Title 30 DCMR — LOTTERY AND CHARITABLE GAMES

title-30Title 30 DCMRRegulation

30-1 ORGANIZATION OF THE LOTTERY AND CHARITABLE GAMES CONTROL BOARD

30 DCMR § 100 ESTABLISHMENT AND AUTHORITY OF THE BOARD

100.1 The District of Columbia Lottery and Charitable Games Control Board ("Board") was established by the "Law to Legalize Lotteries, Daily Numbers Games and Bingo and Raffles for Charitable Purposes in the District of Columbia," D.C. Law 3-172 (also referred to as the "Act"), D.C. Official Code §3-1301 et seq.

100.2 The Board shall exercise its authority by majority vote of its members.

100.3 The Board shall not be bound in any way by any action or statement of an individual member or group of members except that action or statement is authorized by a majority vote of the Board.

100.4 The Board shall exercise its duties according to D.C. Official Code §3-1301 et seq.

History

  • AUTHORITY: Unless otherwise noted, the authority for this chapter is §4 of the Law to Legalize Lotteries, Daily Numbers Games, and Bingo and Raffles for Charitable Purposes in the District of Columbia, D.C. Law 3-172, D.C. Official Code §3-1301 et seq.
  • SOURCE: Final Rulemaking published at 33 DCR 3704 (June 20, 1986).
30 DCMR § 101 OFFICERS OF THE BOARD

101.1 The officers of the Board shall be a Chairperson, Vice Chairperson and Treasurer.

101.2 A Board member shall hold only one (1) of the offices set forth in § 101.1 at any one time.

101.3 The position of Chairperson of the Board shall be filled in accordance with D.C. Official Code §3-1301 et seq.

101.4 The Board shall elect annually by a majority vote the Vice-Chairperson and the Treasurer at the September regular meeting.

101.5 The election of the Vice-Chairperson and the Treasurer shall be the first order of business of the September meeting. The officers shall take office immediately upon election.

101.6 Any officer, other than the Chairperson, shall be removed from office for cause by a majority vote of the Board, but shall remain a member of the Board.

101.7 Whenever a vacancy occurs in the office of the Vice Chairperson or the Treasurer, the Board shall elect one (1) of its members to fill that position at the next regular meeting of the Board or at a special meeting of the Board following the vacancy.

History

  • SOURCE: Final Rulemaking published at 33 DCR 3704 (June 20, 1986).
30 DCMR § 102 DUTIES OF OFFICERS OF THE BOARD

102.1 The Chairperson's duties shall be as follows:

(a) Act as official spokesperson for the Board; Provided, that the Chairperson shall represent the position of the Board as established by a majority of the Board;

(b) Preside at all meetings of the Board;

(c) Appoint the chairperson and members of ad hoc committees established by the Board. The Chairperson shall not serve as the chairperson of any ad hoc committee, but may be a member of each ad hoc committee with a right to vote;

(d) Co-sign contracts with the Treasurer unless the signing of contracts is delegated to the Executive Director; and

(e) Co-sign checks in excess of five hundred dollars ($500) with the Executive Director in accordance with D.C. Official Code § 3-1312.

102.2 The Vice Chairperson's duties shall be as follows:

(a) Assume the duties of the Chairperson in the absence of the Chairperson or at the request of the Chairperson.

(b) Co-sign contracts with the Chairperson in the absence of the Treasurer.

102.3 The Treasurer's duties shall be as follows:

(a) Sign all bank authorization forms;

(b) Receive all audited financial statements; and

(c) Co-sign contracts with the Chairperson.

History

  • SOURCE: Final Rulemaking published at 33 DCR 3704, 3705 (June 20, 1986).
30 DCMR § 103 COMMITTEES OF THE BOARD

103.1 The Board shall be composed of one (1) standing committee, which shall be the Committee of the Whole.

103.2 The Committee of the Whole shall review all matters presented by the Executive Director and make recommendations to the Board on those matters.

103.3 The Board may also establish ad hoc committees at any time by a resolution of a majority of the Board which shall set forth the name, purposes and, where appropriate, the specified term of the existence of the ad hoc committee.

103.4 The Chairperson shall appoint a chairperson and member(s) to the ad hoc committees.

103.5 An ad hoc committee shall be dissolved upon submission of a final report and recommendation(s) to the Board, or upon the expiration of a specified term of the committee if the term is in the establishing resolution, or by vote of a majority the Board.

History

  • SOURCE: Final Rulemaking published at 33 DCR 3704, 3706 (June 20, 1986).
30 DCMR § 104 REGULAR MEETINGS

104.1 Regular meetings of the Board shall be held monthly.

104.2 The regular meetings shall be held at 6:30 p.m. on the first Wednesday of each month; Provided, that a meeting may be changed by the Chairperson, with the concurrence of the majority of the Board members.

104.3 In the event that the first Wednesday of the month is a legal holiday, then the regular meeting shall be held on the next business day at 6:30 p.m., or at a time and date approved by the Board,

104.4 Public notice shall be posted for each regular meeting in a public access area at the office of the Board and in the D.C. Register.

104.5 The Executive Director shall inform the press and the media of all regular meetings as soon as possible after the Board has determined that a meeting will be held.

104.6 Prior to any meetings of the Board, the Executive Director shall, after consulting the Chairperson, prepare an agenda for the meeting

104.7 The agenda of the regular meeting of the Board shall include the following:

(a) A report of the Chairperson of the Board, which may include, but is not limited to, any item for the information of the Board;

(b) Approval of the minutes;

(c) A report of the Executive Director which may include, but shall not be limited to, items for the information of the Board, items for referral to Board committees, items recommended by the Committee of the Whole, and items requiring a vote by the Board;

(d) Comments by any Board member which may include items for information or items requiring a vote by the Board; and

(e) Comments from the public.

104.8 Three (3) Board members shall constitute a quorum for the transaction of business, except that where the Board may issue, revoke or suspend a license authorized by the Act, then four (4) Board members shall constitute a quorum.

104.9 The affirmative vote of three (3) Board members shall be the action of the Board, except as provided in § 104.10.

104.10 The affirmative vote of four (4) Board members shall be required to issue, revoke or suspend a license in accordance with D.C. Official Code §3-1302.

104.11 The Board may sit and consider matters in the absence of a quorum, but no action shall be taken in the absence of a quorum.

History

  • SOURCE: Final Rulemaking published at 33 DCR 3704, 3706 (June 20, 1986).
30 DCMR § 105 COMMITTEE OF THE WHOLE MEETINGS

105.1 The Committee of the Whole shall be composed of all members of the Board.

105.2 Committee of the Whole Meetings shall be held monthly.

105.3 The Committee of the Whole meeting shall be held two (2) weeks before the regular Board meeting at 6:30 p.m.; Provided, that the time and date of the Committee of the Whole meeting may be changed by the Chairperson after concurrence by a majority of the Board members.

105.4 Public notice shall be posted for each Committee of the Whole meeting in a public access area at the office of the Board.

105.5 The Executive Director shall inform the press and the media of all Committee of the Whole meetings as soon as possible after the Board has determined that a meeting will be held.

105.6 Prior to any Committee of the Whole meeting, the Executive Director shall prepare an agenda for the meeting after consulting with the Chairperson.

105.7 The agenda of the Committee of the Whole meeting shall include the following:

(a) A report by the Chairperson;

(b) A report of the Executive Director, which may include, but shall not be limited to, items for the information of the Board and items requiring the Committee of the Whole's recommendations to be made to the Board for Board vote, especially licensing, as required by D.C. Official Code §3-1302;

(c) Comments by any Board member; and

(d) Comments from the public.

105.8 Three (3) Board members shall constitute a quorum for the transaction of business.

105.9 The affirmative vote of three (3) Board members shall constitute the final action of the Committee of the Whole.

105.10 The Committee of the Whole may meet and consider matters in the absence of a quorum, but no action shall be taken in the absence of a quorum.

History

  • SOURCE: Final Rulemaking published at 33 DCR 3704, 3707 (June 20, 1986).
30 DCMR § 106 AD HOC COMMITTEE MEETING

106.1 The Chairperson of any ad hoc committee or any two (2) members of an ad hoc committee may call a meeting of the committee by informing the Executive Director of the purpose of the meeting not less than forty-eight (48) hours before the meeting.

106.2 An ad hoc committee shall be composed of at least three (3) Board members.

106.3 Two (2) Board members shall constitute a quorum for the transaction of business.

106.4 The affirmative vote of two (2) Board members present at the time of a vote shall constitute the action by an ad hoc committee.

History

  • SOURCE: Final Rulemaking published at 33 DCR 3704, 3708 (June 20, 1986).
30 DCMR § 107 SPECIAL MEETINGS

107.1 Special meetings of the Board may be called to conduct official business of the Board between regular Board meetings.

107.2 The Chairperson of the Board may call a special meeting of the Board by informing the other Board members of the purpose of the special meeting not less than forty-eight (48) hours before the meeting.

107.3 Any three (3) members of the Board may call a special meeting of the Board by informing the Chairperson and the Executive Director of the purpose of the special meeting time and place not less than forty-eight (48) hours before the meeting.

107.4 Upon receipt of the notice for a special meeting, the Executive Director shall inform the members of the Board of the time, place and purposes of the special meeting.

107.5 Notice to the public of special meetings of the Board shall be posted in a public access area at the Office of the Board.

107.6 The Executive Director shall inform the press and the media of all special meetings as soon as possible after the Board has determined that a meeting will be held.

107.7 The agenda of the special meeting shall include only those items set forth in the notice of the meeting.

107.8 The Board shall take action only on the items set forth in the agenda.

107.9 The quorum and voting requirements set forth in §§104.8, 104.9, and 104.10 shall apply to special meetings.

History

  • SOURCE: Final Rulemaking published at 33 DCR 3704, 3709 (June 20, 1986).
30 DCMR § 108 EMERGENCY MEETINGS

108.1 The Chairperson .of the Board may call an emergency meeting of the Board by informing the other Board members of the nature of the emergency and the purpose of the meeting.

108.2 Any three (3) members of the Board may call an emergency meeting of the Board by informing the Chairperson and the Executive Director of the nature of the emergency and purposes of the meeting.

108.3 Upon the receipt of a call for an emergency meeting, the Executive Director shall inform the members of the Board of the time, place, and purposes of the emergency meeting.

108.4 Notice to the public of an emergency meeting of the Board shall be posted in a public access area at the Office of the Board.

108.5 The press and the media shall be informed of an emergency meeting as soon as possible after the Board has determined that a meeting will be held.

108.6 The agenda of an emergency meeting shall include only the items set forth in the notice of the meeting.

108.7 The Board shall take action only on the items set forth in the agenda.

108.8 Prior to taking any action on the agenda item(s) at an emergency meeting, a majority of the Board's members present shall ratify the declaration of an emergency.

108.9 The quorum and voting requirements set forth in §§104.8, 104.9, and 104.10 shall apply to an emergency meeting.

History

  • SOURCE: Final Rulemaking published at 33 DCR 3704, 3710 (June 20, 1986).
30 DCMR § 109 CONDUCT OF MEETINGS

109.1 All meetings of the Board shall be held at the Office of the Board unless specifically changed by majority vote of the Board. Notwithstanding any other provisions of this subsection, all meetings shall be held within the District.

109.2 Board meetings shall be held in open session unless closed to the public for executive session.

109.3 The applicable provisions of Robert's Rule of Order, Revised, shall govern the conduct of meetings of the Board, except as provided by this chapter.

109.4 The order of items on the agenda of a meeting may be changed by consent of a majority of the Board.

109.5 Board members shall not vote by proxy.

109.6 If there is a vacancy on the Board and one (1) Board member is absent for a meeting but is accessible by telephone, the absent Board member may vote by telephone if the vote is solely for the purpose of licensing and the Board complies with the requirements of § 109.7.

109.7 When the Board polls an absent member pursuant to §109.6, it shall use equipment which will allow all members and other persons who are present at the meeting to hear what is said to or by the absent member.

109.8 If the Board is unable to complete a meeting, the Board may recess the meeting for a time not to exceed five (5) business days and the Chairperson must state time, place and date for the reconvened meeting before recess.

109.9 The Board may recess a meeting by majority vote.

109.10 It shall not be necessary to give notice of the reconvened meeting or of the business to be transacted other than by an announcement at the meeting at which the recess is taken.

109.11 A person who attends a meeting of the Board may file a statement with the Board before or after a meeting.

109.12 At the conclusion of the meeting, and after recognition by the Chairperson, a person who attends a meeting of the Board may make a statement.

109.13 No person from the public may create distractions or interfere with the conduct and disposition of the Board's meeting. At the discretion of the Chairperson, a person violating the provisions of this subsection may be removed from the meeting.

History

  • SOURCE: Final Rulemaking published at 33 DCR 3704, 3710 (June 20, 1986).
30 DCMR § 110 EXECUTIVE SESSIONS

110.1 For the purpose of this chapter, the term "executive session" means a Board meeting or subcommittee meeting where the public, employees of the Board, or any other person may be excluded.

110.2 In accordance with Pub.L. 93-198 title VII, §742, D.C. Official Code §1-207.42, the Board while in Executive Session, shall not take official action of any kind.

History

  • SOURCE: Final Rulemaking published at 33 DCR 3704, 3711 (June 20, 1986).
30 DCMR § 111 COMMUNITY MEETINGS

111.1 The Board may call a community meeting at any time to hear from members of the public on any matter of concern to the Board or public.

111.2 Members of the public shall be placed on the agenda of a community meeting by informing the Executive Director not less than twenty-four (24) hours before the meeting.

111.3 Speakers shall be called in the order in which they are placed on the agenda.

111.4 At the discretion of the Chairperson, members of the audience who are not on the agenda may be heard after the completion of the agenda.

111.5 Each speaker at a public meeting shall be limited to not more than five (5) minutes for presentation, except each speaker may be allowed additional time to respond to questions from members of the Board at the discretion of the Chairperson.

111.6 Rules of quorum shall not apply to community meetings.

History

  • SOURCE: Final Rulemaking published at 33 DCR 3704, 3712 (June 20, 1986).
30 DCMR § 112 RECORDKEEPING

112.1 The records of the Board shall be maintained at the Board's Office.

112.2 Transcripts of Board proceedings as required by law or this chapter shall be maintained at the Board's office.

History

  • SOURCE: Final Rulemaking published at 33 DCR 3704, 3712 (June 20, 1986).
30 DCMR § 113 PUBLICATION AND PUBLIC DOCUMENTS

113.1 Minutes of the Board shall be published upon approval by a majority of the Board.

113.2 The public, upon request, may obtain copies of the following:

(a) Transcripts, or portions of transcripts, of regular monthly meetings, special meetings, emergency meetings, public hearings and meetings of the Board, except transcripts of Executive Session; and

(b) The rules of the Board.

113.3 The Board shall charge fees for copies of transcripts and rules as set forth in Title 1, §400 of the District of Columbia Municipal Regulations (1986).

113.4 All fees collected shall be used to defray the costs of preparing, compiling, and duplicating copies of the rules and transcripts.

113.5 Copies of the rules of the Board and transcripts of meetings of the Board shall be available for public inspection in the offices of the Board during normal business hours.

113.6 The Board may not charge a fee to any District agency for Board materials.

History

  • SOURCE: Final Rulemaking published at 33 DCR 3704, 3712 (June 20, 1986).
30 DCMR § 114 EXECUTIVE DIRECTOR

114.1 In accordance with D.C. Code §2-2503 (1994 Repl. Vol.), the Executive Director shall be appointed and may be removed by a majority vote of the Board.

114.2 In accordance with D.C. Code §2-2503 (1994 Repl. Vol.), the Executive Director, subject to Board action, shall administer, supervise, and coordinate the operation of legal gambling activities.

114.3 In addition to the duties set forth in § 114.2, the Executive Director shall perform the following duties:

(a) Post notices of all regular, special, and emergency meetings of the Board;

(b) Inform the press, media and public of all regular, special, and emergency meetings of the Board;

(c) Maintain and certify the minutes of the proceedings of the Board;

(d) Maintain the transcripts of Board proceedings;

(e) Establish and-implement a system for the distribution of documents;

(f) Establish and implement hearing procedures;

(g) Prepare all reports and financial, accounting, and revenue statements made or required by the Board;

(h) Prepare all publications;

(i) Prepare the Board's annual budget and supplemental request to be submitted to the Mayor;

(j) Prepare annual financial statements required to be submitted by the Board;

(k) Ensure that adequate internal controls are established in the areas of accounting and funds management;

(l) Inform members of the Board of the fiscal activities of the Board and all matters of a financial nature; and

(m) Procure goods and services for the Board.

History

  • SOURCE: Final Rulemaking published at 33 DCR 3704, 3713 (June 20, 1986).

30-2 LOTTERY LICENSES

30 DCMR § 200 BOARD APPROVAL

200.1 For the purposes of Chapters 2 through 4, the formal title "Lottery and Charitable Games Control Board" and any abbreviated reference to the "Board" shall mean the board, appointed under D.C. Code §2-2501 (1994 Repl. Vol.). The term "the Agency," shall mean the independent agency of the government of the District of Columbia which operates under the authority and direction of the Board and under the direct administrative and management supervision of the Executive Director appointed in accordance with D.C. Code §2-2503 (1994 Repl. Vol.).

200.2 No license shall be issued, suspended, or revoked by the Agency, except upon the approval of the Board as provided in D.C. Official Code §3-1302 and in accordance with this chapter.

History

  • AUTHORITY: Unless otherwise noted, the authority for this chapter is §4 of the Law to Legalize Lotteries, Daily Numbers Games, and Bingo and Raffles for Charitable Purposes in the District of Columbia, D.C. Law 3-172, D.C. Code §2-2501 et seq. (1994 Rept. Vol.).
  • SOURCE: Final Rulemaking published at 36 DCR 8665 (December 29, 1989). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking published at 29 DCR 2202 (May 28, 1982); and at 30 DCR 1597, 1609 (April 8, 1983).
30 DCMR § 201 ELIGIBILITY REQUIREMENTS

201.1 Any person, firm, partnership, association, organization, or corporation which meets the requirements of this section is eligible for a license to sell lottery tickets.

201.2 To be eligible for a license issued by the Agency, an applicant shall do the following:

(a) Operate a lawful establishment in the District of Columbia which is open to the public and maintains regular business hours;

(b) Demonstrate the ability to serve the economical and efficient operation of a lottery through the sale of lottery tickets;

(c) Demonstrate financial stability and responsibility;

(d) Demonstrate the ability to meet minimum sales standards established by the Executive Director;

(e) Provide a physically secure and readily accessible location in an area where there is a need for an agent;

(f) Employ sufficient personnel to accommodate ticket purchasers efficiently.

201.3 For purposes of this chapter, the term "establishment" shall include the operation of a business, non-profit enterprise or non-profit institution which does not have as it primary or business the sale of lottery tickets. The term "establishment" shall include the Agency. Lottery tickets shall include terminal generated tickets and instant tickets.

201.4 In determining whether the applicant meets the requirements set forth in §201.2(c). the Agency shall consider business performance records, business practices, financial resources, record of indebtedness, and other factors relating to financial reliability of the applicant. These factors shall indicate that the applicant shall do the following:

(a) Deal responsibly and honestly with the Board, the Agency, and the public;

(b) Make all financial settlements and payments promptly; and

(c) Remain a viable establishment throughout the license period;

201.5 An agent may be licensed for additional locations, including kiosks; Provided, that a separate license is issued for each location; and Further Provided, that each location satisfies the location and security eligibility requirements of this chapter.

201.6 In determining whether the applicant meets the requirements set forth in§201.2(d), the Board shall consider the following:

(a) The location at which the applicant intends to sell lottery tickets;

(b) The number of customers who frequent the location;

(c) The volume of sales at the location;

(d) The days and hours of operation;

(e) The availability of convenient parking;

(f) The proximity to other agents; and

(g) Other relevant marketing factors.

201.7 Notwithstanding any provision of this chapter, no license shall be issued to sell lottery tickets at a location prohibited by acts of Congress.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665 (December 29, 1989); as amended by Final Rulemaking published at 40 DCR 7646 (November 5, 1993). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking published at 29 DCR 2202 (May 28, 1982).
30 DCMR § 202 APPLICATION FOR ORIGINAL AND RENEWAL LICENSES

202.1 Each applicant for an original or renewal license shall file a completed application on a form provided by the Agency.

202.2 The application shall be completed by a person at least eighteen (18) years of age who is an owner, partner, director or officer having the power to bind the applicant.

202.3 Each application shall indicate the location where lottery tickets shall be sold.

202.4 Any agent may submit an application to renew its license; Provided; that the agent remains qualified to receive a license at the time of renewal; and Provided Further, that the renewal privilege shall not be construed as a vested right which shall prevent the Board from decreasing the number of licenses to be issued.

202.5 A renewal application shall be filed at least forty-five (45) days prior to the expiration date of the license, except as provided in §§204.6 and 204.7.

202.6 Upon expiration of the license, the agent shall cease selling lottery tickets until the agent's license is renewed.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8667 (December 29, 1989); as amended by Final Rulemaking published at 39 DCR 2286 (April 3, 1992). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking published at 29 DCR 2202 (May 28, 1982).
30 DCMR § 203 EVALUATION OF AN APPLICATION FOR A LICENSE AND AN ASSIGNMENT OF ON-LINE COMPUTER TERMINAL

203.1 The Agency shall consider all relevant information in evaluating an application in accordance with the criteria specified in §§201.2 and 205.1.

203.2 The Agency may conduct pre-licensing and pre-assignment surveys in order to evaluate the performance capability of the prospective agent.

203.3 The pre-licensing or preassignment survey shall be based on information submitted by the applicant, data in the possession of the Agency or other District or Federal agencies, and on-site inspections of the location.

203.4 By filing an application, the applicant shall consent to have his or her name referred to the Metropolitan Police Department and the police department of the jurisdiction of his or her residence for a criminal history report and to undergo any procedures which may be required for that purpose, including fingerprinting.

203.5 The applicant's partners, directors, officers, managers, supervisors and key employees shall also consent to have their names referred to the Metropolitan Police Department and the police department of the jurisdiction of residence for a criminal history report and to undergo any procedure which may be required for that purpose, including fingerprinting.

203.6 A criminal history report shall not be required from the jurisdiction of residence if that jurisdiction does not permit the use of the reports for licensing purposes.

203.7 The Agency shall not accept an application for a license from an applicant, or any of its owners, directors, or officers, within one (1) year of a denial or revocation of a license, if the denial was based on the submission of false, misleading or fraudulent information, or if the revocation was for cause.

203.8 On-line lottery terminals shall be assigned only to agents who provide a physically secure location and space which is adequate to serve on-line ticket purchasers efficiently.

203.9 The Board may deny the assignment of an on-line terminal in a particular area if it determines that the area is adequately served.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8668 (December 29, 1989); as amended by Notice of Final Rulemaking published at 54 DCR 7488 (August 3, 2007). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking published at 29 DCR 2202 (May 28, 1982).
30 DCMR § 204 ISSUANCE OF ORIGINAL AND RENEWAL LICENSES

204.1 The Board may vote to issue a license to sell lottery tickets upon the favorable recommendation of the Executive Director.

204.2 The Executive Director's recommendation shall include a determination that all requirements of this chapter have been met.

204.3 All licenses shall be issued in the name of the establishment listed in the license application.

204.4 All licenses shall be valid for a period determined by the Board and shall expire at midnight of the last day of the designated period.

204.5 For the purpose of staggering license renewals and for the orderly administration of the licensing process, the Board may vary the period of a new or renewal license to coincide with the scheduled renewal cycle for that license.

204.6 For the purpose of staggering license renewals, the Board may require an agent to file a renewal application ninety (90) days prior to the expiration date of the license.

204.7 At least one hundred and twenty (120) days prior to the expiration date of the license, the Board shall give an agent written notice of the Board's intent to require the agent to file a renewal application pursuant to the provisions of §204.6.

204.8 The Board may require an applicant for a new or a renewal license to pay a license fee and other fees or costs.

204.9 All fees and costs may be prorated according to the period of the license.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8669 (December 29, 1989); as amended by Final Rulemaking published at 38 DCR 2286 (April 3, 1992). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking published at 29 DCR 2202 (May 28, 1982); and at 30 DCR 1597. 1609 (April 8, 1983).
30 DCMR § 205 MINIMUM SALES STANDARDS FOR AGENTS

205.1 Pursuant to Chapter 2, §201.2(d) of the D.C. Municipal Regulations, all licensed agents shall demonstrate the ability to maintain a Minimum Sales Standard as determined by the Executive Director.

205.2 The Minimum Sales Standard for agents for on-line and instant products shall be $78,000 per fiscal year.

205.3 The Minimum Sales Standard levels may be changed by the Executive Director.

205.4 The Minimum Sales Standard levels may be changed by the Executive Director as warranted by costs, economic conditions or other program initiatives and considerations.

205.5 Agents performance will be measured at the end of each fiscal year by the Agency.

205.6 Agents licensed after June 1, 2007, shall have one (1) complete fiscal year to meet the Minimum Sales Standard.

205.7 Agents who do not meet the Minimum Sales Standard shall be notified in writing and be given two (2) quarters of the fiscal year, to meet the $ 39,000 equivalent Minimum Sales Standard for that same time period.

205.8 Failure to meet the equivalent Minimum Sales Standard of $39,000 after the two (2) quarter period may result in license suspension or revocation.

205.9 Pursuant to Chapter 2, §210.1, Agency’s written notification shall be sent by certified mail, return receipt requested.

205.10 Pursuant to Chapter 2, §210.1 (b), agents may request a hearing regarding their suspension or revocations.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665 (December 29, 1989); as amended by Notice of Final Rulemaking published at 54 DCR 7488 (August 3, 2007). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking published at 29 DCR 2202 (May 28, 1982).
30 DCMR § 206 CHANGE IN OWNERSHIP, LOCATION, ADDRESS OR TYPE OF OPERATION

206.1 If the location, type of operation, or ownership of an agent's establishment substantially changes, the agent shall not sell lottery tickets or actively engage in lottery business until a license has been issued reflecting the change.

206.2 For the purpose of this section, a "substantial change in ownership" shall mean a transfer of ten percent (10%) or more in the equity of or financial interest in any establishment.

206.3 If an agent does not wish to terminate the sale of lottery tickets because of a change of location, change in the type of operation, or substantial change in ownership, the agent shall apply in writing for a new license at least forty-five (45) days prior to the change.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8669 (December 29, 1989). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking published at 29 DCR 2202 (May 28, 1982).
30 DCMR § 207 OTHER LOTTERY LICENSES

207.1 In addition to the normal agency license as provided for in this Title, the agency may offer different variations of lottery licenses that are listed below. Note all licensees must adhere to all laws, rules and regulations of the Agency, with the exceptions noted below.

207.2 Special Event Licenses

(a) The Agency may license Agents for Special Events located in the District of Columbia for the purpose of selling lottery tickets at special events that are open to the public. For purposes of this section the term "Special Events" includes festivals and other special events so designated by the Agency.

(b) Agents licensed to sell lottery tickets at one (1) or more locations may apply for permission to sell lottery tickets at special events on a form provided by the Agency. A separate license shall be issued for each special event indicating the time, place, duration and manner of the sale of lottery tickets at that special event.

(c) License for the sale of tickets at a special event may include more than one (1) location at that event.

(d) Before a license is issued for the sale of lottery tickets at a special event, the agent shall submit a plan for approval by the Agency to protect the integrity and security of the Agency's games, property and records during the special event and obtain any other licenses required by the District.

(e) Special events licenses shall be issued only to agents who have obtained all other licenses required by the District to operate a lawful establishment including licenses required for the special event.

207.3 Corporate Client License

(a) The Executive Director may establish a separate commission schedule for agents that are corporate clients whose stores that are located in the District of Columbia and are also lottery Agents.

207.4 Player Activated Terminal License

(a) Nothing in these rules shall be construed to prohibit an applicant who meets the requirements of section 201, “Eligibility Requirements,” 202. “Application For Original and Renewal Licenses,” and 203, Evaluation of Application for License and Assignment of On-Line Computer Terminal,” of these rules from being licensed to sell lottery tickets as a Player Activated Terminal (PAT) only licensed agent.

(b) An agent who sells lottery tickets as a Player Activated Terminal (PAT) only licensed agent shall operate in accordance with subsection 301.1 and section 308, “Agent Responsibilities,” of these rules.

(c) Nothing in these rules shall be construed to prohibit an agent operating as a Player Activated Terminal (PAT) only agent from selling lottery tickets by means of Instant Ticket Vending Machines (ITVM).

207.5 Remote Location License

(a) An agent may be licensed to sell lottery tickets at a remote location that may be separate from their actual business and that the remote location satisfies the requirements of subsection 201.2 of this Title.

207.6 Sales Agent Plus License

The Executive Director may license Sales Agents to be Agent Plus retailers.

Agent Plus retailers may validate and cash winning lottery tickets up to five thousand dollars ($5,000.00).

If an Agent Plus retailer is also licensed as a Lottery/Sports Wagering Retailer, it may cash lottery prizes and sports wagering winnings up to five thousand dollars ($5,000.00). Only Agent Plus retailers who hold a Lottery/Sports Wagering license issued under Chapter 20 of this Title may cash winning sports wagers up to five thousand dollars ($5,000.00).

Agent Plus retailers must refer prizes and winnings above five thousand dollars ($5,000.00) to the D.C. Lottery Prize Center for validation and claiming of the prize or winnings.

For claims in excess of six hundred dollars ($600.00), Agent Plus retailers must obtain and verify the winner’s Social Security Number (SSN). It is the Agent Plus retailer’s responsibility to verify and confirm the winner’s accurate SSN and identification.

Agent Plus retailers must visually check that each ticket is signed by the ticket owner and the name signed on the ticket matches the name on the claim form before cashing the ticket.

Agent Plus retailers must obtain two (2) valid and current identifications of the winner and indicate the types of identification presented from the winner’s submitted claim form. The only acceptable forms of identification are:

A valid state issued Driver’s License, or valid state issued Non-Driver’s License, or a valid U.S. Passport; and

An original Social Security card.

Each lottery prize winner or sports wagering winner must be at least eighteen (18) years of age or older in order for the Agent Plus retailer to pay the prize or winnings.

Agent Plus retailers must promptly submit claim forms to the D.C. Lottery Prize Center, on a weekly basis. Promptly submit means making the claim forms and related documentation available for pick up by representatives of the Office and, if not picked up by Office representatives, Agent Plus retailers must have them delivered to the Lottery Prize Center within one (1) business day from the regularly scheduled pick up date. Failure of the Agent Plus retailer to submit claim forms to the D.C. Lottery Prize Center or to make them available for pick up by representatives of the Office, may result in loss of commission and/or an adjustment to Agent Plus retailer’s weekly invoice.

Agent Plus retailers will not be paid a cashing fee/commission for tickets directed to the D.C. Lottery Prize Center.

Agents Plus retailers shall pay at least six hundred ($600.00) of the validated claim in cash, and may pay the balance with cash, a business check, or money order. If any portion or the prize or winnings is paid with a check or money order, the Agent Plus retailer shall make a copy of the check and or money order issued to the winner and attach it to the claim form.

If an Agent Plus retailer issues the winner a check or money order for the prize or winnings and the winner seeks to have the Agent Plus retailer cash the check or money order, the Agent Plus retailer shall not charge a fee for issuing or cashing the check or money order.

In the event that an Agent Plus retailer issues a check or money order which is dishonored for any reason, the Agent Plus retailer is responsible for any fees and penalties assessed for the recovery of all monies due. If an Agent Plus retailer is a Corporation, Limited Liability Company, or Partnership the persons associated with the business entity shall be personally liable to the Office for all fees and penalties.

All information obtained from the lottery prize winner or sports wagering winner is strictly confidential and shall be carefully safeguarded by the Agent Plus retailer. The Agent Plus retailer shall retain a copy of the claim form and requisite documentation (identifications and original tickets) on the Agent Plus retailer’s premises in a locked safe provided by the Office or other safe approved by OLG.

Agent Plus retailers must provide the Office with the names of and a copy of a government issued identification for each employee, contractor or other person that will process claims in excess of six hundred dollars ($600) or will have access to the safe where claim forms and related documents are stored.

Agent Plus retailers may receive the following cashing commissions based on a properly validated and cashed ticket which meets all the requirements and for which all required documentation has been timely submitted to the Office:

Three percent (3%) for cashing winning on-line lottery tickets;

Four percent (4%) for cashing winning scratch tickets; and

(3) For Lottery/Sports Wagering Agent Plus retailers, one percent (1%) of sports wagering winning tickets.

Although Agent Plus retailers may be paid commission prior to receipt of associated documentation, the Office may deduct any commission paid if the Agent Plus retailer fails to submit required documentation.

Agent Plus retailers are responsible for having sufficient funds available to pay all validated prizes or wins. The Office will not advance mid-week reimbursements to Agent Plus retailers for validations.

Agent Plus retailers must stay in good financial standing with the Office and not incur a non-sufficient funds (NSF). If an Agent Plus retailer incurs an NSF due to bank error, a letter from the bank is required. If an Agent Plus incurs an NSF due to other mitigating circumstances, the Executive Director may grant an exception upon written explanation.

All claim records shall be subject to inspection and audit by the Office. Further, Agents Plus retailers shall permit representatives of the Office to conduct on-site inspections for the purpose of conducting audits and inspection of lottery and sports wagering equipment during the Agent Plus retailer’s normal hours of operation.

Change of ownership voids an Agent Plus retailer license, but the new owner will be given preference if they wish to participate in the Agent Plus program.

Agent Plus retailers must submit a security and surveillance plan to the Office for review and approval. The plan must identify the area where transactions in excess of $600 will be conducted and provide sufficient camera coverage of said area whereby individuals involved in transactions can be identified and said camera footage shall be kept for a minimum of 14 days and longer if requested by the Office;

The Office may issue a limited number of Agent Plus retailer licenses. The following factors shall be considered by the Office when determining which applicants should be issued an Agent Plus retailer license:

Sales minimums of lottery and or sports wagering tickets as established by the Executive Director.

Preference may be given to locations based on obtaining geographic distribution of Agent Plus locations throughout the District to serve the public need.

Preference may be given to those Sales Agents that have the highest lottery or sports wagering sales.

Agent may not have more than three (3) substantiated OLG jurisdictional complaints within the past 12 months from the date of application to be an Agent Plus retailer.

Agent may not have any non-sufficient funds violations during the prior twelve (12) months from the date of application to be an Agent Plus retailer.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8670 (December 29, 1989); as amended by Notice of Final Rulemaking published at 57 DCR 10824 (November 19, 2010); as amended by Final Rulemaking published at 71 DCR 010407 (August 16, 2024). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking published at 29 DCR 2202 (May 28, 1982). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 207
30 DCMR § 208 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 39 DCR 2286, 2287 (April 3, 1992); as amended by Final Rulemaking published at 46 DCR 2814 (March 19, 1999); as amended by Final Rulemaking published at 50 DCR 10654 (December 12, 2003); as amended by Final Rulemaking published at 62 DCR 12421 (September 11, 2015). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 208
30 DCMR § 209 DENIAL, REVOCATION, OR SUSPENSION OF ORIGINAL OR RENEWAL LICENSE

209.1 The Board may deny, suspend for not more than sixty (60) days, or revoke a license for reasons, including but not limited to, the following:

(a) If any owner, partner, directors or officer of the establishment, including any person named on the application, has been convicted of, or pled guilty to, a felony, for which he or she either has not received a pardon or has not been released from parole or probation, within five (5) years of the date of the original application or renewal application or at any time during the license period;

(b) If any person named on the application has violated any rule, regulation, order of the Board or order of the Executive Director;

(c) If the applicant uses false or misleading information on the application;

(d) If the agent or employees of the agent refuse or fail to provide relevant testimony or produce relevant records and documents pursuant to a properly issued subpoena or other written request of the Agency;

(e) If an agent's establishment is not authorized or licensed to operate, or to conduct business in the District;

(f) If an agent fails to notify the Agency within forty-five (45) days in advance of a substantial change of ownership, change of location or address, change of the establishment, or a change of the type of operations.

(g) If an agent commits any act which impairs the agent's reputation for honesty and integrity;

(h) If an agent fails to meet minimum sales standards established by the Executive Director;

(i) If an agent fails to take reasonable security precautions regarding the handling of lottery tickets or other lottery property;

(j) If an agent refuses or is unable to pay prizes when presented with a winning ticket;

(k) If an agent fails to comply with any other laws or regulations applicable to the conduct of the agent's operations; or

(l) If an agent becomes insolvent or dies.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8671 (December 29, 1989); as amended by Final Rulemaking published at 39 DCR 5009 (August 9, 1991); and by Final Rulemaking published at 40 DCR 7646 (November 5, 1993). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking published at 29 DCR 2202 (May 28, 1982).
30 DCMR § 210 NOTICE OF DENIAL, REVOCATION OR SUSPENSION

210.1 If the Board initially votes to deny an original or a renewal license, or to revoke or suspend an agent's license, the Agency shall send a written notice by certified mail, return receipt requested, stating the following:

(a) The reasons for denial, revocation or suspension;

(b) The right to contest the denial, revocation or suspension at a hearing before the Agency; and

(c) The right to be represented by counsel or any other person.

210.2 In order to request a hearing, the applicant or agent shall file a written request for a hearing with the Executive Director within fifteen (15) business days of the receipt of the notice in accordance with the provisions of Chapter 4 of this title.

210.3 The Executive Director shall set a date, time, and place for the hearing and shall provide notice to the applicant or agent at least fifteen (15) days prior to the hearing.

210.4 The Board's action shall be final if one of the following occurs:

(a) An applicant or agent fails to file a written request for a hearing within fifteen (15) business days after receipt of the notice; or

(b) After a hearing, the Board affirms its initial decision.

210.5 Upon notification of the final decision by the Board to deny a renewal license, the agent shall do the following:

(a) Cease the sale of lottery tickets;

(b) Render a final lottery accounting by the date on the order; and

(c) Surrender the license, identification card, on-line computer terminal, and any other lottery property to the Agency by the date on the order.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8672 (December 29, 1989). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking published at 29 DCR 2202 (May 28, 1982).
30 DCMR § 211 EMERGENCY INTERRUPTION OF AN AGENTS LOTTERY OPERATIONS

211.1 The Board may order an agent to cease the sale of lottery tickets without a prior hearing, for a period not to exceed thirty (30) days, if an agent violates any of the provisions of this title, and the Board finds that the public health, safety or welfare requires emergency action.

211.2 The Executive Director shall deliver, by courier, a written notice or order of the Board to cease the sale of tickets stating the following:

(a) The reason for the order;

(b) The right to contest the order; and

(c) The right to be represented by counsel or any other person as a representative.

211.3 The Executive Director shall schedule a hearing within ten (10) business days of the receipt of the notice or order to cease the sale of lottery tickets. The hearing shall be held prior to the expiration date of the order in accordance with the provisions of Chapter 4, except that the notice provisions of this subsection shall govern emergency interruptions.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8673 (December 29, 1989). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking published at 29 DCR 2202 (May 28, 1982).
30 DCMR § 212 INTERRUPTION OF ON-LINE OPERATIONS

212.1 The Executive Director may interrupt on-line lottery operations services to an agent without notice or prior hearing for one of the following reasons:

(a) Failure to make prompt payment to the Agency according to §305;

(b) Failure to notify the Agency prior to a substantial change of ownership according to §206;

(c) Failure to meet minimum sales standards established by the Executive Director; or

(d) Violation of the provisions of §209.1.

212.2 The Executive Director shall deliver, by courier, a written notice of interruption of on-line operations services stating the following:

(a) The reason for the interruption;

(b) The right to contest the interruption; and

(c) The right to be represented by counsel or any other person as a representative.

212.3 The Executive Director shall schedule a hearing within ten (10) business days of the receipt of the notice of interruption of on-line operations services.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8673 (December 29, 1989); as amended by Final Rulemaking published at 40 DCR 7646 (November 5, 1993). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking published at 29 DCR 2202 (May 28, 1982).
30 DCMR § 213 VOLUNTARY SURRENDER OF LOTTERY LICENSE

213.1 The agent shall notify the Agency at least thirty (30) days in advance, in writing, of the agent's intent or desire to surrender the Lottery license.

213.2 The agent shall allow the Agency or the Agency's representative access to the location to remove the on-line computer terminal and return all Agency property including the following:

(a) Agent's lottery license;

(b) Agent identification card and stamp;

(c) The on-line computer terminal; and

(d) All other Agency property.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8674 (December 29, 1989). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking published at 29 DCR 2202 (May 28, 1982).

30-3 AGENT REQUIREMENTS

30 DCMR § 300 LICENSE AND IDENTIFICATION CARD

300.1 The agent shall conspicuously display the license at the location in an area clearly visible to the public.

300.2 The Agency shall issue to each licensed agent a wallet-size agent identification card which shall be displayed when conducting lottery business.

History

  • AUTHORITY: Unless otherwise noted, the authority for this chapter is §4 of the Law to Legalize Lotteries, Daily Numbers Games, and Bingo and Raffles for Charitable Purposes in the District of Columbia, D.C. Law 3-172, D.C. Official Code §3-1301 et seq.
  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8674 (December 29, 1989). HISTORICAL NOTE: Prior to December 29, 1989, the D.C Lottery and Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2207 (May 29, 1982).
30 DCMR § 301 INSTRUCTIONS TO AGENTS

301.1 The agent shall conform to all instructions, requirements, procedures, and standards issued by the Agency.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8675 (December 29, 1989). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2207 (May 29, 1982).
30 DCMR § 302 BONDING OF AGENTS

302.1 Before the license is issued and an on-line computer terminal is assigned, the Agency shall require each agent to be bonded in an amount determined by the Agency so as to avoid any monetary loss to the District resulting from the sale of lottery tickets.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8675 (December 29, 1989); Emergency Rulemaking published at 49 DCR 8228 (August, 23, 2002) [EXPIRED]. HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2207 (May 29, 1982).
30 DCMR § 303 AGENT COMPENSATION

303.1 The Board shall establish agents’ commissions for the sale of tickets and payment of prizes for each game in advance of the sale of tickets for the game. Nothing in this title shall preclude the Board from changing the agents’ commissions.

303.2 For purposes of subsection 303.1, the term “each game” means a particular instant game or a particular on-line game.

303.3 The Executive Director may establish a separate commission schedule for agents that are corporate clients whose stores are located and the District.

303.4 Lottery licenses granted pursuant to section 207 must adhere to all applicable laws and regulations for D.C. Lottery agents except as denoted in subsection 207.1 of this Title.

History

  • SOURCE: Final Rulemaking published at 39 DCR 2286, 2287 (April 3, 1992); as amended by Notice of Final Rulemaking published at 57 DCR 10824, 10828 (November 19, 2010). HISTORICAL NOTE: Prior to April 3, 1992, the D.C. Lottery and Charitable Games Control Board published Final Rulemakings at 29 DCR 2202, 2207 (May 29, 1982); and at 36 DCR 8665, 8675 (December 29, 1989).
30 DCMR § 304 PAYMENT FOR INSTANT TICKETS

304.1 The Executive Director may require an agent to pay for instant game tickets or pull tab tickets in advance by certified check, cashier's check, postal money order, or business check made payable to the D.C. Lottery. If the Executive Director does not require advance payment for instant game tickets or pull tab lottery tickets all revenues received by an agent from the sale of the tickets shall be deposited in the bank account required by §305.1 of this chapter.

History

  • SOURCE: Final Rulemaking published 44 DCR 228 (January 10, 1997). HISTORICAL NOTE: Prior to April 3, 1992, the D.C. Lottery and Charitable Games Control Board published Final Rulemakings at 29 DCR 2202, 2207 (May 29, 1982); at 36 DCR 8665, 8675 (December 29, 1989); and at 39 DCR 2286, 2287 (April 3, 1992).
30 DCMR § 305 COLLECTION OF ON-LINE SALES FUNDS

305.1 Each agent shall maintain a separate bank account in a federally-insured bank located within the District for the deposit of all on-line revenues received by the agent from the agent's on-line lottery operations.

305.2 Collections of funds from the sale of on-line tickets shall be accomplished by electronic transfer of funds from the agent's bank account to the Agency's bank account.

305.3 The agent shall be responsible for all monies collected from on-line tickets sales until such monies have been deposited and accepted by the bank in the agent's bank account required by this section.

305.4 Funds deposited in this account shall constitute a trust fund for the Agency and withdrawals shall be made only in accordance with instructions issued by the Agency. No other funds shall be deposited in this account.

305.5 Each agent shall permit the Agency, representatives of the Agency and others authorized by the Agency, to inspect the bank records and accounts.

305.6 The agent's agreement with the bank shall provide that upon the change of principals, death, legal disability, incompetency, insolvency, or bankruptcy of the agent, all funds remaining in the account shall be paid over to the Agency as the lawful and true owner of the funds.

305.7 The proper amount of funds due the Agency shall be accessed by the Agency weekly.

305.8 The agent shall deposit funds promptly in the bank account to be available on the designated day of collection, but not later than the next banking day.

305.9 In the event there is a change in the agent's bank or bank account, the agent shall notify the Agency of the change within five (5) working days.

305.10 The Agency may assess a monetary penalty not to exceed one thousand dollars ($1,000) for failure to comply with the requirements of this section.

305.11 Funds deposited in an account pursuant to §305.4 shall not be assigned, pledged or used as collateral for any security interest. The transfer of any security interest in the funds shall be void.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8675 (December 29, 1989); as amended by Final Rulemaking published at 40 DCR 6959 (October 1, 1993). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2207 (May 29, 1982).
30 DCMR § 306 RECORDKEEPING

306.1 Each agent shall file with the Agency reports of receipts and transactions in the sale and redemption of lottery tickets at a time specified by the Agency.

306.2 Each Distribution Center shall file with the Agency reports of its receipts and transactions in the distribution of lottery tickets at a time specified by the Agency.

306.3 Each agent's lottery operations records and each Distribution Center’s records shall be subject to inspection and audit by the Agency.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8676 (December 29, 1989); as amended by NOTICE OF EMERGENCY AND PROPOSED RULEMAKING published at 46 DCR 1023 (February 5, 1999); as amended by NOTICE OF FINAL RULEMAKING published at 46 DCR 2814 (March 19, 1999). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2207 (May 29, 1982).
30 DCMR § 307 TIMES AND PLACE OF SALE

307.1 Each agent shall make all current lottery tickets available for sale to the public at all times during normal hours of operation.

307.2 Each Distribution Center shall make current lottery tickets available for distribution to agents at all times during normal business hours.

307.3 An agent shall sell lottery tickets only at the location set forth in the license.

307.4 A Distribution Center shall distribute lottery tickets only at the location set forth in the license.

307.5 The Executive Director may waive the requirements of §307.1, upon a determination that the waiver is in the best interests of the agency.

307.6 The waiver contemplated by §307.5 shall only be granted upon a written determination by the Executive Director that it is likely to do one of the following:

(a) Enhance ticket sales;

(b) Increase the agent's overall performance;

(c) Target sales;

(d) Increase the efficiency of the lottery; or

(e) Generate lottery sales which otherwise would not occur.

307.7 A waiver may also be granted for similar good cause, and shall also effect a waiver of §308.1(b).

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8676 (December 29, 1989); as amended by Final Rulemaking published at 40 DCR 5588 (July 30, 1993); as amended by NOTICE OF EMERGENCY AND PROPOSED RULEMAKING published at 46 DCR 1023 (February 5, 1999); as amended by NOTICE OF FINAL RULEMAKING published at 46 DCR 2814 (March 19, 1999). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2207 (May 29, 1982).
30 DCMR § 308 AGENT RESPONSIBILITIES

308.1 Agents shall do the following:

(a) Provide for the sale of lottery tickets in accordance with instructions issued by the Agency;

(b) Accept only cash or debit cards for the sale of lottery tickets.

Agents are not required to accept debit cards for the sale of lottery tickets, but if an Agent chooses to accept debit cards, the Agent shall be responsible for any costs, fees or charge backs that may be associated with debit card lottery sales.

(2) Agents may not charge a fee associated with accepting debit cards for lottery ticket sales.

(c) Sell lottery tickets during all hours and days that the agent's establishment is open for business, at the location set forth in the license;

(d) Render services which meet the standards of the reasonable prudent business person;

(e) Be financially responsible to the Agency for all revenues derived from the sale of lottery tickets and all tickets that are cashed or cancelled and are later presented to the Agency for payment;

(f) Be financially responsible to destroy all cashed lottery tickets and all cancelled lottery tickets;

(g) Post prominently point-of-sale and other promotional materials supplied by the Agency;

(h) Attend all training sessions;

(i) Provide a site for the location of any on-line computer terminal assigned to the agent;

(j) Provide, prior to the installation of the on-line computer terminal, a dedicated electrical double duplex “U” grounded outlet on a separate circuit that remains on twenty-four (24) hours a day for the exclusive use of the on-line computer terminal, which outlet shall be located within five feet (5 ft.) of the on-line computer terminal;

(k) Provide sufficient space for the proper operation of the on-line computer terminal at the site approved by the Agency;

(l) Exercise due diligence in the operation and care of the on-line computer terminal and immediately notify the Agency's computer operation center of any on-line computer terminal malfunction;

(m) Permit a representative of the Agency to conduct on-site inspections of lottery property, including the on-line computer terminal, during the agent's normal hours of operation;

(n) Provide for the cashing of all lottery tickets and pay all claims up to a maximum of six hundred dollars ($600.00), or such other amount as may be determined by the Executive Director, in cash, regardless of where the winning lottery ticket was purchased;

(o) Cash checks for lottery winnings without charging fees;

(p) Ascertain the winning numbers and immediately post them in a prominent place after each drawing;

(q) Replace ribbons and ticket stock as required in the on-line computer terminal;

(r) Perform no mechanical or electrical maintenance on the on-line computer terminal;

(s) Notify the Agency in writing at least fourteen (14) days in advance of the agent's intent to temporarily cease operations (e.g., vacation), or as soon as possible in the case of an emergency;

(t) Notify the Agency in writing of a change of address of the location, type of establishment or ownership of the establishment, in accordance with § 206 of this title;

(u) Notify the Agency in writing seven (7) days in advance of a change of bank account maintained for the deposit of on-line revenues pursuant to § 305.1.

(v) Pay the cost for all telephone lines resulting from agent relocations;

(w) Permit no persons under eighteen (18) years of age to sell lottery tickets;

(x) Provide a certificate of insurance, which indicates that the agent has and maintains casualty insurance, approved by the Agency, to cover the replacement cost of the on-line computer terminal and other Agency property assigned to the agent. The agent shall notify the Agency in writing of any change in insurance coverage fifteen (15) days in advance of the change; and

(y) Not sell lottery tickets to anyone under the age of eighteen (18).

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8677 (December 29, 1989); as amended by Final Rulemaking published at 39 DCR 2286, 2288 (April 3, 1992); as amended by NOTICE OF EMERGENCY AND PROPOSED RULEMAKING published at 49 DCR 8228 (August 23, 2002); as amended by Final Rulemaking published at 49 DCR 11241 (December 13, 2002); and published at 50 DCR 10654 (December 12, 2003); as amended by Final Rulemaking published at 50 DCR 5299 (June 3, 2005); as amended by Final Rulemaking published at 60 DCR 6653 (May 10, 2013). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2207 (May 29, 1982).
30 DCMR § 309 AGENCY RESPONSIBILITIES

309.1 The Agency shall do the following:

(a) Provide an on-line computer terminal to the agent at no cost;

(b) Install initial telephone lines required for the operation of the on-line computer terminal at no expense to the agent;

(c) Pay all monthly fees charged by the telephone company for the use of communication lines to the on-line computer;

(d) Pay the agent a commission as determined by the Board; and

(e) Reimburse the agent for prizes paid by the agent in excess of monies collected from the sale of lottery tickets.

309.2 The Executive Director may adopt Instant Game Ticket Administration Procedures governing, among other things, the purchase, return and payment of instant game tickets by agents.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8679 (December 29, 1989); as amended by Final Rulemaking published at 39 DCR 2286, 2288 (April 3, 1992). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2207 (May 29, 1982).
30 DCMR § 310 AGENCY PROPERTY

310.1 All equipment and materials either installed or placed in the agent's premises by the Agency or under the direction of the Agency shall remain the property of the Agency.

310.2 The agent shall be responsible for all loss, damage, or destruction to Agency property for whatever reason. The Agent shall be ultimately responsible for the cost of repair or replacement of Agency property without regard to the existence of or limitations upon insurance coverage.

310.3 No Agency property shall be sold, leased, assigned, transferred or otherwise encumbered.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665 8679 (December 29. 1989). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2207 (May 29, 1982).
30 DCMR § 311 AMERICANS WITH DISABILITIES ACT REQUIREMENTS

311.1 The Americans with Disabilities Act of 1990 (ADA) prohibits discrimination on the basis of disability in the delivery of programs offered by entities of state or local government. The purpose of this section is to ensure that the Agency is in compliance with the ADA by ensuring that people with disabilities have access to the Lottery Program.

311.2 The following general requirements shall apply to the Lottery Program:

(a) No lottery sales agent shall discriminate against any individual on the basis of a disability in the full and equal enjoyment of lottery related goods, services, facilities, privileges, advantages, or accommodations of any lottery licensed facility;

(b) Each sales agent is required to meet a standard of accessibility that enables people with disabilities, including those who use wheelchairs, to enter the lottery licensed facility and participate in the Lottery Program. An Accessible Route must be provided comprised of the following accessible elements:

(1) Parking, if parking is provided to the general public;

(2) Exterior route connecting parking (or a public way, if no parking is provided) to an accessible entrance;

(3) Entrance; and

(4) Interior route connecting the entrance to a Service Site;

(c) Each element shall meet the design standards set forth in the ADA Accessibility Guidelines, published in the Federal Register on July 26, 1991; and

(d) In defining the scope or extent of any duty imposed by this section, including compliance with the standard of accessibility required, higher or more comprehensive obligations established by otherwise applicable federal or District laws or regulations may be considered.

311.3 With respect to new license applicants, the Agency shall do the following prior to granting a license:

(a) Inspect the site of applicants for compliance with this section; and

(b) Provide the applicants with an Inspection Report that shall identify barrier removal actions, if any, necessary to provide program accessibility.

(c) The identified barrier removal actions must be completed prior to the granting of a license. The Executive Director will not grant a license to an applicant who is otherwise not in compliance with this section.

311.4 With respect to licensed sales agents, the Agency shall do the following:

(a) Inspect the site of each licensed lottery sales agent for compliance with this section; and

(b) Provide to the sales agents an Inspection Report that shall identify barrier removal actions, if any, necessary to provide program accessibility.

(c) All identified barrier removal actions must be completed within 90 days of receipt of the Inspection Report.

(d) For good cause shown, the Executive Director may grant an extension of up to 90 days to allow a licensed sales agent to complete barrier removal actions identified in the Inspection Report. Any request for an extension must be in writing, and shall include specific reasons for an extension and supporting documentation.

311.5 Permitted exemptions. The following exemptions to the requirements of this section may be granted by the Executive Director. The Executive Director shall review the circumstances and supporting documentation provided by the sales agent or applicant to determine if the request for an exemption should be granted. In deciding whether to grant an exemption, the Executive Director shall take into consideration the overriding requirement that the Lottery Program meet all applicable accessibility requirements. The Executive Director shall determine the type and scope of documentation to be required for each exemption classification. All decisions made by the Executive Director shall be final; any sales agent whose request for an exemption is denied by the Executive Director shall be required to satisfy the requirements of this rule as a condition for maintaining its eligibility as a licensed sales agent. In determining whether to grant an exemption the Executive Director shall take into account the requirement that the Lottery Program be in compliance with the ADA and the Executive Director may deny a request for exemption if the Executive Director finds that granting the exemption would cause the D.C. Lottery and Charitable Games Control Board to become out of compliance with any legal obligation pertaining to program accessibility.

(a) Historic properties. To the extent a historic building is exempt under federal law, and if barrier removal would threaten or destroy the historic significance of the structure, this rule shall not apply to a qualified historic building or facility that is listed in or is eligible for listing in the National Register of Historic Places under the National Historic Preservation Act or is designated as historic under any other federal or District law.

(b) Legal impediment to barrier removal. Any law, act, ordinance, federal or District regulation, ruling or decision which prohibits the lottery sales agent from removing a structural impediment or from making a required improvement to the facility may be the basis for an exemption to this rule. A lottery sales agent requesting an exemption for a legal impediment will not be required to formally seek a zoning variance to establish such impediment, but will be required to document that they have applied for and have been refused whatever permit(s) are necessary to remove the identified barrier(s).

(c) Landlord refusal. An exemption may be granted based on the refusal of a landlord to grant permission to a sales agent to make improvements required by the Agency under this rule or based on the refusal of a landlord to pay for improvements required by the Agency under this rule. To request such an exemption, the sales agent must submit documentation to the Executive Director that the sales agent requested the landlord's permission and financial participation to make the required structural improvements, that such request was denied by the landlord, and the reasons for the denial. In making a decision on the exemption request, the Executive Director shall take into consideration, but not be limited to, the sufficiency of the reasons provided by the landlord for denying the sales agent's request.

(d) Undue financial hardship. A limited exemption may be granted if a sales agent can demonstrate that the cost of removing a structural barrier or of making the required structural modification(s) to the sales agent's facility is an undue financial hardship in that the cost of making such a change(s) exceeds 25% of the sales agent's compensation from the lottery for the prior calendar year (An annualized sales figure based upon the sales agent's most current 13-week sales period shall be used for those sales agent locations with less than a full year's history of sales.) Under the terms of this limited exemption, a sales agent would be required to annually make those improvements and modifications that can be financed within an amount that is approximately equal to 25% of the total compensation earned from the Agency in the prior calendar year. This requirement would continue on a year-to-year basis until all the improvements and modifications required by this rule have been completed. A sales agent shall provide all supporting documentation requested by the Executive Director to substantiate the cost estimates of making the required improvements to the sales agent's location.

(e) Technical Infeasibility. A permanent exemption may be granted if a sales agent can demonstrate that the removal of architectural barriers identified in the Inspection Report is not possible due to technical infeasibility. If such a claim is made, the Agency may have the barrier removal action evaluated by a person knowledgeable in accessibility codes and construction to determine the merits of the claim.

(f) Alternative methods. Where an exemption is granted in accordance with the provisions of this rule, the sales agent shall make the lottery related goods and services available through alternative methods. Examples of alternative methods include, but are not limited to:

(1) Providing curb service; or

(2) Directing by signage to the nearest accessible Lottery sales agent.

311.6 Complaints Relating to Non-Accessibility

(a) An aggrieved party may file an accessibility complaint with the Executive Director or designee for review. Complaints must be in writing and, where possible, submitted on an Agency ADA complaint form. As soon as practical, but not later than 30 days after the filing of a complaint, each complaint will be investigated. After the completion of the investigation, if the agency determines that the lottery sales agent is not in compliance with this regulation, a letter of non-compliance will be issued to the Lottery sales agent with a copy to the complainant. If the Lottery sales agent is determined to be in compliance, a letter so stating will be mailed to the sales agent and complainant. Regardless of whether a complaint has been filed, the agency will issue a letter of noncompliance within 30 days after the completion of an onsite inspection of the Lottery sales agent facility if the agency determines that the lottery sales agent is not in compliance with this regulation.

(b) If the letter of non-compliance shows deficiencies in the accessibility of the sales agent facility, the lottery sales agent shall submit a plan to the agency within 30 days of the issuance of the letter of non-compliance. The plan shall describe in detail how the lottery sales agent will achieve compliance with this regulation. Compliance shall be accomplished within 90 days of the letter of non-compliance. The lottery may, upon request, grant the lottery sales agent additional time to submit the plan for good cause.

(c) Within 20 days of the submission of the plan to the Agency, the Agency shall notify the lottery sales agent of the agency's acceptance or rejection of the plan. If the plan is rejected, the notification shall contain the reasons for rejection of the plan and the corrections needed to make the plan acceptable to the Agency. If the sales agent agrees to make the required corrections, the Agency shall accept the plan as modified.

(d) If a sales agent fails to submit a plan within 30 days of issuance of the letter of noncompliance and has not requested an extension of time to submit a plan, the Agency may proceed to initiate enforcement proceedings.

(e) If approved, the plan must be completely implemented within 60 days of the agency's notice of approval. The Agency may, upon request, grant the lottery sales agent additional time for good cause. Notice of any extension will also be sent to the complainant, if applicable. Any such extension will commence immediately upon expiration of the first 60 day period.

(f) If the corrective action taken by the lottery sales agent corrects the deficiencies specified in the letter of noncompliance as originally issued or as later revised or reissued or if the onsite inspection of the lottery sales agent facility reveals compliance with this regulation, the Agency will issue a notice of compliance. Until this notice is issued, a complaint will be considered pending.

(g) Failure to make the identified modifications in compliance with the accessibility standards and within the required time period will result in the initiation of proceedings to suspend or revoke the lottery license by the Agency.

(h) A license will be suspended if the Agency determines that the lottery sales agent has made significant progress toward correcting deficiencies listed in the compliance report, but has not completed implementation of the approved compliance plan. If the Agency determines that the lottery sales agent has not made a good faith effort to correct the deficiencies listed in the compliance report, this inaction will result in the revocation of the sales agent license for that lottery licensed facility.

(i) While proceedings to suspend or revoke a lottery sales agent's license are pending pursuant to this regulation, and until a notice of compliance is issued pursuant to subsection (c) of this section, the lottery shall withhold incentive payments from the lottery sales agent. In addition, if a license is revoked pursuant to this regulation, and incentive payments and other privileges have been withheld from the affected sales agent pending review of the complaint, the lottery sales agent forfeits any claim to such incentive payments or other privileges.

311.7 A sales agent may request a hearing pursuant to Chapter 4 of this title, if the Agency proposes the denial of an application for a sales agent license or the suspension or revocation of a sales agent’s license pursuant to this section.

311.8 Remedies established by this section are not intended to supplant, restrict, or otherwise impair resort to remedies otherwise available under law, including those authorized by the ADA and D.C. Official Code § 2-1401.01 et seq.

History

  • SOURCE: Notice of Final Rulemaking published at 56 DCR 8738 (November 6, 2009).

30-4 HEARINGS

30 DCMR § 400 FILING OF A REQUEST FOR A HEARING

400.1 A request for a hearing shall be filed with the Executive Director within fifteen (15) business days after the receipt of written notice denying a claim or written notice denying, suspending, or revoking a lottery license.

400.2 Each request for a hearing shall contain the following:

(a) The name, address and telephone number of the person filing the request;

(b) The name, address and telephone number of the agent's representatives if any; and

(c) A clear and concise statement of facts refuting the allegations of the Agency;

History

  • AUTHORITY: Unless otherwise noted, the authority for this chapter is §4 of the Law to Legalize Lotteries, Daily Numbers Games, and Bingo and Raffles for Charitable Purposes in the District of Columbia, D.C. Law 3-172, D.C. Official Code §3-1301 et seq.
  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8680 (December 29, 1989); and 50 DCR 10654 (December 12, 2003). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2210 (May 28, 1992).
30 DCMR § 401 HEARING EXAMINER

401.1 The Executive Director shall designate a hearing examiner to conduct the hearing and make proposed findings of fact and conclusions of law.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8680 (December 29, 1989). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2210 (May 28, 1992).
30 DCMR § 402 APPEARANCE: REPRESENTATION

402.1 Any person filing a request for a hearing may be represented by counsel or any other person as a representative.

402.2 On the first occasion of appearance, persons who appear in a representative capacity shall file a written notice of appearance.

402.3 The notice of appearance shall state the person's name, local address, and local telephone number.

402.4 The written notice of appearance shall be part of the record.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8680 (December 29. 1989). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2210 (May 28, 1992).
30 DCMR § 403 PREHEARING CONFERENCES

403.1 In any action, the parties or their representatives shall appear before the hearing examiner on a date set by the Executive Director for a conference to consider the following:

(a) Whether a hearing is necessary;

(b) Simplification of the issues;

(c) The possibility of obtaining the admission and stipulation of facts and documents which will avoid unnecessary proof; and

(d) Any other matters which may aid in the disposition of the action.

403.2 The hearing examiner shall enter an order which recites the action taken at the conference. The order, when entered, shall control the subsequent course of the action.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8680 (December 29, 1989). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2210 (May 28, 1992).
30 DCMR § 404 TIME LIMITATIONS

404.1 In computing any period of time under this title, unless otherwise stated, time shall be computed in calendar days with the following exceptions:

(a) If the day of the act, event, or default after which the time period ends is a Saturday, Sunday, or legal holiday, the period shall run until the next day which is not a Saturday, Sunday, or legal holiday; and

(b) When the time period is five (5) days or less, intermediate Saturdays, Sundays, and legal holidays shall be excluded from the computation of time.

404.2 Where good cause is shown and upon a written request, the Executive Director may order an extension of time if made prior to the expiration of the period prescribed.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8681 (December 29, 1989). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2210 (May 28, 1992).
30 DCMR § 405 POWER TO ADMINISTER OATHS AND TAKE TESTIMONY: SUBPOENA POWER

405.1 In accordance with D.C. Official Code §3-1508, the Board, any subcommittee, Executive Director or hearing examiner authorized to conduct any inquiry, investigation, or hearing, shall have the power to administer oaths, to take testimony under oath, subpoena witnesses and require production of records, papers, and documents relevant to the inquiry.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8681 (December 29, 1989). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2210 (May 28, 1992).
30 DCMR § 406 FAILURE TO APPEAR FOR A HEARING

406.1 If a party to any proceeding under this chapter shall waive a hearing or, without sufficient reason, fail to appear at the time and place set for the hearing, the hearing examiner may proceed to hear the matter on the record.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8682 (December 29, 1989). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2210 (May 28, 1992).
30 DCMR § 407 CONTINUANCES

407.1 A hearing scheduled before the hearing examiner may not be delayed by motion for a continuance unless the motion is made at least one (1) day prior to the scheduled hearing date and, in the opinion of the hearing examiner, sets forth good and sufficient cause for the continuance.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8682 (December 29, 1989). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2210 (May 28, 1992).
30 DCMR § 408 TRANSCRIPT OF HEARING

408.1 Hearing shall be recorded and transcribed under the direction of the hearing examiner.

408.2 Upon payment of reasonable cost, a transcript of the proceeding shall be supplied to interested parties.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8682 (December 29, 1989). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2210 (May 28, 1992).
30 DCMR § 409 FINDING OF FACT AND CONCLUSIONS OF LAW

409.1 Within a reasonable time after the close of a proceeding, the hearing examiner shall render a proposed written decision, accompanied by findings of fact, conclusions of law, and recommendations to the Executive Director and the Board.

409.2 In accordance with D.C. Official Code §2-509(d), if the recommendation of the hearing examiner is adverse to the person who filed the request for a hearing, the person may file exceptions and present arguments to the Executive Director and the Board. The Board shall make all final decisions on denial, revocation or suspension.

409.3 The Board shall issue a final order accompanied by findings of fact and conclusions of law.

409.4 Findings of fact shall consist of a concise statement of the Board's conclusions on each contested issue of fact, and shall be based solely upon evidence contained in the record.

409.5 Findings of fact and conclusions of law shall be supported by and in accordance with reliable, probative, and substantial evidence.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8682 (December 29, 1989). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2210 (May 28, 1992).
30 DCMR § 410 MAINTENANCE OF DECORUM

410.1 Decorum and good order shall be maintained at all times during any hearing.

410.2 Any person who refuses to comply with a reasonable order may be excluded from the hearing by the person conducting the hearing.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8682 (December 29, 1989). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2210 (May 28, 1992).
30 DCMR § 411 RIGHT TO APPEAL

411.1 In accordance with the provisions of D.C. Official Code §2-510, any person denied a license or denied a prize by a final decision of the Agency following a hearing is entitled to a judicial review.

411.2 Any person whose license is revoked or suspended by the final decision of the Agency following a hearing shall have the right to appeal the decision to the Superior Court of the District of Columbia within the time fixed by rule of the Court.

History

  • SOURCE: Final Rulemaking published at 36 DCR 8665, 8682 (December 29, 1989). HISTORICAL NOTE: Prior to December 29, 1989, the D.C. Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2210 (May 28, 1992).

30-5 GENERAL PROVISIONS

30 DCMR § 500 LOTTERY TICKET

500.1 Pursuant to the District of Columbia Financial Responsibility and Management Assistance Authority Order issued September 21, 1996 and Office of the Chief Financial Officer Financial Management and Control Order No. 96-16 issued September 24, 1996, lottery tickets shall be sold only by licensed agents or their employees at the price designated by the Executive Director from a schedule approved by the Chief Financial Officer.

500.2 The Executive Director shall have authority to offer promotional discounts, coupons, rebates, contests, and other promotional campaigns or devices for the sale of lottery tickets so long as instructions which give notice of the campaign are issued pursuant to Chapters 7 and 8 of this title. The campaigns and devices shall not be construed to have altered the price of a lottery ticket and shall not require additional Board approval.

500.3 Until a signature is placed on the back of a winning lottery ticket in the area designated for "signature," the ticket is a bearer instrument. When a ticket is signed in the area designated for "signature," it is owned by the person whose signature appears in the designated area.

500.4 Except as otherwise provided in this section on-line game tickets shall indicate, among other data, the drawing date, the amount of the wager, validation number data, terminal number, name of the game, and numbers played. The Executive Director may adopt different ticket data requirements for on-line game tickets that include one (1) or more wagers for an on-line game enhancement.

500.5 A lottery ticket shall be the only valid proof that a bet was placed and the only valid instrument for claiming a prize except as provided in §503.7.

500.6 The purchaser of a lottery ticket shall be bound by, and subject to, all Agency rules, regulations, game or other instructions, issuances, policies, procedures, and the Executive Director's determinations and decisions, except that the denial of a prize claim pursuant to Chapter 6 of this title may be appealed in accordance with Chapter 4 of this title.

500.7 The agency shall reserve the right to decline to accept a wager.

History

  • SOURCE: Final Rulemaking published at 29 DCR 2202, 2211 (May 28, 1982); as amended by Final Rulemaking published at 39 DCR 7439, 7459 (October 2, 1992); as amended by Final Rulemaking published at 49 DCR 872 (February 1, 2002); as amended by Final Rulemaking published at 49 DCR 11241 (December 13, 2002); as amended by Final Rulemaking published at 50 DCR 8816 (October 17, 2003). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 500
30 DCMR § 501 PERSONS INELIGIBLE TO PURCHASE TICKETS

501.1 No ticket shall be purchased by, and no prize shall be paid to any of the following persons:

(a) Any member of the Board or employee of the agency;

(b) Any spouse, child, brother, sister, or parent residing as a member of the same household in the principal place of abode of any member of the Board or employee of the agency; or

(c) Any contractor, subcontractor or vendor of the agency or its employees who are directly involved in the performance of a contract affecting the conduct, integrity, security, or reliability of the gaming operations of the agency.

(d) Any officer, employee or director of Hasbro, Inc. is ineligible to purchase, play or participate in the MONOPOLY MILLIONAIRES’ CLUB™ game and the Monopoly Millionaire’s Club® television game show (“MONOPOLY TV SHOW”).

501.2 In addition to persons identified in § 501.1, none of the following persons shall purchase a Powerball® or Lotto America® ticket or win or be paid a Powerball® or Lotto America® prize:

(a) A Multi-State Lottery Association (“MUSL”) employee, officer, or director;

(b) A contractor or consultant under agreement with MUSL to review the MUSL audit and security procedures;

(c) An employee of an independent accounting firm under contract with MUSL to observe drawings or site operations and actually assigned to the MUSL account and all partners, shareholders, or owners in the office of the firm located at the MUSL draw site or in the District of Columbia; or

(d) A parent, stepparent, child, stepchild, spouse, or sibling of an individual described in §§ 501.2(a), (b), and (c).

501.3 Nothing in this title shall be construed to prevent the making of a gift of a lottery ticket to a person under the age of eighteen (18), but no prize shall be paid directly to a minor.

History

  • SOURCE: Final Rulemaking published at 29 DCR 2202 (May 28, 1982); as amended by Final Rulemaking published at 39 DCR 7439, 7440 (October 2, 1992); as amended by Final Rulemaking published at 53 DCR 295(January 13, 2006); as amended by Final Rulemaking published at 55 DCR 6370 (June 6, 2008); as amended by Final Rulemaking published at 61 DCR 10266 (October 3, 2014); as amended by Final Rulemaking published at 72 DCR 010754 (October 3, 2025). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 501
30 DCMR § 502 TICKET RESPONSIBILITY

502.1 The purchaser of an on-line game ticket shall be solely responsible for verifying, at the time of purchase, the accuracy, legibility and condition of the data printed on the ticket, and for determining that the ticket accurately reflects the bet placed.

502.2 The agency shall not be responsible for the following:

(a) Lost or stolen tickets;

(b) Tickets that are not intact;

(c) Defective tickets;

(d) Tickets that are mutilated, altered, reconstituted, counterfeit in whole or in part, or tampered with in any manner;

(e) Tickets that have not been issued in an authorized manner; or

(f) Tickets from a book appearing on an omissions list submitted by its manufacturer.

History

  • SOURCE: Final Rulemaking published at 29 DCR 2202, 2211 (May 28, 1982); as amended by Final Rulemaking published at 39 DCR 7439, 7441 (October 2, 1992). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 502
30 DCMR § 503 CANCELLED TICKETS

503.1 Except for tickets purchased using a self-service terminal cashless transaction or purchased using the iLottery platform, which are non-cancellable, a ticket that is printed in error for the DC 2, DC 3, DC 4, DC 5 game(s) may be cancelled only on the date purchased and prior to the drawing break. The tickets shall be voided only by the issuing agent and the terminal that printed the ticket, and the player may request a refund or a replacement ticket. If for any reason the terminal that issued the ticket is inoperable prior to the drawing break, the player’s sole recourse shall be a refund of the ticket price.

503.2 Exchange tickets issued pursuant to a multi-day wager shall not be cancelled.

503.3 The Executive Director shall not pay a prize on any cancelled or voided on-line ticket except as provided in section 503.7.

503.4 A ticket for POWERBALL®, MEGA MILLIONS®, or MILLIONAIRE FOR LIFE™ shall not be voided or cancelled.

503.5 If an agent prints any of the tickets identified in section 503.4 in error, the agent shall be responsible for printing a corrected game ticket at no cost to the player.

503.6 Agents shall forward all cancelled on-line tickets to the Agency. No cancelled on-line ticket shall be returned to the player.

503.7 If a winning ticket has been inadvertently or erroneously cancelled by an agent and the player retains possession of the cancelled ticket, the Executive Director may, after investigating the total circumstances involved in cancelling the ticket, honor that cancelled winning ticket without regard to its failure to validate.

503.8 Section 503.7 shall not be applicable if, before he or she left the agent location, the player knew, or should have known, that the wager was cancelled or in a game in which cancellation is not permitted.

History

  • SOURCE: Final Rulemaking published at 29 DCR 2202 (May 28, 1982); as amended by Final Rulemaking published at 39 DCR 7439, 7440 (October 2, 1992); as amended by Final Rulemaking published at 43 DCR 5110 (September 20, 1996); as amended by Final Rulemaking published at 46 DCR 3080 (April 2, 1999); as amended by Emergency And Proposed Rulemaking published at 49 DCR 8228 (August 23, 2002)[EXPIRED]; as amended by Final Rulemaking published at 49 DCR 11241 (December 13, 2002); as amended by Final Rulemaking published at 50 DCR 1520 (February 14, 2003); as amended by Final Rulemaking published at 50 DCR 8816 (October 17, 2003 as amended by Final Rulemaking published at 50 DCR 10654 (December 12, 2003); as amended by Final Rulemaking published at 53 DCR 295 (January 13, 2006); as amended by Final Rulemaking published at 54 DCR 6442 (June 29, 2007); as amended by Final Rulemaking published at 55 DCR 6370 (June 6, 2008); as amended by Final Rulemaking published at 56 DCR 5759 (July 17, 2009); as amended by Final Rulemaking published at 61 DCR 10266 (October 3, 2014); as amended by Final Rulemaking published at 65 DCR 2274 (March 2, 2018); as amended by Final Rulemaking published at 70 DCR 014832 (November 10, 2023); as amended by Final Rulemaking published at 72 DCR 010754 (October 3, 2025); as amended by Final Rulemaking published at 73 DCR 001514 (February 13, 2026). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 503
30 DCMR § 504 DEFECTIVE TICKETS

504.1 A defective instant ticket is a ticket which is partially or wholly blank, distorted, misregistered, miscut, printed or produced in error, or a ticket from which the protective covering is removed or is not intact.

504.2 The sole and exclusive remedy for a defective ticket shall be replacement with a ticket for the same game or a refund.

504.3 No defective on-line ticket(s) shall be replaced after the draw break for the draw date printed on the ticket.

History

  • SOURCE: Final Rulemaking published at 29 DCR 2202, 2211 (May 28, 1982); as amended by Final Rulemaking published at 39 DCR 7459, 7442 (October 2, 1992). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 504
30 DCMR § 505 TICKET VENDING MACHINES AND DEVICES

505.1 The Executive Director may authorize the use of instant ticket vending machines, player activated terminals, or other stand-alone mechanical or electronic devices for the sale of lottery tickets at agent locations.

505.2 Prior to the implementation of ticket sales pursuant to this section, the Executive Director shall adopt written procedures and criteria governing the sales. The Executive Director shall also adopt written procedures and criteria regarding the assignment of authorized sales devices to agents.

505.3 No person shall make a sale authorized by this section unless the vending device has been authorized and the sale consummated in accordance with this section and procedures established by the Executive Director.

History

  • SOURCE: Final Rulemaking published at 40 DCR 6959 (October 1, 1993). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 505

30-6 CLAIMS AND PRIZE PAYMENTS

30 DCMR § 600 PROCESSING OF CLAIMS

600.1 Claims for prizes of less than six hundred dollars ($600) may be presented to a licensed agent for payment. The agent shall validate the ticket and pay all prize amounts due, if any, in accordance with the provisions of this title and procedures adopted by the Executive Director.

600.2 Except as otherwise provided in section 924.2, prizes of six hundred dollars ($ 600) or more shall be claimed at the Claim Center beginning on the first day following the drawing.

600.3 To claim a prize at a Claim Center, a claimant shall present a winning ticket and a completed and signed claim form to the Agency for payment. A claim shall be presented or paid only in accordance with this Title and procedures adopted by the Executive Director.

600.4 A prize shall be claimed within one hundred eighty (180) days after the drawing in which the prize was won commencing with the day following the drawing, unless a shorter period of time has been authorized by the Executive Director for that particular game.

600.5 A prize for a bonus game shall be claimed within the period of time authorized by the Executive Director for that particular game.

600.6 Notwithstanding any requirement in sections 308.1(m) or 600 relating to the processing of claims by an agent, the Executive Director may designate a claiming period after which no instant ticket prize may be paid by a licensed agent. The time period shall be announced to licensed agents and the public. For the purpose of this section, the term "claiming period" shall mean the period of time in which a player may be paid an instant ticket prize by a licensed agent.

600.7 After the close of the claiming period, all instant ticket game prize claims shall be made at the Claim Center.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7442 (October 2, 1992); as amended by Final Rulemaking published at 40 DCR 6959, 6960 (October 1, 1993), 49 DCR 872 (February 1, 2002) and 49 DCR 11241 (December 13, 2002); as amended by BOARDS, COMMISSIONS, AND AGENCIES published at 50 DCR 10654 (December 12, 2003); as amended by Notice of Final Rulemaking published at 58 DCR 9841 (November 18, 2011).
30 DCMR § 601 PAYMENT TO SINGLE CLAIMANTS ONLY

601.1 A claim form shall be filed in the name of a single legal entity as claimant, either one individual or one organization. Multiple payees shall not be permitted.

601.2 A claim may be entered in the name of an organization only if the organization possesses a Federal Employer Identification Number (FEIN) issued by the Internal Revenue Service and the number is shown on the claim form. Groups, family units, clubs, or organizations without a FEIN shall designate in writing one (1) individual to receive the prize.

601.3 If the back of a ticket contains multiple signatures, or if a claim is erroneously entered with multiple claimants, the signators or claimants shall designate one (1) of them as recipient of the prize, if any. If they fail to designate an individual recipient, the Executive Director may designate any one of the signators or claimants as the sole recipient of the prize or may reject the claim.

601.4 Payment of the prize to the sole recipient designated pursuant to §601.3 shall effect the full and complete discharge of liability to pay the prize provided by §611.

601.5 Nothing in this Title shall be deemed to permit multiple payees on a single POWERBALL(R) ticket.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7443 (October 2, 1992), 49 DCR 872 (February 1, 2002). HISTORICAL NOTE: Prior to October 2, 1992, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2211 (May 28, 1982).
30 DCMR § 602 CLAIM FORM
  1. CLAIM FORM.

602.1 Each claimant presenting a prize claim at the Claim Center shall either complete paper claim form or verify all information contained on an electronic claim form designated by the Executive Director and shall provide all information required by the Executive Director, including but not limited to, the prize claimant's:

(a) Name;

(b) Address, if any;

(c) Social Security number or FEIN;

(d) Driver's license, non-driver identification or other acceptable photographic

identification; and

(e) Other applicable certifying documents required by the Executive Director.

602.2 All claim forms paper or electronic shall be completed and signed by the claimant or his or her duly authorized representative as provided in this title.

602.3 If the owner of a prize winning ticket is unable to complete a claim form due to a legal, physical, or other disability, a duly authorized representative, guardian, conservator, custodian, or fiduciary shall complete and sign a claim form on his or her behalf. The claim form shall indicate the name of the lawful payee.

602.4 If the person signing the claim form is a personal representative of the estate of a deceased winner, that person shall submit his or her letter of administration or its legal equivalent showing the appointment from the court having jurisdiction over the estate.

602.5 A person who signs either a paper or electronic claim form shall be considered to have verified and represented that all the information contained therein is accurate and complete.

602.6 No incomplete claim form shall be processed for payment.

602.7 Any person who willfully submits a false or fraudulent claim form may be prosecuted for the offense of making a false statement in accordance with D.C. Code § 22-2514 (1996 Repl. Vol.).

History

  • AUTHORITY: D.C. Official Code §3-1306, District of Columbia Financial Responsibility and Management Assistance Authority Order issued September 21, 1996, and Office of the Chief Financial Officer Financial Management Control Order No. 96-22 issued November 18, 1996
  • SOURCE: Final Rulemaking published at 56 DCR 7837,7438 (October 2, 2009), 39 DCR 7439,7443 (October 2, 1992). HISTORY NOTE: Prior to October 2, 1992, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2211 (May 28, 1982).
30 DCMR § 603 GENERIC LOTTERY TICKET VALIDATION REQUIREMENTS

603.1 In order for any lottery game ticket to be valid, all of the following conditions shall be met:

(a) The ticket shall be validated in accordance with all procedures for claiming and paying prizes;

(b) The ticket shall not be stolen or appear on any list of omitted tickets on file with the Agency;

(c) The ticket shall be intact and shall not have been mutilated, altered, reconstituted or tampered with in any manner;

(d) The ticket shall not be defective, fraudulent, counterfeit in whole or in part, or a duplicate of another winning ticket;

(e) The ticket shall have been issued by the Agency through a licensed agent in an authorized manner;

(f) The ticket shall not be blank or partially blank, or printed or produced in error;

(g) The ticket shall not have been previously presented for payment and a prize paid thereon;

(h) The period designated for claiming a prize pursuant to this title shall not have expired; and

(i) The ticket shall pass all other confidential security checks of the Agency.

603.2 Any lottery game ticket not passing all of the validation checks required by this title for that particular lottery ticket shall be void and shall not be paid except as provided in §503.7.

603.3 The final determination on validation rests with the Executive Director, except that the determinations shall be subject to the provisions of Chapter 4 of this title.

603.4 Any person who submits a lottery ticket for validation or who claims a prize, in whatever capacity, agrees to be bound and shall be bound by the provisions of §500.6.

603.5 Any person presenting a fraudulent, counterfeit or duplicate ticket may be subject to criminal prosecution.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7444 (October 2, 1992). HISTORICAL NOTE: Prior to October 2, 1992, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking al 29 DCR 2202, 2211 (May 28, 1982).
30 DCMR § 604 INSTANT TICKET VALIDATION

604.1 The Agent shall mutilate or destroy validated instant tickets.

604.2 Once an instant ticket has been validated, it shall not be returned to the claimant.

604.3 Any instant ticket which has been returned to the claimant after validation shall be void.

604.4 An instant ticket or a pull tab ticket shall not be valid unless the ticket bar code and other validation data was recorded on the central computer system prior to the sale of the ticket and the ticket can be processed for validation purposes by the terminal, wand or other electronic device used by the Agency for validation purposes.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7445 (October 2, 1992); as amended by Final Rulemaking published at 44 DCR 228 (January 10, 1997). HISTORICAL NOTE: Prior to October 2, 1992, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2211 (May 28, 1982).
30 DCMR § 605 ON-LINE LOTTERY TICKET VALIDATION

605.1 In addition to the validation requirements of § 603, an on-line game ticket shall not be valid unless all of the following conditions are met:

(a) The ticket validation number shall be presented and shall correspond in its entirety, using the computer validation file, to the selected numbers printed on the ticket for the date printed on the ticket;

(b) For the Powerball®, Lotto America® or Lucky For Life® games, the player selected numbers on the ticket shall be in individual groups of prescribed numbers each associated with a single letter “A”, “B”, “C”, “D” or “E”;

(c) For the Quick CashTM game, the player selected numbers on the ticket shall be in individual groups of prescribed numbers each associated with a single letter "A," "B," and "C." The requisite number and the associated letters constitute a single lettered game board play;

(d) For the DC Daily 6TM game, the player selected numbers on the ticket shall be in individual groups of prescribed numbers each associated with a single letter "A" and "B." The requisite number and the associated letters constitute a single lettered game board play;

(e) The ticket data shall have been recorded on the central computer system on magnetic tape or disk prior to the drawing, and the ticket data shall match this computer record in every respect;

(f) The player selected numbers, the validation number data and the drawing data of an apparent winning lottery ticket shall appear on the official file of winning tickets, and a ticket with that exact data shall not have been previously paid; and

(g) The MEGA MILLIONS® tickets meets all the rules for validation pursuant to the MUSL MEGA MILLIONS Product Group Rules.

