additions, deletions, or changes regarding authorized event categories and authorized wager types.
(6) A licensee or sports wagering services provider may only accept sports bets on events and wager types for which:
(A) The event can be effectively supervised by a sports governing body or other oversight body;
(B) There are integrity safeguards in place;
(C) The outcome can be documented and verified;
(D) The outcome can be generated by a reliable and independent process;
(E) The outcome is not affected by any wager placed;
(F) The event and acceptance of the wager type are conducted in conformity with all applicable laws; and
(G) Wagering on the event and acceptance of the wager type are consistent with the public policy of this state.
(7) The commission may use any information it considers appropriate, including, but not limited to, information received from a sports governing body, to determine whether to authorize or prohibit wagering on a particular event or a particular wager type.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:06 Commission enforcement authority
20:18:35:06. Commission enforcement authority. The commission reserves the right to prohibit the acceptance of any sports bets and may order the cancellation of sports bets and require refunds on any sporting event or other event category, event, or wager type for which wagering would be contrary to the public policies of the state.
If it is determined that a licensee or sports wagering services provider has offered an unauthorized or prohibited event category, event, or wager type, the licensee or sports wagering services provider must immediately cancel and refund all sports bets associated with the unauthorized or prohibited event category, event, or wager type. The licensee or sports wagering services provider must notify the commission promptly after canceling and refunding the sports bets.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:07 Prohibited practices
20:18:35:07. Prohibited practices. In addition to the events prohibited by SDCL 42-7B-82, a licensee or sports wagering services provider may not accept sports bets on any of the following:
(a) Horse and dog races;
(b) Any event or where the majority of the athletes or competitors in the sporting event are under the age of 18 years;
(c) A fantasy sports contest;
(d) The injury of an athlete or competitor in an event;
(e) Any event or wager type whose outcome has already been determined and is publicly known; and
(f) Any wagering category not authorized by law or commission rules adopted in compliance with law.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:08 Prohibiting wagers for good cause -- Reguest from governing body
20:18:35:08. Prohibiting wagers for good cause -- Request from governing body. A sports governing body may request sports wagering information or may request the commission to restrict, limit, or exclude sports wagering on a particular event or a particular wager type.
The request must be submitted in the form and manner prescribed by the commission and must include:
(1) The identity of the sports governing body and contact information for at least one individual who will be the primary point of contact for questions related to the request;
(2) A description of the sports wagering information, event, or wager type that is the subject of the request;
(3) Information explaining why granting the request is necessary to protect the integrity of the event or public confidence in the integrity of the event that is the subject of the request. This may include information regarding any credible threat to the integrity of the event that is beyond the control of the sports governing body to preemptively remedy or mitigate; and
(4) Any other information required by the commission.
To ensure proper consideration, the request must be sent to the commission at least ten days before the particular event. At any time, however, a sports governing body should report information to the commission if it involves allegations of match-fixing, the manipulation of an event, misuse of inside information, or other prohibited activity.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:09 Prohibiting wagers for good cause -- Commission notice and process
20:18:35:09. Prohibiting wagers for good cause -- Commission notice and process. On receipt of a complete request from a sports governing body, the commission shall notify all licensees in writing. All licensees must be given an opportunity to respond to the request. The notification must include the date by which written responses must be submitted to the commission.
The commission shall promptly review the request, any responses, and any other available information and shall decide on the request before the start of the event, if feasible, or as expeditiously as possible. In making its determination, the commission may consult with independent integrity monitoring providers and any other jurisdictions it considers appropriate. The commission may grant the request, in its sole discretion, if it determines that granting the request is necessary to protect the integrity of the event or public confidence in the integrity of the event that is the subject of the request. The commission shall notify, in writing, the sports governing body and all licensees of its decision.
On request of a sports governing body or licensee, the commission may reconsider its decision if there is a material change in the circumstances related to the original request.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:10 Patron protection information
20:18:35:10. Patron protection information. A licensee or sports wagering services provider shall provide patron protection information to individuals and patrons on demand. The patron protection information must include:
(1) Information about potential risks associated with excessive wagering, and contract information for an organization based in South Dakota or the United States, approved by the commission, dedicated to helping people with potential gambling problems;
(2) Notification that underage gambling is a criminal offense and that anyone who facilitates an individual under the age of 21 to place a sports bet has committed a criminal offense and must be prohibited from sports wagering;
(3) A list of the available patron protection measures that can be invoked by the patron, such as self-exclusion and information on how to invoke those measures;
(4) For wagering accounts, mechanisms in place for patrons to detect unauthorized use;
(5) Information on how disputes can be filed with the licensee or sports wagering services provider pursuant to § 20:18:12.01:07; and
(6) The method for filing with the commission an unresolved dispute after all reasonable means to resolve the dispute with the licensee or sports wagering services provider have been exhausted, pursuant to § 20:18:12.01:07.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:11 Wagering rules
20:18:35:11. Wagering rules. A licensee or sports wagering services provider shall adopt comprehensive wagering rules, that must be approved by the commission to be effective.
The wagering rules, together with any other information the commission considers appropriate, must be conspicuously displayed on the licensee’s or its sports wagering services provider’s digital platform or mobile application, included in the terms and conditions of wagering accounts, and copies must be made readily available to individuals and patrons.
The wagering rules must address the following items regarding sports bets:
(1) Types of sports bets accepted;
(2) Minimum and maximum sports bets;
(3) Description of the process for handling incorrectly posted events, odds, sports bets, or results;
(4) Method for calculation and payment of winning sports bets;
(5) Effect of schedule changes;
(6) Method of notifying patrons of odds or proposition changes;
(7) Acceptance of sports bets at other than posted terms;
(8) Procedures related to pending, winning sports bets;
(9) Method of contacting the licensee or sports wagering services provider for questions and disputes pursuant to § 20:18:12.01:07;
(10) Description of prohibited persons and events and wager types on which sports bets may not be accepted under SDCL chapter 42-7B and this chapter;
(11) Methods of funding a wager;
(12) Maximum payouts established by limiting the amount of a sports bet and not applied to reduce the amount paid to a patron as a result of a winning sports bet;
(13) A policy that the licensee or sports wagering services provider can cancel sports bets for obvious errors pursuant to the licensee’s or sports wagering services provider’s internal controls, that must include a definition and procedures for obvious errors;
(14) Parlay bet related rules;
(15) Rules and procedures for wagering communications;
(16) What is to occur when an event or any component of an event on which sports bets are accepted is canceled; and
(17) Any other wagering rule-related information the commission determines necessary.
Amendments to the wagering rules must be approved by the commission to be effective. Failure by a licensee to act in accordance with the wagering rules may result in disciplinary action.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-15, 42-7B-43.
ARSD 20:18:35:12 Setting -- Display of available wagers
20:18:35:12. Setting -- Display of available wagers. Available wagers must be displayed to the public and the gaming establishment’s closed-circuit television system. The display must include the odds and a brief description of the event and wagering proposition.
A licensee or sports wagering services provider may not set lines or odds or offer wagering propositions designed for the purposes of ensuring that a patron will win a sports bet or a series of sports bets unless the lines, odds, or wagering propositions are offered in connection with a bonus or promotional offer conducted in accordance with the rules in § 20:18:35:21.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-15, 42-7B-43.
ARSD 20:18:35:13 Allowable bets
20:18:35:13. Allowable bets. Sports bets may only be made by patrons using the following:
(a) Cash or sports wagering vouchers;
(b) Cash equivalent;
(c) Bonus or promotional credit;
(d) Value gaming chips;
(e) Funds within a wagering account; and
(f) Any other means approved by the commission.
The maximum amount that may be accepted by a licensee or sports wagering services provider from a patron on any single sports bet shall be limited to the value set forth in SDCL 42-7B-14.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-15, 42-7B-43.
ARSD 20:18:35:14 Refusing bets
20:18:35:14. Refusing bets. A licensee or sports wagering services provider may refuse any sports bet at any time for what the licensee or sports wagering service provider considers good and sufficient reason. Such action must be logged and made available to the commission upon request.
A licensee or sports wagering services provider may not accept a sports bet on an event unless a wagering proposition is posted on the sports wagering system.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-15, 42-7B-43.
ARSD 20:18:35:15 Cancelling bets
20:18:35:15. Cancelling bets. A licensee or sports wagering services provider may, in their discretion, cancel an accepted sports bet for an obvious error. An obvious error must be defined in the licensee’s or sports wagering services provider’s internal controls.
A licensee or sports wagering services provider must cancel a sports bet made by a prohibited person, confiscate the funds and deliver the funds to the commission. A licensee or sports wagering services provider must cancel a wager under this subdivision when the licensee or sports wagering services provider becomes aware that the individual who made the sports bet is a prohibited person.
Except as otherwise provided in this chapter, a licensee or sports wagering services provider may not unilaterally cancel an accepted sports bet without prior written approval of the commission.
A licensee or sports wagering services provider shall refund all accepted sports bets in full as soon as reasonably possible if a single event or market is cancelled for any reason
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-15, 42-7B-43.
ARSD 20:18:35:16 Prohibited persons
20:18:35:16. Prohibited persons. A licensee and a sports wagering services provider shall make reasonable efforts to prevent a prohibited person from placing a sports bet.
If a licensee or sports wagering services provider detects or is notified of an individual suspected of being a prohibited person who had engaged or is engaging in prohibited sports wagering, the licensee or sports wagering services provider, or both, shall use reasonable measures to verify whether the individual is prohibited or not.
If the licensee or sports wagering services provider cannot establish by reasonable measures that the individual is prohibited, the individual is presumed to not be a prohibited person for the purposes of this section.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-83.
ARSD 20:18:35:17 Layoff wagers
20:18:35:17. Layoff wagers. A licensee or sports wagering services provider may place and accept layoff wagers. When placing a layoff wager, the licensee or sports wagering services provider placing a layoff wager shall disclose its identity to the licensee or sports wagering services provider accepting the layoff wager. A licensee or sports wagering services provider may decline to accept a layoff wager in its sole discretion. Layoff wagers must be placed and accepted in accordance with any other internal control procedures prescribed by the commission.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:18 Tournaments, contests and pools
20:18:35:18. Tournaments, contests, and pools. No sports wagering tournament, contest, or pool may be conducted unless the licensee or sports wagering services provider, before the first time a tournament, contest, or pool type is offered, files written notice with the commission of its intent to offer that tournament, contest, or pool type and obtains approval from the commission. The licensee or sports wagering services provider may file a master list with the commission to satisfy the requirement. The written notice must include:
(1) A detailed description of the tournament, contest, or pool type and must include the rules of the tournament, contest, or pool; the requirements for entry; the entry fees; the rake; and potential payouts. The request must also indicate whether or not the proposed type involves a shared liquidity pool with the prize pool being comprised of entry fees collected from patrons in multiple jurisdictions;
(2) Once a sports wagering operator or sports wagering vendor receives approval to offer a tournament, contest, or pool type, the sports wagering operator or sports wagering vendor may not be required to seek additional approvals from the commission for each subsequent type that is substantially similar but must submit notification to the commission with the details required in subdivision 1.
Source: 48 SDR 14, effective August 22, 2021; 48 SDR 61, effective December 8, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:19 Tournament record keeping
20:18:35:19. Tournament record keeping. Each licensee or sports wagering services provider shall maintain a record of each tournament, contest or pool it offers that must include all of the following:
(1) Name or identification of the tournament, contest, or pool;
(2) The date and time the tournament, contest, or pool occurred or will occur;
(3) Events and wager types;
(4) Rules concerning tournament, contest, or pool play and participation;
(5) Each registered patrons:
(A) Unique patron ID and username;
(B) Amount of entry fee collected, including any bonus or promotional credits, and the date collected;
(C) Scorings and rankings; and
(D) Amount of winnings paid, including any bonus or promotional credits, and the date paid;
(6) Total amount of entry fees collected, including any bonus or promotional credits;
(7) Total amount of winnings paid to patrons, including any bonus or promotional credits;
(8) Total rake, commission, or fees collected;
(9) Funding source amount or amounts comprising the prize pool;
(10) Prize structure on payout;
(11) Methodology for determining winner or winners; and
(12) The current status of the tournament, contest, or pool.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-83.
ARSD 20:18:35:20 Tournament payout, fees, taxes, and rake
20:18:35:20. Tournament payout, fees, taxes, and rake. Fees collected, less cash prizes paid, are subject to the wagering taxes pursuant to SDCL 42-7B-28, 42-7B-28.1 and 42-7B-28.2. In determining sports wagering net receipts, to the extent that cash prizes paid out exceed fees collected, the licensee or sports wagering service provider shall be deemed to have paid the fees for the participants.
The licensee or sports wagering services provider shall be responsible for the rake. The rake may not exceed 10% of fees collected unless otherwise approved by the commission. The licensee’s or sports wagering services provider’s rake collected from patrons that enter a tournament, contest, or pool while located in the state of South Dakota less any rake adjustment, if applicable, is subject to the wagering taxes pursuant to SDCL 42-7B-28, 42-7B-28.1 and 42-7B-28.2 as are paid on sports wagering net receipts, with the following additional requirements:
(1) At no time may the calculation resulting from a rake or rake adjustment be negative; and
(2) For a tournament, contest, or pool that utilizes shared liquidity available to patrons in South Dakota and other jurisdictions, the rake rate must be the same for all jurisdictions participating.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-28, 42-7B-28.1, 42-7B-28.2, 42-7B-43.