(h) MONOPOLY MILLIONAIRES’ CLUB™ play slip shall have four (4) individual groups prescribed numbers each associated with "Game A," "Game B," " Game C," and "Game D."

(i) The MONOPOLY MILLIONAIRES’ CLUB™ tickets meet all the rules for validation pursuant to the MUSL Monopoly Millionaire’s Club® Product Group Rules.

605.2 If multiple wagers have been placed by a single player or group of players acting in concert on the same numbers or combination of numbers for a single drawing in an on-line game, and the Executive Director has determined that no such numbers or combination of numbers appears in the winners file in the central computer system for the drawing in question, the Executive Director may reject each claim for wagers without validating each and every ticket which is the subject of the claim.

History

  • SOURCE: Final Rulemaking at 29 DCR 2202, 2211 (May 28, 1982); as amended by Final Rulemaking published at 39 DCR 7439, 7446 (October 2, 1992); as amended by Final Rulemaking at 51 DCR 2400 (March 5, 2004); as amended by Final Rulemaking at 53 DCR 295 (January 13, 2006); as amended by Final Rulemaking at 55 DCR 6370 (June 6, 2008); as amended by Final Rulemaking published at 57 DCR 974 (January 22, 2010); as amended by Final Rulemaking published at 61 DCR 10266 (October 3, 2014); as amended by Final Rulemaking published at 72 DCR 010754 (October 3, 2025). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 605
30 DCMR § 606 ANNUITIZED PRIZES

606.1 Unless annuitized payments are authorized by this title, prizes shall be paid in a single cash payment.

606.2 The Office may elect to fund annuitized prize payments directly, through purchase of annuities or by other means.

606.3 Except as otherwise provide in Chapters 6 or 9 of this title, annuitized prizes shall be paid annually in thirty (30) payments with the initial payment being made in cash or check, to be followed by twenty-nine (29) payments funded by the annuity. All annuitized prizes shall be paid annually in thirty (30) graduated payments (increasing each year) by a rate as determined by the Executive Director. Prize payments may be rounded down to the nearest one thousand dollars ($ 1,000).

606.4 In the event of a Mega Millions prize winner selects the cash value option, the prize winner’s share shall be paid in a single payment upon completion of internal validation procedures. The cash value option shall be determined by the Mega Millions lotteries.

606.5 The term of Lifetime Grand Prize in the MILLIONAIRE FOR LIFE game shall be the Minimum Annuity Period. An Annuitant shall be paid their appropriate Grand Prize share or Second Level Prize share on an annual basis for life, or for the twenty (20) year term of the Guaranteed Annuity Portion, whichever is longer. In the event that an Annuitant dies within the twenty (20) year Guaranteed Annuity Portion, any remaining Prize payments in the Guaranteed Annuity Portion shall be paid to the Annuitant’s estate or to the Annuitant’s beneficiary pursuant to the Office’s rules and regulations and law. The initial payment under the Annuity Option shall be paid as soon as possible upon completion of internal validation procedures and in accordance with these Official Game Rules. There shall be no assignment of Grand Prize or Second Level Prize except as set forth in the statutes or regulations of the Lottery that sold the winning Ticket.

606.6 Proof of Life. Prior to the beginning of payment of the Deferred Annuity Portion, Lottery will send an affidavit letter to the Annuitant requesting proof of life. The purpose of the affidavit letter is to verify that the Annuitant is still alive. The Annuitant shall sign the affidavit letter, and the letter shall bear the seal of a notary public. A proof of life affidavit letter will be sent to the Annuitant each subsequent year prior to the next scheduled installment payment. If Annuitant fails to provide a signed and notarized affidavit letter, the Lottery shall not make any further Deferred Annuity Portion payments. However, when, in the Executive Director’s sole discretion, the facts underlying an Annuitant’s failure to provide a completed annual affidavit letter are reasonable, the Deferred Annuity Portion payments may resume. No interest shall be paid by the Lottery on the value of the Prize or any payment thereof during any period that a Prize payment was not made due to failure of the Annuitant to provide an affidavit letter.

In no event shall installment payments be made in the Deferred Annuity Portion of the Annuity Option after the Annuitant’s death.

606.7 Lotto America Grand Prizes shall be paid, at the election of the player made no later than sixty (60) days after the player becomes entitled to the prize, with either a per-winner annuity or single lump sum payment (which may be referred to as the "cash option"). If the payment election is not made at the time of purchase and is not made by the player within sixty (60) days after the player becomes entitled to the prize, then the prize shall be paid as an annuity prize.

606.8 Shares of the Grand Prize shall be determined by dividing the funds available in the Grand Prize Pool equally among all winning Plays of the Grand Prize. Winner(s) who elect a cash option payment shall be paid their share(s) in a single lump sum payment.

606.9 If individual shares of the Grand Prize Pool funds held to fund an annuity are less than $250,000.00, the Lotto America Product Group, in its sole discretion, may elect to pay the winners their share of the funds held in the Grand Prize Pool.

606.10 [RESERVED].

History

  • SOURCE: Final Rulemaking published at 29 DCR 2202, 2211 (May 28, 1982); as amended by Final Rulemaking published at 39 DCR 7439, 7447 (October 2, 1992); as amended by Final Rulemaking published at 40 DCR 6959, 6960 (October 1, 1993); as amended by Final Rulemaking published at 44 DCR 6248 (October 31, 1997); as amended by Final Rulemaking published at 45 DCR 1438 (March 13, 1998); as amended by Final Rulemaking published at 50 DCR 1526 (February 14, 2003); as corrected by Errata Notice published at 50 DCR 10654 (December 12, 2003); as amended by Final Rulemaking published at 52 DCR 7224 (August 5, 2005); as amended by Final Rulemaking published at 56 DCR 73 (January 2, 2009); as amended by Final Rulemaking published at 57 DCR 974 (January 22, 2010); as amended by Final Rulemaking published at 60 DCR 14816 (October 18, 2013); as amended by Final Rulemaking published at 61 DCR 10266 (October 3, 2014); as amended by Final Rulemaking published at 64 DCR 10543 (October 20, 2017); as amended by Final Rulemaking published at 72 DCR 003898 (April 4, 2025); as amended by Final Rulemaking published at 72 DCR 010754 (October 3, 2025); as amended by Final Rulemaking published at 73 DCR 001514 (February 13, 2026). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 606
30 DCMR § 607 NONASSIGNMENT AND NONACCELERATION OF THE PRIZE

607.1 No rights of any person to a prize or a portion of a prize shall be assignable.

607.2 No payment of an annuitized prize shall be accelerated beyond the normal dates of payment, except as provided for in the POWERBALL® game in §908.4.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7447 (October 2, 1992); as amended by Final Rulemaking published at 40 DCR 6959, 6960 (October 1, 1993). HISTORICAL NOTE: Prior to October 2, 1992, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2211 (May 28, 1982).
30 DCMR § 608 PAYMENT OF PRIZES TO PERSONS UNDER EIGHTEEN YEARS OF AGE

608.1 If a person entitled to a prize is under the age of eighteen (18), the Executive Director shall direct payment pursuant to D.C. Official Code §3-1315.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7447 (October 2, 1992). HISTORICAL NOTE: Prior to October 2, 1992, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2211 (May 28, 1982).
30 DCMR § 609 PAYMENT TO PERSONS UNDER A LEGAL DISABILITY

609.1 The Executive Director shall direct payment to the duly authorized representative or fiduciary of a person under legal or other disability to receive a prize in accordance with the laws of the District.

609.2 The Executive Director may petition a court of competent jurisdiction to determine the lawful payee in all cases involving the death of a prize winner, payment on behalf of a minor or other person a legal disability, or multiple claimants.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7447 (October 2, 1992). HISTORICAL NOTE: Prior to October 2, 1992, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2211 (May 28, 1982).
30 DCMR § 610 PRIZE PAYMENT(S) UPON DEATH OF A PRIZE WINNER

610.1 Except as provided in writing and approved by the Board or Executive Director prior to the adoption of this section, or as provided in § 908.19 or § 932.1(b), instant, on-line, annuitized or lump sum cash prize payments remaining upon the death of a prize winner shall be payable to the estate of the deceased prize winner by the payment method to which the decedent was entitled at the time the winning game ticket was purchased.

610.2 In the event of the death of a natural person who was the sole recipient of a prize designated pursuant to § 601.1, the Executive Director may determine the proper recipient of any remaining prize payments or may seek a determination of the lawful payee pursuant to § 609.2.

History

  • SOURCE: Final Rulemaking published at 45 DCR 1438 (March 13, 1998); as amended by Final Rulemaking published at 49 DCR 872 (February 1, 2002).
30 DCMR § 611 DISCHARGE OF LIABILITY UPON PAYMENT

611.1 Payment of any prize, including a Powerball, Mega Millions, Lotto America or Millionaire for Life prize awarded pursuant to Chapter 10 of this title, shall discharge the District of Columbia, the Office, the Multi-State Lottery Association, and their members, product groups, officers, employees, agents and attorneys, representatives, and contractors of all liability for payment of the prize.

611.2 [DELETED].

611.3 Payment of a prize to a duly authorized representative or fiduciary shall effect the full and complete discharge provided by §§611.1 and 611.2.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7448 (October 2, 1992); as amended by Final Rulemaking published at 43 DCR 5110, 5113 (September 20, 1996), 50 DCR 8816 (October 17, 2003), 53 DCR 295 (January 13, 2006), 55 DCR 6370 (June 6, 2008); amended by Final Rulemaking published at 72 DCR 010754 (October 3, 2025); as amended by Final Rulemaking published at 73 DCR 001514 (February 13, 2026). HISTORICAL NOTE: Prior to October 2, 1992. the D.C. Lottery and Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2211 (May 28, 1982). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 611
30 DCMR § 612 WITHHOLDING FROM PRIZE PAYMENTS

612.1 Prize payments shall be subject to all taxes and other withholdings required by law, and are subject to attachment for funds owed the District.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7448 (October 2, 1992). HISTORICAL NOTE: Prior to October 2, 1992, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2211 (May 28, 1982).
30 DCMR § 613 DISSEMINATION OF WINNING NUMBERS INFORMATION

613.1 The dissemination and publication of winning numbers by telephone or in the media is for informational purposes only, and the Agency shall not pay a prize based upon information obtained from the LOT LINE or any source other than the official draw results electronically recorded in the central computer system.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7448 (October 2, 1992). HISTORICAL NOTE: Prior to October 2, 1992, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2211 (May 28, 1982).
30 DCMR § 614 RELEASE OF INFORMATION ABOUT WINNERS

614.1 Pursuant to D.C. Code § 2-536(6), a prizewinner's name, city, county and state of residence, winnings, and all associated game, play and prize information are records, or a portion of records, required to be made available to the public. Information about or concerning prizewinners or participants in Agency activities authorized at Chapter 10 of this title may also be contained in records, or a portion of records, required to be made available to the public pursuant to D.C. Official Code § 2-531 through § 2-539.

614.2 The Agency shall not release the street address or telephone number of a prize winner, except as may be required pursuant to lawful authority or urgent necessity.

614.3 The Executive Director may direct that prizewinners, or participants in Agency activities authorized at Chapter 10 of this title, be photographed or videotaped to complete the Agency's records and for the purposes identified in § 614.4.

614.4 A prizewinner, or participant in Agency activities authorized at Chapter 10 of this title, consents, without further consideration or expectation of payment, to the Agency's use of the prizewinner's name, county, city and state of residence, the games played, the amount of the prize and any photographic or video-graphic replication of the prizewinner's likeness or image for promotional purposes. "Promotional purposes" shall include, without limitation, advertising, publication and promotion of the Agency, its games, programs, contests and other activities in any print, broadcast, electronic, Internet or other form or media whatsoever.

614.5 Each prizewinner, or participant in Agency activities authorized at Chapter 10 of this title, releases the District of Columbia, the Agency, Multi-State Lottery Association, and their respective game groups, members, officers, employees, agents and attorneys, representatives, and contractors from all claims and liability arising out of, or related to, the promotional purposes, and use of the information and likenesses, set out in § 614.4.

614.6 The provisions of § 614.4 and § 614.5, which are applicable to prizewinners shall also apply to any person who presents a prize claim that is later denied or forfeited for any reason.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7949 (October 2, 1992), 50 DCR 8816 (October 17, 2003). HISTORICAL NOTE: Prior to October 2, 1992, the D.C. Lottery and Charitable Games Control Board published Final Rulemaking at 29 DCR 2202, 2211 (May 28, 1982).
30 DCMR § 615 PUBLICATION OF ESTIMATED PRIZES OR WINNING NUMBERS NOT A BASIS FOR LIABILITY

615.1 The publication of an estimated prize amount shall not be construed as a promise to pay that estimated prize amount.

615.2 No prize shall be paid based on the publication or dissemination of an estimated prize amount or erroneous winning number information.

615.3 No prize shall be paid based upon a claim that a lottery ticket(s) has been mutilated, destroyed, abandoned or discarded as a result of the publication or dissemination of erroneous winning number information.

615.4 The Board, the Agency, the Multi-State Lottery Association and their employees, agents and contractors shall not be liable for any prize or other claim arising out of the publication or dissemination of estimated prize amounts or erroneous winning number information.

615.5 This section shall be applicable to any and all means by which prize information may be communicated to any person(s) or the public at large.

History

  • SOURCE: Final Rulemaking published at 40 DCR 6959, 6960 (October 1 1993).

30-7 INSTANT GAMES

30 DCMR § 700 CONDUCT OF INSTANT GAMES AND AGENTS

700.1 The Agency may operate instant games. Instant games may consist of individual instant tickets. Only the Agency or sales agents who have been licensed by the agency are authorized to sell instant tickets, and a licensed sales agent may only sell instant tickets at the licensed location.

700.2 Each instant ticket shall state the overall estimated odds of winning a prize of any kind.

700.3 Each instant ticket shall sell for the retail sales price authorized by the Executive Director and stated in the individual game procedures.

700.4 Instant games may continue to be sold even when all of the top prizes have been sold.

700.5 The number of actual prizes available in a game may vary based on the number of tickets manufactured, tested, distributed, and sold, and on the number of prizes claimed.

700.6 Once instant tickets are invoiced, packaged, and shipped to an agent’s address or picked up by an agent or agent’s representative, the instant tickets are assigned to that agent.

700.7 Instant tickets are assigned to a specific licensed sales agent location and shall not be sold, confirmed, or activated from another location.

700.8 Once the agent or agent’s representative picks up or signs for delivery of instant tickets and until a valid sale of the instant tickets occurs, the agent assumes all legal and financial liability and responsibility for the instant tickets.

700.9 Once the agent or agent’s representative picks up or signs for delivery of instant tickets and until a valid sale of the instant tickets occurs, the agent is responsible for ensuring the integrity and security of the instant tickets.

700.10 It is the agent’s responsibility to ensure all signed for or picked up instant tickets are received, accounted for, paid for, organized, secured, confirmed, held, activated, validated, and treated in accordance with the D.C. Official Code and Title 30 of the D.C. Municipal Regulations.

700.11 The agent is responsible for ensuring that all instant tickets the agent or agent’s representative sign for or pick up are kept in a way that meets the standards of a reasonably prudent business person.

700.12 Agents shall report complications or issues with instant ticket deliveries to the Agency within twenty-four (24) hours of signing for delivery of the instant tickets.

700.13 Agents shall confirm receipt of instant tickets by scanning the ticket invoice at the agent’s retailer terminal within twenty-four (24) hours of signing for delivery or pickup of the instant tickets.

700.14 Agents shall activate instant tickets by scanning the instant ticket pack at the agent’s retailer terminal within thirty (30) days of signing for delivery or picking up instant tickets. The time by which instant tickets shall be activated may be modified at the Executive Director’s discretion.

700.15 Agents are responsible for ensuring that instant ticket packs are not activated before receipt is confirmed in accordance with § 700.13 of this chapter.

700.16 The agent is responsible for ensuring that all instant tickets the agent or agent’s representative sign for or pick up are not lost, stolen, tampered with, compromised, defaced or validated before activation and valid sale.

700.17 Agents shall ensure that instant tickets are not scratched or validated until the instant tickets are activated and validly sold.

700.18 Agents shall ensure a pack of instant tickets is not opened until the pack of instant tickets is activated.

700.19 The Agency has the right to activate instant tickets automatically.

700.20 An agent or agent’s representative’s failure to confirm receipt or activate instant tickets in accordance with this chapter shall not relieve the agent’s liabilities or payment obligations under this title, chapter, or any current or future Agency guidelines, or any other law, rule, or regulation of the United States or District of Columbia.

700.21 The Agency has the right to collect confirmed or activated instant tickets and redistribute the instant tickets to other agents. Agents may not be charged for tickets that are collected from that agent for redistribution purposes.

700.22 A pack of instant tickets shall settle, and payment for tickets shall be due, forty-five (45) days from the date of activation or when eighty percent (80%) of low-tier tickets are claimed, whichever comes first. This settlement scheme may be altered at the Executive Director’s discretion with seven (7) days advanced written notice to agents.

700.23 The Agency has the right to force settle instant tickets before the settlement date or time described in § 700.22 of this chapter.

700.24 Instant tickets shall not be sold after the official end of instant game date.

700.25 The Agency reserves the right to seize instant tickets in any status, at any time, and for any reason. If instant tickets are seized to protect the integrity and security of the lottery or due to an actual or perceived violation or transgression of a law or D.C. Municipal Regulation, the agent remains responsible for payment of the instant tickets.

700.26 The Agency may allow returns of instant ticket packs if the instant ticket packs are unopened and the instant ticket game has not passed the end of game date. Returns of instant tickets in any other circumstance shall take place at the discretion and with the advanced written approval of the Executive Director.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7449 (October 2, 1992); as amended by Final Rulemaking published at 62 DCR 2768 (March 6, 2015); as corrected by Errata Notice published at 62 DCR 3680 (March 27, 2015). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 700
30 DCMR § 701 GAME PROCEDURES

701.1 Before the commencement of a particular instant game, the Executive Director shall approve and issue game procedures. Game procedures shall be made available upon request to the public and may be published on the Agency’s web site.

701.2 At a minimum, the game procedures for each game shall contain the following information:

(a) Confirming captions;

(b) Game name;

(c) Game number;

(d) Prize structure;

(e) Play style;

(f) Play symbols;

(g) Ticket order quantity;

(h) Retail sales price; and

(i) Eligibility requirements for a prize drawing, if any.

701.3 The play style for an individual game shall be fully described in the game procedures and may take the form of one of the following methods of play:

(a) Match up;

(b) Add up;

(c) Three in a line;

(d) Key number/symbol match;

(e) Yours beats theirs;

(f) Prize legend;

(g) Cards;

(h) Bingo;

(i) Directional arrows through maze;

(j) Bonus game features; or

(k) Any other approved play style or bonus game feature developed by the Agency.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439 (October 2, 1992); as amended by Final Rulemaking published at 62 DCR 2768 (March 6, 2015). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 701
30 DCMR § 702 DETERMINATION OF PRIZE WINNER

702.1 The play symbols shall be used by a player to determine eligibility for instant prizes. Qualifying play symbols are stated in the game procedures.

702.2 A player's eligibility to win a prize is subject to the ticket validation requirements provided in Chapter 600 of this title.

702.3 For each individual game, the player shall rub off the latex covering on the front of the ticket to reveal the play symbols. Eligibility to win a prize is based on the approved play style as follows:

(a) Match up. If the designated number of identical play symbols is revealed on the ticket, the player shall win the prize indicated.

(b) Add up. If the player adds up all of the play symbols printed on the ticket and the amount is greater than or equal to the required total amount printed on the ticket, the player shall win the prize indicated.

(c) Three in a line. If the player reveals three identical play symbols, either diagonally, vertically, or horizontally, on the same ticket, the player shall win the prize indicated.

(d) Key number/symbol match. If the player reveals a play symbol that matches the designated key play symbol, the player shall win the prize indicated.

(e) Yours beats theirs. If the player reveals a play symbol designated as yours that is greater than the play symbol(s) designated as theirs, the player shall win the prize indicated.

(f) Prize legend. If the player reveals the designated number of play symbols, the player wins the prize amount that corresponds to the legend.

(g) Cards. If the player reveals the play symbol needed for that particular card game in a winning combination, the player shall win the prize indicated.

(h) Bingo. If the player matches their Bingo card numbers with all of the Caller's Card numbers and reveals certain patterns as specified on the ticket, the player shall win the prize indicated for that Bingo card and pattern.

(i) Directional arrows through maze. If the player follows the directional arrows to make a path or paths through a maze and the path(s) leads to a prize amount, the player shall win that prize.

(j) Bonus game features. These features are added to the game for extra play value and entertainment. The specific variants, as described below, are used for a particular game and are described in the individual game procedures:

(1) Doubler. If the player reveals the designated play symbol as part of the winning combination of the game, the player doubles their prize. The player may also reveal the "doubler" play symbol in a prize box, in which case the prize amount that the player won is doubled.

(2) Wild card. The player may use this designated play symbol as part of the winning combination of the game.

(3) Double and Double Doubler. If the player reveals one of these designated play symbols as part of the winning combination of the game, the player either doubles or quadruples their prize respectfully, as stated in the game card itself. The player may also reveal the "double" or "double doubler" play symbols in a prize box, in which case the prize amount that the player won is either doubled or quadrupled respectfully, as stated in the game card itself.

(4) Tripler. If the player reveals the designated play symbol as part of the winning combination of the game, the player triples their prize. The player may also reveal the "tripler" play symbol in a prize box, in which case the prize amount that the player won is tripled.

(5) Auto win. If the player reveals the designated play symbol, the player wins the corresponding prize automatically.

(6) Entry ticket. If the player reveals the designated play symbol, the player may use the ticket as a means of entering a drawing, subject to the game procedures for each game.

(k) Any other approved play style or bonus game feature developed by the Agency. If the player reveals the designated play symbols or bonus play features, the player shall win the prize or prizes as indicated.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439 (October 2, 1992); as amended by Final Rulemaking published at 62 DCR 2768 (March 6, 2015). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 702
30 DCMR § 703 OFFICIAL END OF INSTANT GAMES

703.1 The official end of game date for any instant game shall be the date announced by the Executive Director.

703.2 Instant games may be ended upon the occurrence of any one of the following events:

(a) The instant game has been available to the public for a minimum of thirteen (13) weeks;

(b) Less than fifteen percent (15%) of the instant ticket game remains in the Agency’s inventory or warehouse;

(c) All of the top prizes have been claimed; or

(d) The Executive Director makes a written determination that the game shall be ended immediately in order to ensure the security and integrity of the lottery.

History

  • SOURCE: Final Rulemaking published at 44 DCR 228, 229 (January 10, 1997); as amended by Final Rulemaking published at 62 DCR 2768 (March 6, 2015). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 703
30 DCMR § 704 PULL TAB LOTTERY GAMES

704.1 The Agency may operate a pull tab lottery game. The rules governing the game shall not apply to "charity game tickets" sold by licensed charitable organizations pursuant to the provisions of § 1409 of this title.

704.2 The price of a pull tab ticket shall be fifty cents (50¢) or any other price designated by the Executive Director from a price schedule adopted pursuant to § 500.1 of this title.

704.3 All rules of this title governing the instant games shall apply to pull tab lottery games and tickets except as provided in § 703.4 of this chapter.

704.4 A pull tab ticket is a bearer instrument whether or not a signature appears on the back of the ticket, and the prize is payable to the person who presents the ticket for payment.

History

  • SOURCE: Final Rulemaking published at 44 DCR 228, 229 (January 10, 1997); as amended by Final Rulemaking published at 62 DCR 2768 (March 6, 2015). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 704

30-8 ON-LINE LOTTERY GAMES

30 DCMR § 800 CONDUCT OF ON-LINE GAMES

800.1 The Agency may operate any of the on-line games described in Chapter 9 of this title.

History

  • AUTHORITY: Unless otherwise noted, the authority for this chapter is §4 of the Law to Legalize Lotteries, Daily Numbers Games, and Bingo and Raffles for Charitable Purposes in the District &Columbia, D.C. Law 3-172. D.C. Official Code §3-1301 et seq.
  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7450 (October 2, 1992).
30 DCMR § 801 GAME INSTRUCTIONS

801.1 Game instructions shall be issued in accordance with §701 prior to the implementation of any on-line game.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7450 (October 2, 1992).
30 DCMR § 802 DRAWINGS

802.1 The Executive Director shall:

(a) determine the time, frequency, date and method of drawings for an on-line game; or

(b) adopt other methods to determine winning wagers, winning numbers, or winning tickets in an on-line game or on-line game enhancement.

Information concerning drawings and other methods to determine winning wagers, winning numbers, or winning tickets shall be included in instructions issued to the public pursuant to section 801.1.

802.2 The purpose of on-line game drawings shall be to select winning numbers at random with the aid of mechanical, electronic, computerized, or other drawing technology or equipment.

802.3 All on-line game drawings shall be conducted in the presence of a witness who may be a member of the public or a representative of an independent auditing firm.

802.4 To the extent possible, on-line drawings shall be recorded on a video and audio tape which shall be retained by the Agency, but the failure to record the draw or retain the tape, or the partial or total failure of technical, electronic, or mechanical equipment used to conduct or record the draw shall not invalidate the draw or change the outcome of a game once it has been announced by the Executive Director.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7450 (October 2, 1992), 48 D.C. REG. 10451 (November 16, 2001), 49 DCR 8228 (August 23, 2002), 49 DCR 11241 (December 13, 2002).
30 DCMR § 803 METHOD OF PLACING A BET FOR AN ON-LINE GAME

803.1 The Executive Director shall determine the method of placing a bet for each game, including, but not limited to, a player placing a bet by:

(a) Indicating the requisite digits or numbers which shall be entered manually into the terminal by the on-line agent;

(b) Requesting a "Quick Pick" option; or

(c) Presenting a completed selection slip to an on-line agent.

803.2 Game instructions issued to agents and made available to the public shall include the method by which bets are placed for each game.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7451 (October 2, 1992).
30 DCMR § 804 SELECTION SLIP

804.1 The Executive Director may provide selection slips at no cost to the players.

804.2 Selection slips are provided solely for the convenience of players and shall have no monetary or prize value or constitute evidence of a bet or of the numbers selected.

804.3 If a selection slip is used, the player shall do the following:

(a) Select the requisite number of squares for each single lettered board for that game;

(b) Indicate the "Quick Pick" option on the selection slip;

(c) Present a selection slip for a combination "Quick Pick" and manual selection; or

(d) Indicate a combination of "Quick Pick" and other methods.

804.4 The requisite numbers and the associated letter constitute a single game board on a selection slip.

804.5 Game boards may be selected in any order.

804.6 Selection slips shall be processed through the terminal by the agent, and tickets shall be issued only through the terminal.

804.7 If the selection slip is rejected by the terminal, the wager is not valid and the player may submit another selection slip.

804.8 The use of facsimiles of selection slips, copies of selection slips, or other materials that are inserted into the terminal's selection slip reader and are not printed by the Agency or approved by the Executive Director shall be prohibited.

804.9 No device shall be connected to a lottery terminal to enter bets except as may be approved by the Executive Director.

804.10 All bets using selection slips shall be marked on the selection slip by hand. No machine printed selections slips shall be used to enter bets.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7451 (October 2, 1992); as amended by Final Rulemaking published at 40 DCR 6959, 6961 (October 1, 1993).
30 DCMR § 805 GAME SELL OUT PROHIBITION

805.1 Game sell outs shall be prohibited and no person shall directly and knowingly sell a ticket or combination of tickets to any person or entity which would guarantee the purchaser a prize, including a POWER BALL® Grand Prize.

History

  • SOURCE: Final Rulemaking published at 40 DCR 6959, 6961 (October 1, 1993).

30-9 DESCRIPTION OF ON-LINE GAMES

30 DCMR § 900 DESCRIPTION OF THE DC 2 GAME

900.1 The Agency may offer a two (2) digit daily numbers game using a fixed payout known as the DC 2 Game.

900.2 DC 2 Game is a daily two (2) digit game with midday and evening drawings. Players may wager fifty cents (50¢) or one dollar ($1) for two (2) digits ranging from 0 to 9 on any of the following bet types:

Straight: A wager whereby a winning result is achieved only when the two-digit number specified by the player matches in exact order with the official winning number drawn by the Agency for that drawing event;

For example, if the winning number is “12” then only the bets placed on “12” in that exact order shall be winners.

Two-Way Box: A wager whereby a winning result is achieved when any combination of two (2) different digits specified by the player matches the official winning number drawn by the Agency for that drawing event. This is the equivalent of two (2) wagers for a single-unit ticket cost;

For example, if the winning number is “12” then box bets placed on “12” or “21” shall be winners.

Straight/Two-Way Box: A wager whereby the player can place a straight bet and a two-way box bet for the same number on a single ticket. The player can win on both the straight and box bets when the two digits specified by the player match in exact order the official winning number drawn by the Agency for that drawing event. The player can win on the box portion when any other combination of the two (2) digits selected by the player matches the winning number drawn by the Agency for that drawing event. Wagers are limited to fifty cents (50¢) on the straight portion and fifty cents (50¢) on the box portion for a total of one dollar ($1) per ticket;

For example, if the winning number is “12” then only bets placed on “12” in that exact order will be winners on both portions of the ticket. However, bets placed on “21” will be winners in the box portion only.

Two-Way Combination: A wager whereby a winning result is achieved when any combination of two (2) digits (with any two (2) different digits) specified by the player matches the official winning number drawn by the Agency for that drawing event. This is the equivalent of two (2) straight wagers on a single ticket at two (2) times the base cost;

For example, if the winning number is “12” then a combination bet placed on “12” (i.e. “21”) will be a winner of a straight bet.

Front Number: A wager whereby a winning result is achieved when the first digit specified by the player matches exactly with the first digit of the official winning number drawn by the Agency for that drawing event. This is the equivalent of ten (10) wagers for a single-unit ticket cost;

For example, if the winning number is “12,” then only bets placed on “1X” will be winners.

Back Number: A wager whereby a winning result is achieved when the last digit specified by the player matches exactly with the last digit of the official winning number drawn by the Agency for that drawing event. This is the equivalent of ten (10) wagers for a single-unit ticket cost;

For example, if the winning number is “12,” then only bets placed on “X2” will be winners.

900.3 The price of a DC 2 Game ticket shall be fifty cents (50¢) or one dollar ($1) per board or any other price designated by the Executive Director from a price schedule adopted by the Agency.

900.4 If a single ticket contains more than one (1) winning play on separate game boards, the prize amounts shall be added together and shall be paid in accordance with the prize payment limits.

900.5 A ticket subject to the validations requirements of this title shall be the only proof of a wager.

900.6 DC 2 exchange tickets are valid beginning with the next draw through the last draw on the original DC 2 Ticket.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7452 (October 2, 1992) ; as amended by Final Rulemaking published at 53 DCR 295 (January 13, 2006); as amended by Final Rulemaking published at 65 DCR 2274 (March 2, 2018). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 900
30 DCMR § 901 DC 2 PRIZE STRUCTURE AND PROBABLITY

901.1 The DC 2 game prize structure and probability based on fifty cents (50¢) and one dollar ($1) bets shall be as follows:

DC 2 Prizes and Odds

Bet Types

Example

Match

50¢ Bet Pays

$1.00 Bet Pays

Odds

Straight

12

12

$25

$50

1:100

Two-Way Box

12

12,21

$12.50

$25

1:50

Straight/Two-Way Box

12

12, 21

n/a

Straight = $25

Box = $12.50

Straight Box=$37.50

1:50

Two-Way Combination

12

12, 21

$25

(Min. Bet $1.00)

$50

(Min. Bet $2.00)

1:50

Front Number

1X

1+Any Number

$2.50

$5

1:10

Back Number

X2

Any Number+2

$2.50

$5

1:10

901.2 Overall odds of winning and prizes are determined by the selected bet type and amount wagered for each drawing.

901.3 The Executive Director may adopt other prize structures that shall be effective upon the issuance of instructions to the public.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7453 (October 2, 1992); as amended by Final Rulemaking published at 53 DCR 295 (January 13, 2006); as amended by Final Rulemaking published at 65 DCR 2274 (March 2, 2018). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 901
30 DCMR § 902 DESCRIPTION OF THE DC-3 GAME

902.1 The Office may operate a three-digit daily numbers game using a fixed payout ("DC-3").

902.2 DC-3 is a daily three-digit game in which the player may wager fifty cents (50¢) or one dollar ($ 1) on any one of the following bet types:

(a) Straight: A wager whereby a winning result is achieved only when the three (3) digit number specified by the player matches in exact order with the official winning number drawn by the Office for that drawing event;

For example, if the winning number is "123" then only the bets placed on "123" in that exact order will be winners.

(b) Six-Way Combination: A wager whereby a winning result is achieved when any combination of three (3) different digits specified by the player matches the official winning number drawn by the Office for that drawing event. This is the equivalent of six (6) straight wagers on a single ticket at six (6) times the base cost;

For example, if the winning number is "123" then any combination bet placed on "123," (i.e. "132,", "231," "213," "321," or "312") will be a winner of a straight bet.

(c) Three-Way Combination: A wager whereby a winning result is achieved when any combination of three (3) digits (with any two (2) of the three (3) digits being the same) specified by the player matches the official winning number drawn by the Office for that drawing event. This is the equivalent of three (3) straight wagers on a single ticket at three (3) times the base cost;

For example, if the winning number is "711," then any combination bet placed on "711," (i.e. "117," or "171") will be a winner of a straight bet.

(d) Straight/Six-Way Box (on one ticket): A wager whereby the player can place a straight bet and a six-way box bet for the same number on a single ticket. The player can win on both the straight and box bets when the three (3) digits specified by the player match in exact order the official winning number drawn by the Office for that drawing event. The player can win on the box portion when any other combination of the three (3) digits selected by the player matches the winning number drawn by the Office for that drawing event. Wagers are limited to fifty cents (50¢) on the straight and fifty cents (50¢) on the box portion for a total of one dollar ($1) per ticket;

For example, if the winning number is "123," then only the bets placed on "123" in that exact order will be winners on both portions of the ticket. However, boxed bets placed on "132" (i.e., "231," "213," "321," or "312") will be winners in the box portion only.

(e) Straight/Three-Way Box (on one ticket): A wager whereby the player can place a straight bet and a three-way box bet for the same number on a single ticket. The player can win on both the straight and box bets when the three digits specified by the player match in exact order with the official winning number drawn by the Office for that drawing event. The player can win on the box portion when any other combination of the three (3) digits (with any two (2) of the three (3) digits being the same) selected by the player matches the winning number drawn by the Office for that drawing event. Wagers are limited to fifty cents (50¢) on the straight portion and fifty cents (50¢) on the box portion for a total of one dollar ($1) per ticket;

For example, if the winning number is "311," then only bets placed on "311" in that exact order will be winners on both portions of the ticket. However, bets placed on "113" or "131" will be winners in the box portion only.

(f) Six-Way Box: A wager whereby a winning result is achieved when any combination of three (3) different digits specified by the player matches the official winning number drawn by the Office for that drawing event. This is the equivalent of six (6) wagers for a single-unit ticket cost;

For example, if the winning number is "123" then all box bets placed on "123" (i.e. "132," "231," "213," "321," or "312") will be winners.

(g) Three-Way Box: A wager whereby a winning result is achieved when any combination of three digits (with any two (2) of the three (3) digits being the same) specified by the player matches the official winning number drawn by the Office for that drawing event. This is the equivalent of three (3) wagers for a single-unit ticket cost;

For example, if the winning number is "711," then all box bets placed on "711" (i.e. "117," or "171") will be winners.

(h) Back Pair: A wager whereby a winning result is achieved when the last two (2) digits specified by the player match in exact order with the last two (2) digits of the official winning number drawn by the Office for that drawing event. This is the equivalent of ten (10) wagers for a single-unit ticket cost;

For example, if the winning number is "123," then only bets placed on "X23" will be winners; and

(i) Front Pair: A wager whereby a winning result is achieved when the first two (2) digits specified by the player match in exact order the first two (2) digits of the official winning number drawn by the Office for that drawing event. This is the equivalent of ten (10) wagers for a single-unit ticket cost.

For example, if the winning number is "123," then only bets placed on "12X" will be winners.

902.3 DC-3 drawings shall be held three times a day, at 1:50 p.m., 7:50 p.m., and 11:30 p.m. The Executive Director may change the drawing schedule, if necessary.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7453 (October 2, 1992); as amended by Final Rulemaking published at 70 DCR 010840 (August 4, 2023). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 902
30 DCMR § 903 PRIZE STRUCTURE FOR THE DC-3 GAME

903.1 Based on a fifty cents (50¢) bet, the prize structure for the DC-3 game shall be as follows:

Bet Types

Payout

Comment

Straight

$250

Six-Way Combination

$250

Three-Way Combination

$250

Straight/Six-Way Box

$290

If straight hits

$40

If box portion only hits

Straight/Three-Way Box

$330

If straight hits

$80

If box portion only hits

Six-Way Box

$40

Three-Way Box

$80

Front Pair

$25

Back Pair

$25

903.2 DC-3 drawings shall be held three times a day, at 1:50 p.m., 7:50 p.m., and 11:30 p.m. The Executive Director may change the drawing schedule, if necessary.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7453 (October 2, 1992); as amended by Final Rulemaking published at 70 DCR 010840 (August 4, 2023). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 903
30 DCMR § 904 DESCRIPTION OF THE DC-4 GAME

904.1 The Office may operate a four-digit daily numbers games using a fixed payout ("DC-4").

904.2 The DC-4 game is a daily four-digit game in which the player may wager fifty cents (50¢) or one dollar ($1) on any one of the following bet types:

(a) Straight: A wager whereby a winning result is achieved only when the four-digit number specified by the player matches in exact order with the official winning number drawn by the Office for that drawing event;

For example, if the winning number is "1234" then only the bets placed on "1234" in that exact order shall be winners.

(b) Four-Way Box: A wager whereby a winning result is achieved when any combination of four (4) digits (with three (3) identical numbers) specified by the player matches the official winning number drawn by the Office for that drawing event. This is the equivalent of four (4) wagers on a single-unit ticket cost;

For example, if the winning number is "1211" a number with three (3) identical digits produces four different box combinations. Thus, all box bets placed on "1112," "1121," "1211," or "2111" shall be winners.

(c) Six-Way Box: A wager whereby a winning result is achieved when any combination of four (4) digits (with two (2) identical pairs of numbers) specified by the player matches the official winning number drawn by the Agency for that drawing event. This is the equivalent of six (6) wagers for a single unit ticket cost;

For example, if the winning number is "1122," a number containing two (2) pairs of identical numbers produces six (6) different box combinations. Thus, all box bets placed on "1122," "2121," "2112," "1221," "1212," "2211" shall be winners.

(d) Twelve-Way Box: A wager whereby a winning result is achieved when any combination of four (4) digits (with any two (2) of the four (4) digits being the same) specified by the player matches the official winning number drawn by the Office for that drawing event. This is the equivalent of twelve (12) wagers for a single unit ticket cost;

For example, if the winning number is "1123" a number containing two (2) identical digits produces twelve (12) different box combinations. Thus, all box bets placed on "1123," "1132", "1213," "1231," "1321," "1312," "2113," "2131," "2311," "3211,", "3121" or "3112" shall be winners.

(e) Twenty-Four Way Box: A wager whereby a winning result is achieved when any combination of four (4) different digits specified by the player matches the official winning number drawn by the Office for that drawing event. This is the equivalent of twenty-four (24) wagers for a single unit ticket cost;

For example, if the winning number is "1234", then all box bets placed on "1234," "1342," "2134," "2341," "3142," "3241," "4123," "4231," "1243","1423," "2143," "2413," "3124," "3412," "4132," "4312," "1324," "1432," "2314","2431," "3214," "3421," "4213," or "4321" shall be winners.

(f) Front Three: A wager whereby a winning result is achieved when the first three (3) digits specified by the player match in exact order the first three (3) digits of the official winning number drawn by the Office for that drawing event. This is the equivalent of ten (10) wagers for a single unit ticket cost; and

For example, if the winning number is "1234," then only bets placed on "123X" shall be winners.

(g) Back Three: A wager whereby a winning result is achieved when the last three (3) digits specified by the player match in exact order the last three (3) digits of the official winning number drawn by the Office for that drawing event. This is the equivalent of ten (10) wagers for a single unit ticket cost.

For example, if the winning number is "1234," then only bets placed on "X234" shall be winners.

904.3 DC-4 drawings shall be held three times a day, at 1:50 p.m., 7:50 p.m., and 11:30 p.m. The Executive Director may change the drawing schedule, if necessary.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7456 (October 2, 1992); as amended by Final Rulemaking published at 70 DCR 010840 (August 4, 2023). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 904
30 DCMR § 905 PRIZE STRUCTURE FOR THE DC-4 GAME

905.1 Based on a fifty cents (50¢) bet, the prize structure for the DC-4 game shall be as follows:

Bet Types Payout

(a) Straight $2,500.00

(b) Four-Way Box 599.50

(c) Six-Way Box 400.00

(d) Twelve-Way Box 200.00

(e) Twenty-Four Box 100.00

(f) Front Three 250.00

(g) Back Three 250.00

905.2 Each prize in the DC-4 game shall be paid in a single payment after validation of the ticket.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7458 (October 2, 1992).
30 DCMR § 906 DESCRIPTION OF THE POWERBALL(R) GAME

906.1 POWERBALL® is a five (5) out of sixty-nine (69) plus one (1) out of twenty six (26) numbers online lottery game drawn every Monday, Wednesday and Saturday as part of the POWERBALL drawing event, which pays the Grand Prize, at the player's election, on an annuitized pari-mutuel basis or as a cash lump sum payment of the total cash held for this prize pool on a pari-mutuel basis. Except as provided in these rules, all other prizes are paid on a fixed cash basis. To play POWERBALL®, a player must select five (5) different numbers, between one (1) and sixty-nine (69) and one (1) additional number between one (1) and twenty-six (26) for input into a terminal.

906.2 If a single ticket contains more than one (1) winning play on separate game boards, the prize amounts shall be added together and shall be paid in accordance with the prize payment limits set forth in §§ 906.3 and 909.

906.3 The holder of a winning POWERBALL® ticket may win in only one prize category per board in connection with the winning numbers drawn, and shall be entitled only to the prize for the highest prize category won by those numbers.

906.4 The price of a POWERBALL® game ticket shall be one (1) play for two dollars ($2) or any other price designated by the Executive Director from a price schedule adopted by the Agency pursuant to § 500.1.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7459 (October 2, 1992); as amended by Final Rulemaking published at 50 DCR 1526 (February 14, 2003); as amended by Final Rulemaking published at 52 DCR 7224 (August 5, 2005); as amended by Final Rulemaking published at 56 DCR 73 (January 2, 2009); as amended by Emergency and Proposed Rulemaking published at 58 DCR 10801 (December 16, 2011)[EXPIRED]; as amended by Final Rulemaking published at 59 DCR 143 (January 13, 2012); as amended by Final Rulemaking published at 62 DCR 13017 (October 2, 2015); as amended by Final Rulemaking 68 DCR 009089 (September 3, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 906
30 DCMR § 907 POWERBALL® PRIZE POOL(S)

907.1 The Agency shall pay in prizes at least fifty percent (50%) of each week's POWERBALL® sales from all tickets and shall allocate that amount to the winning pool or pools for payment of prizes for that game.

907.2 The prize money allocated to the Grand Prize category shall be awarded equally to the number of game boards winning a Grand Prize.

907.3 If in any game drawing there are no plays that qualify for the prize, the prize money for that game drawing shall be added to the prize pool.

907.4 Any amount remaining in the prize pool at the end of this game shall be returned to all lotteries participating in the prize pool after the end of all claim periods of all selling lotteries, carried forward to a replacement game or expended in a manner as directed by the Executive Director in accordance with District law.

907.5 An amount up to five percent (5%) of a Party Lottery’s sales, including any specific statutorily mandated tax of a Party Lottery to be included in the price of a play, shall be deducted from a Party Lottery’s Grand Prize Pool contribution and placed in trust in one or more Powerball prize pool accounts and prize reserve accounts held by the Product Group at any time that the prize pool accounts and Party Lottery’s share of the prize reserve account(s) is below the amounts designated by the Product Group.

907.6 The Product Group has established the following prize reserve accounts for the Powerball game: the Powerball Prize Reserve Account (PRA), which is used to guarantee the payment of valid, but unanticipated, Grand Prize claims that may result from a system error or other reason; and the Powerball Set Prize Reserve Account (SPRA), which is used to fund deficiencies in low-tier Powerball prize payments (subject to the limitations of these rules).

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7459 (October 2, 1992); as amended by Final Rulemaking published at 40 DCR 6959, 6962 (October 1, 1993); as amended by Final Rulemaking published at 42 DCR 3817 (July 21, 1995); as amended by Final Rulemaking published at 50 DCR 1526 (February 14, 2003); as amended by Final Rulemaking published at 62 DCR 13017 (October 2, 2015). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 907
30 DCMR § 908 POWERBALL(R) GRAND PRIZE PAYMENT

908.1 Except as provided in Subsection 908.19, POWERBALL(R) Grand prizes shall be paid with either a per winner annuity or cash payment. Annuitized prizes shall be paid in thirty (30) annual graduated installments over a period of twenty-nine (29) years.

908.2 A POWERBALL(R) Grand prize per winner annuity or cash payment may be elected when the prize is claimed or within sixty (60) days of the entitlement to the prize.

908.3 Entitlement to the POWERBALL(R) Grand Prize, or a per winner portion thereof, shall occur upon the:

(a) Presentation of a winning POWERBALL(R) lottery ticket for validation;

(b) Presentation of a completed and signed claim form at a Claim Center; and

(c) Satisfaction of all lottery ticket and claim validation requirements set forth in this Title including, without limitation, all final determinations that may be required by the Executive Director.

908.4 A payment election made after entitlement to the prize occurs is final and cannot be revoked, withdrawn, or changed.

908.5 The Executive Director may adopt procedures, requirements, and documentation to complete a POWERBALL(R) Grand prize payment election. The Executive Director's acceptance of an election is conditional upon his or her determination that the election request is valid.

908.6 If the documentation required by the Executive Director to complete a prize election is to be completed and signed in the name of a legal entity, the entity must designate in writing one (1) duly authorized natural person to execute the documentation.

908.7 If a POWERBALL(R) Grand Prize claimant is unable to complete the documentation required by the Executive Director for a prize payment election due to a legal, physical, or other disability, a duly authorized representative, guardian, conservator, custodian, or other fiduciary may complete and execute all required documentation on the claimant's behalf.

908.8 If a natural person completing the documentation required by the Executive Director to complete prize election is the personal representative of the estate of a deceased winner, or the authorized representative of a legal person or other entity entitled to claim the prize, he or she shall submit his or her letter of administration, trust, other authorizing documents, or their legal equivalent, showing an appointment from the court having jurisdiction over the estate, or other evidence of legally binding authorization.

908.9 Errors or omissions contained in documentation required by the Executive Director to complete a prize election shall not toll the period in which to elect an annuity or cash payment.

908.10 A person who executes documentation required by the Executive Director to complete a prize election shall be considered to have represented that the information contained therein is accurate and complete. Any person who willfully submits false or fraudulent documentation may be prosecuted for the offense of making a false statement in accordance with D.C. Official Code § 22-2405.

908.11 All provisions of this Title relating to the election of a POWERBALL(R) Grand Prize payment shall be interpreted in a manner that is consistent with the purposes, requirements, and restrictions of 26 U.S.C. § 451.

908.12 If individual shares of the cash held to fund an annuity are less than $ 250,000, the Executive Director may elect to pay the winners their share of the cash held in the POWERBALL(R) Grand Prize pool.

908.13 If the POWERBALL(R) Grand Prize is not won in a weekly drawing, the prize money allocated for the POWERBALL(R) Grand prize shall roll over.

908.14 Pursuant to agreements governing the conduct of the POWERBALL(R) game, the Executive Director may offer guaranteed minimum POWERBALL(R) Grand Prize amounts or minimum increases in the POWERBALL(R) Grand Prize amount between drawings or make other changes in the allocation of prize money if the Executive Director finds that it would be in the best interest of the game. If a minimum POWERBALL(R) Grand Prize amount or a minimum increase is offered, the POWERBALL(R) Grand Prize shares shall be determined as set out in this section.

908.15 If the POWERBALL(R) Grand Prize is a guaranteed amount, the amount of the cash payment shall be determined by dividing the advertised POWERBALL(R) Grand Prize amount by an annuity factor obtained through a bid process.

908.16 If there are multiple POWERBALL(R) Grand Prize winners during a single drawing, each electing the annuitized option prize, a winner's share of the guaranteed annuitized POWERBALL(R) Grand Prize shall be determined by dividing the guaranteed annuitized POWERBALL(R) Grand Prize by the number of winners. If there are multiple POWERBALL(R) Grand Prize winners during a single drawing and at least one of the POWERBALL(R) Grand Prize winners has elected the annuitized option prize, a bid process shall determine the cash pool needed to fund the guaranteed annuitized POWERBALL(R) Grand Prize.

908.17 If no winner of the Grand Prize during a single drawing has elected the annuitized option prize, the amount of cash in the Grand Prize pool shall be an amount equal to the guaranteed annuitized amount divided by a factor determined by quotations.

908.18 If a natural person is the winner of a POWERBALL(R) Grand Prize, prize payments remaining upon the winner's death shall be paid to the winner's estate by the same annuity or cash payment method to which the winner would have been entitled had he or she lived, except that the estate may petition for accelerated payment as provided in § 908.19.

908.19 In the event of the death, during the payment period, of a natural person who was the winner of an annuitized POWERBALL(R) Grand Prize, the Executive Director, upon the petition of the estate of the lottery winner (the "Estate") may, subject to Federal and District law, accelerate the payment of all the remaining lottery proceeds to the Estate. If the Executive Director makes a determination to accelerate payment to the Estate, securities or cash held for the deceased prize winner, which represents the present value of that portion of future payments that are accelerated, may be distributed to the Estate. The valuation of securities, the determination of the present value of accelerated lottery payment, and the determination to accelerate shall rest with the Executive Director and shall be consistent with all agreements in effect governing the conduct of the POWERBALL(R) game. This section shall not be construed to confer upon the Estate or any natural person or legal entity a right to accelerate payment, or to evaluate or identify securities which fund an annuitized prize or its acceleration.

908.20 Petitions for the acceleration of prize payments shall not be construed to be a prize claim, and there shall be no right to appeal the identification of securities or determinations of the Executive Director concerning an acceleration of the prize.

908.21 Annuitized payments of the POWERBALL(R) Grand Prize or a share of the POWERBALL(R) Grand Prize may be rounded to facilitate the purchase of an appropriate funding mechanism. Funds remaining after the prize has been rounded down on a POWERBALL(R) Grand Prize win, ("breakage"), shall be added to the first cash payment to the winner or winners. Prizes which, under this chapter, may become single-payment, pari-mutuel prizes, may be rounded down so that prizes can be paid in multiples of whole dollars. Breakage resulting from rounding these prizes shall be carried forward to the prize pool for the next draw.

908.22 The holder of a winning ticket may win only one (1) prize per play in connection with the winning numbers in the highest matching prize category.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7459 (October 2, 1992); as amended by Final Rulemaking published at 40 DCR 7647 (November 5, 1993); as amended by Final Rulemaking published at 42 DCR 3817 (July 21, 1995); as amended by Final Rulemaking published at 49 DCR 872 (February 1, 2002); as amended by Final Rulemaking published at 50 DCR 1526 (February 14, 2003); as amended by Final Rulemaking published at 52 DCR 7224 (August 5, 2005); as amended by Final Rulemaking published at 56 DCR 73 (January 2, 2009); as amended by Final Rulemaking published at 62 DCR 13017 (October 2, 2015). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 908
30 DCMR § 909 POWERBALL® SET PRIZE STRUCTURE

909.1 Provided the prize pools are fully funded, the set prize payments for POWERBALL® based on a two dollar ($ 2) bet are as follows:

Number of Matches Per Play

All five (5) of first set plus one (1) Grand Prize

of second set.

All five (5) of the first set and $1,000,000.00

none of the second set

Any four (4) of the first set plus $50,000.00

one (1) of the second set

Any four (4) of the first set and $ 100.00

none of the second set

Any three (3) of the first set plus $ 100.00

one (1) of the second set

Any three (3) of the first set and $ 7.00

none of the second set

Any two (2) of the first set plus $ 7.00

one (1) of the second set

Any one (1) of the first set plus $ 4.00

one (1) of the second set

None of the first set plus $ 4.00

one (1) of the second set

909.2 If the prize pools are not fully funded and there are not sufficient funds in the prize pool to pay Powerball Set Prizes, the prizes shall be paid pursuant to § 909.3, including payment on a pari-mutuel basis if required.

909.3 The Powerball Set Prize (for single payment prizes of one million dollars ($1,000,000.00) or less) shall be carried forward to subsequent draws if all or a portion of it is not needed to pay the Powerball Set Prizes awarded in the current draw. If the total of the Powerball Set Prizes (as multiplied by the respective Power Play multiplier if applicable) awarded in a drawing exceeds the percentage of the prize pool allocated to the Powerball Set Prizes, then the amount needed to fund the Powerball Set Prizes, including Power Play prizes, awarded shall be drawn from the following sources, in the following order:

(a) The amount allocated to the Powerball Set Prizes and carried forward from previous draws, if any;

(b) An amount from the Set Prize Reserve Account, if available, not to exceed forty million dollars ($40,000.000.00) per drawing; and

(c) Other amounts as agreed to by the Product Group in their sole discretion.

909.4 If, after these sources are depleted, there are not sufficient funds to pay the Set Prizes awarded, including Power Play prizes, then the highest Set Prize shall become a pari-mutuel prize. If the amount of the highest Set Prize, when paid on a pari-mutuel basis, drops to or below the next highest Set Prize and there are still not sufficient funds to pay the remaining Set Prizes awarded, then the next highest Set Prize, including Power Play prizes, shall become a pari-mutuel prize. This procedure shall continue down through all Set Prize levels, if necessary, until all Set Prize levels become pari-mutuel prize levels. In that instance, the money available from the funding sources listed in this rule shall be divided among the winning plays in proportion to their respective prize percentages. Powerball Set Prizes and Power Play prizes will be reduced by the same percentage.

909.5 By agreement with the Licensee Lotteries, the Licensee Lotteries shall independently calculate their Set Prize pari-mutuel prize amounts including Power Play prizes. The Party Lotteries and the Licensee Lotteries shall then agree to set the pari-mutuel prize amounts for all lotteries selling the game at the lesser of the independently-calculated prize amounts.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7460 (October 2, 1992); as amended by Final Rulemaking published at 42 DCR 3817, 3818 (July 21, 1995); as amended by Final Rulemaking published at 50 DCR 1526 (February 14, 2003); as amended by Final Rulemaking published at 52 DCR 7224 (August 5, 2005); as amended by Final Rulemaking published at 56 DCR 73 (January 2, 2009); as amended by Emergency and Proposed Rulemaking published at 58 DCR 10801 (December 16, 2011)[EXPIRED]; as amended by Final Rulemaking published at 59 DCR 143 (January 13, 2012); as amended by Final Rulemaking published at 62 DCR 13017 (October 2, 2015). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 909
30 DCMR § 910 PROBABILITY OF WINNING POWERBALL( PRIZES

910.1 The following table sets forth the probability of winning and the probable distribution of winners in and among each prize category, based upon the total number of possible combinations in POWERBALL(.

PROBABILITY DISTRIBUTION

Probable/Set

Number of Matches Per Ticket Winners Probability Prize Amount

All five (5) of first set plus

one (1) of second set 1 1: 292,201,338.0000 Grand Prize

All five (5) of first set

and none of second set 25 1: 11,688,053.5200 $1,000,000

Any four (4) of first set plus

one (1) of second set 320 1: 913,129,1813 $50,000

Any four (4) of first set

and none of second set 8,000 1: 36,525.1673 $100

Any three (3) of first set plus

one (1) of second set 20,160 1: 14,494.1140 $100

Any three (3) of first set

and none of second set 504,000 1: 579.7646 $7

Any two (2) of first set plus

one (1) of second set 416,640 1: 701.3281 $7

Any one (1) of first set plus

one (1) of second set 3,176,880 1: 91.9775 $4

None of first set plus

one (1) of second set 7,624,512 1: 38.3239 $4

Overall 11,750,538 1: 24.8671

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7461 (October 2, 1992); as amended by Final Rulemaking published at 50 DCR 1526 (February 14, 2003); as amended by Final Rulemaking published at 52 DCR 7224 (August 5, 2005); as amended by Final Rulemaking published at 56 DCR 73 (January 2, 2009); as amended by Emergency and Proposed Rulemaking published at 58 DCR 10801 (December 16, 2011)[EXPIRED]; as amended by Final Rulemaking published at 59 DCR 143, 144 (January 13, 2012); as amended by Final Rulemaking published at 62 DCR 13017 (October 2, 2015). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 910
30 DCMR § 911 DESCRIPTION OF THE POWERBALL® POWER PLAY® PROMOTION AND PRIZE PAYMENT

911.1 The POWERBALL( Power Play® Promotion ("Power Play") is a limited extension of the POWERBALL( game and is conducted in accordance with the POWERBALL( game rules and other lottery rules applicable to the POWERBALL( game except as may be amended herein. The Executive Director shall determine the starting and ending dates of Power Play. Power Play will offer to the owners of a qualifying play a chance to multiply the amount of any of the eight (8) lowest Set Prizes (the prizes normally paying four dollars ($ 4.00) to one million dollars ($1,000,000)) won in a drawing held during the promotion. The Grand Prize is not a Set Prize and will not be increased.

911.2 A qualifying play is any single POWERBALL play for which the player pays an extra dollar for the Power Play option play and which is recorded at the Agency's central computer as a qualifying play.

Except as provided in these rules, a qualifying play which wins one of seven lowest Set Prizes (excluding the Match 5+0 prize) will be multiplied by the number selected, either two, three, four, five or sometimes ten (2, 3, 4, 5 or sometimes 10), in a separate random Power Play drawing announced during the official Powerball drawing show. The ten (10X) multiplier will be available for drawings in which the initially advertised annuitized Grand Prize amount is one hundred fifty million dollars ($150,000,000.00) or less. The announced Match 5+0 prize, for players selecting the Power Play option, shall be two million dollars ($2,000,000.00) unless a higher limited promotional dollar amount is announced by the Product Group.

911.4 Prize Payments. All Power Play prizes shall be paid in one single payment through the Selling Lottery that sold the winning ticket(s). A Selling Lottery may begin paying Power Play prizes after receiving authorization to pay from the MUSL central office.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7453 (October 2, 1992); as amended by Final Rulemaking published at 65 DCR 5669 (May 18, 2018); as amended by Final Rulemaking published at 71 DCR 008025 (July 12, 2024). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 911
30 DCMR § 912 POWERBALL® POWER PLAY® EXPECTED PRIZE PAYOUT AND PROBABILITY OF WINNING

912.1 POWERBALL® POWER PLAY® EXPECTED PRIZE PAYOUT

Prize Amount Regardless of Power Play number selected:

Match 5+0

$1,000,000.00

$2,000,000.00

$2,000,000.00

$2,000,000.00

$2,000,000.00

$2,000,000.00

Set Prize Amount

10X

5X

4X

3X

2X

Match 4+1

$50,000.00

$500,000.00

$250,000.00

$200,000.00

$150,000.00

$100,000.00

Match 4+0

$100.00

$1,000.00

$500.00

$400.00

$300.00

$200.00

Match 3+1

$100.00

$1,000.00

$500.00

$400.00

$300.00

$200.00

Match 3+0

$7.00

$70.00

$35.00

$28.00

$21.00

$14.00

Match 2+1

$7.00

$70.00

$35.00

$28.00

$21.00

$14.00

Match 1+1

$4.00

$40.00

$20.00

$16.00

$12.00

$8.00

Match 0+1

$4.00

$40.00

$20.00

$16.00

$12.00

$8.00

912.2 In certain rare instances, the Powerball set prize amount may be less than the amount shown. In such a case, the eight (8) lowest Power Play prizes will be changed to an amount announced after the draw. For example, if the Match 4+1 Powerball set prize amount of $50,000.00 becomes $25,000.00 under the rules of the POWERBALL game and a 5x Power Play multiplier is selected, then a Power Play player winning that prize amount would win $125,000.00.

912.3 The following table sets forth the probability of the various Power Play numbers being drawn during a single POWERBALL drawing, except that the Power Play amount for the Match 5+0 prize will be two million dollars ($2,000,000). The Group may elect to run limited promotions that may modify the multiplier features.

POWER PLAY PROBABILITY OF WINNING

When the 10x multiplier is available:

Power Play Probability of Prize Increase Chance of

Occurrence

10X - Prize Won Times 10 1 in 43 2.3255%

5X - Prize Won Times 5 2 in 43 4.6512%

4X - Prize Won Times 4 3 in 43 6.9767%

3X - Prize Won Times 3 13 in 43 30.2326%

2X - Prize Won Times 2 24 in 43 55.8140%

When the 10x multiplier is not available:

Power Play Probability of Prize Increase Chance of

Occurrence

10X - Prize Won Times 10 0 in 42 0.00%

5X - Prize Won Times 5 2 in 42 4.7619%

4X - Prize Won Times 4 3 in 42 7.1429%

3X - Prize Won Times 3 13 in 42 30.9523%

2X - Prize Won Times 2 24 in 42 57.1429%

Power Play does not apply to the Grand Prize. Except as provided in § 914.1, a Power Play Match 5 prize is set at two million dollars ($2 million), regardless of the multiplier selected.

912.4 For Party Lotteries, the prize pool percentage allocated to the Power Play set prizes shall be carried forward to subsequent draws if all or a portion of it is not needed to pay the set prizes awarded in the current draw.

912.5 In drawings where the ten (10X) multiplier is available, the expected payout for all prize categories shall consist of up to forty-nine and nine hundred sixty-nine thousandths percent (49.969%) of each drawing period's sales, including any specific statutorily mandated tax of a Selling Lottery to be included in the price of a lottery ticket. In drawings where the “ten (10)” multiplier is not available, the expected payout for all prize categories shall consist of up to forty-five and nine hundred thirty-four thousandths percent (45.934%) of each drawing period's sales, including any specific statutorily mandated tax of a Selling Lottery to be included in the price of a lottery ticket.

912.6 The prize payout percentage per draw may vary. The Power Play Prize Pool shall be carried forward to subsequent draws if all or a portion of it is not needed to pay the Power Play prizes awarded in the current draw and held in the Power Play Pool Account.

912.7 In drawings where the “ten (10)” multiplier is available, an additional thirty-one thousandths percent (0.031%) of sales, including any specific statutorily mandated tax of a Selling Lottery to be included in the price of a lottery ticket, may be collected and placed in trust in the Power Play pool account, for the purpose of paying Power Play prizes. In drawings where the “ten (10)” multiplier is not available, four and sixty-six thousandths percent (4.066%) of sales, including any specific statutorily mandated tax of a Selling Lottery to be included in the price of a lottery ticket, may be collected and placed in trust in the Power Play pool account, for the purpose of paying Power Play prizes.

912.8 Any amount remaining in the Power Play pool account when the Product Group declares the end of this game shall be returned to the lotteries participating in the account after the end of all claim periods of all Selling Lotteries, carried forward to a replacement game, or otherwise expended in a manner at the election of the individual Members of the Product Group in accordance with jurisdiction statute.

912.9 Power Play does not apply to the POWERBALL Grand Prize or to any Bonus Prize.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439 (October 2, 1992); as amended by Final Rulemaking published at 65 DCR 5669 (May 18, 2018); as amended by Final Rulemaking published at 71 DCR 008025 (July 12, 2024). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 912
30 DCMR § 913 DESCRIPTION OF THE POWERBALL( DOUBLE PLAY( PROMOTION AND PRIZE PAYMENT

913.1 The Powerball Double Play Promotion (“Double Play”) is an add-on extension of the Powerball game and is conducted in accordance with the Powerball game rules and other lottery rules applicable to the Powerball game except as may be amended herein. The Executive Director shall determine the starting and ending dates of Double Play.

913.2 Double Play offers players a second chance to win a new set of prizes, using the same numbers the player selected (manually or by computer pick) for their Powerball play. The Double Play drawing is a separate drawing which takes place after the official Powerball drawing. Powerball winning numbers shall not be used to determine Double Play prizes. Double Play winning numbers shall not be used to determine Powerball prizes.

913.3 Double Play does not replace or alter Power Play. Power Play is not available with the Double Play Promotion. Double Play prizes will not be multiplied or increased by the Power Play Promotion.

913.4 Powerball prizes and Double Play prizes are determined separately; for example, a Powerball player who chooses to participate in Double Play may win both a Double Play prize and a Powerball Prize, if their play numbers match the Powerball winning numbers and also the Double Play winning numbers.

913.5 To play Double Play, players must purchase an official Powerball ticket. For an additional one dollar ($1.00) players may purchase a Double Play play at the same time the Powerball ticket is purchased. Double Play numbers shall be the same as the numbers the player selected (manually or computer pick) for their Powerball Play. The purchase must be recorded on the Agency's central computer as a qualifying play. If the Double Play option is purchased as a ticketless transaction, the Agency’s electronic record of purchase shall be the only valid proof of the wager placed and the only valid receipt for claiming or redeeming such prize.

913.6 During the Double Play drawing, five (5) numbers shall be drawn from the first set of sixty-nine (69) numbers, and one (1) number shall be drawn from the second set of twenty-six (26) numbers, which together shall constitute the Double Play winning numbers.

History

  • SOURCE: Final Rulemaking published at 50 DCR 1526 (February 14, 2003); as amended by Final Rulemaking published at 52 DCR 7224 (August 5, 2005); as amended by Final Rulemaking published at 56 DCR 73 (January 2, 2009); as amended by Emergency and Proposed Rulemaking published at 58 DCR 10801 (December 16, 2011)[EXPIRED]; as amended by Final Rulemaking published at 59 DCR 143, 145 (January 13, 2012); as amended by Final Rulemaking published at 62 DCR 13017 (October 2, 2015); as amended by Final Rulemaking published at 71 DCR 008025 (July 12, 2024). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 913
30 DCMR § 914 POWERBALL® DOUBLE PLAY PRIZE POOL, EXPECTED PAYOUT AND PROBABILITY OF WINNING

914.1 Expected Prize Payout Percentages. The First Prize payout shall be determined on a pari-mutuel basis, divided equally by the number of Double Plays winning the First Prize. All Double Play prizes shall be paid as single payment prize. Except as otherwise provided in these Rules, all prizes other than the First Prize are set prize amounts. All prize payouts are made with the following expected prize payout percentages although the prize payout percentages per draw may vary:

DP Prize Pool Percentage DP Sales Percentage

Number of Matches Per PB Play Prize Payment Allocated to Prize Allocated to Prize

All five (5) of first set plus one (1) of second set. (First Prize) $10,000,000 9.0707 % 4.9889%*

All five (5) of first set and none of second set. $500,000 7.7780 % 4.2779%

Any four (4) of first set plus one (1) of second set. $50,000 9.9558% 5.4757%

Any four (4) of first set and none of second set. $500 2.4889% 1.3689%

Any three (3) of first set plus one (1) of second set. $500 6.2721% 3.4497%

Any three (3) of first set and none of second set. $20 6.2721% 3.4497%

Any two (2) of first set plus one (1) of second set. $20 5.1850% 2.8517%

Any one (1) of first set plus one (1) of second set. $10 19.7677% 10.8722%

None of first set plus one (1) of second set. $7 33.2097 % 18.2653%

  • The maximum contribution rate may include contributions to the Prize Pool Accounts as described in these rules

914.2 The First Prize amount shall be divided equally by the number of Double Play plays winning the First Prize. If no Double Play plays match the winning Double Play winning numbers, the Double Play First Prize will not be awarded, and remains at ten million dollars ($10,000,000).

914.3 Probability of Winning Double Play Prizes. The following table sets forth the probability of winning and the probable distribution of winners in and among each prize category for Powerball Double Plays sold by Selling Lotteries, based upon the total number of possible combinations in Powerball Double Play.

Probability Distribution

Probable/Set

Number of Matches Per DP Play Winners Probability Prize Amount

All five (5) of first set plus

one (1) of second set 1 1: 292,201,338 First Prize

All five (5) of first set

and none of second set 25 1: 11,688,053.52 $500,000.00

Any four (4) of first set plus

one (1) of second set 320 1: 913,129.1813 $50,000.00

Any four (4) of first set

and none of second set 8,000 1: 36,525.1673 $500.00

Any three (3) of first set plus

one (1) of second set 20,160 1: 14,494.1140 $500.00

Any three (3) of first set

and none of second set 504,000 1: 579.7646 $20.00

Any two (2) of first set plus

one (1) of second set 416,640 1: 701.3281 $20.00

Any one (1) of first set plus

one (1) of second set 3,176,880 1: 91.9775 $10.00

None of first set plus

one (1) of second set 7,624,512 1: 38.3239 $7.00

Overall 11,750,538 1: 24.8671

History

  • SOURCE: Final Rulemaking published at 49 DCR 872 (February 1, 2002); as amended by Final Rulemaking published at 50 DCR 1526 (February 14, 2003); as amended by Final Rulemaking published at 52 DCR 7224 (August 5, 2005); as amended by Final Rulemaking published at 56 DCR 73 (January 2, 2009); as amended by Emergency and Proposed Rulemaking published at 58 DCR 10801 (December 16, 2011)[EXPIRED]; as amended by Final Rulemaking published at 59 DCR 143, 146 (January 13, 2012); as amended by Final Rulemaking published at 61 DCR 425 (January 17, 2014); as amended by Final Rulemaking published at 62 DCR 13017 (October 2, 2015); as amended by Final Rulemaking published at 71 DCR 008025 (July 12, 2024). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 914
30 DCMR § 915 DESCRIPTION OF ON-LINE RAFFLE GAME

915.1 The Agency may offer On-Line Raffle Games.

915.2 The Agency’s raffle game shall be called District Dollars Raffle Game.

915.3 District Dollars Raffle Game rules only apply to the Agency’s on-line raffle games and not to the Charitable Gaming Raffle rules referred to in Title 30, Chapter 15 of the D.C. Municipal Rules and Regulations.

915.4 District Dollars Raffle Game is an On-Line Raffle style game played at any agent location that has an on-line terminal. On-Line Raffle tickets are sold in limited quantities, for a specified limited time.

915.5 Each raffle ticket contains a unique serial number or numbers from a specified range. A player purchases the raffle ticket for a chance to win prizes through a random drawing of all purchased raffle tickets.

915.6 Agency shall offer 40,000 on-line raffle tickets for the District Dollars Raffle Game.

915.7 Raffle tickets will be sold from Wednesday, November 18, 2009 through Tuesday, November 24, 2009 at 12.59 a.m. Tickets for the next weekly drawing will start on Wednesday at 6:00 a.m.

915.8 The cost of one (1) District Dollars Raffle Game ticket shall be ($1.00) one dollars each or any other price designated by the Executive Director from a price schedule adopted by the Agency.

915.9 The player must inform the agent that they want to play the D.C Weekly Raffle Game. There are no play slips or quick pick selections for the District Dollars Raffle Game.

915.10 Each District Dollars Raffle Game ticket shall contain a five (5) digit number from tickets from 00001 through 40,000 and shall be sold sequentially from the available selection pool. Players purchasing more than one (1) ticket may not receive consecutively numbered tickets because of availability at the time of purchase.

915.11 The winning ticket numbers will be determined through a drawing that will be conducted with the Agency’s Computerized Drawing System (“CDS”). Such winning ticket numbers shall be selected in accordance with Lottery draw procedures.

915.12 The order of the ticket numbers drawn by the CDS at the drawing determines the prize level eligibility. The first (1st) ticket number drawn shall be the winner of the first (1st) prize of $10,000 dollars. The next five (5) tickets numbers drawn shall be the winners of the (2nd) prize of $1,000 each. And the next ten (10) ticket numbers drawn shall be the winners of the (3rd) prize of $500 each.

915.13 A player wins if the raffle ticket number drawn matches their raffle ticket number exactly and the ticket validates in the D.C. Lottery system. There shall be no alternates drawn for this game.

915.14 Unless otherwise specified by the Executive Director, the sale of the District Dollars Raffle Game tickets will be suspended when the 40,000 ticket is sold, or on the Wednesday at 12:59 a.m. of the day of the District Dollars Raffle Game weekly drawing.

915.15 The Agency reserves the right to reschedule any dates and times, without advance notice, when circumstances warrant. It is anticipated that raffle tickets will begin being sold on November 18, 2009 and the first drawing will take place on Wednesday, November 25, 2009, and each week there after for a total of six (6) weeks. However the District Dollars Raffle Game may begin or end as directed by the Executive Director.

915.16 The player is solely responsible for ensuring that he or she receives a raffle ticket after purchase. The printed District Dollars Raffle Game ticket is the only valid proof of a player’s purchase and is the only valid receipt for claiming a prize. A ticket subject to the validations requirements of this title shall be the only proof of a wager.

915.17 A player whose ticket does not print as a result of a paper jam or other error cannot receive a reprint of that ticket. The full value of the ticket purchase price must be refunded to the player. The agent must properly document and report the event along with the appropriate paper work to receive credit.

History

  • SOURCE: Final Rulemaking published at 46 DCR 3080 (April 2, 1999) and 54 DCR 6442 (June 29, 2007); as amended by Final Rulemaking published at 56 DCR 8846 (November 13, 2009).
30 DCMR § 916 DISTRICT DOLLARS RAFFLE GAME PRIZE POOL, PRIZE STRUCTURE AND PROBABILITY OF WINNING

916.1 The District Dollars Raffle Game will offer a total of sixteen (16) prizes.

916.2 The prize pool for all prize categories shall consist of fifty percent (50%) of each drawing period sales based on a sale of 40,000 tickets.

916.3 The District Dollars Raffle Game is a weekly raffle game with fixed payout for the prizes which pays prizes based on a sale of 40,000 tickets at ($1.00) one dollars each are as follows:

Number of Winners

Per 40,000 Tickets Win

1 $10,000

5 $1,000

10 $500

916.4 The following table sets forth the probability of winning and the probable distribution of winners in and among each prize category, based upon selling all 40,000 weekly raffle tickets.

Set Prize Amount

Number of Prizes

Overall Odds

Amount Paid

Percentage

Of Sales

Percentage

Of Payout

$10,000

1

1:40,0000

$10,000

25%

25%

$1,000

5

1:8,0000

$5,000

10%

12.5%

$500

10

1:4,000

$5,000

15%

12.5%

Total

16

1:2,500

$20,000

50%

50%

History

  • SOURCE: Final Rulemaking published at 46 DCR 3080 (April 2, 1999) and 54 DCR 6442 (June 29, 2007); as amended by Final Rulemaking published at 56 DCR 8846 (November 13, 2009).
30 DCMR § 917 DESCRIPTION OF THE MEGA MILLIONS® GAME

917.1 Mega Millions is a five (5) out of seventy (70) plus one (1) out of twenty –four (24) online lottery game, drawn on the day(s) time(s) and location(s) as determined by the Mega Millions lotteries, and which pays the Jackpot Prize, at the election of the player made in accordance with these rules or by a default election made in accordance with these rules, either on a graduated annuitized annual pari-mutuel basis or as a cash value option using a rate determined by the Mega Millions Finance Committee on a pari-mutuel basis. Except as provided in these rules, all other prizes are paid on a single payment basis.

917.2 To play Mega Millions, a player shall select or Quick Pick five (5) different numbers, between one (1) and seventy (70) and one additional number between one (1) out of twenty –four (24) for input into a terminal. The additional number may be the same as one of the first five numbers selected by the player or terminal. A Multiplier will be automatically selected.

917.3 Each Mega Millions Play will include a Multiplier, which is a unique number that is automatically selected by computer software according to the frequency set forth by the Mega Millions lotteries in Subsection 919.1 and printed directly on a Mega Millions Ticket.

917.4 The price of each Mega Millions game ticket shall be one (1) play for $5.00. There is no additional charge for the Multiplier as it is included in a Mega Millions Play. A player may purchase up to five (5) plays on one (1) ticket. Multiple draws are available for up to ten (10) consecutive draws beginning with the current draw. From time to time, the Executive Director may authorize the sale of Mega Millions tickets at a discount for promotional purposes.

917.5 Mega Millions tickets may be purchased in the District of Columbia only at a licensed location from the D.C. Lottery Agent. No Mega Millions ticket purchased outside of the District of Columbia may be presented to a D.C. Lottery Agent for payment within the District of Columbia.

917.6 Mega Millions drawings shall be held at the time(s) and location set out in the MUSL Mega Millions Game Group Agreement. During the drawing event, five (5) numbers shall be drawn from the first set of seventy (70) numbers, and one (1) number shall be drawn from the second set of twenty-four (24) numbers, which shall constitute the winning numbers.

917.7 In a single drawing, a player may win in only one (1) prize category per single Mega Millions Play in connection with the winning numbers drawn for the Mega Millions game and shall be entitled only to the highest matching prize category.

917.8 For purpose of prize calculation with respect to any Mega Millions pari-mutuel prize, the calculation shall be rounded down so that prizes shall be paid in multiples of one dollar.

917.9 If, in any Mega Millions drawing there are no Mega Millions Plays that qualify for the Jackpot Prize category, the portion of the prize fund allocated to such Jackpot Prize category shall remain in the Jackpot Prize category and be added to the amount allocated for the Jackpot Prize category in the next consecutive Mega Millions drawing.

917.10 Subject to the laws and rules governing each party lottery, the number of prize categories and the allocation of the prize fund among the prize categories may be changed at the discretion of the directors, for promotional purposes. Such change shall be announced by public notice.

917.11 A subscription sales program may be offered, at the discretion of the Executive Director.

917.12 Mega Millions tickets shall show the player's selection of numbers or Quick Pick numbers, the Multiplier, number of plays, drawing date, jackpot payment option, and validation and reference numbers.

917.13 It shall be the exclusive responsibility of the player to verify the accuracy of the player's selection(s) and other data printed on the ticket. A ticket is a bearer instrument until signed. Neither a party lottery nor its sales agents shall be responsible for lost or stolen tickets.

917.14 In purchasing a ticket issued for Mega Millions, the player agrees to comply with and be bound by all applicable statutes, administrative rules and regulations, and procedures of the party lottery of the Jurisdiction in which the Mega Millions ticket is issued, and by directives and determinations of the Executive Director of that party lottery. Additionally, the player shall be bound to all applicable provisions in the Mega Millions Finance and Operations Procedures. The player agrees, as its sole and exclusive remedy that claims arising out of a Mega Millions ticket can only be pursued against the party lottery of ticket purchase. Litigation, if any, shall only be maintained within the state in which the Mega Millions ticket was purchased and only against the party lottery that issued the ticket. Nothing in this rule shall be construed as a waiver of any defense or claim the Office may have in the event a player pursues litigation against the Office, its officers, or employees.

917.15 A ticket subject to the validations requirements of this title shall be the only proof of a Mega Millions Play or wager.

917.16 All liability for a Mega Millions prize is discharged upon payment of a prize claim.

917.17 Each drawing shall determine, at random, the six (6) winning numbers in accordance with the Mega Millions drawing procedures. Any numbers drawn are not declared winning numbers until the drawing is certified by the commission in accordance with the drawing procedures. The winning numbers shall be used in determining all Mega Millions winners for that drawing.

917.18 For winning Mega Millions tickets for which no claim or redemption is made within the specified claim period for each respective party lottery, the corresponding prize monies shall be returned to the other party lotteries in accordance with procedures for the reconciliation of prize liability pursuant to the MUSL Mega Millions Game Group Agreement and as may be agreed to from time to time by the directors of the party lotteries.

917.19 The Executive Director shall announce each incentive or bonus program prior to its commencement. The announcement shall specify the beginning and ending time, if applicable, of the incentive or bonus program and the value for the award(s).

917.20 The Prize Pool shall consist of up to fifty-five percent (55%) of each drawing period’s sales, inclusive of any specific statutorily–mandated tax of a Party Lottery to be included in the price of a lottery Mega Millions Play and inclusive of contributions to the prize pool accounts and prize reserve accounts, but may be higher or lower based upon the number of winners at each prize level , as well as the funding required to meet a guaranteed Annuity Jackpot Prize as may be required by 917.21.

917.21 The prize money allocated from the current Mega Millions prize pool for the Jackpot Prize, plus any pervious portions of prize money allocated to the Jackpot Prize category in which no matching Mega Millions Plays were sold will be divided equally among all Jackpot Prize winning Mega Millions Plays in all participating lotteries.

917.22 The annuity Jackpot Prize amount will be paid in thirty (30) graduated annual installments. Jackpot Prizes won shall be funded by the Selling Lotteries in accordance with the formula set by the Mega Millions lotteries. Mega Millions lotteries may set a minimum guaranteed annuity Jackpot Prize amount that shall be advertised by the selling lotteries as the starting guaranteed annuity Jackpot Prize amount.

917.23 The Mega Millions lotteries shall set the contribution rates to the prize pool and prize reserve accounts for the Mega Millions Prize Reserve Account, the Jackpot Prize Pool, and the Set-Aside Pool.

History

  • SOURCE: Final Rulemaking published at 57 DCR 974, 975 (January 22, 2010); as amended by Final Rulemaking published at 57 DCR 10830 (November 19, 2010); as amended by Final Rulemaking published at 60 DCR 14816 (October 18, 2013); as amended by Final Rulemaking published at 64 DCR 10543 (October 20, 2017); as amended by Final Rulemaking published at 72 DCR 003898 (April 4, 2025). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 917
30 DCMR § 918 MEGA MILLIONS® FIXED PRIZE STRUCTURE AND PROBABILITY DISTRIBUTION

918.1 Except as otherwise provided in these rules, all other prizes awarded shall be paid as single payment prizes.

918.2 The Jackpot Prize payout shall be determined on a pari-mutuel basis. Provided the prize pools are fully funded, the fixed prize payments for Mega Millions based on a five dollar ($5.00) play are in the table below.

918.3 The following table additionally sets forth the probability of winning and the probable distribution of winners in and among each prize category, based upon the total number of possible combinations in Mega Millions:

Match

Field 1

Match

Field 2

Odds

Prize Category

Base Prize

Percent of Sales

Percent of Payout

5

1

290,472,336

Jackpot

Jackpot

27.63%

55.26%

5

0

12,629,232

Second

$1,000,000

4.75%

9.50%

4

1

893,761

Third

$10,000

0.67%

1.34%

4

0

38,859

Fourth

$500

0.77%

1.54%

3

1

13,965

Fifth

$200

0.86%

1.72%

3

0

607

Sixth

$10

0.99%

1.98%

2

1

665

Seventh

$10

0.90%

1.80%

1

1

86

Eighth

$7

4.89%

9.79%

0

1

35

Ninth

$5

8.53%

17.06%

TOTAL

1:23.07

50.00%

100.00%

918.4 The Jackpot Prize amount shall be divided equally by the number of Mega Million Plays winning the Jackpot Prize.

History

  • SOURCE: Final Rulemaking published at 57 DCR 974, 975 (January 22, 2010); as amended by Final Rulemaking published at 57 DCR 10830 (November 19, 2010); as amended by Final Rulemaking published at 60 DCR 14816 (October 18, 2013); as amended by Final Rulemaking published at 64 DCR 10543 (October 20, 2017); as amended by Final Rulemaking published at 72 DCR 003898 (April 4, 2025). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 918
30 DCMR § 919 THE MEGA MILLIONS MULTIPLIER AND MEGA MILLIONS PROMOTIONS

919.1 The Multiplier shall apply to all prize levels except the Mega Millions Jackpot Prize. The Multiplier increases non-Jackpot Prizes by two times, three times, four times, five times or ten times the prize won. The Multipliers may repeat due to the frequency and limited Multiplier levels as shown below.

The Multiplier frequency and odds are as follows:

Multiplier

Frequency

Odds

10X

1

32.00

5X

2

16.00

4X

4

8.00

3X

10

3.20

2X

15

2.13

Field of:

32*

3.00**

*Total of frequencies

**Average Multiplier value

919.2 The Executive Director may offer Mega Millions Promotions.

History

  • SOURCE: Final Rulemaking published at 64 DCR 10543 (October 20, 2017); as amended by Final Rulemaking published at 72 DCR 003898 (April 4, 2025). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 919
30 DCMR § 920 DESCRIPTION OF THE ROLLING CASH 5TM GAME

920.1 The Agency may offer a game known as Rolling Cash 5 TM.

920.2 The Rolling Cash 5 TM game is a five (5) out of thirty-five (35) on-line lottery game that pays set prizes for matching two (2), three (3) or four (4) of the five (5) selected numbers. Rolling Cash 5 TM pays a pari-mutuel jackpot prize for matching five (5) out of five (5) of the Agency selected numbers. The Jackpot prize is a rolling jackpot with a guaranteed minimum.

920.3 To play the Rolling Cash 5 TM game, a player shall select five (5) numbers from one (1) to thirty-five (35) for input into a terminal. The Agency shall select five (5) out of thirty-five (35) numbers in a Rolling Cash 5 TM drawing. The holder of a winning Rolling Cash 5 TM game ticket may win in only one prize category per game board.