ARSD 20:18:35:21 Bonus or promotional wagering
20:18:35:21. Bonus or promotional wagering. A licensee or sports wagering services provider may conduct sports wagering bonus or promotional offers subject to the following:
(1) A licensee or sports wagering services provider shall maintain a record of the following information for all bonus or promotional offers related to sports wagering:
(A) The unique ID for each bonus or promotional offer;
(B) The date and time the bonus or promotional offer was or is scheduled to be available;
(C) The terms of the bonus or promotional offer; and
(D) The date and time the bonus or promotional offer was or is scheduled to be decommissioned;
(2) All bonus or promotional offers must be stated in clear and unambiguous terms and must be accessible by the patron after the offer is accepted and before completion. Offer terms and the record of all offers must include all of the following:
(A) The date and time presented;
(B) The date and time the offer is active and expires;
(C) Patron eligibility, including any limitations on participation;
(D) Any restriction on withdrawals of funds;
(E) Wagering requirements and limitations on events or wager types;
(F) How the patron is notified when they have received an award;
(G) The order in which funds are used for wagers;
(H) Eligible events or wager types; and
(I) Rules regarding cancellation;
(3) A licensee or sports wagering services provider shall provide a clear and conspicuous method for a patron to cancel the patron’s participation in a bonus or promotional offer that utilizes restricted wagering credits that cannot be cashed out until a wagering requirement or other restrictions associated with the credits is met;
(4) Upon request for cancellation, the licensee or sports wagering services provider shall inform the patron of the amount of unrestricted funds that will be returned upon cancellation and the value of restricted wagering credits that will be removed from the wagering account;
(5) If a patron elects to proceed with cancellation, unrestricted funds remaining in a patron’s wagering account must be returned according to the terms of the bonus or promotional offer; and
(6) Once a patron has met the terms of a bonus or promotional offer, a licensee or sports wagering services provider may not limit winnings earned by the patron while participating in the offer.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:22 Taxation requirements
20:18:35:22. Taxation requirements. Each licensee or sports wagering services provider shall, at all times, comply with Internal Revenue Service (IRS) requirements for reporting and withholding proceeds from sports bets by patrons and shall send to patrons subject to IRS reporting or withholding a Form W2-G summarizing the information for tax purposes following a winning wager being paid out to the patron. Upon written request, the licensee or sports wagering services provider shall provide patrons with summarized tax information on sports wagering activities.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:23 Bank secrecy act compliance
20:18:35:23. Bank secrecy act compliance. A licensee or sports wagering services provider shall comply with all provisions of the Bank Secrecy Act of 1970, 31 U.S.C. §§ 5311 to 5332, applicable to the licensee’s or sports wagering services provider’s sports wagering operation.
A licensee or sports wagering services provider must, with regard to its sports wagering operation, maintain records related to its compliance with the Bank Secrecy Act of 1970, 31 U.S.C. §§ 5311 to 5332, including all currency transaction reports, suspicious activity reports, and any supporting documentation, for a minimum of five years. The licensee or sports wagering services provider must provide the records to the commission and any appropriate law enforcement agencies on request, consistent with the authorization prescribed in the Bank Secrecy Act of 1970 and applicable regulations.
A licensee or sports wagering services provider shall provide a written notice to the commission as soon as the licensee or sports wagering services provider becomes aware of a compliance review that is conducted by the Internal Revenue Service under the Bank Secrecy Act of 1970 and involves or impacts the licensee’s or sports wagering services provider’s sports wagering operation. The licensee or sports wagering services provider shall provide a copy of the compliance review report or the equivalent to the commission within ten days after the receipt of the report by the licensee or sports wagering services provider.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:24 Integrity monitoring -- Suspicious behavior
20:18:35:24. Integrity monitoring -- Suspicious behavior. A licensee or sports wagering services provider shall have internal controls in place to identify and report unusual wagering activity to the commission.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:25 Integrity monitoring -- Suspension of wagering
20:18:35:25. Integrity monitoring -- Suspension of wagering. A licensee or sports wagering services provider receiving a report of suspicious wagering activity must be permitted to suspend wagering on events or wager types related to the report but may only cancel sports bets related to the report after receiving approval from the commission.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:26 Integrity monitoring --Evaluation
20:18:35:26. Integrity monitoring -- Evaluation. The commission may require a licensee or sports wagering services provider to provide any hardware or software necessary to the commission or to an independent gaming laboratory approved by the commission for evaluation of its sports wagering offering or to conduct further monitoring of data provided by its sports wagering system.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:27 Integrity monitoring -- Maintaining records
20:18:35:27. Integrity monitoring -- Maintaining records. A licensee or sports wagering services provider shall maintain records of all event integrity monitoring services and activities for a minimum of five years and must provide such records to the commission on request.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:28 Integrity monitoring --Sharing of information
20:18:35:28. Integrity monitoring -- Sharing of information. If the commission receives information regarding the integrity of events on which sports bets are made, the commission may, to the extent allowed in SDCL chapter 42-7B and this chapter, share such information with a licensee, sports wagering services provider, independent integrity monitoring provider, sports governing body, sports team, law enforcement entity, regulatory agency, or other person the commission considers appropriate.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:29 Integrity monitoring -- Registration of independent integrity provider
20:18:35:29. Integrity monitoring -- Registration of independent integrity provider. A licensee may contract with an independent integrity monitoring provider to assist with the identification and reporting. An independent integrity monitoring provider shall register as a vendor with the commission before providing event integrity monitoring services to a licensee or sports wagering services provider under SDCL chapter 42-7B and this chapter.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:30 Integrity monitoring -- Confidentiality
20:18:35:30. Integrity monitoring -- Confidentiality. A licensee or sports wagering services provider shall maintain the confidentiality of information provided by a sports governing body to the licensee or sports wagering services provider related to unusual wagering activity, suspicious wagering activity, or the integrity of an event, unless disclosure is required by the commission, any applicable law, or a lawful order of a court of competent jurisdiction.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:31 Integrity monitoring -- Personnel and notification
20:18:35:31. Integrity monitoring -- Personnel and notification. A licensee or sports wagering services provider must employ or retain persons responsible for ensuring the operation and integrity of sports wagering and reviewing all reports of suspicious behavior. Unless otherwise directed by the commission, a licensee or sports wagering services provider must promptly notify the commission upon detecting or becoming aware of any of the following:
(1) Any person participating in sports wagering who is engaging in or attempting to engage in, or who is reasonably suspected of, cheating, theft, embezzlement, collusion, use of funds derived from illegal activity, money laundering, or any other illegal activities;
(2) Any person who is reasonably suspected of misrepresenting their identity or using false identification to establish or attempt to establish a wagering account;
(3) Suspected criminal activity related to any aspect of sports wagering;
(4) Any criminal or disciplinary proceedings commenced against the licensee or sports wagering services provider in connection with its sports wagering operations; or
(5) Any sports bets that violate any applicable state or federal law.
A sports wagering services provider must promptly notify any affected licensees of any issues impacting the integrity of sports wagering.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:32 Commission access to information
20:18:35:32. Commission access to information. Licensees and sports wagering services providers shall detail the controls that are in place to assure that all information the commission requires to be maintained under SDCL chapter 42-7B or this chapter is appropriately segregated and controlled to prevent unauthorized access. Licensees and sports wagering services providers must provide the commission with access to all such information and the equipment and facilities on which or within which the information is maintained in a manner approved by the commission pursuant to internal control procedures. All information necessary for the commission to conduct any investigation must be provided to the commission immediately upon request.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-11(1)(4).
ARSD 20:18:35:33 Anti-money laundering monitoring
20:18:35:33. Anti-money laundering monitoring. The licensee or sports wagering services provider shall develop and implement anti-money laundering procedures and policies that adequately address the risks posed by sports wagering for the potential of money laundering and terrorist financing. Additional requirements for anti-money laundering procedures and policies may be specified by the commission through internal control procedures.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:34 Reserve requirement
20:18:35:34. Reserve requirement. A licensee or sports wagering services provider shall submit a plan to maintain a reserve in the amount necessary to ensure the security of funds held in wagering accounts for sports wagering and the ability to cover the outstanding sports wagering liability. All plans shall require commission approval.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:35 Form of reserve
20:18:35:35. Form of reserve. The reserve must be in the form of:
(1) Cash or cash equivalents maintained in a U.S. bank account segregated from the licensee's or sports wagering services provider’s operational funds;
(2) An irrevocable letter of credit;
(3) A bond;
(4) Payment processor reserves and receivables;
(5) Any other form acceptable to the commission pursuant to internal control procedures; or
(6) Any combination of the allowable forms described in paragraphs (1) to (6).
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:36 Amount of reserve -- Transfer, access, and audit
20:18:35:36. Amount of reserve -- Transfer, access, and audit. The reserve must be not less than the greater of $25,000 or the sum of the following amounts:
(1) The daily ending cashable balance of all patrons' wagering accounts;
(2) Pending withdrawals;
(3) Amounts accepted by the licensee or sports wagering services provider on sports bets whose outcomes have not been determined; and
(4) Amounts owed but unpaid on winning sports bets through the period established by the licensee or sports wagering services provider for honoring winning sports bets.
Funds held in wagering accounts may not be automatically transferred by a licensee or sports wagering services provider. A licensee or sports wagering services provider may not require a patron to transfer funds from his or her wagering account in order to circumvent this rule.
Amounts available to patrons for play that are not redeemable for cash may be excluded from the reserve computation.
A licensee or sports wagering services provider shall ensure the amount of its reserve is sufficient and shall maintain access to all wagering accounts and transaction data. Unless otherwise directed by the commission, a licensee or sports wagering services provider shall file a monthly attestation with the commission, in the form and manner prescribed by the commission through internal control procedures, that funds have been safeguarded under this section.
The commission may audit a licensee’s or sports wagering services provider’s reserve at any time and may direct a licensee or sports wagering services provider to take any action necessary to ensure the purposes of this section are achieved. The commission may require the licensee or sports wagering services provider to modify the form of its reserve or increase the amount of its reserve.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:37 Reports of sports wagering operations
20:18:35:37. Reports of sports wagering operations. The sports wagering operator shall prepare reports supporting sports wagering revenue, wagering liability, winnings, and any other reports required by the internal controls. Additional reporting requirements may be specified by the internal controls. Any information provided under this section is confidential and proprietary and is exempt from disclosure.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:35:38 Retention of records
20:18:35:38. Retention of records. Unless otherwise expressed, all records required by this chapter must be maintained for three years. Redeemed sports wagering tickets and sports wagering vouchers as described in chapter 20:18:35, shall be retained for a period of 90 days from the date of redemption. Redeemed sports wagering tickets and sports wagering vouchers may be destroyed after 90 days if the record of the transaction is retrievable from the sports wagering system reports.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-11(1)(4), 42-7B-76.
ARSD 20:18:35:39 Internal control procedures audit
20:18:35:39. Internal control procedures audit. Licensees shall have internal control procedures independently audited at least once every two years with the results documented in a written report, which shall be maintained and available to the commission. This requirement includes internal control procedures conducted by a sports wagering services provider on behalf of the licensee. The following apply to independent audits:
(1) Independent audits may be conducted by the commission, or a commission approved third-party auditor. The commission may, in its discretion, allow for an internal audit department within the licensee or parent company of the licensee, which is independent of the sports wagering operation, to serve as a third-party auditor for use in completing this audit;
(2) The commission, or third-party auditor shall be responsible for auditing the licensee’s compliance with SDCL chapter 42-7B and chapter 20:18:35, including those adopted in appendix A of GLI-33, the internal control system, and any other applicable rules and regulations;
(3) Documentation, including checklist, programs, reports, corrective actions, and other items, must be prepared to evidence all independent audit work performed as it relates to the requirements of this section, including all instances of noncompliance;
(4) Independent audit reports must include objectives, procedures and scope, findings and conclusions, and recommendations;
(5) Independent audit findings must be reported to management. Management shall respond to the independent audit findings and shall state the corrective measures to be taken to avoid recurrence of the audit exception. Such management responses must be included in the final independent audit report;
(6) Follow-up observation and examinations must verify that corrective action has been taken regarding all instances of noncompliance cited by the independent audits, or by the commission. The verification must be performed within six months following the date of notification; and
(7) Where approved by the commission, a licensee may leverage the results of prior audits conducted within the two-year period by the same third-party auditor in another sports wagering jurisdiction. Such leveraging must be noted in the audit report. This leveraging does not include any internal control procedures unique to the state, which require new audits.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-43, 42-7B-76.
Reference: GLI-33 Standards for Event Wagering Systems, v1.1, May 14, 2019, Gaming Laboratories International, LLC. Copies may be obtained without charge from Gaming Laboratories International, LLC, at 600 Airport Road, Lakewood, New Jersey, 08701 (732) 942-3999 and online at Gaminglabs.com/gli-standards.