920.4 The price of a Rolling Cash 5 TM game ticket shall be one (1) board for one dollar ($ 1) or any other price designated by the Executive Director from a price schedule adopted by the Agency.

920.5 If a single ticket contains more than one (1) winning play on separate game boards, the prize amounts shall be added together and shall be paid in accordance with the prize payment limits set forth in §§ 920.6 and 921.2.

920.6 The holder of a winning Rolling Cash 5 TM ticket may win in only one prize category per board in connection with the winning numbers drawn, and shall be entitled only to the prize for the highest prize category won by those numbers.

920.7 A ticket subject to the validations requirements of this title shall be the only proof of a wager.

History

  • SOURCE: Final Rulemaking published at 43 DCR 5110 (September 20 1996) and 53 DCR 299 (January 13, 2006).
30 DCMR § 921 ROLLING CASH 5 TM PRIZE POOL, PRIZE STRUCTURE AND PROBABILITY OF WINNING

921.1 The prize pool for all prize categories shall consist of fifty-seven percent (57%) of each drawing period sales.

921.2 The Rolling Cash 5 TM game with a rolling jackpot and fixed payout game for lower tier prizes, which pays prizes based on a one-dollar ($1) bet are as follows:

Number of Matches Per Play

(a) All five (5) winning numbers on a single lettered game board

Jackpot

(d) Any four (4) winning numbers on a single lettered game board

$ 100

(f) Any three (3) winning numbers on a single lettered game board

$ 10

(g) Any two (2) winning numbers on a single lettered game board

$ 1

921.3 The Rolling Cash 5 TM Jackpot prize shall be determined on a pari-mutuel basis for each draw and shall consist of forty-five point twenty percent (45.20%) of the prize pool.

921.4 If the Rolling Cash 5TM Jackpot is not won in a drawing, the prize money allocated for the Jackpot prize shall roll over and be added to the next Rolling Cash 5 TM Jackpot prize pool for the next drawing and the process is repeated until there is a Rolling Cash 5 TM Jackpot prizewinner.

921.5 If there are more than one Rolling Cash 5 TM Jackpot prizewinners for any draw, then the Jackpot amount will be shared by each Jackpot prizewinners on a pari-mutuel basis.

921.6 The Agency may offer guaranteed minimum jackpot prize amounts or minimum increases in the Jackpot prize between drawings or make other changes in the allocation of prize money where the Agency finds that it would be in the best interest of the game.

921.7 The following table sets forth the probability of winning and the probable distribution of winners in and among each prize category, based upon the total number of possible combinations in Rolling Cash 5 TM game.

Number of Matches Per Ticket

Probability Distribution

Number of Winners

Probable Set Prize Amount

Percentage Allocation to Prize

Any five (5) winning numbers on a single lettered game board

1: 324,632

1

Jackpot

45.20%

Any four (4) winning numbers on a single lettered game board

1: 2,164

150

$100

8.29%

Any three (3) winning numbers. on a single lettered game board

1: 75

4,320

$10

24.05%

Any two (2) winning numbers on a single lettered game board

1: 8

40,600

$1

22.45%

Overall

1: 7.20

45,101

100%

History

  • SOURCE: Final Rulemaking published at 43 DCR 5110 (September 20 1996) and 53 DCR 299 (January 13, 2006).
30 DCMR § 922 DESCRIPTION OF EXTRA GAME ENHANCEMENT

922.1 The Agency may offer a game enhancement known as EXTRA to the public. A player who places a wager on Lucky Numbers or DC-4 may place an additional wager on a Lucky Numbers or DC-4 ticket by indicating to the agent that he wants to play EXTRA. Selection slips may not be used to place an EXTRA wager.

922.2 A player who places a Lucky Numbers EXTRA wager will receive a Lucky Numbers EXTRA ticket containing three (3) additional electronically generated numbers, and a player who places a DC-4 EXTRA wager will receive a DC-4 EXTRA ticket containing four (4) additional electronically generated numbers.

922.3 EXTRA numbers are randomly selected with the aid of a computer program which determines EXTRA instant winners.

922.4 The EXTRA numbers and/or prize amounts appearing on a valid Lucky Numbers or DC-4 ticket shall be the only proof of an EXTRA wager or prize.

922.5 An EXTRA prize may be claimed at an agent location immediately upon generation of a winning EXTRA ticket or at any time within one year of the date of the EXTRA wager.

922.6 The price of an EXTRA wager shall be one dollar ($ 1). The price of a ticket containing an EXTRA wager shall be one of the following amounts: (a) the sum of the price of the Lucky Numbers and EXTRA wagers; or (b) the sum of the price of the DC-4 and EXTRA wagers.

922.7 The EXTRA option is not available to players who use Quick Pick to make a Lucky Numbers or DC-4 wager using the Quick Pick selection method.

922.8 An EXTRA winning ticket is a ticket that displays one (1) or more EXTRA prizes on the ticket. This occurs when there is an exact match by position and number between the EXTRA numbers and Lucky Numbers on the ticket, or between the EXTRA numbers and DC-4 numbers on the ticket, and a prize amount is displayed under the matching number(s). The amount of an EXTRA prize is the sum of the EXTRA prize amount(s) displayed on a valid winning ticket.

922.9 Nothing in this section shall be construed to repeal, amend or modify any provision of this Title concerning Lucky Numbers or DC-4 except as provided in sections 503.4 and 503.5.

History

  • SOURCE: Final Rulemaking published at 49 DCR 11241 (December 13, 2002).
30 DCMR § 923 EXTRA PRIZES and PRIZE STRUCTURE

923.1 Winning EXTRA wagers may pay prizes of $ 3, $ 5, $ 10, $ 20, $ 50, $ 100, or $ 500 based on the prizes printed on a winning EXTRA ticket.

923.2 The EXTRA prize structure is based on a pool of 120,000 wagers and includes the approximate number and level of prizes per pool, odds of winning, and percentage of prizes available in each pool. The Executive Director may adopt other prize structures which shall take effect upon the issuance of instructions to the public.

Winners per Prize

Percentage of

Prize Amount

Odds of Winning

Pool of 120,000

Prize Pool

$ 3

1:7

17,142

66.42%

$ 5

1:100

1,200

7.75%

$ 10

1:200

600

7.75%

$ 20

1:200

600

15.50%

$ 50

1:12,000

10

0.65%

$ 100

1:24,000

5

0.65%

$ 500

1:60,000

2

1.29%

Overall Odds are 1:6.14

History

  • SOURCE: Final Rulemaking published at 49 DCR 11241 (December 13, 2002).
30 DCMR § 924 EXTRA PRIZE CLAIMS

924.1 If a player validates a winning EXTRA wager and the Lucky Numbers or DC-4 portion of the wager has any draw(s) remaining, the ticket will be reissued to the player at no additional cost. No information related to the original EXTRA wager will be carried forward or printed on the reissued ticket.

924.2 After the Lucky Numbers or DC-4 drawing(s) recorded on each Lucky Numbers EXTRA ticket or DC-4 EXTRA ticket, prizes of $ 600 may be claimed at an agent location if the prize for the winning Lucky Numbers or DC-4 wager does not exceed $ 599.99.

History

  • SOURCE: Final Rulemaking published at 49 DCR 11241 (December 13, 2002).
30 DCMR § 925 DESCRIPTION OF KENO

925.1 The Agency may offer a game known as KENO to the public. Keno is a twenty (20) out of eighty (80) lottery game with set prize amounts. For each drawing, a player places a KENO wager by playing from one (1) to ten (10) Spots from a field of one (1) to eighty (80) numbers. KENO prizes are won based on the match between the winning numbers selected in a KENO drawing and the numbers wagered, as set out in section 926.

925.2 The numbers that a player selects for each drawing, the KENO Game Play, are printed on the KENO Ticket along with the caption "Keno", the date(s) of the drawing(s) for each Game Play, the number of consecutive drawings in which the KENO Ticket may be played, the identifying number for each such drawing, the price of the KENO Ticket, a retailer number, a serial number, and a bar code.

925.3 At each KENO drawing twenty (20) winning numbers from a field of eighty (80) numbers are selected by a computer-driven random number generator. The winning numbers are displayed on a monitor at identified agent locations.

925.4 KENO drawings will occur at the following times and intervals:

(a) Every four (4) minutes during KENO hours of operation designated by the Executive Director, the first drawing occurring four (4) minutes after the start of sales at 6:00 am each day and the last drawing occurring at 12:56 am each day; or

(b) Other KENO drawing times and intervals designated by the Executive Director and made available to agents and the public in game instructions issued pursuant to Chapter 7 and 8 of this Title.

925.5 A player may wager the followings amounts in a single KENO Game Play which consists of from one (1) to ten (10) spots:

a) one dollar ($ 1);

b) two dollars ($ 2);

c) three dollars ($ 3);

d) four dollars ($ 4);

e) five dollars ($ 5); or

f) ten dollars ($ 10) for a single KENO drawing.

925.6 A player selects up to twenty (20) consecutive KENO draws for each KENO Game Play on a single KENO Ticket.

925.7 The minimum KENO Ticket price for consecutive drawings is $ 2.00, $ 1 x 2 consecutive drawings or $ 2. The maximum KENO Ticket price for consecutive drawings is $ 100.00. A KENO Ticket purchased for consecutive drawings is limited to 1, 2, 3, 4, 5, 10 or 20 consecutive drawings so long as the price of a KENO Ticket does not exceed the $ 100 maximum. A selection slip indicating a price greater than $ 100 shall be automatically rejected by the terminal.

925.8 If a player has games remaining on a KENO Ticket at the close of daily KENO operations, the remaining games shall be played and drawn at the start of operations the next day.

History

  • SOURCE: Final Rulemaking published at 50 DCR 1520 (February 14, 2003), 50 DCR 10135 (November 28, 2003), 51 DCR 9993 (October 29, 2004).
30 DCMR § 926 KENO PRIZE AND PRIZE STRUCTURE

926.1 KENO prizes for each drawing shall be determined based on the Spots selected, the numbers matched and the amount(s) wagered, except that no prize in a 9 Spot Game or a 10 Spot Game shall exceed $100,000.

926.2 Set prizes based on a $1 wager shall be paid as set out in the prize structure at section 926.3. Overall odds of winning and prizes are determined for each Spot Game.

926.3 Except as provided in section 926.4, KENO is a set payout game which pays prizes based on a one dollar ($ 1) bet as follows:

10 Spot Game

Match

Prize

10

$ 100,000

9

$ 5,000

8

$ 500

7

$ 46

6

$ 10

5

$ 2

0

$ 5

Odds of winning in this game are 1:9.05

9 Spot Game

Match

Prize

9

$ 20,000

8

$ 2,000

7

$ 100

6

$ 15

5

$ 5

4

$ 1

0

$ 2

Odds of winning in this game are 1:4.61

8 Spot Game

Match

Prize

8

$ 10,000

7

$ 500

6

$ 50

5

$ 7

4

$ 1

0

$ 2

Odds of winning in this game are 1:5.25

7 Spot Game

Match

Prize

7

$ 5,000

6

$ 150

5

$ 20

4

$ 2

0

$ 1

Odds of winning in this game are 1:5.46

6 Spot Game

Match

Prize

6

$ 1,500

5

$ 53

4

$ 5

3

$ 1

Odds of winning in this game are 1:6.19

5 Spot Game

Match

Prize

5

$ 400

4

$ 10

3

$ 3

Odds of winning in this game are 1:10.34

4 Spot Game

Match

Prize

4

$ 65

3

$ 5

2

$ 1

Odds of winning in this game are 1:3.86

3 Spot Game

Match

Prize

3

$ 23

2

$ 2

Odds of winning in this game are 1:6.55

2 Spot Game

Match

Prize

2

$ 10

Odds of winning in this game are 1:16.63

1 Spot Game

Match

Prize

1

$ 2.50

Odds of winning in this game are 1:4

926.4 The top prizes for the 8,9, and 10 Spot Games are each capped at a maximum top prize pool liability of $1,000,000 per drawing. The maximum top prize pool liability may reduce top prize payments in the 8,9, and 10 Spot Games under the following circumstances:

(a) If the $1,000,000 maximum top prize pool liability for any 8, 9,or 10 Spot Game is exceeded, all top prizes for the 8,9, or 10 Spot Game winners will be paid the minimum top prize allowed for that Spot Game based on a $1 dollar wager;

(b) If the payment of the minimum top prizes for the 8, 9, or 10 Spot Game is less than the $1,000,000 maximum top prize pool liability, the balance of the $1,000,000 maximum top prize pool liability will be paid to the 8,9, or 10 Spot Game top prize winners in proportion to the amount each winner wagered; and

(c) If payment of the minimum top prizes for the 8, 9, or 10 Spot winners exceeds the $1,000,000 maximum top prize pool liability limit, the winnings will be distributed equally among the top prize 8,9, or 10 Spot Game top prize winners.

926.5 [Deleted].

926.6 The Executive Director may adopt other prize structures that shall be effective upon the issuance of instructions to the public.

History

  • SOURCE: Final Rulemaking published at 50 DCR 1520 (February 14, 2003), 50 DCR 10135 (November 28, 2003) and 51 DCR 9993 (October 29, 2004).
30 DCMR § 927 KENO VALIDATION AND PRIZE CLAIMS

927.1 If a player validates a winning KENO Ticket and a portion of the KENO Ticket has draw(s) remaining, a KENO Exchange Ticket will be reissued to the player at no additional cost. A KENO Exchange Ticket shall contain the exact KENO Game Play and future drawing date(s) appearing on the validated KENO Ticket it is replacing and shall have all other characteristics of a KENO Ticket except as otherwise stated in these rules. An Exchange Ticket shall not contain a Ticket price.

927.2 KENO Exchange Tickets are valid beginning with the next draw through the last draw on the original KENO Ticket.

History

  • SOURCE: Final Rulemaking published at 50 DCR 1520 (February 14, 2003).
30 DCMR § 928 DESCRIPTION OF KENO SPIN

928.1 The Agency may offer a game enhancement to the KENO Game that shall be known as KENO SPIN. Nothing in sections 928 and 929 shall be construed to repeal, amend or modify any provisions of this title concerning KENO except as provided herein.

928.1 KENO SPIN offers KENO players a chance to multiply their KENO winnings by a factor of 1,2,3,4,5, or 10 in any single drawing.

928.2 If a player wins KENO and played KENO SPIN, the player's winnings will be multiplied by the KENO SPIN number that was selected in the KENO SPIN drawing. The KENO SPIN drawing selections are 2,3,4,5,10, or "Try Again". The notation, "Try Again" represents the number one (1) in the KENO SPIN drawing.

928.3 A KENO player must complete the following steps to add KENO SPIN to a wager:

(a) Complete a KENO bet slip marking the KENO SPIN box on the bet slip; and

(b) Pay the total amount wagered for the KENO and KENO SPIN wager.

928.4 A KENO SPIN wager is an additional $1.00 for every dollar wagered for KENO. For example, if a player wagers $2.00 for 3 consecutive drawings, the KENO amount wagered is $6.00. If the player wants to add KENO SPIN the ticket cost will double for a total cost of $12.00. The maximum KENO SPIN wager is $200.

928.5 A separate random KENO SPIN drawing will be conducted for each KENO drawing. The KENO SPIN drawing will be selected by a computer-driven random number generator. The results of each KENO SPIN drawing will be displayed along with the corresponding KENO drawing results on a monitor at identified agent locations. Drawing results are also available on all lottery agent or claim center lottery terminals.

928.6 The following table sets forth the probability of various KENO SPIN numbers being selected during a single KENO SPIN drawing:

KENO SPIN NUMBER

Percent Drawn

1

40%

2

42.5%

3

6.25%

4

6.25%

5

3.75%

10

1.25%

Total

100%

928.7 The Executive Director may notify the public of starting and ending dates for KENO SPIN by issuing game instructions to the agents and public in game instructions issued pursuant to Chapter 7 and 8 of this Title.

History

  • SOURCE: Final Rulemaking published at 51 DCR 9993 (October 29, 2004).
30 DCMR § 929 KENO SPIN Prize Chart

929.1 Except as provided in section 926.4, winning KENO and KENO SPIN tickets pay the following prizes based on a $1.00 KENO wager and a $1.00 KENO SPIN wager.

KENO 10 Spot Game

KENO SPIN Prize if Multiplier of:

Match $1 Play Wins*

2 is Drawn

3 is Drawn

4 is Drawn

5 is Drawn

10 is Drawn

10 $100,000

$200,000**

$300,000**

$400,000**

$500,000**

$1,000,000**

9 $5,000

$10,000

$15,000

$20,000

$25,000

$50,000

8 $500

$1,000

$1,500

$2,000

$2,500

$5,000

7 $46

___„„„,„„.„ _

$92

$138

$184

$230

$460

6 $10

$20

$30

$40

.„. ..........

$50

$100

5 $2

____„______„__„

$4

$6

$8

$10

$20

0 $5

$10

$15

$20

$25

$50

Total Odds 1:9.05

KENO 9 Spot Game

KENO SPIN Prize if Multiplier of:

Match $1 Play Wins*

2 is Drawn

3 is Drawn

4 is Drawn :

5 is Drawn

10 is Drawn

9 $20,000

$40,000**

$60,000**

$80,000**

$100,000**

$100,000**

8 $2,000

$4,000

$6,000

$8,000

$10,000

$20,000

7 $100

$200

$300

$400

$500

$1,000

6 $15

$30

$45

$60

$75

$150

5 $5

$10

$15

$20

$25

$50

4 $1

$2

$3

$4

$5

$10

0 $2

$4

$6

$8


$10

_ _

$20

Total Odds 1:4.61

i_ , ,______ _ . ___ l

KENO 8 Spot Game

KENO SPIN Prize if Multiplier of:

Match $1 Play Wins*

2 is Drawn

3 is Drawn

4 is Drawn

5 is Drawn

10 is Drawn

8 $10,000

$20,000**

$30,000**

$40,000**

$50,000**

$100,000**

7 $500

$1,000

$1,500

$2,000

$2,500

$5,000

6 $50

$100

$150

$200

$250

$500

5 $7

$14

$21

$28

$35

$70

4 $1

$2

$3

$4

$5

$10

0 $2

$4

$6

$8

$10

$20

Total Odds 1:5.25

:I

KENO 7 Spot Game

KENO SPIN Prize if Multiplier of:

Match $1 Play Wins*

2 is Drawn

3 is Drawn

4 is Drawn

5 is Draw

10 is Drawn

7 $5,000

$10,000

$15,000

$20,000

$25,000

$50,000

...... _

6 $150

$300

$450

$600

$750

$1,500

5 $20

$40

$60

$80

$100

$200

4 $2

$4

$6

$8

$10

$20

0 $1

$2

$3

$4

$5

$10

Total Odds 1:5.46

KENO 6 Spot Game

KENO SPIN Prize if Multiplier of:

Match $1 Play Wins*

2 is Drawn

3 is Drawn

4 is Drawn

5 is Drawn

10 is Drawn

6 $1,500

$3,000

$4,500

$6,000

$7,500

$15,000

5 $53

$106

$159

$212

$265

$530

4 $5

$10

$15

$20

$25

$50

3 $1

$2

$3

$4

$5

$10

Total Odds 1:6.19

KENO 5 Spot Game

KENO SPIN Prize if Multiplier of:

Match $1 Play Wins*

2 is Drawn

3 is Drawn

4 is Drawn

5 is Drawn

10 is Drawn

5 $400

$800

$1,200

$1,600

$2,000

$4,000

4 $10

$20

$30

$40

$50

$100

3 $3

$6

$9

$12

$15

$30

Total Odds 1:10.34

KENO 4 Spot Game

KENO SPIN Prize if Multiplier of:

Match $1 Play Wins

2 is Drawn

3 is Drawn

4 is Drawn

5 is Drawn

10 is Drawn

4

$65

$130

$195

$260

$325

$650

3

$5

$10

$15

$20

$25

$50

2

$1

$2

$3

$4

$5

$10

Total Odds 1:3.86

Odds: 3.86

KENO 3 Spot Game

KENO SPIN Prize if Multiplier of:

Match $1 Play Wins*

2 is Drawn

3 is Drawn

4 is Drawn

5 is Drawn

10 is Drawn

3

$23

$46

$69

$92

$115

$230

2

$2

$4

$6

$8

$10

$20

Total Odds 1:6.55

KENO 2 Spot Game

KENO SPIN Prize if Multiplier of:

Match $1 Play Wins*

2 is Drawn

3 is Drawn

4 is Drawn

5 is Drawn

10 is Drawn

2

$10

$20

$30

$40

$50

$100

Total Odds: 1:16.63

KENO 1 Spot Game

KENO SPIN Prize if Multiplier of:

Match $1 Play Wins*

2 is Drawn

3 is Drawn

4 is Drawn

5 is Drawn

10 is Drawn

1

$2.50

$5

$7.50

$10

$12.50

$25

Total Odds: 1:4.00

  • For wagers over $1.00, multiply the prize amount by the amount wagered. The top prizes for any non-KENO SPIN Spot Games are capped at $100,000.

** The amount paid for KENO SPIN top prizes for the 8,9, and 10 Spot Gaines may be less than amount shown under the circumstances described in section 926.4.

929.2 A KENO SPIN ticket and not the bet slip, is proof of a KENO SPIN wager.

History

  • SOURCE: Final Rulemaking published at 51 DCR 9993(October 29, 2004).
30 DCMR § 930 DESCRIPTION OF THE LUCKY ONE®

930.1 The Agency may offer a one (1) digit keno style monitor game using a fixed payout known as The Lucky One.

930.2 For each The Lucky One drawing, one (1) winning number is chosen out of a field of thirty-six (36) numbers that are selected by a random number generator. The winning number is displayed at the end of each The Lucky One® drawing on the player monitor.

930.3 The Lucky One players will have the option of selecting a single number, multiple numbers, high/low and/or odd/even.

930.4 The bet(s) that a player selects for each The Lucky One® drawing are printed on The Lucky One Ticket, along with the date(s) of the drawing(s), the type of bet(s), the number of plays, the identifying number for each such drawing, the price of The Lucky One Ticket, a retailer number, a serial number, and a bar code.

930.5 The Lucky One drawings will occur every four (4) minutes during the following periods:

12:02 a.m. to 1:58 a.m.

6:06 a.m. to 11:58 p.m.

Other The Lucky One drawing times and intervals may be designated by the Executive Director and made available to agents and the public in game instructions issued pursuant to Chapter 8 of this Title.

930.6 A player may wager on three (3) different bet types in a single The Lucky One® game:

LUCKY NUMBER – The player selects one (1) number up to ten (10) numbers from the range of 1-36. The Quick Pick option is only available for single number wagers. Minimum bet per play is one dollar ($1). The maximum bet per play is fifty dollars ($50). The wager options are $1, $2, $5, $10, $20, $25, $30, $50. Example: Player selects numbers 1 and 13, wager $10. Total cost will be 2 plays X $10 = $20.

HIGH/LOW – The player selects if the number drawn will be High or Low or uses the Quick Pick option. Low numbers are 1-18 (one through eighteen); High numbers are 19-36 (nineteen through thirty-six). Minimum bet per play is one dollar ($1). The maximum bet per play is $50. The wager options are $1, $2, $5, $10, $20, $25, $30, $50.

ODD/EVEN – The player selects if the number drawn will be Odd or Even or uses the Quick Pick option. Minimum bet per play is one dollar ($1). The maximum bet per play is $50. The wager options are $1, $2, $5, $10, $20, $25, $30, $50. Odd and Even numbers are defined as follows:

Odd numbers: one (1), three (3), five (5), seven (7), nine (9), eleven (11), thirteen (13), fifteen (15), seventeen (17), nineteen (19), twenty-one (21), twenty-three (23), twenty-five (25), twenty-seven (27), twenty-nine (29), thirty-one (31), thirty-three (33), and thirty-five (35).

Even numbers: two (2), four (4), six (6), eight (8), ten (10), twelve (12), fourteen (14), sixteen (16), eighteen (18), twenty (20), twenty-two (22), twenty-four (24), twenty-six (26), twenty-eight (28), thirty (30), thirty-two (32), thirty-four (34), and thirty-six (36).

930.7 A player selects up to twenty (20) consecutive The Lucky One draws for each The Lucky One game on a single The Lucky One Ticket.

930.8 A ticket which is printed in error for The Lucky One game may be cancelled only on the date purchased and prior to the next drawing. The tickets shall be voided only by the issuing agent and at the terminal that printed the ticket. The player may request a refund or a replacement ticket. If for any reason the terminal that issued the ticket is inoperable prior to the next drawing, the player’s sole recourse shall be a refund of the ticket price.

930.9 Each ticket may contain multiple bet types, and wager amounts for each bet type can vary by bet type. Example: $5 wager on the Lucky Number, $2 on Odd and $20 on High.

930.10 The minimum The Lucky One ticket price for a consecutive drawing is two dollars ($2), $1 x 2 consecutive drawings or $2. The maximum The Lucky One® ticket price for consecutive drawings may not exceed two hundred eight dollars ($208.00). A selection slip indicating a price greater than two hundred eight dollars ($208.00) shall be rejected automatically by the terminal.

930.11 If a player has games remaining on a The Lucky One ticket at the close of daily The Lucky One operations, the remaining games shall be played and drawn at the start of operations the next day.

History

  • SOURCE: Final Rulemaking published at 51 DCR 9993 (October 29, 2004); as amended by Final Rulemaking published at 71 DCR 008025 (July 12, 2024). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 930
30 DCMR § 931 THE LUCKY ONE® PRIZE STRUCTURE, PROBABILITY AND VALIDATION

931.1 Overall odds of winning and prizes are determined by the number and type of bet selected for each draw.

931.2 The Lucky One is a set payout game which pays prizes based on a one-dollar ($1) bet shall be as follows:

Wager Types

Selections

How to Win

Example

Player Selects

Example

Number Drawn

$1 Bet Pays

Odds of Winning

Lucky Number

Any number from 1-36

Player must match number drawn

Player selects the number 2

2

$24

1:36

Odd/Even

Odd or Even

Player must match if the number drawn is odd or even

Player selects odd

1

$1.50

1:2

High/Low

High or Low

Player must match if the number drawn is high or low

Player selects high

30

$1.50

1:2

931.3 The Lucky One shall have a two million dollar ($2,000,000) prize liability limit paid out in any single draw.

931.4 In the event of multiple winners in a single drawing, in which the total payout for that drawing would exceed two million dollars ($2,000,000), each ticket would be awarded a proportional share of the two million dollar ($2,000,000) jackpot prize cap by dividing each ticket’s winning jackpot prize total by the total of all winning prizes to determine each ticket’s proportional share of the two million dollar ($2,000,000) prize cap.

931.5 The Executive Director may adopt other prize structures that shall be effective upon the issuance of instructions to the public.

931.6 If a player validates a winning The Lucky One Ticket and a portion of The Lucky One Ticket has draw(s) remaining, The Lucky One Exchange Ticket will be reissued to the player at no additional cost. The Lucky One Exchange Ticket shall contain the exact The Lucky One game play and future drawing date(s) appearing on the validated The Lucky One Ticket it is replacing and shall have all other characteristics of The Lucky One Ticket except as otherwise stated in these rules. The Lucky One Exchange Ticket shall not contain a ticket price.

931.7 The Lucky One Exchange Ticket is valid beginning with the next draw through the last draw on the original The Lucky One Ticket.

History

  • SOURCE: Final Rulemaking published at 71 DCR 008025 (July 12, 2024). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 931
30 DCMR § 932 CASH 4 LIFE GRAND PRIZE PAYMENT

932.1 Subject to the limitations of §§ 931.3 through 931.5, the Lifetime Grand Prize of $ 1,000 per week, or the share of such prize as determined in §§ 931.3 through 931.5, shall be paid to the owner of a ticket which matches all four (4) winning numbers in the single set of four (4) numbers at the top of the ticket and identified as the "$ 1,000 a week for life" prize group. A Lifetime Grand Prize payment shall be made as follows:

(a) Term. The Lifetime Grand Prize shall commence on the first Wednesday following the date of the win and shall be paid every Wednesday thereafter for a minimum of 10 years and for no more than the lifetime of the natural person who claims the prize and is validated as the winner of the prize. If the Executive Director has permitted an organization or one individual, acting as a single legal entity on behalf of a group, to claim a Lifetime Grand Prize, then the individual or organization claiming the prize or a share of the prize shall identify, for the purpose of determining the term of the prize, a single natural person, who is a member of the group. If the winner, or if one or more in a group of winners, is not a natural person, then the entity claiming the prize or share of the prize shall identify, for the purpose of determining the term of the prize, a single natural person who is an owner, or shareholder, partner, or beneficiary of the entity claiming the prize.

(b) Estate Claims. In the event of the death of a lottery winner during the minimum 10 year payment period, payment will continue to be made to the winner's estate or designated beneficiary until the minimum 10 year payment period is completed. Upon the petition of the estate of the lottery winner (the "Estate") to the Executive Director, and subject to all applicable tax law, the Executive Director in his sole discretion, may accelerate the payment of the remaining lottery proceeds held to make the payments for the minimum 10 year payment period to the Estate. If the Executive Director makes such a determination, then the remaining securities and/or cash held to fund the minimum 10 year payment period for the deceased lottery winner's annuitized prize may be distributed to the Estate. The identification of the securities to fund the annuitized prize shall be at the sole discretion of the Executive Director.

(c) Payment. If an individual winner's share of the Lifetime Grand Prize is less than $ 100 per week, the Executive Director, in his sole discretion, may elect to pay such winner, in lieu of weekly payments, the winner's share held in the prize pool held to fund the weekly payments. To continue receiving the weekly payment after the minimum ten (10) years, the winner of the prize must complete and execute an annual winner information form provided by the Executive Director which shall include a certification that the winner is alive. If the form is not received by the Executive Director within thirty (30) days after the anniversary date of the win, the Executive Director shall have the option to terminate payments or to suspend payments pending a determination of the winner's status.

932.2 Except for the Lifetime Grand Prize, all prizes shall be paid in a single cash payment.

932.3 All prizes shall be rounded down so that prizes can be paid in multiples of whole dollars. Breakage resulting from rounding these prizes shall be carried forward to the prize pool for the next drawing.

932.4 The Executive Director may make changes in the allocation of prize money if he or she finds that it would be in the best interest of the game. Changes in the allocation of prize money shall be designed to retain approximately the same prize allocation percentages, over a year's time, set out in these rules. Minimum guaranteed prizes may be waived if the alternate funding mechanism set out in §§ 931:3 through 931.5 becomes necessary.

932.6 The holder of a winning ticket may win only one prize per set of numbers in connection with the winning numbers drawn, and shall be entitled only to the prize won by those numbers in the highest matching prize category per set of numbers. There are fifteen (15) sets of numbers per ticket.

932.7 All Cash 4 Life prizes must be claimed within one year after the drawing date. Prize claims submitted after that time shall not be valid and will not be paid.

History

  • SOURCE: Final Rulemaking published at 46 DCR 604 (January 22, 1999).
30 DCMR § 933 DESCRIPTION OF RACE2RICHES®

933.1 The Agency may offer a game known as RACE2RICHES® to the public. Race to Riches is an on-line keno style monitor game with set prize amounts. For each RACE2RICHES® drawing, referred to as a Race, a player must choose between seven (7) different types of wagers regarding the three (3) winning numbers drawn and the order drawn. There are twelve (12) numbers or horses in each Race. In RACE2RICHES®, horses are represented by numbers one (1) through twelve (12) in each race. Players choose the corresponding amount of numbers that match their wages. At least one (1) from a range of one (1) to twelve (12). RACE2RICHES® prizes are won based on the match between the winning numbers selected in a RACE2RICHES® drawing/race and the numbers wagered and type of wager chosen, as set out in sections 933.5 and 934 of this title.

933.2 The numbers that a player selects for each drawing/race, the RACE2RICHES® Game Play, are printed on the RACE2RICHES® Ticket along with the RACE2RICHES® Logo, the date(s) of the drawing(s) the type of bet, the number of races in which the RACE2RICHES® Ticket may be played, the identifying number for each such drawing, the price of the RACE2RICHES® Ticket, a retailer number, a serial number, and a bar code.

933.3 At each RACE2RICHES® drawing, three (3) winning numbers are chosen out of a field of twelve (12) numbers, which are selected by a computer-driven random number generator. The winning numbers and the order in which they were drawn are displayed at the end of each RACE2RICHES® race on the agents monitor.

933.4 RACE2RICHES® drawings will occur at the following times and intervals:

(a) Every five (5) minutes during RACE2RICHES® hours of operation designated by the Executive Director, the first drawing occurring five (5) minutes after the start of sales at 6:00 a.m. each day and the last drawing occurring at 12:55 a.m. each day; or

(b) Other RACE2RICHES® drawing times and intervals designated by the Executive Director and made available to agents and the public in game instructions issued pursuant to chapters 7 and 8 of this Title.

933.5 A player may wager the following types of wagers in a single RACE2RICHES® Game:

WIN – Pick one (1) or more horses to finish in first place in the Race;

SHOW – Select at least one (1) horse to finish in 1st, 2nd or 3rd Place in the Race. Minimum cost per ticket is one dollar ($1.00);

WIN/SHOW – is a combined WIN and SHOW wager on one (1) ticket. WIN/SHOW is considered two (2) bets and the minimum cost per ticket is two dollars ($2.00). If your horse finishes 1st in a Race you win the WIN and the SHOW prizes. If your horse finishes 2nd or 3rd in a Race you win the SHOW prize only;

QUINELLA – Select two (2) or more horses to come in 1st or 2nd in any order in a Race. Minimum cost per ticket is one dollar ($1.00);

TRIFECTA – Select at least the three (3) horses that will finish 1st, 2nd and 3rd in the exact order in a Race. Minimum cost per ticket is one dollar ($1.00);

TRIFECTA BOX- Select at least three (3) horses that will finish 1st, 2nd and 3rd in any order in a Race. The number of wagers in a TRIFECTA BOX for one Race is equal to the number of all possible combinations based on the total number of horses selected. Three (3) horses equals six (6) bets. Minimum cost per ticket is six dollars ($6.00).

TRIFECTA WHEEL – Select four (4) or more horses to finish 1st, 2nd or 3rd place in the exact order in a Race. Quick Pick is not available for the TRIFECTA WHEEL wager type. TRIFECTA WHEEL allows players to pick multiple combinations for the horses finishing 1st, 2nd or 3rd in a Race. Players unsure of which horse will finish in any place can select additional horses using this bet. If more than four (4) horses are selected, the cost for one (1) race will be determined by the total of all possible combinations. Minimum cost per ticket is two dollars ($2.00).

RACE2RICHES® CROWN BONUS ® - allows players to have a chance to multiply their Race to Riches winnings by a factor of 3, 4, 5 or 10. You must play RACE2RICHES® selecting one of the wagers listed in section 933.5 (a)-(g.) By selecting RACE2RICHES® CROWN BONUS ® you will double the cost of the ticket.

933.6 A player selects up to twenty (20) consecutive RACE2RICHES® draws for each RACE2RICHES® Game on a single RACE2RICHES® Ticket.

933.7 The minimum RACE2RICHES® ticket price for a consecutive drawing is two dollars ($ 2.00), $ 1 x 2 consecutive drawings or $ 2. The maximum RACE2RICHES® ticket price for consecutive drawings is two hundred eight dollars ($ 208.00). The maximum RACE2RICHES® ticket price with RACE2RICHES® CROWN BONUS ® game for consecutive drawings is two hundred eight dollars ($ 208.00).

933.8 A RACE2RICHES® ticket purchased for consecutive drawings is limited to 1, 2, 3, 4, 5, 10 or 20 consecutive drawings so long as the price of a RACE2RICHES® Ticket does not exceed the two hundred eight dollar ($ 208.00) maximum. A selection slip indicating a price greater than two hundred eight dollars ($ 208.00) shall be rejected automatically by the terminal.

933.9 If a player has games remaining on a RACE2RICHES® ticket at the close of daily RACE2RICHES® operations, the remaining games shall be played and drawn at the start of operations the next day.

933.10 The maximum prize liability per race per win level is one million dollars ($1,000,000). Prizes for that race and win level shall be recalculated and the maximum liability shall be divided proportionately among the winners for that level on a pro-rata basis.

History

  • Source: Notice of Final Rulemaking published at 57 DCR 10832 (November 19, 2010).
30 DCMR § 934 RACE2RICHES® PRIZE AND PRIZE STRUCTURE

934.1 RACE2RICHES® prizes for each drawing shall be determined based on the wager selected, the numbers matched and the amount(s) wagered, except that no prize in a Game shall exceed one million dollars ($1,000,000).

934.2 Set prizes based on a one dollar ($1) wager shall be paid as set out in the prize structure at section 934.4. Overall odds of winning and prizes are determined by the race and horses selected for each race.

934.3 Except as provided in section 934.5, “RACE2RICHES® CROWN BONUS ®,” RACE2RICHES® is a set payout game which pays prizes based on a one dollar ($ 1) bet as follows:

WIN / SHOW

Horse Number

1

Probability Of Winning Per $1 Bet (1 in X)**

4.50

Win Prize Amount

$3.00

Show* Prize Amount

$1.20

2

6.01

$4.00

$1.40

3

7.51

$5.00

$1.60

4

10.51

$7.00

$2.20

5

13.51

$9.00

$2.80

6

15.02

$10.00

$3.00

7

16.52

$11.00

$3.40

8

18.02

$12.00

$3.60

9

22.52

$15.00

$4.60

10

30.03

$20.00

$6.00

11

37.54

$25.00

$7.40

12

45.05

$30.00

$8.80

QUINELLA

1st

2nd

1 / Probability

PRIZE

1

2

10.89

$ 8.00

1

3

13.87

$ 10.00

1

4

19.81

$ 14.00

1

5

25.74

$ 18.00

1

6

28.7

$ 20.00

1

7

31.66

$ 22.00

1

8

34.63

$ 24.00

1

9

43.51

$ 30.00

1

10

58.32

$ 40.00

1

11

73.12

$ 50.00

1

12

87.92

$ 60.00

2

3

19.16

$ 14.00

2

4

27.39

$ 19.00

2

5

35.6

$ 25.00

2

6

39.71

$ 27.00

2

7

43.81

$ 30.00

2

8

47.92

$ 33.00

2

9

60.23

$ 41.00

2

10

80.73

$ 55.00

2

11

101.24

$ 68.00

2

12

121.74

$ 82.00

3

4

34.94

$ 24.00

QUINELLA (Continued)

1st

2nd

1 / Probability

PRIZE

3

5

45.42

$ 31.00

3

6

50.67

$ 35.00

3

7

55.91

$ 38.00

3

8

61.14

$ 42.00

3

9

76.86

$ 52.00

3

10

103.04

$ 70.00

3

11

129.22

$ 87.00

3

12

155.4

$ 104.00

4

5

65.01

$ 44.00

4

6

72.51

$ 49.00

4

7

80.02

$ 54.00

4

8

87.52

$ 59.00

4

9

110.02

$ 74.00

4

10

147.54

$ 99.00

4

11

185.01

$ 124.00

4

12

222.52

$ 149.00

5

6

94.32

$ 64.00

5

7

104.09

$ 70.00

5

8

113.86

$ 77.00

5

9

143.14

$ 96.00

5

10

191.94

$ 129.00

5

11

240.73

$ 161.00

QUINELLA (Continued)