ARSD 20:18:35:40 Annual financial audit
20:18:35:40. Annual financial audit. A financial audit of the sports wagering operations of the licensee shall be conducted by certified public accountants authorized to practice in the state of South Dakota and provided to the commission each year within 180 days of the licensee’s fiscal year that meets the following requirements:
(1) Inclusion of an audited balance sheet and audited profits-and-losses statement and breakdown of expenditures and subsidiaries of advance deposit sports wagering activities;
(2) Inclusion of a supplement schedule indicating financial activities on a calendar-year basis if the licensee’s fiscal year does not correspond to the calendar year;
(3) Report of any material errors, and irregularities that may be discovered during the audit, or notice of any audit adjustments;
(4) Availability, upon request, of an engagement letter for the audit between the licensee and the auditing firm; and
(5) Inclusion of a supplemental schedule for South Dakota operations and a breakdown of sports wagering activities by each South Dakota casino in which there is an agreement. The supplemental schedule may be unaudited; however, if unaudited the top financial officer of the company shall provide a statement attesting to the accuracy of the information provided to the commission.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-43, 42-7B-76.
ARSD 20:18:35:41 Self-exclusion plan
20:18:35:41. Self-exclusion plan. The commission shall develop a self-exclusion plan, also known as a voluntary exclusion plan, to notify licensees that certain individuals wish to be excluded from operators licensed pursuant to SDCL chapter 42-7B. An individual who informs the commission or a licensee that the individual desires to participate in a self-exclusion or voluntary exclusion program must be provided an application that will collect the individual’s information for submission to the commission. All licensees are required to possess application forms and submit any completed form to the commission within twenty-four hours of receipt. The commission shall process all applications and disseminate the list to licensed operators in this state. The commission shall maintain, and update as new information is received, the compiled list of individuals who have submitted forms under this section to be excluded from participating in gaming. The commission shall disseminate a new list to each licensee upon request or upon any update made to the list.
Source: 48 SDR 14, effective August 22, 2021; 52 SDR 120, effective June 15, 2026.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1)(2)(3).
ARSD 20:18:35:42 Provider error
20:18:35:42. Provider error -- Reimbursement. Unless otherwise approved by the commission, a sports wagering services provider shall be responsible for reimbursing a licensee for bets paid by the licensee as a result of the error or omission of the sports wagering services provider.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
Chapter 20:18:36
ARSD 20:18:36:01 Definitions
20:18:36:01. Definitions. As used in this chapter:
(1) “Account” or “wagering account” means a ledger for advance deposit wagering with a specific identifiable record of deposits, wagers, and withdrawals established by an account holder and managed by an advance deposit wagering licensee. The term does not include an account used solely to track promotional points, credits, or similar benefits issued to an individual which may be redeemed for merchandise or services;
(2) “Account application” means the form or forms and other required submissions received from an applicant intending to open an account;
(3) “Account holder” an individual who successfully completes an application and for whom an advance deposit wagering licensee has opened an account;
(4) “Advance deposit wagering licensee” means a licensed operator, route operator, or sports wagering services provider who manages wagering accounts in which an eligible individual may deposit money into an account and use the balance to pay for bets as allowed and regulated by the commission;
(5) "Confidential account information" means:
(A) The amount of money credited to, debited from, withdrawn from, or present in any particular account holder’s account;
(B) The amount wagered by a particular account holder on any event or game or series of events or games;
(C) The unique account ID or username and authentication credentials of a particular account holder;
(D) The identities of the particular events or games on which the account holder is wagering or has wagered; and
(E) Unless otherwise authorized by the account holder the disclosure of the name, address, and other information in the possession of an advance deposit wagering licensee that identifies the account holder to anyone other than a representative of the commission;
(6) “Credits” mean all positive inflows of money to an account;
(7) “Debits” mean all negative outflows of money from an account;
(8) “Deposit” means a payment of money by an account holder to the account holder's account;
(9) “Location detection process” means a process to reasonably detect the location of an account holder when the account holder is attempting to access the system and place an advance deposit wager;
(10) “Principal residence address” means the place where the individual submitting an application for an account resides at least 50 percent of the time during the calendar year;
(11) “Proper identification” means a form of identification accepted in the normal course of business establishing the identity of a person;
(12) “Secure personal identification code” means an alpha-numeric character code chosen by an account holder as a means of verification that a wager or account transaction is authorized by the account holder;
(13) “Suspended account” means a wagering account that has been temporarily disabled from engaging in wagering activity;
(14) “Withdrawal” means a payment of money from an account to the account holder when properly requested by the account holder.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-4(2).
ARSD 20:18:36:02 Authorization to conduct advance deposit wagering
20:18:36:02. Authorization to conduct advance deposit wagering. An advance deposit wagering licensee shall receive specific authorization from the commission to conduct advance deposit wagering prior to conducting advance deposit wagering. Any entity authorized to conduct advance deposit wagering shall comply with all applicable federal, state, local, and commission requirements to be eligible for authorization.
The licensee shall submit internal controls, approved by the executive secretary, that include:
(1) Specific procedures and technology partners to fulfill the requirements set forth in this chapter;
(2) Commercially available and demonstrable standards to confirm that an individual attempting to create a wagering account is not a prohibited person;
(3) A process to close out inactive accounts;
(4) A method for verifying location detection procedures to establish account holders’ geographic locations;
(5) Detailed procedures for making adjustments to a wagering account;
(6) Providing a method for an account holder to close out an account;
(7) Detailed description how an account holder will be refunded after the closure of an account;
(8) Detailed procedures for maintaining the security of personal identifying information of account holders;
(9) Method for securely issuing, modifying, and resetting an account holder’s authentication credential;
(10) Methods of account holder notification when changes are made to any account used for financial transactions or to registration information or when financial transactions are made unless other notification preferences are established by the account holder;
(11) Methods of account holder notification including any authentication credential modification via electronic or regular mail, text message, or other manner approved by the executive secretary. Such methods must include:
(i) Proof of identity, if in person;
(ii) The correct response to two or more challenge questions;
(iii) Strong authentication; or
(iv) Multi-factor authentication; and
(12) Processes to ensure funds in a licensee’s account are held in trust for the player in a special purpose segregated account, and that make clear the funds do not belong to the licensee and are not available to creditors other than the account holder whose funds are being held.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:36:03 Advance deposit wagering -- Associated agreements
20:18:36:03. Advance deposit wagering -- Associated agreements. The commission’s approval of any agreements between a licensed operator and a sports wagering services provider to conduct advance deposit sports wagering does not constitute the authorization to conduct advance deposit wagering. If a sports wagering services provider has an agreement with more than one licensed operator, the sports wagering services provider operating advance deposit sports wagering shall submit agreement with the licensed operator to the executive secretary that indicates the manner in which wagering accounts, activity and net receipts shall be accounted and maintained separately.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
ARSD 20:18:36:04 Location detetection requirements
20:18:36:04. Location detection requirements. All wagers placed using advance deposit wagering must be initiated and received or otherwise made by an account holder located in the permitted boundary pursuant to SDCL 42-7B-79.
The advance deposit wagering licensee shall use location detection procedures to reasonably detect and dynamically monitor the location of an account holder attempting to place any advance deposit wager and to monitor and block unauthorized attempts to place a wager.
An account holder outside the permitted boundary shall be rejected, and the account holder shall be notified.
The commission shall approve technical specifications and requirements related to location detection.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-79.
ARSD 20:18:36:05 Account requirements
20:18:36:05. Account requirements. A patron must have an established wagering account in order to place wagers using advance deposit wagering. An account shall be established only through registration procedures pursuant to SDCL 42-7B-78. Where a single account is used for sports wagering and other gaming activities, wagering on sporting events must be identified, recorded, accounted for, and reported separately and distinctly from other gaming activities.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-78.
ARSD 20:18:36:06 Establishing an account
20:18:36:06. Establishing an account. To establish a wagering account, an application for an account must be signed by the applicant.
The advance deposit wagering licensee shall:
(1) Collect the applicant’s personal identifying information including:
(A) Full legal name;
(B) Date of birth;
(C) Principal residential address;
(D) Social Security number, or the last four digits of the Social Security number, or an equivalent government issued identification number for a noncitizen account holder, such as a passport or taxpayer identification number; and
(E) Government issued identification credential or other information required by the executive secretary used to verify his or her identity and to prove the account holder is at least 21 years of age.
(2) Deny the applicant the ability to register for an account if they submit a birth date that indicates that they are under the age of 21;
(3) Indicate the required information on the account application and the consequences of not providing the application;
(4) Require the applicant to agree to the licensee’s terms and conditions and privacy policies;
(5) Obtain the applicant’s acknowledgment that the applicant is prohibited from allowing any unauthorized person to access their account;
(6) Obtain the applicant’s consent to the monitoring and recording of the use the applicant’s account by the licensee and the commission; and
(7) Obtain the applicant’s assurance that the information on the application is accurate.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-78.
ARSD 20:18:36:07 Account application verification
20:18:36:07. Account application verification. Each wagering account application submitted is subject to electronic verification of the information submitted pursuant to § 20:18:36:06(1), by either a national, independent, individual reference service company approved by the commission, or other technology approved by the commission that meets or exceeds the reliability, security, accuracy, privacy, and timeliness of the individual reference service companies. If there is a discrepancy between the application submitted and the information provided by the electronic verification described above, or if no information on the applicant is available from such electronic verification, another individual reference service may be accessed or other technology meeting the requirements described above may be used to verify the information provided. If these measures prove unsatisfactory, then the applicant for an account must be contacted by the advance deposit wagering licensee and given instructions on how to resolve the matter.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-78.
ARSD 20:18:36:08 Account eligibility
20:18:36:08. Account eligibility. Only an individual who is 21 years of age or older and not a prohibited person may create an account, deposit funds, or participate in advance deposit wagering. The advance deposit wagering licensee shall deny the ability to create an account, deposit funds, or participate in advance deposit wagering to any individual who is under 21 years of age or is a prohibited person. This section may not be construed to prevent an individual from creating an account and depositing funds to such an account even if they are prohibited from placing certain wagers.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:09 Advance deposit wagering licensee may close or refuse to open accounts
20:18:36:09. Advance deposit wagering licensee may close or refuse to open accounts. The advance deposit wagering licensee may close or refuse to open a wagering account for what the advance deposit wagering licensee considers good and sufficient reason. The advance deposit wagering licensee shall order an account closed if information used to open the account was false or misleading or if the account has been used in violation of the provisions of this chapter or any state or federal law. The advance deposit wagering licensee shall inform the commission of having refused or closed an account within seven calendar days of the action.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:10 Terms and conditions and privacy for accounts
20:18:36:10. Terms and conditions and privacy policies for accounts. All terms and conditions and privacy policies for wagering accounts must be included in the internal controls of the advance deposit wagering licensee and be readily accessible to the account holder before and after registration and noticed when materially updated.
Terms and conditions and privacy policies for accounts must address all aspects of the advance deposit wagering operation, including:
(1) That no underage individuals are permitted to participate in wagering;
(2) Specifications advising account holders to keep their authentication credentials secure;
(3) Processes for dealing with lost authentication credentials, forced password changes, and password strength;
(4) Conditions under which an account is declared inactive and the actions undertaken on the account once this declaration is made;
(5) Actions that will be taken on the account holder’s pending wagers placed prior to any exclusion or suspension, the return of all wagers, or settling all wagers, as appropriate;
(6) Information about timeframes and limits regarding deposits to or withdrawals from the account;
(7) That the advance deposit wagering licensee has the right to:
(A) Refuse to establish an account for what it deems good and sufficient reason;
(B) Refuse deposits to or withdrawals from accounts for what it deems good and sufficient reason; and
(C) Unless there is a pending investigation or account holder dispute, suspend or close any account at any time pursuant to the terms and conditions between the licensee and the account holder;
(8) The licensee’s personal identifying information protection policy including:
(A) The information required to be collected;
(B) The purpose and legal basis for collection;
(C) The period in which the information is stored, or, if no period can be possibly set, the criteria used to set this;
(D) The conditions allowing disclosure;
(E) That measures are in place to prevent the unauthorized or unnecessary disclosure; and
(F) Any other privacy requirements specified by the commission through internal control procedures.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-77, 42-7B-78.
ARSD 20:18:36:11 Account information
20:18:36:11. Account information. An advance deposit wagering licensee shall maintain an electronic account holder file that includes the following for each wagering account:
(1) Unique account ID or username, or both;
(2) The information indicated in § 20:18:36:06(1) to register an account holder and create the account;
(3) Encrypted government issued identification number, authentication credential, and personal financial information;
(4) The date and method of identity verification, including, where applicable, the document number of the government issued identification credential examined, and its date of expiration. If a government issued identification credential is not required for registration, the electronic record that details the process used to confirm the account holder’s identity must be recorded;
(5) The date the account holder agrees to the terms and conditions and privacy policies;
(6) Account details and current balance, including any incentive credits. All restricted wagering credits and unrestricted funds that have a possible expiration must be maintained separately;
(7) Previous accounts, if any, and the reason for deactivation;
(8) The date and method the account was registered;
(9) The date and time the account is accessed by any person, including IP Address or gaming establishment location as applicable; and
(10) The current status of the account.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:12 Authentication credentials
20:18:36:12. Authentication credentials. The applicant for a wagering account shall supply the advance deposit wagering licensee with an authentication credential to assure that only the account holder has access to the account. Allowable authentication credentials are subject to the discretion of the commission as necessary. The requirement may not prohibit the option for more than one method of authentication for an account holder to access their account. An account holder may change this authentication credential at any time.