1st

2nd

1 / Probability

PRIZE

5

12

289.52

$ 194.00

6

7

116.12

$ 78.00

6

8

127.02

$ 86.00

6

9

159.69

$ 107.00

6

10

214.13

$ 144.00

6

11

268.6

$ 180.00

6

12

323

$ 216.00

7

8

140.17

$ 94.00

7

9

176.24

$ 118.00

7

10

236.35

$ 158.00

7

11

296.38

$ 198.00

7

12

356.51

$ 238.00

8

9

192.79

$ 129.00

8

10

258.53

$ 173.00

8

11

324.25

$ 217.00

8

12

390.02

$ 261.00

9

10

325.1

$ 217.00

9

11

407.66

$ 273.00

9

12

490.44

$ 328.00

10

11

546.75

$ 365.00

10

12

657.46

$ 439.00

11

12

825.08

$ 550.00

TRIFECTA

1st

2nd

3rd

1 / Probability

PRIZE

1

2

3

96.64

$ 66.00

1

3

2

101.91

$ 70.00

2

1

3

103.53

$ 71.00

3

1

2

113.53

$ 78.00

2

3

1

118.57

$ 81.00

3

2

1

123.3

$ 84.00

1

2

4

135.3

$ 92.00

2

1

4

144.95

$ 99.00

1

4

2

151.08

$ 103.00

1

2

5

173.94

$ 118.00

2

4

1

175.01

$ 119.00

4

1

2

175.72

$ 119.00

1

3

4

178.32

$ 121.00

2

1

5

186.36

$ 126.00

1

4

3

188.86

$ 128.00

4

2

1

190.01

$ 129.00

1

2

6

193.27

$ 131.00

3

1

4

198.69

$ 134.00

1

5

2

200.28

$ 135.00

2

1

6

207.08

$ 140.00

1

2

7

212.59

$ 144.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

4

1

3

219.64

$ 148.00

1

6

2

224.87

$ 152.00

2

1

7

227.79

$ 154.00

1

3

5

229.25

$ 155.00

1

2

8

231.91

$ 156.00

2

5

1

231.48

$ 156.00

3

4

1

237.76

$ 160.00

5

1

2

238.38

$ 161.00

2

1

8

248.51

$ 167.00

4

3

1

248.2

$ 167.00

1

7

2

249.44

$ 168.00

1

5

3

250.31

$ 169.00

1

3

6

254.78

$ 172.00

3

1

5

255.43

$ 172.00

5

2

1

257.14

$ 173.00

2

6

1

259.67

$ 175.00

6

1

2

269.76

$ 182.00

1

8

2

274.05

$ 185.00

2

3

4

276.63

$ 186.00

1

3

7

280.19

$ 189.00

1

6

3

281.06

$ 189.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

3

1

6

283.85

$ 191.00

2

7

1

287.94

$ 194.00

3

2

4

287.69

$ 194.00

1

2

9

289.94

$ 195.00

2

4

3

291.72

$ 196.00

6

2

1

290.78

$ 196.00

5

1

3

297.97

$ 200.00

7

1

2

301.2

$ 203.00

1

3

8

305.72

$ 206.00

2

1

9

310.56

$ 209.00

1

7

3

311.82

$ 210.00

3

1

7

312.21

$ 210.00

3

5

1

314.07

$ 211.00

2

8

1

316.16

$ 213.00

3

4

2

317.06

$ 213.00

4

2

3

316.66

$ 213.00

7

2

1

324.46

$ 218.00

4

3

2

330.91

$ 222.00

8

1

2

332.67

$ 224.00

5

3

1

335.57

$ 225.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

6

1

3

337.15

$ 227.00

1

4

5

339.9

$ 228.00

3

1

8

340.6

$ 229.00

1

8

3

342.58

$ 230.00

1

9

2

347.83

$ 234.00

1

5

4

350.51

$ 235.00

3

6

1

352.24

$ 237.00

2

3

5

355.75

$ 239.00

8

2

1

358.29

$ 241.00

3

2

5

369.96

$ 248.00

7

1

3

376.51

$ 253.00

1

4

6

377.64

$ 254.00

6

3

1

379.36

$ 255.00

1

3

9

382.12

$ 256.00

1

2

10

386.55

$ 259.00

2

5

3

385.8

$ 259.00

3

7

1

390.32

$ 262.00

1

6

4

393.55

$ 264.00

2

3

6

395.26

$ 265.00

4

1

5

395.41

$ 265.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

2

9

1

400.8

$ 269.00

3

2

6

411.02

$ 276.00

2

1

10

414.08

$ 278.00

1

4

7

415.45

$ 279.00

8

1

3

415.8

$ 279.00

5

1

4

417.19

$ 280.00

3

5

2

418.76

$ 281.00

7

3

1

423.19

$ 284.00

3

1

9

425.71

$ 286.00

3

8

1

428.45

$ 287.00

5

2

3

428.63

$ 287.00

9

1

2

427.17

$ 287.00

2

6

3

432.9

$ 290.00

1

9

3

434.78

$ 292.00

2

3

7

434.78

$ 292.00

1

7

4

436.49

$ 293.00

4

1

6

439.37

$ 295.00

5

3

2

447.43

$ 300.00

3

2

7

452.08

$ 303.00

1

4

8

453.31

$ 304.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

9

2

1

459.56

$ 308.00

8

3

1

466.85

$ 313.00

3

6

2

469.7

$ 315.00

1

10

2

470.81

$ 316.00

6

1

4

472.14

$ 316.00

2

3

8

474.16

$ 318.00

1

8

4

479.62

$ 321.00

2

7

3

479.85

$ 322.00

4

5

1

481

$ 322.00

1

2

11

483.09

$ 324.00

4

1

7

483.33

$ 324.00

6

2

3

484.73

$ 325.00

3

2

8

493.1

$ 330.00

5

4

1

492.37

$ 330.00

1

5

6

500.75

$ 335.00

1

6

5

505.82

$ 339.00

6

3

2

505.82

$ 339.00

1

3

10

509.42

$ 341.00

2

1

11

517.6

$ 347.00

3

7

2

520.56

$ 349.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

2

4

5

524.93

$ 352.00

2

8

3

526.87

$ 353.00

4

1

8

527.15

$ 353.00

7

1

4

527.15

$ 353.00

9

1

3

533.9

$ 358.00

4

6

1

539.37

$ 361.00

2

5

4

539.96

$ 362.00

7

2

3

540.83

$ 362.00

2

10

1

542.01

$ 363.00

3

9

1

542.89

$ 364.00

1

5

7

550.66

$ 369.00

6

4

1

556.17

$ 372.00

1

7

5

561.17

$ 376.00

7

3

2

564.02

$ 378.00

1

4

9

566.57

$ 379.00

3

1

10

567.54

$ 380.00

4

2

5

570.13

$ 382.00

3

8

2

571.43

$ 383.00

1

2

12

579.71

$ 388.00

8

1

4

582.07

$ 390.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

2

4

6

583.43

$ 391.00

10

1

2

584.8

$ 392.00

1

10

3

588.58

$ 394.00

1

11

2

593.82

$ 397.00

2

3

9

592.77

$ 397.00

5

1

6

595.95

$ 399.00

4

7

1

597.37

$ 400.00

8

2

3

597.01

$ 400.00

9

3

1

598.8

$ 401.00

1

5

8

600.96

$ 402.00

5

2

4

599.88

$ 402.00

2

6

4

606.06

$ 406.00

6

1

5

606.8

$ 406.00

1

9

4

608.64

$ 407.00

1

8

5

616.52

$ 413.00

3

2

9

616.52

$ 413.00

1

6

7

618.43

$ 414.00

7

4

1

620.35

$ 415.00

2

1

12

621.12

$ 416.00

1

7

6

623.44

$ 417.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

8

3

2

622.67

$ 417.00

10

2

1

628.54

$ 421.00

4

2

6

633.31

$ 424.00

1

3

11

636.94

$ 426.00

2

4

7

641.85

$ 429.00

4

5

2

641.44

$ 429.00

4

8

1

655.74

$ 439.00

5

1

7

655.31

$ 439.00

5

4

2

656.17

$ 439.00

4

1

9

658.76

$ 441.00

2

9

3

668

$ 447.00

2

7

4

671.59

$ 449.00

1

6

8

674.76

$ 451.00

7

1

5

677.51

$ 453.00

6

2

4

678.43

$ 454.00

2

11

1

683.06

$ 457.00

1

8

6

684.93

$ 458.00

8

4

1

684.46

$ 458.00

4

2

7

696.86

$ 466.00

2

4

8

700.28

$ 468.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

3

1

11

709.72

$ 475.00

3

4

5

713.27

$ 477.00

5

1

8

715.31

$ 478.00

1

12

2

716.85

$ 479.00

4

6

2

718.91

$ 481.00

3

9

2

724.11

$ 484.00

5

6

1

727.27

$ 486.00

10

1

3

730.99

$ 489.00

3

5

4

732.6

$ 490.00

6

5

1

733.14

$ 490.00

3

10

1

733.68

$ 491.00

2

8

4

737.46

$ 493.00

1

11

3

742.39

$ 496.00

6

1

7

741.84

$ 496.00

6

4

2

741.84

$ 496.00

11

1

2

742.94

$ 497.00

4

3

5

744.6

$ 498.00

1

7

8

748.5

$ 500.00

9

1

4

747.38

$ 500.00

8

1

5

748.5

$ 501.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

1

5

9

750.75

$ 502.00

7

1

6

753.01

$ 503.00

1

8

7

753.58

$ 504.00

1

4

10

755.29

$ 505.00

7

2

4

757

$ 506.00

4

2

8

759.88

$ 508.00

1

3

12

764.53

$ 511.00

9

2

3

765.7

$ 512.00

2

5

6

771.6

$ 516.00

2

6

5

778.82

$ 521.00

1

9

5

782.47

$ 523.00

5

3

4

783.09

$ 523.00

2

3

10

790.51

$ 528.00

3

4

6

792.39

$ 530.00

4

7

2

796.81

$ 533.00

11

2

1

797.45

$ 533.00

9

3

2

798.08

$ 534.00

4

5

3

801.92

$ 536.00

5

7

1

805.8

$ 539.00

6

1

8

809.06

$ 541.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

7

5

1

817.66

$ 546.00

10

3

1

818.33

$ 547.00

5

4

3

820.34

$ 548.00

3

2

10

821.69

$ 549.00

3

6

4

821.69

$ 549.00

1

10

4

823.72

$ 551.00

2

12

1

824.4

$ 551.00

4

3

6

827.13

$ 553.00

7

4

2

827.13

$ 553.00

4

9

1

830.56

$ 555.00

8

1

6

831.95

$ 556.00

8

2

4

836.12

$ 559.00

1

6

9

843.17

$ 564.00

2

5

7

848.9

$ 567.00

3

1

12

851.79

$ 569.00

5

2

6

856.9

$ 573.00

2

7

5

863.56

$ 577.00

1

9

6

869.57

$ 581.00

3

4

7

871.84

$ 583.00

6

2

5

872.6

$ 583.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

4

8

2

874.13

$ 584.00

2

4

9

874.89

$ 585.00

9

4

1

877.19

$ 586.00

4

1

10

878.73

$ 587.00

5

8

1

884.17

$ 591.00

6

3

4

884.96

$ 591.00

5

1

9

893.66

$ 597.00

1

12

3

896.06

$ 599.00

4

6

3

898.47

$ 601.00

12

1

2

900.9

$ 602.00

8

5

1

901.71

$ 603.00

2

10

3

903.34

$ 604.00

7

1

8

903.34

$ 604.00

4

3

7

909.92

$ 608.00

6

7

1

909.92

$ 608.00

3

7

4

910.75

$ 609.00

8

4

2

912.41

$ 610.00

8

1

7

914.91

$ 611.00

7

6

1

915.75

$ 612.00

3

11

1

924.21

$ 618.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

2

5

8

925.93

$ 619.00

6

4

3

926.78

$ 619.00

11

1

3

928.51

$ 620.00

1

7

9

935.45

$ 625.00

2

9

4

935.45

$ 625.00

5

2

7

942.51

$ 630.00

1

4

11

944.29

$ 631.00

2

8

5

948.77

$ 634.00

3

4

8

951.47

$ 635.00

4

2

9

949.67

$ 635.00

2

6

7

952.38

$ 636.00

1

9

7

956.02

$ 639.00

2

7

6

959.69

$ 641.00

9

1

5

961.54

$ 642.00

12

2

1

967.12

$ 646.00

5

6

2

969.93

$ 648.00

7

2

5

973.71

$ 650.00

6

5

2

977.52

$ 653.00

3

10

2

978.47

$ 654.00

7

3

4

987.17

$ 659.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

2

3

11

988.14

$ 660.00

4

3

8

993.05

$ 663.00

4

7

3

996.02

$ 665.00

6

8

1

999

$ 667.00

3

8

4

1000

$ 668.00

1

5

10

1001

$ 669.00

8

6

1

1010.1

$ 675.00

6

1

9

1011.12

$ 676.00

10

1

4

1023.54

$ 684.00

1

8

9

1027.75

$ 686.00

3

2

11

1027.75

$ 686.00

5

2

8

1028.81

$ 687.00

7

4

3

1034.13

$ 691.00

11

3

1

1038.42

$ 693.00

1

11

4

1039.5

$ 694.00

2

6

8

1038.42

$ 694.00

1

9

8

1043.84

$ 697.00

3

5

6

1047.12

$ 699.00

10

2

3

1047.12

$ 700.00

2

8

6

1053.74

$ 704.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

3

6

5

1057.08

$ 706.00

1

10

5

1059.32

$ 707.00

6

2

7

1066.1

$ 712.00

9

1

6

1068.38

$ 713.00

9

2

4

1071.81

$ 716.00

5

7

2

1074.11

$ 718.00

8

2

5

1075.27

$ 718.00

7

2

6

1082.25

$ 722.00

7

5

2

1090.51

$ 728.00

8

3

4

1089.32

$ 728.00

10

3

2

1091.7

$ 729.00

4

8

3

1092.9

$ 730.00

4

1

11

1097.69

$ 733.00

4

9

2

1107.42

$ 739.00

7

8

1

1113.59

$ 743.00

3

12

1

1114.83

$ 745.00

5

3

6

1118.57

$ 747.00

5

9

1

1119.82

$ 747.00

8

7

1

1119.82

$ 747.00

4

10

1

1121.08

$ 749.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

1

6

10

1124.86

$ 751.00

12

1

3

1126.13

$ 752.00

7

1

9

1129.94

$ 754.00

1

4

12

1132.5

$ 757.00

2

11

3

1138.95

$ 760.00

6

3

5

1137.66

$ 760.00

8

4

3

1140.25

$ 762.00

2

7

8

1152.07

$ 769.00

3

5

7

1152.07

$ 769.00

9

5

1

1154.73

$ 771.00

2

5

9

1157.41

$ 773.00

2

8

7

1158.75

$ 774.00

6

2

8

1162.79

$ 777.00

2

4

10

1166.86

$ 779.00

9

4

2

1169.59

$ 781.00

3

7

5

1170.96

$ 782.00

9

1

7

1175.09

$ 784.00

1

10

6

1176.47

$ 786.00

5

8

2

1179.25

$ 787.00

2

3

12

1186.24

$ 792.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

3

4

9

1189.06

$ 794.00

5

1

10

1191.9

$ 796.00

8

2

6

1194.74

$ 797.00

10

4

1

1197.6

$ 800.00

2

9

5

1201.92

$ 803.00

8

5

2

1201.92

$ 803.00

5

6

3

1212.12

$ 809.00

6

7

2

1213.59

$ 810.00

7

6

2

1221

$ 815.00

6

5

3

1222.49

$ 816.00

5

3

7

1230.01

$ 821.00

3

2

12

1233.05

$ 823.00

3

11

2

1233.05

$ 823.00

4

3

9

1240.69

$ 829.00

1

7

10

1246.88

$ 833.00

8

1

9

1246.88

$ 833.00

1

5

11

1251.56

$ 836.00

1

12

4

1254.71

$ 837.00

3

5

8

1256.28

$ 839.00

12

3

1

1257.86

$ 840.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

2

10

4

1264.22

$ 844.00

6

9

1

1264.22

$ 844.00

3

9

4

1267.43

$ 846.00

4

2

10

1267.43

$ 846.00

7

3

5

1269.04

$ 847.00

9

1

8

1282.05

$ 856.00

3

8

5

1285.35

$ 858.00

5

2

9

1285.35

$ 858.00

3

6

7

1291.99

$ 862.00

1

10

7

1295.34

$ 864.00

9

6

1

1293.66

$ 864.00

7

2

8

1298.7

$ 866.00

2

6

9

1298.7

$ 867.00

11

1

4

1300.39

$ 868.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

3

7

6

1302.08

$ 869.00

8

2

7

1314.06

$ 877.00

10

1

5

1315.79

$ 878.00

4

1

12

1317.52

$ 880.00

11

2

3

1329.79

$ 887.00

6

8

2

1331.56

$ 889.00

1

11

5

1335.11

$ 892.00

2

9

6

1336.9

$ 892.00

5

3

8

1342.28

$ 896.00

5

7

3

1342.28

$ 896.00

8

6

2

1347.71

$ 899.00

6

1

10

1349.53

$ 900.00

7

5

3

1362.4

$ 909.00

1

8

10

1369.86

$ 915.00

2

12

3

1373.63

$ 917.00

9

2

5

1379.31

$ 920.00

4

9

3

1383.13

$ 924.00

11

3

2

1385.04

$ 924.00

6

3

7

1390.82

$ 928.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

9

3

4

1396.65

$ 932.00

8

3

5

1400.56

$ 935.00

1

6

11

1404.49

$ 938.00

3

6

8

1408.45

$ 940.00

7

9

1

1408.45

$ 940.00

7

3

6

1410.44

$ 941.00

1

10

8

1412.43

$ 943.00

4

11

1

1412.43

$ 943.00

3

8

6

1428.57

$ 953.00

9

7

1

1432.66

$ 957.00

2

7

9

1438.85

$ 961.00

6

2

9

1453.49

$ 970.00

2

4

11

1457.73

$ 973.00

9

4

3

1461.99

$ 975.00

10

1

6

1461.99

$ 976.00

10

2

4

1466.28

$ 979.00

2

9

7

1470.59

$ 981.00

5

8

3

1472.75

$ 983.00

1

11

6

1483.68

$ 990.00

7

8

2

1483.68

$ 991.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

3

12

2

1488.1

$ 992.00

5

1

11

1490.31

$ 994.00

5

9

2

1492.54

$ 996.00

8

7

2

1492.54

$ 996.00

4

10

2

1494.77

$ 998.00

1

5

12

1501.5

$ 1,002.00

8

5

3

1503.76

$ 1,003.00

7

1

10

1506.02

$ 1,005.00

5

10

1

1510.57

$ 1,008.00

6

3

8

1517.45

$ 1,012.00

6

7

3

1517.45

$ 1,012.00

11

4

1

1519.76

$ 1,014.00

7

6

3

1526.72

$ 1,019.00

9

2

6

1531.39

$ 1,022.00

9

5

2

1540.83

$ 1,028.00

2

5

10

1543.21

$ 1,030.00

8

9

1

1555.21

$ 1,037.00

8

3

6

1557.63

$ 1,039.00

1

7

11

1560.06

$ 1,040.00

3

7

8

1562.5

$ 1,042.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

3

5

9

1569.86

$ 1,048.00

3

8

7

1572.33

$ 1,048.00

9

8

1

1572.33

$ 1,049.00

12

1

4

1577.29

$ 1,052.00

10

5

1

1577.29

$ 1,053.00

2

8

9

1579.78

$ 1,055.00

4

2

11

1582.28

$ 1,056.00

3

4

10

1584.79

$ 1,058.00

2

11

4

1594.9

$ 1,063.00

10

4

2

1597.44

$ 1,066.00

2

9

8

1602.56

$ 1,070.00

4

5

6

1602.56

$ 1,070.00

10

1

7

1607.72

$ 1,073.00

12

2

3

1610.31

$ 1,075.00

1

12

5

1612.9

$ 1,076.00

4

6

5

1618.12

$ 1,079.00

7

2

9

1623.38

$ 1,083.00

2

10

5

1626.02

$ 1,085.00

3

9

5

1628.66

$ 1,087.00

1

11

7

1633.99

$ 1,089.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

5

4

6

1642.04

$ 1,095.00

4

3

10

1655.63

$ 1,104.00

8

1

10

1663.89

$ 1,110.00

6

8

3

1663.89

$ 1,111.00

6

4

5

1669.45

$ 1,113.00

11

1

5

1672.24

$ 1,115.00

5

3

9

1677.85

$ 1,119.00

12

3

2

1677.85

$ 1,119.00

8

6

3

1683.5

$ 1,124.00

9

2

7

1683.5

$ 1,124.00

1

6

12

1686.34

$ 1,125.00

6

1

11

1686.34

$ 1,125.00

6

9

2

1686.34

$ 1,125.00

7

3

8

1692.05

$ 1,129.00

5

6

4

1697.79

$ 1,132.00

4

12

1

1703.58

$ 1,136.00

6

10

1

1706.48

$ 1,139.00

6

5

4

1712.33

$ 1,141.00

3

10

4

1712.33

$ 1,142.00

8

3

7

1712.33

$ 1,142.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

1

8

11

1712.33

$ 1,143.00

5

2

10

1715.27

$ 1,144.00

9

6

2

1724.14

$ 1,151.00

2

6

10

1730.1

$ 1,155.00

1

9

10

1739.13

$ 1,160.00

2

4

12

1751.31

$ 1,168.00

10

1

8

1754.39

$ 1,171.00

3

6

9

1760.56

$ 1,175.00

4

5

7

1763.67

$ 1,177.00

1

10

9

1766.78

$ 1,178.00

10

6

1

1766.78

$ 1,179.00

1

11

8

1782.53

$ 1,188.00

5

1

12

1788.91

$ 1,193.00

1

12

6

1792.11

$ 1,195.00

8

2

9

1792.11

$ 1,195.00

4

7

5

1792.11

$ 1,196.00

9

3

5

1795.33

$ 1,198.00

5

4

7

1805.05

$ 1,204.00

2

10

6

1805.05

$ 1,205.00

3

9

6

1811.59

$ 1,207.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

9

2

8

1838.24

$ 1,226.00

12

4

1

1841.62

$ 1,228.00

7

8

3

1855.29

$ 1,238.00

11

1

6

1855.29

$ 1,239.00

7

4

5

1862.2

$ 1,241.00

11

2

4

1862.2

$ 1,242.00

5

9

3

1865.67

$ 1,244.00

8

7

3

1865.67

$ 1,244.00

4

10

3

1869.16

$ 1,247.00

1

7

12

1869.16

$ 1,248.00

7

9

2

1879.7

$ 1,253.00

5

7

4

1879.7

$ 1,254.00

4

11

2

1883.24

$ 1,256.00

7

1

11

1883.24

$ 1,256.00

10

2

5

1886.79

$ 1,258.00

6

3

9

1897.53

$ 1,265.00

4

2

12

1901.14

$ 1,267.00

5

11

1

1904.76

$ 1,269.00

7

10

1

1901.14

$ 1,269.00

7

5

4

1908.4

$ 1,272.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

10

3

4

1908.4

$ 1,274.00

9

7

2

1912.05

$ 1,275.00

2

7

10

1919.39

$ 1,280.00

2

12

4

1923.08

$ 1,283.00

4

5

8

1923.08

$ 1,283.00

9

5

3

1926.78

$ 1,284.00

2

5

11

1930.5

$ 1,287.00

6

2

10

1937.98

$ 1,293.00

3

7

9

1953.13

$ 1,302.00

10

7

1

1956.95

$ 1,306.00

4

8

5

1968.5

$ 1,312.00

5

4

8

1968.5

$ 1,313.00

1

12

7

1972.39

$ 1,315.00

4

6

7

1976.28

$ 1,319.00

3

4

11

1980.2

$ 1,322.00

2

10

7

1988.07

$ 1,325.00

3

9

7

1992.03

$ 1,328.00

4

7

6

1992.03

$ 1,328.00

9

3

6

1996.01

$ 1,331.00

10

4

3

1996.01

$ 1,332.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

11

5

1

2000

$ 1,334.00

5

10

2

2016.13

$ 1,344.00

6

1

12

2024.29

$ 1,349.00

11

4

2

2024.29

$ 1,351.00

12

1

5

2028.4

$ 1,352.00

6

4

7

2040.82

$ 1,360.00

11

1

7

2040.82

$ 1,362.00

2

11

5

2049.18

$ 1,367.00

8

4

5

2053.39

$ 1,369.00

1

8

12

2053.39

$ 1,371.00

5

8

4

2061.86

$ 1,376.00

7

4

6

2066.12

$ 1,379.00

4

3

11

2070.39

$ 1,380.00

8

9

2

2070.39

$ 1,382.00

8

1

11

2079

$ 1,387.00

3

5

10

2092.05

$ 1,396.00

10

2

6

2096.44

$ 1,397.00

9

8

2

2096.44

$ 1,398.00

8

10

1

2096.44

$ 1,399.00

8

5

4

2105.26

$ 1,403.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

10

5

2

2105.26

$ 1,403.00

6

9

3

2105.26

$ 1,405.00

2

8

10

2109.7

$ 1,406.00

7

3

9

2114.16

$ 1,411.00

6

7

4

2123.14

$ 1,416.00

9

1

10

2136.75

$ 1,425.00

7

6

4

2136.75

$ 1,426.00

3

8

9

2141.33

$ 1,429.00

5

2

11

2141.33

$ 1,429.00

10

8

1

2145.92

$ 1,432.00

6

11

1

2150.54

$ 1,433.00

1

12

8

2150.54

$ 1,434.00

3

11

4

2155.17

$ 1,439.00

4

6

8

2155.17

$ 1,439.00

9

6

3

2155.17

$ 1,439.00

2

6

11

2164.5

$ 1,443.00

7

2

10

2164.5

$ 1,443.00

2

10

8

2169.2

$ 1,446.00

3

9

8

2173.91

$ 1,449.00

1

9

11

2173.91

$ 1,450.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

4

8

6

2183.41

$ 1,458.00

10

1

9

2192.98

$ 1,463.00

9

3

7

2192.98

$ 1,464.00

3

10

5

2202.64

$ 1,468.00

6

4

8

2227.17

$ 1,484.00

1

11

9

2227.17

$ 1,485.00

11

1

8

2227.17

$ 1,486.00

5

3

10

2237.14

$ 1,492.00

11

6

1

2242.15

$ 1,494.00

12

1

6

2252.25

$ 1,502.00

12

2

4

2257.34

$ 1,504.00

7

1

12

2257.34

$ 1,506.00

4

12

2

2272.73

$ 1,515.00

6

10

2

2277.9

$ 1,517.00

2

11

6

2277.9

$ 1,518.00

8

4

6

2283.11

$ 1,521.00

5

12

1

2293.58

$ 1,530.00

10

2

7

2304.15

$ 1,537.00

2

5

12

2314.81

$ 1,543.00

6

8

4

2331

$ 1,554.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

8

3

9

2336.45

$ 1,557.00

3

6

10

2347.42

$ 1,566.00

7

9

3

2347.42

$ 1,566.00

4

11

3

2352.94

$ 1,570.00

10

6

2

2358.49

$ 1,571.00

8

6

4

2358.49

$ 1,572.00

3

4

12

2375.3

$ 1,585.00

8

2

10

2386.63

$ 1,592.00

9

7

3

2386.63

$ 1,593.00

4

7

8

2392.34

$ 1,594.00

11

2

5

2392.34

$ 1,596.00

7

11

1

2392.34

$ 1,597.00

9

3

8

2392.34

$ 1,597.00

2

7

11

2398.08

$ 1,600.00

4

8

7

2403.85

$ 1,603.00

4

5

9

2403.85

$ 1,604.00

11

3

4

2421.31

$ 1,615.00

6

2

11

2421.31

$ 1,616.00

12

5

1

2421.31

$ 1,616.00

3

10

6

2444.99

$ 1,631.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

10

3

5

2457

$ 1,637.00

12

4

2

2457

$ 1,637.00

5

4

9

2463.05

$ 1,641.00

2

12

5

2475.25

$ 1,649.00

12

1

7

2475.25

$ 1,652.00

7

4

8

2481.39

$ 1,654.00

4

3

12

2481.39

$ 1,655.00

11

7

1

2481.39

$ 1,655.00

4

9

5

2493.77

$ 1,661.00

8

1

12

2493.77

$ 1,664.00

2

11

7

2506.27

$ 1,670.00

8

4

7

2512.56

$ 1,673.00

10

2

8

2512.56

$ 1,676.00

5

10

3

2518.89

$ 1,679.00

6

3

10

2531.65

$ 1,686.00

11

4

3

2531.65

$ 1,688.00

7

10

2

2538.07

$ 1,691.00

5

11

2

2538.07

$ 1,692.00

5

2

12

2570.69

$ 1,715.00

8

9

3

2590.67

$ 1,727.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

6

12

1

2590.67

$ 1,728.00

2

6

12

2597.4

$ 1,731.00

7

8

4

2597.4

$ 1,732.00

3

7

10

2604.17

$ 1,735.00

3

12

4

2604.17

$ 1,735.00

1

9

12

2610.97

$ 1,739.00

10

7

2

2610.97

$ 1,740.00

5

9

4

2610.97

$ 1,741.00

8

7

4

2610.97

$ 1,741.00

3

5

11

2617.8

$ 1,745.00

9

8

3

2617.8

$ 1,747.00

10

5

3

2631.58

$ 1,753.00

9

4

5

2631.58

$ 1,754.00

2

8

11

2631.58

$ 1,756.00

8

11

1

2638.52

$ 1,761.00

11

2

6

2659.57

$ 1,773.00

5

6

7

2666.67

$ 1,778.00

11

5

2

2666.67

$ 1,778.00

9

1

11

2666.67

$ 1,780.00

2

9

10

2673.8

$ 1,782.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

9

10

1

2688.17

$ 1,790.00

5

7

6

2688.17

$ 1,791.00

1

12

9

2688.17

$ 1,792.00

6

5

7

2688.17

$ 1,793.00

3

10

7

2688.17

$ 1,794.00

9

5

4

2695.42

$ 1,797.00

4

6

9

2695.42

$ 1,798.00

12

1

8

2702.7

$ 1,802.00

7

2

11

2702.7

$ 1,803.00

2

10

9

2710.03

$ 1,807.00

12

6

1

2717.39

$ 1,810.00

10

9

1

2717.39

$ 1,811.00

11

8

1

2724.8

$ 1,815.00

7

5

6

2724.8

$ 1,817.00

10

3

6

2724.8

$ 1,819.00

6

7

5

2732.24

$ 1,821.00

2

11

8

2732.24

$ 1,822.00

2

12

6

2747.25

$ 1,832.00

7

6

5

2747.25

$ 1,832.00

4

9

6

2770.08

$ 1,845.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

3

11

5

2770.08

$ 1,849.00

6

4

9

2777.78

$ 1,854.00

11

1

9

2785.52

$ 1,857.00

5

3

11

2793.3

$ 1,864.00

8

10

2

2793.3

$ 1,865.00

7

3

10

2816.9

$ 1,881.00

4

12

3

2840.91

$ 1,893.00

6

10

3

2840.91

$ 1,896.00

3

8

10

2857.14

$ 1,905.00

10

8

2

2865.33

$ 1,909.00

6

11

2

2865.33

$ 1,910.00

2

7

12

2881.84

$ 1,919.00

7

12

1

2890.17

$ 1,925.00

12

2

5

2898.55

$ 1,934.00

6

2

12

2906.98

$ 1,939.00

5

6

8

2906.98

$ 1,940.00

9

4

6

2923.98

$ 1,949.00

11

2

7

2923.98

$ 1,950.00

6

5

8

2932.55

$ 1,955.00

3

6

11

2932.55

$ 1,957.00

3

10

8

2932.55

$ 1,957.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

12

3

4

2932.55

$ 1,957.00

1

10

11

2941.18

$ 1,961.00

10

6

3

2949.85

$ 1,964.00

5

8

6

2949.85

$ 1,965.00

6

9

4

2949.85

$ 1,966.00

1

11

10

2967.36

$ 1,979.00

8

2

11

2985.07

$ 1,990.00

4

7

9

2985.07

$ 1,992.00

11

6

2

2985.07

$ 1,992.00

6

8

5

2994.01

$ 1,997.00

10

3

7

3003

$ 2,000.00

8

5

6

3003

$ 2,004.00

12

7

1

3003

$ 2,004.00

9

6

4

3021.15

$ 2,013.00

2

12

7

3021.15

$ 2,015.00

8

6

5

3030.3

$ 2,021.00

4

9

7

3048.78

$ 2,030.00

5

12

2

3058.1

$ 2,040.00

9

2

10

3067.48

$ 2,042.00

12

4

3

3067.48

$ 2,045.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

3

11

6

3086.42

$ 2,054.00

7

4

9

3105.59

$ 2,068.00

8

3

10

3115.26

$ 2,075.00

11

3

5

3115.26

$ 2,076.00

3

5

12

3144.65

$ 2,094.00

10

2

9

3144.65

$ 2,095.00

2

8

12

3164.56

$ 2,107.00

6

3

11

3164.56

$ 2,107.00

7

10

3

3174.6

$ 2,113.00

5

11

3

3174.6

$ 2,114.00

8

12

1

3184.71

$ 2,123.00

11

2

8

3194.89

$ 2,127.00

7

11

2

3194.89

$ 2,129.00

9

1

12

3205.13

$ 2,136.00

4

5

10

3205.13

$ 2,138.00

9

4

7

3215.43

$ 2,143.00

12

2

6

3225.81

$ 2,148.00

5

7

8

3225.81

$ 2,149.00

12

5

2

3236.25

$ 2,154.00

5

8

7

3246.75

$ 2,161.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

7

2

12

3246.75

$ 2,163.00

3

7

11

3257.33

$ 2,169.00

10

7

3

3257.33

$ 2,175.00

7

5

8

3267.97

$ 2,180.00

10

3

8

3278.69

$ 2,182.00

4

8

9

3278.69

$ 2,185.00

5

4

10

3278.69

$ 2,188.00

7

9

4

3289.47

$ 2,192.00

2

12

8

3300.33

$ 2,197.00

12

8

1

3300.33

$ 2,198.00

8

5

7

3311.26

$ 2,204.00

11

7

2

3311.26

$ 2,206.00

4

9

8

3322.26

$ 2,214.00

11

5

3

3333.33

$ 2,222.00

2

9

11

3344.48

$ 2,226.00

7

8

5

3344.48

$ 2,226.00

9

7

4

3344.48

$ 2,229.00

3

12

5

3344.48

$ 2,230.00

5

3

12

3355.7

$ 2,237.00

8

7

5

3355.7

$ 2,238.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

4

10

5

3367

$ 2,242.00

12

1

9

3378.38

$ 2,251.00

9

11

1

3378.38

$ 2,254.00

3

11

7

3389.83

$ 2,260.00

2

11

9

3412.97

$ 2,276.00

8

4

9

3424.66

$ 2,281.00

11

9

1

3448.28

$ 2,296.00

6

12

2

3460.21

$ 2,303.00

11

3

6

3460.21

$ 2,307.00

8

10

3

3496.5

$ 2,330.00

9

4

8

3508.77

$ 2,338.00

3

6

12

3521.13

$ 2,348.00

8

11

2

3521.13

$ 2,348.00

5

10

4

3521.13

$ 2,350.00

7

3

11

3521.13

$ 2,350.00

1

10

12

3533.57

$ 2,353.00

12

2

7

3546.1

$ 2,363.00

3

8

11

3571.43

$ 2,380.00

10

8

3

3584.23

$ 2,385.00

6

11

3

3584.23

$ 2,387.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

9

10

2

3584.23

$ 2,387.00

1

12

10

3584.23

$ 2,388.00

8

2

12

3584.23

$ 2,388.00

4

6

10

3597.12

$ 2,396.00

10

4

5

3597.12

$ 2,396.00

3

9

10

3623.19

$ 2,413.00

12

6

2

3623.19

$ 2,413.00

10

9

2

3623.19

$ 2,414.00

8

9

4

3623.19

$ 2,417.00

11

8

2

3623.19

$ 2,419.00

5

6

9

3636.36

$ 2,424.00

6

7

8

3636.36

$ 2,427.00

10

1

11

3649.64

$ 2,437.00

6

8

7

3663

$ 2,441.00

7

6

8

3663

$ 2,442.00

6

5

9

3663

$ 2,444.00

3

10

9

3663

$ 2,445.00

9

8

4

3663

$ 2,446.00

10

5

4

3676.47

$ 2,454.00

3

11

8

3703.7

$ 2,465.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

8

6

7

3703.7

$ 2,470.00

6

4

10

3703.7

$ 2,472.00

7

8

6

3717.47

$ 2,473.00

11

1

10

3717.47

$ 2,475.00

3

12

6

3717.47

$ 2,478.00

5

9

6

3731.34

$ 2,487.00

8

7

6

3731.34

$ 2,487.00

11

6

3

3731.34

$ 2,489.00

4

10

6

3731.34

$ 2,491.00

12

3

5

3773.58

$ 2,516.00

6

3

12

3787.88

$ 2,528.00

6

9

5

3787.88

$ 2,528.00

11

3

7

3802.28

$ 2,537.00

5

12

3

3831.42

$ 2,549.00

9

2

11

3831.42

$ 2,552.00

9

5

6

3846.15

$ 2,566.00

7

12

2

3846.15

$ 2,567.00

12

2

8

3861

$ 2,578.00

9

6

5

3875.97

$ 2,588.00

8

3

11

3891.05

$ 2,594.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

3

7

12

3906.25

$ 2,602.00

6

10

4

3984.06

$ 2,654.00

4

7

10

3984.06

$ 2,655.00

11

2

9

3984.06

$ 2,658.00

9

3

10

3984.06

$ 2,660.00

7

11

3

3984.06

$ 2,661.00

10

4

6

4000

$ 2,661.00

2

9

12

4016.06

$ 2,671.00

12

7

2

4000

$ 2,671.00

4

5

11

4016.06

$ 2,672.00

5

7

9

4032.26

$ 2,685.00

12

5

3

4032.26

$ 2,692.00

9

12

1

4081.63

$ 2,717.00

7

5

9

4081.63

$ 2,724.00

3

12

7

4081.63

$ 2,726.00

10

3

9

4098.36

$ 2,727.00

5

4

11

4098.36

$ 2,734.00

5

9

7

4098.36

$ 2,735.00

4

10

7

4115.23

$ 2,740.00

2

12

9

4115.23

$ 2,746.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

10

6

4

4132.23

$ 2,749.00

7

4

10

4132.23

$ 2,756.00

11

7

3

4132.23

$ 2,756.00

11

3

8

4149.38

$ 2,768.00

12

9

1

4166.67

$ 2,780.00

12

3

6

4201.68

$ 2,795.00

7

9

5

4219.41

$ 2,817.00

7

3

12

4237.29

$ 2,820.00

9

5

7

4237.29

$ 2,823.00

4

11

5

4237.29

$ 2,824.00

8

12

2

4255.32

$ 2,830.00

3

8

12

4291.85

$ 2,856.00

9

7

5

4291.85

$ 2,866.00

6

12

3

4310.34

$ 2,878.00

4

8

10

4366.81

$ 2,913.00

10

1

12

4385.96

$ 2,924.00

10

4

7

4385.96

$ 2,927.00

12

8

2

4405.29

$ 2,930.00

8

11

3

4405.29

$ 2,934.00

5

8

9

4424.78

$ 2,946.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

7

10

4

4444.44

$ 2,958.00

5

11

4

4444.44

$ 2,959.00

1

11

12

4444.44

$ 2,967.00

3

12

8

4464.29

$ 2,973.00

9

10

3

4484.3

$ 2,983.00

5

9

8

4484.3

$ 2,984.00

1

12

11

4484.3

$ 2,985.00

4

10

8

4484.3

$ 2,989.00

4

6

11

4484.3

$ 2,995.00

12

1

10

4504.5

$ 3,001.00

9

11

2

4504.5

$ 3,004.00

8

5

9

4504.5

$ 3,005.00

2

10

11

4524.89

$ 3,010.00

12

6

3

4524.89

$ 3,015.00

3

9

11

4524.89

$ 3,016.00

10

9

3

4524.89

$ 3,017.00

11

8

3

4545.45

$ 3,023.00

6

7

9

4545.45

$ 3,033.00

2

11

10

4545.45

$ 3,035.00

11

4

5

4566.21

$ 3,038.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

8

4

10

4566.21

$ 3,041.00

10

7

4

4566.21

$ 3,044.00

7

6

9

4587.16

$ 3,053.00

11

9

2

4587.16

$ 3,060.00

9

2

12

4587.16

$ 3,062.00

12

3

7

4608.29

$ 3,074.00

10

11

1

4608.29

$ 3,075.00

9

5

8

4629.63

$ 3,079.00

3

11

9

4629.63

$ 3,081.00

6

4

11

4629.63

$ 3,089.00

6

9

7

4629.63

$ 3,089.00

11

10

1

4651.16

$ 3,097.00

8

9

5

4672.9

$ 3,107.00

11

5

4

4672.9

$ 3,111.00

8

3

12

4672.9

$ 3,112.00

7

9

6

4694.84

$ 3,130.00

4

11

6

4716.98

$ 3,137.00

9

8

5

4716.98

$ 3,144.00

9

6

7

4739.34

$ 3,162.00

9

7

6

4784.69

$ 3,184.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

10

4

8

4784.69

$ 3,193.00

4

5

12

4807.69

$ 3,206.00

7

12

3

4807.69

$ 3,208.00

12

2

9

4830.92

$ 3,221.00

5

6

10

4854.37

$ 3,232.00

6

5

10

4878.05

$ 3,257.00

8

10

4

4901.96

$ 3,262.00

5

4

12

4926.11

$ 3,281.00

4

7

11

4975.12

$ 3,318.00

9

3

11

5000

$ 3,324.00

6

8

9

5000

$ 3,328.00

10

8

4

5000

$ 3,339.00

12

7

3

5000

$ 3,339.00

6

11

4

5025.13

$ 3,341.00

12

3

8

5025.13

$ 3,354.00

5

10

6

5025.13

$ 3,357.00

8

6

9

5050.51

$ 3,367.00

6

9

8

5050.51

$ 3,370.00

11

4

6

5076.14

$ 3,375.00

4

12

5

5102.04

$ 3,405.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

6

10

5

5128.21

$ 3,412.00

7

4

11

5181.35

$ 3,445.00

9

6

8

5181.35

$ 3,450.00

4

11

7

5181.35

$ 3,451.00

8

9

6

5181.35

$ 3,452.00

11

3

9

5181.35

$ 3,459.00

11

6

4

5235.6

$ 3,484.00

10

2

11

5235.6

$ 3,490.00

9

8

6

5235.6

$ 3,493.00

10

5

6

5263.16

$ 3,504.00

10

6

5

5291.01

$ 3,533.00

8

12

3

5319.15

$ 3,537.00

11

2

10

5319.15

$ 3,543.00

5

12

4

5347.59

$ 3,568.00

5

7

10

5376.34

$ 3,580.00

4

6

12

5405.41

$ 3,593.00

2

10

12

5405.41

$ 3,611.00

3

9

12

5434.78

$ 3,618.00

9

12

2

5434.78

$ 3,622.00

7

5

10

5464.48

$ 3,632.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

4

8

11

5464.48

$ 3,641.00

2

12

10

5494.51

$ 3,661.00

12

8

3

5494.51

$ 3,662.00

12

4

5

5524.86

$ 3,680.00

4

9

10

5524.86

$ 3,688.00

5

10

7

5555.56

$ 3,692.00

12

9

2

5555.56

$ 3,706.00

6

4

12

5555.56

$ 3,707.00

10

12

1

5555.56

$ 3,707.00

7

8

9

5555.56

$ 3,709.00

11

1

12

5555.56

$ 3,712.00

11

4

7

5555.56

$ 3,712.00

3

12

9

5586.59

$ 3,716.00

7

11

4

5586.59

$ 3,724.00

8

7

9

5586.59

$ 3,729.00

4

10

9

5617.98

$ 3,736.00

12

10

1

5617.98

$ 3,750.00

12

1

11

5617.98

$ 3,751.00

9

11

3

5649.72

$ 3,755.00

7

9

8

5649.72

$ 3,756.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

4

11

8

5649.72

$ 3,765.00

12

5

4

5649.72

$ 3,768.00

4

12

6

5681.82

$ 3,784.00

8

9

7

5714.29

$ 3,797.00

8

4

11

5714.29

$ 3,800.00

7

10

5

5714.29

$ 3,802.00

9

7

8

5747.13

$ 3,820.00

11

9

3

5747.13

$ 3,825.00

9

8

7

5780.35

$ 3,842.00

10

5

7

5780.35

$ 3,854.00

11

7

4

5780.35

$ 3,858.00

9

4

10

5847.95

$ 3,895.00

10

7

5

5882.35

$ 3,913.00

5

8

10

5882.35

$ 3,928.00

4

7

12

5988.02

$ 3,981.00

9

3

12

5988.02

$ 3,989.00

10

4

9

5988.02

$ 3,991.00

8

5

10

6024.1

$ 4,006.00

5

10

8

6060.61

$ 4,028.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

6

12

4

6060.61

$ 4,029.00

5

6

11

6060.61

$ 4,039.00

6

7

10

6060.61

$ 4,043.00

11

4

8

6060.61

$ 4,049.00

7

6

10

6097.56

$ 4,069.00

6

5

11

6097.56

$ 4,071.00

3

10

11

6097.56

$ 4,074.00

12

4

6

6134.97

$ 4,088.00

10

11

2

6134.97

$ 4,100.00

3

11

10

6172.84

$ 4,107.00

8

11

4

6172.84

$ 4,107.00

11

10

2

6211.18

$ 4,128.00

7

4

12

6211.18

$ 4,133.00

4

12

7

6250

$ 4,162.00

6

10

7

6250

$ 4,169.00

9

10

4

6250

$ 4,175.00

10

2

12

6289.31

$ 4,188.00

12

3

9

6289.31

$ 4,192.00

8

10

5

6289.31

$ 4,193.00

10

5

8

6329.11

$ 4,205.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

12

6

4

6329.11

$ 4,221.00

10

9

4

6329.11

$ 4,223.00

7

10

6

6329.11

$ 4,225.00

5

11

6

6329.11

$ 4,227.00

11

8

4

6369.43

$ 4,232.00

10

8

5

6451.61

$ 4,292.00

12

2

10

6451.61

$ 4,295.00

6

11

5

6451.61

$ 4,296.00

10

6

7

6493.51

$ 4,318.00

10

7

6

6535.95

$ 4,347.00

4

8

12

6535.95

$ 4,369.00

6

8

10

6666.67

$ 4,436.00

11

5

6

6666.67

$ 4,443.00

5

7

11

6711.41

$ 4,474.00

11

6

5

6711.41

$ 4,479.00

8

6

10

6756.76

$ 4,489.00

7

12

4

6756.76

$ 4,490.00

12

4

7

6756.76

$ 4,497.00

9

12

3

6802.72

$ 4,527.00

7

5

11

6802.72

$ 4,539.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

4

12

8

6802.72

$ 4,540.00

10

3

11

6802.72

$ 4,544.00

6

10

8

6849.32

$ 4,548.00

2

11

12

6849.32

$ 4,551.00

8

4

12

6849.32

$ 4,560.00

2

12

11

6849.32

$ 4,576.00

4

9

11

6896.55

$ 4,610.00

11

3

10

6944.44

$ 4,612.00

12

9

3

6944.44

$ 4,632.00

5

11

7

6993.01

$ 4,649.00

8

10

6

6993.01

$ 4,659.00

12

7

4

6993.01

$ 4,673.00

11

12

1

7042.25

$ 4,699.00

4

11

9

7042.25

$ 4,705.00

10

6

8

7092.2

$ 4,710.00

12

11

1

7092.2

$ 4,720.00

10

8

6

7142.86

$ 4,768.00

7

11

5

7194.24

$ 4,787.00

5

6

12

7299.27

$ 4,847.00

9

4

11

7299.27

$ 4,868.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

6

5

12

7352.94

$ 4,885.00

11

5

7

7352.94

$ 4,887.00

3

10

12

7352.94

$ 4,889.00

12

4

8

7352.94

$ 4,906.00

5

8

11

7352.94

$ 4,909.00

10

12

2

7407.41

$ 4,943.00

7

8

10

7407.41

$ 4,945.00

8

12

4

7407.41

$ 4,951.00

3

12

10

7462.69

$ 4,954.00

11

7

5

7462.69

$ 4,960.00

5

9

10

7462.69

$ 4,972.00

8

7

10

7462.69

$ 4,972.00

12

10

2

7518.8

$ 4,999.00

8

5

11

7518.8

$ 5,007.00

5

10

9

7575.76

$ 5,034.00

6

7

11

7575.76

$ 5,054.00

11

4

9

7575.76

$ 5,061.00

7

10

8

7633.59

$ 5,069.00

5

11

8

7633.59

$ 5,072.00

7

6

11

7633.59

$ 5,086.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

5

12

6

7633.59

$ 5,097.00

10

11

3

7692.31

$ 5,124.00

8

10

7

7692.31

$ 5,125.00

12

8

4

7692.31

$ 5,126.00

9

5

10

7692.31

$ 5,130.00

11

10

3

7751.94

$ 5,160.00

6

12

5

7751.94

$ 5,180.00

10

7

8

7812.5

$ 5,216.00

10

8

7

7874.02

$ 5,245.00

6

11

7

7874.02

$ 5,250.00

10

5

9

7874.02

$ 5,255.00

9

11

4

7874.02

$ 5,256.00

8

11

5

7936.51

$ 5,279.00

11

2

12

8000

$ 5,314.00

7

11

6

8000

$ 5,319.00

11

5

8

8000

$ 5,331.00

11

9

4

8064.52

$ 5,354.00

9

10

5

8064.52

$ 5,367.00

5

7

12

8064.52

$ 5,368.00

12

2

11

8064.52

$ 5,368.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

12

5

6

8064.52

$ 5,382.00

12

6

5

8130.08

$ 5,426.00

10

9

5

8130.08

$ 5,430.00

11

8

5

8196.72

$ 5,441.00

7

5

12

8196.72

$ 5,446.00

10

3

12

8196.72

$ 5,452.00

11

6

7

8196.72

$ 5,474.00

11

7

6

8264.46

$ 5,511.00

4

9

12

8333.33

$ 5,532.00

6

8

11

8333.33

$ 5,545.00

12

3

10

8403.36

$ 5,588.00

5

12

7

8403.36

$ 5,606.00

8

6

11

8403.36

$ 5,611.00

6

9

10

8403.36

$ 5,615.00

4

12

9

8547.01

$ 5,674.00

6

10

9

8547.01

$ 5,685.00

6

11

8

8620.69

$ 5,727.00

9

6

10

8620.69

$ 5,748.00

7

12

5

8695.65

$ 5,772.00

9

4

12

8771.93

$ 5,842.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

8

11

6

8771.93

$ 5,866.00

10

6

9

8849.56

$ 5,887.00

5

8

12

8849.56

$ 5,890.00

12

5

7

8849.56

$ 5,920.00

9

10

6

8928.57

$ 5,963.00

11

6

8

8928.57

$ 5,972.00

8

5

12

9009.01

$ 6,008.00

12

7

5

9009.01

$ 6,008.00

10

9

6

9090.91

$ 6,033.00

11

8

6

9090.91

$ 6,045.00

6

7

12

9090.91

$ 6,064.00

7

6

12

9174.31

$ 6,103.00

5

12

8

9174.31

$ 6,116.00

12

4

9

9174.31

$ 6,132.00

3

11

12

9259.26

$ 6,159.00

10

12

3

9259.26

$ 6,178.00

7

8

11

9259.26

$ 6,181.00

3

12

11

9259.26

$ 6,192.00

5

9

11

9345.79

$ 6,214.00

8

7

11

9345.79

$ 6,214.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

4

10

11

9345.79

$ 6,225.00

12

10

3

9345.79

$ 6,249.00

7

9

10

9433.96

$ 6,258.00

11

12

2

9433.96

$ 6,264.00

4

11

10

9433.96

$ 6,273.00

12

11

2

9433.96

$ 6,293.00

6

12

7

9523.81

$ 6,330.00

7

10

9

9523.81

$ 6,336.00

9

12

4

9523.81

$ 6,337.00

5

11

9

9523.81

$ 6,339.00

8

12

5

9523.81

$ 6,366.00

9

7

10

9523.81

$ 6,366.00

7

11

8

9615.38

$ 6,382.00

7

12

6

9615.38

$ 6,413.00

9

5

11

9615.38

$ 6,413.00

8

11

7

9708.74

$ 6,452.00

12

5

8

9708.74

$ 6,458.00

12

9

4

9708.74

$ 6,484.00

10

7

9

9803.92

$ 6,520.00

9

10

7

9803.92

$ 6,560.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

12

8

5

9900.99

$ 6,590.00

11

7

8

9900.99

$ 6,613.00

12

6

7

10000

$ 6,631.00

10

9

7

10000

$ 6,636.00

11

8

7

10000

$ 6,649.00

10

4

11

10000

$ 6,651.00

6

8

12

10000

$ 6,653.00

11

5

9

10000

$ 6,663.00

12

7

6

10000

$ 6,675.00

8

6

12

10101.01

$ 6,732.00

11

4

10

10101.01

$ 6,748.00

9

11

5

10101.01

$ 6,757.00

11

9

5

10309.28

$ 6,883.00

8

9

10

10309.28

$ 6,902.00

6

12

8

10416.67

$ 6,905.00

11

3

12

10416.67

$ 6,916.00

9

8

10

10526.32

$ 6,983.00

12

3

11

10526.32

$ 6,985.00

8

10

9

10526.32

$ 6,987.00

6

9

11

10526.32

$ 7,018.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

8

12

6

10638.3

$ 7,073.00

10

8

9

10752.69

$ 7,152.00

9

10

8

10752.69

$ 7,156.00

6

11

9

10752.69

$ 7,158.00

10

11

4

10752.69

$ 7,173.00

9

6

11

10752.69

$ 7,185.00

11

10

4

10869.57

$ 7,223.00

12

6

8

10869.57

$ 7,234.00

10

9

8

10869.57

$ 7,239.00

12

8

6

10989.01

$ 7,322.00

7

8

12

11111.11

$ 7,416.00

5

9

12

11235.96

$ 7,456.00

8

7

12

11235.96

$ 7,456.00

11

6

9

11235.96

$ 7,464.00

4

10

12

11235.96

$ 7,470.00

9

11

6

11235.96

$ 7,508.00

4

12

10

11363.64

$ 7,565.00

5

12

9

11494.25

$ 7,644.00

11

9

6

11494.25

$ 7,647.00

9

5

12

11494.25

$ 7,695.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

7

12

8

11494.25

$ 7,696.00

8

12

7

11627.91

$ 7,780.00

7

9

11

11764.71

$ 7,822.00

11

12

3

11764.71

$ 7,830.00

12

11

3

11764.71

$ 7,865.00

9

7

11

11904.76

$ 7,957.00

7

11

9

11904.76

$ 7,978.00

10

4

12

12048.19

$ 7,980.00

12

7

8

12048.19

$ 8,010.00

12

8

7

12048.19

$ 8,054.00

12

5

9

12048.19

$ 8,072.00

9

12

5

12195.12

$ 8,147.00

12

4

10

12345.68

$ 8,175.00

9

11

7

12345.68

$ 8,258.00

11

7

9

12345.68

$ 8,265.00

12

9

5

12500

$ 8,336.00

5

10

11

12658.23

$ 8,389.00

11

9

7

12658.23

$ 8,412.00

6

9

12

12658.23

$ 8,421.00

5

11

10

12658.23

$ 8,452.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

9

6

12

12987.01

$ 8,621.00

8

9

11

12987.01

$ 8,627.00

6

12

9

12987.01

$ 8,631.00

10

12

4

12987.01

$ 8,648.00

9

8

11

13157.89

$ 8,729.00

12

10

4

13157.89

$ 8,747.00

10

5

11

13157.89

$ 8,758.00

8

11

9

13157.89

$ 8,798.00

11

5

10

13333.33

$ 8,884.00

9

11

8

13513.51

$ 9,009.00

12

6

9

13513.51

$ 9,042.00

9

12

6

13513.51

$ 9,052.00

11

8

9

13698.63

$ 9,066.00

11

9

8

13698.63

$ 9,176.00

10

11

5

13888.89

$ 9,222.00

12

9

6

13888.89

$ 9,262.00

11

10

5

13888.89

$ 9,286.00

7

9

12

14084.51

$ 9,386.00

4

11

12

14084.51

$ 9,408.00

4

12

11

14285.71

$ 9,456.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

6

10

11

14285.71

$ 9,473.00

6

11

10

14285.71

$ 9,543.00

9

7

12

14285.71

$ 9,548.00

7

12

9

14492.75

$ 9,619.00

10

6

11

14705.88

$ 9,811.00

11

6

10

14925.37

$ 9,952.00

9

12

7

14925.37

$ 9,957.00

12

7

9

14925.37

$ 10,012.00

5

10

12

15151.52

$ 10,066.00

11

4

12

15151.52

$ 10,120.00

12

9

7

15384.62

$ 10,188.00

5

12

10

15384.62

$ 10,192.00

12

4

11

15384.62

$ 10,218.00

10

11

6

15384.62

$ 10,247.00

11

10

6

15384.62

$ 10,317.00

8

9

12

15625

$ 10,353.00

9

8

12

15625

$ 10,474.00

10

5

12

15873.02

$ 10,509.00

7

10

11

15873.02

$ 10,558.00

8

12

9

15873.02

$ 10,608.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

7

11

10

15873.02

$ 10,636.00

12

5

10

16129.03

$ 10,762.00

9

12

8

16393.44

$ 10,862.00

10

7

11

16393.44

$ 10,865.00

11

12

4

16393.44

$ 10,961.00

12

8

9

16393.44

$ 10,982.00

12

11

4

16666.67

$ 11,011.00

11

7

10

16666.67

$ 11,020.00

12

9

8

16666.67

$ 11,114.00

10

12

5

16666.67

$ 11,118.00

12

10

5

16949.15

$ 11,246.00

10

11

7

16949.15

$ 11,271.00

11

10

7

16949.15

$ 11,349.00

6

10

12

16949.15

$ 11,367.00

6

12

10

17241.38

$ 11,508.00

8

10

11

17543.86

$ 11,644.00

8

11

10

17543.86

$ 11,730.00

10

6

12

17543.86

$ 11,773.00

10

8

11

17857.14

$ 11,918.00

12

6

10

18181.82

$ 12,055.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

11

8

10

18181.82

$ 12,088.00

10

11

8

18518.52

$ 12,296.00

10

12

6

18518.52

$ 12,354.00

11

10

8

18518.52

$ 12,380.00

12

10

6

18867.92

$ 12,495.00

7

10

12

18867.92

$ 12,670.00

5

11

12

18867.92

$ 12,676.00

5

12

11

19230.77

$ 12,739.00

7

12

10

19230.77

$ 12,825.00

10

7

12

19607.84

$ 13,037.00

11

5

12

20000

$ 13,325.00

12

7

10

20000

$ 13,348.00

12

5

11

20000

$ 13,451.00

10

12

7

20408.16

$ 13,589.00

12

10

7

20833.33

$ 13,745.00

8

10

12

20833.33

$ 13,973.00

11

12

5

21276.6

$ 14,092.00

8

12

10

21276.6

$ 14,143.00

12

11

5

21276.6

$ 14,156.00

10

8

12

21276.6

$ 14,301.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

6

11

12

21276.6

$ 14,314.00

6

12

11

21739.13

$ 14,384.00

12

8

10

22222.22

$ 14,642.00

10

12

8

22222.22

$ 14,824.00

9

10

11

22222.22

$ 14,905.00

11

6

12

22222.22

$ 14,927.00

12

10

8

22727.27

$ 14,994.00

9

11

10

22727.27

$ 15,013.00

12

6

11

22727.27

$ 15,068.00

10

9

11

22727.27

$ 15,079.00

11

9

10

22727.27

$ 15,292.00

10

11

9

23255.81

$ 15,369.00

11

10

9

23255.81

$ 15,475.00

11

12

6

23255.81

$ 15,657.00

12

11

6

23809.52

$ 15,729.00

7

11

12

23809.52

$ 15,953.00

7

12

11

23809.52

$ 16,031.00

11

7

12

25000

$ 16,529.00

12

7

11

25000

$ 16,685.00

11

12

7

25641.03

$ 17,223.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

12

11

7

26315.79

$ 17,302.00

8

11

12

26315.79

$ 17,593.00

8

12

11

26315.79

$ 17,678.00

9

10

12

27027.03

$ 17,886.00

10

9

12

27027.03

$ 18,094.00

9

12

10

27027.03

$ 18,101.00

11

8

12

27027.03

$ 18,131.00

12

8

11

27777.78

$ 18,302.00

12

9

10

27777.78

$ 18,522.00

10

12

9

27777.78

$ 18,529.00

12

10

9

27777.78

$ 18,742.00

11

12

8

28571.43

$ 18,789.00

12

11

8

28571.43

$ 18,874.00

9

11

12

33333.33

$ 22,519.00

9

12

11

34482.76

$ 22,626.00

11

9

12

34482.76

$ 22,937.00

12

9

11

34482.76

$ 23,152.00

11

12

9

35714.29

$ 23,485.00

12

11

9

35714.29

$ 23,592.00

10

11

12

45454.55

$ 30,736.00

TRIFECTA (Continued)

1st

2nd

3rd

1 / Probability

PRIZE

10

12

11

45454.55

$ 30,881.00

11

10

12

45454.55

$ 30,948.00

12

10

11

47619.05

$ 31,235.00

11

12

10

47619.05

$ 31,313.00

12

11

10

47619.05

$ 31,456.00

934.4

RACE2RICHES® CROWN BONUS ®

CROWN BONUS ® Multiplier Value

Probability

3X

1 in 3

4X

1 in 15

5X

1 in 40

10X

1 in 240

Overall Probability of Winning any Multiplier

1 in 2.3

934.5 The top prize liability for each win level (WIN, SHOW, QUENELLA, and TRIFECTA) is capped at a maximum top prize pool liability of one million dollars ($1,000,000) per drawing. The maximum top prize pool liability may reduce top prize payments in WIN, SHOW, QUENELLA, and TRIFECTA under the following circumstances:

(a) If the payment of the minimum top prizes for the WIN, SHOW, QUENELLA, and TRIFECTA is less than the one million ($1,000,000) maximum top prize pool liability, the balance of the one million ($1,000,000) maximum top prize pool liability will be paid to the WIN, SHOW, QUENELLA, and TRIFECTA wager top prize winners in proportion to the amount each winner wagered; and

(b) If payment of the minimum top prizes for the WIN, SHOW, QUENELLA, and TRIFECTA winners exceeds the one million ($1,000,000) maximum top prize pool liability limit, the winnings will be distributed equally among the top prize WIN, SHOW, QUENELLA, and TRIFECTA wager top prize winners.

934.6 The Executive Director may adopt other prize structures that shall be effective upon the issuance of instructions to the public.

History

  • Source: Notice of Final Rulemaking published at 57 DCR 10832, 10834 (November 19, 2010).
30 DCMR § 935 RACE2RICHES® VALIDATION AND PRIZE CLAIMS

935.1 If a player validates a winning RACE2RICHES® ticket and a portion of the RACE2RICHES® ticket has draw(s) remaining, a RACE2RICHES® Exchange Ticket will be reissued to the player at no additional cost. A RACE2RICHES® Exchange Ticket shall contain the exact RACE2RICHES® Game Play and future drawing date(s) appearing on the validated RACE2RICHES® ticket it is replacing and shall have all other characteristics of a RACE2RICHES® ticket except as otherwise stated in these rules. An Exchange Ticket shall not contain a Ticket price.

935.2 RACE2RICHES® Exchange Tickets are valid beginning with the next draw through the last draw on the original RACE2RICHES® Ticket.

History

  • Source: Notice of Final Rulemaking published at 57 DCR 10832, 10910 (November 19, 2010).
30 DCMR § 940 DESCRIPTION OF THE LOTTO AMERICA( GAME

940.1 The Office may offer MUSL game known as Lotto America to the public.

940.2 Lotto America is a five (5) out of fifty-two (52) plus one number from (1) out of ten (10) numbers lottery game. Lotto America is drawn on days as determined by the Lotto America Product Group as part of the Lotto America drawing event, which pays the Grand Prize, at the election of the player made in accordance with these rules or by a default election made in accordance with these rules, either on an annuitized pari-mutuel basis or as a single lump sum payment of the total funding held in the Grand Prize Pool (“GPP”) for the winning drawing on a pari-mutuel basis. Except as provided in these rules, all other prizes are paid on a single payment basis.

940.3 Lotto America Winning Numbers applicable to determine Lotto America prizes will be determined in the Lotto America Drawing event. During the drawing event, five (5) numbers shall be drawn from the first set of fifty-two (52) numbers, and one (1) number shall be drawn from the second set of numbers one (1) through ten (10) numbers, the Star Ball, which shall constitute the Winning Numbers.

940.4 To play Lotto America, a player shall select Quick Pick or computer pick five (5) different numbers, from one (1) through fifty-two (52), and one (1) additional number from one (1) through ten (10). The additional number may be the same as one of the first five numbers selected by the player.

940.5 Lotto America can be purchased for one dollar (U.S. $1.00), shall be one (1) Play for one dollar ($1) or any other price designated by the Executive Director from a price schedule adopted by the Office pursuant to § 500.1.

940.6 Lotto America may be purchased in person at an Agent location, or on-line using the Office App, by computer or any other method approved by the Executive Director.

940.7 Drawings shall be held at the times and places established by the Lotto America Product Group, and the results shall be subsequently announced to the public. All drawings shall be open to the public and shall be witnessed by an independent certified public accounting firm.

940.8 Claims. A ticket (subject to the validation requirements set forth in this Title, Chapter 6, §§ 603 and 605) or properly registered ticketless transaction shall be the only proof of a game purchase (“Play or Plays”) and the submission of a winning ticket to the Agency or its authorized agent shall be the sole method of claiming a prize or prizes. A play slip, paper receipt, or printed summation of a Play printed by a terminal that is not a ticket has no dollar or prize value and shall not constitute evidence of a Play purchase or numbers selected.

940.9 Request for Plays. The Office may conduct future sales through a subscription or other system that does not immediately record such sales on the Central Gaming System (“CGS”). A “Request for Play” is a sale that is not immediately recorded on the CGS, but is instead recorded onto the CGS at some future time prior to a draw event. At the sole discretion of the Office, authorized sales through a subscription or other system that has not been recorded on the CGS (instead recorded as “Request for Plays”), may be cancelled at any time prior to the time the Request for Play is recorded as a Play on the CGS. If a Request for Play is cancelled, it shall not be recorded on the CGS. Once a Play is recorded on the CGS, it may not be cancelled at any time.

940.10 Returned Plays are Plays that are misprinted, illegible, printed in error, future Plays affected by changes in game features by the Agency, or due to game cancellations. Returned Plays may not be cancelled or voided. Returned Plays are not reported to MUSL. Returned Plays may not be claimed for a prize by any person or entity, including the licensed agent. Any prizes which would have been won on a Returned Play shall become an unclaimed prize at the end of the prize claim period.

940.11 Incomplete Transaction Plays. Incomplete Transaction Plays occur when a licensed agent begins a Play transaction as requested by a Player, and the Play is registered on the CGS, but the transaction is terminated prior to transferring Play confirmation to the Player, there is no attempt to print the Play on a ticket, and the Player has not paid for the Play. Transaction terminations may be due to time sensitivities, communications loss, or other issues as accepted by the Office.

The Office, at its sole discretion, may develop an approved method of managing Incomplete Transaction Plays, subject to these provisions.

Incomplete Transaction plays may not be cancelled or voided.

Incomplete Transaction Plays may not be claimed for a prize by any person or entity, including the licensed agent. Any prize which cannot be claimed as a prize under this Rule but would otherwise have been won on an Incomplete Transaction Play shall become an unclaimed prize at the end of the prize claim period of the drawing for which the Incomplete Transaction Play was recorded.

940.12 Entry of Plays. Plays may only be entered manually using the lottery terminal keypad or touch screen or by means of a Play Slip as approved by the Office. Licensed agents shall not permit the use of Play Slips that are not approved by the Office. Agents shall not permit any device to be physically or wirelessly connected to a lottery terminal to enter Plays, except as approved by the Office.

940.13 Registration of Plays. Ticketless transaction Plays may be registered by the Office at a lottery processing site that meets the requirements established by the Lotto America Product Group and the MUSL Board.

History

  • SOURCE: Final Rulemaking published at 51 DCR 2400 (March 5, 2004); as amended by Final Rulemaking published at 60 DCR 6656 (May 10, 2013); as amended by Final Rulemaking published at 72 DCR 010754 (October 3, 2025). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 940
30 DCMR § 941 LOTTO AMERICA PRIZE POOL

941.1 Lotto America Prize Pool. The prize pool for all prize categories shall consist of fifty percent (50%) of each Drawing period's Lotto America sales, inclusive of any specific statutorily mandated tax of the Office to be included in the price of a Play, and including contributions to the prize pool accounts and prize reserve accounts but may be higher or lower based upon the number of winners at each prize level.

941.2 Lotto America Prize Pool Accounts and Prize Reserve Accounts. The Lotto America Product Group shall set the contribution rates to the prize pools and prize reserve accounts established by this Rule. The following prize reserve accounts for the Lotto America game are hereby established:

The Prize Reserve Account (“PRA”) which is used to guarantee the payment of valid, but unanticipated, Grand Prize claims that may result from a system error or other reason; to fund deficiencies in low-tier Lotto America Game prize payments (subject to the limitations of these rules); deficiencies in guaranteed Grand Prize funding if approved by the Group; and for other purposes as established in these Rules.

The following prize pool accounts for the Lotto America game are hereby established:

The Grand Prize Pool (“GPP”), which is used to fund the current Grand Prize;

The Set Prize Pool (“SPP”) is used to fund the Set Prizes. The SPP shall hold the temporary balances that may result from having fewer than expected winners in the Set Prize (aka low-tier prize) categories. The Source of the SPP is the Party Lottery's weekly prize contributions less actual Set Prize liability;

The Set-Aside Pool (“SAP”), which is used to fund the payment of the awarded minimum starting annuity Grand Prizes and the minimum annuity Grand Prize increase, if necessary (subject to the limitations in these rules), as may be set by the Product Group; and

The Grand Prize Carry Forward Pool (“GPCFP”), which is used to fund the starting minimum annuity Grand Prize, as may be set by the Product Group, if such funds are available, and if sales do not fund the Grand Prize.

History

  • SOURCE: Final Rulemaking published at 51 DCR 2400 (March 5, 2004); as amended by Final Rulemaking published at 60 DCR 6656 (May 10, 2013); as amended by Final Rulemaking published at 72 DCR 010754 (October 3, 2025). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 941
30 DCMR § 942 LOTTO AMERICA® EXPECTED PRIZE PAYOUT AND PROBABILITY OF WINNING

942.1 The Grand Prize payout shall be determined on a Pari-Mutuel basis. Except as otherwise provided for in these rules, all other prizes awarded shall be paid as single payment prizes. All prize payouts are made with the following expected prize payout percentages, which do not include any amount contributed to or held in prize reserves, although the prize payout percentages per draw may vary.

942.2 Provided the prize pools are fully funded, the fixed prize payments for Lotto America based on a one-dollar ($1) Play are as follows:

Number of Matches per Play

Prize Payment

Prize Pool

Percentage

Allocated to Prize

Sale Percentage

Allocated in Prize

All five (5) of first set plus one (1) of second set

Grand Prize Value

46.1983%*

23.0991%

All five (5) of first set and none of second set

$20,000.00

1.3852%

0.6926%

Any four (4) of first set plus one (1) of second set

$ 1,000.00

1.8084%

0.9042%

Any four (4) of first set and none of second set

$ 100.00

1.6276%

0.8138%

Any three (3) of first set plus one (1) of second set

$ 20.00

1.6637%

0.8319%

Any three (3) of first set and none of second set

$ 5.00

3.7434%

1.8717%

Any two (2) of first set plus one (1) of second set

$ 5.00

6.2390%

3.1195%

Any one (1) of first set plus one (1) of second set

$ 2.00

13.7259%

6.8629%

None of first set plus one (1) of second set

$ 2.00

23.6085%

11.8043%

*The maximum contribution rate may include contributions to reserves and pools as described in these rules.

The prize money allocated to the Grand Prize category shall be divided equally by the number of Lotto America Plays winning the Grand Prize as described in Sections 943.1 and 943.3 of these rules.

Lotto America Game Set Prize Pool (“SPP”) Carried Forward. The SPP (for single payment prizes of twenty thousand dollars ($20,000.00) or less) shall be carried forward to subsequent draws if all or a portion of it is not needed to pay the Set Prizes awarded in the current draw.

Lotto America Game Set Prize Pool (SPP) Carried Forward. The SPP (for single payment prizes of twenty thousand dollars ($20,000.00) or less) shall be carried forward to subsequent draws if all or a portion of it is not needed to pay the Set Prizes awarded in the current draw.

Pari-Mutuel Lotto America Game Prize Determinations. If the total of the Lotto America Set Prizes (as multiplied by the All Star Bonus Multiplier if applicable) awarded in a drawing exceeds the percentage of the prize pool allocated to the Lotto America Game Set Prizes, then the amount needed to fund the Lotto America Game Set Prizes, including All Star Bonus Multiplier prizes, awarded shall be drawn from the following sources, in the following order:

The amount available in the SPP and the All Star Bonus Multiplier Prize Pool; and, if needed,

an amount from the PRA, if available, not to exceed the balance of the PRA; and, if needed,

an amount from the SAP, if available, not to exceed the balance of the pool.

If, after these sources are depleted, there are not sufficient funds to pay the Set Prizes, including the All Star Bonus Multiplier prizes, then the highest Set Prize shall become a Pari-Mutuel prize. If the amount of the highest Set Prize, including All Star Bonus Multiplier Prizes, when paid on a Pari-Mutuel basis, drops to or below the next highest Set Prize and there are still not sufficient funds to pay the remaining set prizes awarded, including All Star Bonus Multiplier prizes, then the next highest Set Prize shall become a Pari-Mutuel prize. This procedure shall continue down through all Set Prize levels, if necessary, until all Set Prize levels become Pari-Mutuel prize levels. In that instance, the money available from the funding sources listed in this rule shall be divided among the winning Plays in proportion to their respective prize percentages. Lotto America Game and All Star Bonus Multiplier prizes will be reduced by the same percentage.

942.3 The following table sets forth the probability of winning and the probable distribution of winners in and among each prize category, based upon the total number of possible combinations in Lotto America Game.

Probability Distribution

Number of Matches

Per Play

Number

of Winners

Probability

Probable/Set

Prize Amount

All five (5) of first set plus one (1) of second set

1

1: 25,989,600.0000

Grand Prize*

All five (5) of first set and none of second set

9

1:2,887,733.3333

$20,000.00

Any four (4) of first set plus one (1) of second set

235

1:110,594.0425

$ 1,000.00

Any four (4) of first set and none of second set

2,115

1:12,288.2269

$ 100.00

Any three (3) of first set plus one (1) of second set

10,810

1:2,404.2183

$ 20.00

Any three (3) of first set and none of second set

97,290

1:267.1353

$ 5.00

Any two (2) of first set plus one (1) of second set

162,150

1:160.2812

$ 5.00

Any one (1) of the first set plus one (1) of the second set

891,825

1: 29.1420

$ 2.00

None of the first set plus one (1) of the second set

1,533,939

1: 16.9430

$ 2.00

Overall

1:9.6315

  • The Grand Prize Amount does not include the PRA deductions or any other deductions, if any.

History

  • SOURCE: Final Rulemaking published at 51 DCR 2400 (March 5, 2004); as amended by Final Rulemaking published at 60 DCR 6656 (May 10, 2013); as amended by Final Rulemaking published at 72 DCR 010754 (October 3, 2025). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 942
30 DCMR § 943 LOTTO AMERICA PRIZE PAYMENT

943.1 An election for an annuity payment made by a player before ticket purchase or by system default or design may be changed to a cash option payment at the election of the player until the expiration of sixty (60) days after the player becomes entitled to the prize. The election to take the cash option payment may be made at the time of the prize claim or within sixty (60) days after the player becomes entitled to the prize. An election made after the winner becomes entitled to the prize is final and cannot be revoked, withdrawn, or otherwise changed.

943.2 The annuitized option prize shall be determined by multiplying a winner's share of the Grand Prize pool by a process as approved by the MUSL Board. Neither MUSL nor the Selling Lotteries shall be responsible or liable for changes in the advertised or estimated annuity prize amount and the actual amount purchased after the prize payment method is actually known to MUSL.

943.3 In certain instances announced by the Product Group, the Grand Prize shall be a guaranteed amount and shall be determined pursuant to Section 943.14 of these rules.

943.4 If individual shares of the GPP funds held to fund an annuity is less than two-hundred fifty thousand dollars ($250,000.00), the Product Group, in its sole discretion, may elect to pay the winners their share of the funds held in the GPP.

943.5 All annuitized prizes shall be paid annually in thirty (30) payments with the initial payment being made in a single payment, to be followed by twenty-nine (29) payments funded by the annuity. Except as may be controlled by the Office’s governing statute, all annuitized prizes shall be paid annually in thirty (30) graduated payments (increasing each year) by a rate as determined by the Product Group. Prize payments may be rounded down to the nearest one thousand dollars ($1,000.00). Annual payments after the initial payment shall be made by the lottery on the anniversary date or, if such date falls on a non-business day, then the first business day following the anniversary date of the selection of the Grand Prize Winning Numbers.

943.6 Funds for the initial payment of an annuitized prize or the lump sum cash option prize payment shall be made available by MUSL for payment by the Office no earlier than the fifteenth calendar day (or the next banking day if the fifteenth day is a holiday) following the drawing. If necessary, when the due date for the payment of a prize occurs before the receipt of funds in the prize pool trust sufficient to pay the prize, the transfer of funds for the payment of the full lump sum cash option amount may be delayed pending receipt of funds from the Selling Lotteries. A paying lottery may elect to make the initial payment from its own funds after validation, with notice to MUSL.

943.7 If a Party Lottery purchases or holds the prize payment annuity for a prize won in that jurisdiction, that Party Lottery's game rules, and any prize payment agreement with the prize winner, shall indicate that the prize winner has no recourse on the MUSL or any other Party Lottery for payment of that prize.

943.8 In the event of the death of a lottery winner during the annuity payment period, the Executive Director upon the petition of the Estate of the lottery winner (the “Estate”) may subject to Federal and District law, may accelerate the payment of all of the remaining lottery proceeds to the Estate. If the Executive Director makes a determination to accelerate the payment of all the remaining lottery payments to the Estate, securities and/or cash held to fund the deceased lottery winner's annuitized prize may be distributed to the Estate. The valuation of securities, the determination of the present value or accelerated lottery payments, and the determination to accelerate shall rest with the Executive Director and shall be consistent with all agreements in effect governing the conduct of the Lotto America game. This section shall not be construed to confer upon the Estate a right to accelerate payment, or to evaluate or identify securities which fund an annuitized prize or its acceleration.

943.9 A prize winner has no recourse on MUSL or any other Party Lottery for payment of that prize.

943.10 Lotto America Prize Payments. All prizes (whether described as "cash" payment prizes or otherwise) may be paid by cash, check, warrant, or electronic transfer.

943.11 Lotto America Prizes Rounded. Annuitized payments of the Grand Prize or a share of the Grand Prize may be rounded to facilitate the purchase of an appropriate funding mechanism. Breakage on an annuitized Grand Prize win shall be added to the first payment to the winner or winners.

943.12 Prizes other than the Grand Prize, which, under these rules, may become single-payment, pari-mutuel prizes, may be rounded down so that prizes can be paid in multiples of whole dollars. Breakage resulting from rounding these prizes shall be carried forward to the prize pool for the next drawing.

943.13 Lotto America Prize Rollover. If the Grand Prize is not won in a drawing, the prize money allocated for the Grand Prize shall roll over and be added to the GPP for the following drawing.

943.14 If a minimum Grand Prize amount or a minimum increase in the Grand Prize amount between drawings is offered by the Product Group, then the Grand Prize shares shall be determined as follows:

If there are multiple Grand Prize winners during a single drawing, each selecting the annuitized option prize, then a winner's share of the guaranteed annuitized Grand Prize shall be determined by dividing the guaranteed annuitized Grand Prize by the number of winning Plays;

If there are multiple Grand Prize winners during a single drawing and at least one (1) of the Grand Prize winners has elected the annuitized option prize, then the MUSL Annuity Factor shall be utilized to determine the cash pool. The cost of the annuitized prize(s) will be determined at the time the annuity is purchased through a process approved by the MUSL Board;

If no winner of the Grand Prize during a single drawing has elected the annuitized option prize, then the amount of cash in the GPP shall be an amount equal to the guaranteed annuitized amount divided by the MUSL Annuity Factor.

Minimum guaranteed prizes or increases may be waived by the Product Group if the alternate funding mechanism set out in Section 942.2 (d) of these rules becomes necessary. Approval of the Group is required to change the guaranteed minimum Grand Prize amounts or minimum increases in the Grand Prize amount. Any reduction in the guaranteed minimum Grand Prize amount or reduction in the minimum increases to the Grand Prize amount shall not become effective until after a Grand Prize win following the action taken by the Group.

Limited to the Highest Lotto America Prize Won. The holder of a winning Lotto America Play may win only one (1) prize per Lotto America Play in connection with the Winning Numbers drawn and shall be entitled only to the prize won by those numbers in the highest matching prize category.

All liabilities for a Lotto America and All Star Bonus prize are discharged upon payment of a prize claim.

History

  • SOURCE: Final Rulemaking published at 51 DCR 2400 (March 5, 2004); as amended by Final Rulemaking published at 60 DCR 6656 (May 10, 2013); as amended by Final Rulemaking published at 72 DCR 010754 (October 3, 2025). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 943
30 DCMR § 944 LOTTO AMERICA® ALL STAR BONUS® MULTIPLIER PROMOTION

944.1 The Office may offer a game enhancement to the Lotto America Game known as All Star Bonus® Multiplier to the public.

944.2 The All Star Bonus® Multiplier Option is a limited extension of the Lotto America Game and is conducted in accordance with the Office’s Lotto America Game Rules and other Office lottery rules applicable to the Lotto America Game, except as may be amended herein. The Promotion will begin at a time announced by the Office and will continue until discontinued by the lottery. The Promotion will offer to the owners of a qualifying Play a chance to multiply the amount of any of the eight lump sum Set Prizes (the lump sum prizes normally paying $2.00 to $20,000.00) won in a drawing held during the Promotion. The Grand Prize is not a Set Prize and will not be multiplied. Participating Lotteries may require purchase of the All Star Bonus Promotion when a player purchases a Lotto America Play.

944.3 Qualifying Play. A qualifying Play is any single Lotto America Game Play for which the player pays an extra dollar for the All Star Bonus Multiplier option play and that is recorded at the Member Lottery's computer gaming system as a qualifying All Star Bonus Multiplier Play.

944.4 Except as provided in these rules, a qualifying Play which wins one of the Set Prizes will be multiplied by the number selected, either two, three, four, or five (2, 3, 4, or 5), in a separate random All Star Bonus Multiplier drawing announced by the Product Group.

944.5 MUSL will conduct a separate random "All Star Bonus" drawing and announce the results. During each 2X-5X Multiplier drawing, a single number (2, 3, 4, or 5) shall be drawn. The Lotto America Game Group may modify the multiplier features for special promotions from time to time.

History

  • SOURCE: Final Rulemaking published at 51 DCR 2400 (March 5, 2004); as amended by Final Rulemaking published at 60 DCR 6656 (May 10, 2013); as amended by Final Rulemaking published at 72 DCR 010754 (October 3, 2025). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 944
30 DCMR § 945 ALL STAR BONUS MULTIPLIER PRIZE POOL

945.1 The All Star Bonus Multiplier Prize Pool (“MPP”) is hereby created, and which is used to fund All Star Bonus Multiplier prizes. The MPP shall hold the temporary balances that may result from having fewer than expected winners in All Star Bonus Multiplier. The source of the MPP is the Office’s weekly prize contributions less actual All Star Bonus Multiplier Prize liability.

945.2 In total, fifty percent (50%) of each draw's sales shall be collected for the payment of prizes:

The expected payout for all prize categories shall consist of up to forty-nine and five hundred ninety-eight thousandths percent (49.598%) of each drawing period's sales, including any specific statutorily mandated tax of the Office to be included in the price of a lottery ticket.

An additional four-hundred and two thousandths percent (0.402%) of each drawing period's sales, including any specific statutorily mandated tax of

the Office to be included in the price of a lottery ticket, may be collected and placed in trust in the MPP, for the purpose of paying All Star Bonus Multiplier prizes.

The prize payout percentage per draw may vary. The MPP shall be carried forward to subsequent draws if all or a portion of it is not needed to pay the set prizes awarded in the current draw and held in the MPP.

End of Game. Any amounts remaining in the MPP when the Product Group declares the end of this game shall be returned to the lotteries participating in the pool after the end of all claim periods of all Party Lotteries, carried forward to a replacement game, or otherwise expended in a manner as directed by the individual Members of the Product Group in accordance with jurisdiction law.

945.5 Expected Prize Payout. Except as provided in these rules, all prizes awarded shall be paid as lump sum set prizes. Instead of the Lotto America Game set prize amounts, qualifying All Star Bonus Multiplier Plays will pay the amounts shown:

Lotto America All Star Bonus Multiplier

Lotto America Prize Amount

Set Prize

Amount

5X

4X

3X

2X

Match 5+0

$20,000.00

$100,000.00

$80,000.00

$60,000.00

$40,000.00

Match 4+1

$ 2,000.00

$1,000.00

$ 5,000.00

$ 4,000.00

$ 3,000.00

$ 20,000.00

Match 4+0

$ 200.00

$ 100.00

$ 500.00

$ 400.00

$ 300.00

$ 200.00

Match 3+1

$ 40.00

$ 20.00

$ 100.00

$ 80.00

$ 60.00

$ 40.00

Match 3+0

$ 10.00

$ 5.00

$ 25.00

$ 20.00

$ 15.00

$ 10.00

Match 2+1

$ 10.00

$ 5.00

$ 25.00

$ 20.00

$ 15.00

$ 10.00

Match 1+1

$ 4.00

$ 2.00

$ 10.00

$ 8.00

$ 6.00

$ 4.00

Match 0+1

$ 4.00

$ 2.00

$ 10.00

$ 8.00

$ 6.00

$ 4.00

945.6 In certain rare instances, the Lotto America Game set prize amount may be less than the amount shown. In such case, the eight (8) lowest Power Play prizes will be changed to an amount announced after the draw. For example, if the Match 4+1 Lotto America set prize amount of $1,000.00 becomes $500.00 under the rules of the Lotto America game and a 5x multiplier is selected, then an All Star Bonus player winning that prize amount would win $2,500.00.

945.7 Probability of Prize Increase. The following table sets forth the probability of the various All Star Bonus Multiplier numbers being drawn during a single 2X-5X Multiplier drawing. The Product Group may elect to run limited promotions that may modify the multiplier features.

All Star Bonus Multiplier

Probability of

Prize Increase

Chance of

Occurrence

5X - Prize Won Times 5

3 in 32

9.3750%

4X - Prize Won Times 4

4 in 32

12.5000%

3X - Prize Won Times 3

10 in 32

31.2500%

2X - Prize Won Times 2

15 in 32

46.8750%

All Star Bonus Multiplier does not apply to the Grand Prize.

945.8

945.9 Pari-Mutuel Prizes-All Prize Amounts. If the total of the original Lotto America Game set prizes and the multiplied All Star Bonus Multiplier set prizes awarded in a drawing exceeds the percentage of the prize pools allocated to the set prizes and All Star Bonus Multiplier prizes, then the amount needed to fund The Set Prizes (including the All Star Bonus Multiplier prize amounts) awarded shall be drawn from the following sources, in the following order:

The amount available in the SPP allocated to the set prizes and the MPP, if any;

An amount from the PRA up to, if available, not to exceed the balance of the PRA; and

An amount from the SAP, if available, not to exceed the balance of that pool.

945.10 If, after these sources are depleted, there are not sufficient funds to pay the Set Prizes awarded (including All Star Bonus Multiplier prizes), then the highest Set Prize (including the All Star Bonus Multiplier prizes) shall become a Pari-Mutuel prize. If the amount of the highest Set Prize (including the All Star Bonus Multiplier Prizes) when paid on a pari-mutuel basis, drops to or below the next highest Set Prize (including the All Star Bonus Multiplier Prizes) and there are still not sufficient funds to pay the remaining Set Prizes awarded, then the next highest Set Prize (including the All Star Bonus Multiplier prize) shall become a Pari-Mutuel prize. This procedure shall continue down through all Set Prize levels, if necessary, until all Set Prize levels become Pari-Mutuel prize levels. In that instance, the money available from the funding sources listed in this Rule shall be divided among the winning Plays in proportion to their respective prize percentages. Lotto America Game and All Star Bonus Multiplier prizes will be reduced by the same percentage.

History

  • SOURCE: Final Rulemaking published at 55 DCR 6370 (June 6, 2008); as amended by Final Rulemaking published at 72 DCR 010754 (October 3, 2025). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 945
30 DCMR § 946 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 55 DCR 6370 (June 6, 2008); as amended by Final Rulemaking published at 60 DCR 6656 (May 10, 2013); as amended by Final Rulemaking published at 72 DCR 010754 (October 3, 2025). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 946
30 DCMR § 947 DESCRIPTION OF THE DC-5 GAME

947.1 The Agency may offer a five digit daily numbers game using a fixed payout known as the DC-5 Game.

947.2 DC-5 Game is a daily five-digit game with a midday and evening Drawing each day. Players may wager fifty cents ($0.50) or one dollar ($ 1) for five numbers ranging from 0 to 9. Each bet is listed in section 947.3.

947.3 To play the DC-5 Game, a player shall pay either 50 cent or one dollar to choose between the following bets: Straight, Front 4, Back 4, Front 3, Back 3, Front Pair, Back Pair or 5 Way Box, 10 Way Box, 20 Way Box, 30 Way Box, 60 Way Box, 120 Way Box.

947.4 A winning ticket for a Straight bet will contain all five numbers in exact order drawn. A winning ticket for Box bet will match all five numbers in any order. A winning ticket for a Front 4 bet will match the first 4 numbers in exact order and a winning Front 3 bet will match the first 3 numbers in any exact drawn. Front Pair bet will contain the first two numbers selected in the exact order selected by the player or through the Quick Pick option. A ticket for a Back 4, Back 3 or Back Pair bets will contain the numbers selected by the player or through the Quick Pick option. Asterisks will precede the numbers so that a combination of numbers and asterisks, totaling five characters, will appear on the ticket. For detail on selections and combinations to win please refer to sections 948.1 and 948.2.

947.5 The holder of a winning DC-5 Game ticket may win in only one prize category per game board.

947.6 The price of a DC-5 Game ticket shall be fifty ($0.50) cents or one ($1) dollar per board or any other price designated by the Executive Director from a price schedule adopted by the Agency.

947.7 If a single ticket contains more than one (1) winning play on separate game boards, the prize amounts shall be added together and shall be paid in accordance with the prize payment limits.

947.8 The holder of a winning DC-5 ticket may win in only one prize category per board in connection with the winning numbers drawn, and shall be entitled only to the prize for the highest prize category won by those numbers.

947.9 A ticket subject to the validations requirements of this title shall be the only proof of a wager.

History

  • Source: Final Rulemaking published at 56 DCR 5759-5760 (July 17, 2009).
30 DCMR § 948 DC-5 PRIZE STRUCTURE AND PROBABLITY

948.1 The DC-5 game prize schedule and probability based on a one dollar ($1.00) bet are as follows:

Bet

Type

Selections

To Win

Match

$1

Bet Prize

Odds of Winning

Example

Straight

Any 5 digits

5 digits in exact order

$50,000

1 : 100,000

1 - 2 - 3 - 4 - 5

5 Way Box

4 of one digit & 1 different digit

5 digits in any order

$10,000

1 : 20,000

1 - 1 - 1 - 1 - 2

Bet Type

Selections

To Win Match

$1

Bet Prize

Odds of Winning

Example

10 Way Box

3 of one digit & a pair of a different digit

5 digits in any order

$5,000

1 : 10,000

1 - 1 - 1 - 2 - 2

20 Way Box

3 of one digit and 2 different distinct digits

5 digits in any order

$2,500

1 : 5,000

1 - 1 - 1 - 2 - 3

30 Way Box

2 different pairs plus a distinct digit

5 digits in any order

$1,700

1 : 3,333.3

1 - 1 - 2 - 2 - 3

60 Way Box

A pair plus 3 different distinct digits

5 digits in any order

$850

1 : 1,666.7

1 - 1 - 2 - 3 - 4

120 Way Box

5 distinct digits

5 digits in any order

$425

1: 833.3

1 - 2 - 3 - 4 - 5

Front 4

Any 4 digits

Fist 4 digits in exact order

$5,000

1 : 10,000

1 - 2 - 3 - 4 - X

Back 4

Any 4 digits

Last 4 digits in exact order

$5,000

1 : 10,000

X - 1 - 2 - 3 - 4

Front 3

Any 3 digits

First 3 digits in exact order

$500

1 : 1,000

1 - 2 - 3 - X - X

Back 3

Any 3 digits

Last 3 digits in exact order

$500

1 : 1,000

X - X - 1 - 2 - 3

Front Pair

Any 2 digits

First 2 digits in exact order

$50

1: 100

1 - 2 - X - X - X

Back Pair

Any 2 digits

Last 2 digits in exact order

$50

1: 100

X - X - X - 1 - 2

948.2 The DC-5 game prize schedule and probability based on a fifty cents ($0.50) bet are as follows:

Bet Type

Selections

To Win Match

$0.50

Bet Prize

Odds of Winning

Example

Straight

Any 5 digits

5 digits in exact order

$25,000

1 : 100,000

1 - 2 - 3 - 4 - 5

5 Way Box

4 of one digit & 1 different digit

5 digits in any order

$5,000

1 : 20,000

1 - 1 - 1 - 1 - 2

10 Way Box

3 of one digit & a pair of a different digit

5 digits in any order

$2,500

1 : 10,000

1 - 1 - 1 - 2 - 2

20 Way Box

3 of one digit and 2 different distinct digits

5 digits in any order

$1,250

1 : 5,000

1 - 1 - 1 - 2 - 3

30 Way Box

2 different pairs plus a distinct digit

5 digits in any order

$850

1 : 3,333.3

1 - 1 - 2 - 2 - 3

60 Way Box

A pair plus 3 different distinct digits

5 digits in any order

$425

1 : 1,666.7

1 - 1 - 2 - 3 - 4

120 Way Box

5 distinct digits

5 digits in any order

$212.50

1: 833.3

1 - 2 - 3 - 4 - 5

Front 4

Any 4 digits

Fist 4 digits in exact order

$2,500

1 : 10,000

1 - 2 - 3 - 4 - X

Back 4

Any 4 digits

Last 4 digits in exact order

$2,500

1 : 10,000

X - 1 - 2 - 3 - 4

Front 3

Any 3 digits

First 3 digits in exact order

$250

1 : 1,000

1 - 2 - 3 - X - X

Back 3

Any 3 digits

Last 3 digits in exact order

$250

1 : 1,000

X - X - 1 - 2 - 3

Bet Type

Selections

To Win Match

$0.50

Bet Prize

Odds of Winning

Example

Front Pair

Any 2 digits

First 2 digits in exact order

$25

1: 100

1 - 2 - X - X - X

Back Pair

Any 2 digits

Last 2 digits in exact order

$25

1: 100

X - X - X - 1 - 2

History

  • Source: Final Rulemaking published at 56 DCR 5759, 5760-5763 (July 17, 2009).
30 DCMR § 949 DESCRIPTION OF DC FAST PLAY GAMES

949.1 The Agency shall conduct DC Fast Play games to the public and for such time periods as the Executive Director determines. DC Fast Play games are instant ticket style games that are printed and played through the Agency retailer’s online terminal. DC Fast Play games’ prizes are fixed payout levels. DC Fast Play games’ cost and prizes vary per game played.

949.2 DC Fast Play game tickets are generated by the Agency’s gaming system and contain all the information necessary to play the game.

949.3 The Executive Director will set the cost of a DC Fast Play ticket for each game. Some DC Fast Play games’ costs may vary depending on the game. Each DC Fast Play Game cost shall be made available on the Agency’s website found at http://www.dclottery.com. Please refer to each specific game’s rules for cost per play.

949.4 DC Fast Play rules, prize structure, and prize probability shall be made available on the Agency’s website found at http://www.dclottery.com. DC Fast Play rules, prizes, and prize schedule payouts vary depending on the game. Please refer to each specific game’s rule and its prize structure and prize probability.

949.5 DC Fast Play tickets have a variety of games and each ticket is randomly drawn from their separate pool of tickets specified for each game.

949.6 The pool of tickets varies from game to game and is stated in the individual game prizes and or prize schedule payout section for each specific DC Fast Play games on the Agency’s website.

949.7 Drawn ticket(s) are randomly chosen from the pool of available tickets. DC Fast Play Tickets are sorted in the pool to reflect the percentage of winners and non-winners specified for each game.

949.8 The determination of DC Fast Play winners are subject to all applicable Agency rules and regulations including but not limited to the ticket validation requirements of chapter 6 (Claims and Prize Payments) of title 30 of the DCMR.

949.9 A player is only entitled to the highest prize won from any single DC Fast Play game ticket unless specifically stated in the game rules.

A DC Fast Play game ticket may not be voided or cancelled by returning the ticket to the Agency or the selling Agency’s retailer, including tickets that are printed in error.

History

  • Source: Notice of Final Rulemaking published at 58 DCR 2677 (March 25, 2011); as amended by Notice of Final Rulemaking published at 59 DCR 3146 (April 20, 2012).
30 DCMR § 950 DC FAST PLAY TICKET VALIDATION REQUIREMENTS

A DC Fast Play game ticket, must meet the following conditions to be valid:

The ticket validation number must be present in its entirety and shall correspond, using the computer validation file, to the selected numbers printed on the ticket for the date printed on the ticket;

The ticket must be intact;

The ticket may not be mutilated, altered, reconstituted, or tampered with;

The ticket may not be counterfeit or an exact duplicate of another winning ticket;

The ticket must have been issued by the Agency in an authorized manner;

The ticket must not have been stolen;

The ticket data must have been recorded on the Agency’s central computer system and the ticket data must match this computer record in every respect;

The terminal-selected winning numbers and the validation number data of an apparent winning ticket must appear on the official file of winning tickets and a ticket with that exact data may not have been previously paid;

The ticket must not be misregistered, defectively printed, or produced in error to an extent that it cannot be processed by the Agency; and

The ticket must pass other confidential security checks by the Agency.

950.2 A DC Fast Play ticket not passing the validation requirements and checks specified in § 950.1 will be considered invalid and a prize will not be paid for that ticket.

950.3 In cases of doubt regarding the validity of a ticket, the determination of the Executive Director is final and binding.

950.4 If a defective ticket is purchased or if the Executive Director determines to adjust an error, the sole and exclusive remedy will be the replacement of the defective or erroneous ticket with a ticket of equivalent sale price from a current lottery game.

The Agency shall not be responsible for lost or stolen tickets.

950.6 DC Fast Play prizes claims must be claimed within one hundred eighty (180) days from the date that appears on the DC Fast Play game ticket.

950.7 All applicable Agency rules and regulations apply to DC Fast Play games and tickets including but not limited to the general lottery ticket provisions in chapter 5 (General Provisions) of title 30 of the DCMR.

History

  • Source: Notice of Final Rulemaking published at 58 DCR 2677, 2678 (March 25, 2011); as amended by Notice of Final Rulemaking published at 58 DCR 9841 (November 18, 2011); as amended by Notice of Final Rulemaking published 59 DCR 3146, 3147 (April 20, 2012).
30 DCMR § 951 DC JACKPOT Fast Play Games

951.1 The Agency may conduct Fast Play games called DC JACKPOT to the public and for such time periods as determined by the Executive Director.

951.2 DC JACKPOT is an instant ticket style game with a Fast Play Progressive Jackpot top prize. The tickets are printed and played through the Agency agent’s online terminal.

951.3 DC JACKPOT tickets may be purchased in three (3) different price points: two dollars ($2); five dollars ($5); or ten dollars ($10) per ticket.

951.4 A player wins by matching three (3) like symbols out of the five (5) in a single SPIN across, winning the corresponding prize shown on the PRIZE LEGEND. Each SPIN is played separately.

951.5 The DC JACKPOT price range determines the amount of spins / plays per ticket and the jackpot percentage of the Fast Play Progressive Jackpot received if that Jackpot prize is won.

951.6 The table below summarizes the DC JACKPOT number of spins, chance of winning, and percentage of jackpot that may be won. Section 952 of this chapter states the prizes and the fixed payout levels for each of the three (3) price points: two dollars ($2); five dollars ($5); or ten dollars ($10) per ticket.

DC JACKPOT Price Point

Amount of Spins per ticket

Max amount of Wins per ticket

Percentage of Fast Play Progressive Jackpot Won

Two Dollars ($2)

Five (5)

Five (5)

20%

Five Dollars ($5)

Ten (10)

Ten (10)

50%

Ten Dollars ($10)

Fifteen (15)

Fifteen (15)

100%

Additionally, the overall odds and PRIZE LEGEND are printed on the game ticket.

History

  • SOURCE: Notice of Final Rulemaking published at 58 DCR 2677, 2679 (March 25, 2011); as amended by Notice of Final Rulemaking published at 59 DCR 3146, 3148 (April 20, 2012); as amended by Final Rulemaking published at 59 DCR 9201 (August 3, 2012).
30 DCMR § 952 DC JACKPOT PRIZE POOL AND PRIZE STRUCTURE

952.1 DC JACKPOT tickets will be drawn from a pool of two hundred forty thousand (240,000) tickets for each of the three price points: two dollars ($2); five dollars ($5); or ten dollars ($10) per ticket.

Two Dollar ($2) DC JACKPOT Fast Play Game

The prize structure above shows the estimated average progressive jackpot amount.

Five Dollar ($5) DC JACKPOT Fast Play Game

The prize structure above shows the estimated average progressive jackpot amount.

Ten Dollar ($10) DC JACKPOT Fast Play Game

The prize structure above shows the estimated average progressive jackpot amount.

History

  • SOURCE: Notice of Final Rulemaking published at 58 DCR 2677, 2680 (March 25, 2011); as amended by Notice by Final Rulemaking published at 59 DCR 3146, 3148 (April 20, 2012); as amended by Final Rulemaking published at 59 DCR 9201, 9202 (August 3, 2012).
30 DCMR § 953 ROLLING JACKPOT SMOKIN’ HOT DICE FAST PLAY GAME

953.1 The Agency may conduct a game enhancement to the DC Fast Play game called Rolling Jackpot Smokin’ Hot Dice to the public and for such time periods as determined by the Executive Director.

953.2 Rolling Smokin’ Hot Dice is an instant ticket style Fast Play game with the option of adding a Progressive Jackpot top prize. The tickets are printed and played through the Agency agent’s online terminal.

953.3 Each Fast Play Rolling Jackpot Smokin’ Hot Dice ticket will cost $1.00 per ticket.

953.4 Each $1.00 play will be on a separate ticket and is not cancellable.

953.5 Each ticket will have one (1) “Smokin’ Hot Roll” consisting of two die. Each Ticket will have twelve (12) “Your Rolls” consisting of two die per roll. There is a random prize amount associated with each of the twelve (12) “Your Rolls”. A player wins by matching the sum of the “Smokin’ Hot Roll” to one or more of the twelve (12) “Your Rolls” Each of the “Your Rolls” are played separately. A player can win up to 5 times on a ticket, per the prize structure.

953.6 15% of sales from all Fast Play Rolling Jackpot Smokin’ Hot Dice will be added into a progressive jackpot. The base jackpot amount will begin at $500 and return to this amount each time the jackpot is won.

953.7 The advertised jackpot will not begin increasing in value until the jackpot is funded and supports the base $500 prize. In the event that the jackpot is won before the $500 base is funded, the advertised jackpot will begin again at $500 but not roll until the deficit from the underfunded jackpot is covered and the jackpot is fully funded. After the base jackpot of $500 is funded, the jackpot will increase based on 15% of sales from the games per the prize structure.

Additionally, the overall odds and PRIZE LEGEND are printed on the game ticket.

History

  • SOURCE: Final Rulemaking published at 58 DCR 2677 (March 25, 2011); as amended by Final Rulemaking published at 59 DCR 3146 (April 20, 2012); as amended by Final Rulemaking published at 61 DCR 8506 (August 15, 2014). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 953
30 DCMR § 954 ROLLING JACKPOT SMOKIN’ HOT DICE PRIZE POOL AND PRIZE STRUCTURE

954.1 Rolling Jackpot Smokin’ Hot Dice tickets will be drawn from a pool of two hundred forty thousand (240,000) tickets for ($1); one dollar per ticket. The Prize payout will be 79.00%.

The prize structure below shows the estimated average Rolling Jackpot amount.

History

  • SOURCE: Final Rulemaking published at 58 DCR 2677 (March 25, 2011); as amended by Final Rulemaking published at 59 DCR 3146 (April 20, 2012); as amended by Final Rulemaking published at 61 DCR 8506 (August 15, 2014). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 954
30 DCMR § 955 DC LUCKY SUM Game

955.1 The Agency may conduct a game enhancement for the DC 3 and DC 4 on-line games called DC Lucky Sum to the public and for such time periods as determined by the Executive Director.

955.2 Lucky Sum is an add-on game feature to the DC3 and DC4 on-line games and offers the player another opportunity to win prizes by matching the sum of the selected numbers on the tickets to the sum of the numbers drawn.

955.3 A Lucky Sum play is a separate play from the DC3 or DC4 play. The Lucky Sum game is offered to players at an additional cost on top of the price of the specified draw game ticket. The actual cost of the Lucky Sum game will be the same cost as the specified draw game ticket (i.e., for a $1.00 draw game wager, the cost of the Lucky Sum game will be an additional $1.00).

955.4 If selected, the words “Sum It Up” and the sum of the numbers played will be printed on the ticket. Each play will be on a separate ticket and is not cancellable.

955.5 Lucky Sum can be played for both day and evening drawings for DC3 or DC4 and excluding Front Pair and Back Pair for DC3 and Front Three and Back Three for DC4, Lucky Sum can be added to any of the play types. If Lucky Sum is selected, it will be applied to every wager produced by the play slip. If a play slip contains more than one play, then each play will produce a separate ticket.

History

  • SOURCE: Final Rulemaking published at 58 DCR 2677 (March 25, 2011); as amended by Final Rulemaking published at 59 DCR 3146 (April 20, 2012); as amended by Final Rulemaking published at 61 DCR 8509 (August 15, 2014). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 955
30 DCMR § 956 DC LUCKY SUM DC 3 & DC4 PRIZE POOLS AND PRIZE STRUCTURES

956.1 Prizes won depend on whether the play is for $.50 or $1.00, as well as the odds of winning for the sum. The odds of matching some number combinations are greater than others. Prizes associated with winning Lucky Sum DC3 & DC4 numbers are detailed below:

DC 3 Lucky Sum Payout Chart

DC 4 Lucky Sum Payout Chart

History

  • SOURCE: Final Rulemaking published at 58 DCR 2677 (March 25, 2011); as amended by Final Rulemaking published at 59 DCR 3146 (April 20, 2012); as amended by Final Rulemaking published at 61 DCR 8509 (August 15, 2014). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 956
30 DCMR § 957 [RESERVED]

History

  • Source: Notice of Final Rulemaking published at 58 DCR 2677, 2685 (March 25, 2011); as amended by Notice of Final Rulemaking published at 59 DCR 3146, 3148 (April 20, 2012).
30 DCMR § 958 [RESERVED]

History

  • Source: Notice of Final Rulemaking published at 58 DCR 2677, 2686 (March 25, 2011); as amended by Notice of Final Rulemaking published at 59 DCR 3146, 3148 (April 20, 2012).
30 DCMR § 959 DESCRIPTION OF DC TAP & PLAY GAMES

959.1 The Agency shall conduct DC Tap & Play games to the public and for such time periods as the Executive Director determines. DC Tap & Play touch screen games are interactive lotto type games played on the Agency’s retailer online Coronis MP terminals. Each game delivers a printed game ticket. DC Tap & Play games have various themes and individual play is predetermined. DC Tap & Play games’ cost and prizes vary per game played. Prizes are paid on fixed payout levels.

959.2 All DC Tap & Play games are located on the Agency’s gaming system and played on the Coronis MP terminals. Games may be validated by the Photon terminal, Coronis MP and Winstation terminals. Each Tap & Play Game play will produce a printed ticket showing the amount won and a barcode.

959.3 The Executive Director will set the cost of DC Tap & Play for each game. Some DC Tap & Play games’ costs may vary depending on the game. Tap & Play game cost shall be made available on the Agency’s website found at http://www.dclottery.com. Please refer to each specific game’s cost per play.

959.4 DC Tap & Play’s how to play including basic game rules and prizes are accessible by tapping “Help” at the bottom of the Coronis screen.

959.5 DC Tap & Play rules, prize structure and probability shall be made available on the Agency’s website found at http://www.dclottery.com. DC Tap & Play rules, prizes, and prize schedule payouts vary depending on the game. Please refer to each specific game’s rule and its prize structure and prize probability.

959.6 DC Tap & Play have a variety of games and each game outcome is selected by a computer-driven random number generator which displays the individual game results on the screen and on the printed ticket.

959.7 The total number of outcomes varies from game to game and is stated in the individual game prizes and or prize schedule payout section for each specific DC Tap & Play games on the Agency’s website.

959.8 The determination of DC Tap & Play winners are subject to all applicable Agency rules and regulations including but not limited to the ticket validation requirements of Chapter 6 (Claims and Prize Payments) of Title 30 of the DCMR.

959.9 A player is only entitled to the highest prize won from any single DC Tap & Play game ticket unless specifically stated in the game rules.

959.10 A DC Tap & Play game ticket may not be voided or cancelled by returning the ticket to the Agency or the selling Agency’s retailer, including tickets that are printed in error.

History

  • SOURCE: Final Rulemaking published at 60 DCR 5140 (April 5, 2013).
30 DCMR § 960 DC TAP & PLAY TICKET VALIDATION REQUIREMENTS

960.01 A DC Tap & Play game ticket, must meet the following conditions to be valid:

The ticket validation number must be present in its entirety and shall correspond, using the computer validation file, to the selected numbers printed on the ticket for the date printed on the ticket;

The ticket must be intact;

The ticket may not be mutilated, altered, reconstituted, or tampered with;

The ticket may not be counterfeit or an exact duplicate of another winning ticket;

The ticket must have been issued by the Agency in an authorized manner;

The ticket must not have been stolen;

The ticket data must have been recorded on the Agency’s central computer system and the ticket data must match this computer record in every respect;

The validation number data of an apparent winning ticket must appear on the official file of winning tickets and a ticket with that exact data may not have been previously paid;

The ticket must not be misregistered, defectively printed, or produced in error to an extent that it cannot be processed by the Agency; and

The ticket must pass other confidential security checks by the Agency.

960.2 A DC Tap & Play ticket not passing the validation requirements and checks specified in § 960.01 will be considered invalid and a prize will not be paid for that ticket.

960.3 In cases of doubt regarding the validity of a ticket, the determination of the Executive Director is final and binding.

960.4 If a defective ticket is purchased or if the Executive Director determines to adjust an error, the sole and exclusive remedy will be the replacement of the defective or erroneous ticket with a ticket of equivalent sale price from a current lottery game.

960.5 The Agency shall not be responsible for lost or stolen tickets.

960.6 DC Tap & Play prizes claims must be claimed within one hundred eighty (180) days from the date that appears on the DC Tap & Play game ticket.

960.7 All applicable Agency rules and regulations apply to DC Tap & Play games and tickets including but not limited to the general lottery ticket provisions in Chapter 5 (General Provisions) of Title 30 of the DCMR.

History

  • SOURCE: Final Rulemaking published at 60 DCR 5140 (April 5, 2013).
30 DCMR § 961 [RESERVED]

History

  • Source: Notice of Final Rulemaking published at 58 DCR 8236 (September 23, 2011); as amended by Notice of Final Rulemaking published at 59 DCR 3146, 3148 (April 20, 2012).
30 DCMR § 962 [RESERVED]

History

  • Source: Notice of Final Rulemaking published at 58 DCR 8236, 8237 (September 23, 2011); as amended by Notice of Final Rulemaking published at 59 DCR 3146, 3148 (April 20, 2012).
30 DCMR § 963 [RESERVED]

History

  • SOURCE: Notice of Final Rulemaking published at 58 DCR 9842 (November 18, 2011); as amended by Notice of Final Rulemaking published at 59 DCR 3146, 3148 (April 20, 2012).
30 DCMR § 964 [RESERVED]

History

  • SOURCE: Notice of Final Rulemaking published at 58 DCR 9842, 9843 (November 18, 2011); as amended by Notice of Final Rulemaking published at 59 DCR 3146, 3148 (April 20, 2012).
30 DCMR § 965 [RESERVED]

History

  • SOURCE: Notice of Final Rulemaking published at 58 DCR 9831 (November 18, 2011); as amended by Notice of Final Rulemaking published at 59 DCR 3146, 3148 (April 20, 2012).
30 DCMR § 966 [RESERVED]

History

  • SOURCE: Notice of Final Rulemaking published at 58 DCR 9831, 9832 (November 18, 2011); as amended by Notice of Final Rulemaking published at 59 DCR 3146, 3148 (April 20, 2012).
30 DCMR § 967 [RESERVED]

History

  • SOURCE: Notice of Final Rulemaking published at 58 DCR 9834 (November 18, 2011); as amended by Notice of Final Rulemaking published at 59 DCR 57 (January 6, 2012); as amended by Notice of Final Rulemaking published at 59 DCR 3146, 3148 (April 20, 2012).
30 DCMR § 968 [RESERVED]

History

  • SOURCE: Notice of Final Rulemaking published at 58 DCR 9834 (November 18, 2011); as amended by Notice of Final Rulemaking published at 59 DCR 58 (January 6, 2012); as amended by Notice of Final Rulemaking published 59 DCR 3146, 3148 (April 20, 2012).
30 DCMR § 969 [RESERVED]

History

  • SOURCE: Notice of Final Rulemaking published at 58 DCR 9834 (November 18, 2011); as amended by Notice of Final Rulemaking published at 59 DCR 53 (January 6, 2012); as amended by Notice of Final Rulemaking published at 59 DCR 3146, 3148 (April 20, 2012).
30 DCMR § 970 DESCRIPTION OF THE MONOPOLY MILLIONARES’ Club™

970.1 MONOPOLY MILLIONAIRES’ CLUB™ is a five (5) out of fifty-two (52) plus one (1) out of twenty-eight (28) lottery draw game, which pays the Jackpot Prize at the election of the player as provided in this Title either on an annuitized pari-mutuel basis or as a cash lump sum payment of the total cash held for this prize pool on a pari-mutuel basis. Except as provided in these rules, all other prizes are paid on a fixed cash basis.

970.2 Only when a Jackpot Prize has been won in a MONOPOLY MILLIONAIRES’ CLUB™ drawing, a second drawing will be held to select Monopoly Club Prize winning tickets. At the start of each new MONOPOLY MILLIONAIRES’ CLUB™ roll cycle, ten (10) Monopoly Club Prizes will be available. As determined by the Product Group, more Monopoly Club Prizes may be added, during the roll cycle, with each drawing until the Jackpot Prize is won and the Monopoly Club Prizes are drawn.

970.3 MONOPOLY MILLIONAIRES’ CLUB™ and Monopoly Club Prize drawings shall use random number generators, and otherwise shall be determined by the Product Group.

970.4 All Monopoly Club prizes and MONOPOLY MILLIONAIRES’ CLUB™ set prizes (all prizes except the Jackpot prize) are paid as a single payment.

970.5 To play Monopoly Millionaires’ Club™, a player shall select, or use Quick Pick to choose, five (5) different numbers from one (1) through fifty-two (52); the additional number in the range from one (1) through twenty-eight (28) shall always be a randomly generated Quick Pick number for the second value in the player’s selection. The second number may be the same as one of the first five numbers selected by the player. The second number shall be represented on the player’s ticket both as a number and as the associated Monopoly game board property. Each play shall also have a unique, non-repeating transactional number associated with that play to be used in determining MONOPOLY Club Prize winning plays, only in the event the Jackpot Prize is won and a separate MONOPOLY Club Prize drawing is held.

970.6 Plays and Ticket Purchases. The price of each MONOPOLY MILLIONAIRES’ CLUB™ plays shall be five dollars (U.S. $5.00). There are no sales of multi draw tickets permitted. Each ticket represents only one board of play and Monopoly Property, containing one Millionaires’ Club number, one webcode is valid for only one game draw. From time to time, the Executive Director may authorize the sale of MONOPOLY MILLIONAIRES’ CLUB™ tickets at a discount for promotional purposes.

970.7 MONOPOLY MILLIONAIRES’ CLUB™ tickets may be purchased in the District of Columbia only at a licensed location or a D.C. Lottery Agent. No MONOPOLY MILLIONAIRES’ CLUB™ ticket purchased outside of the District of Columbia may be presented to a D.C. Lottery Agent for payment or validation.

970.8 Claims. A valid ticket shall be the only proof of a game play, and the submission of a valid winning ticket to the Agency or its authorized sales agent shall be the sole method of claiming a prize or prizes. A play slip has no pecuniary or prize value and shall not constitute evidence of ticket purchase or of numbers selected. A terminal-produced paper receipt has no pecuniary or prize value and shall not constitute evidence of ticket purchase or of numbers selected.

970.9 Entry of Plays. Plays may only be entered manually using the licensed sales agent terminal touch screen or by means of a play slip provided by the Agency and hand-marked by the player or by such other means approved by the Agency. Licensed sales agents shall not permit the use of facsimiles of Play slips, copies of play slips, or other materials that are inserted into the terminal’s play slip reader that are not approved by the Agency. Licensed sales agents shall not permit any device to be connected to a lottery terminal to enter plays, except as approved by the Agency.

970.10 Player Responsibility. It shall be the sole responsibility of the player to verify the accuracy of the game play or plays and other data printed on the ticket. The placing of plays is done at the player's own risk through the licensed sales agent who is acting on behalf of the player in entering the play or plays.

970.11 Drawings. MONOPOLY MILLIONAIRES’ CLUB™ drawings shall be held every Friday (or such other day of the week as required by the Product Group’s MONOPOLY MILLIONAIRES’ CLUB™ Game Rules), held at the time(s) and location set out in the MONOPOLY MILLIONAIRES’ CLUB™ Product Group Rules.

970.12 A given play may win in the Monopoly Millionaires’ Club™ drawing, the Monopoly Club Prize drawing (if any), or both drawings.

970.13 Prize Pool and Prize Reserve.

Prize Pool. The prize pool for all prize categories shall consist of fifty percent (50.00%) of each drawing period's sales, after the prize pool accounts and prize reserve accounts are funded to the amounts set by the Product Group.

Prize Pool Accounts and Prize Reserve Accounts.

MUSL will deduct an amount up to four percent (4%) of the Agency’s MONOPOLY MILLIONAIRES’ CLUB™ sales from the MONOPOLY MILLIONAIRES’ CLUB™ Top Prize contribution and Millionaires’ Club Prize Pool contribution and place in trust in one or more prize pool accounts and prize reserve accounts until the prize pool accounts and the D.C. Lottery Lottery’s share of the prize reserve account(s) reach the amounts designated by the Product Group.

The prize pool accounts established for the MONOPOLY MILLIONAIRES’ CLUB™ game include:

Top Prize and Millionaires’ Club Prize Pool (TP&MC Prize Pool), which is used to fund the immediate Top Prize and Millionaires’ Club Prizes and shall consist of the Top Prize and Millionaires’ Club Prize Pool contributions less amounts to fund the Prize Reserve Account (PRA); and

Set Prize Pool Account, which holds the temporary balances that may result from having fewer than expected winning plays in the Set Prize categories. The source of the Set Prize Pool Account is the participating Lotteries’ weekly prize contributions less actual Set Prize liability.

The Prize Reserve Account is established for the MONOPOLY MILLIONAIRES’ CLUB™ game, which is used to guarantee the payment of the minimum or starting Top Prize and Millionaires’ Club Prizes, guarantee the payment of valid, but unanticipated, Top Prize and Millionaires’ Club Prize claims that may result from a system error or other reason, and to fund deficiencies in Set Prize payments (subject to the limitations of this rule).

Once the prize pool accounts and the Agency’s share of the PRA exceed the designated amounts, the excess shall become part of the TP&MC Prize Pool. The Product Group, with review and comment of the MUSL Finance & Audit Committee, may establish a maximum balance for the prize pool accounts and the PRA.

The Product Group may determine to expend all or a portion of the funds in the PRA and the Set Prize Pool Account: (1) for the purpose of indemnifying the Lotteries in the payment of prizes to be made by the Lotteries, subject to the approval of the MUSL Board; and (2) for the payment of prizes or special prizes in the MONOPOLY MILLIONAIRES’ CLUB™ game, limited to Set Prize Pool and prize reserve contributions from Lotteries participating in the special prize promotion, subject to the review and comment of the MUSL Finance and Audit Committee. The prize reserve shares of a Lottery may be adjusted with refunds to the Lottery from the PRA as may be needed to maintain the approved maximum balance and shares of the Lotteries. As approved by the Product Group, any amount remaining in the prize pool accounts or PRA when the Product Group declares the end of the MONOPOLY MILLIONAIRES’ CLUB™ game shall be returned to all Lotteries participating in the accounts after the end of all applicable claim periods of all Lotteries, carried forward to the replacement PRA or expended in a manner as directed by the individual Lotteries in accordance with jurisdictional requirements.

History

  • SOURCE: Final Rulemaking published at 58 DCR 9834 (November 18, 2011); as amended by Final Rulemaking published at 59 DCR 53 (January 6, 2012); as amended by Final Rulemaking published at 59 DCR 3146, 3148 (April 20, 2012); as amended by Final Rulemaking published at 61 DCR 10266 (October 3, 2014). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 970
30 DCMR § 971 MONOPOLY MILLIONAIRES’ CLUB™ FIXED PRIZE STRUCTURE AND PROBABILITY

971.1 The Top Prize shall be determined on a pari-mutuel basis. The following table sets forth the probability of winning plays and the probable distribution of winning plays in and among each prize category, based upon the total number of possible combinations in MONOPOLY MILLIONAIRES’ CLUB™, and prize pool funding by prize category. Except as otherwise provided for in this rule, all other prizes awarded shall be paid as Set Prizes with the following expected prize payout percentages:

971.2 Winning Play Odds and Prize Funding

Prize Level

Matches First Set

Matches Second Set

Prize

Odds (1 in)

% Sales*

% Prize Pool

1

5

1

Top Prize

72,770,880.0000 for Top Prizes

32.2148% **

64.4296%**

2

5

0

$100,000

2,695,217.7778

0.7421%

1.4841%

3

4

1

$20,000

309,663.3191

1.2917%

2.5835%

4

4

0

$500

11,469.0118

0.8719%

1.7438%

5

3

1

$250

6,731.8113

0.7427%

1.4855%

6

2

1

$25

448.7874

1.1141%

2.2282%

7

3

0

$20

249.3263

1.6043%

3.2087%

8

1

1

$10

81.5977

2.4511%

4.9021%

9

0

1

$7

47.4405

2.9511%

5.9021%

10

2

0

$5

16.6218

6.0162%

12.0324%

11

Millionaires’ Club Prize

$1 Million

Varies with Sales

Combined with Top Prize %*

Combined with Top Prize %%

  • Includes prize reserve and other deductions

** The Level 1 Top Prize and

Level 11 Millionaires’ Club Prize Pool contributions are combined.

Overall win probability is 1 in 10.0025

Total

50.000%

100.0000%

Top Prize & Millionaires’ Club Prizes

32.2148%

64.4296%

971.3 Player Responsibility. It shall be the sole responsibility of the player to verify the accuracy of the game play or plays and other data printed on the ticket. The placing of plays is done at the player's own risk through the licensed sales agent who is acting on behalf of the player in entering the play or plays.

971.4 The prize money allocated to the Top Prize category shall be divided equally by the number of plays winning the Top Prize.

971.5 Prize Pool Account Rollovers and Carry Forwards.

Any monies not paid for Top Prize and Millionaires’ Club Prizes in the TP&MC Prize Pool following a drawing shall roll over and be added to the TP&MC Prize Pool for the following drawing.

The Set Prize Pool for prizes of one hundred thousand dollars ($100,000.00) or less shall be carried forward to subsequent draws if all or a portion of it is not needed to pay the Set Prizes awarded in the current draw.

971.6 Pari-Mutuel Prize Determinations

If the total of the Set Prizes awarded in a drawing (prize levels 2-10) exceeds the percentage of the prize pool allocated to the Set Prizes, then the amount needed to fund the Set Prizes awarded shall be drawn from the following sources, in the following order: (1) the amount allocated to the Set Prizes and carried forward from previous draws, if any; (2) an amount from the PRA, if available, not to exceed twenty million dollars ($20,000,000.00) per drawing.

If, after these sources are depleted, there are not sufficient funds to pay the Set Prizes awarded, then the highest Set Prize shall become a pari-mutuel prize. If the amount of the highest Set Prize, when paid on a pari-mutuel basis, drops to or below the next highest Set Prize and there are still not sufficient funds to pay the remaining Set Prizes awarded, then the next highest Set Prize shall become a pari-mutuel prize. This procedure shall continue down through all Set Prize levels, if necessary, until all Set Prize levels become pari-mutuel prize levels.

971.7 Fund Transfer. On a weekly basis, or as otherwise determined by the Product Group, the Agency will transfer, in trust, an amount as determined by the Product Group to be the Agency’s total proportionate share of the MONOPOLY MILLIONAIRES’ CLUB™ license and vendor fees, which include the television game show prizes, and studio audience member travel expenses.

971.8 Unclaimed Top Prizes and Millionaires’ Club Prizes. All funds to pay a Top Prize or Millionaires’ Club Prize that had been collected by the MUSL central office and that went unclaimed shall be returned to the Lotteries in proportion to sales by the Lotteries for the prize(s) in question, after the claiming period set by the Lottery selling the winning ticket expires.

971.9 Prize Payments

Top Prizes

The Top Prize shall begin at an annuitized amount of fifteen million dollars ($15,000,000.00) and shall increase following each consecutive drawing in which the Top Prize is not won, except that the annuitized Top Prize amount shall not exceed twenty-five million dollars ($25,000,000.00) and will remain at this amount for each subsequent drawing until the Top Prize is won. Top Prizes shall be paid as an annuity or a single lump-sum payment. At the time of ticket purchase, a player may select the option for payment of the cash value or annuitized payments of a share of the Top Prize if the play is a winning play. If no payment option is selected by the player, the default payment option will be the cash value option. Selection of the option for payment of the cash value or annuitized payments of a share of the Top Prize if the play is a winning play is a selection made at the time of purchase and is final and cannot be revoked, withdrawn or otherwise changed.

Shares of the Top Prize shall be determined as provided in section 971.12 of this chapter. A player(s) who elects a single lump-sum payment (cash value payment) shall be paid his/her share(s) in a single cash payment. If individual shares of the cash held to fund an annuity are less than two-hundred and fifty thousand dollars ($250,000.00), the Agency, in its sole discretion, may elect to pay the holders of tickets with winning plays their share of the funds of the cash pool to fund the annuity prizes as described in section 971.12 of this chapter.

All annuitized prizes shall be paid annually in thirty (30) payments with the initial payment being made in cash, to be followed by twenty-nine (29) payments funded by the annuity. All annuitized prizes shall be paid annually in thirty (30) graduated payments (increasing each year) at a rate as determined by the Product Group. Prize payments may be rounded down to the nearest one thousand dollars ($1,000.00). Annual payments after the initial payment shall be made by the Lottery on the anniversary date or if such date falls on a non-business day, then the first business day following the anniversary date of the selection of the Top winning numbers. Funds for the initial payment of an annuitized prize or the single lump-sum cash prize shall be made available by MUSL for payment by the Lottery no earlier than the fifteenth calendar day (or the next banking day if the fifteenth (15) day is a holiday) following the drawing. If necessary, when the due date for the payment of a prize occurs before the receipt of funds in the prize pool account sufficient to pay the prize, the transfer of funds for the payment of the full lump-sum cash amount may be delayed pending receipt of funds from all Lotteries. The identification of the securities to fund the annuitized prize shall be at the sole discretion of the Agency. If the Agency purchases the securities, or holds the prize payment annuity for a Top Prize won in this state, the prize winner will have no recourse against MUSL or any other Lottery for payment of that prize.

Payment of Prize Payments upon the Death of a Prize Winner. In the event of the death of a prize winner, payments may be made in accordance with 30 DCMR § 610.1.

971.10 Millionaires’ Club and Set Prize Payments. All Millionaires’ Club Prizes and Set Prizes (all prizes except the Top Prize, whether described as “cash” payment prizes or otherwise) for tickets sold by licensed sales agents in the District of Columbia and validated according to the Agency’s rules shall be paid by the Agency and at the discretion of the Agency by check, warrant, or wire transfer. The Agency may begin paying Millionaires’ Club Prizes and Set Prizes after receiving authorization to pay from the MUSL central office.

971.11 Prizes Rounded. Annuitized payments of the Top Prize or a share of the Top Prize may be rounded to facilitate the purchase of an appropriate funding mechanism. Breakage on an annuitized Top Prize win shall be added to the first payment to the verified winner or winners. Set Prizes, which, under this rule, may become single-payment, pari-mutuel prizes, may be rounded down so that prizes can be paid in multiples of whole dollars. Breakage resulting from rounding Set Prizes shall be carried forward to the prize pool for the next drawing.

971.12 Funding of Guaranteed Prizes. The Product Group may offer guaranteed minimum Top Prize amounts, guaranteed minimum numbers of Millionaires’ Club winners, minimum increases in the Top Prize amount between drawings, minimum increases in the number of Millionaires’ Club winners between drawings, or make other changes in the allocation of prize money where the Product Group finds that it would be in the best interest of the game. If a minimum Top Prize amount or a minimum increase in the Top Prize between drawings is offered by the Product Group, then shares of the Top Prize shall be determined as follows: If there are multiple Top Prize winning plays during a single drawing, each selecting the annuitized option prize, then a winning play’s share of the guaranteed annuitized Top Prize shall be determined by dividing the guaranteed annuitized Top Prize by the number of winning plays. If there are multiple Top Prize winning plays during a single drawing and at least one (1) of the Top Prize claimants has elected the annuitized option prize, then the best bid submitted by the MUSL central office’s pre-approved qualified brokers shall determine the cash pool needed to fund the guaranteed annuitized Top Prize. If no claimant of the Top Prize during a single drawing has elected the annuitized option prize, then the amount of cash in the Top Prize Pool shall be an amount equal to the guaranteed annuitized amount divided by the average annuity factor of the most recent three (3) best quotes provided by pre-approved qualified brokers submitting quotes. In no case shall quotes be used which are more than two (2) weeks old, and if less than three (3) quotes are submitted, then the MUSL central office shall use the average of all quotes submitted. Changes in the allocation of prize money shall be designed to retain approximately the same prize allocation percentages, over a year's time, as set out in MUSL’s MONOPOLY MILLIONAIRES’ CLUB™ Game Rules. Minimum guaranteed prizes or increases may be waived if the alternate funding mechanism set out in subsection 971.11 of this Chapter becomes necessary. The annuity factor is determined by the best total securities price obtained through a competitive bid of qualified, pre-approved brokers made after it is determined that the prize is to be paid as an annuity prize. Neither MUSL, the Product Group, nor the Lotteries shall be responsible or liable for changes in the advertised or estimated annuity prize amount and the actual amount purchased after the prize payment method is actually known to the MUSL central office.