Where an account holder has forgotten their authentication credentials, a multi-factor authentication process must be employed for the retrieval or reset of the account holder’s forgotten authentication credentials.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:13 Authentication credentials -- Reset or locked accounts
20:18:36:13. Authentication credentials -- Reset or locked accounts. If the system does not recognize the authentication credentials when entered, an explanatory message must be displayed to the account holder that prompts the account holder to try again. The error message must be the same regardless of which authentication credential is incorrect.
The system must support a mechanism that locks an account in the event that suspicious activity is detected, such as three – consecutive, failed access attempts in a 30-minute period. A multi-factor authentication process must be employed for the account to be unlocked.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:14 Account balance
20:18:36:14. Account balance. Current wagering account balance information, restricted wagering credits, unrestricted funds, and transaction options must be available on demand after confirmation of account holder identity. The account balance must be presented in terms of currency to the account holder. All restricted wagering credits and unrestricted funds that have a possible expiration must be indicated separately.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:15 Accounts nontransferable
20:18:36:15. Accounts nontransferable. No wagering account may be transferred between individuals or other legal entities. Transfer of funds between two accounts may only occur if it is between separate wagering accounts for sports wagering and other gaming activities, and the account holder for both accounts is a single individual.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-77, 42-7B-78.
ARSD 20:18:36:16 Financial transactions
20:18:36:16. Financial transactions. An advance deposit wagering licensee shall provide a fee-free method for account holders to deposit or withdraw funds from their wagering accounts. The account holder must be provided with a confirmation or denial of every financial transaction initiated that provides:
(1) Whether the type of transaction is a deposit or withdrawal;
(2) The transaction value; and
(3) For denied transactions, why the transaction did not complete as initiated.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:17 Advance deposit wagering licensee may refuse financial transactions
20:18:36:17. Advance deposit wagering licensee may refuse financial transactions. The advance deposit wagering licensee may refuse financial transactions on a wagering account for what the advance deposit wagering licensee considers good and sufficient reason.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:18 Account credits and deposits
20:18:36:18. Account credits and deposits. After establishment, a wagering account may be funded using approved methods that produce a sufficient audit trail for verification of the source of the wagers.
The approved methods for funding accounts are:
(1) Cash or voucher deposits;
(2) Check, money order, or negotiable order of withdrawal;
(3) Charges made to an account holder's credit card or debit card;
(4) Bonus or promotional credit;
(5) Electronic funds transfer from a monetary account controlled by an account holder;
(6) Credit for winnings from wagers placed with funds in the account;
(7) Adjustments made by the licensee with documented notification to the account holder;
(8) Wire transfer; or
(9) Any other means approved by the commission pursuant to internal control procedures.
For credit cards or debit cards and electronic fund transfers, the account holder is liable for any charges imposed by the transmitting or receiving entity, with such charges to be deducted from the account.
Any funds deposited pursuant to this section are available for wagering use in accordance with the financial institution’s policy regarding funds availability.
Source: 48 SDR 14, effective August 22, 2021; 48 SDR 61, effective December 8, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:19 Failed electronic funds transfer transactions
20:18:36:19. Failed electronic funds transfer transactions. Where financial transactions are conducted through electronic funds transfer, the advance deposit wagering licensee shall have security measures and controls to prevent electronic funds transfer fraud. A failed electronic funds transfer attempt is not considered fraudulent if the account holder has successfully performed a transfer on a previous occasion with no outstanding chargebacks. Otherwise, the licensee must:
(1) Temporarily block the holder’s account for investigation of fraud after five consecutive failed electronic funds transfer attempts within a ten minute period. If there is no evidence of fraud, the block must be vacated; and
(2) Suspend the account holder’s account after five additional, consecutive failed transfer attempts within a ten minute period.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:20 Withdrawals from an account
20:18:36:20. Withdrawals from an account. An account holder may withdraw the funds maintained in the holder’s wagering account, whether the account is open or closed, except as otherwise provided in these rules, or any other applicable state or federal laws.
For withdrawals not paid directly to an account holder, payments from an account must be paid directly to an account with a financial institution in the name of the account holder, or made payable to the account holder and forwarded to the account holder’s principal address using a secure delivery service or through another method that is not prohibited by state or federal law.
For purposes of this chapter, a request for withdrawal is considered honored if it is processed by the advance deposit wagering licensee notwithstanding a delay by a payment processor, credit card issuer, or the custodian of a financial account.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:22 Declining to withdraw from an account
20:18:36:22. Declining to withdraw from an account. An advance deposit wagering licensee must honor the account holder's request to withdraw funds within five business days after the request unless the advance deposit wagering licensee believes in good faith that the account holder engaged in fraudulent conduct or other conduct that would put the licensee in violation of SDCL chapter 42-7B and these rules. In such cases, the licensee shall:
(1) Provide notice to the account holder of the nature of the investigation of the account; and
(2) Conduct an investigation in a reasonable and expedient fashion, providing the account holder written notice of the investigation status every tenth business day from the day the original notice was provided to the account holder.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:23 Modification of account information
20:18:36:23. Modification of account information. An advance deposit wagering licensee shall allow the account holder to update authentication credentials, registration information, and the account used for financial transactions. A multi-factor authentication process must be employed for these purposes.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:24 Balance adjustments
20:18:36:24. Balance adjustments. An advance deposit wagering licensee must have in place security or authorization procedures to ensure that only authorized adjustments can be made to wagering accounts. The licensee shall ensure each adjustment is auditable, indicating who, what, when, the value before the adjustment, and the reason for the adjustment. All adjustments to an account balance for amounts of $500 or less must be periodically reviewed by supervisory personnel as set forth in the advance deposit wagering licensee’s internal controls. All other adjustments must have a supervisor's approval before being entered.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:25 Responsible gaming limits
20:18:36:25. Responsible gaming limits. An advance deposit wagering licensee shall allow the account holder to set:
(1) A deposit limit offered on a daily, weekly, or monthly basis that specifies the maximum amount of money an account holder may deposit into the holder’s wagering account during a particular period of time; and
(2) A wager limit offered on a daily, weekly, or monthly basis that specifies the maximum amount of wagering account funds that may be put at risk during a particular period of time.