971.13 Prize Limited to Highest Prize Won. Except for the Millionaires’ Club Prizes, the holder of a winning ticket may win only one (1) prize for that ticket’s play and shall be entitled only to the prize won by those numbers in the highest matching prize category. The status of a ticket with a winning play based on a match between the play and the Winning Numbers on that ticket shall have no effect on that ticket’s ability to win (if drawn) a Millionaires’ Club Prize.

971.14 Millionaires’ Club Prize. Independent of a ticket’s status as an apparent winning ticket due to a match with the Winning Numbers, each ticket in a MONOPOLY MILLIONAIRES’ CLUB™ drawing is eligible to win a Millionaires’ Club Prize if (and only if), on that game draw, Millionaires’ Club Prizes are awarded. If a ticket is a winning play under both drawings, the prize paid shall be the sum of both the Top Prize or Set Prize (Level 2-10 prizes) and the Millionaires’ Club Prize. At the start of each new MONOPOLY MILLIONAIRES’ CLUB™ roll cycle, ten (10) Millionaires’ Club Prizes will be available. As determined by the Product Group, more Millionaires’ Club Prizes may be added, during the roll cycle, with each drawing until the Top Prize is won and the Millionaires’ Club Prizes are drawn.

History

  • SOURCE: Final Rulemaking published at 58 DCR 9834 (November 18, 2011); as amended by Final Rulemaking published at 61 DCR 10266 (October 3, 2014). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 971
30 DCMR § 972 MONOPOLY MILLIONAIRES’ CLUB™ TELEVISION GAME SHOW

972.1 Television Game Show. The Product Group may decide to add a television game show to the MONOPOLY MILLIONAIRES’ CLUB™ game. The MONOPOLY MILLIONAIRES’ CLUB™ television game show (“TV Show”) will be produced at times and places approved by the Product Group for broadcast at times approved by the Product Group.

972.2 Basic TV Show Design; Alterations. The basic design of the TV Show shall be as described in this subsection, except that any alteration of the basic design of the TV Show may be approved by the Product Group. Contests played on the TV Show shall be as approved by the Product Group.

972.3 Eligibility. Unless otherwise indicated by the Agency, a D.C. Lottery player may become eligible for TV Show studio audience member selection by registering a MONOPOLY MILLIONAIRES’ CLUB™ ticket or tickets with one or more qualifying MONOPOLY game board properties according to the requirements of this game rule.

972.4 Members of the studio audience shall be eligible to be selected to participate in MONOPOLY-themed contests on the TV Show. Guests of players who are not proxied by the player to appear as an on-stage participant in the place of the player are not eligible to be selected as an on-stage game participant.

972.5 How to Register. To register a MONOPOLY MILLIONAIRES’ CLUB™ ticket for participation in the selection of studio audience members, a D.C. Lottery player must visit the D.C. Lottery’s Players Club section at http://dclottery.com/memberbenefits.aspx of the D.C. Lottery website, where the player will be asked to sign into his/her existing Players Club account or open a new account and enter the webcode printed on the MONOPOLY MILLIONAIRES’ CLUB™ ticket. The MONOPOLY game board property on the ticket, together with a randomly generated additional bonus MONOPOLY game board property assigned when the ticket is registered at the Players Club website, will be put in the player’s account. As shown in the following table in Subsection 972.6 of this chapter, for each complete MONOPOLY property group, the player will be awarded a number of entries in a drawing from which studio audience members will be selected.

972.6 Monopoly Property Groups

MONOPOLY Property Groups

No. of Entries Awarded

Mediterranean Avenue & Baltic Avenue

2

Oriental Avenue & Vermont Avenue & Connecticut Avenue

4

St. Charles Place & States Avenue & Virginia Avenue

6

St. James Place & Tennessee Avenue & New York Avenue

8

Kentucky Avenue & Indiana Avenue & Illinois Avenue

10

Atlantic Avenue & Ventnor Avenue & Marvin Gardens

12

Pacific Avenue & North Carolina Avenue & Pennsylvania Avenue

15

Park Place & Boardwalk

20

Reading RR & Pennsylvania RR & B&O RR & Short Line RR

16

Electric Company & Water Works

10

972.7 Selection of Studio Audience Members. The Agency (or its authorized designee) shall, from time to time as specified by the Product Group, conduct a promotional drawing from among those MONOPOLY MILLIONAIRES’ CLUB™ registered D.C. Lottery’s Players Club account holders who have accumulated enough Monopoly properties to participate in the drawing. For each drawing, the Agency shall select a minimum of three (3) studio audience participants, each of whom shall be awarded: (i) transportation, meals, and lodging expenses for himself or herself and a guest to travel to and return from the TV Show; and (ii) the opportunity to be chosen as an on-stage participant on the TV Show and play MONOPOLY-themed contests for prizes.

972.8 No transfers; No cash option; Exceptions. A D.C. Lottery player selected to participate as a studio audience member for the TV Show shall not have the right to transfer such selection to another person, except that the Agency, in its sole discretion, may permit or require the player to appoint another person to participate as a studio audience member (a proxy), subject to player eligibility requirements set by the Agency. If the player selects, or the Agency requires, a proxy to participate as a studio audience member in his/her place, the transportation, meals, and lodging expenses, together with any prize(s) awarded as a result of participation in the studio audience or in a contest on the TV Show shall be deemed to be received by the player initially selected to participate, not the proxy. Nothing in this rule requires the Agency to permit studio audience members to appoint a replacement to attend the TV Show taping. A player selected to participate as a studio audience member for the TV Show shall not have the right to decline the payment of expenses for transportation, meals, and lodging in exchange for a sum of money equivalent to the value of such expenses. The Agency, in its sole discretion, may select another player to attend the TV show taping should the player initially selected to participate in the studio audience decline the invitation or be determined to be ineligible to claim such prize under District Law and or this title. Nothing in this rule requires the Agency to offer a cash option in lieu of the opportunity to attend the TV Show.

History

  • SOURCE: Final Rulemaking published at 58 DCR 9834 (November 18, 2011); as amended by Final Rulemaking published at 61 DCR 10266 (October 3, 2014). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 972
30 DCMR § 974 MILLIONAIRE FOR LIFE GAME PLAY, RESTRICTIONS, AND DRAWINGS

974.1 To play Millionaire for Life, a Player selects, or has the Terminal randomly assign (Computer Pick) five (5) numbers from the First Set of Numbers which includes a range of consecutive numbers from one (1) to fifty-eight (58) and one (1) number from the Second Set of Numbers which includes a range of consecutive numbers from one (1) to five (5). The additional number selected from the Second Set of Numbers may be the same number as one of the five (5) numbers a Player selects from the First Set of Numbers, or has the Terminal randomly assign (Computer Pick) from the First Set of Numbers.

974.2 Play selections of less than or more than six (6) numbers will be impermissible and void.

974.3 All Lottery Tickets issued for this game shall be clearly identified with the name of the game and the date or dates of the Drawing(s) for which they apply.

974.4 Millionaire for Life Plays may not be canceled once recorded on the Office’s central gaming system.

974.5 Millionaire for Life Tickets will be sold every day during the normal business hours of the Retailers authorized to sell said Tickets, or other means authorized by the Office. The sale period for any given Millionaire for Life Lottery Drawing will terminate on the date of the Drawing no later than the Millionaire for Life Sales Cut-off which occurs no later than sixty (60) minutes prior to each Drawing.

974.6 It shall be the sole responsibility of the Purchaser to verify the accuracy and readability of the information printed on the Millionaire for Life Ticket at the time of purchase. After the Purchaser leaves a retailer location, neither a retailer nor the Office shall be liable for any errors in the accuracy and readability of a Ticket occurring for any reason.

974.7 Millionaire for Life Play Slips shall be available at no cost to the Player. Play Slips shall have no pecuniary or Prize value and shall not constitute evidence of purchase or number selections.

974.8 Replay Feature. Players may request that a Retailer utilize the barcodes of already purchased Millionaire for Life Tickets to duplicate another Ticket of the same price and with the same number selections and options.

974.9 The Purchaser must sign a written Prize payout election form and make an irrevocable selection of the Cash Option, or the Annuity Option sixty (60) days from the date the Purchaser is entitled to the Prize.

974.10 INELIGIBLE PLAYERS

Plays shall not be purchased, and a Prize won by any Play either in whole or in part, shall not be paid to any of the following persons:

An Office employee, officer, director, board member or commissioner; and,

Employees of the Office’s Central gaming system vendor(s); and,

An employee of the Multi-State Lottery Association; and

other persons as the Office may designate; and,

Any person residing in the same household of an individual described in subsections (1), (2), or (3); and,

Persons designated as ineligible to play Millionaire for Life in the District shall be also ineligible to play the Millionaire for Life in all other Selling Lottery jurisdictions.

974.11 The Office reserves the right to make changes to the Millionaire for Life game, including the quantity of the First Set of Numbers and/or the Second Set of Numbers. Any changes in the Millionaire for Life game shall be determined by the Office and shall be publicly announced by the Office in advance of the effective date.

974.12 DRAWINGS

(a) The Drawing to select the Winning Numbers shall be conducted at the studios of the Multi-State Lottery Association at approximately 8:15 p.m. Eastern Time. Millionaire for Life Drawings shall be conducted seven (7) days per week, Monday through Sunday, at the designated time. However, the day, time or location of Millionaire for Life Drawings may be modified as determined by the Executive Director and will be publicly announced by the Office. All Millionaire for Life Drawings will be open to the public and shall be witnessed by an Independent Certified Public Accounting Firm.

(b) Millionaire for Life Drawings shall randomly generate, by mechanical means, Millionaire for Life Winning Numbers, pursuant to the controls and methods defined by the Selling Lotteries.

(c) Official results of the Drawings, even though announced, are located in the draw files at the offices of the Game Administrator (MUSL). Neither the Game Administrator nor the Selling Lotteries, or Office shall be liable for media misprints or incorrectly announced Winning Numbers on any website(s) and social media.

974.13 CLAIMS AND VALIDATIONS

(a) Claims and validations shall be performed by the Lottery that sold the Winning Ticket. A Millionaire for Life ticket, subject to the validation requirements as detailed in Sections 603, 605, 974.13(c), and 974.13 (d) of these regulations, shall be the only proof of a Bet (or Plays), and the submission of a Winning Ticket to the Office or an Agent shall be the sole method of claiming a prize or prizes.

(b) The Play must have been issued on a Ticket by an authorized Retailer on official paper stock of the Lottery or be a Ticketless Transaction as authorized by a Lottery.

(c) The Winning Player’s Ticket or a Ticketless Transaction shall satisfy all the requirements must have been recorded on the Office’s Central Computer System prior to the Drawing and must match exactly with the official file of Winning Tickets and must not have been previously paid. In the event of a contradiction between information as printed on the Ticket and as accepted by the Office Central Computer System, the Wager accepted by the Office Central Computing System or the properly registered ticket transaction shall be the valid Wager.

(d) The Office shall not be responsible for Tickets or Ticketless Transactions that are altered in any manner.

(e) Tickets are void if:

(1) Stolen, unissued, unreadable, mutilated, altered, reconstituted, counterfeit in whole or in part, miscut, defective, tampered with, printed or produced in error, or blank or partially blank; or

(2) Printing is irregular; or Apparent or asserted symbols are not confirmed by validation number; or

(3) The Ticket fails any of the Office’s other validation tests.

(4) A Millionaire for Life Play matching all Game play, serial number, and other validation data recorded in the Office’s computer gaming system shall be the only valid proof of a Wager placed and the only valid receipt for claiming or redeeming any Prize.

(5) Federal and state tax withholding shall be determined by the Lottery in the State in which the Play was purchased.

(6) The Claim Limitation period for Millionaire for Life Prizes shall be 180 days from the date of the Drawing.

(7) Purchasers are subject to Title 30 Section 614 regarding the release of information about winners.

(f) Additionally, unless the Play is a properly registered Ticketless Transaction, the Play must meet all the following conditions to be deemed valid:

The validation data must be present in its entirety and must correspond, using the computer validation file, to the number selections printed on the Winning Play displayed on a Ticket for the date of the applicable official Drawing;

The Play numbers, validation data and the purchase date of an apparent Winning Play must appear on the official file of Winning Plays, and a Play with that exact data must not have been previously paid;

The Play must not be misregistered, or a voided Ticket and the Ticket must not be defectively printed or printed or produced in error to an extent that it cannot be processed by the Selling Lottery that issued the Play;

The Ticket must have been issued by the Office, an authorized Agent, Retailer, or Courier of the Selling Lottery and printed on paper in compliance with MUSL Rule 2;

In submitting a Play for validation, the claimant agrees to abide by applicable laws, all rules and regulations, instructions, conditions, and final decisions of the Executive Director;

There must not be any other breach of these Game Rules in relation to the Play that, in the opinion of the Executive Director, justifies invalidation;

The Play must be submitted to the Office; and

Ticketless Transactions must meet the validation requirements of the Office.

In the event a Play does not meet the Play Validation Requirements and is not paid by a Selling Lottery, and a dispute occurs as to whether the Play is a Winning Play at any Prize Level, the Office may, at its option, replace the Play. Replacement of the Play shall be the sole and exclusive remedy of the Player. In all cases, the determination of the Office shall be final and binding.

(h) The holder of a Winning Ticket shall be entitled only to the prize won by matching the winning numbers in the highest matching prize category.

(i) All Winning Tickets, including the top prize and second prize Winning Tickets, shall be paid in accordance with District of Columbia law.

(j) The Office shall withhold taxes and other required withholdings in accordance with applicable federal and District laws.

974.14 If the Grand Prize goes unclaimed, all funds collected by the Game Administrator to pay a Grand Prize shall be returned to the Selling Lotteries in proportion to sales from the Selling Lotteries. An unclaimed Grand Prize is not considered unclaimed property.

974.15 PRIZE PAYMENTS

Prize Claim Requests and Claim Period. All Prize claims, including purchases made by Ticketless Transactions must be submitted in writing to the Office within the 180-day claim period.

Process for Prize Payments. If a written claim has been made within the applicable claim period, and all validation requirements established by these and the Office have been met, Prizes will be paid by means approved by the Office. The Office shall calculate applicable tax withholdings and debt setoffs.

974.16 It shall be the player’s sole responsibility to verify the accuracy of the bet(s) (or plays) and the other data printed on the Millionaire for Life ticket. The placing of bets or wagers is done at the player’s own risk through the Agent.

History

  • SOURCE: Final Rulemaking published at 58 DCR 9834 (November 18, 2011); as amended by Final Rulemaking published at 62 DCR 1603 (February 6, 2015); as amended by Final Rulemaking published at 73 DCR 001514 (February 13, 2026). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 974
30 DCMR § 975 MILLIONAIRE FOR LIFE PRIZE POOL, PRIZE STRUCTURE, LIABILITY LIMITS, PRIZE PAYOUTS, AND PRIZE LEVELS

975.1 Prize Pool. The Prize Pool for the aggregate of all Prize Levels shall consist of 55% percent of the sales receipts for each Drawing.

975.2 Cash Value of Cash Option Subject to Change. The Cash Value of the lump sum payment for the Grand and Second Level Prizes are posted on the Office and MUSL websites and are subject to change.

Prize Payout and Structure. There are nine (9) Prize Levels in the Millionaire for Life game. The Prize payouts and Prize structure are as follows, unless there are multiple winners in a Prize Level, in which case Prize amounts may be reduced as set forth in these game rules.

975.4 The Grand Prize shall be determined on a Pari-Mutuel basis. In certain circumstances (see below), the Second Level Prize may become Pari-Mutuel. Other Prizes are set Prizes as indicated below.

975.5 Highest Prize Won. In a single drawing, a Claimant may win in only one (1) Prize Level per single Play and shall be entitled only to the highest Prize Level for that Winning Play.

MATCHES, PROBABILITIES, AND PRIZE AMOUNTS AND LEVELS**

Number of Matches Per Ticket Probability Distribution

Prize Amount

Prize Level

All five (5) of First Set of Numbers Plus one (1) of Second Set of

Numbers 22,910,580.000000

$1,000,000/yr for Life

Grand Prize

All five (5) of First Set of Numbers and none of Second Set of

Numbers 5,727,645.000000

$100,000/yr for Life

Second Prize

Any four (4) of First Set of Numbers Plus one (1) of Second Set of

Numbers 86,455.018868

$7,500

Third Prize

Any four (4) of First Set of Numbers

and none of Second Set of Numbers 21,613.754717

$500

Fourth Prize

Any three (3) of First Set of Numbers

Plus one (1) of Second Set of Numbers 1,662.596517

$250

Fifth Prize

Any three (3) of First Set of Numbers

and none of Second Set of Numbers 415.649129

$50

Sixth Prize

Any two (2) of First Set of Numbers

Plus one (1) of Second Set of Numbers 97.799795

$25

Seventh Prize

Any two (2) of First Set of Numbers

and none of Second Set of Numbers 24.449949

$8

Eighth Prize

Any one (1) of First Set of Numbers

Plus one (1) of Second Set of Numbers 15.647967

$8

Ninth Prize

Overall Odds 8.467665

**Prizes are subject to Prize Liability Limitations set forth in the Game Rules. Prizes may vary based on the number of winning Plays as provided for in these Game Rules.

Prize Liability Limitation. In the event that a Liability Limit would be exceeded for a particular Draw, the Prize amounts for each Prize Level shall be adjusted in accordance with a formula established by the Selling Lotteries so that the aggregate liability for Prizes in such Draw shall not exceed the Liability Limit. Prize Liability Limits are posted on the Office’s websites.

Grand Prize Payout. Except as provided in these Official Game Rules, the Grand Prize shall be paid either as an Annuity or lump sum cash. A Grand Prize payout shall be divided equally among the number of Grand Winning Tickets as set forth below. Under certain circumstances, as detailed below, the Grand Prize is required to be paid in a single lump sum cash payment and no annuitized payment option is available.

975.9 One (1) Grand Prize-Winning Play among the Selling Lotteries. If there is one (1) Grand Prize-Winning Play, the annuitized Prize value will be $1,000,000 per year for life, paid in annual installments, or a one-time lump sum cash Prize payment.

Two (2) to Twenty (20) Grand Prize-Winning Tickets among the Selling Lotteries. If there is more than one (1) and less than or equal to Twenty (20) Grand Prize-Winning Plays, the annuitized payment based on an annuitized Prize value of $1,000,000 per year will be divided by the total number of Grand Prize-Winning Plays. The minimum annuitized Prize value for this category will be $50,000 per year for life. The two (2) to twenty (20) Grand Prize-Winning Play Purchasers may choose the Cash Option as an alternative to the Annuity Option. The amount of the Cash Option for each Grand Prize-Winning Ticket Winner will be the Grand Prize Cash Value divided equally by the number of Grand Prize-Winning Tickets.

Twenty-one or more Grand Prize-Winning Plays among the Selling Lotteries. If there are twenty-one (21) or more Grand Prize-Winning Plays, no Annuity Option shall be available. Rather, the Grand Prize Cash Value shall be divided equally among all Grand Prize-Winning Plays and paid in one lump sum cash payment per each winning Play that has been claimed and validated. The minimum Grand Prize value for each of the 21 or more Grand Prize-Winning Plays shall be not less than the lowest tier Prize paid for the same Drawing.

Second Level Prize Payouts. Except as provided in these Game Rules, the Second Level Prize shall be paid either as an Annuity or lump sum cash. For each Second Level Prize Winning Play, the annuitized Prize value will be $100,000 annually for life, paid in annual installments, or a one-time lump sum cash Prize payment, unless a Liability Limit would be exceeded.

One (1) to Twenty (20) Second Level Prize Winning Plays among the Selling Lotteries. If there are between one (1) and Twenty (20) Second Level Winning Plays, the annuitized Second Level Prize Value will be $100,000 per year for life. Any of these one (1) to twenty (20) Second Level Prize Winning Plays may choose the Cash Option as an alternative to the Annuitized Payment Option. The amount of the Cash Option for this category will be the amount of the Second Level Prize Cash Option as established by all of the Selling Lotteries.

Twenty-one (21) or more Second Level Prize Winning Plays among the Selling Lotteries. If there are twenty-one (21) or more Second Level Prize Winning Plays, the Second Level Prize Liability shall be capped at an amount as determined by the Selling Lotteries, and shall be split equally among all Second Level Prize-Winning Plays, and shall be paid in one (1) Lump Sum Cash Payment, without an annuitized Payment Option. The minimum prize value for this category shall not be less than the lowest tier Prize paid in that respective Drawing.

975.15 Effective with the drawings on and after September 1, 2026, the Second Level Prize Payouts will be as follows:

(a) Second Level Prize Payouts. Except as may be provided in the Game Rules, the Second Level Prize shall be paid either as an Annuity or lump sum cash. For each Second Level Prize Winning Play, the annuitized Prize value will be $100,000 annually for life, paid in annual installments, or a one-time lump sum cash Prize payment of $2,200,000, unless a Liability Limit would be exceeded.

(b) One (1) to Seven (7) Second Level Prize Winning Plays among the Selling Lotteries. If there are between one (1) Second Level Winning Plays and Seven (7) Second Level Prize Winning Plays, the annuitized Second Level Prize Value will be $100,000 per year for life. Any of these one (1) to seven (7) Second Level Prize Winning Plays may choose the Cash Option as an alternative to the Annuitized Payment Option. The Cash Option for this category will be the amount of the Second level Prize Cash Option as established by all of the Selling Lotteries.

(c) Eight (8) or more Second level Prize Winning Plays among the Selling Lotteries. If there are eight (8) or more Second Level Prize Winning Plays, the Second Level Prize Liability shall be capped at $15,000,000 and shall be split equally among all Second Level Prize-Winning Plays and shall be paid in one (1) Lump Sum Cash Payment, without an annuitized Payment Option. The minimum prize value for this category shall not be less than any lower tier prize paid in that respective Drawing.

(d) Third Level Prize Payouts. The Third Level Prize Payout will be paid as a $7,500 Fixed Prize and paid in one single cash payment.

Fourth Level Prize Payouts. The Fourth Level Prize Payout will be $500 Fixed Prize and paid in one single cash payment.

Fifth Level Prize Payouts. The Fifth Level Prize Payout will be $250 Fixed Prize and paid in one single cash payment.

Sixth Level Prize Payouts. The Sixth Level Prize Payout will be $50 Fixed Prize and paid in one single cash payment.

Seventh Level Prize Payouts. The Seventh Level Prize Payout will be $25 Fixed Prize and paid in one single cash payment.

The Eighth and Ninth Level Prize Payouts will be $8 Fixed Prize each and paid in one single cash payment.

It shall be the Prizewinner’s responsibility to provide the Lottery paying the Annuity any updated address information to which Prize installments will be mailed even if a full annual payment or multiple payments have been assigned to a third party.

Where a Claimant of a Grand Prize or Second Level Prize is a minor who has not yet attained a majority age in the applicable jurisdiction in which the lottery that sold the Play is located, such Prize will be subject to the laws and regulations governing the Selling Lottery.

History

  • SOURCE: Final Rulemaking published at 58 DCR 9834 (November 18, 2011); as amended by Final Rulemaking published at 62 DCR 1603 (February 6, 2015); as amended by Final Rulemaking published at 73 DCR 001514 (February 13, 2026). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 975
30 DCMR § 976 MILLIONAIRE FOR LIFE DISPUTES AND APPLICABLE LAW

976.1 In purchasing a Millionaire for Life ticket, the following provisions apply:

(a) The purchaser agrees to comply with and abide by the Office’s rules, regulations, guidelines, jurisdictional laws and final decisions, as well as all rules established for the conduct of Millionaire for Life.

(b) Decisions made the Executive Director, including the declaration of prizes, the payment thereof, and the interpretation of these regulations, shall be final and binding on all purchasers and on every person making a claim in respect thereof.

(c) Any claims or litigation relating to Millionaire for Life tickets and/or prizes:

(1) Shall be subject to and resolved in accordance with the laws, rules and regulations of the Office;

(2) Must be brought in and strictly limited to the courts located within the jurisdiction of the District of Columbia.

976.99 DEFINITIONS

Agent or Retailer – means a person or an Entity authorized by a Lottery offering the game to sell lottery Plays.

Annuity - means the Millionaire for Life Grand Prize or Match 5 Prize paid in annual installments for the Annuitant’s Measuring Life.

Annuitant - means the person(s) or Entity who receives the benefits of an Annuity resulting from a Winning Ticket for the Grand Prize or Match 5 Prize paid under the Annuity Option.

Central or Computer Gaming System (CGS) – means a computer system(s) required to allow the processing, storage, and reporting of gaming transactions with all intended redundancy, which can include multiple sites and multiple vendors. Systems required for processing of transactions through non-traditional methods (electronic/web play, mobile play, plays through devices that are not Terminals, etc.) are part of the CGS. Terminals and retailer provided point of sale devices such as cash registers or player provided point of sale devices such as smartphones are not part of the CGS.

Claimant - means any person or Entity submitting a claim form within the required time period to collect a Prize for an official Millionaire for Life Ticket. A Claimant may be the Purchaser, the person or Entity named on a signed official Ticket, the bearer of an unsigned official Millionaire for Life Ticket, or any other person or Entity who may seek entitlement to a Millionaire for Life Prize payment in accordance with the Millionaire for Life Rules.

Claim Limitation Period or Expiration Period - means one hundred eighty days (180) from the date of the drawing.

Computer Pick – means a Game feature that allows the random selection of game play number indicia by the authorized retailer computer (or as otherwise permitted by a Selling Lottery) that appears on a Ticket or Ticketless Transaction and is used as the First Set of Numbers and Second Set of Numbers by a Player.

Courier – means a non-Selling Lottery third-party entity or person, which is operating in a state in which the Courier is not legally prohibited to operate, who purchases a Millionaire for Life Play or Plays on behalf of a Player and delivers the ticket exhibiting the Play or Plays to the Player within that state.

Deferred Annuity Portion – means the portion of the Annuity Option paid once the Prizewinner exceeds the Guaranteed Portion of the Annuity. Also see definition of Guaranteed Annuity Portion of these Game Rules.

Director - means the person who has primary responsibilities for managing the participating lottery. Titles may include, but are not limited to Executive Director, Director, Chief Executive Officer, and Interim Director.

Drawing - means a formal process of randomly selecting the Winning Numbers in accordance with the Drawing Procedures.

Entity - means any Claimant other than a natural person who claims a Grand Prize or Second Level Prize. An Entity can only be paid a lump sum cash Prize or the minimum twenty (20) year Annuity; see definition of Measuring Life.

First Set of Numbers - means the first set of numbers from one (1) to fifty-eight (58).

Fixed or Set Prizes - means a set amount awarded in the Game unless a Liability Limit is reached.

Future Play - means a Game feature which allows a Player to select numbers for one or more future Drawing(s) scheduled after the next most immediate Drawing. A Future Play can be for up to ninety (90) consecutive Drawings on a single Play Slip or Bet Slip, except for ticketless transactions which can be for up to 365 Drawings if a Selling Lottery has a process in place to allow Players to make changes to their Play purchases in the event of a game change.

Game – means the Millionaire for Life lottery game.

Game Administrator – means the Multi-State Lottery Association (MUSL). The Game Administrator is not a Lottery, or part of the Selling Lotteries.

Grand Prize – means the Prize amount awarded for matching five (5) out of fifty-eight (58) numbers in the First Set of Numbers, and one (1) out of five (5) numbers in the Second Set of Numbers. If more than one Play from all Selling Lotteries wins the Grand Prize, the Grand Prize shall be divided among the persons holding such Plays, as provided in these Game Rules.

Guaranteed Annuity Portion – means the portion of the Annuity Option where the Prizewinner is guaranteed Annuity payments for the first twenty (20) years of the Claimant’s Measuring Life as may be defined in these Game Rules.

Internal Control Systems or ICS means a system maintained by a Lottery that records and reports game sales, prize wins, and other information as required by the Lotteries or Game Administrator.

Liability Limit – means a pre-established threshold, as determined and announced by the Selling Lotteries before sales commence for a Drawing to which the threshold applies. The Liability Limit will be posted on the Selling Lotteries’ websites

Lottery or Lotteries; Selling Lottery or Selling Lotteries – means the Lottery or Lotteries that operate the Millionaire for Life game.

Official Game Rules – means the official game rules adopted by each Lottery that is offering the Millionaire for Life game. Individual lottery game rules will not conflict with these Game rules.

Measuring Life or Life – means the period over which a Grand Prize or Second Level Prize is paid out under the Annuity Option. For each Winning Ticket, the Measuring Life shall be the natural life of the individual who the Lottery determines to be a valid Prizewinner. However, for the following Claimants, the Measuring Life shall be fixed at twenty (20) years:

A legal Entity other than an individual.

More than one natural person who claims a Prize on the same Ticket.

If allowed by a Selling Lottery, a minor under the age of 18, or any group including a minor under the age of 18.

Millionaire for Life Sales Cut-off – means the time after which Lottery Plays will not be accepted for that Drawing. The Sales Cut-Off occurs Monday through Sunday no later than sixty (60) minutes prior to each Drawing.

Multi-Draw – means a Game feature which allows a Player to select Plays for up to ninety (90) consecutive Drawings on one (1) or more Tickets, starting with the next scheduled Drawing. The cost of a Multi-Draw Ticket depends on the number of Draws and the number of Plays that are selected.

Pari-Mutuel – means the appropriate Prize is divided by the number of Winning Plays for a Prize Level.

Play or Wager – means for each play a Player selects five (5) different numbers from the First Set of Numbers and one (1) additional number from the Second Set of Numbers. The additional number from the Second Set of Numbers may be the same number as one of the five numbers a Player selects from the First Set of Numbers. A Player may select numbers by communicating the six (6) numbers to a lottery Retailer or Courier; by marking five (5) numbered spaces in the First Set of Numbers and one (1) numbered space in the Second Set of Numbers on a Millionaire for Life Play Slip and submitting it to a Retailer; or by requesting a Computer Pick from a Retailer. Additionally, the Lottery may authorize other means to place a Wager, such as through a Subscription or other type of Ticketless Transaction. The Retailer shall then issue a Ticket containing the selected set or sets of numbers and the Prize payment option, each of which constitutes a Play. Each Play costs $5.00, or as otherwise determined by all Selling Lotteries.

Play Slip/Bet Slip – means an optically readable card on paper stock issued by the Lottery that a Player uses to make a Millionaire for Life Play or Plays.

Player or Purchaser – means a person at least eighteen (18) years of age, who purchases a Ticket.

Plays per Ticket – means the number of Plays printed on a single Ticket. Selling lotteries will determine how many Plays can be provided on a Ticket.

Prize or Prizes – means the Prize levels as defined in these Game Rules.

Prize Pools – means the number of dollars available to fund all Prizes. The Prize Pool for any Drawing is expected to be 55% of sales.

Prize Level – means the Prizes as defined in these and the Lottery’s Game Rules.

Prizewinner – means a Player who is entitled, as a result of successful Claimant verification and successful Play/Ticket validation, to receive a Prize under the rules of this Game.

Registered Play – means a wager where the Play is owned by a specifically identified Player through a means acceptable to the Selling Lottery, and which is recorded on the Selling Lottery’s central gaming system and internal control system.

Second Level or Match 5 Prize means the Prize amount awarded for matching 5 out of 58 numbers in the First Set of Numbers and none out of five (5) numbers in the Second Set of Numbers, subject to limitations set out below.

Second Set of Numbers means the second set of numbers from one (1) to five (5). A number in the Second Set of Numbers may be the same as one (1) through five (5) selected from fifty-eight (58) in the First Set of Numbers.

Subscription or Subscription Play means an extended, Multi-Draw purchase option wherein the same set(s) of numbers may be placed for a specified number of consecutive draws effective on a future prescribed date. If a purchased set of numbers on a Subscription matches the randomly selected Winning Numbers in the applicable Drawing for either the Grand Prize or Second Prize, a claim form for the Subscription Play must still be presented, in writing, to the Lottery that sold the Subscription.

Terminal – means a device that is authorized by the Lottery to interact with the Lottery’s central gaming system to issue Lottery Tickets and to enter, receive and process Lottery transactions that may include issuing Tickets, validating Tickets and transmitting reports. This includes Player Self-Service Terminals (PSST) for the purchase of Millionaire for Life Tickets. When using a PSST, the Player may make selections by inserting a completed Play or Bet Slip into the PSST’s optical mark reader, or by manually entering the selections on the PSST touch screen or selecting a Computer Pick option. Note: some PSST’s may not support all of the differing methods of number selection.

Ticket – means an official Millionaire for Life game Ticket, produced on official paper stock by a Retailer in an authorized manner, bearing Player or computer selected numbers, Game name, Drawing date, amount of Wager, and validation data which contain the Play or Plays selected by the Player, either manually or by Computer Pick.

Ticketless Transaction – means any Registered Play that is not printed on paper that meets the anti-counterfeiting requirements required by the Selling Lotteries. Examples of Ticketless Transactions include internet, subscription, and other types of Registered Plays.

Wager – See “Play”.

Winning Numbers – means the five (5) one- (1) or two- (2) digit numbers from the First Set of Numbers, and a one (1) digit number from five (5) in the Second Set of Numbers, randomly selected during a Millionaire for Life Drawing, that shall be used to determine the Winning Play.

Winning Play(s) – means the Play(s) that matches the Winning Numbers.

Winning Ticket – means a Ticket that has passed all Lottery validation and security requirements and that contains a set of numbers entitling Claimant to a Prize. Each Winning Ticket must meet all Play validation requirements as established by the Lottery that sold the Play.

Unclaimed Prize – means a Prize that has not been formally claimed or redeemed by a Claimant within the specified claim period as set forth in these and/or the game rules as provided by the Selling Lottery. In no event shall any Prize that remains unclaimed after the period set by these Game rules become or constitute unclaimed property or abandoned property.

History

  • SOURCE: Final Rulemaking published at 58 DCR 9834 (November 18, 2011); as amended by Final Rulemaking published at 62 DCR 1603 (February 6, 2015); as amended by Final Rulemaking published at 73 DCR 001514 (February 13, 2026). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 976
30 DCMR § 977 [RESERVED]

History

  • SOURCE: Notice of Final Rulemaking published at 58 DCR 9834 (November 18, 2011).
30 DCMR § 978 [RESERVED]

History

  • SOURCE: Notice of Final Rulemaking published at 58 DCR 9834 (November 18, 2011).
30 DCMR § 979 [RESERVED]

History

  • SOURCE: Notice of Final Rulemaking published at 58 DCR 9834 (November 18, 2011).
30 DCMR § 980 DC 3 AND DC4 PLUS OR MINUS

980.1 The Agency may conduct a game enhancement for the DC3 and DC4 games called DC3 or DC4 PLUS or MINUS. DC3 and DC4 PLUS or MINUS may be offered to the public and for such time periods as the Executive Director determines.

980.2 The DC3 and DC4 PLUS or MINUS option(s) are available as a separate bet type on DC3 and DC4 Games.

980.3 Each DC3 and DC4 PLUS or MINUS option shall cost fifty cent ($.50) or one ($1) dollar.

980.4 Multi-draw tickets can be purchased and the DC3 and DC4 PLUS or MINUS option cost fifty cent ($.50) or one ($1) dollar.

980.5 There will only be one (1) play per ticket.

980.6 A player selects a three (3) digit number manual entry or quick pick (the player’s selection). The ticket is assigned twenty - seven (27) unique number combinations (the player’s DC3 PLUS or MINUS NUMBERS).

980.7 A player selects a four (4) digit number manual entry or quick pick (the player’s selection). The ticket is assigned eighty - one (81) unique number combinations (the player’s DC4 PLUS or MINUS NUMBERS).

980.8 All DC3 PLUS or MINUS NUMBERS the players selected numbers and the twenty - seven (27) DC3 PLUS or MINUS NUMBERS will be printed on the ticket.

980.9 All DC4 PLUS NUMBERS the players selected numbers and the eighty – one (81) DC4 PLUS or MINUS NUMBERS will be printed on the ticket.

980.10 The twenty - seven (27) PLUS or MINUS NUMBERS represent all number combinations where one or more of the numbers is either one (1) digit higher or lower than the players selected numbers.

980.11 The eighty - one (81) PLUS or MINUS NUMBERS represent all number combinations where one or more of the numbers is either one (1) digit higher or lower than the players selected numbers.

980.9 The DC3 and DC4 PLUS or MINUS NUMBERS for nine (9) are zero (0) and eight (8), respectively.

980.10 The DC3 and DC4 PLUS or MINUS NUMBERS for zero (0) are one (1) and nine (9), respectively.

980.11 If a player’s number is sold out, then DC3 or DC4 PLUS or MINUS will not be allowed.

980.12 If the player’s selected number is not sold out, the play is allowed even if one (1) or more of the DC3 or DC4 PLUS or MINUS NUMBERS are sold out.

980.13 If the player matches their number exactly they win three hundred dollars ($100) for DC3 PLUS or MINUS or five hundred dollars ($500) for DC4 PLUS or MINUS based off a one ($1) dollar bet.

For Example: If a player purchases a one dollar bet ($1.00) DC3 PLUS or MINUS ticket, with numbers three (3), four (4), and five (5), the player will win $100 if the numbers drawn come out straight as three(3), four (4), and five (5). If any of the player’s numbers of the three digits are off by one, one number lower or higher than the drawn numbers, the player will win $20.

For Example: If a player purchases a one dollar bet ($1.00) DC4 PLUS or MINUS ticket, with numbers three (3), four (4), five (5), and six (6), the player will win $1000 if the numbers drawn come out straight as three(3), four (4), five (5), and six(6). If any of the player’s numbers of the four digits are off by one, one number lower or higher than the drawn numbers, the player will win $66.

History

  • SOURCE: Final Rulemaking published at 58 DCR 9834 (November 18, 2011); as amended by Final Rulemaking published at 60 DCR 14824 (October 18, 2013).
30 DCMR § 981 DC3 and DC4 PLUS OR MINUS NUMBERS OVERALL ODDS & PRIZE STRUCTURE(S)

981.1 The overall odds for DC3 PLUS or MINUS are 1:37.04

The overall odds for DC4 PLUS or MINUS are 1:23.46

981.2 DC4 PLUS or MINUS PRIZE STRUCTURE

DC3 PLUS or MINUS NUMBERS

(Prizes Structure)

Plays

1,000

Cost

$ 1.00

Sales

$ 1,000.00

Tier

Tier

Definition

Example:

Winning Numbers

Ways

1 / Probability

Winners

Prize

Allocation

%

Pool

1

Exact

0-5-9

1

1,000.00

1.0

$100.00

$ 100.00

10.00%

2

1 Miss

9-5-9, 0-4-9, 0-5-8, 0-5-0, 0-6-9, 1-5-9

6

166.67

6.0

$ 20.00

$ 120.00

12.00%

3

2 Miss

9-4-9, 9-5-8, 9-5-0, 9-6-9, 0-4-8, 0-4-0, 0-6-8, 0-6-0, 1-4-9, 1-5-8, 1-5-0, 1-6-9

12

83.33

12.0

$ 20.00

$ 240.00

24.00%

4

3 Miss

9-4-8, 9-4-0, 9-6-8, 9-6-0, 1-4-8, 1-4-0, 1-6-8, 1-6-0

8

125.00

8.0

$ 20.00

$ 160.00

16.00%

Over-All Odds 1:

27

37.04

27.0

$ 620.00

62.00%

DC4 PLUS or MINUS NUMBERS

(Prizes Structure)

Plays

10,000

Cost

$ 1.00

Sales

$ 10,000.00

Tier

Tier

Definition

Example:

Winning Numbers

Ways

1/Probability

Winners

Prize

Allocation

%

Pool

1

Exact

1-0-0-9

1

10,000.00

1

$1,000.00

$1,000.00

10.00%

2

1 Miss

1-0-0-0, 1-0-0-8, 1-0-1-9, 1-0-9-9, 1-1-0-9, 1-9-0-9, 2-0-0-9, 0-0-0-9

8

1,250.00

8

$ 65.00

$ 520.00

5.20%

3

2 Miss

1-0-1-0, 1-0-1-8, 1-0-9-0, 1-0-9-8, 1-1-0-0, 1-1-0-8, 1-1-1-9, 1-1-9-9, 1-9-0-0, 1-9-0-8, 1-9-1-9, 1-9-9-9, 2-0-0-0, 2-0-0-8, 2-0-1-9, 2-0-9-9, 2-1-0-9, 2-9-0-9, 0-0-0-0, 0-0-0-8, 0-0-1-9, 0-0-9-9, 0-1-0-9, 0-9-0-9

24

416.67

24

$ 66.00

$1,584.00

15.84%

4

3 Miss

1-1-1-0, 1-1-1-8, 1-1-9-0, 1-1-9-8, 1-9-1-0, 1-9-1-8, 1-9-9-0, 1-9-9-8, 2-0-1-0, 2-0-1-8, 2-0-9-0, 2-0-9-8, 2-1-0-0, 2-1-0-8, 2-1-1-9, 2-1-9-9, 2-9-0-0, 2-9-0-8, 2-9-1-9, 2-9-9-9, 0-0-1-0, 0-0-1-8, 0-0-9-0, 0-0-9-8, 0-1-0-0, 0-1-0-8, 0-1-1-9, 0-1-9-9, 0-9-0-0, 0-9-0-8, 0-9-1-9, 0-9-9-9

32

312.50

32

$ 66.00

$2,112.00

21.12%

5

4 Miss

2-1-1-0, 2-1-1-8, 2-1-9-0, 2-1-9-8, 2-9-1-0, 2-9-1-8, 2-9-9-0, 2-9-9-8, 0-1-1-0, 0-1-1-8, 0-1-9-0, 0-1-9-8, 0-9-1-0, 0-9-1-8, 0-9-9-0, 0-9-9-8

16

625.00

16

$ 66.00

$1,056.00

10.56%

Over-All Odds 1:

81

123.46

81

$6,272.00

62.72%

History

  • SOURCE: Final Rulemaking published at 58 DCR 9834 (November 18, 2011); as amended by Final Rulemaking published at 60 DCR 14824 (October 18, 2013).
30 DCMR § 982 [DELETED]

History

  • SOURCE: Final Rulemaking published at 58 DCR 9838 (November 18, 2011); as amended by Final Rulemaking published at 60 DCR 14824 (October 18, 2013).
30 DCMR § 983 [DELETED]

History

  • SOURCE: Final Rulemaking published at 58 DCR 9838 (November 18, 2011); as amended by Final Rulemaking published at 60 DCR 14824 (October 18, 2013).

30-10 OTHER GAMES

30 DCMR § 1000 SWEEPSTAKES, BONUS AND PROMOTIONAL GAMES

1000.1 The Agency may conduct sweepstakes, contests, bonus games, second chance drawings, or other promotional games and campaigns.

1000.2 For the purposes of Chapters 5 through 10, the term "sweepstakes" shall include all promotional games and devices in which chance is the dominant factor in determining the allocation of a prizes and in which there is no element of consideration.

1000.3 For the purposes of Chapters 5 through 10, the term "bonus games" shall mean any game or drawing which is based in whole or in part on any other lottery game(s) without additional cash consideration.

1000.4 For purposes of Chapters 5 through 10, promotional campaigns shall include, but not limited to, all promotional schemes based on lottery games, cross-promotions, coupons, redemptions, free tickets, free merchandise, or merchandise prizes.

1000.5 The Executive Director shall issue instructions governing the terms and conditions of bonus games, contests, sweepstakes, and other promotional games or campaigns authorized by this section. The instructions shall be issued and made available to agents and the public in the same manner as the instructions required by Chapters 7 and 8.

1000.6 The promotional games, contests, sweepstakes, campaigns, or devices authorized by this section shall be subject to the provisions of §§ 613 and 614 of this title.

1000.7 The final determination of the winner or award of prizes or merchandise or other thing of value, in any promotional game, contest, sweepstakes or other promotional devices authorized by this section rests solely with the Executive Director. The provisions of Chapter 4 of this title shall not be applicable to this section.

1000.8 The Executive Director may, without amending the applicable game rules, conduct promotional campaigns in which prize payouts in any on-line game are increased for a period of ninety (90) days or less. Payment of the prize shall be governed by instructions issued pursuant to § 1000.5.

History

  • SOURCE: Final Rulemakings at 29 DCR 4885 (November 5, 1982); as amended by Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at Final Rulemaking published at 39 DCR 7439, 7464 (October 2, 1992); as amended by Final Rulemaking published at 40 DCR 6959, 6962 (October 1, 1993). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1000

30-11 iLOTTERY

30 DCMR § 1100 SCOPE OF CHAPTER

1100.1 This chapter establishes procedures for implementing iLottery game rules, iLottery registration and participation requirements, iLottery Account requirements and iLottery responsible gaming requirements.

History

  • SOURCE: Final Rulemaking published at 68 DCR 2691 (March 12, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1100
30 DCMR § 1101 LOTTERY PRODUCTS AVAILABLE THROUGH iLOTTERY

1101.1 The Executive Director shall authorize and determine the availability of lottery products through iLottery and for purchase of lottery products using an iLottery Account.

History

  • SOURCE: Final Rulemaking published at 68 DCR 2691 (March 12, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1101
30 DCMR § 1102 TRADITIONAL LOTTERY PRODUCTS

1102.1 The Executive Director may authorize the sale of traditional lottery products through iLottery and for purchase using an iLottery Account.

1102.2 Traditional lottery products delivered through an iLottery Account may be delivered to a registered iLottery player electronically or in a form and manner determined by the Executive Director.

1102.3 Traditional lottery products offered through iLottery are governed by applicable rules published in the D.C. Municipal Regulations, unless otherwise stated in this chapter. Sections 600, 605, 804.10 and any other provision or requirement pertaining specifically to paper tickets shall not apply to iLottery games or products.

History

  • SOURCE: Final Rulemaking published at 68 DCR 2691 (March 12, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1102
30 DCMR § 1103 CATEGORIES OF iLOTTERY GAMES

1103.1 In addition to traditional lottery products, the Executive Director may authorize the following types of iLottery games:

(a) Numbers games;

(b) Instant Win games;

(c) KENO and other monitor-style games; and

(d) Cash-out games.

1103.2 The outcomes of iLottery games may be determined on demand or at a predetermined date and time established by the Executive Director.

1103.3 The outcomes of iLottery games, plays or chances of iLottery games may be determined by one or more of the following methods:

(a) Randomizer;

(b) Random number generator; or

(c) Drawing.

1103.4 Prize structures for iLottery games may include one or more of the following:

(a) Pari-mutuel;

(b) Prize tiers;

(c) Progressive; or

(d) Fixed-payout.

1103.5 A drawing may be conducted by a mechanical device using balls, a random number generator, a randomizer or by using any other method authorized by the Executive Director.

History

  • SOURCE: Final Rulemaking published at 68 DCR 2691 (March 12, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1103
30 DCMR § 1104 iLOTTERY GAME DESCRIPTION

1104.1 The Executive Director shall post an iLottery game description on the Office’s website and the Office’s mobile application for each iLottery game, with the following minimum information:

(a) The name of the iLottery game;

(b) The purchase price or range of purchase prices of a play for the iLottery game;

(c) The odds of winning the iLottery game and the prizes which can be won;

(d) iLottery game instructions;

(e) The existence of a finalist, grand prize, second chance or other offering, if applicable, and the procedure for the conduct of the same, if applicable;

(f) If applicable, the existence of a bonus game, a mini-game or a game within a game, the instructions for conduct of the same and the chances of winning the bonus game, mini-game or game within a game and the prizes which can be won;

(g) The purchase price of a play for each iLottery game; and

(h) Other information necessary for the conduct of the iLottery game.

History

  • SOURCE: Final Rulemaking published at 68 DCR 2691 (March 12, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1104
30 DCMR § 1105 USE OF THE OFFICE’S iLOTTERY MOBILE APPLICATION OR WEBSITE

1105.1 To deposit funds or purchase a play of an iLottery game or product using Office’s Mobile Application or Website a player must:

(a) Be at least eighteen (18) years of age;

(b) Have a valid iLottery Account;

(c) Have sufficient funds in their iLottery Account to purchase a play of an iLottery game or product;

(d) Be able to be positively identified by the Office’s Know Your Customer (KYC) procedures;

(e) Be physically located within the legal boundaries of District of Columbia and in a location not otherwise prohibited by law to purchase a play of an iLottery game or product; and

(f) Be in compliance with all applicable District, federal, state, and local laws, rules, and regulations.

1105.2 A player shall not use or attempt to use the services in any way that:

(a) Violates any District, federal, state, or local law, regulation, or court order;

(b) Misrepresents the player’s identity or personal information;

(c) Circumvents any method the Office uses to verify information about the player’s age, identity, or physical location;

(d) Impersonates another person, business, entity, physical location, or IP address;

(e) Allows any third party to use the player’s iLottery Account;

(f) Attempts to reverse, charge-back, block, cancel, or in any way attempt to prevent the Office’s receipt of any funds the player has deposited into their iLottery Account;

(g) Deposits or attempts to deposit any funds derived from an unlawful or fraudulent activity into the player’s iLottery Account, including money laundering;

(h) Accesses or attempts to access, collects, or stores personal information of another person;

(i) Accesses or attempts to access or circumvents any security measures;

(j) Gains or attempts to gain unauthorized access to the services or any of the Office’s, or its contractors, computers, networks, servers, data, code, or other equipment or information of any kind;

(k) Damages or overburdens the services or any of the Office’s, or its contractors, computers, network, servers, data, code, or other equipment or information of any kind;

(l) Modifies or interferes with the use or operation of the services;

(m) Alters, damages, deletes, or otherwise affects any software or code used for the services;

(n) Introduces a computer virus or other disruptive, damaging, or harmful files or programs;

(o) Violates the Office’s, or its contractors, proprietary or intellectual property rights in any way; or

(p) Violates any rule, regulation, specific game rules or any directive of the Office.

History

  • SOURCE: Final Rulemaking published at 68 DCR 2691 (March 12, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1105
30 DCMR § 1106 iLOTTERY ACCOUNTS

1106.1 To apply for an iLottery Account, a player must provide all information requested on the registration form including, the player’s full legal name, address, date of birth, and the player’s Social Security Number.

1106.2 By submitting an application for an iLottery Account, a player represents and warrants that they:

(a) Are applying for an iLottery Account in their own name;

(b) Are using their own personal information;

(c) Are using their own funds;

(d) Provide information that is true, complete, and accurate to the best of their knowledge;

(e) Will keep their username and password confidential;

(f) Do not already have an open iLottery Account;

(g) Are not prohibited from gambling or otherwise prohibited from using the services; and

(h) Are not opening the iLottery Account for any illegal purpose.

1106.3 The Office may require a player to provide additional information, provide copies of documents, or appear in person at the Office’s headquarters in order to complete the iLottery Account application.

1106.4 The Office may require a player to change or update their iLottery Account information at any time, including the player’s username and password.

1106.5 Players may not open more than one iLottery Account.

1106.6 By submitting an application for an iLottery Account, a player consents to the Office’s use of any age-verification and identity-verification technology or method the Office deems appropriate to validate age and identification. A player may be required to show additional evidence of the player’s age and identification, provide copies of documents, or appear in person at the Office’s headquarters.

1106.7 A player’s application for an iLottery Account shall be denied if the player’s age or identity cannot be verified.

1106.8 The Office may close an iLottery Account if the player has not logged into the iLottery Account for eighteen (18) consecutive months.

1106.9 A player may close their iLottery Account at any time except that the iLottery Account may remain in pending closure status if there are outstanding confirmed purchases on future drawings.

History

  • SOURCE: Final Rulemaking published at 68 DCR 2691 (March 12, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1106
30 DCMR § 1107 iLOTTERY ACCOUNT FUNDING

1107.1 A player may deposit funds into their iLottery Account by using a credit card, debit card, ACH bank transfer, or any other method approved by the Office.

1107.2 By initiating a deposit, the player represents and warrants that they:

(a) Have authority to use the payment source and method selected;

(b) Have the authority to use the funds for the purpose of making a deposit into their iLottery Account;

(c) Are not using a payment source that lists an individual unable to provide consent as a joint Account holder or an authorized user;

(d) Are not depositing funds derived from any fraudulent or unlawful source;

(e) Are not depositing funds in order to create or participate in any unlawful activity, including money laundering;

(f) Will not attempt to reverse, charge-back, block, cancel, or in any way attempt to prevent the Office from receiving the deposit;

(g) Consent to the Office sharing their personal information with any third parties that are used to process their requested deposit; and

(h) Consent to the Office performing any background check or investigation deemed necessary to ensure that their payment source and method are authorized.

1107.3 The Office may require a player to provide additional information and documents.

1107.4 The Office does not guarantee that a deposit will be processed and made available in any specific period of time.

1107.5 The Office is not liable for any damages or losses resulting from any delay, denial or error in processing a deposit.

1107.6 Players must abide by all applicable terms and conditions required by their financial institution or payment processor.

1107.7 Players are responsible for any transaction fees or penalties imposed by any financial institution, payment processor or other third party associated with processing their transaction.

1107.8 Players must reimburse the Office for any losses suffered by the Office as a result of any transaction fees or penalties of any kind associated with the player’s transaction and the Office may collect any amount it is owed as a result of any such fees or penalties.

1107.9 Player deposits into an iLottery Account cannot be withdrawn, returned, charged-back, re-credited, or transferred to another iLottery Account. It is the player’s responsibility to refrain from depositing more funds than they intend to use.

1107.10 The Office may set or change a minimum required or maximum allowed deposit amount.

1107.11 The Office may make the appropriate adjustments to a player’s iLottery Account if funds are mistakenly credited to or deducted from the iLottery Account.

1107.12 Players must promptly notify the Office if funds are incorrectly credited to or deducted from their iLottery Account.

1107.13 The Office may withhold incorrectly deposited amounts from any deposit or prize, or seek recovery if a player withdraws funds that were incorrectly credited to their iLottery Account.

1107.14 The Office may void any plays and refuse to pay any prizes or recover any prizes already paid if a player used funds that were incorrectly credited to their iLottery Account to purchase the play.

1107.15 Players will not receive any interest, dividends, premiums, or loss of use compensation of any kind on funds deposited or held in their iLottery Account, including any claimed or unclaimed prizes.

History

  • SOURCE: Final Rulemaking published at 68 DCR 2691 (March 12, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1107
30 DCMR § 1108 GEOLOCATION

1108.1 Players consent to the Office or Office’s contractors transmitting, collecting, maintaining, processing and using their location data to provide and improve location-based services. Players may withdraw this consent at any time by turning off the location settings on their device or by notifying the Office in writing that they would like to withdraw such consent; however, a player who withdraws consent to providing location data will not be able to purchase a play.

1108.2 The Office’s ability to geolocate a player, may require a high-speed internet connection ("WiFi"). The Office is not responsible for any charges associated with a player’s use of high-speed internet connection.

1108.3 In some cases, a player’s location may need to be verified through their browser location services. A player’s location will only be obtained from the browser with additional consent from them. If verification through a player’s browser is required, an interactive message will appear when they try to purchase a play through the services.

1108.4 Information relating to a player’s location and the location of their device may be shared with Office contractors, sub-contractors, affiliates and other third parties for a variety of reasons, including but not limited to: providing the product, service or transaction the player requested, legal compliance purposes, and marketing purposes. A record confirming the player’s location may be retained by the Office.

History

  • SOURCE: Final Rulemaking published at 68 DCR 2691 (March 12, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1108
30 DCMR § 1109 PURCHASE AND PRIZE RESTRICTIONS

1109.1 Individuals must be at least 18 years of age or older to register for iLottery or to purchase a play of an iLottery game.

1109.2 A registered iLottery player must be located within the geographical boundaries of the District of Columbia to purchase a play of an iLottery game.

1109.3 No ticket shall be purchased by, and no prize shall be paid to, any of the following persons:

(a) The Chief Financial Officer of the District of Columbia; or

(b) Any employee of the Office, or any spouse, domestic partner, child, brother, sister, or parent residing as a member of the same household in the principal place of abode of the Chief Financial Officer or any employee of the Office. For the purposes of this section, the term “domestic partner” shall have the same meaning as provided in D.C. Official Code § 32-701(3).

1109.4 A registered iLottery player is prohibited from cancelling or reversing the payment on the purchase of a play.

History

  • SOURCE: Final Rulemaking published at 68 DCR 2691 (March 12, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1109
30 DCMR § 1110 PRIZES

1110.1 Prizes may be awarded by check, draft, electronically or by other means as authorized by the Executive Director. Prizes may be paid using the registered iLottery player’s iLottery Account, at the Office’s prize center or by other means as authorized by the Executive Director.

1110.2 The Office will report taxable prizes and events to relevant taxing authorities based on established statutory thresholds.

1110.3 The District of Columbia and its agents, officers and employees shall be discharged of liability upon award of a prize.

1110.4 Prizes will be reduced by required tax withholding and any deductions for outstanding liabilities as required by law, including those set forth in D.C. Official Code § 46-224.01 (Interception of Lottery Prizes for Delinquent Child Support Payments).

1110.5 A registered iLottery player may be prohibited from accessing a prize until the Office determines whether there are outstanding liabilities that must be deducted from the prize, including those set forth in D.C. Official Code § 46-224.01 (Interception of Lottery Prizes for Delinquent Child Support Payments).

1110.6 Winning plays will be determined based on the iLottery game and by the data recorded by the Office on its system or systems of record.

1110.7 Internet Instant Games may continue to be sold even after all the top prizes have been sold.

History

  • SOURCE: Final Rulemaking published at 68 DCR 2691 (March 12, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1110
30 DCMR § 1111 PRIZE CLAIMS

1111.1 The Office will generate applicable tax forms for reportable gambling and lottery winnings as required by District, State and Federal laws and regulations.

1111.2 The Office may use iLottery Account information provided by a registered iLottery player and verified by the Office to generate applicable tax forms for reportable gambling and lottery winnings.

1111.3 The Office may require a registered iLottery player to complete a claim form and to submit it in person at a prize center designated by the Office.

(a) Prizes of $10,000 or more won on Internet Instant Games must be claimed, in person, at the Office’s prize center.

(b) Prizes of $600 or more won on any Multi-State Lottery Association game (Powerball, Mega Millions and Lucky for Life) must be claimed, in person, at the Office’s prize center.

(c) Prize claimants must present two (2) forms of identification in order to claim a prize at the prize center. Acceptable forms of identification include:

(1) A valid state issued Driver’s License, a valid state-issued Non-Driver’s License, or a valid U.S. Passport; and

(2) An original Social Security card.

(d) The identifying information appearing on the identification when claiming a prize must match the prize claimant’s iLottery Account identifying information.

1111.4 A prize requiring the completion of a claim form or presentation of identification documents will deemed claimed and will not be paid or credited to the registered iLottery player’s iLottery Account until a properly completed claim form and acceptable identification documents are submitted to and accepted by the Office.

1111.5 Prize money will be retained for payment to the registered iLottery player for 180 days after the drawing in which the prize was won. If an iLottery player fails claim a prize as required by this section, the prize will expire and the prize money will be forfeited consistent with the D.C. Official Code § 36-601.18 (Unclaimed Prizes).

History

  • SOURCE: Final Rulemaking published at 68 DCR 2691 (March 12, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1111
30 DCMR § 1112 WITHDRAWALS FROM AN iLOTTERY ACCOUNT

1112.1 A registered iLottery player may withdraw funds from its registered iLottery player’s iLottery Account.

1112.2 The Executive Director may require a minimum balance in the registered iLottery player’s iLottery Account prior to authorizing a withdrawal.

1112.3 The Office shall not be required to grant a withdrawal request immediately. A withdrawal request from a registered iLottery player’s iLottery Account may be delayed for reasons consistent with this chapter and as set forth in the iLottery terms and conditions.

1112.4 A registered iLottery player may be required to provide the Office with information to verify the details of a withdrawal request before the withdrawal request from the registered iLottery player’s iLottery Account is processed.

1112.5 A registered iLottery player shall be prohibited from withdrawing bonus money from the registered iLottery player’s iLottery Account where the registered iLottery player fails to convert bonus money into cash in conformance with the promotional terms and conditions.

1112.6 A registered iLottery player may request that a withdrawal from the registered iLottery player’s iLottery Account be credited to any payment type authorized by the Executive Director.

1112.7 The Office may make adjustments to a registered iLottery player’s iLottery Account if the Office determines that funds or bonus funds are mistakenly credited to a registered iLottery player’s iLottery Account.

1112.8 The Office shall deduct the purchase price of a lottery product from a registered iLottery player’s iLottery Account following the purchase of a lottery product.

History

  • SOURCE: Final Rulemaking published at 68 DCR 2691 (March 12, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1112
30 DCMR § 1113 TERMINATION OF A GAME

1113.1 The Executive Director may terminate an iLottery game at any time and with or without notice.

History

  • SOURCE: Final Rulemaking published at 68 DCR 2691 (March 12, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1113
30 DCMR § 1114 iLOTTERY PROMOTIONAL PRIZES

1114.1 The Executive Director may authorize iLottery promotions and issue the terms and conditions pertaining to iLottery promotions.

History

  • SOURCE: Final Rulemaking published at 68 DCR 2691 (March 12, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1114
30 DCMR § 1115 AGENT PROMOTION PROGRAMS

1115.1 Agent incentive and marketing promotion programs may be implemented at the discretion of the Executive Director.

History

  • SOURCE: Final Rulemaking published at 68 DCR 2691 (March 12, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1115
30 DCMR § 1116 SUBSCRIPTION SERVICES

1116.1 The Office may offer subscription services for lottery products as authorized by the Executive Director.

1116.2 The subscription services will be governed by the iLottery terms and conditions issued by the Office.

1116.3 Details of subscription services purchased through iLottery will be available electronically through a registered iLottery player’s iLottery Account.

History

  • SOURCE: Final Rulemaking published at 68 DCR 2691 (March 12, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1116
30 DCMR § 1117 RELEASE OF INFORMATION ABOUT PLAYERS AND WINNERS

1117.1 Pursuant to D.C. Official Code § 2-536(6), a prizewinner’s name, city, county and state of residence, winnings, and all associated game, play and prize information are records, or a portion of records, required to be made available to the public. Information about or concerning prizewinners or participants in Office activities authorized by this chapter may also be contained in records, or a portion of records, required to be made available to the public pursuant to D.C. Official Code § 2-531 through § 2-539.

1117.2 The Office shall not release the following information about a registered iLottery player except as may be required pursuant to lawful authority or urgent necessity:

(a) The individual’s street address;

(b) The individual’s telephone number;

(c) The individual’s email address;

(d) The individual’s financial information;

(e) The individual’s self-exclusion information;

(f) The individual’s Social Security Number or comparable equivalent;

(g) Information related to the individual’s use of responsible gambling tools;

(h) The individual’s play history; and

(i) The individual’s play tendencies.

1117.3 The Executive Director may direct that prizewinners, or participants in Office activities authorized by this chapter, be photographed or videotaped to complete the Office's records and for the purposes identified in this section.

1117.4 A prizewinner, or participant in Office activities authorized in this chapter, consents, without further consideration or expectation of payment, to the Office’s use of the prizewinner’s name, county, city and state of residence, the games played, the amount of the prize and any photographic or video-graphic replication of the prizewinner's likeness or image for promotional purposes. “Promotional purposes” shall include, without limitation, advertising, publication and promotion of the office, its games, programs, contests and other activities in any print, broadcast, electronic, internet or other form of media whatsoever.

1117.5 Each prizewinner, or participant in Office activities authorized by this chapter, releases the District of Columbia, the Office, Multi-State Lottery Association, and their respective game groups, members, officers, employees, agents and attorneys, representatives, and contractors from all claims and liability arising out of, or related to, the promotional purposes, and use of the information and likenesses, set out in this section.

1117.6 The provisions of §§ 1117.4 and 1117.5, which are applicable to prizewinners shall also apply to any person who presents a prize claim that is later denied or forfeited for any reason.

History

  • SOURCE: Final Rulemaking published at 68 DCR 2691 (March 12, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1117
30 DCMR § 1118 RESPONSIBLE GAMING PROGRAM

1118.1 The Office’s iLottery program and activities shall be subject to § 2022 of this title.

History

  • SOURCE: Final Rulemaking published at 68 DCR 2691 (March 12, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1118
30 DCMR § 1119 HEARINGS

1119.1 A registered iLottery player may request a hearing contesting the denial of a prize claim or the disposition of an iLottery Account.

1119.2 A request for a hearing shall be filed with the Executive Director within fifteen (15) business days after the receipt of written notice denying the prize claim.

1119.3 Hearings shall be subject to and conducted in accordance with Chapter 400 of this title.

History

  • SOURCE: Final Rulemaking published at 68 DCR 2691 (March 12, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1119
30 DCMR § 1199 DEFINITIONS

1199.1 The following definitions shall apply to this chapter:

“Agent” means any licensee of the Office authorized to sell lottery tickets. An Agent may also be referred to as a “lottery retailer.”

“Bonus Money” means Credit issued to a registered iLottery player that does not have a cash value, but which can be converted to a predetermined cash.

“Business Days” means any days except Saturdays, Sundays, and legal public holidays.

“Cash-Out Games” means a type of iLottery game in which the registered iLottery player is given the option to end the game early for a predetermined amount of money.

“Days” means calendar days.

“Drawing” means the process of selecting the numbers, letters or symbols that determine the winning numbers, letters or symbols or the outcome of an iLottery game or an individual play of an iLottery game.

“Executive Director” means the Executive Director of the Office of Lottery and Gaming.

“Fixed Payouts” means the numbers and amounts of prizes established for an iLottery game, regardless of how many games, plays or chances are sold.

“iLottery” means a system that provides for the distribution of lottery products through numerous channels that include, but are not limited to, web applications, mobile applications, mobile web, tablets and social media platforms that allow a registered iLottery player to interface through a portal for the purpose of obtaining lottery products and ancillary services, such as account management, game purchase, game play and prize redemption.

“iLottery Account” means an account established by an individual with the Office that shall be used to register for iLottery and to participate in iLottery. A lottery account may be used to purchase or use iLottery products, to participate in iLottery promotions and for lottery communications.

“iLottery game” means Internet instant games and other lottery products offered through iLottery.

“Instant Win Game” means a type of iLottery game in which the result of a play, is the display of numbers, letters or symbols indicating whether a prize has been won. Unlike Internet instant games, no reveal is required to determine whether a prize has been won.

“Internet Instant Game” means a lottery game of chance in which, by the use of a computer, tablet computer or other mobile device, a registered iLottery player purchases a play, with the result of a play being a reveal on the device of numbers, letters or symbols indicating whether a lottery prize has been won according to an established methodology as provided by the Office.

“KENO” means a lottery game in which a player chooses “X” numbers with the object to match as many of “Z” numbers chosen by the lottery from a field of “Y” numbers.

“Lottery Products” means games, plays or chances offered by the Office as well as lottery property that may be exchanged for games, plays or chances. The term includes any lottery game or lottery product authorized by the Executive Director and offered by the Office including instant tickets, terminal-based tickets, raffle games, play-for-fun games, lottery vouchers, subscription services and gift cards.

“Lotto Game” means a type of iLottery game in which a registered iLottery player chooses “X” numbers, letters or symbols from a field of “Y” numbers, letters or symbols. The field of “Y” numbers, letters or symbols is established by the Office. To win, a registered iLottery player matches a designated combination of numbers, letters, symbols, or a specified combination thereof, with the winning numbers, letters or symbols randomly drawn by the Office. Examples of lotto games include Powerball and MegaMillions and similar games in which multiple “Y” numbers, letters or symbols are chosen from a single set of numbers, letters or symbols.

“Mobile Applications and Other Digital Platforms” mean any mobile application or interactive platform approved by the Office for the operation of online iLottery.

“Multi-Factor Authentication” means a type of strong authentication that uses two (2) of the following to verify a player's identity including, information known only to the player, such as a password, pattern or answers to challenge questions, an item possessed by a player such as an electronic token, physical token or an identification card, or a player's biometric data, such as fingerprints or facial or voice recognition.

“Numbers Game” means a type of iLottery game in which a registered iLottery player chooses “X” numbers, letters or symbols from multiple fields of “Y” numbers, letters or symbols. The player must choose whether to purchase a straight play or a box play or other combination of play. Examples of numbers games include DC-2, DC-3, DC-4, DC-5 and similar games in which “Y” numbers, letters or symbols are chosen from multiple sets of numbers, letters or symbols.

“Office” means the Office of Lottery and Gaming.

“Pari-Mutuel” means a prize structure in which the total available prize pool or pool is split between all winners at a particular prize level or levels.

“Play” means an opportunity, for a predetermined price, to participate in an iLottery game. Play may also be referred to as a chance or a share.

“Prize” means the item or money that can be won in each iLottery game as determined by the prize structure for that iLottery game. A prize or may also be referred to as lottery winnings in this chapter.

“Prize Pool” or “Pool” means the amount of money designated for payments of prizes for an iLottery game. The term can also mean a preset number of games, plays or chances containing a predetermined number of winners.

“Prize Tiers” means one or more different levels, amounts or types of prizes for an iLottery game.

“Progressive” means an iLottery game prize structure in which the top prize available begins with a minimum prize amount, as determined by the Office, which grows at a predetermined rate every time a play is purchased and then resets to the minimum prize amount whenever a top prize winning play is purchased.

“Purchase Price” means the cost of a play for an iLottery game.

“Randomizer” means a device or program that generates a random set of numbers.

“Random Number Generator” means a secured computerized system, which draws random numbers to determine the outcome of an individual play of an iLottery game.

“Registered iLottery Player” means an individual who creates an iLottery Account with the Office, registers for iLottery and is approved for participation in iLottery.

“Subscription Services” means a payment, advance payment or promise of payment for multiple lottery products over a specified period of time, including payment through iLottery.

“Top Prize” means the highest prize available to be won in an iLottery game.

“Traditional Lottery Products” means lottery products offered by the Office under chapters 7, 8, 9 and 10 of this title.

“Winning Play” means a play that has been validated by the Office and qualifies for a prize.

“Winning Numbers” means the numbers, letters or symbols selected in a particular iLottery game that have been validated by the Office and are used to determine the winning plays for that particular iLottery game.

History

  • SOURCE: Final Rulemaking published at 68 DCR 2691 (March 12, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1199

30-12 BINGO, RAFFLE, MONTE CARLO NIGHT PARTY AND SUPPLIERS' LICENSES

30 DCMR § 1200 ELIGIBILITY FOR BINGO, RAFFLE, AND MONTE CARLO NIGHT PARTY LICENSES

1200.1 In accordance with D.C. Official Code § 3-1323, no person, firm, partnership, association, organization, or corporation shall sponsor, conduct or hold a bingo game, raffle or Monte Carlo night party in the District of Columbia without a license issued by the Board.

1200.2 In accordance with D.C. Official Code § 3-1323, any person, firm, partnership, association, organization, or corporation engaged in, or existing for, charitable, benevolent, eleemosynary, humane, religious, philanthropic, recreational, social, educational, civic, fraternal, or other non-profit purposes to which contributions are deductible for federal or District income tax purposes is eligible for a license to conduct bingo, raffles and Monte Carlo night parties; Provided, that the following requirements have been met:

(a) Be incorporated in the District as a not-for-profit corporation pursuant to D.C. Official Code § 29-301.01, or be incorporated as a charitable, educational or religious organization pursuant to D.C. Official Code § 29-301.01 et seq.

(b) Be authorized by its constitution, articles, charter, or bylaws to further a lawful purpose in the District;

(c) Have at least twenty (20) members in good standing;

(d) Have been in existence as an entity for not less than one (1) year immediately preceding its application for a license, during which one (1) year period a bona fide membership was actively engaged in furthering the lawful purpose authorized by its constitution, articles, charter, or bylaws; and

(e) Operate without profit to its members and permit no part of any net earnings to inure to the benefit of any private shareholder, partner, employee, or individual.

1200.3 In accordance with D.C. Official Code § 3-1323, a constituent service program D.C. Official Code § 1-1104.03 may be issued a license to conduct bingo games, raffles and Monte Carlo night parties.

1200.4 For the purpose of this title, the conduct of bingo, raffles and Monte Carlo night parties shall include execution, operation, control or supervision of bingo raffles or Monte Carlo night parties; nothing in this title shall prohibit unlicensed persons, firms or organizations from providing consultation, planning or training services to licensed organizations.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1200
30 DCMR § 1201 SENIOR CITIZEN GROUPS

1201.1 Senior citizen groups shall be eligible for a license to conduct bingo games, raffles and Monte Carlo night parties if they are comprised entirely of members who are sixty (60) years of age or older, or fifty-five (55) years of age or older if handicapped, and have at least ten (10) members.

1201.2 Senior citizen groups applying for a Class A, a Class B, or a Class C bingo license according to §§ 1204.1 and 1204.8 shall be exempt from §§ 1200.2(c) and (d).

1201.3 Senior citizen groups applying for a recreational Class D bingo license according to § 1204.1(d) shall be exempt from § 1200.2 and all provisions of § 1205, and §§ 1405.1, 1405.9, and 1405.10.

1201.4 Senior citizen groups applying for a Monte Carlo night party license according to §§ 1204.20 shall be exempt from §§ 1200.2(c) and (d).

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1201
30 DCMR § 1202 APPLICATION FOR ORIGINAL, RENEWAL, AND AMENDED BINGO, RAFFLE AND MONTE CARLO NIGHT PARTY LICENSES

1202.1 Each applicant for a license to conduct bingo, raffles or Monte Carlo night parties shall file an application on a form provided by the Board.

1202.2 Each application shall include the following:

(a) Name and address of the applicant organization;

(b) Type of license (bingo, raffle or Monte Carlo night parties);

(c) Type of organization (religious, educational, fraternal, etc.);

(d) Class of license;

(e) Date of application;

(f) Whether the applicant organization holds a current Letter of Determination from the District's Department of Finance and Revenue which allows contributions to the applicant organization to be deductible for District income tax purposes or holds a current Letter of Determination from the Internal Revenue Service which allows contributions to applicant organizations to be deductible for Federal income tax purposes;

(g) How long the applicant organization has been in existence and actively engaged in furthering the lawful purpose authorized by its charter, constitution, articles, or bylaws;

(h) Whether the applicant organization is currently incorporated in the District as a not-for-profit organization or association;

(i) Whether the applicant is applying as a senior citizen group;

(j) Name, address, telephone number, and date of birth of the member-in-charge and deputy member-in-charge;

(k) Name, address, telephone number, and date of birth of the person responsible for utilization of gross receipts;

(l) Names and address of twenty (20) active members of the organization, ten (10) for senior citizen groups;

(m) For bingo applicants, the date, times, and place of a regular bingo event or limited period bingo. Bingo operations shall not be held between 12:00 midnight and 9:00 a.m.

(n) For raffle applicants, the price of raffle tickets and number of tickets printed or to be printed, the aggregate value of prizes, the date, time, and place of the raffle drawing; and for classes 1, 2, 3, 4 and 5 a sworn statement of the ticket printer, verifying total number of tickets printed, the first and last numbers of tickets, and that the tickets were numbered consecutively without duplication;

(o) For Monte Carlo night party applicants, the date, time and place of the event;

(p) The lawful purpose of funds raised from bingo, raffles or Monte Carlo night party activities;

(q) Whether the applicant intends to lease premises;

(r) The license fees and bonds required by the Board; and

(s) The constitution or bylaws for the applicant organization.

1202.3 If there is a material change in any factor listed in § 1202.2, the applicant or licensed organization shall file an amended license application within ten (10) days of the material change or knowledge that a material change is about to occur.

1202.4 In accordance with D.C. Official Code § 3-1302, the issuance of any original, renewal, or amended license shall require the affirmative vote of at least four (4) members of the Board.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1202
30 DCMR § 1203 CO-SPONSORING ORGANIZATIONS

1203.1 Any organization which meets the requirements set forth in this chapter for a license may apply to co-sponsor a bingo operation, a raffle or a Monte Carlo night party.

1203.2 Co-sponsors shall conduct bingo operations, raffles and Monte Carlo night parties under a single license with the same member-in-charge, deputy member-in-charge, and person responsible for gross receipts, and pay a single license fee and file a single financial report pursuant to §§ 1413, 1508 and 1610 of this title

1203.3 All agreements between co-sponsoring organizations applying to the Board for a license shall be reduced to a written contract.

1203.4 All contracts between co-sponsors shall be submitted to the Board with the application for a license and shall include the following information:

(a) Percentage of the handle each co-sponsor shall receive from the bingo operations, raffles or Monte Carlo night parties;

(b) Terms of discount, if any, in raffle ticket prices; and

(c) All other financial arrangements.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1203
30 DCMR § 1204 BINGO, RAFFLE AND MONTE CARLO NIGHT PARTY LICENSES AND FEES

1204.1 The Board shall issue the following four (4) classes of regular bingo licenses:

(a) A Class A regular bingo license shall be required to conduct a bingo operation for five hundred (500) or more players. The application fee for a Class A regular bingo license shall be five hundred dollars ($500);

(b) A Class B regular bingo license shall be required to conduct a bingo operation for two hundred fifty-one to four hundred ninety-nine (251 to 499) players. The application fee for a Class B regular bingo license shall be two hundred fifty dollars ($250);

(c) A Class C regular bingo license shall be required to conduct a bingo operation for two hundred fifty (250) or fewer players. The application fee for a Class C regular bingo license shall be fifty dollars ($50). A Class C regular bingo license fee for senior citizen groups shall be ten dollars ($10); and

(d) A Class D regular bingo license shall be required by senior citizen groups to conduct a bingo operation for recreational purposes. For the purpose of this paragraph, "bingo for recreational purposes" means bingo played for the entertainment of the players, not as a fund-raising activity. There is no application fee for a Class D regular bingo license.

1204.2 A licensed organization shall file a renewal application on a form provided by the Board at least forty-five (45) days before the expiration date of the license to be renewed.

1204.3 The application fee for any renewal regular bingo license shall be the same as for an original regular bingo license of the same class.

1204.4 There shall be no fee for amending a bingo, raffle or Monte Carlo night party license.

1204.5 An amended license shall not alter the effective dates of the original or renewal license.

1204.6 A regular bingo license shall be valid for one (1) year from the effective date of the license and shall allow for not more than two (2) bingo operations per week.

1204.7 A licensed organization operating under a regular bingo license shall not operate between 12 midnight and 9 a.m. nor conduct bingo for more than four (4) hours in any twenty-four hour (24 hr.) period.

1204.8 The Board shall issue the following three (3) classes of limited period bingo licenses:

(a) A Class A limited period bingo license shall be required to conduct a bingo operation for five hundred (500) or more players. The application fee for a Class A limited period bingo license shall be two hundred dollars ($200);

(b) A Class B limited period bingo license shall be required to conduct a bingo operation for two hundred fifty-one to four hundred ninety-nine (251 to 499) players. The application fee for a Class B limited period bingo license shall be one hundred dollars ($100); and

(c) A Class C limited period bingo license shall be required to conduct a bingo operation for two hundred fifty (250) or fewer players. The application fee for a Class C limited period bingo license shall be twenty-five dollars ($25). A Class C limited period bingo license fee for senior citizens shall be ten dollars ($10).

1204.9 A limited period bingo license shall be valid for three (3) consecutive days and shall allow for no more than two (2) bingo operations during the three-day (3) period.

1204.10 The Board shall issue no more than four (4) limited-period bingo licenses to any organization in any twelve (12) month period.

1204.11 A licensed organization operating under a limited-period bingo license shall conduct bingo for no more than eight (8) hours in any twenty-four hour (24 hr.) period; Provided, that bingo is not conducted between 12:00 a.m. and 9 a.m.

1204.12 A licensed organization operating under a regular bingo license or limited-period bingo license shall conduct bingo only during the hours stated on the license.

1204.13 A licensed organization shall hold only one (1) bingo license at any one time, except that a licensed organization may hold two (2) bingo licenses at the same time if one (1) license is a. regular bingo license and the other is a limited-period bingo license.

1204.14 The Board shall issue the following five (5) classes of raffle licenses:

(a) A Class 1 raffle license shall allow the operation of a raffle which shall end in a period not to exceed one (1) year from the effective date of the license. There is no limit on the value of the prize or prizes offered. The application fee for a Class 1 raffle license shall be two hundred dollars ($200):

(b) A Class 2 raffle license shall allow the operation of a raffle which shall end in a period not to exceed one (1) year from the effective date of the license. The aggregate value of the prize or prizes offered shall not exceed one hundred thousand dollars ($100,000). The application fee for a Class 2 raffle license shall be one hundred dollars ($100);

(c) A Class 3 raffle license shall allow the operation of a raffle which shall end in a period not to exceed one (1) year from the effective date of the license. The aggregate value of the prize or prizes offered shall not exceed fifteen thousand ($15,000). The application fee for a Class 3 raffle license shall be fifty dollars ($50);

(d) A Class 4 raffle license shall allow the operation of a raffle which shall end in a period not to exceed one hundred eighty (180) days from the effective date of the license. The aggregate value of the prize or prizes offered shall not exceed three thousand dollars ($3,000). The application fee for a Class 4 raffle license shall be twenty-five dollars ($25); and

(e) A Class 5 raffle license shall allow the operation of a raffle which shall end in a period not to exceed one hundred eighty (180) days from the effective date of the license. The aggregate value of the prize or prizes offered shall not exceed five hundred dollars ($500). The application fee for a Class 5 raffle license shall be ten dollars ($10).

1204.15 A licensed organization shall hold only one (1) raffle license of the same class at any one time.

1204.16 The Agency shall issue the following two (2) classes of Monte Carlo Night Party licenses:

(a) A Class 1 Monte Carlo Night Party license shall allow for the operation of a Monte Carlo Night Party in accordance with the provisions of Chapter 16. A Class 1 Monte Carlo Night Party license shall not include more than (1) Texas Hold’em card game. The application fee for a Class 1 Monte Carlo Night Party license shall be one hundred dollars ($100); and

(b) A Class 2 Monte Carlo Night Party or Charitable Texas Hold’em Tournament license shall allow for the operation of a Texas Hold’em Tournament with multiple Texas Hold’em games at a Monte Carlo Night Party in accordance with the provisions of Chapter 16. The application fee for a Class 2 Monte Carlo Night Party license shall be one hundred dollars ($100). A Class 2 Monte Carlo Night Party license shall be required for a Charitable Texas Hold’em Tournament.

1204.17 In accordance with D.C. Official Code § 3-1322.01(c) no licensed organization shall hold more than two (2) Monte Carlo night parties in a calendar year.

1204.18 The aggregate value of the prize or prizes offered at a Monte Carlo Night Party shall not exceed one hundred thousand dollars ($100,000).

1204.19 The application for a Monte Carlo night party for senior citizen groups shall be ten dollars ($10).

1204.20 The required fees for bingo, raffles and Monte Carlo night party licenses shall cover license fees for the member-in-charge, deputy member-in-charge, and the member responsible for gross receipts.

1204.21 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988); as amended by Final Rulemaking published at 53 DCR 3056 (April 14, 2006); as amended by Final Rulemaking published at 63 DCR 7664 (May 20, 2016). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1204
30 DCMR § 1205 BONDING

1205.1 At the time application for a bingo or raffle license is made, the Agency shall require each applicant to provide financial security in the form of certified funds, a bond, or other form of security as prescribed by the Executive Director.

1205.2 In accordance with D.C. Official Code § 3-1325, the financial security required in § 1205.1 shall guarantee the faithful discharge of the duties of the member responsible for gross receipts, payment of expenses, including fees and taxes, that net proceeds are expended for a lawful purpose, and that all prizes are awarded.

1205.3 The amount of the financial security shall be at least two hundred ($200) dollars and shall not exceed the aggregate value of the prize(s) offered.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788, 3795 (May 20, 1988); as amended by Final Rulemaking published at 62 DCR 13027 (October 2, 2015). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1205
30 DCMR § 1206 ELIGIBILITY FOR SUPPLIERS' LICENSE

1206.1 No person, firm, partnership, association, organization, or corporation shall sell, rent, lease or distribute gaming supplies or equipment for bingo games, raffles and Monte Carlo night parties to any licensed organization without a license issued by the Board.

1206.2 Except as provided in § 1206.4, any person, firm, partnership, or corporation incorporated in the District or authorized to do business in the District with a resident agent who is authorized to be served legal documents and receive notices, orders and directives from the Board is eligible to apply for a license to sell, rent or distribute bingo and Monte Carlo night party supplies or equipment to licensed organizations.

1206.3 The Board shall consider the following factors in determining the eligibility of an applicant for a supplier's license:

(a) The business experience of the applicant;

(b) The veracity and accuracy of the information supplied in the application for a supplier's license;

(c) The applicant's indebtedness to the District or other state or local government and other factors relating to financial reliability that indicate that the applicant will conduct business in a responsible and honest manner;

(d) The applicant's business performance record and business practices; and

(e) A pending lawsuit or bankruptcy proceeding involving or affecting the applicant.

1206.4 The following persons shall not be eligible for a supplier's license:

(a) In accordance with D.C. Official Code § 3-1328, a person convicted of a felony who has not received a pardon or has not been released from parole or probation for at least five (5) years prior to his or her applying for a suppliers' license;

(b) A person who is or has been a professional gambler or gambling promoter;

(c) A business in which a person disqualified under paragraph (a) or (b) of this subsection is employed or active or in which a person is married or related in the first degree of kinship to such person who has an interest of more than ten percent (10%) in the business;

(d) Public officers or public employees of the District, if the Board determines that a conflict of interests exist; and

(e) Board members and employees of the Board.

1206.5 For the purpose of § 1206.4(b), "professional gambler" means a person who makes a living primarily in pursuing the business or practice of gaming by the use of cards, dice, or other gambling device with the purpose of thereby winning money or other property, or who conducts, either as owner or employee, a place for gambling. Casual gambling for amusement and legalized gambling do not come within the definition of a professional gambler.