Any decrease to these limits shall be effective immediately or at the point in time clearly indicated to the player. Any increase to these limits shall become effective only after the time period of the previous limit has expired and the player reaffirms the requested increase.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:26 Advance deposit wagering licensee may suspend or close accounts
20:18:36:26. Advance deposit wagering licensee may suspend or close accounts. The advance deposit wagering licensee may suspend or close any wagering account at any time if, when an account is closed, the advance deposit wagering licensee, within five business days, returns to the account holder all monies then on deposit pursuant to the advance deposit wagering licensee’s internal controls.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:27 Suspension and restoration of accounts
20:18:36:27. Suspension and restoration of accounts. The advance deposit wagering licensee shall employ a mechanism that places a wagering account in a suspended mode under the following conditions:
(1) When a self-exclusion request is made by the account holder for a specified period of time not less than 72 hours, or indefinitely;
(2) When required by the commission;
(3) Upon a determination that an account holder is a prohibited person; or
(4) When initiated by a licensee with evidence that illegal activity, a negative account balance, or a violation of the terms and conditions has taken place on an account holder’s account.
Each licensee shall, on a monthly basis, provide the commission with a list of suspended accounts, and the reasons why the account was suspended.
Source: 48 SDR 14, effective August 22, 2021; 48 SDR 61, effective December 8, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:27.01 Suspension of account -- Effect
20:18:36:27.01. Suspension of Account -- Effect. Upon suspension of an account, the advance deposit wagering licensee shall:
(1) Prevent the account holder from wagering;
(2) Prevent the account holder from depositing funds, unless the account is suspended due to having a negative account balance, but only to the extent the account balance is brought back to zero dollars;
(3) Prevent the account holder from withdrawing funds from the holder’s account unless the licensee acknowledges that the funds have cleared and that the reason or reasons for suspension would not prohibit a withdrawal;
(4) Prevent the account holder from making changes to his or her account;
(5) Prevent the removal of the account from the system; and
(6) Prominently display to the account holder that the account is in a suspended mode, the restrictions placed on the account, and any further course of action needed to remove the suspended mode.
Source: 48 SDR 61, effective December 8, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:28 Restoration of accounts
20:18:36:28. Restoration of accounts. A suspended account may be restored:
(1) Upon expiration of the time period established by the account holder if solely the result of a self-exclusion request;
(2) If authorized by the commission;
(3) When the account holder is no longer a prohibited person; or
(4) When the licensee has lifted the suspended status.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:29 Account closure
20:18:36:29. Account closure. An account holder must be provided with a conspicuous and readily accessible method to close the holder’s wagering account through the account management or similar page, or through the customer support team. Any balance remaining in an account holder’s account closed by a holder must be refunded pursuant to the advance deposit wagering licensee’s internal controls.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:30 Inactive accounts
20:18:36:30. Inactive accounts. The advance deposit wagering licensee may close any wagering account that has no activity for at least three years.
For purposes of this section, the term “activity” means making a wager, making an account deposit, or withdrawing funds.
The licensee shall:
(1) Allow access to a player's inactive account only after performing additional identity verifications;
(2) Protect inactive accounts that contain funds from unauthorized access, changes, or removal; and
(3) Deal with unclaimed funds from inactive accounts, and return any remaining funds to the player where possible.
No advance deposit wagering licensee may charge an administration fee or maintenance fee for any inactive account.
The advance deposit wagering licensee shall treat inactive accounts as unclaimed property and comply with the provision of SDCL chapter 43-41.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:31 Deceased account holder
20:18:36:31. Deceased account holder. In the event an account holder is deceased, funds accrued in the wagering account must be released to the decedent's legal representative upon receipt of a certified copy of a valid death certificate, tax releases or waivers, probate court authorizations, or other documents required by applicable laws.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:32 Account security -- Account holder responsibility
20:18:36:32. Account security -- Account holder responsibility. A wagering account is for the personal use of the individual account holder only. The account holder is responsible for maintaining the confidentiality of their authentication credentials. Except where the advance deposit wagering licensee or its employees or agents act without good faith or fail to exercise ordinary care, the licensee is not responsible for any loss from an account holder’s account arising from the use by any other person or persons. The account holder shall immediately notify the licensee of a breach of the account’s security.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-43, 42-7B-77.
ARSD 20:18:36:33 Account statements
20:18:36:33. Account statements. Upon the request for the account holder, the advance deposit wagering licensee shall provide to each account holder a statement of an individual’s wagering account activity for the past year. Statements provided shall include sufficient information to allow account holders to reconcile the statement against their own financial records. The statement is presumed to be correct unless written notice to the contrary is received by the licensee within 30 days of the date that any statement is provided to an account holder.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:34 Account holder's prinicipal residence address
20:18:36:34. Account holder's principal residence address. The principal residence address provided by the account holder at the time of wagering account application is the proper address for all mailings unless the account holder has provided the advance deposit wagering licensee with a change of principal residence address. The mailing of checks or other correspondence under this section is at the sole risk of the account holder.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7.
Law Implemented: SDCL 42-7B-77, 42-7B-78.
ARSD 20:18:36:35 Wager information confidential -- Disciplinary action for violations
20:18:36:35. Wager information confidential -- Disciplinary action for violations. Any information about accounts that is not subject to disclosure pursuant to the privacy policies must be kept confidential, except where the release of that information is required by law. No employee or agent of the advance deposit wagering licensee may divulge any confidential information related to the placing of a wager or any confidential account information related to the operation of the licensee, except as provided by article 20:18, pursuant to a court order, state or federal law, or commission order. A violation of this section is grounds for disciplinary action.
Source: 48 SDR 14, effective August 22, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-77.
ARSD 20:18:36:36 Securing payment methods
20:18:36:36. Securing payment methods. Procedures must be in place to ensure all financial transactions are conducted in accordance with federal regulations and the commission’s rules. To protect payment methods against fraudulent uses, the advance deposit wagering licensee shall:
(1) Ensure collection of sensitive information directly related to financial transactions must be limited to the information strictly needed for such transaction;
(2) Take adequate measures to protect any type of payment in the system from a fraudulent use;
(3) Verify that the payment processors ensure the protection of the account holder’s data, including any sensitive information given by the account holder, or transaction related data;
(4) Establish procedure for assuring a match of ownership between the payment type holder and the wagering account holder; and
(5) Generate all transactional records of wagering accounts. The data recorded must allow the licensee to trace a single financial transaction of an account holder from another transaction.
All financial transactions must be reconciled with financial institutions and payment processors daily or as otherwise specified by the commission.
Additional requirements for payment processors may be specified by the commission through internal control procedures.
Source: 48 SDR 14, effective August 22, 2021; 48 SDR 61, effective December 8, 2021.
General Authority: SDCL 42-7B-7, 42-7B-11(13).
Law Implemented: SDCL 42-7B-2.1(1), 42-7B-43.
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