1206.6 For the purpose of § 1206.4(b), "gambling promoter" means a person who begins, secures financing for, or assists in the organization or conduct of a gambling operation, unless these activities were conducted pursuant to the laws of another jurisdiction.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1206
30 DCMR § 1207 APPLICATION FOR ORIGINAL, RENEWAL OR AMENDED SUPPLIERS'LICENSES

1207.1 Each applicant for an original, renewal or amended license shall file an application on a form provided by the Board.

1207.2 In accordance with D.C. Official Code § 3-1326, the following information shall be included on each application:

(a) Name and address of the applicant;

(b) Type of business or organization;

(c) Date and place of establishment;

(d) Name and address of each officer, director, shareholder partner, or other person with an ownership interest in the applicant's business;

(e) Statement showing the gross receipts realized in the preceding year on the purchase, sale, rental or distribution of bingo or Monte Carlo night party supplies and equipment to licensed organizations;

(f) Name and address of any supplier or manufacturers of supplies or equipment;

(g) List of all gaming equipment and gaming supplies to be sold, rented or distributed to licensed organizations during the period of this license;

(h) Number of years the applicant has been in business of supplying supplies and equipment;

(i) Copy of applicant's license to do business in the District if the applicant is incorporated or organized in the District. If the applicant business is organized outside of the District, the name and address of a resident agent who is authorized to be served legal documents and receive notice, orders, and directives of the Board;

(j) A certified copy of the price list of the applicants supplies and equipment which shall remain effective during the course of the license;

(k) License fee; and

(l) Police clearance reports for owners and officers from the District and jurisdiction of residence and the business.

1207.3 A licensed organization shall notify the Board within ten (10) days of any material change in the organization, structure, mode of operations, or of any change in the identity of persons named or required to be named in the application, or of the nature or extent of their interest, or of any other change respecting any facts set forth in the application.

1207.4 An amended license shall not alter the effective dates of the original or renewal license.

1207.5 The Board shall not accept any application unless all information, fees, and bonds required by the Board are submitted with the application.

1207.6 The issuance of any original, renewal, or amended suppliers' license shall require the affirmative vote of at least four (4) members of the Board.

1207.7 A licensed supplier shall file a renewal application on a form provided by the Board at least forty-five (45) days before the expiration date of the license to be renewed.

1207.8 Before a suppliers' license may be renewed, the supplier shall compile and file a statement reporting for the previous year, the sales, rental or distribution of bingo and Monte Carlo night party equipment and supplies to organizations licensed by the Board under this chapter. The statement shall be on a form prepared by the Board.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1207
30 DCMR § 1208 SUPPLIER'S LICENSE

1208.1 The Board shall issue one class of supplier's license for the following:

(a) The sale, rental or distribution of bingo supplies and equipment;

(b) The sale, rental, or distribution of Monte Carlo night party supplies and equipment; and

(c) The provision of personnel to operate equipment at a Monte Carlo night party.

1208.2 The duration of the license is one (1) year.

1208.3 The license fee for a supplier's license for the first year of operation shall be one hundred dollars ($100).

1208.4 The supplier shall pay a renewal license fee based on the supplier's gross sales of supplies equipment and provision of personnel, if applicable, to the licensed organizations during the preceding year.

The fee shall be in accordance with the following schedule:

Amount of Gross Sales

Fees

Less than $5,000

$100

Between $5,000 and $19,999.99

$200

Between $20,000 and $49,999.99

$400

More than $49,999.99

$600

1208.6 The fee for any amended supplier's license, shall be fifteen dollars ($15).

1208.7 License fees shall be paid by check, or U.S. postal money order.

1208.8 The Agency shall require a bond from a surety company licensed to do business in the District from each applicant for a suppliers’ license at the time the application is made and shall guarantee that all goods or services are delivered to the licensed organizations. The following is the suppliers’ license bond schedule:

(a) A Monte Carlo Night Party suppliers bond shall be seven thousand five hundred dollars ($7,500.00)

(b) A bingo suppliers bond shall be two thousand five hundred dollars ($2,500.00).

(c) A combined Monte Carlo Night and bingo suppliers bond shall be ten thousand dollars ($10,000.00), provided that each activity is listed on the bond.

1208.9 The books and records required herein shall be kept by the licensed supplier for a period of five (5) years following the expiration date of the original or renewal license.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988); as amended by Final Rulemaking published at 64 DCR 4989 (May 26, 2017). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1208
30 DCMR § 1209 PROHIBITED SUPPLIERS' ACTIVITIES

1209.1 Suppliers shall be prohibited from engaging in activities relating to the sale of bingo equipment in accordance with D.C. Official Code § 3-1329.

1209.2 During the term of the license, suppliers of Monte Carlo night party equipment shall not do the following:

(a) Sell, rent, or distribute equipment and supplies to any person or organization other than a licensed organization;

(b) Sell, rent, or distribute equipment at prices other than the prices on file with the Board;

(c) Sell, rent, or distribute equipment which is not registered with the Board;

(d) Be present to transact business during a Monte Carlo night party, unless that supplier has a written contract approved by the Board to operate a Monte Carlo Night party for a licensed organization; and

(e) Assign or transfer its license to any other party.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1209
30 DCMR § 1210 DENIAL, REVOCATION, OR SUSPENSION OF BINGO, RAFFLE, AND MONTE CARLO NIGHT PARTY LICENSES AND SUPPLIERS' LICENSES

1210.1 The Board may deny any application for a license, or suspend for up to sixty (60) days, or revoke the license of any licensed organization or licensed supplier for any one of the following reasons:

(a) If an applicant for a bingo, raffle or Monte Carlo night party license does not meet the requirements of §1200 or 1201;

(b) If an applicant for a bingo, raffle or Monte Carlo night party license does not meet the requirements of § 1206;

(c) If the applicant or licensed organization uses false or misleading information to obtain a license;

(d) If the applicant, or licensed organization, or licensed supplier violates any applicable provisions of D.C. Official Code §3-1301 et seq. or this title;

(e) Fraudulent or dishonest conduct in the operation of bingo, raffles and Monte Carlo night parties; and

(f) Other good cause.

1210.2 [RESERVED]

1210.3 A license issued by the Board is not assignable or transferable.

1210.4 A license issued by the Board shall remain in effect until the expiration date indicated on the license unless suspended or revoked by the Board.

1210.5 If the Board denies an application for a license or suspends or revokes a license, the applicant, the licensed organization or licensed supplier is entitled to a hearing in accordance with Chapter 3 of the Board's rules.

1210.6 An applicant denied a license, a licensed organization or supplier whose license is suspended or revoked shall receive a written notice of denial, suspension or revocation by certified mail, return receipt requested, stating the following:

(a) The reason for denial, revocation or suspension;

(b) The right to contest the denial, revocation or suspension at a hearing before the Board; and

(c) The right to be represented by counsel or any other person.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988); as amended by Final Rulemaking published at 51 DCR 1684 (February 13, 2004). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1210
30 DCMR § 1211 EMERGENCY SUSPENSION OF BINGO, RAFFLE AND MONTE CARLO NIGHT PARTY AND SUPPLIERS' LICENSES

1211.1 If a licensed organization or licensed supplier violates any of the provisions of Chapters 12, 13, 14, 15, 16, or 17 and the Director finds that the public health, safety or welfare imperatively requires emergency action, the Director may temporarily suspend a license for no more than thirty (30) days without a hearing.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1211

30-13 BINGO, RAFFLE AND MONTE CARLO NIGHT PARTY PERSONNEL

30 DCMR § 1300 LIST REQUIRED TO BE MAINTAINED

1300.1 Each licensed organization shall maintain and keep a current list of membership available for inspection at all reasonable times.

1300.2 Upon request of the Board, a licensed organization shall file lists of its current members, officers, and directors and supplementary lists of additions, deletions, and other changes required to keep the original list up-to-date.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1300
30 DCMR § 1301 MEMBER-IN-CHARGE

1301.1 Each licensed organization shall designate a member-in-charge who shall be a bona fide active member of the licensed organization and shall be primarily responsible for each bingo operation, raffle or Monte Carlo night party.

1301.2 A member-in-charge shall be a resident of the District.

1301.3 The member-in-charge shall have been a member in good standing of the licensed organization for at least one (1) year prior to the date of the application.

1301.4 The member-in-charge shall supervise all activities and be responsible for the lawful operation of all bingo games, raffles and Monte Carlo night parties.

1301.5 The member-in-charge or deputy member-in-charge shall be present continually during the bingo operation, raffle draw or Monte Carlo night party, and shall be familiar with applicable provisions of D.C. Official Code §§ 3-1301 et seq., other applicable statutes, this chapter, and the terms and conditions of the license.

1301.6 The licensed organization shall also designate a deputy member-in-charge who shall meet all of the requirements applicable to the member-in-charge and shall serve in the absence of the member-in-charge.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1301
30 DCMR § 1302 MEMBER RESPONSIBLE FOR GROSS RECEIPTS

1302.1 Each licensed organization shall designate a member of the licensed organization who shall be in charge of and primarily responsible for the proper use and disposition of all gross receipts.

1302.2 The member responsible for gross receipts shall be bonded.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1302

30-14 BINGO OPERATIONS

30 DCMR § 1400 PREMISES

1400.1 The premises where any game of bingo is conducted or where it is intended to be conducted or where any bingo equipment is used or intended to be used shall be open at reasonable times to inspection by the Board.

1400.2 A licensed organization shall lease a premise for any bingo operation only by means of a fixed rental payment; Provided, that the fixed rental payment is not based on a percentage of gross receipts or net proceeds from a bingo operation and reflects a fair rental value.

1400.3 Any lease entered into in accordance with §1400.2 shall be set forth in writing and filed with the application for a license and reviewed by the Board to determine compliance with §§1400.2 and 1400.4.

1400.4 The lease shall separately state the following:

(a) The rental amount;

(b) A detailed breakdown of any other charges;

(c) The purpose for which the premises will be used;

(d) Duration of the rental term;

(e) Execution date;

(f) Names, addresses, and identification of the parties; and

(g) Other information as may be required by the Board.

1400.5 No more than two (2) bingo operations per week shall be conducted on any one (1) premise.

1400.6 A licensed organization shall conduct no more than two (2) bingo operations per week on any one (1) premise.

1400.7 A licensed organization shall conduct bingo only on premises listed on the face of the license.

1400.8 A licensed organization shall not conduct bingo in a building which does not have a current occupancy permit required by the District's Department of Consumer and Regulatory Affairs.

1400.9 Each licensed organization shall post at a place where the bingo cards are sold the following information:

(a) The bingo license;

(b) For a multihall bingo game, a license issued pursuant to § 1414 of this chapter;

(c) Notices required by the Board;

(d) A valid occupancy permit;

(e) A sheet listing the approximate percentage of the handle to be paid out in prizes, the percentage to be used for the lawful purpose, and the percentage to be used for expenses;

(f) The sheet required by § 1405.1; and

(g) The list of names required by § 1401.1.

1400.10 Each player shall be furnished a chair and place with sufficient room to play at no extra charge.

1400.11 The playing area shall be free of hazards to safety with means of egress clearly designated.

1400.12 The licensed organization shall provide at least one (1) security person, either a District police officer or a person licensed by the District as a security guard.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788, 3802 (May 20, 1988); as amended by Final Rulemaking published at 38 DCR 2048, 2051 (April 5, 1991). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1400
30 DCMR § 1401 BINGO WORKERS AND CONSULTANTS

1401.1 Each licensed organization shall conspicuously post on the premises where bingo is conducted and keep available to the Board and law enforcement agencies a list of persons authorized to participate as bingo workers under the supervision of the member-in-charge.

1401.2 Bingo workers while on duty shall not participate as players in any bingo operation.

1401.3 Each licensed organization shall designate one (1) or more checkers for each bingo operation. A checker shall be reasonably available to each player at all times.

1401.4 Checkers stationed on the floor shall be responsible for selling bingo cards, supplies and charity game tickets, and for acknowledging a bingo call from players, checking the affected cards, and verifying the winning numbers to the caller by announcing the claimed winning numbers to the caller and the players present.

1401.5 A bingo worker shall be eighteen (18) years of age or older.

1401.6 A bingo worker shall wear identifying name tags.

1401.7 In addition to the consultation and services identified in § 1200.4 of this title, unlicensed persons, firms, or organizations may provide advertising or financial services to a licensed organization operating a multihall bingo game.

1401.8 All services authorized by § 1401.7 shall be provided under a written agreement approved by the Agency. The agreement(s) shall include a provision permitting the Agency to review, inspect and audit the books, records and operations of the licensed organization and the provider of services authorized by § 1401.7.

1401.9 The written agreement required by § 1401.8 may require the provider of services to reimburse the licensed organization for licensing fees charged by the Agency to review, inspect and audit the books, records and operations of a provider of services located or conducting operations for the licensed organization outside the District of Columbia.

1401.10 The written agreement required by § 1401.8 may include a provision for the provider of services to provide the bond required by § 1205.3 of this title.

1401.11 Violation of any term or provision of the written agreement authorized by § 1401.8 by the licensed organization or the provider of services shall be grounds for denial, suspension or revocation of a license.

1401.12 A denial, suspension or revocation of a license shall be governed by the provisions of § 1210 of this title.

1401.13 Pursuant to D.C. Official Code § 3-1329, no person directly or indirectly connected with the manufacture, sale, or distribution of bingo supplies or equipment, and no agent, servant or employee of such person, shall do the following:

(a) Conduct, advise, or assist in the conduct of bingo;

(b) Render any service to anyone conducting or assisting in the conduct of bingo; or

(c) Prepare any form required of a licensed organization pertaining to bingo.

1401.14 For the purposes of § 1401.13, "directly or indirectly connected" shall mean directly or indirectly connected by an ownership interest including sole proprietorships, partnerships, corporations, joint ventures, subsidiaries or affiliated companies. "Directly or indirectly connected" shall not include contractual relationships or licensing arrangements.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788, 3803 (May 20, 1988); as amended by Final Rulemaking published at 38 DCR 2048 and 2048, 2052 (April 5, 1991). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1401
30 DCMR § 1402 CHARGES

1402.1 A licensed organization operating under a Class A, a Class B, or a Class C bingo license shall not charge more than four dollars ($4) for admission to a bingo operation which shall include at least one (1) regular bingo card.

1402.2 A licensed organization operating under a Class D bingo license shall not charge more than twenty-five cents (25¢) for admission to a bingo operation which shall include at least one (1) regular bingo card.

1402.3 A licensed organization operating under a Class A, a Class B, or a Class C bingo license shall not charge more than two dollars ($2) for each extra regular card.

1402.4 A licensed organization operating under a Class D bingo license shall not charge more than fifteen cents (15¢) for each extra regular card.

1402.5 A licensed organization operating under a Class A, a Class B, or a Class C bingo license shall not charge more than fifteen dollars ($15) for participation in a multihall bingo game or one dollar ($1) for participation in any other special bingo game.

1402.6 A licensed organization operating under a Class D bingo license shall not charge more than fifteen cents (15¢) for participation in any special bingo game.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788, 3804 (May 20, 1988); as amended by Final Rulemaking published at 38 DCR 2048, 2052 (April 5, 1991). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1402
30 DCMR § 1403 BINGO EQUIPMENT AND SUPPLIES

1403.1 A licensed organization shall purchase or receive bingo supplies and equipment specifically designed or adapted for use in the bingo operation only from a licensed supplier or another licensed organization, if the licensed organization selling the used equipment is currently licensed or had been licensed not less than twelve (12) months preceding the sale.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788, 3804 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1403
30 DCMR § 1404 BINGO CARDS

1404.1 In addition to the requirements listed in D.C. Official Code § 3-1330, bingo cards shall meet the following requirements:

(a) The twenty-five (25) playing spaces on a regular bingo card or an extra regular bingo card shall be contained within an area not less than four inches square (4 in.2);

(b) The twenty-five (25) playing spaces on a special bingo card shall be contained within an area not less than three inches square (3 in.2);

(c) On each regular bingo card and extra regular card, and on each grouping of regular bingo cards and extra regular bingo cards, there shall be printed or otherwise permanently marked the name of the licensed organization which owns the card or grouping of cards;

(d) Bingo cards shall be printed only on one (1) side;

(e) Only United States currency or coin shall be accepted by a licensed organization as payment for an admission charge to any bingo operation, for any bingo card, bingo supplies, or charity game tickets;

(f) Cards shall be sold or rented only on the premises at which bingo is being conducted and only by the licensed organization;

(g) Each licensed organization shall maintain records revealing the number of bingo cards owned by the licensed organization; and

(h) The licensed organization shall keep an accurate and separate count of the number of regular bingo cards, extra regular cards, special bingo cards, and charity game tickets which are sold, rented, or used at each bingo operation, and the series numbers of all special bingo cards and charity game tickets sold or used at each bingo operation.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788, 3805 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1404
30 DCMR § 1405 METHOD OF PLAY

1405.1 At each bingo operation, the licensed organization shall supply each player a sheet which lists the following:

(a) The number of games to be played as well as the kind and type of each game to be played;

(b) Any house rules;

(c) The amount of prizes to be awarded in each game;

(d) The retail value of any door prize if that door prize is merchandise, or the amount of any cash door prize;

(e) The cost of regular bingo cards, special bingo cards, extra regular bingo cards, and charity game tickets; and

(f) The name of the member-in-charge.

1405.2 Each person admitted to a bingo operation purchasing a regular bingo card shall be allowed to play in all regular bingo games conducted at the bingo operation.

1405.3 Regular bingo cards sold as a part of the admission cost pursuant to § 1402.1 shall be of a different color from all extra regular bingo cards.

1405.4 At any bingo operation, any player buying or renting an extra regular bingo card shall be entitled to use the card in all regular games conducted after that person buys or rents the card.

1405.5 All bingo cards shall be sold face down and in a random fashion.

1405.6 No number on a bingo card shall be given free to players in any bingo game other than that center space designated the "free" space.

1405.7 The objects to be drawn shall be essentially the same in size, shape, weight, balance, and other characteristics so that at all times during a bingo operation each object possesses the capacity for equal opportunity of selection.

1405.8 All seventy-five (75) objects shall be present in the receptacle at the beginning of each bingo game.

1405.9 A display tote board showing each number as called shall always be used in each room where bingo is played.

1405.10 All seventy-five (75) numbers shall be posted on the tote board at the beginning of each bingo game.

1405.11 The announcement by the caller of all numbers drawn shall be clearly audible to the players present and visibly indicated on the tote board.

1405.12 Where more than one room is used for any bingo game, the receptacle and the caller and any assistant shall be in the room where the greatest number of players is present and all numbers shall be announced in a manner clearly audible to the players in each room.

1405.13 In any multihall bingo game the receptacle and the caller and any assistant shall be located at a single premise within or outside the District of Columbia, and all numbers shall be drawn and announced in conformity with the provisions of this chapter respecting the drawing and announcing of numbers at licensed premises located within the District of Columbia.

1405.14 Once removed, no object shall be returned to the receptacle until after the conclusion of the game.

1405.15 In all bingo games, other than Class C multihall bingo games, the receptacle and caller shall be visible to the majority of players at the premises at all times.

1405.16 Bingo shall be called immediately. If a bingo is overlooked, the subsequent number or numbers shall be declared the winner.

1405.17 Prior to each bingo game, the particular arrangement of numbers required to be covered in order to win shall be clearly displayed in a model and audibly announced to the players.

1405.18 Prior to each bingo game, the amount of the prize shall be audibly announced and clearly displayed to the players.

1405.19 No more than six (6) early bird games may be held during a regular bingo operation.

1405.20 No regular bingo cards or supplies, except charity game tickets and special bingo cards, shall be sold during any bingo operation after completion of three-fourths (3/4) of the bingo games scheduled, excluding early bird games.

1405.21 No more than six (6) early bird games may be held during a limited period bingo operation.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788, 3805 (May 20, 1988); as amended by Final Rulemaking published at 38 DCR 2048, 2052 (April 5, 1991); as corrected by Errata Notice published at 50 DCR 10654 (December 12, 2003). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1405
30 DCMR § 1406 VERIFICATION OF WINNER

1406.1 In the immediate presence of at least one other player, an authorized checker shall audibly call to the players present the numbers appearing on the winning card or cards prior to the time a winner is determined and at the same time, verify with the caller the winning numbers off of the card or cards called as winners.

1406.2 When more than one (1) player is found to be the winner on the call of the same number in the same bingo game the prize shall be divided equally and rounded to the next highest dollar, except that when more than one Class D regular bingo license player is found to be the winner on the call of the same number in the same bingo game the prize shall be divided equally and rounded to the next highest cent.

1406.3 Each bingo winner shall be determined and every prize shall be awarded and delivered at the conclusion of each bingo game.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788, 3807 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1406
30 DCMR § 1407 PAYMENT OF WINNERS

1407.1 Bingo prizes, charity game prizes, and any cash door prizes shall be paid by funds provided by a cashier from a separate bank used only for that purpose, except that the foregoing shall not apply to multihall bingo prizes permitted by § 1408.6.

1407.2 In no event shall bingo prizes be paid from the bank of a checker collecting money from the sale of bingo cards, supplies, or charity game tickets.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788, 3807 (May 20, 1988); as amended by Final Rulemaking published at 38 DCR 2048, 2052 (April 5, 1991). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1407
30 DCMR § 1408 BINGO PRIZES

1408.1 A licensed organization operating under a Class A, a Class B, or a Class C regular bingo license shall not award any prize in excess of two thousand dollars ($2,000) in any single bingo game or ten thousand dollars ($10,000) in any single bingo operation, except that multihall bingo game prizes may be paid in accordance with the provisions of §1408.6.

1408.2 A licensed organization operating under a Class A, a Class B, or a Class C limited period bingo license shall have no limit on the value of prizes offered.

1408.3 A licensed organization operating under a Class D regular bingo license shall not award any prize in excess of five dollars ($5) in any single game or fifty dollars ($50) in any single bingo operation.

1408.4 All prizes for a bingo operation shall be cash prizes; except that multihall bingo prize may be paid pursuant to §1408.6 and door prizes may be awarded in the form of merchandise according to §1408.11.

1408.5 All cash prizes shall be paid by the licensed organization in United States currency or coin; Provided, that at the request of the winner, any prize in excess of ten dollars ($10) shall be paid by check.

1408.6 Payments of multihall bingo prizes of ten thousand dollars ($10,000) or more may be paid in whole, or in part, pursuant to an annuity contract purchased for a period of time not to exceed twenty-five (25) years.

1408.7 An annuity contract shall be purchased within thirty (30) days after the prize is won and shall be for the benefit of the multihall bingo game winner.

1408.8 An annuity contract authorized by this section shall be purchased from a nationally recognized insurer licensed to do business in the District of Columbia.

1408.9 All or part of a multihall bingo game prize of ten thousand dollars ($10,000) or more may be paid in cash or by check by the provider of prize fulfillment services.

1408.10 A licensed organization shall not offer, distribute or give any service, or thing of value, or opportunity to play bingo without charge.

1408.11 The awarding of any door prize shall require that all persons paying an admission charge be given equal changes to win.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788, 3808 (May 20, 1988); as amended by Final Rulemaking published at 38 DCR 2051, 2052 (April 5, 1991). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1408
30 DCMR § 1409 CHARITY GAME TICKETS

1409.1 The tab lottery game known as charity game or Nevada chips shall be permitted during all Class A, Class B, and Class C bingo and raffle operations.

1409.2 Licensed organizations shall purchase charity game tickets from the Board; except if the charity game tickets are not available from the Board, the charity game tickets may be purchased from a supplier licensed pursuant to § 1208 of this title.

1409.3 Before a licensed organization may sell charity game tickets purchased from a licensed supplier, the licensed organization shall present to the Board a sample of the charity game ticket in order that the Board may determine whether the charity game ticket provides sufficient protection such that the prizes awarded cannot be determined prior to the sale of the charity game ticket to the player.

1409.4 All unsold charity game tickets shall be returned to the Board for destruction at the end of the event; except for events licensed pursuant to § 1204.1.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788, 3808 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1409
30 DCMR § 1410 RECORDKEEPING

1410.1 Each licensed organization shall keep complete and accurate records within the District of Columbia of all gross receipts and disbursements from any bingo operation.

1410.2 All deductions from gross receipts from a bingo operation shall be documented with receipts or other records.

1410.3 The Board shall have access to all books and records of any licensed organization for the purpose of examining and investigating its books and records.

1410.4 A licensed organization shall retain and make available for inspection by the Board all records, books of account, bank statements, and other papers incidental to the operation of bingo for a period of five (5) years from the close of the calendar year to which the records apply.

1410.5 All bingo records required to be maintained and retained under this section or any other section of this chapter shall be kept within the District.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788, 3809 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1410
30 DCMR § 1411 DISBURSEMENT OF BINGO RECEIPTS

1411.1 All gross receipts from each bingo operation, less the amount awarded as cash prizes, shall be deposited in a separate bingo bank account by the end of the next business day following the date of each bingo operation; Provided, that for recreational bingo played under a Class D license all gross receipts from each bingo operation must be paid out for prizes and for expenses pursuant to §§ 1408.3, 1412.1, and 1412.2.

1411.2 Money shall be withdrawn from the bingo account for only the following:

(a) Payment of expenses in accordance with § 1411; and

(b) Disbursement from net proceeds for the lawful purpose stated in the application.

1411.3 Use of gross receipts less prizes shall be completed pursuant to § 1411.2 within thirty (30) days of each bingo operation.

1411.4 The licensed organization shall not commingle any funds derived from the operation of bingo with any other funds, except in compliance with § 1411.2.

1411.5 If a licensed organization fails to renew its license to conduct bingo or its license is suspended or revoked, the licensed organization shall immediately distribute all net proceeds pursuant to § 1411.2.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788, 3809 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1411
30 DCMR § 1412 EXPENSES

1412.1 No expense, including compensation, shall be incurred or amounts paid in connection with a bingo operation by a licensed organization, except those reasonably expended and directly related to the operation.

1412.2 A licensed organization may reimburse each worker no more than fifteen dollars ($15) for expenses per occasion.

1412.3 No expense, including compensation, shall be incurred or amounts paid based on a percentage of gross receipts, or net proceeds from a bingo operation, except payments based upon a percentage of gross receipts to provide a combined prize fund for, or to compensate for services rendered in connection with, a multihall bingo game.

1412.4 Money for reasonable and necessary expenses ordinarily incidental to bingo operations shall be paid from the gross receipts only by checks having consecutive numbers drawn on the bingo bank account according to § 1411.

1412.5 Each check drawn on the bingo account shall be made payable to the specific payee providing the goods or rendering the service which gives rise to the expense.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788, 3810 (May 20, 1988); as amended by Final Rulemaking published at 38 DCR 2048, 2052 (April 5, 1991). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1412
30 DCMR § 1413 FINANCIAL REPORT

1413.1 A licensed organization shall complete and file a financial report on a form provided by the Board within ten (10) days of a regular bingo operation and within thirty (30) days of a limited-period bingo operation.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788, 3810 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1413
30 DCMR § 1414 MULTIHALL BINGO LICENSE

1414.1 Subject to the provisions of Chapter 12, the Board may issue a special multihall bingo game license to any organization holding a Class A, Class B or Class C regular bingo license or a Class A, Class B or Class C limited period bingo license.

1414.2 Nothing in this title shall preclude organizations eligible for a regular or limited period bingo license from co-sponsoring bingo, including multihall bingo.

1414.3 The Board shall require a non-refundable application fee for a special multihall bingo game license in the following amounts:

(a) Class A regular multihall bingo license $500;

(b) Class B regular multihall bingo license $250;

(c) Class C regular multihall bingo license $ 50;

(d) Class A limited period multihall bingo license $200;

(e) Class B limited period multihall bingo license $ 100; and

(f) Class C limited period multihall bingo license $ 25.

1414.4 If the books, records and operations of a provider of services are located outside the District of Columbia, the Agency may assess additional licensing fees to review, inspect and audit the books, records and operations.

1414.5 The fee shall be equal to the Agency's cost for conducting a review, divided by the number of licensees using the services of the provider of services.

1414.6 In no event shall the Agency's cost include any expenditure by Agency personnel which is inconsistent with the Travel Regulations contained in Title 1 DCMR, Chapter 8.

1414.7 A special multihall bingo game license shall not extend beyond the expiration date of the bingo license held by the licensed organization. The Agency may reduce the fees specified in § 1414.3 on a pro rata basis pursuant to this subsection.

1414.8 A licensed organization holding a Class A, Class B, or Class C regular bingo license or a Class A, Class B or Class C limited period bingo license may apply for a multihall bingo game license on a form provided by the Agency.

1414.9 A licensed organization may satisfy the bonding requirements of § 1205.3 by providing a bond in an amount equal to the cost to pay the highest prize offered plus fifteen percent (15%).

1414.10 The Agency may limit the number of multihall bingo games that are offered in any bingo operation.

History

  • SOURCE: Final Rulemaking published at 38 DCR 2048, 2049 (April 5, 1991). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1414

30-15 RAFFLES

30 DCMR § 1500 PREMISES

1500.1 The premises where any raffle draw is conducted or where it is intended to be conducted shall be open at reasonable times for inspection by the Board.

1500.2 A licensed organization shall lease a premise for any raffle draw only by means of a fixed rental payment; Provided, that the fixed rental payment is not based on a percentage of gross receipts or net proceeds from a raffle operation, and reflects a fair market value.

1500.3 Any lease entered into in accordance with § 1500.2 shall be set forth in writing, filed with the application for a license and reviewed by the Board to determine compliance with this subsection and § 1500.2.

1500.4 Each licensed organization shall conduct the raffle draw only on premises listed on the face of the license.

1500.5 A licensed organization shall not conduct a raffle draw in a building which does not have the occupancy permit required by the District's Department of Consumer and Regulatory Affairs.

1500.6 Each licensed organization shall post the license at the entrance where the raffle draw is being held.

1500.7 Security at the raffle draw shall be the sole responsibility of the licensed organization.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1500
30 DCMR § 1501 RAFFLE WORKERS

1501.1 Raffle workers shall be eighteen (18) years of age or older.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1501
30 DCMR § 1502 RAFFLE TICKET REQUIREMENTS

1502.1 Tickets printed for raffles shall include the following:

(a) Name of the licensed organization listed on the license;

(b) Date, time, place, and exact address of the drawing;

(c) Prizes to be awarded;

(d) Aggregate value of the prizes;

(e) Cost of the raffle ticket;

(f) Purpose for which net proceeds will be used;

(g) Statement that the winner need not be present at the drawing to win;

(h) Appropriate odds of winning, assuming all raffle tickets printed are sold; and

(i) The phrase "Licensed by the D.C. Lottery and Charitable Games Control Board."

1502.2 Tickets shall have pre-printed consecutive numbers and a stub held by the licensed organization listing the name, address, and phone number of the person purchasing each ticket. This stub shall be used in the raffle draw.

1502.3 The price to the public of all tickets for any one raffle draw shall be in one fixed amount.

1502.4 Only United States currency or coin shall be accepted by a licensed organization as payment for any raffle ticket.

1502.5 Prior to the license being issued, but subsequent to Board approval of the application, the applicant shall provide a statement from the printer on a form provided by the Board stating the following:

(a) The total number of tickets to be printed;

(b) The first numbered ticket to be printed;

(c) The last numbered ticket to be printed; and

(d) That the tickets were numbered consecutively and that there were no duplications.

1502.6 Prior to the license being issued, but subsequent to Board approval of the application, the applicant shall provide to the Board the printer's proof of the tickets.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1502
30 DCMR § 1503 RAFFLE DRAW

1503.1 The licensed organization shall guarantee each ticket a fair and equal chance at the draw.

1503.2 A licensed organization shall guarantee to ticket holders access to the area of the raffle draw.

1503.3 The raffle draw and preparation for the raffle draw of a winning ticket or tickets shall be clearly visible to those in attendance.

1503.4 Winners need not be present at the draw. The licensed organization shall notify the winners in writing within five (5) days, excluding Saturdays, Sundays and holidays, after the raffle draw.

1503.5 Each raffle winner shall be determined and every prize indicated on the application shall be awarded at the conclusion of the raffle draw at the time and place stated on the license.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1503
30 DCMR § 1504 RAFFLE PRIZES

1504.1 Cash prizes shall be limited to an aggregate of fifty thousand dollars ($50,000) for any licensed organization in any twelve (12) month period.

1504.2 All personal or real property to be offered as prizes shall be owned by the licensed organization at the time application for license is made to the Board, except that in lieu of ownership, the Board shall accept a bond surety in an amount at least fifteen percent (15%) above the aggregate value of the prize or a check made payable to the D.C. Lottery and Charitable Games Control Board in an amount at least fifteen percent (15%) above the aggregate value of the prize.

1504.3 Every reasonable effort shall be made by the licensed organization to award the prizes to the winners. If, after ninety (90) days, any raffle prize is not claimed, ownership of that prize will revert to the licensed organization.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988); as amended by Final Rulemaking published at 46 DCR 7848 (October 1, 1999). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1504
30 DCMR § 1505 RECORDKEEPING

1505.1 Each licensed organization shall keep within the District accurate records of all gross receipts and disbursement for each raffle, including amount of money received, number of tickets sold, and the disbursements required to award prizes.

1505.2 All deductions from gross receipts from a raffle shall be documented with receipts or other records.

1505.3 The Board shall at all times have access to all books and records of any licensed organizations for the purpose of examining and investigating its books and records.

1505.4 The licensed organization shall retain and make available for inspection by the Board all records, books of account, bank statements, and all other papers incidental to the operation of raffles for a period of five (5) years from the close of the calendar year to which the records apply.

1505.5 All raffle records required to be maintained and retained under this section or any other section of this chapter shall be kept within the District.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1505
30 DCMR § 1506 DISBURSEMENT OF RAFFLE RECEIPTS

1506.1 A licensed organization shall keep gross receipts in a separate raffle bank account.

1506.2 All gross receipts from each raffle shall be deposited in a separate raffle bank account by the end of each business week during which any raffle tickets are sold.

1506.3 Money shall be withdrawn from the raffle account only for the following:

(a) Payment of expenses in accordance with § 1507; and

(b) Disbursement from net proceeds for the lawful purpose stated in the application.

1506.4 Within thirty (30) days of any raffle draw, all gross receipts shall be disbursed from the raffle account according to § 1506.3.

1506.5 The licensed organization shall not commingle any funds from the operation of raffles with and other funds, except in compliance with § 1506.3.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1506
30 DCMR § 1507 EXPENSES

1507.1 Money for reasonable and necessary expenses ordinarily incidental to raffles shall be paid from the gross receipts only by checks having consecutive numbers drawn on the raffle bank account established according to § 1506.

1507.2 No expense, including compensation, shall be incurred or amounts paid based on a percentage of gross receipts or net proceeds from a raffle.

1507.3 Each check drawn on the raffle bank account shall be made payable to the specific payee providing the goods or rendering the service which gives rise to the expense.

1507.4 No expense shall be incurred or amounts paid in connection with a raffle by any licensed organization, except those reasonable expended and directly related to the raffle.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1507
30 DCMR § 1508 FINANCIAL REPORTS

1508.1 A financial report on a form provided by a Board shall be completed and filed within thirty (30) days of the raffle draw.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1508
30 DCMR § 1509 50/50 RAFFLES CONDUCTED BY CHARITABLE FOUNDATIONS AFFILIATED WITH COLLEGIATE OR PROFESSIONAL SPORTS TEAMS

1509.1 The Office may issue a 50/50 raffle license to a recognized and qualified charitable organization affiliated with a collegiate or professional sports team.

1509.2 Operation of 50/50 Raffles.

The Office shall require a non-refundable application fee for a 50/50 raffle license.

The Office may issue 50/50 raffle licenses for a single sporting event or game, or a period lasting the affiliated sports teams’ season (“license period”).

A 50/50 raffle drawing may only take place during a single game or sporting event (“licensed event”).

The licensed organization shall complete all forms and provide all information to the Office required under Chapter 12 of this title.

50/50 raffles are subject to all of the applicable requirements established by Chapters 12, 13, 15, and 17 of this title except where specifically indicated in this chapter.

50/50 raffles may be conducted with two-part “admission-style” tickets traditionally used for 50/50 raffles or electronically using computer software and related equipment to sell tickets, account for sales, and facilitate the drawing of tickets to determine winners.

A person may purchase one or more 50/50 raffle tickets during a licensed event.

Each 50/50 raffle ticket purchased shall represent one entry in the drawing for a winner. The equipment used to conduct 50/50 raffles and the method of play shall ensure that each and every ticket to participate shall have an equal opportunity to be drawn as a winner.

The licensed organization’s game rules shall state when the 50/50 raffle drawing shall take place.

The 50/50 raffle drawing shall take place at the location of and during the licensed event and must conclude before the end of the corresponding sporting event or game. If for some unforeseen reason (weather delay, power outage, emergency, or other reasonably unforeseeable event), the licensed event is not completed on the day the licensed event’s 50/50 raffle tickets are sold, the licensed event may be rescheduled and completed at another eligible sporting event or game provided no other licensed event is taking place at that event.

The licensed organization’s game rules shall determine the number of winners that will be chosen randomly from the 50/50 raffle tickets sold.

The total prize amount of a 50/50 raffle drawing shall be 50% of the gross proceeds collected from the sale of the 50/50 raffle tickets.

The remaining 50% of the gross proceeds collected from the sale of the 50/50 raffle tickets shall be dispersed for the lawful purpose stated in the license application.

No more than one (1) 50/50 raffle drawing shall be conducted during a licensed event.

50/50 raffle tickets or entries shall have consecutive numbers. Tickets shall list the licensed organization’s contact name and phone number so that the purchaser may check on winning numbers.

(p) Except as otherwise approved by the Executive Director, all 50/50 raffle tickets shall be sold at a uniform price. The licensed organization may not change Office-approved 50/50 raffle ticket prices during the licensed event.

Winners need not be present at the 50/50 raffle draw. Each licensed organization shall post the winning raffle numbers on the affiliated team’s website and the licensed organization’s website or mobile application.

The licensed organization’s 50/50 raffle rules, and each individual 50/50 raffle ticket or 50/50 raffle, website or mobile application , shall provide the name and phone number of the individual in charge of the licensed event. Each 50/50 raffle ticket website or mobile application shall state where and how a 50/50 raffle ticket holder may check for the winning number after the licensed event.

The licensed organization may accept only United States currency, debit cards or credit cards for the payment for any 50/50 raffle tickets.

If a licensed organization chooses to accept credit or debit cards, the licensed organization shall be responsible for any costs, fees or charge backs that may be associated with credit or debit card 50/50 raffle tickets sales.

The licensed organization may not charge a fee associated with accepting credit or debit cards for 50/50 raffle ticket sales.

Persons selling 50/50 raffle tickets may be paid only via an hourly wage. Such persons shall not be provided additional compensation, incentives or bonuses based on amount of tickets sold. This section shall not apply to the system service provider.

50/50 raffle tickets may not be sold in advance of the licensed event.

Except for 50/50 raffle games conducted over the internet or through the use of a mobile application, 50/50 raffle tickets may only be sold on the premises of the licensed event. The premises of the licensed event includes only areas where an event ticket is required for admission to view the event, and does not include event parking areas, sidewalks, streets, restaurants, shops, entertainment venues, or bars near or adjacent to the premises of the licensed event. Persons purchasing a 50/50 raffle ticket over the internet or through a mobile application must be physically present within the boarders of the District when making the purchase.

No single 50/50 raffle drawing shall exceed the sum of $150,000 in prizes.

Subsections 1202.2 (l) and (n), Subsections 1204.14, 1502.1(c), (d) and (h), Subsection 1502.2, Subsection 1502.3, Subsection 1502.4, Subsection 1502.5, Subsection 1503.4, Subsection 1504.1, and Subsection 1504.2 of this title shall not apply to 50/50 raffles.

1509.3 Classes of 50/50 Raffle Licenses and Fees.

Class A single licensed event raffle license: $100.00.

Class B season raffle license:

$100.00 multiplied by the number of licensed events. There is a maximum of (125) licensed events per Class A single licensed event or Class B season raffle license period and a limit of one (1) raffle draw per licensed event.

Non-refundable application fee: $50.00.

The Agency shall require a one-time fee of $200.00 fee from the licensed organization for each individual electronic raffle sales unit and electronic random number generator used to conduct an electronic 50/50 raffle. This $200.00 per electronic device fee shall be in addition to any licensing costs and does not include individual electronic raffle sales units that must be replaced due to changes in Agency regulations.

Electronic 50/50 Raffles.

An electronic raffle system may be used to sell and conduct a 50/50 Raffle. The electronic raffle system may include stationary and portable raffle sales unit(s) and an electronic random number generator(s).

Electronic equipment used in a 50/50 raffle must be in compliance with § 1509.6 of this chapter.

Electronic 50/50 raffle tickets may only be sold by a licensed organization during a licensed event.

A licensed organization may use portable or wireless raffle sales unit(s) to sell tickets.

A licensed organization may use an electronic random number generator(s) to select the winning entries.

Electronic 50/50 raffle licensed events may include the away games of the affiliated sports team’s season. The raffle tickets must only be sold within the boundaries of the District.

The total number of 50/50 licensed events may not exceed the one hundred and twenty five (125) licensed events season maximum pursuant to Sec. 1509.3 of this chapter.

Drawings for the away licensed events shall be conducted in the same location and manner as the home licensed events of the affiliated sports team.

1509.5 The following information shall be printed on electronic 50/50 raffle tickets or be available on the 50/50 website or mobile application:

The name of licensed organization;

The license identification number of the licensed organization;

The location, date and time of the corresponding 50/50 raffle drawing;

The consecutively printed serial number of the 50/50 raffle ticket;

The price of the 50/50 raffle ticket;

The list of prizes offered;

The statement: “Ticket holders need not be present to win,” and the contact information, including names, phone number, and electronic mail address, of the individual from the licensed organization responsible for prize disbursements; and

Each 50/50 raffle ticket stub or electronically generated 50/50 raffle entry shall reflect the consecutively printed serial number of the 50/50 raffle ticket or entry.

1509.6 Electronic 50/50 Raffle Equipment Standards.

The electronic raffle system used must be certified by Gaming Laboratories International, Inc., or any other certifying entity recognized and approved by the Agency.

The Agency is not responsible for any costs of certification or compliance with these regulations.

Persons shall not sell, rent, or distribute electronic 50/50 raffle equipment or supplies to any person or organization other than a licensed organization for use during licensed events.

Licensed organizations shall not sell, rent, distribute, or share electronic 50/50 raffle equipment.

1509.7 Geolocation Requirements for 50/50 Raffle Tickets sold over the Internet or through the use of a Mobile Application.

A geolocation system shall be utilized to reasonably detect the physical location of a player attempting to access the 50/50 raffle system and to monitor and block unauthorized attempts to access the 50/50 raffle system.

The geolocation system shall ensure that a player is located within the geographic boundaries of the District when purchasing a ticket;

Geolocation systems shall not rely upon IP addresses to determine location when a mobile internet connection is being used to place a wager;

Geolocation systems shall detect and block non-secure devices that have been jailbroken and rooted devices; and

The geolocation system shall be kept up to date, including integrating the latest solutions in real time that can detect the use of remote desktop software, rootkits, virtualization, or any other programs identified by the Office having the ability to circumvent geolocation measures.

At least every ninety (90) days, evidence that the geolocation system is updated to the latest solution shall be provided to the Office.

The integrity of the geolocation system shall be reviewed regularly to ensure it detects and mitigates existing and emerging location fraud risks.

The Office may approve technical specifications for geolocation systems and any specific requirements related to geolocation and may also issue such requirements in the form of technical bulletins.

1509.8 Electronic Accounting and Reporting.

The Agency may audit the licensed organizations raffle records at any time.

The licensed organization shall follow the system reporting requirements for Gaming Laboratories International, Inc., electronic raffle systems.

For each electronic raffle conducted, the licensed organization shall generate and mail reports to the Agency containing the following information:

(1) Date and time of licensed event;

(2) Licensed organization running the event;

(3) Sales information (sales totals, refunds, etc.);

(4) Prize value awarded to participant;

(5) Prize distribution (total raffle sales vs. prize value awarded to participant);

(6) Refund totals by licensed event;

(7) Raffle Draw numbers-in-play count; and

(8) Winning number(s) drawn (including draw order, call time, and claim status).

The licensed organization shall provide the following reports for any raffle upon Agency request:

(1) Exception Report - A report that includes system exception information, including but not limited to, changes to system parameters, corrections, overrides, and voids;

(2) Raffle Bearer Ticket Report - A report that includes a list of all raffle bearer tickets sold including all associated raffle draw numbers, selling price and raffle sales unit identifiers;

(3) Sales by Raffle Sales Unit - A report that includes a breakdown of each raffle sales unit’s total sales (including raffle draw numbers sold ) and any voided and misprinted tickets;

(4) Voided Draw Number Report - A report which includes a list of all draw numbers that have been voided including corresponding validations numbers;

(5) Raffle Sales Unit Event Log - A report listing all events recorded for each raffle sales unit, including the date and time and brief text description of the event and /or identifying code;

(6) Raffle Sales Unit Corruption Log - A report that lists all raffle sales unit’s unable to be reconciled to the system, including the raffle sales unit identifier, raffle sales unit operator, and the money collected; and

(7) Any other report listed in the Electronic Accounting and Reporting Section of the Gaming Laboratories International, Inc., Electronic Raffle Systems Requirements but not listed above.

Each one of the reports listed above is referenced by and shall have the same definition contained in the Electronic Accounting and Reporting Section of the Gaming Laboratories International, Inc., Electronic Raffle Systems Requirements.

History

  • SOURCE: Final Rulemaking published at 61 DCR 4941 (May 16, 2014); as amended by Final Rulemaking published at 61 DCR 12500 (December 5, 2014); as amended by Final Rulemaking published at 62 DCR 13027 (October 2, 2015); as amended by Final Rulemaking published at 67 DCR 209 (January 10, 2020); as amended by Final Rulemaking published at 68 DCR 5426 (May 21, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1509

30-16 MONTE CARLO NIGHT PARTIES

30 DCMR § 1600 PREMISES

1600.1 The premises where any licensed Monte Carlo night party is conducted or where it is scheduled to be conducted shall be open or available at reasonable times for inspection by the Board.

1600.2 A licensed organization shall only lease a premise for any Monte Carlo night party by means of a fixed rental payment; Provided, that the fixed rental payment is not based on a percentage of gross receipts or net proceeds from a Monte Carlo night party and reflects a fair rental value.

1600.3 Any lease entered into in accordance with § 1600.2 shall be in writing and filed with the application for a license and reviewed by the Board to determine compliance with this subsection and §1600.2.

1600.4 Each licensed organization shall hold the Monte Carlo night party only at the premises listed on the face of the license.

1600.5 A licensed organization shall not hold a Monte Carlo night party in a building which does not have an occupancy permit as required by the Department of Consumer and Regulatory Affairs.

1600.6 Licensed organizations shall provide at least one (1) security person, either a District police officer or a person licensed by the District as a security guard.

1600.7 A licensed organization shall not lend money to, or borrow money from a lessor or a person who is connected with the lessor either directly or indirectly.

1600.8 The rental or purchase of Monte Carlo night party equipment shall not be included in the rental of premises.

1600.9 Neither a lessor nor a person donating premises for the conduct of a Monte Carlo Night party shall have any pecuniary interest in any supplier's business either directly or indirectly.

1600.10 Neither a lessor nor a person donating premises for the conduct of a Monte Carlo Night party shall exert any influence upon a licensed organization's choice of supplier.

1600.11 Each licensed organization shall post the license at the entrance where the Monte Carlo night party is held.

History

  • SOURCE: Final Rulemaking published at 35 DCR 3788, 3814 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1600
30 DCMR § 1601 MONTE CARLO NIGHT PARTY WORKERS

1601.1 A Monte Carlo night party shall have at least the following workers:

(a) Member-in-charge;

(b) Deputy member-in-charge;

(c) Pit boss;

(d) Worker (dealer, croupier);

(e) General cashier;

(f) Assistant cashier; and

(g) Prize pay-out recorder.

1601.2 All Monte Carlo night party workers shall be at least eighteen (18) years old or older.

1601.3 A Monte Carlo night party volunteer worker of the licensed organization shall wear a name tag.

1601.4 A Monte Carlo night party worker who is employed by a licensed supplier to operate any Monte Carlo night party equipment shall register with the Board and wear a name tag.

1601.5 No person employed by a licensed supplier to operate equipment at a Monte Carlo night party shall be registered with the Board if the person has been convicted of a felony or has not received a pardon or has not been released from parole or probation at least five (5) years prior to the date of the application.

1601.6 Monte Carlo night party workers shall do the following:

(a) Not accept tips;

(b) Not play while working; and

(c) Purchase chips or imitation money in the same manner as all other players.

History

  • SOURCE: Final Rulemaking published at 35 DCR 3788, 3815 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1601
30 DCMR § 1602 MONTE CARLO NIGHT PARTY GAMES AND EQUIPMENT

1602.1 Only approved games of chance shall be permitted. Approved Monte Carlo night party equipment and games include all of the following:

(a) All wheels;

(b) Roulette;

(c) All dice games;

(d) Chip trays;

(e) Twenty-one or blackjack;

(f) Texas Hold’em;

(g) Raffles conducted by a Monte Carlo night party license organization as set forth in § 1606;

(h) Charity game tickets approved by the Agency. All unsold charity game tickets must be returned to the Agency representatives for destruction at the end of the event;

(i) Any other Agency approved games;

1602.2 The following games and equipment shall not be used at a Monte Carlo night party:

(a) Horse race films;

(b) Slot machines, penny fall money fall, bull dozer or similar type machines or devices;

(c) The game of bingo or bingo equipment;

(d) Poker and other card games where the players compete against each other, with the exception of Texas Hold’em as authorized by this chapter; and

(e) Any other games not specifically approved by the Agency and not listed in § 1602.1.

History

  • SOURCE: Final Rulemaking published at 35 DCR 3788, 3816 (May 20, 1988); as amended by Final Rulemaking published at 53 DCR 3056 (April 14, 2006). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1602
30 DCMR § 1603 OPERATION OF MONTE CARLO NIGHT PARTY

1603.1 Licensed organizations holding a Monte Carlo night party shall conduct only the types of games and use only the equipment authorized by this chapter.

1603.2 At the entrance to the premises, a licensed organization shall post rules governing the method of playing Monte Carlo night party games and a list of the prizes to be awarded.

1603.3 The licensed organization shall provide the Agency with a certified accounting of the number of attendees of the Monte Carlo night event and the total amount of gross receipts generated for the organization’s charitable purpose per attendee.

This section does not prohibit non-charitable entities from providing a charitable donation to a licensed organization in return for the licensed organization pairing with the non-charitable entity to host or co-sponsor a Monte Carlo night party.

Nothing in this section is intended nor does it allow Monte Carlo night parties where the licensed organization receives no monetary charitable benefit or merely token charitable benefit from hosting or co-sponsoring of the Monte Carlo night party.

1603.4 Each participant purchasing admission to a Monte Carlo night party shall pay by United States currency or coin.

1603.5 In accordance with D.C. Official Code § 3-1322(b), participants of a Monte Carlo night party shall use imitation money or chips monogrammed with the logo of the licensed organization or licensed supplier.

1603.6 Upon admission each participant shall be given the same amount in value of imitation money or chips that other participants are given.

1603.7 In accordance with D.C. Official Code § 3-1322(c), there shall be no direct correlation between the amount of imitation money or chips presented to participants and the participant's donation to the event.

1603.8 During the event, imitation money or chips may be sold only by cashiers at authorized sales areas and shall not be sold at individual gaming tables.

1603.9 During the event there shall be no exchange of real money for any purpose at the gaming table or on the floor.

1603.10 Imitation money or chips shall be used for gambling or redemption purposes only and shall have no other monetary purpose.

1603.11 Imitation money or chips shall not be used for the purchase of food, beverages, or non-gambling items.

1603.12 At the place of play, bet limitations shall be posted.

1603.13 When a Monte Carlo night party is conducted on premises licensed by the Alcohol Beverage Control Board the dispensing of alcohol beverages and the use of property related to dispensing of alcoholic beverages are under the jurisdiction of the ABC Board.

1603.14 Persons under eighteen (18) years of age shall not be permitted to wager, or assist in any manner in the gambling activity.

1603.15 A wager shall not be placed upon an event or upon a game involving personal skill except that Texas Hold'em may be played as authorized by this chapter.

1603.16 A wager shall not be placed on a contest other than a game of chance taking place at the location during the time approved for the event.

1603.17 A player shall not be permitted to sell or exchange imitation money or chips for legal currency with another player.

1603.18 For purposes of Monte Carlo night parties or Charitable Texas Hold’em Tournaments where Texas Hold’em is played, the following rules shall also apply to the Texas Hold’em games:

Texas Hold'em shall not be conducted outside the hours listed on the license.

Texas Hold'em shall be conducted as a tournament where all players pay the established entry fee for the same amount of chips.

Texas Hold'em shall not be conducted in any manner that assigns a cash redemption value to the chips.

Texas Hold'em shall be played with a standard fifty-two (52)-card deck without jokers.

Texas Hold'em shall be played at tables large enough to accommodate a dealer and up to seven (7) players in such a manner as to ensure that the players may examine their cards without disclosing their value to other players.

All cards shall be dealt by a Monte Carlo night party worker.

The order of finish for the tournament shall be determined by one of the following methods:

If play continues until all but one player is eliminated, the order of finish shall be the order of elimination from last to first. The last remaining player shall be declared the winner.

If play stops at a set time as defined in the house rules, the order of finish shall be determined by ranking the value of chips held by each player at the end of play from highest to lowest. The player having the highest value of chips shall be declared the winner.

Prizes not exceeding five hundred dollars ($500) per player per day may be awarded based on the method used for determining the order of finish.

A player shall not bet on more than one hand in any round of play.

Wild cards are prohibited.

Hi/Lo games are prohibited. Winners shall be determined by the highest ranking Texas Hold’em combination.

Re-buys are prohibited.

Texas Hold'em shall not be played through the use of any electronic device, electromechanical device, or video terminal.

History

  • SOURCE: Final Rulemaking published at 35 DCR 3788 (May 20, 1988); as amended by Final Rulemaking published at 53 DCR 3056 (April 14, 2006); as amended by Final Rulemaking published at 63 DCR 7664 (May 20, 2016). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1603
30 DCMR § 1604 METHOD OF PLAY

1604.1 In all dice games, the size of the dice shall be a minimum of three quarters of an inch (3/4 inch). The following rules shall be posted when dice games are played:

(a) The dice shall hit the side boards of the table when thrown. If the dice do not hit the side boards, the roll is void and the dice shall be rolled again.

(b) Only the dealer, operator or player may touch the dice. The player shall only touch the dice when it is the player's turn to roll the dice.

1604.2 When the game of blackjack is being played, the following rules apply and shall be posted:

(a) The dealer shall draw on sixteen (16) and under and stand on seventeen (17) and over.

(b) A player may only play one (1) hand at a table; and

(c) There shall not be more than seven (7) players at one (1) blackjack table.

1604.3 When the game of Texas Hold’em is being played, the following rules apply and shall be posted:

(a) All suits have the same rank. The rank of cards, from highest to lowest, shall be ace, king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, except as provided in § 1604.3(v)(1) where the ace may be counted low.

(b) The dealer shall shuffle the cards prior to each round of play.

(c) All players shall place an ante into the pot if required by the house rules.

(d) Prior to the first round of play, the dealer shall place the dealer button in front of the player immediately to the dealer's left. The dealer shall move the dealer button to the next player in a clockwise direction prior to commencing each subsequent round of play.

(e) The player immediately to the left of the dealer button shall post the required small blind before the beginning of each round of play.

(f) The player immediately to the left of the small blind position shall post the required big blind before the beginning of each round of play.

(g) When all but two (2) players have been eliminated from the table, the player with the dealer button shall post the small blind and the other player shall post the big blind.

(h) All cards shall be dealt in a clockwise direction beginning with the player immediately to the left of the dealer button.

(i) The dealer shall commence betting interval 1 by dealing one (1) card to each player face down, then a second card to each player face down.

(j) Each player may examine their pocket cards at any time.

(k) Each player shall keep their pocket cards in full view of the dealer at all times and must ensure that they are examined in a manner that does not disclose to other players their value. Players may not exchange information concerning their hand.

(l) Players that drop from the round of play shall not reveal their pocket cards.

(m) Betting for interval 1 shall proceed as follows:

(1) The player immediately to the left of the big blind position is the first to act and must call, raise, or drop.

(2) When all but two (2) players have been eliminated from the table, the player with the dealer button is the first to act and must call, raise, or drop.

(3) Betting continues in a clockwise direction until each player has an opportunity to call, raise, or drop with the exception of the player in the big blind position who may also check if no other player has raised.

(n) The dealer shall commence betting interval 2 by burning a card and then dealing three board cards face up in the middle of the table, commonly referred to as the Flop.

(o) Betting for interval 2 shall proceed as follows:

(1) The player immediately to the left of the dealer button is the first to act and must bet, check, or drop.

(2) Betting continues in a clockwise direction until each player has an opportunity to bet, check, call, raise, or drop.

(p) The dealer shall commence betting interval 3 by burning a card and dealing one board card face up, commonly referred to as the Turn.

(q) Betting for interval 3 shall proceed as in § 1604.3(o).

(r) The dealer shall commence betting interval 4 by burning a card and dealing one board card face up, commonly referred to as the River.

(s) Betting for interval 4 shall proceed as in § 1604.3(o).

(t) Upon completion of four betting intervals:

(1) If only one player remains in the round of play, (i.e., all but one player has dropped), the player is not obligated to show their hand.

(2) If two or more players remain in the round of play:

(A) It shall be the obligation of the player who made the last bet to show their hand.

(B) If no player has placed a bet, it shall be the obligation of all players to show their hands.

(u) Any combination of a player's pocket cards and/or board cards may be used to construct a standard five card poker hand.

(v) The dealer shall:

(1) Declare the last remaining player the winner or determine the winning hand among the remaining players in accordance with the following ranking of poker combinations:

(A) Royal Flush is a hand containing an ace, king, queen, jack, and 10 of the same suit.

(B) Straight Flush is a hand containing five cards of the same suit in consecutive ranking. An ace may count high or low.

(C) "4 of a Kind" is a hand containing four cards of the same rank.

(D) "Full House" is a hand containing "3 of a Kind" and "1 Pair."

(E) "Flush" is a hand containing five cards of the same suit but not in consecutive ranking.

(F) "Straight" is a hand containing five cards of consecutive rank regardless of suit. An ace may count high or low.

(G) "3 of a Kind" is a hand containing three cards of the same rank.

(H) "2 Pair" is a hand containing two pairs.

(I) "1 Pair" is a hand containing two cards of the same rank.

(J) "High Card" is a hand that does not contain "1 Pair" or better.

(2) Resolve ties in the following manner:

(A) In the event of equal ranking poker combinations of "4 of a Kind," "3 of a Kind," "2 Pair," or "1 Pair," the high card not used in the poker combination shall break the tie.

(B) If a tie cannot be broken, the pot shall be split equally.

(3) Award the pot(s) to the player(s) with the winning hand.

(w) The dealer shall collect all cards and shuffle them prior to the next round of play.

(x) The dealer shall move the dealer button to the next player in a clockwise direction.

(y) If only two players remain in a round of play, and one player does not have enough chips to call the bet made by the other player, then the player with the fewest chips may move all-in and the player with the most chips shall remove enough chips from their bet to make it equal to the bet of the player moving all-in. The round of play will then continue with no further betting.

(z) If two or more players wish to bet more than the bet of another player moving all-in, the dealer shall establish a side pot.

(1) The player moving all-in is eligible to win only the main pot, consisting of the antes, blinds, all previous bets, the bet of the player moving all-in, and the bets of the other players matching the all-in bet.

(2) The players with chips remaining may continue placing bets into the side pot(s) and are eligible to win both the main pot and side pot(s).

(aa) A player is eliminated from the tournament when either of the following occurs:

(1) The player is unable to post the required ante or blind.

(2) The player has lost all of their chips.

(bb) No misdeal may be called after the first bet.

(cc) In the event of a misdeal, additional antes or blinds shall not be required.

(dd) Any dispute concerning Texas Hold'em shall be referred to the member-in-charge, or if the member-in-charge is unavailable, then the deputy member-in-charge.

1604.4 House rules for Texas Hold'em must be approved by the Agency.

1604.5 House rules for Texas Hold'em must be posted and made available to players.

History

  • SOURCE: Final Rulemaking published at 35 DCR 3788, 3819 (May 20, 1988); as amended by Final Rulemaking published at 53 DCR 3056 (April 14, 2006). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1604
30 DCMR § 1605 PRIZES

1605.1 The total aggregate value of all prizes to be awarded at a Monte Carlo night party shall not exceed one hundred thousand dollars ($100,000) per event.

1605.2 There shall be no cash prizes awarded at a Monte Carlo night party.

1605.3 All prizes shall be awarded. Prizes may be distributed by either an auction sale or by a raffle.

History

  • SOURCE: Final Rulemaking published at 35 DCR 3788, 3820 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1605
30 DCMR § 1606 MONTE CARLO NIGHT PARTY RAFFLES

1606.1 A licensed organization may conduct a raffle in conjunction with a Monte Carlo night party where the following is present:

(a) There shall be no pre-sale of tickets. All tickets shall be sold during the event;

(b) The drawing shall be held at the Monte Carlo night party where the tickets were sold;

(c) The person shall be present in order to win;

(d) The prize shall be awarded at the Monte Carlo night party in which the tickets were sold; and

(e) The aggregate value of the prize does not exceed five hundred dollars ($500).

1606.2 On the application, the licensed organization shall register the raffle by indicating its intention to hold a raffle.

1606.3 If a licensed organization desires to have a raffle and the aggregate value of the prize is more than five hundred dollars ($500) or the licensed organization desires to pre-sell the tickets, then the licensed organization shall obtain a raffle license pursuant to Chapter 12 of this title.

History

  • SOURCE: Final Rulemaking published at 35 DCR 3788, 3820 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1606
30 DCMR § 1607 RECORDKEEPING

1607.1 Each licensed organization shall keep within the District accurate records of all gross receipts and disbursement for each Monte Carlo night party, including amount of money received, number of tickets sold, and the disbursements required to award prizes.

1607.2 All deductions from gross receipts from a Monte Carlo night party shall be documented with receipts or other records.

1607.3 The Board shall at all reasonable times have access to all books and records of any licensed organizations for the purpose of examining and investigating its books and records.

1607.4 The licensed organization shall retain and make available for inspection by the Board all records, books of account, bank statements, and all other papers incidental to the operation of a Monte Carlo night party for a period of five (5) years from the close of the calendar year to which the records apply.

1607.5 All Monte Carlo night party records required to be maintained and retained under this section or any other section of this chapter shall be kept within the District.

History

  • SOURCE: Final Rulemaking published at 35 DCR 3788, 3821 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1607
30 DCMR § 1608 DISBURSEMENT OF MONTE CARLO NIGHT PARTY RECEIPTS

1608.1 A licensed organization shall keep gross receipts in a separate bank account.

1608.2 All gross receipts from each Monte Carlo night party shall be deposited in a separate Monte Carlo night party bank account by the end of each business week during which any Monte Carlo Night party tickets are sold..

1608.3 Money shall be withdrawn from the Monte Carlo night party account only for the following:

(a) Payment of expenses in accordance with § 1609; and

(b) Disbursement from net proceeds for the lawful purpose stated in the application.

1608.4 Within ten (10) days of any Monte Carlo night party, all gross receipts shall be disbursed from the Monte Carlo night party account according to § 1608.3.

1608.5 The licensed organization shall not commingle any funds derived from the operation of Monte Carlo Night party with any other funds, except funds from raffles conducted pursuant to § 1606.1

History

  • SOURCE: Final Rulemaking published at 35 DCR 3788, 3821 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1608
30 DCMR § 1609 EXPENSES

1609.1 Money for reasonable and necessary expenses ordinarily incidental to Monte Carlo night parties shall be paid from the gross receipts only by checks having consecutive numbers drawn on the Monte Carlo night party bank account established according to § 1608.

1609.2 No expense shall be incurred or amounts paid based on a percentage of gross receipts or net proceeds from a Monte Carlo night party.

1609.3 Each check drawn on the Monte Carlo night party bank account shall be made payable to the specific payee providing the goods or rendering the service which gives rise to the expense.

1609.4 No expense shall be incurred or amounts paid in connection with a Monte Carlo night party by any licensed organization, except those reasonable expended and directly related to the Monte Carlo night party.

History

  • SOURCE: Final Rulemaking published at 35 DCR 3788, 3822 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1609
30 DCMR § 1610 FINANCIAL REPORT

1610.1 A financial report on a form provided by a Board shall be completed and filed within ten (10) days of the Monte Carlo Night party.

History

  • SOURCE: Final Rulemaking published at 35 DCR 3788, 3822 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1610

30-17 PROHIBITED ACTS

30 DCMR § 1700 GAMES PROHIBITED

1700.1 No game prohibited by law shall be allowed at any bingo operation, raffle draw or Monte Carlo night party.

1700.2 In the Federal enclave, in adjacent public buildings and land controlled by the Shipstead-Luce Act as amended by 53 Stat. 1144, in the Old Georgetown district or on property owned by or under the control of the Washington Metropolitan Area Transit Authority the following activities shall be prohibited to the extent prohibited by law:

(a) Bingo operations and sale of charitable games tickets;

(b) The sale of raffle tickets, or raffle drawings; and

(c) Monte Carlo night parties.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1700
30 DCMR § 1701 ADVERTISING

1701.1 There shall be no advertisement of a bingo operation, raffles, or Monte Carlo Night parties in the Federal enclave, in the Old Georgetown district, or on real or personal property owned by or under the control of the Washington Metropolitan Area Transit Authority (WMATA) to the extent prohibited by law.

1701.2 Bingo operations, raffles, and Monte Carlo Night parties shall be advertised in compliance with applicable laws and regulations.

1701.3 No advertisement for bingo operations, raffles or Monte Carlo Night shall contain the following:

(a) Unwarranted, exaggerated, doubtful, or superlative claims;

(b) Misleading or ambiguous statements;

(c) Infringement of another advertiser's rights, whether by plagiarism, copyright or trademark infringement, or otherwise;

(d) Disparagement of competitors or competitors' goods and services;

(e) Statements or announcements which are slanderous obscene, profane, vulgar, repulsive, or offensive, either in theme or in treatment; and

(f) Contests prohibited by law.

1701.4 The Board shall have the right to require the licensed organization to delete or modify any advertisement which, in its opinion, does not conform to the foregoing regulations or the public interest.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1701
30 DCMR § 1702 PERSONS UNDER AGE EIGHTEEN

1702.1 No person shall knowingly permit any person under the age of eighteen (18) years to participate as a player in a bingo game to purchase raffle tickets or participate in Monte Carlo Night parties in accordance with D.C. Official Code § 3-1334.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1702
30 DCMR § 1703 AIDING OR ABETTING UNAUTHORIZED BINGO, RAFFLES OR MONTE CARLO NIGHT

1703.1 No person shall aid or abet in conducting bingo, raffles, or Monte Carlo night parties except in accordance with D.C. Official Code § 3-1332.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1703
30 DCMR § 1704 FINES

1704.1 Pursuant to D.C. Official Code § 3-1324, the Board may levy a fine of not more than one thousand dollars ($ 1,000) for any violation of the rules governing the conduct of bingo, raffles or Monte Carlo night parties.

History

  • SOURCE: Final Rulemaking published at 29 DCR 5015 (November 12, 1982); as amended by Final Rulemaking published at 35 DCR 3788 (May 20, 1988). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 1704

30-20 DISTRICT OPERATED SPORTS WAGERING USING THE GAMBETDC PLATFORM

30 DCMR § 2000 USE OF THE OFFICE’S SPORTS WAGERING MOBILE APPLICATION OR WEBSITE

USE OF THE OFFICE’S SPORTS WAGERING MOBILE APPLICATION OR WEBSITE

To Deposit funds and/or place a Wager using Office’s Mobile App or Site a Player must:

Be at least eighteen (18) years of age;

Have a valid Account;

Have sufficient funds in their Account to Wager;

Be able to be positively identified by the Office’s Know Your Customer (KYC) procedures;

Be physically located within the legal boundaries of District of Columbia and in a location within those boundaries of the District of Columbia not otherwise prohibited by law to place a Wager; and

Be in compliance with all applicable District, federal, state, and local laws, rules, and regulations.

A Player shall not use or attempt to use the Services in any way that:

Violates any District, federal, state, or local law, regulation, or court order;

Misrepresents the Player’s identity or personal information;

Circumvents any method the Office uses to verify information about the Player’s age, identity, or physical location;

Impersonates another person, business, entity, physical location, or IP address;

Allows any third party to use the Player’s Account;

Attempts to reverse, deny, charge-back, or otherwise block our receipt of any funds the Player has Deposited into their Account;

Deposits or attempts to Deposit any funds derived from an unlawful or fraudulent activity into the Player’s Account, including money laundering;

Accesses or attempts to access, collects, or stores personal information of another person;

Accesses or attempts to access or circumvents any security measures;

Gains or attempts to gain unauthorized access to the Services or any of the Office’s, or its contractors, computers, networks, servers, data, code, or other equipment or information of any kind;

Damages or overburdens the Services or any of the Office’s, or its contractors, computers, network, servers, data, code, or other equipment or information of any kind;

Modifies or interferes with the use or operation of the Services;

Alters, damages, deletes, or otherwise affects any software or code used for the Services;

Introduces a computer virus or other disruptive, damaging, or harmful files or programs;

Violates the Office’s, or its contractors, proprietary or intellectual property rights in any way; or

Violates any rule, regulation, or directive of the Office or any specific game rules.

Attempts to use VPN or proxy to hide the location or the identity of the player’s device; or

(r) Attempts to use Bots to enable wagering.

SOURCE Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020); as amended by Final Rulemaking published at 70 DCR 001693 (February 3, 2023).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2000

30 DCMR § 2001 ACCOUNTS

ACCOUNTS

2001.1 To apply for an Account, a Player must provide all information requested on the registration form including, the Player’s full legal name, address, date of birth, and last four digits of the Player’s Social Security number.

2001.2 By submitting an application for an Account, a Player represents and warrants that:

(a) They are applying for an Account in their own name;

They are using their own personal information;

The information they provide is true, complete, and accurate to the best of their knowledge;

They will keep their username and password confidential;

They do not already have an open Account;

They are not prohibited from gambling, wagering on Sports Events, or otherwise prohibited from using the Services;

They are not opening the Account for any illegal purpose;

They have no professional or official affiliation with any sports franchise, team or athlete that can affect the outcome or results of any games or events on which the player wagers; and

They are not the subject of any allegation of game manipulation pertaining to any sport or entity recognized by the Office for sports wagering purposes.

The Office may require a Player to provide additional information, provide copies of documents, or appear in person at the Office’s headquarters in order to complete the Account application.

The Office may require a Player to change or update Account information at any time, including the Player’s username and password.

Players may not open more than one Account.

By submitting an application for an Account, a Player consents to the Office’s use of any age-verification and identity-verification technology or method the Office deems appropriate to validate age and identification. A Player may be required to show additional evidence of the Player’s age and identification, provide copies of documents, or appear in person at the Office’s headquarters.

A Player’s application for an Account shall be denied if the Player’s age or identity cannot be verified.

The Office may close an Account if the Player has not logged into the Account for eighteen (18) consecutive months.

A Player may close their Account at any time except that the Account may remain in pending closure status if there are outstanding confirmed Wagers, such as a Wager on a future Sports Event.

The Office may close an Account or apply place Wager or liability limits on a Player that:

Places Wagers as part of a group of players wagering on the same selection(s) within a short period of time;

Places multiple Wagers in an attempt to circumvent the Office’s wagering or liability;

Has inside knowledge or access to information pertaining to games or events, unknown to the Office at the time of Wager placement.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 40 DCR 6963 (October 1, 1993); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020); as amended by Final Rulemaking published at 70 DCR 001693 (February 3, 2023). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2001
30 DCMR § 2002 ACCOUNT FUNDING

ACCOUNT FUNDING

A Player may Deposit funds into their Account using by a credit card, debit card, ACH bank transfer, electronic wallet, or any other method approved by the Office.

By initiating a Deposit, the Player represents and warrants that they:

Have authority to use the payment source and method selected;

Have the authority to use the funds for the purpose of making a Deposit into their Account;

Are not using a payment source that lists an individual unable to provide consent as a joint Account holder or an authorized user;

Are not depositing funds derived from any fraudulent or unlawful source;

Are not depositing funds in order to create or participate in any unlawful activity, including money laundering;

Will not attempt to reverse, charge-back, block, cancel, or in any way attempt to prevent the Office from receiving the Deposit;

Consent to the Office sharing their personal information with any third parties that are used to process their requested Deposit; and

Consent to the Office performing any background check or investigation deemed necessary to ensure that their payment source and method are authorized.

The Office may require a Player to provide additional information and documents.

The Office does not guarantee that a Deposit will be processed and made available in any specific period of time.

The Office is not liable for any damages or losses resulting from any delay, denial or error in processing a Deposit.

Players must abide by all applicable terms and conditions required by their financial institution or payment processor.

Players are responsible for any transaction fees or penalties imposed by any financial institution, payment processor or other third party associated with processing their transaction.

Players must reimburse the Office for any losses suffered by the Office as a result of any transaction fees or penalties of any kind associated with the Player’s transaction and the Office may collect any amount it is owed as a result of any such fees or penalties.

Player Deposits into an Account cannot be withdrawn, returned, charged-back, re-credited, or transferred to another Account. It is the Player’s responsibility to refrain from depositing more funds than they intend to use.

The Office may set or change a minimum required or maximum allowed Deposit amount.

The Office may make the appropriate adjustments to a Player’s Account if funds are mistakenly credited to or deducted from the Account.

Players must promptly notify the Office if funds are incorrectly credited to or deducted from their Account.

The Office may withhold incorrectly deposited amounts from any Deposit or prize, or seek recovery if a Player Withdraws funds that were incorrectly credited to their Account.

The Office may void any Wagers and refuse to pay any prizes or recover any prizes already paid if a Player used funds that were incorrectly credited to their Account to purchase the Wager.

Players will not receive any interest, dividends, premiums, or loss of use compensation of any kind on funds Deposited or held in their Account, including any claimed or unclaimed prizes.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2002
30 DCMR § 2003 BONUSES AND PROMOTIONAL OFFERS

BONUSES AND PROMOTIONAL OFFERS

The Office may offer Bonuses or similar promotional incentives. Bonuses appear as funds in the Player’s Account and may be used to play Games as described in the specific rules for the particular Bonus or promotional offering. Bonuses have no cash value and are not eligible for Withdrawal.

Each Bonus or promotional offering may have additional terms and conditions that will be disclosed to Players on the Mobile App and Site.

Players must comply with any published terms and conditions to be eligible to use Bonuses or similar promotional offering.

Closure of the Account will render a Bonus void.

Bonuses are not transferable between Accounts.

Bonuses must be played at least once in order to have the corresponding Winnings available for Withdrawal.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2003
30 DCMR § 2004 GEOLOCATION

GEOLOCATION

Players consent to the Office transmitting, collecting, maintaining, processing and using their location data to provide and improve location-based Services. Players may withdraw this consent at any time by turning off the location settings on their device or by notifying the Office in writing that they would like to withdraw such consent; however, a Player who withdraws consent to providing location data will not be able to place Wagers.

The Office’s ability to geolocate a Player, may require a high-speed internet connection ("wi-fi"). The Office is not responsible for any charges associated with a Player’s use of high-speed internet connection.

In some cases, a Player’s location may need to be verified through their browser location services. A Player’s location will only be obtained from the browser with additional consent from them. If verification through a Player’s browser is required, an interactive message will appear when they try to purchase a Wager through the Services.

Information relating to a Player’s location and the location of their device may be shared with Office contractors, sub-contractors, affiliates and other third parties for a variety of reasons, including but not limited to: providing the product, service or transaction the Player requested, legal compliance purposes, and marketing purposes. A record confirming the Player’s location may be retained by the Office.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2004
30 DCMR § 2005 WAGERS

WAGERS

The Office will only accept Wagers through the Mobile App, Site and licensed Lottery Sports Wagering retailers that are recorded on the Office’s gaming system.

Mobile and Site-based Wagers are placed through the internet connection between the Player's device and the Office’s sports wagering system.

A Wager is only considered placed when it is Confirmed by the Office.

All confirmed Wagers are final.

A Player cannot cancel or refund Wagers once they have been Confirmed by the Office.

Wagers lost in transmission will not be recorded and therefore will not be confirmed. A Player will be required to have a high-speed internet connection to place Wagers for geolocation purposes. The Office is not responsible for costs associated with use of a high-speed internet connection.

A Wager can only be placed on a given Sports Event if it is available on the Mobile App or Site and the terms for placing the Wager have not expired. The Office has the sole discretion to determine what Wagers are available at any given time on the Mobile App and Site. The Office only allows Wagers on Sport Events with a Governing Body.

Wagers are processed in the order they are received. Unless otherwise stated, all times shown on the Mobile App or Site or terminal are Eastern Time (ET). Generally, Pre-Game Wagers must be placed prior to the start time of the Sports Event. The start time for a Sports Event is the official start time declared by the competition’s Governing Body. For Sports Events in which an official start time is not declared, the advertised start time of the Sports Event is considered the start time. At the discretion of the Office, Pre-Game Wagers may be accepted after the start time of the Sports Event if the final result is not known and no team or participant has achieved a material advantage (such as, but not limited to, scoring a goal or touchdown or expulsion of a player) at the time the Pre-Game Wager is placed. Disputes regarding the time a Wager is placed are resolved by the Office.

The Office reserves the right to void any Wager at any time for any reason. If the outcome of the Sports Event is known or a material advantage has occurred, the Office reserves the right to void the Wager, regardless of its outcome. If an In-Game Wager has been placed after the outcome of the Event Wagered on is known or a team or participant has achieved a material advantage (e.g., scoring a goal or touchdown or expulsion of a player), the Office reserves the right to void the In-Game Wager, regardless of its outcome. If the Office cannot satisfactorily determine the official Sports Event results, then the Office may void and refund the Wager amount only as provided in the House Rules. A Wager is void and no Winnings will be paid if the Office determines a Player placed the Wager illegally or otherwise violated these rules.

The Wager amount is at the sole risk and discretion of the Player, except that the Office may impose minimum and maximum Wager amount limits or prize amount limits at any time. Such limits will be communicated to the Player on the Mobile App and Site. The Wager amount may not exceed the amount in the Account. When a Player places a Wager, the Wager amount is deducted from the Account and ultimately withdrawn from the Account. Notwithstanding the foregoing, a Player may self-impose limits in accordance with the Office’s Responsible Gaming Program.

The Office determines if a Wager is a winning Wager based on the official Sports Event results. The scores and results for a game become the official Sports Event results when the Office enters the results in the Office gaming system. Before the results are declared official by the competition’s Governing Body, the Office may recognize changes to the results and resettle Wagers, but once the results are declared official, the Office will generally not recognize changes including, but not limited to, the game’s final score, or any protests, overturned decisions, or statistical changes made by the competition’s Governing Body that changes the final score or call on a particular play.

A "push" means that the official result of a Sports Event ends right on the listed point spread or finishes in a draw or tie. For such Wagers, the Winnings are equal to the original Wager amount and subject to Offsets as referenced in these rules.

Subject to 30 DCMR § 400 (Hearings), Players agree that the Office’s decision are final and binding on all matters in relation to Wagering, or the Player’s eligibility for a prize, claim or Winnings.

The Player accepts that, from time to time, errors may be involved with Wagers and a resettlement of the Wager may be required. Errors for purposes of resettlement include, operator errors, the competition’s Governing Body changes a call on a particular play or final score or a malfunction may cause Winnings to be incorrectly credited to the Player’s Account.

If, as a result of software or data feed problems, or human error, a Wager is accepted that are:

Materially different from those available in the general betting market at the time the Wager was made; or

Clearly incorrect given the chance of the event occurring at the time the Wager was made including, in either case, because the Wager was placed after the start of an event, because the market was not displaying or reflecting In-Game status, or because material development had been produced in the Wagered event that had not been taken into account in the offered odds, e.g., goal(s) scored, significant game time elapsed, stages/rounds played, or because of any other reason, then the Office reserves the right to either (i) correct any obvious errors by settling winning bets at the “correct price”, as reasonably determined by Office, or (ii) void any Wager placed where such errors have occurred.

If a Wager or series of Wagers is accepted that is considered to provide guarantee profit for the Player (i.e. Wagering on separate Wager types that cover the opposite probability range), then the Office reserves right to either (i) settle at the correct price, as reasonably determined by the Office, or (ii) void any such wager placed.

If there is a discrepancy between the numbers that the Player believes they entered or the graphic display of the Game and those in the Office's gaming system or any of Office's service provider's databases, the numbers in the database are considered valid.

Data which is available and displayed on site or mobile application, such as current scores, time elapsed etc., is provided from a “live feed” supplied by a third party and may be subject to time delay or be inaccurate. If Players relies on this data to place bets, Players do so entirely at their own risk and the Office accepts no responsibility for any loss (direct or indirect) suffered by the Player as a result of the Player’s reliance on it.

If it appears that a series of Wagers contain duplicative or identical selections made by, or on behalf of, the same person or group of people, or in their favor, the Office reserves the right to suspend the Players’ Accounts involved until an investigation is completed. These Wagers are ineligible for Winnings.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020); as amended by Final Rulemaking published at 70 DCR 001693 (February 3, 2023). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2005
30 DCMR § 2006 PRIZE CLAIMS

PRIZE CLAIMS

Winnings are only paid if the Office has previously verified all relevant information including, name, age and Physical Address of the Player.

Prize payments are subject to tax withholding and reporting.

Prize payments may be subject to delinquent child support offsets and other offsets required by law.

The Foreign Account Tax Compliance Act (FATCA) requires U.S. taxpayers to report certain foreign financial accounts and offshore assets. It also requires certain foreign financial institutions to report all U.S. account holders who are specified U.S. citizens. Players are responsible for complying with any FATCA requirements they may be subject to.

A Claim may not be premised upon the human or electronic error in the communication, display or transmission of data regardless of how that data is recorded, displayed or transmitted. A Claim may not be premised upon any intentional human, electronic or other form of communication or transmission that was not authorized by the Office. The Office is not liable for any damages or losses resulting from any erroneous or unauthorized communication, display or transmission of data.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2006
30 DCMR § 2007 WITHDRAWING PRIZES

WITHDRAWING PRIZES

Players may Withdraw prizes in their Account.

Players may not Withdraw Deposits that are made into their Account.

It is the Player’s responsibility not to Deposit more than they intend to Wager.

Prizes may be Withdrawn by ACH, bank transfer, electronic wallet, bank draft or other method the Office approves. Players may initiate a Withdrawal through their Account. By initiating a Withdrawal, Players consent that the Office may:

Deduct the Withdrawal amount from their Account;

Retain any amount owed to the Office under these terms; and

Share their personal information with any third parties the Office uses to process the request.

Players cannot make any Withdrawal, including any prize amount, until they have successfully completed at least one verified Deposit. The Office is not liable for any damages or losses resulting from delay in processing a Withdrawal.

Before processing a Withdrawal, the Office may require Players to provide additional information, provide copies of documents, or appear in person at Office headquarters. Players may also be required to complete additional Claim forms and/or certify documentation detailing their Deposits, Withdrawals, and other Account transactions.

The Office may hold any Withdrawal if it is suspected that a Player may be engaging in or have engaged in fraudulent, collusive, unlawful or improper activity pending completion of an investigation. Players are required to cooperate in any investigation into such activity. A Player’s refusal to cooperate with an investigation may lead to a hold being placed on their Withdrawal. The Office is not liable for any damages or losses resulting from any delay or denial of a Withdrawal resulting from an investigation.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2007
30 DCMR § 2008 SPORTS WAGERS AND WAGER TYPES

SPORTS WAGERS AND WAGER TYPES

The Office may offer the following Wagers and Wager types:

(a) Money Line—A Money Line or straight up wager is a bet on the outright winner of the game or event without any point spread odds;

Point Spread/Handicap—A Point Spread Wager is when a plus or minus Handicap (line) is assigned to either team and then it is added or subtracted to each final score to determine the winner. The Point Spread represents the margin of points in which the favored team must win by to “cover the spread”;

Total Over/Under—Total Over/Under Wagers are placed on a line set by the Office that is the total combined score at certain points during the game, including any extra time added if the score was tied at the end of regulation time. In a Total Over/Under Wager, a Player predicts the score to be lower or higher than the set line to win the Wager;

Head to Head—Head to Head Wagers are available for games or events in which a direct comparison can be made between two teams or two individual participants in a game or event;

Odd/Even-Odd/Even involves predicting whether the total points scored in a game or event will be an odd or even number. This Wager can be offered for an individual team separately, or for a specified period of the game, or for any combination of team and period in which case the prediction will only involve the score in these specific periods. In all circumstances, zero (0) is considered to be an even number;

Proposition “Prop” Wagers—Proposition Wagers are wagers on a specific outcome during an event that does not relate to the final score. They may be offered as “Team Props,” “Player Props” and “Special Props.”;

Single Wager—A Single Wager is the most commonly used wager type. It is a straight bet based on the outcome of an event. Winnings are calculated by multiplying the odds of the selection by the stake;

Futures/Outrights—A Future Wager is a Wager placed on a game or event typically held far in advance such as which team will win a championship or series;

Parlay Wager—Parlay Wagers combine multiple individual Wagers into one Wager on a single ticket. The total odds in a Parlay Wager are calculated by multiplying the odds of all the individual picks. A Parlay Wager does not pay out anything unless all the selections on the ticket are correct;

System Wager—System Wagers require at least three or more selections on a single ticket. The main difference between System Wagers and Parlay Wagers is that a System Wager can be won without all selections on the ticket being correct;

Banker—Bankers are available only with System Wagers. The Player will usually choose a Banker Wager to be the wager within a System Wager that they feel has the highest probability of success. A Banker Wager must be correct otherwise the entire Wager fails. The amount of the winnings on a System Wager with a Banker depends on how many of the selections are correct. If the Banker is incorrect or the System Wager criterion is not satisfied, the Player loses the Wager;

In-Game Wagering—In-Game Wagering involves placing a Wager during a game or event. Odds for In-Game Wagers change after almost every play or possession throughout the game; and

Dead Heat—Dead Heat is a situation in which two or more competitors achieve the same result. In the case of Dead Heat Wagers the stake money is proportionately divided according to the number of selections which had a Dead Heat result and are paid at full-odds. Example: A Player places a $10 wager on a Golfer to finish in the Top 5. That Golfer finishes in a tie for 5th with 5 other Golfers. The $10 wager is divided by 5 (number of Golfers involved in tie) and paid out at the price the wager was placed.

All Wagers and Wager types are subject to the following generic terms:

(a) All settlements are based on results and statistics provided by the relevant leagues or event’s Governing body;

(b) In the event there is a material change of the game format of a certain game compared to the originally planned one based on the relevant competition and stage (e.g., a best-of-5 tennis game finally played as best-of-3, a soccer game played in 3 periods of 30 mins, a 4 quarter basketball game played in two halves, etc.), then the Office reserves the right to void all wagers for that game.

In the event of an early start to a game which is not offered as in-game, then all selections on that game from Wagers received after actual start time will be settled as void.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020); as amended by Final Rulemaking published at 70 DCR 001693 (February 3, 2023). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2008
30 DCMR § 2009 FOOTBALL

FOOTBALL

Overtime is taken into account for football Wagers except for the following Wager types: Final Result in the form of Home/Tie/Away or 1X2; Half Time/Full Time (Home/Tie/Away or 1X2); and, those Wagers that have to do with second (2nd) half or fourth (4th) quarter in which the score of the specific time period of the game is taken into account. In the instance where the game is suspended before the completion of regulation time, but with five (5.00) or less minutes remaining on the clock (based on the individual rules per competition) and the game is not continued within the next twenty-four (24) hours, then all Wagers take into account the result at the time of suspension.

The Office may offer the following football Wager types:

Money Line—In a “Money Line” Wager, the Player predicts the outright winner of the game (either for the home team or away team to win). There is no Point Spread involved in a Money Line Wager. In the event of a tie, the stake will be returned to the Player.

In a 3way “Money Line” Wager the Player has three options, to predict either the home team to win, the away team to win, or for the game to end in a tie (not taking into account any overtime played).

In a 3way Money Line “1st Half Winner” Wager, the Player predicts the result of the 1st half of a game by correctly selecting either for the home team to win, for the away team to win, or for the first (1st) half to end in a tie.

In a 3way Money Line “2nd Half Winner” Wager, the Player predicts the result of the 2nd half of a game by selecting either for the home team to win, for the away team to win, or for the 2nd half to end in a tie, taking into account only the points scored in the 2nd half. In a 3way Money Line “2nd Half Winner, including Overtime,” the Player predicts the result of the 2nd half of a game (home team to win, away team to win, or tie), taking into account the points scored in the 2nd half, including overtime played.

In a 3way Money Line “Quarter Winner” Wager, the Player predicts the result of each quarter of a game by selecting either for the home team to win, for the away team to win, or for the quarter to end in a tie, taking into account only the points scored in the quarter wagered on.

In a 3way Money Line “4th Quarter Winner, Including Overtime” Wager, the Player predicts the result of the 4th quarter of a game by selecting either for the home team to win, for the away team to win, or for the quarter to end in a tie, taking into account only the points scored in the 4th quarter, including overtime played.

In a “Half Time/Full Time” Wager, the Player predicts the result of the 1st half in combination with the final result of the 2nd half, not taking overtime into account. To make a “Half Time/Full Time” Wager, the Player selects either for the home team to win, for the away team to win, or for the 1st half to end in a tie and does the same (home team to win, away team to win, or tie) for the 2nd half result.

Point Spread/Handicap—A Point Spread Wager is when a plus or minus Handicap (line) is assigned to either team and then it is added or subtracted to each final score to determine the winner. The Point Spread represents the margin of points in which the favored team must win by to “cover the spread.”

In a “Final Result with Point Spread” Wager, the Player predicts the final result of a game by selecting either for the home team to win, or for the away team to win, taking into account the Point Spread offered to one of the two teams (which can be a whole number or not). The Point Spread is taken into account when determining a winning prediction. If the Point Spread is a not a whole number, then a tie cannot be a resulting outcome (no tie). This Wager can be offered for one half (“1st Half with Point Spread”; “2nd Half with Point Spread”; and, “2nd Half with Point Spread, Including Overtime”), or quarter (“1st Quarter with Point Spread”; “2nd Quarter with Point Spread”; “3rd Quarter with Point Spread”; “4th Quarter with Point Spread”; and, “4th Quarter with Point Spread, Including Overtime”) or for any specified time period of the game in which case the prediction involves the points scored for this specific time period of the game.

In a “Spread Winning Margin” Wager, the Player predicts if the total number of points scored in a game is within a range of points publicized. This Wager can be offered for only one team (home or away), or one half (1st half or 2nd half) or quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter), or for any specified time period of the game, or any combination of team and period in which case the prediction involves the points scored for this specific time period of the game.

Total Over/Under—In a “Total Over/Under” Wager, the Player predicts if the total number of points scored in a specific time period, or time of a game, is greater or less than a range publicized. This Wager can be offered for only one team (home or away) or both teams (home and away), or for one half of the game (1st half or 2nd half or 2nd half, including overtime), or any combination of team and time period in which case the prediction involves the points scored for this specific time period of the game.

Odd/Even—In an “Odd/Even” Wager, the Player predicts whether the total points scored in a regulation game will be an odd or even number. This Wager can also be offered as regulation time, including overtime. This Wager can be offered for only one half (1st half, 2nd half, or 2nd half, including overtime), or for any specified time period of the game, or any combination of team and time period in which case the prediction involves the points scored for this specific time period of the game.

Proposition “Prop” Wagers—Proposition Wagers are wagers on a specific outcome during an event that does not relate to the final score. They may be offered as “Team Props,” “Player Props” and “Special Props.”

In a “Highest Scoring Half/Quarter” Wager, the Player predicts in which half (1st half or 2nd half) or quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter) the most points will be scored. This Wager can be offered for each team (home and away) separately.

In a “1st Team to Score” Wager, the Player predicts which team (home or away) will score the first point(s) in a game. This Wager can be offered per half (1st half or 2nd half) or per quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter) in which case the prediction involves the points scored for this time period or the specified time period of the game.

In a “1st Scoring Play” Wager, the Player predicts the manner in which the first point(s) of the game will be scored. This Wager can be offered for only one team (home or away), or one half (1st half or 2nd half) or quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter), or for any specified time period of the game, or any combination of team and period in which case the prediction involves the points scored for this specific time period of the game.

In a “1st Touchdown” Wager, the Player predicts if and which team (home or away) will succeed in scoring the first touchdown in a game. This Wager can be offered for only one team (home or away), or one half (1st half or 2nd half), or quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter), or for any specified time period of the game, or any combination of team and time period in which case the prediction involves the points scored for this specific time period of the game.

In an “Overtime Yes/No” Wager, the Player predicts whether or not overtime will be played in a game.

In a “Coin Toss” Wager, the Player predicts which team (home or away) will win the customary pre-game coin toss (heads or tails) that determines the team to start the game in possession of the ball.

In a “Race To” Wager, the Player predicts which team (home or away) will be first to score a specified number of points (e.g., “Race to 20 Points” – which team will be first to score twenty (20) points). This Wager can be offered for only one half (1st half or 2nd half) or quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter), or for any specified time period of the game, or any combination of team and time period in which case the prediction involves the points scored for this specific time period of the game.

In a “Player Specials” Wager, the Player predicts if selected players/athletes on the active roster of a team will achieve specific results in specified statistical categories in the form of: A greater or lesser result within a specified limit; or within a specified range; or which player/athlete will achieve the highest statistical result (e.g. pass for the most yards) amongst all or some specifically named players/athletes; or as a “Yes/No” option or as single “Yes” option. For all “Player Specials,” Wagers placed on players/athletes that were not on the active roster will be refunded. Wagers on players/athletes that were on the active roster but were not used (did not play in the game), are considered as non-winning Wagers.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2009
30 DCMR § 2010 BASKETBALL

BASKETBALL

Overtime is taken into account for Basketball Wagers, except for the following Wager types: Final Result in the form Home/Tie/Away or 1X2; Half Time/Full Time (Home/Tie/Away or 1X2); and, those Wagers that have to do with 2nd half or 4th quarter in which the score of specific time period of the game is taken into account. In the instance where the game is suspended before the completion of regulation time, but with five (5.00) or less minutes remaining on the clock (based on the individual rules per competition) and the game is not continued within the next twenty-four (24) hours, then all Wagers take into account the result at the time of game suspension.

The Office may offer the following basketball Wager types:

Money Line—In a “Money Line” Wager the Player predicts the outright winner of the game (either for the home team or away team to win). There is no Point Spread involved in a Money Line Wager. In the event of a tie, the stake will be returned to the Player.

In a 3way “Money Line” Wager, the Player predicts either for the home team to win, for the away team to win, or for the game to end in a tie (not taking into account any overtime played).

In a 2way and 3way Money Line “1st Half Winner” Wagers, the Player predicts the result of the 1st half of a game. This can be offered as a 2way (home team to win or away team to win) in which case if there is a tie at the end of the 1st half the Wager is refunded, or as a 3way (home team to win, or away team to win, or for the 1st half to end in a tie).

In a 2way and 3way Money Line “2nd Half Winner” Wagers, the Player predicts the result of the 2nd half of a game. This can be offered as a 2way (home team to win or away team to win) in which case if there is a tie at the end of the 2nd half the Wager is refunded, or as a 3way (home team to win, or away team to win, or for the 2nd half to end in a tie).

In a 2way and 3way Money Line “Quarter Result” Wagers, the Player predicts the result of a specific quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter) taking into account only the points scored in these quarters. This can be offered as a 2way (home team to win or away team to win) in which case if there is a tie at the end of the quarter the Wager is refunded, or as a 3way (home team to win, or away team to win, or for the quarter to end in a tie).

In a “Half Time/Full Time” Wager, the Player predicts the result of the 1st half in combination with the final result without taking into account any overtime played. To make a “Half Time/Full Time” Wager, the Player selects either for the home team to win, for the away team to win, or for the 1st half to end in a tie and does the same (home team to win, away team to win, or tie) for the 2nd half result.

In a “Home No Wager” Wager, the Player predicts the game’s final result without factoring in a “home win.” The Wager will be refunded if the home team wins. In cases where the final result of a game is the one that is not factored into the Wager, then all Wagers will be refunded. This Wager can be offered for each half (1st half or 2nd half), or quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter), or for any specified time period of the game in which case the prediction involves only the points scored during the specified period of the game.

In a “Tie No Wager” Wager, the Player predicts the game’s final result without factoring in a tie. The Wager will be refunded is the game’s final result is a tie. In cases where the final result of a game is the one that is not factored into the Wager, then all Wagers will be refunded. This Wager can be offered for each half (1st half or 2nd half), or quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter), or for any specified time period of the game in which case the prediction involves only the points scored during the specified period of the game.

In an “Away No Wager” Wager, the Player predicts the game’s final result without factoring in an away win. The Wager will be refunded if the away team wins. In cases where the final result of a game is the one that is not factored into the Wager, then all Wagers will be refunded. This Wager can be offered for each half (1st half or 2nd half), or quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter), or for any specified time period of the game in which case the prediction involves only the points scored during the specified period of the game.

Point Spread/Handicap—A Point Spread Wager is when a plus or minus Handicap (line) is assigned to either team and then it is added or subtracted to each final score to determine the winner. The Point Spread represents the margin of points in which the favored team must win by to “cover the spread.”

In a “Final Result with Point Spread, Including Overtime” Wager, the Player predicts the final result of a game, including overtime played, by selecting either for the home team to win or for the away team to win, taking into account the Point Spread offered to one of the two teams (which can be a whole number or not). This Point Spread is taken into account when determining a winning prediction. If the Point Spread is a non-whole number, then a tie cannot be a resulting outcome (no tie). This Wager can be offered for either half (1st half or 2nd half) or quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter), or for any specified time period of the game and may also include overtime in which case the prediction involves the points scored for this specific time period of the game.

In a “Spread Winning Margin, Including Overtime” Wager, the Player predicts the difference in points that the winning team will score within the choices of time ranges publicized. This Wager can be offered for either half (1st half or 2nd half), or quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter), or for any specified time period of the game in which case the prediction involves the points scored for this specific time period of the game.

Total Over/Under—In a “Total Over/Under” Wager, the Player predicts if the total number of points scored in a game is greater or less than a range publicized. This Wager can be offered for only one team (home or away), or in either half (1st half or 2nd half), or quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter), or for any specified time period of the game, or any combination of team and time period (including and excluding overtime) in which case the prediction involves the points scored for this specific time period of the game.

In an “Odd/Even” Wager, the Player predicts whether the total points scored will be an odd or even number. This Wager can be offered for only one team (home or away), or either half (1st half or 2nd half), or quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter), or for any specified time period of the game, or any combination of team and time period in which case the prediction involves the points scored for this specific time period of the game.

Proposition “Prop” Wagers—Proposition Wagers are wagers on a specific outcome during an event that does not relate to the final score. They may be offered as “Team Props,” “Player Props” and “Special Props.”

In a “Highest Scoring Half/Quarter” Wager, the Player predicts in which half (1st half or 2nd half) or quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter) the most points will be scored. This Wager can be offered for each team (home and away) separately.

In a “1st Team to Score” Wager, the Player predicts which team will score the first point(s) in a game. This Wager can be offered for only one team (home or away), or either half (1st half or 2nd half), or quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter), or for any specified time period of the game in which case the prediction involves the points scored for this specific time period of the game.

In a “1st Scoring Play” Wager, the Player predicts whether the first point(s) scored in a game will be a “2 pointer,” a “3 pointer” or a “free throw.” This Wager can be offered for only one team (home or away), or either (1st half or 2nd half), or quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter), or for any specified time period of the game in which case the prediction involves the points scored for this specific time period of the game.

In a “1st 3 Pointer” Wager, the Player predicts if a team, and which team, will succeed in scoring the first 3 pointer in a game. This Wager can be offered for only one team or either team (home or away), or either half (1st half or 2nd half), or quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter), or for any specified time period of the game in which case the prediction involves the points scored for this specific time period of the game.

In an “Overtime Yes/No” Wager, the Player predicts whether or not overtime will be played in a game.

In a “Race To” Wager, the Player predicts which team (home or away) will be first to score a specified number of points (e.g., “Race to 20 Points” – which team will be first to score twenty (20) points). This Wager can be offered for only either half (1st half or 2nd half), or quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter), or for any specified time period of the game in which case the prediction involves the points scored for this specific time period of the game.

In a “Player Specials” Wager, the Player predicts if selected players/athletes on the active roster of a team will produce specific results in specified statistical categories or will achieve specific accomplishments in the form of: a greater or lesser result within a specified value; or within a specified range; or which player/athletes will achieve the highest statistical result (e.g., score the most points); or with a “Yes/No” option; or a single “Yes” option – amongst all or some specifically named players/athletes. For all Player Specials, Wagers placed on players/athletes that were not on the active roster will be refunded. Wagers on players/athletes that were on the active roster but were not used (did not play in the game), are considered non-winning Wagers.

In a “Game Combo” Wager, the Player predicts any double combination of Money Line and Total Over/Under. Any of the above combinations, or legs of the combination, can refer to a specific half (1st half or 2nd half), or for a specified period of the game in which case the prediction will only involve these specific periods.

History

  • SOURCE: Final Rulemaking published at 41 DCR 3235 (June 3, 1994); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2010
30 DCMR § 2011 BASEBALL

BASEBALL

The name of the starting pitcher has no relevance on how Wagers are settled.

If a baseball game is postponed and not played on the same day of its original schedule in local time, then all selections on this game will be voided. If this game is scheduled for a later day, a different event will be offered for wagering purposes.

For all Baseball Wagers, the complete game is taken into account as well any additional extra innings that may need to be played to determine a game winner. When a Baseball game is suspended and not continued from the moment of suspension and completed within the next calendar day, then the final result will be considered the result at the time of suspension when the game is concluded at the bottom of the ninth (9th) inning (8.5 innings played) with the home team ahead in runs or when the “Mercy Rule” is applied and the game is suspended before completion. (The “Mercy Rule” refers to one team having a very large and presumably insurmountable lead over the other team.)

In the event of a shortened baseball game where the official league’s governing body considers the game as officially completed then all the Wager types will be settled as void, except Wagers where the outcome has already been determined and the Money line wagers which will be settled in accordance with the official published result.

The Office may offer the following Baseball Wager types:

In a “Money Line” Wager, the Player predicts the outright winner of the game (either for the home team or away team to win). There is no Point Spread involved in a Money Line Wager. In the event of a tie, the stake will be returned to the Player.

(1) In a 3way “Money Line Excluding Extra Innings” Wager, the Player predicts the final outcome of a game after the game is concluded at the bottom of the ninth (9th)inning (8.5 innings played with the home team ahead in runs) by selecting either for the home team to win, for the away team to win, or for the game to end in a tie. This Wager type does not take into account any extra innings played.

(2) In an “Innings Betting” Wager, the Player predicts the result of an inning (1st inning, 2nd inning, 3rd inning, 4th inning, etc.) of a game (Home, Tie, Away).

(3) In a “Half Time/Full Time” Wager, the Player predicts the result of the 1st half of a game (defined as the first 4.5 innings) in combination with the final result of the game by correctly selecting home team to win, away team to win or a tie for each specific time period of the Wager.

Point Spread/Handicap—A Point Spread Wager is when a plus or minus Handicap (line) is assigned to either team and then it is added or subtracted to each final score to determine the winner. The Point Spread represents the margin of points in which the favored team must win by to “cover the spread”;

(1) In a “Final Result with Run Spread” Wager, the Player predicts the game’s final outcome (Home, Tie, Away), including any extra innings played, taking into account a Handicap given to one of the two teams. The Handicap can be a whole number or not. If it is not a whole number, then a tie cannot be a resulting outcome. This Wager type can be offered for one inning of a game or for a specified time period of the game in which case the prediction will only involve these specific periods.

(2) In a “Spread Winning Margin” Wager, the Player predicts the difference in runs of the winning team in a game. This Wager can be offered for each team (home and away) separately or per inning (1st inning, 2nd inning, 3rd inning, 4th inning, etc.) or for a specified time period of the game in which case the prediction will only involve the runs scored in these specific time periods.

Total Over/Under Runs/Hits—In a “Total Over/Under Runs/Hits” Wager, the Player predicts if the total number of runs or hits scored in a game will be greater or less than a limit publicized. This Wager can be offered in the form of a “Yes/No” proposition, or for each team (home and away) separately, or per inning (1st inning, 2nd inning, 3rd inning, 4th inning, etc.), or for a specified time period of the game, or any combination of team and time period in which case the prediction will only involve the runs scored in these specific time periods.

Odd/Even Runs/Hits—In an “Odd/Even Runs/Hits” Wager, the Player predicts whether the total runs or hits scored in a game will be an odd or even number. This Wager can be offered for each team (home and away) separately, or per inning (1st inning, 2nd inning, 3rd inning, 4th inning, etc.), or for any specified time period of the game, or any combination of team and time period in which case the prediction involves only the number runs that were scored during the specified time period of the game. In all circumstances, zero (0) is considered to be an even number.

Proposition “Prop” Wagers—Proposition Wagers are wagers on a specific outcome during an event that does not relate to the final score. They may be offered as “Team Props,” “Player Props” and “Special Props.”

(1) In a “Total Runs/Hits” Wager, the Player predicts the exact number of runs or hits scored in a game or the range they will be in. This Wager can be offered for each team (home and away) separately, or per inning (1st inning, 2nd inning, 3rd inning, 4th inning, etc.), or for a specified period of the game, or any combination of team and time period in which case the prediction will only involve the runs scored in these specific time periods.

(2) In a “Most Hits 1st/Next Innings” Wager, the Player predicts which team (home or away) will be credited with the most hits in the 1st inning and every subsequent inning.

(3) In a “Race To” Wager, the Player predicts which team (home or away) will be the first to score a specified number of runs (e.g., “Race to 3 Runs” –which team will be first score three runs). This Wager can be offered for a specified period of the game or any combination of team and period in which case the prediction will only involve the runs scored in these specific periods.

In a “Lead After” Wager, the Player predicts which team (home or away) will be in the lead after a set number of innings (e.g., “Lead After 5 Innings” – which team will be in the lead after five innings).

In an “Extra Innings” Wager, the Player predicts whether extra innings will be needed to determine the winner of a game.

In a “Player Specials” Wager, the Player predicts if selected players/athletes on the active roster of a team will produce specific results in specified statistical categories or will achieve specific accomplishments in the form of: a greater or lesser result within a specified value; or within a specified range; or which player/athletes will achieve the highest statistical result (e.g., score the most points); or with a “Yes/No” option; or a single “Yes” option – among all or some specifically named players/athletes. For all Player Specials, Wagers placed on players/athletes that were not on the active roster will be refunded. Wagers on players/athletes that were on the active roster but were not used (did not play in the game), are considered non-winning Wagers.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020); as amended by Final Rulemaking published at 70 DCR 001693 (February 3, 2023). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2011
30 DCMR § 2012 ICE HOCKEY

ICE HOCKEY

For ice hockey, only regulation time (1st three (3) periods) play is taken into account for Wagers. Overtime periods played, or any other method used for determining the winner of the game, are not taken into account for ice hockey Wagers, unless stated or in the Wager type’s description.

The Office offer the following ice hockey Wager types:

In a “Money Line, Including Overtime” Wager, the Player predicts the outright winner of the game, including any overtime and shootout periods. In a “Money Line” Wager, the Player selects either for the home team to win or away for the away team to win.

In a 3way “Money Line” Wager, the Player predicts the winner of the game at the end of regulation play by correctly selecting home team to win, away team to win, or at the end of the 1st three (3) periods to end in a tie. A 3way “Money Line” does not take into account any overtime played.

In a 3way “Period” Wager, the Player predicts the result of one period (1st period, 2nd period, or 3rd period) or for any specified time period of the game in which case the prediction involves the goals scored for this specific time period of the game.

In a “Period Tie No Wager” Wager, the Player predicts the final result of the period without factoring in a result. In cases where the final result of the period is the one that is not factored into the Wager, then all Wagers will be refunded.

Point Spread/Handicap—A Point Spread Wager is when a plus or minus Handicap (line) is assigned to either team and then it is added or subtracted to each final score to determine the winner. The Point Spread represents the margin of points in which the favored team must win by to “cover the spread.” Puck Lines are a Point Spread Wagering variant of ice hockey Wagering.

In a 3way “Puck Line/Goal Spread” Wager, the Player predicts the final result of a game, taking into account the Spread offered to one of the two teams. The Point/Goal Spread can be a whole number or not. If it is not a whole number, then a tie cannot be a resulting outcome. This Wager type can be offered for one period of a game (1st period, 2nd period, or 3rd period) or for a specified time period of the game in which case the prediction will only involve this specific period of the game. This Wager can also be offered to include any overtime played in which case a tie result is not possible.

In a “Spread Winning Margin” wager, the Player predicts the margin of victory of one team (home or away) by the exact number of goals. This Wager can be offered for a specific period (1st period, 2nd period, or 3rd period) or for a specified time period of the game in which case the prediction will only involve the goals scored in these specific time periods.

In a “Total Over/Under” Wager, the Player predicts if the total number of goals scored in a game will be greater or less than a limit of goals publicized by the Office. This Wager can be offered for an individual team (home and away) separately, or for a specific period (1st period, 2nd period, or 3rd period) of a game, or for a specified time period of the game, or any combination of team and period in which case the prediction will only involve the goals scored in these specific periods. This Wager can also be offered to include any overtime played.

In an “Odd/Even “Wager, the Player predicts whether the total goals scored in a game will be an odd or even number. This Wager can be offered for an individual team (home and away) separately or for a specific period (1st period, 2nd period, or 3rd period) of a game, or for a specified time period of the game, or any combination of team and time period in which case the prediction will only involve the goals scored in these specific time periods. In all circumstances, zero (0) is considered to be an even number.

Proposition “Prop” Wagers—Proposition Wagers are wagers on a specific outcome during an event that does not relate to the final score. They may be offered as “Team Props,” “Player Props” and “Special Props.”

In a “Total Goals” Wager, the Player predicts the exact number of goals that will be scored in a game. This Wager can be offered for an individual team (home and away) separately, or for a specific period (1st period, 2nd period, or 3rd period) of a game, or for a specified time period of the game, or any combination of team and time period in which case the prediction will only involve the goals scored in these specific time periods.

In a “Highest Scoring Period” Wager, the Player predicts the period in which most goals will be scored in a game. This Wager can be offered for each team (home and away) separately.

In a “Correct Score” Wager, the Player predicts the correct number of goals scored in a game. This Wager can be offered for a specific period (1st period, 2nd period, or 3rd period) of a game or for a specified time period of the game in which case the prediction will only involve the goals scored in these specific time periods.

In a “Both Teams to Score” Wager, the Player predicts if both teams (home and away) will score at least one goal during a game (this will be called “Goal”) or if any one of the two teams (home or away) or both teams will not score during a game (this will be called “No Goal”). This Wager can be offered for each period (1st period, 2nd period, or 3rd period) of a game separately or for any specified time period of the game in which case the prediction involves only the number goals that were scored during the specified time period of the game.

In a “Team to Score 1st/Next/Last Goal” Wager, the Player predicts which team (home or away) will score the first goal, every subsequent (Next) goal, or the final goal (Last Goal) of a game. This Wager can be offered for a specific period (1st period, 2nd period, or 3rd period) or for any specified time period of the game in which case the prediction involves only the number goals that were scored during the specified time period of the game.

In a “Race To” Wager, the Player predicts which team (home or away) will be the first to score a specified number of goals (e.g., “Race to 3 Goals” – which team will first score three goals) in a game. This Wager can be offered for a specific period (1st period, 2nd period, or 3rd period) of a game or for a specified time period of the game in which case the prediction will only involve the goals scored in these specific time periods.

In a “Winner of the Rest of the Game” Wager, the Player predicts the result of the game from the moment of placing the Wager through the end of the game.

In a “Player Specials” Wager, the Player predicts if selected players/athletes on the active roster of a team will produce specific results in specified statistical categories or will achieve specific accomplishments in the form of: a greater or lesser result within a specified value; or within a specified range; or which player/athletes will achieve the highest statistical result (e.g., score the most goals); or with a “Yes/No” option; or a single “Yes” option – among all or some specifically named players/athletes. For all Player Specials, Wagers placed on players/athletes that were not on the active roster will be refunded. Wagers on players/athletes that were on the active roster but were not used (did not play in the game), are considered non-winning Wagers.

In a “Game Combo” Wager, the Player predicts any combination of Money Line or Total Over/Under.

In a 2way “Game Combo Total Over/Under” Wager, the Player predicts any double combination of Money Line and Total Over/Under. Any of the above combinations or legs of the combination can refer to a specific period (1st period, 2nd period, or 3rd period) or for a specified time period of the game in which case the prediction will only involve these specific time periods.

In a 3way “Game Combo Total Over/Under” Wager, the Player predicts any double combination of home team win, tie, or away team win and Total Over/Under. The above combinations are “Under and Home Team Win,” “Under and Away Team Win,” “Under and Tie Result,” “Over and Home Team Win,” “Over and Away Team Win,” and “Over and Tie Result.”

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020); as amended by Final Rulemaking published at 70 DCR 001693 (February 3, 2023). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2012
30 DCMR § 2013 SOCCER

SOCCER

For soccer Wagers, the result of regulation time is taken into account plus time added to the game in respective of possible delays. Extra time and penalties are not taken into account for soccer Wagers, unless stated in the program or in the Wager type’s description.

The Office may offer the following soccer Wagers:

Money Line—A “Money Line” or straight up Wager is a bet on the outright winner of the game or event without any Point Spread odds.

In a 3way “Money Line” Wager, the Player predicts the final outcome of a game by correctly selecting home team to win, away team to win, or a tie at the end of the game (not taking into account any overtime played). An exception to the general provisions rules is when a game is suspended after the start of the 2nd half and the remaining game is not played within the next twenty-four (24) hours, then the result at the time of suspension is considered as the final result.

In a 3way “1st Half Winner” and 3way “2nd Half Winner” Wager(s), the Player predicts the result of the 1st half or 2nd half of a game by correctly selecting home team to win, away team to win or a tie at the end of the specified half.

In a “Winner Interval” Wager, the Player predicts the result of a specified period (home/tie/away) of a game (e.g., 1-15 minute(s) of the game).

In a “Winner of the Rest of the Match” Wager, the Player predicts the result of the game (home/tie/away) from the moment a Wager is placed until the end the game. This Wager can also be offered per half (1st half or 2nd half), or any other specified time period where the prediction will only involve these specific time periods.

In a “Half Time/Full Time” Wager, the Player predicts the combination of the result of the 1st half with the final result of a game.

In a “Home No Wager” Wager, the Player predicts the game’s final result without factoring in a “home win.” The Wager will be refunded if the home team wins. In cases where the final result of a game is the one that is not factored into the Wager, then all Wagers will be refunded. This Wager can be offered for each half (1st half or 2nd half) or for any specified time period of the game. In the latter case, the prediction involves only the number goals that were scored during the specified time period of the game.

In a “Tie No Wager” Wager, the Player predicts the game’s final result without factoring in a tie. The Wager will be refunded is the game’s final result is a tie. In cases where the final result of a game is the one that is not factored into the Wager, then all Wagers will be refunded. This Wager can be offered for each half (1st or 2nd half) or for any specified time period of the game. In the latter case, the prediction involves only the number goals that were scored during the specified time period of the game.

In an “Away No Wager” Wager, the Player predicts the game’s final result without factoring in an away win. The Wager will be refunded if the away team wins. In cases where the final result of a game is the one that is not factored into the Wager, then all Wagers will be refunded. This Wager can be offered for each half (1st half or 2nd half) or for any specified time period of the game. In the latter case, the prediction involves only the number goals that were scored during the specified time period of the game.

Point Spread/Handicap—A Point Spread Wager is when a plus or minus Handicap (line) is assigned to either team and then it is added or subtracted to each final score to determine the winner. The Point Spread represents the margin of points in which the favored team must win by to “cover the spread.”

In a “Final Result with Points Spread/Handicap” Wager, the Player predicts the final outcome of a game, taking into account a Point Spread/Handicap given to one of the two teams, correctly selecting home team to win, away team to win, or a tie at the end of the game (not taking into account any overtime played). The Point Spread/Handicap can be a whole number or not. This Point Spread/Handicap is taken into account when determining a winning prediction. If the Point Spread/Handicap is not a whole number, then a tie cannot be a resulting outcome. This Wager type can be offered for one half of a game (1st half or 2nd half) or for a specified time period of the match in which case the prediction will only involve this specific time period.

“Asian Handicap” are types of Wagers used in soccer in which teams are Handicapped, so that the stronger team must win by more goals than the weaker team. Asian Handicap involves the Player predicting the result of a match after the Handicap or spread has been applied to the teams.

A head-start of one half or more goals will be given to one of the teams which will be added to the actual number of goals scored.

Whole goal Handicap is a Handicap of +/- one or more goals will be given to each of the teams which will be added to the actual number of goals scored. Wagers placed will be void if the match ends in a tie.

Half goal Handicap is a Handicap of +/- 0.5 (half of one) or more goals will be given to each of the teams which will be added to the actual number of goals scored. Wagers placed cannot end in a tie.

Split Handicap is a Handicap of +/- 0.25 (quarter of one) or more goals will be given to each of the teams. The Wager will be divided equally between two Wagers, with one half of the Wager placed on the whole Handicap +/- 0.0 (scratch) or more and the other half of the Wager placed on the half Handicap 0.5 (half of one) or more, which will be added or subtracted to the actual number of goals scored by each team. The split Handicap is always the half-way point between the whole Handicap and the half Handicap.

The split is shown as follows (Handicaps can go as high as the operator desires under similar logic):

Handicap

Whole Goal Handicap

Half Goal Handicap

+/- 0.25

+/- 0.00

+/- 0.50

+/- 0.75

+/- 1.00

+/- 0.50

+/- 1.25

+/- 1.00

+/- 1.50

EXAMPLE: Team A (+ 0.25) vs. Team B (- 0.25)

If a Wager is placed on Team B and the game result is Team A 1-1 Team B:

50% of the Wager will be placed on the whole goal Handicap of 0.00. The Handicap result will be Team A 1-1 Team B. This half of the Wager is void.

50% of the Wager will be placed on the whole goal Handicap of - 0.50. The Handicap result will be Team A 1-½ Team B. This half of the Wager has lost.

If a Wager is placed on Team A and the game result is Team A 1-1 Team B:

50% of the Wager will be placed on the whole goal Handicap of 0.00. The Handicap result will be Team A 1-1 Team B. This half of the Wager is void.

50% of the Wager will be placed on the whole goal Handicap of + 0.50. The Handicap result will be Team A 1½-1 Team B. This half of the Wager has won.

In a “Total Over/Under Goals” Wager, the Player predicts if the total number of goals scored in a game will be greater or less than a limit of goals publicized. This Wager can be offered for an individual team (home and away) separately or for a specific half (1st half or 2nd half) or for a specified time period of the game, or any combination of team and interval in which case the prediction will only involve these specific time periods.

In an “Exact Number of Goals” Wager, the Player predicts the exact number of goals that will be scored in a game. This Wager can be offered for each team (home and away) separately, or for each half (1st half or 2nd half) or for any specified time period of the game, or any combination of team and time period. In the latter case, the prediction involves only the number of goals that were scored during the specified time period of the game.

In a “Total Goals Aggregated” Wager, the Player predicts the number of goals that will be scored in a game where their selected number of goals will be within a specified range. This Wager can be offered for each team (home and away) separately, or for each half (1st half or 2nd half), or for any specified time period of the game, or any combination of team and time period. In the latter case, the prediction involves only the number of goals that were scored during the specified time period of the game.

In an “Odd/Even” Wager, the Player predicts whether the total goals scored in a game will be an odd or even number. This Wager can be offered for each team (home and away) separately or for each half (1st half or 2nd half) or for any specified time period of the game, or any combination of team and time period. In the latter case, the prediction involves only the number goals that were scored during the specified period of the game. In all circumstances, zero (0) is considered to be an even number.

Proposition “Prop” Wagers—Proposition Wagers are wagers on a specific outcome during an event that does not relate to the final score. They may be offered as “Team Props,” “Player Props” and “Special Props.”

In “Scorer” Proposition Wagers the following rules apply:

If a Wager is placed on which player/athlete will score the 1st goal of a game and the selected player/athlete did not take part in the game or entered the game after the first goal was scored, the Wager is refunded.

If a Wager is placed on which player/athlete will score the last goal of the game and the selected player/athlete did not take part in the game or had been substituted before the last goal was scored, the Wager is refunded.

If a Wager is placed on which player/athlete will score any goal in the game and the player/athlete did not take part in the game, the Wager is refunded.

A Wagering line can include only one prediction for the Wager type “Any Goal Scorer.”

If a goal scored is an “Own Goal” (a player/athlete scores on their own side of the playing area rather than the one defended by the opposing team), then this is not taken into account unless there are odds offered for “Own Goal.”

The following “Scorer” Proposition Wager Types may be offered:

In a “1st Goal Scorer” Wager, the Player predicts which player/athlete will score the first goal of the game.

In a “Last Goal Scorer” Wager, the Player predicts which player/athlete will score the last/final goal of the game.

In an “Anytime Goal Scorer” Wager, the Player predicts which player/athlete will score at least one goal in the game.

The following “Corner” Proposition Wagers may be offered:

In a “Total Over/Under Corners” Wager, the Player predicts whether the total amount of corners awarded during a game is greater or less than a limit publicized or predicts whether there will there be a corner awarded in the form of “Yes/No.” This Wager can be offered for one team (home or away), or one half (1st half or 2nd half), or for any specified time period of the game, or any combination of team and time period in which case the prediction involves only the corners awarded for this specific time period of the game.

In an “Odd/Even Corners” Wager, the Player predicts whether the total number of corners awarded is an odd or even number. This Wager can be offered for one team (home or away), or one half (1st half or 2nd half), or for any specified time period of the game, or any combination of team and time period in which case the prediction involves only the corners awarded for this specific time period of the game. In all circumstances, zero (0) is considered to be an even number.

In a “Sum of Corners” Wager, the Player predicts the total numbers of corners that will be awarded where the choice will be given as an exact number of corners or in a specified range of corners. This Wager can be offered for one team (home or away), or one half (1st half or 2nd half), or for any specified time period of the game, or any combination of team and time period in which case the prediction involves only the corners awarded for this specific time period of the game.

In a “1st/Next/Last Corner” Wager, the Player predicts which team (home or away) will be awarded the 1st corner, every subsequent (Next) corner or the final (Last Corner) corner of a game. This Wager can be offered for one half (1st half or 2nd half) or for any specified time period of the game in which case the prediction involves only the corners awarded for this specific time period of the game.

In a “Most Corners” Wager, the Player predicts which team will be awarded the most corners in a game. This Wager can be offered for one team (home or away), or one half (1st half or 2nd half) or for any specified time period of the game, or any combination of team and period in which case the prediction involves only the number of corners awarded for this specific time period of the game. This Wager can be offered with a Handicap of corners awarded to one team. The Handicap can be a whole number or not which is taken into account when considering the winning outcome. If the Handicap is not a whole number, then a tie cannot be a resulting outcome.

In a “Corner Handicap” Wager, the Player predicts which team (home or away) will be awarded the most corners in a game, taking into account a Handicap for one of the two teams. This Wager can be offered for each half (1st half or 2nd half) separately, or for any specified time period of the game, or any combination of team and time period in which case the prediction involves only the number of corners awarded for this specific time period of the game. This Wager can be offered with a Handicap of corners awarded to one team. The Handicap can be a whole number or not which is taken into account when considering the winning outcome. If the Handicap is not a whole number, then a tie cannot be a resulting outcome.

The following “Bookings” Proposition Wager rules apply:

There are certain cards that are not taken into account for Wager purposes, including: Cards shown following the end of the game, or during the interval between 1st and 2nd half, or to members of the team that are not players/athletes (e.g., managers, coaches, etc.), or to players/athletes that did not take part in the game, or to players/athletes that had already been substituted when the card was shown to them.

In the instance where a player is shown a second yellow card in a game and then shown a red one, both yellow cards and the one red card are taken into account.

In the instance where the referee shows two or more yellow or red cards during the same incident of the game, the order with which the referee showed the cards to the player(s) is taken into account. If this cannot be verified by any reliable means, then the cards are considered to have been shown simultaneously.

The Office may offer the following “Bookings” Proposition Wager Types.

The following Wager types for cards may be offered for both color (yellow or red) of cards (Bookings).

In a “Total Over/Under Bookings” Wager, the Player predicts if the total cards shown in a game are greater or less than a limit publicized or predicts whether there will there be a card shown in the form of “Yes/No.” This Wager can be offered for one team (home or away), or one half (1st half or 2nd half), or for any specified time period of the game, or any combination of team and time period in which case the prediction involves only the number of cards shown for this specific time period of the game.

In an “Odd/Even Bookings” Wager, the Player predicts if the total number of cards shown in a game is an odd or an even number. This Wager can be offered for one team (home or away), or one half (1st half or 2nd half), or for any specified time period of the game, or any combination of team and time period in which case the prediction involves only the number of cards shown for this specific time period of the game. In all circumstances, zero (0) is considered to be an even number.

In a “Sum of Bookings” Wager, the Player predicts the total number of cards shown in a game, where the selections are made with an exact number of cards or within a range of cards. This Wager can be offered for one team (home or away), or one half (1st half or 2nd half), or for any specified time period of the game, or any combination of team and time period in which case the prediction involves only the number of cards shown for this specific time period of the game.

In a “1st/Next/Last Booking” Wager, the Player predicts which team will be the 1st to be shown a card, every subsequent (Next) team to be shown a card, or the final (Last) team to be shown a card in a game. This Wager can be offered for one team (home or away), or one half (1st half or 2nd half), or for any specified time period of the game, or any combination of team and time period in which case the prediction involves only the number of cards shown for this specific time period of the game.

In a “Most Bookings” Wager, the Player predicts which team will be shown the most cards in a game. This Wager can be offered for one team (home or away), or one half (1st half or 2nd half), or for any specified time period of the game, or any combination of team and time period in which case the prediction involves only the number of cards shown for this specific time period of the game.

The Office may offer the following other Proposition Wagers:

In a “Half with Most Goals” Wager, the Player predicts which half of a game (1st half or 2nd half) that the most goals will be scored in.

In a “Correct Score” Wager, the Player predicts the number of goals scored in a game. This Wager can be offered separately for each half (1st half or 2nd half) or interval which means that only the score of the half (or interval) is taken into account. This Wager can also be offered with selections of groups of scores (e.g., 1-0, 2-0, 2-1 combined).

In a “Both Teams to Score” Wager, the Player predicts if both teams will score at least one goal during a game (called “Goal”) or if any one of the two teams (home or away), or both teams, will not score during a game (called “No Goal”). This Wager can be offered for each half separately (1st half or 2nd half) or for any specified time period of the game. In the latter case, the prediction involves only the number goals that were scored during the specified time period of the game. This Wager can also be offered as a combination of the two halves, with the Player having to predict whether both teams will score during the 1st half combined with whether both teams will score in the 2nd half.

In a “Team to Score 1st/Next/Last Goal” Wager, the Player predicts which team (home of away) will score the first, every subsequent (Next) goal or the final (Last Goal) goal of a game. This Wager can be offered for each half (1st half or 2nd half) or for any specified time period of the game. In the latter case, the prediction involves only the number goals that were scored during the specified time period of the game.

In a “Score Both Halves Home/Away” Wager, the Player predicts whether one of the two teams (home or away) will score at least one goal in both halves (1st half and 2nd half) of the game.

In a “Win Both Halves Home/Away” Wager, the Player predicts whether the team selected (home or away) will score more goals than its opponent in both halves (1st half and 2nd half) separately.

In a “Winner 1st Half or Full Time” Wager, the Player predicts whether the team selected (home or away) will score more goals than their opponent in either the 1st half or the match.

In a “Winner 1st Half or 2nd Half” Wager, the Player predicts whether the team selected (home or away) will score more goals than its opponent during the 1st half of the game or in the 2nd half of the game.

In a “Home Win to Zero, Away Win to Zero” Wager, the Player predicts whether the selected team (home or away) will win the game with a clean sheet (without conceding any goals to its opponent).

In a “Margin of Victory” Wager, the Player predicts the margin of victory of one team (home or away) by the exact number or ranges of goals. This Wager can be offered for each half (1st half or 2nd half) or for any specified time period of the game. In the latter case, the prediction involves only the number goals that were scored during the specified time period of the game.

In a “Race To” Wager, the Player predicts which team (home or away) will be the first to score a specified number of goals (e.g., “Race to 2 Goals “– which team will be the first to score two (2) goals) in a game. This Wager can be offered for each half (1st half or 2nd half) or for any specified time period of the game. In the latter case, the prediction involves only the number goals that were scored during the specified time period of the game.

In a “Time of 1st Next/Last Goal” Wager, the Player predicts the time, in minutes, when the 1st goal, every subsequent (Next) goal or final (Last Goal) goal of the game will be scored. This can be a range in minutes (e.g., 1-10’, 11-20’, etc.) or take the form of “before or after” or “Total Over/Under” a specific minute (e.g., 1-30’, after the 31st minute, etc.). For Wager settling purposes, the time of the goal is considered the time that it was scored and not the time it was confirmed as a valid goal. For example, if goal is scored at 28:36 and after an original referee call that disallows it, a VAR (Virtual Assistant Referee) is used and the goal is then deemed valid at 30:45, the goal time will count at 28:36.

In a “Game Combo” Wager, the Player predicts any double combination of Final Result or double chance with Total Over/Under of a specified limit, or Both Teams to Score, or Sum of Goals, or any double combination of Total Over/Under of a specified limit and Both Teams to Score, or any double combination of Final Result and 1st/Next/Last Goal team to score by choosing the combination of the respective selections or any combination of Half-Time/Full-Time result and Total Over/Under of a specified limit. Any of the above combinations, or legs of the combination, can refer to a specific half (1st half or 2nd half) or for a specified time period of the game, in which case the prediction will only involve these specific time periods.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2013
30 DCMR § 2014 TENNIS

TENNIS

In the instance where a tennis match is cancelled, or postponed, or suspended and is not completed within the competition’s time frame it was scheduled for, then all Wagers that involve this match are refunded. An exception to this rule is for Wagers whose results have already been decided and cannot change even if the match was played on. In the event where less sets are played than were originally scheduled, then all Wagers that include this match will be refunded.

The Office my offer the following tennis Wager types:

Money Line—A “Money Line” or straight up wager is a bet on the outright winner of the game or event without any point spread odds.

In a “Match Winner” Wager, the Player predicts the final result of a tennis match by correctly selecting tennis player (or team) A to win or tennis player (or team) B to win.

In a “Set Winner” Wager, the Player predicts the final result of a specific set of a tennis match (1st set 2nd set, 3rd set, etc.) by correctly selecting tennis player (or team) A to win or tennis player (or team) B to win.

In a “To Win a Set” Wager, the Player predicts whether a tennis player (player A or player B) will win at least one set in a match.

In a “1st/2nd Service Game” Wager, the Player predicts which tennis player will serve in the first or the second game in combination with the winner of this game (e.g., in the 1st Game tennis player A to Serve and tennis player B to Win the game).

In a “1st Next Game” Wager, the Player predicts which tennis player (player A or player B) will win the first (1st) game or every subsequent (Next) game in a tennis match. This Wager can be offered for a specified set (1st set, 2nd set, 3rd set, etc.), or for a specified period of the match, in which case the prediction involves only the games in that segment of the match.

Point Spread/Handicap—A “Point Spread” Wager is when a plus or minus Handicap (line) is assigned to either team and then it is added or subtracted to each final score to determine the winner. The Point Spread represents the margin of points in which the favored team must win by to “cover the spread.”

In a “Winner Most Games with a Spread” Wager, the Player predicts which tennis player (player A or player B) will win the most games in a match, taking into account a spread in games given to one of the two (2) players/athletes. The spread can be a whole number or not. This spread is taken into account when determining a winning prediction. If the spread is not a whole number, then a tie cannot be a resulting outcome. This Wager can be offered per specified set (1st, 2nd, 3rd, etc.), in which case the prediction involves only the games that will be played in that segment of the match.

In a “Set Spread” Wager, the Player predicts which tennis player (player A or player B) will win the most sets in a match taking into account a spread in sets given to one of the two (2) Players. The spread can be a whole number or not. This spread is taken into account when determining a winning prediction. If the spread is not a whole number, then a tie cannot be a resulting outcome.

Total Over/Under Games—In a “Total Over/Under Games” Wager, the Player predicts if the total number of games that will be played in a match is greater or less than a specific range as publicized by the Office. This Wager can be offered for a specified set (1st set, 2nd set, 3rd set, etc.), in which case the prediction involves only the games that will be played in that segment of the match.

In a “Total Over/Under Per Player” wager, the Player predicts if the total number of games that a tennis player will win in a match is greater or less than a specific range as publicized by the Office. This Wager can be offered for a specified set (1st set, 2nd set, 3rd set, etc.), in which case the prediction involves only the games that the tennis player wins in that segment of the match.

In a “Total Games” Wager, the Player predicts the total number of games that will be played where the selection made will be within a specific range of games as publicized by the Office. This Wager can be offered for a specified set (1st set, 2nd set, 3rd set, etc.), in which case the prediction involves only the games that will be played in that segment of the match.

In a “Total Tie Breaks” Wager, the Player predicts the total number of tie breaks that will be played in a match, either predicting from a specified range or in the form of a “Yes/No” proposition. This Wager can be offered for a specified set (1st set, 2nd set, 3rd set, etc.), in which case the prediction involves only the games that will be played in that segment of the match. In the event where a match or a set is suspended with a score of 6-6 (when the set will be decided by a tie breaker), for Wager settlement purposes a tie break is assumed to have been played. In the event where a match is suspended during the last set where based on tournament rules, a tie breaker is not played (e.g., the last set of a men’s single finals), for Wager settlement purposes a tie break is assumed not to have been played.

Odd/Even—In an “Odd/Even” Wager, the Player predicts whether the total number of games that will be played is an odd or even number. This Wager can be offered for each tennis player (player A or player B) separately, or for a specified set (1st set, 2nd set, 3rd set, etc.), or any combination of player and set in which case the prediction involves only the games that will be played in that segment of the match.

Proposition “Prop” Wagers—Proposition Wagers are wagers on a specific outcome during an event that does not relate to the final score. They may be offered as “Team Props,” “Player Props” and “Special Props.”

In a “Correct Score” Wager, the Player predicts the correct score in sets of a tennis match.

In a “Set Correct Score” Wager, the Player predicts the exact score in games of a specific set (1st set, 2nd set, 3rd set, etc.) of a tennis match. This Wager may be offered for parts of a set (e.g., first 4 games, first 6 games, etc.), in which case only the score after those games will count. This Wager could also be offered as a “Yes/No” or single “Yes” option for one or more of its selections (e.g., “Any Set to End 6-0” or “player A to Win 6-0 or 6-1 or 6-2,” etc.).

In a “Race To” Wager, the Player predicts which tennis player (player A or player B) will be the first to win a predefined number of games (e.g., “Race to 3 Games”– which tennis player will first win 3 games). This Wager can be offered per specified set (1st set, 2nd set, 3rd set, etc.), in which case the prediction involves only the games that will be played in that segment of the match.

In a “1st/Next Game Correct Score” Wager, the Player predicts the correct score of the first (1st) game or every subsequent (Next) game in a match. This Wager type may be offered with a “Yes/No” option, or “Per Player” option, or single “Yes” option for specific Correct Scores (e.g., “Which Player Will Win Game 4 of 1st Set After Deuce” or “Will Any Player Win Game 4 of 1st Set After Deuce”).

In a “Point Winner” Wager, the Player predicts which tennis player (player A or player B) will win a specific number point or the next point in a match. This Wager can be offered per game in which case the prediction involves only the points that will be won in that specific game.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2014
30 DCMR § 2015 BOXING/COMBAT SPORTS (MMA)

BOXING/COMBAT SPORTS (MMA)

The result of a boxing match (or any other combat sport) is determined in accordance with the rules established by the competition’s Governing Body, unless otherwise stated.

All Wagers will be refunded under the following conditions:

If the fight is cancelled;

If the fight is postponed and does not occur (in the Sports Event’s local time) within two (2) days from the date initially stated in program;

If the fight is suspended; or

If a fight ends in a draw and no odds have been offered for this option.

The Office my offer the following boxing/combat (MMA) sports Wager types:

Money Line—A “Money Line” or straight up wager is a bet on the outright winner of the game or event without any point spread odds.

In a 2way “Winner of a Fight” Wager, the Player predicts the winner of a fight (fighter A or fighter B).

In a 3way “Winner of a Fight” Wager, the Player predicts the winner of a fight, including a draw result at the end of the match.

In “Round by Round Wagering in a Fight,” the Player predicts in which round the fight will end, either in exact number, or within a range, or as a” Total Over/Under” option. This Wager can also be offered as a combination of Fighter and Round Wagering (e.g., “Fighter A to Win Within Rounds 4-6”). The bell will signal the end of a round and the bell being sounded again will signal the start of the next round. In the event where, for whatever reason, a points decision is awarded before the full number of rounds is completed, Wager settlements will be determined on the round in which the fight was stopped. Wagers placed on the prediction “To Win on Points” will be considered as winning if the full number of rounds is completed. In the event where, for whatever reason, it is decided that the fight is completed in a total number of rounds differently than initially offered, then all Wagers received for this type of Wager will be given odds of one (1.00). If a fighter withdraws during the period between rounds, the fight will be considered ended in the previous round.

Total Over/Under—In a “Total Over/Under” Wager, the Player predicts if the total number of rounds in a fight will be greater or less than a limit of rounds as publicized by the Office.

Proposition “Prop” Wagers—Proposition Wagers are wagers on a specific outcome during an event that does not relate to the final score. They may be offered as “Team Props,” “Player Props” and “Special Props.”

In a “Method of Result in a Fight” Wager, the Player predicts the method by which the result in a match will be decided. The possible outcomes for this type of Wager can be such as, but not limited to, Knock Out (KO), Technical Knock Out (TKO), Judges’ Decision, etc. This Wager can also be offered as a combination of fighter and method of result (e.g., “Fighter A to Win by Judges’ Decision”).

In a “Will the Fight go the Distance -Yes/No” Wager, the Player predicts whether the fight will go the full number of rounds in a “Yes/No” proposition.

In a “Knockouts/Knockdowns” Wager, the Player predicts whether knockouts or knockdowns will be achieved, either for the whole fight or per fighter. This could be predicted as a “Yes/No” option, or as a range, or as a “Total Over/Under” option. Only knockdowns that lead to a “count” from the referee, or if the referee initiates a “count,” are taken into account for this Wager. Combination Wagers can also be offered predicting whether knockouts will be achieved and who will win the fight.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2015
30 DCMR § 2016 GOLF

GOLF

For Golf Wagers, the following provisions are valid:

A golfer awarded the winner's trophy will be deemed an official result.

A golfer is deemed to have played, once they have teed off.

In the event of a golfer withdrawing after having teed off, Wagers will not be refunded.

In tournaments where the number of rounds scheduled to be played are reduced for any reason, winners of specific Wager types will be settled on the official result published by the competition’s Governing Body (regardless of the number of rounds played), unless there is no further play in the tournament after a Wager has been placed in which case the Wager will be refunded.

In Golf team events where no price is offered for the tie, in the event of a tie, Wagers will be refunded.

The Office may offer the following golf Wager types:

Money Line—A “Money Line” or straight up wager is a bet on the outright winner of the game or event without any Point Spread odds.

In “18-Hole Wagers,” the Player predicts the golfer with the lowest score after 18 holes are played.

In the event of a 2 or 3 Ball matchup being re-arranged, Wagers will be settled on the original pairings/groups. In the event there are any non-participant(s), then the 2 or 3 Ball Wager will be given odds of one (1.00).

For “2 Ball” Wagers, a price will be offered for the tie.

For “3 Ball” Wagers, the Dead Heat rules will apply. A Dead Heat is calculated by dividing the stake proportionally between the number of winners in the event.

If a golfer is disqualified, their opponent will be deemed the winner, unless play in the next round has started in which case Wagers will be decided on the original scores.

Where both/all golfers are disqualified, Wagers will be given odds of one (1.00), unless play in the next round has started in which case Wagers will be settled on the original scores.

In “Next Hole Wagers,” the Player predicts the score that an individual golfer will achieve on a specific hole.

Head to Head—“Head to Head” Wagers are available for games or events in which a direct comparison can be made between two teams or two individual participants in a game or event.

In “2/3 Ball Wagers”, the Player predicts the winner of the 2-or 3-Ball Head to Head matchup.

Proposition “Prop” Wagers—Proposition Wagers are wagers on a specific outcome during an event that does not relate to the final score. They may be offered as “Team Props,” “Player Props” and “Special Props.”

In “Leader Through X Holes” Wagers, the Player is asked to predict the leader after any other specified number of holes.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2016
30 DCMR § 2017 MOTOR SPORTS

MOTOR SPORTS

In Motor Sports or racing events, for the settlement of Wagers pertaining to “Pole Position,” the valid positioning is the one publicized by the competition’s Governing Body. For the settlement of Wagers pertaining to winner of a racing event, the valid winning positions are the ones recognized during the prize award ceremony. If, for whatever reason, the ceremony is not held, the winning positions are those initially publicized by the competition’s Governing Body.

Any changes after the initially publicized announcement of results are not taken into account. All Wagers on drivers in a pole position or in a Grand Prix race receive refunds if the driver is not listed in the official results as publicized by the competition’s Governing Body.

For “Head to Head” and “Group Wagering,” all Wagers receive refunds, if even one driver offered is not included in the officially publicized results of the competition’s Governing Body. If a race or any part of it is called off, cancelled, postponed, or suspended, and not continued within the next calendar day, or if official results are not publicized for whatever reason within two (2) calendar days, then all Wagers will be refunded. Excluded are Wagers that have already been decided – when the result will not change even with the continuation of the event.

The Office may offer the following motor sports Wager types:

Money Line—A “Money Line” or straight up wager is a bet on the outright winner of the game or event without any point spread odd.

In a “Win Race” Wager, the Player predicts which driver will win the race.

In a “Place Race” Wager, the Player predicts if a driver will finish in a certain position or higher in a race independent of order. This Wager can be offered for whichever range of places (e.g., place 1-5— if a driver will finish from the first to the fifth (5th) position in a race).

Total Over/Under—Total Over/Under Wagers are placed on a line set by the Office that is the total combined score at certain points during the game, including any extra time added if the score was tied at the end of regulation time. In a Total Over/Under Wager, a Player predicts the score to be lower or higher than the set line to win the Wager.

In a “Total Drivers to Classify Total Over/Under” Wager, the Player predicts whether the total number of drivers to classify during a race are over or under a specified limit.

Head to Head - “Head to Head Wagers are available for games or events in which a direct comparison can be made between two (2) teams or two (2) individual participants in a game or event.

In a “To Qualify Head to Head” Wager, the Player predicts which two drivers will finish with a better classification in a qualifying race. In the instance where one of the two drivers does not qualify, that driver will be considered having lost. If neither of the two drivers qualify, then the winner will be considered the one who has achieved the highest qualifying position.

In a “Pole Position Head to Head” Wager, the Player predicts which two drivers will finish with a better classification in a pole position race. In the instance where one of the two drivers does not classify based on their time, that driver will be considered having lost. If neither of the two drivers classify, then Wagers received on these two drivers are refunded by receiving odds of one (1.00).

In a “Race Head to Head” Wager, the Player predicts which two drivers will finish with a better classification in a race. In the instance where one of the two drivers do not classify, that driver will be considered having lost. If neither of the two drivers classify, then the winner will be considered the driver who has completed more rounds. This is independent of the distance that each one has driven, the time that each one withdrew and/or the position that each one occupied at the time of withdrawal. If neither of the two drivers classifies, having completed the same number of rounds, then Wagers received on these two drivers are refunded by receiving odds of one (1.00).

Proposition “Prop” Wagers—Proposition Wagers are wagers on a specific outcome during an event that does not relate to the final score. They may be offered as “Team Props,” “Player Props” and “Special Props.”

In a “Winning Margin” Wager, the Player predicts the finishing time difference between the first and second driver. Choices will be given in the form of a range of time differences or with the choice of “more or less” than a specified time range.

In a “Winning Car/Bike” Wager, the Player predicts the manufacturer of the car or motorcycle that the winning driver of a race or pole position race will be driving.

In a “First Driver to Retire” Wager, the Player predicts which driver will first withdraw from a race. Two drivers are considered to have withdrawn simultaneous when they have both completed the same number of rounds in a race. This is independent of the distance they have both driven, the time they withdrew and/or the position that each occupied at the time of withdrawal.

In a “Fastest Lap” Wager, the Player predicts which driver will perform the fastest lap/stage or any other separately timed part in a race.

In a “To Classify/Not to Classify” Wager, the Player predicts if a driver classifies during a race.

In a “Race Group Betting” Wager, the Player predicts which of the offered drivers will finish in a better position during a race. In the instance where one or more drivers do not classify, each driver will be considered having lost. If none of the offered drivers classify, then the winner of this Wager will be considered the driver who has completed more rounds. This is independent of the distance that each one has driven, the time that each one withdrew and/or the position that each one occupied at the time of withdrawal. If none of the offered drivers classify and they have all completed the same number of rounds, then Wagers received on all these drivers are refunded by receiving odds of one (1.00).

In a “Safety/Car” Wager, the Player predicts whether there will be a need for the Safety/Pace car to enter the circuit during the race. This Wager does not include the warm-up round.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2017
30 DCMR § 2018 AUSTRALIAN RULES FOOTBALL

AUSTRALIAN RULES FOOTBALL

For Australian Rules Football, overtime is taken into account, except for the following Wager types: Final Result in the form of Home/Tie/Away or 1X2, and those Wagers that pertain to the 2nd half or 4th quarter in which the score of the section of the game is taken into account.

The Office may offer the following Australian rules football Wager types:

Money Line—In a “Money Line” Wager, the Player predicts the outright winner of the game by correctly selecting either for the home team to win or for the away team to win. There is no Point Spread involved in a “Money Line” Wager.

In a 3way “Money Line” Wager, the Player has three options: To predict either for the home team to win, for the away team to win, or for the game to end in a draw (not taking into account any overtime played).

In a “Quarter Result” Wager, the player predicts the result of a specific quarter (1st quarter, 2nd quarter, 3rd quarter, or 4th quarter) taking into account only the points scored in these quarters.

Point Spread/Handicap—A Point Spread Wager is when a plus or minus Handicap (line) is assigned to either team and then it is added or subtracted to each final score to determine the winner. The Point Spread represents the margin of points in which the favored team must win by to “cover the spread.”

In a “Final Result with Point Spread/Handicap” Wager, the Player predicts the final result of a game taking into account the Point Spread/Handicap given to one of the two teams. The Point Spread/Handicap can be a whole number or not. This Point Spread/Handicap is taken into account when determining a winning prediction. If the Point Spread/Handicap is a non-whole number, then a draw cannot be a resulting outcome. This Wager can be offered for one half (1st half or 2nd half) or for any specified time period of the game in which case the prediction involves the points scored for this specific time period of the game.

Total Over/Under—In a “Total Over/Under” Wager, the player predicts if the total number of points scored in a game is greater or less than a range publicized. This Wager can be offered for only one team (home or away), or one half (1st half or 2nd half), or for any specified time period of the game, or any combination of team and time period in which case the prediction involves the points scored for this specific time period of the game.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2018
30 DCMR § 2019 CRICKET

CRICKET

In cricket Wagers the following provisions are valid:

The winner of a cricket match, a cricket series, top bowler, top batsman, team top bowler, team top batsman in a certain competition or in a part of it; or any other cricket result, is determined in accordance with the rules established by the competition’s Governing Body, unless otherwise stated.

If the competition or series is cancelled, all Wagers will be given odds of one (1.00).

Wagers received on totals in a County Championship or Test Match (e.g., sixes, boundaries, runs, etc.) are valid if at least one ball is bowled.

If there is a rain delay or any other delay which results in the number of overs being reduced from that scheduled when the Wager was placed, then all open Wagers on totals in a Twenty20 (T20) match will be given odds of one (1.00), as well as in the circumstances where the reduction is by three (3) or more overs and in other limited overs matches if the reduction is by or more overs.

For Wagers involving a specified number of overs:

If there is a rain delay or any other delay which results in the reduction of the stated number of overs, then all Wagers placed will be given odds of one (1.00).

In the instances where a Wager is offered for a single over and the full over is not completed, then all Wagers placed will be given odds of one (1.00) unless at the moment of suspension there is a winning outcome (an outcome or result that could not be changed even if the match was continued and completed).

For Wagers in which any player in the match is predicted to reach a specific target:

In the instance where a player withdraws due to injury and does not return to the match, then all Wagers placed will be given odds of one (1.00) unless at the moment of suspension there is a winning outcome (an outcome or result that could not be changed even if the match was continued and completed).

Subject to if a player withdraws due to injury and does not return to the match, then all Wagers placed will be given odds of one (1.00) unless at the moment of suspension there is a winning outcome (an outcome or result that could not be changed even if the match was continued and completed), for Wagers to remain valid the batsman must face at least one ball or be given out before the first ball is faced.

The Office may offer the following cricket Wager types:

Money Line—A “Money Line” or straight up wager is a bet on the outright winner of the game or event without any Point Spread odds.

In a “Final Result of a Cricket Match” Wager, the Player predicts the final result of a match. The final result of a match used to settle Wagers is the result achieved at the conclusion of play, according to the announcement by the competition’s Governing Body. If the competition’s Governing Body at the conclusion of the match announces “No Result,” all Wagers received on the final result will be given odds of one (1.00).

The possible outcome for a draw between the two teams can be offered for all types of matches, except in one-day matches. In the case of a draw, in all matches for which “Draw” is not offered as a possible outcome, all Wagers received on the final result will be given odds of one (1.00).

If the match (Test or 3-5 days international) is suspended after the match has been started and one at least one ball has been bowled, all Wagers for final result will stand.

If a one-day match (20 overs) is suspended after at least five (5) overs have been bowled by each of the two teams, then all Wagers will stand, and the winning outcome is determined according to the Duckworth Lewis method. In all other circumstances, Wagers for the final result will be given odds of one (1.00).

If a one-day match (40 or 50 overs) is suspended after at least twenty (20) overs have been played by each of the two teams, then all Wagers will stand, and the winning outcome is determined according to the Duckworth Lewis method. In all other circumstances, Wagers for the final result will be given odds of one (1.00).

Winner Interval Wager—In a “Winner Interval” Wager, the Player predicts the result of a specified period of a match in overs (e.g., “Winner After 6 Overs” – which team will score most runs in their first 6 overs).

Total Over/Under—In a “Total Over/Under” Wager, the Player predicts if the total number of runs scored in a match will be greater or less than a limit of runs publicized. This Wager can be offered for a specific team, or for a specific range of the match (in number of overs), or any combination of team and range of the match in which case only the runs scored from this team and/or the specific range is taken into account.

In a “Total Runs” Wager, the Player predicts if the total number of runs scored in a match will be within a certain range. This Wager can be offered for a specific team, or for a specific range of the match (in number of overs), or any combination of team and range of the match in which case only the runs scored from this team and/or the specific range is taken into account.

Odd/Even—In an “Odd/Even” Wager, the Player predicts if the total number of runs scored in a match will be odd or even. This Wager can be offered for a specific team, or for a specific range of the match (in number of overs), or any combination of team and range of the match in which case only the runs scored from this team and/or the specific range is taken into account. In all circumstances, zero (0) is considered to be an even number.

Proposition “Prop” Wagers—“Proposition” Wagers are wagers on a specific outcome during an event that does not relate to the final score. They may be offered as “Team Props,” “Player Props” and “Special Props.”

In a “Next Man Out” Wager, the Player predicts which cricket player will be the next man to be dismissed a match or series. Both players/athletes must be at the crease at the same time for Wagers to remain valid. In the event of neither player being dismissed or one of the players/athletes withdrawing through injury before a wicket has fallen, then all Wagers placed will be given odds of one (1.00).

In a “Fall of Next Wicket” Wager, the Player predicts whether the next wicket will fall before or after a specified number of runs have been scored. Wagers will be given odds of one (1.00), if the wicket stated does not fall unless a winning outcome has already been established. If a player withdraws due to injury, then all Wagers placed on that wicket are carried over onto the next partnership until a wicket falls.

In a “Method of Dismissal” Wager, the Player predicts how the next wicket will fall. If no wicket falls, Wagers will be given odds of one (1.00).

Winner of a Cricket Series (Futures)—In a “Winner of a Cricket Series” Wager, the Player predicts the outcome of a cricket series (team A to win, team B to win, neither team to win). The number of wins per team is the number of wins officially announced by the competition’s Governing Body at the end of the series. Wagers received on a team, who for whatever reason, was disqualified or withdrawn from the series, are not winning Wagers unless otherwise stated. Wagers received for any team, who for whatever reason, did not participate in the series will be given odds of one (1.00). If the series is suspended before the scheduled number of matches is completed, then the team that is ahead at the time will be the winner. If no team is ahead at the time of suspension, the winning outcome is a draw.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2019
30 DCMR § 2020 DARTS

DARTS

The results of a Darts match include all possible parts within a match until a final winner is determined.

The Office may offer the following darts Wager types:

Money Line—A “Money Line” or straight up wager is a bet on the outright winner of the game or event without any point spread odds.

In a “Match Winner” Wager, the Player predicts the final result of a darts match by correctly selecting darts player (or team) A to win or darts player (or team) B to win or a draw (whenever available). In the event of a darts match in a knockout competition of a 2way format starting, but for whatever reason not being completed, the player progressing to the next round will be deemed the winner.

In a “Set/Leg Winner” Wager, the Player predicts the final result (player A to win, player B to win, or draw) of a specific set or leg of a match (1st set, 2nd set, 3rd set, etc.).

Point Spread/Handicap—A “Point Spread” Wager is when a plus or minus Handicap (line) is assigned to either team and then it is added or subtracted to each final score to determine the winner. The “Point Spread” represents the margin of points in which the favored team must win by to “cover the spread.”

In a “Winner with Spread/Handicap” Wager, the Player predicts which darts player will win the most sets or legs in a match, taking into account a Point Spread/Handicap in sets or legs for one of the two players/athletes. A Point Spread/Handicap can be a whole number or not. This Point Spread/Handicap is taken into account when determining a winning prediction. If the Point Spread/Handicap is not a whole number, then a draw cannot be a resulting outcome. This Wager can be offered per specified set (1st set, 2nd set, 3rd set, etc.), in which case the prediction involves only the legs that will be played in that segment of the match.

Total Over/Under –In a “Total Over/Under” Wager, the Player predicts if the total number of points scored that will be played in a match is greater or less than a specific range. This Wager can be offered for a specified set or leg (1st set, 2nd set, 3rd set, etc.), or for specific darts player, or a combination of player and sets/legs in which case the prediction involves only the points that will be played in that segment of the match and/or the player.

In a “Total Sets/Legs” Wager, the Player predicts the exact number of sets that will be played in a match or the exact number of legs that will be played within a set.

Odd/Even—In an “Odd/Even” Wager, the Player predicts whether the total number of points scored will be played in a match is odd or even. This Wager can be offered for a specified set or leg (1st set, 2nd set, 3rd set, etc.), or for specific darts player, or a combination of player and sets/legs in which case the prediction involves only the points that will be played in that segment of the match and/or the darts player. In all circumstances, zero (0) is considered to be an even number.

Proposition “Prop” Wagers—“Proposition” Wagers are wagers on a specific outcome during an event that does not relate to the final score. They may be offered as “Team Props,” “Player Props” and “Special Props.”

In a “Correct Score” Wager, the Player predicts the correct score in sets or legs (1st set, 2nd set, 3rd set, etc.) of a darts match.

In a “180s” Wager, predictions refer to the specific statistical measurement of 180 (the highest possible score with three darts). Players can predict “Player with Most 180s,” “Player with Most 180s with Handicap, “Total 180s.” This Wager can be offered for a specified set or leg (1st set, 2nd set, 3rd set, etc.), or for specific darts player, or a combination of player and sets/legs in which case the prediction involves only the points that will be played in that segment of the match and/or the darts player.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2020
30 DCMR § 2021 FUTURES AND SPECIAL WAGERS

FUTURES AND SPECIAL WAGERS

Futures Wagers are Wagers placed far in advance of an event taking place. Special Wagers may include the determination of the winner of a competition; the final positioning order; the precise order; qualification to the next round; or statistical accomplishments (e.g., first scorer, group with the most goals, total number of goals, etc.) within the framework of a competition or part of it, and decided based on the rules of conduct for each competition, irrespective of how these were determined and including any and every method of determining results.

Except where part of the competition has already been determined and the wager has been settled, Wagers received for team, player/athlete, driver, or any type of participant that is disqualified or has withdrawn from the competition are considered non-winning Wagers.

Wagers placed on a team, player/athlete, driver, or any type of participant that, for whatever reason, did not take part in the competition are refunded.

For any player/athlete-related Wagers, any athletes that were part of the official roster for at least one game or any other actual part of the competition are considered to have taken part in the competition, regardless of their actual participation in a game.

It is considered that a team participated in a competition if it took part in any qualifying stage in whatever form.

If there is a final suspension of a competition, for whatever reason, then all Wagers will be refunded, unless they involve Wagers on a part of the competition that has already concluded and received a result.

The determination of the winner of a competition; the final positioning order; the precise order; qualification to the next round; or statistical accomplishments (e.g., first scorer, group with the most goals, total number of goals) within the framework of a competition or part of it, is decided based on the rules of conduct for each competition, irrespective of how these were determined and including any and every method of determining results and adjustments in the competition format even during its course.

It is considered that a team participated in a competition if it took part in any qualifying stage in whatever form.

If there is a final suspension of a competition, for whatever reason, then all Wagers receive odds of one (1.00), unless they involve Wagers on a part of the competition that has already concluded and received a result.

If there is a change in the length a competition (e.g., the number of games in the competition) compared to the competition originally planned, the Office reserves the right to void wagers that are deemed to have been significantly affected from the change. However, all wagers that have been already determined will be settled normally. If competition’s governing body announces winners or results regardless of the change in the length of the competition, then this by itself constitutes grounds for settling the Wager according to the announced results.

2021.9 The Office may offer the following Futures and Special Wager types:

In a “Winner of a Competition or Part of It” Wager, the Player predicts the winner of a competition or part of it such as group winner, qualification winner, etc.

This Wager can be offered in a combination of two or more competitions (e.g., “Who Will Win All 4 Grand Slams” or “Which Team Will Win the Championship (Cup, etc.)).”

This Wager can be offered through the “Yes/No” option, separately for each team (or athlete or driver or any participant).

This Wager can be offered with options that group teams with common characteristics, such as same continent, same country, previous wins, etc.

In a “Medal Winner” Wager, the Player predicts which player/athlete, team, or any participant will win a medal in a specific competition. Wagering option may include winning a specific medal (e.g., Gold, Silver, Bronze), or any medal.

This Wager can be offered in a combination of two or more competitions.

This Wager can be offered through the “Yes/No” option for any player/athlete, team, or any participant.

For the settlement of Wagers involving medals, the valid winning positions are those announced during the respective medal ceremony. If the medal ceremony is not held, the winning positions are those initially publicized by the competition’s Governing Body. If, the ceremony is not held, the winning positions are those initially publicized by the competition’s Governing Body. Any changes after the initially publicized announcement of results are not taken into account.

In a “Winner of a Competition or Part of it Without a Certain Option” Wager, the Player predicts the winner of a competition or part of it such as group winner, qualification winner, etc., without taking into account the position of a specific participant.

This Wager can be offered through the “Yes/No” option separately for each team (or athlete or driver or any participant).

This Wager can be offered with options that group teams with common characteristics, such as same continent, same country, previous wins, etc.

In a “Qualification to the Final or to a Stage of a Competition” Wager, the Player predicts if a team (or athlete or driver or any participant) will qualify for the final of a competition or a specific stage of it (e.g., group stage, semi-final, etc.).

This Wager can be offered through the “Yes/No” option separately for each team (or athlete or driver or any participant).

This Wager can also be offered for combination of teams/players/participants (e.g., “Which 4 Teams Will Qualify to the Semi-Finals of a Competition”).

In a “Correct Placing/Elimination Stage/Relegation” Wager, the Player predicts what will be the exact place or the precise elimination phase of a team (or athlete, or driver, or any participant) or which team will be relegated.

This Wager can be offered with a choice of ranges for the place or stage group. This Wager can be offered in reference to a combination of correct places for two or more teams (e.g., predicting 1st and 2nd place with or without exact order) or for athletes, drivers, or for any participant.

This Wager can be offered through the “Yes/No” option separately for each team (or athlete or driver or any participant).

This Wager can also be offered for combination of teams/players/participants (e.g., teams to get 1st and 2nd place in a tournament).

In a “Group Betting” Wager, the Player predicts which team (or athlete or driver or any participant) will occupy the top spot in a competition (or part of it) within a group of participants, by group not necessarily being an actual and official group designated by the competition.

This Wager can be offered through the “Yes/No” option separately for each team (or athlete or driver or any participant).

In a “Top Scorer of a Competition or Part of It” Wager, the Player predicts which player/athlete will achieve the most goals (or points, etc.) within the framework of a competition or part of it.

This Wager can be offered for any other statistical measure or for specific teams separately.

This Wager can be offered and with choices within a group of teams, an example but not limited to, is the top scorer of a continent, or the team of the top scorer, etc.

This Wager can be offered through the “Yes/No” option separately for each player/athlete or driver or any participant.

In a “The Winner’s Group” Wager, the Player predicts the group from which the winner of the competition will come from.

This Wager can be offered and with choices within a group of teams besides the ones designated by the competition, an example but not limited to, can be in reference to the Continent from which the winner of the competition will come from or in reference to the gender of the winner, etc.

This Wager can be offered through the “Yes/No” option separately for each group.

In a “Group with the Most Goals or Points or Other Statistical Measure” Wager, the Player predicts the group of a competition that the most goals or points or other statistical measure will be scored.

In the instance where not all games from all groups have concluded, then all Wagers receive odds of one (1.00).

This Wager can be offered through the “Yes/No” option separately for each group.

In a “Head to Head” Wager, the Player predicts the team (or athlete or driver or any other participants) that will occupy a better position or will achieve the best statistical result between a couple within the framework of a competition or part of it.

In a “Winning Margin” Wager, the Player predicts what the winning margin will be between the winner of competition (or part of it) and the runner up, either as a ”Total Over/Under” option from a predefined limit, or within ranges, or as a ”Yes/No” option.

This Wager can be offered in a combination of two or more competitions or options that group teams, players, athletes, or participants with common characteristics, such as same continent, same country, same gender, etc.

In a “Time of Goals” Wager, the Player predicts the interval in which a goal or a number of goals will be scored, either in the form of a “Total Over/Under” value, or within a range, or as a ”Yes/No” option. Non exhaustive examples include: “Time of Fastest Goal within a Tournament,” “Number of Goals Scored within a Certain Number of Matches,” etc. This Wager can be offered for any other documented incident or statistical measure and can also be offered for specific teams, players, athletes, etc.

In an “Awards Winner” Wager, the Player predicts the team, or athlete, driver, or any other participants that will be given a certain award. The results are in accordance with the association, committee, or any other official party that is responsible for the award. Non exhaustive examples include: “Player of the Tournament” award, “Golden Ball” award, “MVP” award, etc. In the case Wagers are offered for a certain award that is finally not awarded, then Wagers on all participants will be void and refunded.

In the “Next Manager” Wager, the Player predicts which will be the next manager of a specific team. This Wager could be offered as a “Next Permanent Manager” option in which case an official appointment from the respective team must take place, or as a “Next Match Manager” option, in which case the next manager of whichever status is taken into account.

In “Statistics/ Future Proposition” Wagers, the Player predicts any statistical measure (points, wins, etc.) or sporting achievement that will be achieved by teams, players/athletes or any kind of participants within the framework of a competition, a part of it, or a single match or part of the game or event.

Such Wagers can be offered in the form of a choice of ranges, exact results, in the form of “Total Over/Under” choices or as a ”Yes/No” option or a single “Yes” option or as a “Head to Head” option. Examples include the following:

Team points during a group stage; player to score a goal with a free kick; combination of players/athletes to score a goal; a player to achieve X points and X rebounds in a Basketball game; a tennis player to win a tournament without losing a set; number of deuce games in a tennis match; number of cars classified in a F1 race; finish time of a Track and Field race; number of medals won by an athlete/country, etc.

Such Wagers can be offered for a single team/player/competitor, etc., or for a combination of them, not necessarily from the same game or match (e.g. team A and team B to have a red card) and also as a combination of statistical measures or achievements (e.g., player A to receive a yellow card and player B to score with a free kick).

(r) In all circumstances, the official stat sheet/box score will determine the final outcomes of single matches and the official statistic reports or other official document from the competition’s Governing Body will determine the final outcomes for tournaments.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020); as amended by Final Rulemaking published at 70 DCR 001693 (February 3, 2023). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2021
30 DCMR § 2022 RESPONSIBLE GAMING PROGRAM

RESPONSIBLE GAMING PROGRAM

The Office’s Responsible Gaming Program shall include, at a minimum, the following:

Display signage and written materials, in conspicuous places in their sports Wagering Facilities, and on their websites and mobile applications information on the availability of problem gambling treatment or counseling, procedures for self-exclusion, and promotion of the National Council on Problem Gambling’s twenty-four (24)-hour toll-free confidential National Helpline—1-800-522-4700 (call or text);

Provide information on all print, billboard, sign, online, or broadcast advertisements, information about available programs to prevent, treat, or monitor compulsive or problem gambling, procedures for self-exclusion, and promotion of the National Council on Problem Gambling’s 24-hour toll-free confidential National Helpline—1-800-522-4700 (call or text);

Post in every Lottery retailer licensed for sports Wagering, on the Office’s websites and mobile application, a statement referring Players to the National Council on Problem Gambling’s 24-hour toll-free confidential National Helpline—1-800-522-4700 (call or text) and other information;

Will prohibit an individual, group of individuals or entity that places Wagers with the Office from establishing more than one active Account with;

Will permit an individual, group of individuals or entity that places Wagers with the Office to terminate their Account at any time and for any reason;

Will train its employees on responsible gaming initiatives;

Will prohibit underage gambling;

Will take reasonable measures to prevent intoxicated or impaired Players from gambling;

The Office’s sports Wagering websites and mobile applications will include a description of the possible repercussions for an underage player who circumvents or attempts to circumvent controls to prevent underage play, such as immediate stoppage of play, account closure, and confiscation of winnings.

The Office shall implement a Self-Limiting System to allow Players to set Account limits, including responsible gaming limits set forth below. Any decrease to these limits shall be effective no later than the Player's next log in. Any increase to these limits shall become effective only after the time period of the previous limit has expired and the player reaffirms the requested increase.

A deposit limit, which shall be offered on a daily, weekly and monthly basis and shall specify the maximum amount of money a Player may Deposit into their Account during a particular period of time;

A spending limit, which shall be offered on a daily, weekly and monthly basis and shall specify the maximum amount of Player funds that may be put at risk during a particular period of time; and

A time-based limit, which shall be offered on a daily basis and shall specify the maximum amount of time, measured hourly from the Player's log in to log off, a Player may spend playing on the Office’s gaming system.

The Office shall take reasonable steps to prevent individuals from overriding their self-imposed limits, including, at the request of the individual, sharing the requested limitations with Office licensed Operators and Management Service Providers for the sole purpose of disseminating the request to other Operators.

The Office shall prohibit an individual from Wagering over the limit they have set.

The Office shall implement and maintain reasonable security procedures and practices that are appropriate to the nature of the personal information of individuals who place a Wagers with the Office from unauthorized access, use, modification or disclosure.

Operators and Management Service Providers shall abide by all requirements issued by the Office pertaining to training employees about compulsive and problem gambling.

The Office’s Self-Exclusion Program is established for the purpose of allowing persons who wish to refrain from sports Wagering and other types of gambling offered by the Office, to notify the Office that they will accept responsibility for refraining from engaging in Sports Wagering and other gambling activities offered by the Office and its Licensees. Each person seeking placement in the Self-Exclusion Program acknowledges that it is their responsibility to refrain from engaging in Sports Wagering and other gambling activities under the jurisdiction of the Office.

An individual may request to have their name placed on the Self-Exclusion List by completing the application and following the procedure outlined in the Office’s website or printed material available from the Office.

An application for placement on the Self-Exclusion List may only be accepted, and an intake performed, by a designated agent approved by the Office.

Failure to provide any information or to execute any forms deemed necessary by the Office may result in a denial of a request for placement in the Self-Exclusion Program.

Self-Exclusion List application forms may include a request to waive the liability of the Office and its agents, sports Wagering Licensees and their agents, the District and any person licensed pursuant to the Act, or other such persons as deemed necessary by the Office, for any damages that may arise out of any act or omission related to placement in the Self-Exclusion Program.

Upon the filing of an application for placement in the Self-Exclusion Program, the Office may file a Notice of Placement in the Self-Exclusion Program and such application and notice may be disclosed to Sports Wagering Operator Licensees, Management Services Providers and their agents and employees, as approved by the Office.

Upon submission of an application, a designated agent shall review with the applicant the contents and statements contained in the application. If the application is complete, the designated agent shall sign the application indicating that the review has been performed and the application has been accepted.

A designated agent may not sign an application if (a) any required information is not provided or (b) they are of the belief that the applicant is not capable of understanding the responsibilities and consequences of being placed on the Self-Exclusion List.

Upon receipt of an application, the Office, or its designee, shall review it for completeness. If the application meets all requirements of this chapter, the application shall be approved, and the individual’s name shall be added to the Self-Exclusion List. If the application is incomplete, the Office, or its designee, may deny the application and make efforts to contact the applicant advising them of such.

The Office shall update its database at least every seventy-two (72) hours with names of individuals being added or removed from the Self-Exclusion List.

Any person may request placement on the list of self-excluded persons, and the person during any period of voluntary exclusion may not collect any winnings or recover any losses resulting from any sports Wagering or lottery gaming activity, regardless of whether the Wager was placed prior to being voluntarily placed on the list of self-excluded persons. All winnings and Wagering instruments subject to this section shall be withheld by the Office.

The Office, or its designee, shall add to the Self-Exclusion List the name of any individual provided from a gaming jurisdiction outside of the District, with which the Office has entered into an intergovernmental agreement, upon a determination that the individual voluntarily requested that their name be added to the list of the referring jurisdiction and that they were notified, either directly or by operation of law, that their name may be placed on similar lists in other jurisdictions.

A person does not have to admit they are a problem gambler when placing themselves in the Self-Exclusion Program.

If the applicant has elected to seek services available within the District, the Office, or its designee, shall contact the designated coordinating organization for the provision of requested services. The Executive Director shall determine the information and forms to be required of a person seeking placement on the Self-Exclusion List. Such information shall include, but not be limited to, the following:

Name, home address, email address, telephone number, date of birth, and Social Security number of the applicant;

A passport-style photo of the applicant;

A statement from the applicant that one or more of the following apply:

They identify as a “problem gambler,” meaning an individual who believes their gambling behavior is currently, or may in the future without intervention, cause problems in their life or on the lives of their family, friends, or co-workers;

They feel that their gambling behavior is currently causing problems in their life or may, without intervention, cause problems in their life; or

There is some other reason why they wish to add their name to the Self-Exclusion List.

Election of the duration of the exclusion in accordance with Subsection 2022.22 of this chapter;

An acknowledgment by the applicant that the individual will not be participating in sports Wagering or any other form of gambling offered by the Office and that it is their sole responsibility to refrain from doing so;

An acknowledgment by the applicant that the applicant shall not collect any winnings or recover any losses resulting from any gambling activity under the jurisdiction of the Office for the duration of the exclusion period;

An acknowledgment by the applicant that the individual will forfeit all rewards or points earned through any player reward or another promotional program they engage in sports Wagering while on the Self-Exclusion List;

An offer by the Office or the designated agent completing the self-exclusion application to assist the applicant to access information about gambling disorders, self-guided help or counseling services with a clinician approved by the District of Columbia Department of Behavioral Health;

An acknowledgment of understanding by the applicant that by placing their name on the Self-Exclusion List, the prohibitions identified in § 2129 apply to all sports Wagering or gambling activities offered by the Office or its Licensees or affiliates, whether within the District or another jurisdiction, and that the Office may share the Self-Exclusion List with other domestic or international gaming jurisdictions resulting in placement on those lists;

An acknowledgment by the applicant that the individual is submitting the application freely, knowingly, and voluntarily;

A statement that the individual is not under the influence of a substance or suffering from a mental health condition that would impair their ability to make an informed decision;

An acknowledgment by the applicant that if they knowingly violate their agreement to refrain participating in any gambling activity offered by the Office or its Licensees or affiliates during the exclusion period, the applicant shall notify the Office of such violation within twenty-four (24) hours of such gambling activity; and releasing the District, the Office and all affiliated employees, entities and persons licensed by the Office and their affiliates, from any claims associated with their breach of the agreement;

An affidavit verifying that the applicant wishes to be placed on the Self-Exclusion List, that the Office is specifically authorized and requested to release all contents of the person’s application to persons who, in the sole discretion of the Office, are necessary to implement the policies and procedures contained in this chapter. Such persons shall be subject to terms of confidentiality prescribed by the Office, which shall be contained in the application. Such persons shall include, but not be limited to the following:

Employees or contractors of the Office involved in the administration, supervision or activities related to the administration or supervision of this chapter;

Licensees of the Office or their affiliates, agents and employees;

Designated agents; and

Law enforcement personnel involved in the administration, supervision or investigation of activities contained in this chapter.

An acknowledgment by the applicant that once their name is placed on the Self-Exclusion List, they may be refused entry or ejected from areas specifically devoted to sports Wagering or other forms of gambling under the jurisdiction of the Office by a person licensed by the Office, an agent of the Office, or law enforcement personnel.

The Office may provide procedures permitting online self-exclusion if it determines that the goals, objectives and protections of the in-person self-exclusion process can be accomplished online.

As part of the request for self-exclusion, the individual must select the duration for which they wish to be excluded. An individual may select any of the following time periods as a minimum length of exclusion:

One (1) year;

Eighteen (18) months;

Three (3) years;

Five (5) years; or

Lifetime (an individual may only select the lifetime duration if their name has previously appeared on the Self-Exclusion List for at least six (6) months).

An individual on the Self-Exclusion List may not apply to decrease the duration of exclusion. An individual who is on the Self-Exclusion List may submit a request to increase the minimum length of exclusion.

Upon expiration of the selected duration of exclusion, individuals may request that their name be removed from the Self-Exclusion List or petition for exclusion for a new duration. Individuals shall remain on the Self-Exclusion List after the expiration of the selected duration of exclusion until such time as they submit a petition for removal, and it is approved by the Office or its designee.

At any time after the expiration of the selected duration of exclusion, an individual may request that their name be removed from the Self-Exclusion List by submitting a petition for removal on a form approved by the Office. The petition shall include confirmation from a designated agent that the individual completed an exit session. Any petition for removal received by the Office prior to the expiration of the duration of the selected exclusion period shall be denied.

The Office shall approve a completed petition for removal. An individual who has selected a lifetime duration may not submit a petition for the removal of their name from the Self-Exclusion List. An incomplete application, including one that fails to demonstrate completion of an exit session shall be denied until such time as the application is completed.

To be eligible for removal from the Self-Exclusion List the petitioner shall participate in an exit session with a designated agent. The exit session shall include a review of the risks and responsibilities of gambling, budget setting and a review of problem gambling resources should the petitioner wish to seek them. Upon completion of the exit session, the designated agent shall sign the individual's petition for removal from the Self-Exclusion List attesting to the fact that the exit session was conducted.

Upon approval of a petition for removal from the Self-Exclusion List, a written notice of removal from the Self-Exclusion List shall be forwarded by the Office, or its designee, to each gaming Licensee and to the petitioner. Notice may be forwarded to the petitioner by email or first-class mail to the email address or home address provided by the petitioner in the petition. The petitioner shall be deemed to be removed from the Self-Exclusion List when the notice is sent by the Office or its designee.

If a petitioner does not meet the eligibility requirements for removal from the Self-Exclusion List, the petition shall be denied. The petitioner shall be notified of the denial by email or first-class mail to the email address or home address provided by the petitioner in the petition. In the event of a denial of a petition, the individual shall remain on the Self-Exclusion List until such time as the eligibility requirements have been satisfied.

An individual whose name has been removed from the Self-Exclusion List may reapply for placement on the Self-Exclusion List at any time by submitting an application in accordance with this chapter;

An individual whose name was added to the Self-Exclusion List in the District in accordance with this chapter shall be removed from the Self-Exclusion List upon receipt of written notice from the referring jurisdiction that the individual’s name has been removed from that jurisdiction’s list.

The Office shall maintain an up-to-date database of the Self-Exclusion List. Licensees designated by the Office shall be afforded access to the Self-Exclusion List. The Self-Exclusion List may only be accessed by individuals authorized in accordance with the Licensee's approved system of internal controls. All information contained in approved applications for exclusion may be disclosed to a designated Licensee.

Except as authorized by this chapter, the Office’s Self-Exclusion List shall be kept confidential. Except as authorized or required by this chapter, Sports Wagering Operators and Management Services Providers shall not disclose the names included in the Self-Exclusion Program.

The Self-Exclusion List shall not be publicly disclosed by a Licensee, agent, affiliate or other person authorized to access the Self-Exclusion List. However, a Licensee may share the Self-Exclusion List with other designated Licensees in the District or its affiliates in other jurisdictions for the purpose of assisting in the proper administration of responsible gaming programs operated by affiliated sports Wagering or lottery retailer establishments.

The Office may disclose de-identified information from the Self-Exclusion List to one or more research entities selected by the Office for the purpose of evaluating the effectiveness and ensuring the proper administration of the self-exclusion program.

Any person placed on the Self-Exclusion List pursuant to this chapter is deemed ineligible to place a Wager at any Sports Wagering Facility, licensed Lottery retailer, or mobile application or website under the jurisdiction of the Office. Persons on the Self-Exclusion List shall not be entitled to recover losses resulting from their gambling activity since the Wager was void from its beginning.

Sports Wagering Licensees and Lottery retailers shall have the following responsibilities relative to the administration of the Self-Exclusion Program:

Once aware that a person who is on the Self-Exclusion List is on Premises, the Licensee or retailers shall refuse such person entry to or eject such person from areas specifically devoted to sports Wagering, lottery or other forms of gambling product approved by the Office;

To refuse to accept a Wager or to allow the purchase of any gambling product approved by the Office to any individual that the Licensee or retailer has identified as being on the Self-Exclusion List or a person such Licensee or retailer suspects of being on the Self-Exclusion List;

To promptly notify the Office, or its designee, if an individual on the Self-Exclusion List attempts to place or is discovered to have placed a sports Wager or purchased or attempted to purchase a lottery ticket;

Remove self-excluded persons from player loyalty or reward card programs and targeted print, online or other forms of advertising or promotions;

Refrain from marketing to individuals on the Self-Exclusion List;

Deny access to complimentary services or items, check cashing privileges, player reward programs, and other similar benefits to persons on the Self-Exclusion List;

Deny a person identified to be on the Self-Exclusion List from any winnings derived from gambling. Winnings derived from gambling shall include, but not be limited to, such things as proceeds derived from a sports Wagering or from the purchase of any gambling product approved by the Office. Where reasonably possible, the Licensee or retailer shall withhold from the individual in a lawful manner, or shall refuse to pay any such winnings derived from gambling or any money or thing of value that the individual has converted or attempted to convert into a gambling instrument whether actually Wagered or not. A Wagering instrument shall include, but not be limited to, tickets, vouchers, prizes, non-complimentary pay vouchers, electronic credits on a mobile Wagering system or any other implement of value representing a prize won from gambling. Upon withholding or refusing to pay an individual on the Self-Exclusion List, the Licensee or retailer shall promptly notify the Office. The monetary value of the withheld winnings and Wagering instrument shall be paid to the Office within forty-five (45) days;

If an individual on the Self-Exclusion List wishes to contest the forfeiture of winnings or things of value, the individual may request a hearing in writing with the Office within fifteen (15) business days of the date of the forfeiture. The request shall identify the reason why the winnings or things of value should not be forfeited. A hearing shall be conducted to determine whether the subject funds were properly forfeited in accordance with this chapter; and

In cooperation with the Office, and where reasonably possible, the Licensee or retailer shall determine the amount Wagered and lost by an individual who is prohibited from gambling. The monetary value of the losses shall be paid to the Office within forty-five (45) days.

Programs and policies created by this chapter are intended to prevent problem gambling, treat problem gamblers and promote responsible gaming. The sole remedy for failure to comply with this chapter shall be disciplinary actions imposed by the Office. The Office, its Licensees and retailers, or employees thereof will not be liable for damages in any civil action, which is based on the following:

Compliance or noncompliance with this chapter or a plan adopted pursuant to this chapter;

An action or failure to take action under this chapter or a plan adopted under this chapter;

Failure to withhold gambling privileges from an individual; or

Permitting an individual to gamble.

The Office shall maintain an Involuntary Exclusion List that consists of the names of people who the Executive Director determines meet anyone of the following criteria:

Any person whose presence in a gaming facility would be inimical to sports Wagering in the District of Columbia, including the following:

Any person who cheats;

Any person who poses a threat to the safety of the patrons or employees;

Persons who pose a threat to themselves;

Persons with a documented history of conduct involving the disruption of a gaming facility;

Persons included on another jurisdiction's exclusion list; or

Persons subject to a Court order excluding those persons from any gaming facility;

Any felon or person who has been convicted of any crime or offense involving moral turpitude and whose presence in a Sports Wagering Facility would be inimical to sports Wagering in the District of Columbia; or

Any person who enhances a risk of unfair or illegal practices in the conduct of sports Wagering.

The Executive Director's determination of inimicality may be based upon any of the following:

The nature and notoriety of the person to be excluded from Sports Wagering Facilities;

The history and nature of the involvement of the person with a Sports Wagering Facility in the District of Columbia or any other jurisdiction or with any particular licensee or licensees or any related company of any licensee;

The nature and frequency of any contacts or associations of the person with any licensee; or

Any other factor reasonably related to the maintenance of public confidence in the regulatory process or the integrity of sports Wagering in the District of Columbia.

The Involuntary Exclusion List shall contain the following information, if known, for each excluded person:

The full name and all known aliases and the date of birth;

A physical description;

The date the person's name was placed on the Involuntary Exclusion List;

A photograph, if available;

The person's occupation and current home and business addresses; and

Any other relevant information as deemed necessary by the Office.

The Office shall distribute the Involuntary Exclusion List to Operators and Management Services Providers.

The Office shall establish reasonable procedures designed to prevent entry of an involuntarily excluded person into the sportsbook area of a licensed sports Wagering retailer.

The Office shall establish a system to exclude from sports Wagering individuals who are on the Office’s Involuntary Exclusion List.

The Office shall attempt to provide notice to any person who is placed on the Involuntary Exclusion List.

Each excluded person who has been listed on the Involuntary Exclusion List and wishes to contest being placed on the Involuntary Exclusion List may request an administrative hearing pursuant to § 2135.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2022
30 DCMR § 2023 RETAIL SPORTS WAGERING PROGRAM

RETAIL SPORTS WAGERING PROGRAM

All sports wagering advertising must be pre-approved by the Office.

The use of sports wagering kiosks is restricted to individuals eighteen (18) years of age and older.

Sports wagering kiosks shall only accept United States currency.

The maximum wager amount for a single wager shall be one thousand dollars ($1,000).

No more than one thousand dollars ($1,000) can be inserted into the terminal without placing a wager.

A Lottery Sports Wagering Sales Agent shall not allow anyone to access sports wagering self-service terminal keys, open sports wagering self-service terminal cabinet doors, or access sports wagering self-service terminal internal components except for the sales agent, an employee of the sales agent, an Office employee, or the employee of an Office contractor.

In order to curb excessive wagering and ensure responsible play at retail locations, the Office may place limits on a person’s sports wagering activities based upon the following criteria:

The amount of time a person spends wagering at a retail location or locations; or

The amount of money a person wagers at a retail location or locations; or

The number of wagers placed by a person in a short period of time at a retail location or locations.

The Office shall not pay winnings to a person if it is determined by the Office that the person violated the wagering limits imposed by the Office and all such winnings shall be forfeited.

A person may be placed on the Office’s Involuntary Exclusion List if the person violates any wagering limits established by the Office.

A Lottery Sports Wagering Sales Agent is prohibited from knowingly allowing a person to violate any wagering limits established by the Office.

A Lottery Sports Wagering Sales Agent may only conduct sports wagering activities during hours preapproved by the Office. Lottery Sports Wagering Sales Agents that were licensed prior to the effective date of this rule shall have ninety days from the effective date of this rule to have their sports wagering business hours approved by the Office.

Winning tickets of six hundred dollars ($600) or less can be used to place wagers up to the value of the winning ticket at a sports wagering kiosk.

Winning tickets with a value of six hundred dollars ($600) or less can be redeemed at any Lottery Sports Wagering Sales Agent location or at the Office’s Prize Center.

All winning tickets over six hundred dollars ($600) must be claimed at the Office’s Prize Center.

The Office’s Prize Center does not issue cash payments. All payments at the Office’s Prize Center shall be made by check or electronic transfer.

To claim a prize at the Office’s Prize Center, a player shall present a valid government issued driver’s license or non-driver identification card and proof of their tax identification number. A player shall also present any other identification required by the Office.

Prize claims are subject to the provisions contained in District of Columbia Municipal Regulations Chapters 30-5 and 30-6.

History

  • SOURCE: Final Rulemaking published at 67 DCR 2802 (March 13, 2020); as amended by Final Rulemaking published at 68 DCR 012629 (December 3, 2021); as amended by Final Rulemaking published at 70 DCR 012770 (September 22, 2023). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2023
30 DCMR § 2024 LOTTERY SPORTS WAGERING SALES AGENT LICENSING REQUIREMENTS

2024.1 Businesses that apply to be licensed as Lottery Sports Wagering Sales Agents shall also be licensed as Lottery and Daily Numbers Games Agents.

2024.2 Active Lottery Sales Agents, as well as new applicants, shall be required to apply to the Office for a separate Lottery Sports Wagering Sales Agent license.

2024.3 In determining whether to approve an application for a Lottery Sports Wagering Sales Agent license, the Office shall consider the following factors:

(a) Financial responsibility of the business or operation;

(b) Accessibility of the place of business or operation to the public;

(c) Sufficiency of existing retailer licensees to serve the public; and

(d) Volume of expected District-operated sports wagering sales.

2024.4 An applicant for a Lottery Sports Wagering Sales Agent license, which shall have a term of two (2) years, shall meet all requirements for licensure and pay an application fee of five thousand dollars ($5,000).

2024.5 Lottery Sports Wagering Sales Agent licenses are subject to the provisions contained in District of Columbia Municipal Regulations Chapters 30-2 through 30-4.

History

  • SOURCE: Final Rulemaking published at 67 DCR 2802 (March 13, 2020); as amended by Final Rulemaking published at 68 DCR 012629 (December 3, 2021).
30 DCMR § 2025 DUTIES OF LOTTERY SPORTS WAGERING SALES AGENTS

Lottery Sports Wagering Sales Agents shall:

Ensure that all employees responsible for sports wagering activities occurring at the licensed location complete all training required by the Office. Such training shall include the basics of sports wagering, sports wagering equipment use, responsible gaming requirements, anti-money laundering requirements and suspicious activity reporting requirements;

Ensure that at least one employee of the licensed location, who has completed the Office’s required training, be on duty and on premises at all times when sports wagering activities are occurring at the licensed location. The Office shall issue a certificate or badge to individuals who have completed the Office’s required training. Such certificate or badge must be presented immediately upon request to any authorized employee of the Office, Metropolitan Police Department or Alcoholic Beverage Regulation Administration;

Promptly report to the Office the facts or circumstances related to the operation of sports wagering that may constitute a violation of District or federal law, including suspicious sports wagering over any threshold set by the Office. All reports must be made within twenty-four (24) hours after the violation has been identified;

Operate sports wagering in a facility designed to provide sufficient security and shall include the installation and maintenance of security and surveillance equipment, according to specifications approved by the Office. The Office shall have access to the surveillance equipment and its transmissions;

Submit a security plan for Office approval prior to being authorized to accept wagers. A surveillance plan must be included as part of the overall security plan. Any changes to the security plan must be approved by the Office.

Ensure that all sports wagering kiosks located in the licensed facility are monitored by staff and Office-approved surveillance equipment that is operational, regularly maintained, and are capable of storing footage for a minimum of fourteen (14) days unless the footage has been used in the investigation of an incident, in which case the footage shall be stored for a minimum of thirty (30) days. All security footage shall be made available to the Office, the Alcoholic Beverage Regulation Administration and the Metropolitan Police Department upon request;

Ensure that sports wagering operations are conducted in a manner that does not pose a threat to the public health, safety, and welfare of District residents;

Ensure that all its employees selling sports wagering products or engaging in any sports wagering related activities are at least eighteen (18) years of age.

Employ the use of licensed security officers if required to do so by the Office;

Prevent an individual, group of individuals or entity from tampering with or interfering with the operation of sports wagering or sports wagering equipment;

Ensure sports wagering equipment remains unmoved from its approved location within the licensed facility. Sports wagering equipment shall only be moved by the Office or its approved contractor;

Ensure that sports wagering using a sports wagering kiosk is conducted within the sight and control of employees of the licensee and under continuous observation by surveillance equipment, as required by the Office;

Verify that persons seeking to participate in sports wagering are at least eighteen (18) years of age by requiring that they present, upon request, a valid government-issued identification document, including a driver’s license, passport, or military ID, that includes the person’s name, date of birth, and photograph of the bearer;

Prohibit any person under the age of eighteen (18) years to collect winnings from sports wagering;

Maintain all required licenses and endorsements issued by the Alcoholic Beverage Control Board;

Prevent intoxicated or impaired persons from participating in sports wagering and, once aware that such persons are on the Premises, immediately remove them from the approved designated areas for sports wagering on the licensed Premises; and

Immediately notify staff designated in § 2025.1(b) or the licensed location’s security personnel if a person who is under the age of eighteen (18) years or is intoxicated or impaired knowingly engages in sports wagering on the licensed Premises.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6696 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020); as amended by Final Rulemaking published at 68 DCR 012629 (December 3, 2021).
30 DCMR § 2026 REQUIRED POSTINGS AT LOTTERY SPORTS WAGERING SALES AGENT LOCATIONS

2026.1 The following shall be conspicuously posted at the Sports Wagering Facility:

The Lottery Sports Wagering Sales Agent’s license;

(b) The name of the sports wagering responsible employee on duty;

(c) Signage that includes the statement that is similar to “It is unlawful for any individual who is under eighteen (18) years of age or is noticeably intoxicated or impaired to engage in sports wagering.”; and

(d) Signage that contains information preventing, treating, and monitoring compulsive gambling, procedures for self-exclusion, as well as the National Council on Problem Gambling’s twenty-four 24-hour toll-free confidential National Helpline —1-800-522-4700 (call or text).

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6696 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020); as amended by Final Rulemaking published at 68 DCR 012629 (December 3, 2021).
30 DCMR § 2027 RETAIL SPORTS WAGERING PROGRAM

Pursuant to D.C. Code § 36-621.11(g)(1)(B), the Office is authorized to require one or more Class A or Class C Sports Wagering Operators (Designated Sports Wagering Operators) to provide kiosks, as a condition of its license.

All Designated Sports Wagering Operator’s wagering advertising must be pre-approved by the Office.

Specific terms and conditions governing the Designated Sports Wagering Operators and operations (House Rules) shall be posted on or be made available on the Designated Sports Wagering Operator’s sports wagering mobile application and website.

The use of sports wagering kiosks is restricted to individuals twenty-one (21) years of age and older.

Sports wagering kiosks shall only accept United States currency.

A Lottery Sports Wagering Sales Agent shall not allow anyone to access sports wagering self-service terminal keys, open sports wagering self-service terminal cabinet doors, or access sports wagering self-service terminal internal components except for the sales agent, a designated employee of the sales agent, or the employee of a Designated Sports Wagering Operator.

In order to curb excessive wagering and ensure responsible play at retail locations, the Office or a Designated Sports Wagering Operator may place limits on a person’s sports wagering activities based upon the following criteria:

The amount of time a person spends wagering at a retail location or locations; or

The amount of money a person wagers at a retail location or locations; or

The number of wagers placed by a person in a short period of time at a retail location or locations.

A Designated Sports Wagering Operator shall not pay winnings to a person if it is determined by a Designated Sports Wagering Operator that the person violated the wagering limits imposed by the Office, or a Designated Sports Wagering Operator and all such winnings shall be forfeited.

A person may be placed on the Office’s or Designated Sports Wagering Operator’s Involuntary Exclusion List if the person violates any wagering limits established by the Office or Designated Sports Wagering Operator.

A Lottery Sports Wagering Sales Agent is prohibited from knowingly allowing a person to violate any wagering limits established by the Office or a Designated Sports Wagering Operator.

A Lottery Sports Wagering Sales Agent may only conduct sports wagering activities during hours preapproved by the Office and a Designated Sports Wagering Operator.

Winning tickets or vouchers of two hundred dollars ($200) or less or other amount specified by a Designated Sports Wagering Operator may be used to place wagers up to the value of the winning ticket at a sports wagering kiosk.

Winning tickets with a value of six hundred dollars ($600) or less or other amount specified by a Designated Sports Wagering Operator may be redeemed at the Lottery Sports Wagering Sales Agent location where purchased by presenting a valid government issued driver’s license or non-driver identification card and any other identification or information required by the Designated Sports Wagering Operator or at any other location specified by the Designated Sports Wagering Operator.

All winning tickets over six hundred dollars ($600) and all vouchers must be claimed at a location specified by a Designated Sports Wagering Operator.

A Lottery Sports Wagering Sales Agent may redeem a maximum of four thousand nine hundred and ninety-nine dollars ($4,999) worth of winning tickets in a single day, or other amount specified by a Designated Sports Wagering Operator.

Lottery Sports Wagering Sales Agents shall:

Ensure that all employees responsible for sports wagering activities occurring at the licensed location complete all training required by the Office. Such training shall include the basics of sports wagering, sports wagering equipment use, responsible gaming requirements, anti-money laundering requirements and suspicious activity reporting requirements;

Ensure that at least one employee of the licensed location, who has completed the Office’s required training, be on duty and on premises at all times when sports wagering activities are occurring at the licensed location. The Office shall issue a certificate or badge to individuals who have completed the Office’s required training. Such certificate or badge must be presented immediately upon request to any authorized employee of the Office, Metropolitan Police Department, or Alcoholic Beverage Regulation Administration;

Promptly report to the Office the facts or circumstances related to the operation of sports wagering that may constitute a violation of District or federal law, including suspicious sports wagering over any threshold set by the Office. All reports must be made within twenty-four (24) hours after the violation has been identified;

Operate sports wagering in a facility designed to provide sufficient security and shall include the installation and maintenance of security and surveillance equipment, according to specifications approved by the Office. The Office and Designated Sports Wagering Operator shall have access to the surveillance equipment and its transmissions;

Submit a security plan or allow for an onsite inspection by Office security personnel to assess adequacy for Office approval prior to or within two weeks of being authorized to accept wagers. A surveillance plan or Office onsite inspection must be included as part of the overall security plan. Any changes to the security plan must be approved by the Office.

Ensure that all sports wagering kiosks located in the licensed location are monitored by staff and Office-approved surveillance equipment that is operational, regularly maintained, and are capable of storing footage for a minimum of fourteen (14) days unless the footage has been used in the investigation of an incident, in which case the footage shall be stored for a minimum of thirty (30) days. All security footage shall be made available to the Office, the Alcoholic Beverage Regulation Administration, the Metropolitan Police Department, and the Designated Sports Wagering Operator upon request;

Ensure that sports wagering operations are conducted in a manner that does not pose a threat to the public health, safety, and welfare of District residents;

Ensure that all its employees selling sports wagering products or engaging in any sports wagering related activities are at least eighteen (18) years of age;

Employ the use of security guards and/or licensed security officers if required to do so by the Office;

Prevent an individual, group of individuals or entity from tampering with or interfering with the operation of sports wagering or sports wagering equipment;

Ensure sports wagering equipment remains unmoved from its approved location within the licensed facility. Sports wagering equipment shall only be moved by the Office, or employee of the Designated Sports Wagering Operator;

Ensure that sports wagering using a sports wagering kiosk is conducted within the sight and control of employees of the licensee and under continuous observation by surveillance equipment, as required by the Office;

Verify that persons seeking to participate in sports wagering are at least twenty-one (21) years of age by requiring that they present, upon request, a valid government-issued identification document, including a driver’s license, passport, or military ID, that includes the person’s name, date of birth, and photograph of the bearer;

Prohibit any person under the age of twenty-one (21) years to collect winnings from sports wagering;

Maintain all required licenses and endorsements issued by the Alcoholic Beverage Control Board;

Prevent intoxicated or impaired persons from participating in sports wagering and, once aware that such persons are on the Premises, immediately remove them from the approved designated areas for sports wagering on the licensed Premises; and

Immediately notify staff designated in § 2027.16(b) or the licensed location’s security personnel if a person who is under the age of twenty-one (21) years or is intoxicated or impaired knowingly engages in sports wagering on the licensed Premises.

The following shall be conspicuously posted at the Sports Wagering Facility:

The Lottery Sports Wagering Sales Agent’s license;

(b) The name of the sports wagering responsible employee on duty;

(c) Signage that includes statements that are similar to “Must be 21 years of age or older to engage in sports wagering.” “It is unlawful for any individual who is noticeably intoxicated or impaired to engage in sports wagering.”; and

(d) Signage that contains information preventing, treating, and monitoring compulsive gambling, procedures for self-exclusion, as well as the National Council on Problem Gambling’s twenty-four 24-hour toll-free confidential National Helpline —1-800-522-4700 (call or text).

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6696 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020); as amended by Final Rulemaking published at 72 DCR 001171 (February 7, 2025). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2027
30 DCMR § 2028 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6696 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020).
30 DCMR § 2029 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6696 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020).
30 DCMR § 2030 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6696 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020).
30 DCMR § 2031 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6696 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020).
30 DCMR § 2032 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6696 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020).
30 DCMR § 2033 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6696 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020).
30 DCMR § 2034 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6696 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020).
30 DCMR § 2035 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6696 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020).
30 DCMR § 2036 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6696 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020).
30 DCMR § 2037 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6696 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020).
30 DCMR § 2038 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6696 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020).
30 DCMR § 2099 DEFINITIONS

2099.1 The following definitions shall apply to this chapter:

"Account" means a digital gaming account that a Player opens on the Mobile App or Site.

"Bonus" means free plays or a similar promotional incentive that is added to the Player’s Account when a Player meets betting requirements in accordance with the applicable rules for the particular promotion. Bonuses may be used to play Games and place Wagers, but have no cash value.

“Cash Out” means a feature which allows a Player to cash a Wager before all events selected in Player’s Wager are complete.

"Confirmed" means a Wager was placed by a Player, the Office accepted the Wager, the Wager amount was successfully debited from the Player’s Account, the Wager was recorded by the Lottery, and the Player received a Wager identification number or similar confirmation number.

"Deposit" means money a Player adds to their Account and may be used to play Games and place Wagers.

"Game" means a DC Lottery Game made available to Players via the Mobile App and/or Site.

"Governing Body" means a recognized organization that has a regulatory or sanctioning function over a particular sport.

"In-Game Wager" means a Wager placed during the course of a Sports Event or match.

“Involuntary Exclusion List” means a list of persons who are to be excluded or ejected from licensed Sports Wagering Facilities in the District of Columbia. The Involuntary Exclusion List consists of persons who have violated or conspired to violate laws related to gaming, cheats, willful tax evaders, individuals whose presence in a licensed gaming establishment would adversely affect public confidence and trust in the gaming industry, and persons whose presence in a licensed gaming establishment poses the potential of injurious threat to the interests of the District of Columbia.

"Malfunction" means an error in the functioning of a Game, the Mobile App, or Site including, the front-end application not being accessible to Players or a Game not working.

"Mobile Application or App" mean any mobile application or interactive platform used the Office for the operation of online sports wagering.

"Net Winnings" means total Winnings reduced by the amount of the Wager.

"Office" means the Office of Lottery and Gaming.

"Offset" means money that the Office is required by to deduct from a Player's Winnings for certain debts owed to the District of Columbia, for delinquent child support obligations or as otherwise required by the applicable Laws and Rules.

"Physical Address" means for an individual, a residential or business street address; for an individual who does not have a residential or business street address, an Army Post Office, Fleet Post Office box number, the residential or business street address of next of kin, or of another contact individual.

"Player" means an individual who is eighteen (18) years of age or older that uses the Mobile App, Site or Services or any combination thereof.

“Online” refers to the use of the internet to access the Services.

"Pre-Game Wager" means a Wager placed prior to the start of a Sports Event or match.

"Privacy Policy" means a statement that discloses the type of information the Office may collect and how the Office will secure, use, and disclose information that is periodically updated and published on the Office’s website.

“Self-Exclusion List” means the list of persons who have applied for and been placed in the Self-Exclusion Program.

“Self-Exclusion Program” means the program established by the Office for the purpose of allowing persons who wish to refrain from sports wagering and other types of gambling offered by the Office, to notify the Office that they will accept responsibility for refraining from engaging in sports wagering and other gambling activities offered by the Office and its Licensees.

"Services" means the Games and all services, functions and features offered by the Office through the Mobile App or Site from time and time and accessed by the Player via a device, the Internet, retail locations, or other means.

"Site" means any website operated by the Office through which a Player can access their Account to play Games.

"Sports Event" means a game, match, race or similar competitive event associated with a Governing Body in its entirety or a particular in-game, live occurrence such as, but not limited to, a particular play or score.

“Wager” means the amount of money being risked in a bet or to place a bet. A Wager may also be referred to as a Stake.

"Winnings" means the prize a Player wins, including the amount of the Wager in the course of playing any Game from the Mobile App, Site or at a retail location.

"Withdraw” or “Withdrawal” means any request by a Player to transfer funds from the Account.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2099

30-21 PRIVATELY OPERATED SPORTS WAGERING

30 DCMR § 2100 SCOPE OF CHAPTER

The purpose of this chapter is to implement the Sports Wagering Lottery Amendment Act of 2018, effective May 3, 2019 (D.C. Law 22-312; 66 DCR 1402 (February 1, 2019)) (Act).

SOURCE Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2100

30 DCMR § 2101 CLASS A SPORTS WAGERING OPERATOR LICENSE REQUIREMENTS

CLASS A SPORTS WAGERING OPERATOR LICENSE REQUIREMENTS

An individual, group of individuals or entity may apply to the Office for a Class A Operator License, the application for which shall be on a form or platform provided by the Office. Applications shall be made under oath in a form prescribed by the Office.

The Office may issue a Class A Operator License to an Applicant whose Sports Wagering Facility will be located within any of the following designated facilities:

Capital One Arena (601 F Street, N.W., and described as Lot 0047, Square 0455).

Audi Field (100 Potomac Avenue, S.W., and described as Lot 0027, Square 0665).

Nationals Park (1500 South Capitol Street, S.E., and described as Lot 0016, Square 0705).

St. Elizabeths East Entertainment and Sports Arena (St. Elizabeths Campus, 1100 Oak Drive, S.E., and described as Lots 0837 and 0838, Square 5868S).

A Class A Operator may not apply to operate sports wagering conducted through another physical location outside the physical confines of its approved Sports Wagering facility.

The Office may require the following information in conjunction with an application for a Class A Operator License:

The Applicant’s legal name and form of business entity;

The mailing address of the Applicant and, if a corporation, the name of the state in which it is incorporated and the location of its principal place of business;

The names, addresses, employer identification or Social Security numbers and dates of birth of its directors, officers, partners, owners, and key personnel;

The names, addresses, employer identification or Social Security numbers and dates of birth, as applicable, of each individual, group of individuals or entity associated with a corporate Applicant, including a corporate holding company, parent company, or subsidiary company of the Applicant that has the ability to control the activities of the corporate Applicant or elect a majority of the board of directors of that corporation, excluding any bank or other licensed lending institution that holds a mortgage or other lien acquired in the ordinary course of business;

The names, addresses, employer identification or Social Security numbers and dates of birth, as applicable, of each individual, group of individuals or entity associated with a non-corporate Applicant that directly or indirectly holds a five percent (5%) or greater beneficial or proprietary interest in the Applicant’s business operation, or that the Office otherwise determines has the ability to control the Applicant;

Information regarding the Applicant or any persons identified in subsections (c) through (e) who are eligible to hold a Sports Wagering Operator’s License, including disclosure of the following information:

Whether the Applicant or any persons identified in subsections (c) through (e) have been convicted of an offense other than a traffic violation;

Whether the Applicant or any persons identified in subsections (c) through (e) have been subject to any disciplinary action, past or pending, by any administrative, governmental, or regulatory body;

Whether the Applicant or any persons identified in subsections (c) through (e) have been charged with a violation of any statute, rule, regulation, or ordinance of any administrative, regulatory, or other governmental body; or

Whether the Applicant or any persons identified in subsections (c) through (e) have been in default of paying any taxes, fees, or other obligations owed to the District of Columbia, any local governmental entity, or the federal government.

A report of the Applicant's or any person identified in subsections (c) through (e)’s financial activities, including evidence of financial stability, such as bank statements, business and personal income and disbursement schedules, tax returns, or other documentation satisfactory to the Office that demonstrates that the Applicant has sufficient business ability and experience to establish and maintain a successful sports wagering business;

A certification indicating whether the Applicant or any persons identified in subsections (c) through (e) have been directly employed by an illegal or offshore Sports Wagering Operator that serviced the United States or otherwise accepted black market wagers from individuals located in the United States;

A description of the proposed information security program to protect the confidentiality, integrity, and availability of personal information of individuals who place sports wagers;

A description of the proposed internal controls and security systems to be used in conducting sports wagering or processing sports wagering transactions;

The number of employees expected to be employed at the proposed Sports Wagering Facility;

The estimated tax revenue to be generated by the Sports Wagering Facility;

The estimated economic benefit to the District of Columbia of the proposed Sports Wagering Facility. The estimate shall include, but not be limited to, the following:

Projected amount of gross revenue on an annual basis;

Estimated new capital investment for the project;

Scientific or market research performed by the Applicant or its contractors; and

Other such information as may be requested by the Office;

The location of the proposed Sports Wagering Facility;

Proof that the Applicant has obtained a Basic Business License in the District of Columbia;

Proof of good standing pursuant to D.C. Official Code § 29-102.08 and a certification that the Citywide Clean Hands Database indicates that the proposed Licensee is current with its District taxes;

A list of jurisdictions where the Applicant has applied for a sports wagering or gambling license;

A list of jurisdictions where the Applicant has been issued a sports wagering or gambling license;

A list of jurisdictions where the Applicant has had any sports wagering or gambling license suspended or revoked;

Criminal history and background information of the Applicant or any person identified in subsections (c) through (e) as required by the Office;

Documentation indicating whether the Applicant has entered into a labor peace agreement with each labor organization that is actively engaged in representing or attempting to represent employees in the gaming, hospitality, or food and beverage industries in the District. If the Applicant has not entered into a labor peace agreement as referenced in this paragraph, the Applicant shall provide information showing that it is engaged in good faith negotiations to enter into a labor peace agreement or information showing why it was unable to enter in a labor peace agreement;

Information demonstrating whether the Applicant is a Small Business Enterprise; and

Any other information the Executive Director considers necessary and appropriate to determine the competency, honesty, quality, economic impact and integrity of the proposed operation.

The Applicant shall notify the Office of any changes to their application within ten (10) business days of the change.

As a condition of licensure, a Class A Operator shall be bonded, in such amounts and in such manner as determined by the Office, and agree, in writing, to indemnify and to save harmless the District of Columbia against any and all actions, claims, and demands of whatever kind or nature that the District of Columbia may incur by reason of or in consequence of issuing an Operator License to the Licensee. The initial bond amount shall be equal to fifty percent (50%) of the amount the Applicant is required to disclose in accordance with D.C. Official Code § 36-621.06(a)(1)(F). The required bond amount may be adjusted, on a semi-annual basis, by the Executive Director, based on actual tax revenue generated by the Sports Wagering Facility.

Upon a showing of good cause, the Executive Director may grant a waiver of information that must be provided in conjunction with the application for a Class A Operator License.

A Class A Operator License shall be issued for five (5) years and require a non-refundable application fee of five hundred thousand dollars ($500,000), which shall be submitted with the application; provided, that when an Applicant for a Class A Operator License partners in a joint venture with a Certified Business Enterprise majority interest, it shall submit a non-refundable application fee of one hundred twenty-five thousand dollars ($125,000) at the time of the initial application.

A Class A Operator License may be renewed for five (5)-year periods; provided, that the Licensee has continued to comply with all statutory and regulatory requirements and pays upon submission of a renewal application a two hundred fifty thousand dollar ($250,000) renewal fee. The application for renewal shall include a report of Certified Business Enterprise participation, including Certified Business Enterprise joint ventures, which the Office shall assess and consider verified Certified Business Enterprise participation in the decision to approve a renewal.

Each Class A Operator License is limited to a single Sports Wagering Facility.

A Class A Operator may provide Sports Wagering Equipment, software, systems, data or services for the location which it has obtained a license without having to obtain a separate Suppliers License. If a Class A Operator purchases, leases or otherwise obtains Sports Wagering Equipment from a third party, it must do so from a licensed Supplier.

A Class A Operator License is non-transferable.

The Office shall not issue a Class A Operator License unless it is satisfied that the Applicant meets the requirements for a Class A Operator License and is a suitable and qualified individual, group of individuals or entity to be licensed to conduct or participate in conducting all aspects of Class A Sports Wagering.

An Applicant for a Class A Operator License shall establish their suitability for a license by clear and convincing evidence.

In determining whether an Applicant is suitable and to approve an application for a Class A Operator License, the Executive Director shall consider the following factors relating to the Applicant:

Whether the Applicant is proposing a sports wagering operation that will have a positive impact through increased revenues on the District and its residents;

Whether the Applicant possesses adequate funds or has secured adequate financing to commence and maintain a sports wagering operation;

Whether the Applicant has the financial stability, integrity, and responsibility to conduct a sports wagering operation;

Whether the Applicant has sufficient business ability and experience to create and maintain a successful sports wagering operation;

Whether the Applicant has proposed adequate measures for internal and external security, including a surveillance system or protocol;

Whether the Applicant has proposed an adequate information security program to protect the confidentiality, integrity, and availability of personal information of individuals who place sports wagers;

Whether the Applicant has satisfied the sports wagering license requirements;

Whether the Applicant has demonstrated that its proposed sports wagering operation will be conducted in accordance with the Act and all other applicable District and federal laws;

Whether the Applicant has been convicted of a disqualifying offense, as established by this chapter;

Whether the Applicant is a Small Business Enterprise;

Whether the Applicant has entered into a labor peace agreement with each labor organization that is actively engaged in representing or attempting to represent employees in the gaming, hospitality, or food and beverage industries in the District. The labor peace agreement shall be a written agreement between the Applicant and the labor organization that contains, at a minimum, a provision protecting the District's revenues by prohibiting the labor organization or its members from engaging in any picketing, work stoppage, boycott, or other economic interference with the Applicant's sports wagering operations during any effort by the labor organization to organize employees for purposes of collective bargaining representation and apply to a sports wagering operation conducted at a Class A Sports Wagering Facility approved by the Office, whether conducted directly by the Applicant or by a Management Services Provider under a management services agreement with the Applicant;

The past and present compliance of the Applicant and its affiliates or affiliated companies with gaming-related licensing requirements in the District or any other jurisdiction, including whether the Applicant has a history of non-compliance with the gaming licensing requirements of any jurisdiction;

If the Applicant has been charged with, convicted, pleaded guilty, or forfeited bail concerning any criminal offense under the laws of any jurisdiction, not including a traffic offense;

If the Applicant has filed, or had filed against it a proceeding for bankruptcy or has ever been involved in any formal process to adjust, defer, suspend, or otherwise work out the payment of any debt;

If the Applicant has been served with a complaint or other notice filed with any public body regarding a payment of any tax required under any law in any jurisdiction, where the Applicant has been in breach for one or more years;

If the Applicant is or has been a defendant in litigation involving its business practices that would call into question its suitability to be licensed;

If awarding a license would undermine the public’s confidence in the gaming industry in the District; and

If the Applicant meets other prescribed standards for the issuance of a license.

An Applicant may apply for up to but no more than two (2) sports wagering licenses unless the Applicant agrees to subcontract with a joint venture or subcontract with a Certified Business Enterprise for any additional licenses.

SOURCE Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2101

30 DCMR § 2102 CLASS B SPORTS WAGERING OPERATOR LICENSE REQUIREMENTS

CLASS B SPORTS WAGERING OPERATOR LICENSE REQUIREMENTS

An individual, group of individuals or entity may apply to the Office for a Class B Operator License, the application for which shall be on a form or platform provided by the Office. Applications shall be made under oath in the prescribed form prescribed by the Office.

The Office shall not issue a Class B Operator License to an Applicant whose Sports Wagering Facility will be located within a Class A Sports Wagering Facility or within two (2) blocks of any of the designated Class A Sports Wagering Facilities or within any area prohibited by federal or District law. The Office shall publish or cause to be published a map showing the Class A two (2) block zones on a website that is available to the public.

The Office may require the following information in conjunction with an application for a Class B Operator License:

The Applicant’s legal name and form of business entity.

The mailing address of the Applicant and, if a corporation, the name of the state in which it is incorporated and the location of its principal place of business.

The names, addresses, employer identification or Social Security numbers and dates of birth of its directors, officers, partners, owners and key personnel.

The names, addresses, employer identification or Social Security numbers and dates of birth, as applicable, of each individual, group of individuals or entity associated with a corporate Applicant, including a corporate holding company, parent company, or subsidiary company of the Applicant that has the ability to control the activities of the corporate Applicant or elect a majority of the board of directors of that corporation, excluding any bank or other licensed lending institution that holds a mortgage or other lien acquired in the ordinary course of business.

The names, addresses, employer identification or Social Security numbers and dates of birth, as applicable, of each individual, group of individuals or entity associated with a non-corporate Applicant that directly or indirectly holds a five percent (5%) or greater beneficial or proprietary interest in the Applicant’s business operation, or that the Office otherwise determines has the ability to control the Applicant.

Information regarding the Applicant or any persons identified in subsections (c) through (e) are eligible to hold a Sports Wagering Operator’s License, including disclosure of the following information:

Whether the Applicant or any persons identified in subsections (c) through (e) have been convicted of an offense other than a traffic violation;

Whether the Applicant or any persons identified in subsections (c) through (e) have been subject to any disciplinary action, past or pending, by any administrative, governmental, or regulatory body;

Whether the Applicant or any persons identified in subsections (c) through (e) have been charged with a violation of any statute, rule, regulation, or ordinance of any administrative, regulatory, or other governmental body; or

Whether the Applicant or any persons identified in subsections (c) through (e) have been in default of paying any taxes, fees, or other obligations owed to the District of Columbia, any local governmental entity, or the federal government;

A report of the Applicant's or any person identified in subsections (c) through (e)’s financial activities, including evidence of financial stability, such as bank statements, business and personal income and disbursement schedules, tax returns, or other documentation satisfactory to the Office that demonstrates that the Applicant has sufficient business ability and experience to establish and maintain a successful sports wagering business;

A certification indicating whether the Applicant or any persons identified in subsections (c) through (e) have been directly employed by an illegal or offshore Sports Wagering Operator that serviced the United States or otherwise accepted black market wagers from individuals located in the United States;

A description of the proposed information security program to protect the confidentiality, integrity, and availability of personal information of individuals who place sports wagers;

A description of the proposed internal controls and security systems to be used in conducting sports wagering or processing sports wagering transactions;

The number of employees expected to be employed at the proposed Sports Wagering Facility;

The estimated tax revenue to be generated by the Sports Wagering Facility;

The location of the proposed Sports Wagering Facility;

Proof that the Applicant has obtained a Basic Business License in the District of Columbia;

Proof of good standing pursuant to D.C. Official Code § 29-102.08 and a certification that the Citywide Clean Hands Database indicates that the proposed Licensee is current with its District taxes;

A list of jurisdictions where the Applicant has applied for a sports wagering or gambling license;

A list of jurisdictions where the Applicant has been issued a sports wagering or gambling license;

A list of jurisdictions where the Applicant has had any sports wagering or gambling license suspended or revoked;

Criminal history and background information of the Applicant or any person identified in subsections (c) through (e) as required by the Office;

Information demonstrating whether the Applicant is a Small Business Enterprise;

The estimated economic benefit to the District of Columbia of the proposed Class B Sports Wagering Facility. The estimate shall include, but not be limited to the following:

Projected gross revenue on an annual basis;

Estimated new capital investment for the project; and

Scientific or market research performed by the Applicant or its contractors; and

Any other information the Executive Director considers necessary and appropriate to determine the competency, honesty, quality, economic impact and integrity of the proposed operation.

The Applicant shall notify the Office of any changes to their application within ten (10) business days of the change.

As a condition of licensure, a Class B Operator shall be bonded, in such amounts and in such manner as determined by the Office, and agree, in writing, to indemnify and to save harmless the District of Columbia against any and all actions, claims, and demands of whatever kind or nature that the District of Columbia may incur by reason of or in consequence of issuing an Operator License to the Licensee. The initial bond amount shall be equal to fifty percent (50%) of the amount the Applicant is required to disclose in accordance with D.C. Official Code § 36-621.06(a)(1)(F). The required bond amount may be adjusted, on a semi-annual basis, by the Executive Director, based on actual tax revenue generated by the Sports Wagering Facility.

Upon a showing of good cause, the Executive Director may grant a waiver of information that must be provided in conjunction with the application for a Class B Operator License.

A Class B Operator License shall be issued for five (5) years and require a non-refundable application fee of one hundred thousand dollars ($100,000), which shall be submitted with the application; provided, that when an Applicant for a Class B Operator License partners with a joint venture with a Certified Business Enterprise majority interest, it shall submit a non-refundable application fee of twenty-five thousand dollars ($25,000) at the time of the initial application.

A Class B Operator License may be renewed for five (5)-year periods; provided, that the Licensee has continued to comply with all statutory and regulatory requirements and pays upon submission of a renewal application a fifty thousand dollar ($50,000) renewal fee. The application for renewal shall include a report of Certified Business Enterprise participation, including Certified Business Enterprise joint ventures, which the Office shall assess and consider verified Certified Business Enterprise participation in the decision to approve the renewal.

Each Class B Operator License is limited to a single Sports Wagering Facility.

A Class B Operator may provide Sports Wagering Equipment, software, systems, data or services for the location which it has obtained a license without having to obtain a separate Suppliers License. If a Class B Operator purchases, leases or otherwise obtains Sports Wagering Equipment from a third party, it must do so from a licensed Supplier.

A Class B Operator License is non-transferable.

A Class B Operator License shall be issued to any person to engage in business solely as a Sports Wagering Operator.

The Office shall not issue a Class B Operator License unless it is satisfied that the Applicant meets the requirements for a Class B Operator License and is a suitable and qualified individual, group of individuals or entity to be licensed to conduct or participate in conducting all aspects of Class B Sports Wagering.

An Applicant for a Class B Operator License shall establish their suitability for a license by clear and convincing evidence.

In determining whether an Applicant is suitable and to approve an application for a Class B Operator License, the Executive Director shall consider the following factors relating to the Applicant:

Whether the Applicant is proposing a sports wagering operation that will have a positive impact on the District and its residents through increased revenues and improving the quality and marketability of sports wagering entertainment within the District;

Whether the Applicant possesses adequate funds or has secured adequate financing to commence and maintain a sports wagering operation;

Whether the Applicant has the financial stability, integrity, and responsibility to conduct a sports wagering operation;

Whether the Applicant has sufficient business ability and experience to create and maintain a successful sports wagering operation;

Whether the Applicant has proposed adequate measures for internal and external security, including a surveillance system or protocol;

Whether the Applicant has proposed an adequate information security program to protect the confidentiality, integrity, and availability of personal information of individuals who place sports wagers;

Whether the Applicant has satisfied the sports wagering license requirements;

Whether the Applicant has demonstrated that its proposed sports wagering operation will be conducted in accordance with this title and all other applicable District and federal laws;

Whether the Applicant has been convicted of a disqualifying offense, as established by this chapter;

Whether the Applicant is a Small Business Enterprise;

The past and present compliance of the Applicant and its affiliates or affiliated companies with gaming-related licensing requirements in the District or any other jurisdiction, including whether the Applicant has a history of non-compliance with the gaming licensing requirements of any jurisdiction;

If the Applicant has been charged with, convicted, pleaded guilty, or forfeited bail concerning any criminal offense under the laws of any jurisdiction, not including a traffic offense;

If the Applicant has filed, or had filed against it a proceeding for bankruptcy or has ever been involved in any formal process to adjust, defer, suspend, or otherwise work out the payment of any debt;

If the Applicant has been served with a complaint or other notice filed with any public body regarding a payment of any tax required under any law in any jurisdiction, where the Applicant has been in breach for one or more years;

If the Applicant is or has been a defendant in litigation involving its business practices that would call into question its suitability to be licensed;

If awarding a license would undermine the public’s confidence in the gaming industry in the District; and

If the Applicant meets other prescribed standards for the issuance of a license.

An Applicant may apply for up to but no more than two (2) sports wagering licenses unless the Applicant agrees to subcontract with a joint venture or subcontract with a Certified Business Enterprise for any additional licenses.

SOURCE Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2102

30 DCMR § 2103 MANAGEMENT SERVICES PROVIDER LICENSE REQUIREMENTS

MANAGEMENT SERVICES PROVIDER LICENSE REQUIREMENTS

An individual, group of individuals or entity may apply to the Office for a Management Services Provider License, the application for which shall be on a form provided by the Office.

An Operator may enter into a management services contract that permits an individual, group of individuals or entity other than the licensed Operator to conduct sports wagering on the Premises.

The management services contract shall be in writing and must be approved by the Office.

The Office may require the following information in conjunction with an application for a Management Services Provider License:

The Applicant’s legal name and form of business entity;

The mailing address of the Applicant and, if a corporation, the name of the state in which it is incorporated and the location of its principal place of business;

The names, addresses, employer identification or Social Security numbers and dates of birth of its directors, officers, partners, owners and key personnel;

The names, addresses, employer identification or Social Security numbers and dates of birth, as applicable, of each individual, group of individuals or entity associated with a corporate Applicant, including a corporate holding company, parent company, or subsidiary company of the Applicant that has the ability to control the activities of the corporate Applicant or elect a majority of the board of directors of that corporation, excluding any bank or other licensed lending institution that holds a mortgage or other lien acquired in the ordinary course of business;

The names, addresses, employer identification or Social Security numbers and dates of birth, as applicable, of each individual, group of individuals or entity associated with a non-corporate Applicant that directly or indirectly holds a five percent (5%) or greater beneficial or proprietary interest in the Applicant’s business operation, or that the Office otherwise determines has the ability to control the Applicant.;

Information regarding the Applicant or any persons identified in subsections (c) through (e) are eligible to hold a Management Services Provider License, including disclosure of the following information:

Whether the Applicant or any persons identified in subsections (c) through (e) have been convicted of an offense other than a traffic violation;

Whether the Applicant or any persons identified in subsections (c) through (e) have been subject to any disciplinary action, past or pending, by any administrative, governmental, or regulatory body;

Whether the Applicant or any persons identified in subsections (c) through (e) have been charged with a violation of any statute, rule, regulation, or ordinance of any administrative, regulatory, or other governmental body; or

Whether the Applicant or any persons identified in subsections (c) through (e) have been in default of paying any taxes, fees, or other obligations owed to the District of Columbia, any local governmental entity, or the federal government;

A report of the Applicant's or any person identified in subsections (c) through (e)’s financial activities, including evidence of financial stability, such as bank statements, business and personal income and disbursement schedules, tax returns, or other documentation satisfactory to the Office that demonstrates that the Applicant has sufficient business ability and experience to establish and maintain a successful sports wagering business;

A certification indicating whether the Applicant or any persons identified in subsections (c) through (e) have been directly employed by an illegal or offshore Sports Wagering Operator that serviced the United States or otherwise accepted black market wagers from individuals located in the United States;

A description of the proposed information security program to protect the confidentiality, integrity, and availability of personal information of individuals who place sports wagers;

A description of the proposed internal controls and security systems to be used in conducting sports wagering or processing sports wagering transactions;

The number of employees expected to be employed at the proposed Sports Wagering Facility;

The location of the proposed Sports Wagering Facility;

Proof that the Applicant has obtained a Basic Business License in the District of Columbia;

Proof of good standing pursuant to D.C. Official Code § 29-102.08 and a certification that the Citywide Clean Hands Database indicates that the proposed Licensee is current with its District taxes;

A list of jurisdictions where the Applicant has applied for a sports wagering or gambling license;

A list of jurisdictions where the Applicant has been issued a sports wagering or gambling license;

A list of jurisdictions where the Applicant has had any sports wagering or gambling license suspended or revoked;

Criminal history and background information of the Applicant or any person identified in subsections (c) through (e) as required by the Office;

A copy of the contract or proposed contract between the Management Services Provider and the Operator;

Information demonstrating whether the Applicant is a Small Business Enterprise; and

Any other information the Executive Director considers necessary and appropriate to determine competency, honesty and integrity.

The Applicant shall notify the Office of any changes to their application within ten (10) business days of the change.

Upon a showing of good cause, the Executive Director may grant a waiver of information that must be provided in conjunction with the application for a Management Services Provider License.

A Management Services Provider License shall be issued for a one (1)-year period and require a non-refundable application fee of ten thousand dollars ($10,000), which shall be submitted with the application.

A Management Services Provider License may be renewed annually; provided, that the Licensee has continued to comply with all statutory and regulatory requirements and pays upon submission of a renewal application a two thousand dollar ($2,000) renewal fee.

Each Management Services Provider License is limited to a single Sports Wagering Facility.

A Management Services Provider may provide Sports Wagering Equipment, software, systems, data or services for the location which it has obtained a license without having to obtain a separate Suppliers License. If a Management Services Provider purchases, leases or otherwise obtains Sports Wagering Equipment from a third party, it must do so from a licensed Supplier.

The duties and responsibilities of a Management Services Provider under a management services contract shall not be assigned, delegated, subcontracted, or transferred to a third party without the prior approval of the Office.

The Office shall not issue a Management Services Provider License unless it is satisfied that the Applicant meets the requirements for a Management Services Provider License and is a suitable and qualified individual, group of individuals or entity to be licensed to conduct or participate in conducting all aspects of Sports Wagering pursuant to its management services contract that has been approved by the Office.

An Applicant for a Management Services Provider License shall establish their suitability for a license by clear and convincing evidence.

In determining whether an Applicant is suitable and to approve an application for a Management Services Provider License, the Executive Director shall consider the following factors, when applicable, relating to the Applicant:

Whether the Applicant is Management Services Provider Licensee is capable of operating a Sports Wagering Facility that will have a positive impact on the District and its residents through increased revenues and improving the quality and marketability of sports wagering entertainment within the District;

Whether the Applicant possesses adequate funds or has secured adequate financing to operate a Sports Wagering Facility in conformity with the regulations and standards promulgated by the Office;

Whether the Applicant has the financial stability, integrity, and responsibility to conduct a sports wagering operation.

Whether the Applicant has sufficient business ability and experience to operate and maintain a successful sports wagering operation;

Whether the Applicant has proposed adequate measures for internal and external security, including a surveillance system or protocol;

Whether the Applicant has proposed an adequate information security program to protect the confidentiality, integrity, and availability of personal information of individuals who place sports wagers;

Whether the Applicant has satisfied the Management Services Provider License requirements;

Whether the Applicant has demonstrated that its proposed sports wagering operation will be conducted in accordance with the Act and all other applicable District and federal laws;

Whether the Applicant has been convicted of a disqualifying offense, as established by regulation by this chapter;

Whether the Applicant is a Small Business Enterprise;

The past and present compliance of the Applicant and its affiliates or affiliated companies with gaming-related licensing requirements in the District or any other jurisdiction, including whether the Applicant has a history of non-compliance with the gaming licensing requirements of any jurisdiction;

If the Applicant has been charged with, convicted, pleaded guilty, or forfeited bail concerning any criminal offense under the laws of any jurisdiction, not including a traffic offense;

If the Applicant has filed, or had filed against it a proceeding for bankruptcy or has ever been involved in any formal process to adjust, defer, suspend, or otherwise work out the payment of any debt;

If the Applicant has been served with a complaint or other notice filed with any public body regarding a payment of any tax required under any law in any jurisdiction, where the Applicant has been in breach for one or more years;

If the Applicant is or has been a defendant in litigation involving its business practices that would call into question its suitability to be licensed;

If awarding a license would undermine the public’s confidence in the gaming industry in the District; and

If the Applicant meets other prescribed standards for the issuance of a license.

An Applicant may apply for up to but no more than two (2) Management Services Provider Licenses, unless, the Applicant enters into a joint venture or other contractual agreement whereby a majority interest is owned by a Certified Business Enterprise for any additional licenses.

A Management Services Provider shall prominently display in the Sports Wagering Facility the Management Services Provider License issued by the Office.

SOURCE Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2103

30 DCMR § 2104 SUPPLIER LICENSE REQUIREMENTS

SUPPLIER LICENSE REQUIREMENTS

An individual, group of individuals or entity may apply to the Office for a Supplier License, the application for which shall be on a form provided by the Office.

An individual, group of individuals or entity that seeks to sell or lease sports wagering equipment, software, systems, data or services relating to the conducting of sports wagering, as determined by the Office, shall obtain a Supplier License from the Office.

An individual, group of individuals or entity that provides odds on sporting events to Operators or Management Services Providers when such information is not available to the public electronically in real time, must be licensed as a Supplier.

The Office may require the following information in conjunction with an application for a Supplier License:

The Applicant’s legal name and form of business entity;

The mailing address of the Applicant and, if a corporation, the name of the state in which it is incorporated and the location of its principal place of business;

The names, addresses, employer identification or Social Security numbers and dates of birth of its directors, officers, partners, owners, and key personnel;

The names, addresses, employer identification or Social Security numbers and dates of birth, as applicable, of each individual, group of individuals or entity associated with a corporate Applicant, including a corporate holding company, parent company, or subsidiary company of the Applicant that has the ability to control the activities of the corporate Applicant or elect a majority of the board of directors of that corporation, excluding any bank or other licensed lending institution that holds a mortgage or other lien acquired in the ordinary course of business;

The names, addresses, employer identification or Social Security numbers and dates of birth, as applicable, of each individual, group of individuals or entity associated with a non-corporate Applicant that directly or indirectly holds a five percent (5%) or greater beneficial or proprietary interest in the Applicant’s business operation, or that the Office otherwise determines has the ability to control the Applicant;

Information regarding the Applicant or any persons identified in subsections (c) through (e) are eligible to hold a Supplier License, including disclosure of the following information:

Whether the Applicant or any persons identified in subsections (c) through (e) have been convicted of an offense other than a traffic violation;

Whether the Applicant or any persons identified in subsections (c) through (e) have been subject to any disciplinary action, past or pending, by any administrative, governmental, or regulatory body;

Whether the Applicant or any persons identified in subsections (c) through (e) have been charged with a violation of any statute, rule, regulation, or ordinance of any administrative, regulatory, or other governmental body; or

Whether the Applicant or any persons identified in subsections (c) through (e) have been in default of paying any taxes, fees, or other obligations owed to the District of Columbia, any local governmental entity, or the federal government;

A report of the Applicant's or any person identified in subsections (c) through (e)’s financial activities, including evidence of financial stability, such as bank statements, business and personal income and disbursement schedules, tax returns, or other documentation satisfactory to the Office that demonstrates that the Applicant has sufficient business ability and experience to establish and maintain a successful sports wagering business;

A certification indicating whether the Applicant or any persons identified in sections (c) through (e) have been directly employed by an illegal or offshore Sports Wagering Operator that serviced the United States or otherwise accepted black market wagers from individuals located in the United States;

Proof that the Applicant has obtained a Basic Business License in the District of Columbia;

Proof of good standing pursuant to D.C. Official Code § 29-102.08 and a certification that the Citywide Clean Hands Database indicates that the proposed Licensee is current with its District taxes;

A list of jurisdictions where the Applicant has applied for a sports wagering or gambling license.

A list of jurisdictions where the Applicant has been issued a sports wagering or gambling license.

A list of jurisdictions where the Applicant has had any sports wagering or gambling license suspended or revoked.

Criminal history and background information of the Applicant or any person identified in subsections (c) through (e) as required by the Office;

A list of sports wagering equipment, systems, or other gaming items necessary to conduct sports wagering that may be offered for sale or lease; and

Any other information the Executive Director considers necessary and appropriate to determine competency, honesty and integrity.

The Applicant shall notify the Office of any changes to their application within ten (10) business days of the change.

Upon a showing of good cause, the Executive Director may grant a waiver of information that must be provided in conjunction with the application for a Supplier License.

A Supplier License shall be issued for a one (1)-year period and require a non-refundable application fee of ten thousand dollars ($10,000), which shall be submitted with the application.

A Supplier License may be renewed annually; provided, that the Licensee has continued to comply with all statutory and regulatory requirements and pays upon submission of a renewal application a two thousand dollar ($2,000) renewal fee.

A Supplier License is non-transferable. The duties and responsibilities of a Supplier shall not be assigned, delegated, subcontracted, or transferred to a third party without the prior approval of the Office.

The Office shall not issue a Supplier License unless it is satisfied that the Applicant meets the requirements for a Supplier License and is a suitable and qualified individual, group of individuals or entity to be licensed as a Supplier.

An Applicant for a Supplier License shall establish their suitability for a license by clear and convincing evidence.

SOURCE Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2104

30 DCMR § 2105 OCCUPATIONAL LICENSE REQUIREMENTS

OCCUPATIONAL LICENSE REQUIREMENTS

All persons employed to be engaged in activities related to sports wagering shall be required to be licensed by the Office and, when employed, shall maintain a valid Occupational License and be employed in the capacity reported to the Office.

An Occupational License is required for the following individuals:

Any employee of a Sports Wagering Operator or Management Services Provider whose work duties are directly related to or involve sports wagering operated under the jurisdiction of the Office; and

Any individual who is a Sports Wagering Manager, a general manager or department manager having oversight or operational responsibility for operations of a Sports Wagering Facility licensed in the District.

The Office may license different levels of Occupational Licenses.

An Occupational Licensee may perform any work duties or activities included within the level of Occupational License held by the Licensee and included in any lower level of Occupational License. A license may entitle the person to work at more than one location if such an arrangement has been approved by the Office.

The Office shall not process an application for an Occupational License unless the application includes a written statement from a Sports Wagering Operator that the Applicant has been or will be hired by the Sports Wagering Operator, subject to satisfactory completion of any training required by the Office and upon receiving the Occupational License application fee.

The Applicant shall notify the Office of any changes to their application within ten (10) business days of the change.

The Office may exempt any person from the occupational licensing requirements of this title if the Office determines that the person is regulated by another governmental agency or that licensing is not considered necessary to protect the public interest or accomplish the policies and purposes of the Act.

An Applicant for an Occupational License under this section shall submit an application, as required by the Office, and pay a nonrefundable fee of one hundred dollars ($100), which may be paid on behalf of the Applicant by the prospective employer.

A holder of an Occupational License shall submit a renewal application by September 30 of each year and pay a renewal fee of one hundred dollars ($100), which may be paid on behalf of the licensed employee by the employer.

Each holder of an Occupational License shall wear the license in a visible location, above the waist, when present in a Sports Wagering Facility at all times, in accordance with the rules of the Office.

The Office shall not issue an Occupational License unless it is satisfied that the Applicant meets the requirements for such license and is a suitable and qualified individual, group of individuals or entity to be licensed for the operational position they are proposing to hold.

An Applicant for an Occupational License shall establish their suitability for a license by clear and convincing evidence.

SOURCE Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2105

30 DCMR § 2106 PROVISIONAL SPORTS WAGERING LICENSES

PROVISIONAL SPORTS WAGERING LICENSES

The Office may issue Provisional Sports Wagering Licenses to Operators, Management Service Providers and Suppliers.

An Applicant for a Provisional Sports Wagering Licenses shall provide the Office with the following documents and information and complete the following steps:

Provide proof of full current licensure for sports wagering, in the same category or equivalent category of license as being applied for in the District, from an Office approved jurisdiction;

Provide a copy of the application, including all amendments and updates, submitted to obtain its sports wagering license from an Office approved jurisdiction;

Begin the Office’s sports wagering license application process;

Complete all forms required by the Office;

Provide proof that the Applicant has obtained a Basic Business License in the District of Columbia;

Provide proof of good standing pursuant to D.C. Official Code § 29-102.08 and a certification that the Citywide Clean Hands Database indicates that the Applicant is current with its District taxes;

Comply with the Certified Business Entity requirements for licensure contained in the Act;

For a Provisional Class A Operator’s License, provide documentation indicating whether the Applicant has entered into a labor peace agreement with each labor organization that is actively engaged in representing or attempting to represent employees in the gaming, hospitality, or food and beverage industries in the District. If the Applicant has not entered into a labor peace agreement as referenced in this paragraph, the Applicant shall provide information showing that it is engaged in good faith negotiations to enter into a labor peace agreement or information showing why it was unable to enter in a labor peace agreement

Provide any additional information or documentation required by the Office; and

Pay the non-refundable application fee.

An Applicant for a Provisional Sports Wagering License shall agree in writing to the following conditions:

The Provisional Sports Wagering License does not create a right or privilege to continue sports wagering operations if the Applicant's application for a standard sports wagering license is rejected by the Office.

The Office may rescind the Applicant's Provisional Sports Wagering License at any time, with notice to the Applicant, if:

The Office is informed that the suitability of the Applicant may be at issue; and

The Applicant fails to cooperate with the Office in the Office 's investigation into the qualifications and suitability of the Applicant for a standard sports wagering license.

A Provisional Sports Wagering License shall be valid for a period of up to six (6) months. The Executive Director may extend the Provisional Sports Wagering License period upon a showing of good cause.

While operating under a Provisional Sports Wagering License, the licensee shall adhere to all applicable requirements contained in the Act and this chapter.

The Applicant must complete the Office’s full sports wagering licensing application and meet all requirements prior to being issued a standard sports wagering license.

The initial standard license term of the Applicant shall be reduced by the number of days the Applicant held a Provisional Sports Wagering License.

A Provisional Sports Wagering License shall expire immediately if the Applicant’s application for a standard sports wagering license is denied.

SOURCE Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2106

30 DCMR § 2107 LICENSE PROHIBITIONS

LICENSE PROHIBITIONS

The Office shall deny, suspend, or revoke a license if evidence satisfactory to the Office exists that the Applicant or Licensee committed any of the following disqualifying offenses:

The Applicant or Licensee knowingly made a false statement of a material fact to the Office;

The Applicant or Licensee has been suspended from operating a gambling game, gaming device, or gaming operation, or had a license revoked by any governmental authority responsible for the regulation of gaming activities;

The Applicant or Licensee has been convicted of a felony and has not received a pardon or has not been released from parole or probation for at least five (5) years;

The Applicant or Licensee has been convicted of a gambling-related offense, or a theft or fraud offense; or

The Applicant or Licensee is a company or individual who has been directly employed by any illegal or offshore book that serviced the United States or otherwise accepted black market wagers from individuals located in the United States.

The Office may deny, suspend, or revoke an Applicant’s or Licensee’s Sports Wagering License under the following circumstances:

If the Applicant or Licensee has not demonstrated by clear and convincing evidence to the satisfaction of the Office financial responsibility sufficient to adequately meet the requirements of the proposed enterprise;

If the Applicant or Licensee is not the true owner of the business or is not the sole owner and has not disclosed on the application the existence or identity of other persons who have an ownership interest in the business; or

If the Applicant or Licensee is a corporation that sells more than five percent (5%) of its voting stock, more than five percent (5%) of the voting stock of a corporation that controls the Applicant or Licensee, sells the Applicant’s or Licensee’s assets, other than those bought and sold in the ordinary course of business, or an interest in the assets, to an individual, group of individuals, or entity not already determined by the Office to have met the qualifications of a Licensee, or is a non-corporate entity where an individual, group of individuals, or entity not already determined by the Office to have met the qualifications of a Licensee pursuant to this title holds more than a ten percent (10%) interest in the non-corporate entity.

The Office may deny, suspend, or revoke an Applicant’s or Licensee’s Sports Wagering License if they, or any person required to be qualified under this chapter as a condition of a sports wagering license, has been convicted of any offense in any jurisdiction which equate to the following crimes:

All crimes of the first degree;

Attempt to commit an offense which is listed in this subsection;

Conspiracy to commit an offense which is listed in this subsection;

Manslaughter;

Vehicular homicide which constitutes a crime of the second degree;

Aggravated assault which constitutes a crime of the second or third degree;

Kidnapping;

Sexual offenses which constitute crimes of the second or third degree;

Robberies;

Crimes involving arson and related offenses;

Causing or risking widespread injury or damage;

Burglary which constitutes a crime of the second degree;

Theft and related offenses which constitute crimes of the second or third degree;

Forgery and fraudulent practices which constitute crimes of the second or third degree;

Endangering the welfare of a child;

Bribery and corrupt influence;

Perjury and other falsification in official matters which constitute crimes of the second, third or fourth degree;

Misconduct in office and abuse in office which constitutes a crime of the second degree;

Manufacturing, distributing or dispensing a controlled dangerous substance or a controlled dangerous substance analog which constitutes a crime of the second or third degree;

Employing a juvenile in a drug distribution scheme;

Distributing, dispensing or possessing a controlled dangerous substance or a controlled substance analog on or within one thousand feet (1,000 ft.) of school property or bus;

Distributing, dispensing or possessing a controlled dangerous substance or a controlled substance analog in proximity to public housing facilities, parks or buildings;

Distribution, possession or manufacture of imitation controlled dangerous substances;

Acquisition of controlled dangerous substances by fraud;

Gambling offenses which constitute crimes of the third or fourth degree;

Possession of a gambling device;

Any second-degree racketeering crime;

Swindling and cheating;

Use of device to gain an advantage at a sports wagering, lottery or casino game;

Unlawful use of bogus chips or gaming billets, marked cards, dice, cheating devices, unlawful coins;

Cheating games and devices in a licensed casino;

Unlawful possession of device, equipment or other material illegally manufactured, distributed, sold or delivered; or

Any other offense under present District or federal law which indicates that licensure of the Applicant would be detrimental to the policy of the Act and to sports wagering operations; provided, however, that the automatic disqualification provisions of this subsection shall not apply with regard to any conviction which did not occur within the ten (10)-year period immediately preceding application for licensure and which the Applicant demonstrates by clear and convincing evidence does not justify automatic disqualification pursuant to this subsection and any conviction which has been the subject of a judicial order of expungement or sealing;

Current prosecution or pending charges in any jurisdiction of the Applicant or Licensee or of any person who is required to be qualified under the Act as a condition of a sports wagering license, for any of the offenses enumerated in this chapter; provided, however, that at the request of the Applicant or the person charged, the Office shall defer decision upon such application during the pendency of such charge;

The pursuit by the Applicant or Licensee or any person who is required to be qualified under the Act as a condition of a sports wagering license of economic gain in an occupational manner or context which is in violation of the criminal or civil public policies of the District, if such pursuit creates a reasonable belief that the participation of such person in sports wagering operations would be detrimental to the policies of the Act or to legalized gaming in the District of Columbia. For purposes of this section, occupational manner or context shall be defined as the systematic planning, administration, management, or execution of an activity for financial gain;

The identification of the Applicant or Licensee or any person who is required to be qualified under the Act as a condition of a Sports Wagering License as a career offender or a member of a career offender cartel or an associate of a career offender or career offender cartel in such a manner which creates a reasonable belief that the association is of such a nature as to be detrimental to the policy of this chapter and to gaming operations. For purposes of this section, career offender shall be defined as any person whose behavior is pursued in an occupational manner or context for the purpose of economic gain, utilizing such methods as are deemed criminal violations of the public policy of the District of Columbia. A career offender cartel shall be defined as any group of persons who operate together as career offenders;

The commission by the Applicant or Licensee or any person who is required to be qualified under the Act as a condition of a Sports Wagering License of any act or acts which would constitute any offense under this chapter, even if such conduct has not been or may not be prosecuted under the criminal laws of the District of Columbia or any other jurisdiction or has been prosecuted under the criminal laws of the District of Columbia or any other jurisdiction and such prosecution has been terminated in a manner other than with a conviction;

Willful defiance by the Applicant or Licensee or any person who is required to be qualified under the Act of any legislative investigatory body or other official investigatory body of any state or of the United States when such body is engaged in the investigation of crimes relating to gaming, official corruption, or organized crime activity;

Failure by the Applicant or Licensee or any person required to be qualified under the Act as a condition of a Sports Wagering License to make required payments in accordance with a child support order; and

Failure by the Applicant or Licensee or any person required to be qualified under the Act as a condition of a sports wagering license to repay any other debt owed to the District of Columbia; unless such Applicant provides proof to the Office’s satisfaction of payment of or arrangement to pay any such debts prior to licensure.

SOURCE Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2107

30 DCMR § 2108 DUTIES OF OPERATORS AND MANAGEMENT SERVICES PROVIDERS

DUTIES OF OPERATORS AND MANAGEMENT SERVICES PROVIDERS

Operators and Management Services Providers shall, in accordance with Section 307 of the Act:

Employ a monitoring system utilizing software to identify irregularities in volume or odds and swings that could signal suspicious activities that should require further investigation, and immediately reports such findings to the Office;

Develop system requirements and specifications for internal controls according to industry standards and implement the requirements and specifications as required by the Office;

Promptly, but no longer than twenty-four (24) hours, reporting to the Office facts or circumstances related to the operation of a sports wagering Licensee that may constitute a violation of District or federal law, including suspicious sports wagering over any threshold set by the Operator;

Provide a secure location within the District, or a location approved by the Office in accordance with this title and all other applicable District and federal laws for the placement, operation, and play of sports wagering equipment;

Employ the use of licensed security officers if required to do so by the Office.

Implement, maintain, regularly review and revise, and comply with a comprehensive information security program the purpose of which shall be to take reasonable steps to protect the confidentiality, integrity, and availability of personal information of individuals who place a wager with the Operator, and shall contain administrative, technical, and physical safeguards appropriate to the size, complexity, nature, and scope of the operations and the sensitivity of the personal information owned, licensed, maintained, handled, or otherwise in the possession of the Operator;

Prevent an individual, group of individuals or entity from tampering with or interfering with the operation of sports wagering or sports wagering equipment;

Ensure that sports wagering occurs only within the specific designated areas in which sports wagering may take place, using Office-approved mobile applications, websites, other digital platforms, or sports wagering devices that utilize communications technology to accept only wagers originating within the District.

Ensure that sports wagering conducted through the use of a Self-Service Betting Terminal or Sports Wagering Facility booth located in the Sports Wagering Facility or other window locations as approved by the Office, is conducted within the sight and control of designated employees of the licensed Operator or Management Services Provider and under continuous observation by security equipment, as required by the Office;

Maintain a sufficient cash supply and other supplies within the boundaries of the District;

Maintain daily records showing the Gross Sports Wagering Receipts and adjusted gross sports wagering receipts of the Operator; and

Timely file with the Office records or reports required by this chapter;

Operators and Management Services Providers shall not knowingly allow, and shall take reasonable steps to prevent, the circumvention of reporting requirements through a player making a structured wager, including multiple wagers or a series of wagers that are designed to accomplish indirectly that which could not be accomplished directly. A wager or wagers need not exceed the dollar thresholds at any single Operator in any single day in order to constitute prohibited structuring. No Operator or Management Services Provider shall encourage or instruct the player to structure or attempt to structure wagers. This section does not prohibit an Operator or Management Services Provider from informing a player of the regulatory requirements imposed upon the Operator or Management Services Provider, including the definition of structured wagers. An Operator or Management Services Provider shall not knowingly assist a player in structuring or attempting to structure wagers.

Operators and Management Service Providers shall report to the Office the sources of data that they use to resolve sports wagers. The Office may disapprove of the sources of data for any reason, including but not limited to, the type of wager and method of data collection.

Operators and Management Service Providers shall investigate each player complaint and provide a response to the player within ten (10) business days. For complaints that cannot be resolved to the satisfaction of the player, related to Sports Wagering Accounts, settlement of wagers or illegal activity, a copy of the complaint and Licensee’s response, including all relevant documentation, shall be provided to the Office.

To conduct sports wagering transactions on Premises, a Sports Wagering Facility shall have a cashier’s cage that has been approved for the operation by the Office. Sports wagering transactions shall be conducted from a Sports Wagering Facility booth located in the Sports Wagering Facility or other window locations as approved by the Office, Self-Service Betting Terminals in locations as approved by the Office or through the use of Office approved mobile applications, websites, other digital platforms, or devices within the Sports Wagering Facility.

The Sports Wagering Facility shall be designed to provide sufficient security of the facility and shall include the installation and maintenance of security and surveillance equipment, including closed-circuit television equipment, according to specifications approved by the Office. The Office shall have direct access to the system and its transmissions. Operators and Management Services Providers shall submit a surveillance plan for Office approval prior to accepting wagers. Any changes to the surveillance plan must be approved by the Office.

Sports Wagering Facilities and locations with sports wagering equipment are subject to compliance inspections by the Office at all times. Authorized Office employees shall be granted access to all portions of the Sports Wagering Facility or any location where sports wagering equipment is stored at all times for the purposes of conducting compliance inspections or enforcement actions.

Operators and Management Service Providers shall not accept sports wagers on a prohibited sports event.

SOURCE Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2108

30 DCMR § 2109 ADDITIONAL DUTIES OF OPERATORS AND MANAGEMENT SERVICES PROVIDERS

ADDITIONAL DUTIES OF OPERATORS AND MANAGEMENT SERVICES PROVIDERS

2109.1 In addition to the requirements set forth in § 2108, Operators and Management Services Providers shall:

Ensure that its employees and agents conduct sports wagering operations in a manner that does not pose a threat to the public health, safety, and welfare of District residents;

Verify that persons seeking to participate in sports wagering are at least eighteen (18) years of age by requiring that they present a valid government-issued identification document, including a driver’s license, passport, or military ID, that includes the person’s name and date of birth;

Prohibit any person under the age of eighteen (18) to collect winnings from sports wagering;

Prevent intoxicated or impaired persons from participating in sports wagering and, once aware that such persons are on the Premises, immediately remove them from the approved designated areas for sports wagering on the licensed Premises;

Prohibit an employee or agent who is serving alcoholic beverages to customers from taking sports wagers during the same work shift;

Ensure that all approved designated areas for sports wagering on the licensed Premises are monitored by designated staff and Office-approved security systems that are operational, regularly maintained, and are capable of storing footage for a minimum of fourteen (14) days unless the footage has been used in the investigation of an incident, in which case the footage shall be stored for a minimum of thirty (30) days. Any security footage shall be made available to the Office, and the Metropolitan Police Department upon request; and

Immediately notify security if a person who is under the age of eighteen (18) or is intoxicated or impaired knowingly engages in sports wagering on the licensed Premises.

SOURCE Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2109

30 DCMR § 2110 POSTING

POSTING

2110.1 The following shall be conspicuously posted at the Sports Wagering Facility:

The Sports Wagering Operator License;

The Management Services Provider License;

The name of the Sports Wagering Manager on duty;

A sign that shall include the statement that is similar to “It is unlawful for any individual who is under 18 years of age or is noticeably intoxicated or impaired to engage in sports wagering.”; and

A sign which shall contain information preventing, treating, and monitoring compulsive gambling, as well as the National Council on Problem Gambling’s 24 hour toll-free confidential National Helpline —1-800-522-4700 (call or text).

Online sports wagering websites and mobile applications shall display the following:

(a) Notice that shall include the statement that is similar to “It is unlawful for any individual who is under 18 years of age or is noticeably intoxicated or impaired to engage in sports wagering.”; and

(b) Responsible gaming logo or information to direct players to the site's Office-approved responsible gaming page, which shall include, at a minimum:

Prominent display of the National Council on Problem Gambling’s 24 hour toll-free confidential National Helpline—1-800-522-4700 (call or text) and helpline chat—ncpgambling.org/chat;

A direct link to the National Council on Problem Gambling’s resources dedicated to helping persons with potential gambling problems;

A clear statement of the online Operator’s policy and commitment to responsible gaming;

Information governing self-imposed responsible gaming limits and the ability for the player to establish those limits; and

Any other information about available programs to prevent, treat, or monitor compulsive or problem gambling.

SOURCE Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2110

30 DCMR § 2111 IDENTIFICATION BADGES

IDENTIFICATION BADGES

The Office shall issue identification badges to Licensees and employees, officers and directors of Licensees.

The identification badges shall be in the form prescribed by the Office.

The identification badge shall be worn by the Licensee or employee, officer or director of the Licensee in a clearly visible location above the waist, while the Licensee or Licensee’s employee, officer or director is present within the Sports Wagering Facility or any facility that houses sports wagering equipment.

SOURCE Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2111

30 DCMR § 2112 SPORTS WAGERING MANAGER

SPORTS WAGERING MANAGER

Each Sports Wagering Facility shall have a Sports Wagering Manager present within the Sports Wagering Facility at all times when sports wagering is taking place.

The name of the Sports Wagering Manager on duty shall be prominently displayed within the Sports Wagering Facility.

SOURCE Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2112

30 DCMR § 2113 REPORTING

REPORTING

The Sports Wagering Operator shall submit reports to the Office that include the following information:

The total amount of sports wagers received from Sports Wagering;

The total amount of prizes awarded for sports betting;

The total amount of Gross Sports Wagering Revenue (GGR) received by the Operator;

The total number of authorized sports bettors that requested to exclude themselves from sports wagering; and

Any additional information the Office considers necessary.

Reports shall be submitted on a monthly basis or as otherwise required by the Office.

Reports shall be submitted on forms and in a manner required by the Office.

SOURCE Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2113

30 DCMR § 2114 SELF- LIMITING PROGRAM

SELF-LIMITING PROGRAM

Operators and Management Services Providers shall implement a system to allow individuals to set Sports Wagering Account limits with the Operator or Management Services Provider, including responsible gaming limits set forth below. Any decrease to these limits shall be effective no later than the player's next log in. Any increase to these limits shall become effective only after the time period of the previous limit has expired and the player reaffirms the requested increase.

A deposit limit, which shall be offered on a daily, weekly and monthly basis and shall specify the maximum amount of money a player may deposit into his or her Sports Wagering Account during a particular period of time;

A spending limit, which shall be offered on a daily, weekly and monthly basis and shall specify the maximum amount of player funds that may be put at risk during a particular period of time; and

A time-based limit, which shall be offered on a daily basis and shall specify the maximum amount of time, measured hourly from the player's log in to log off, a player may spend playing on a sports wagering system.

Operators and Management Services Providers shall take reasonable steps to prevent individuals from overriding their self-imposed limits, including, at the request of the individual, sharing the requested limitations with the Office for the sole purpose of disseminating the request to other Operators.

Operators and Management Services Providers shall prohibit an individual from wagering over the limit they have set or from sports wagering if they are on a list provided by the Office of the individuals who have requested to be excluded from sports wagering.

Operators and Management Services Providers shall implement and maintain reasonable security procedures and practices that are appropriate to the nature of the personal information of individuals who place a wager with the Operator from unauthorized access, use, modification or disclosure.

Operators and Management Services Providers shall establish procedures to evaluate requests made by third parties to exclude an individual from sports wagering, including requests to exclude an individual from placing sports wagers when the requestor provides documentary evidence of sole or joint financial responsibility for the source of funds deposited with an Operator by the individual or a court order requiring the individual to pay unmet child support obligations.

Operators and Management Services Providers shall establish a system to exclude from sports wagering individuals who are on the Office’s Self-Exclusion List.

Operators shall submit a monthly report to the Office that includes the total number of authorized players that requested to exclude themselves from sports wagering.

Operators and Management Service Providers shall establish reasonable procedures designed to discourage entry of a self-excluded person into the sportsbook area of a Sports Wagering Facility.

Any person may request placement on the list of self-excluded persons, and the person during any period of voluntary exclusion may not collect any winnings or recover any losses resulting from any sports wagering or lottery gaming activity, regardless of whether the wager was placed prior to being voluntarily placed on the list of self-excluded persons. All winnings and wagering instruments subject to this section shall be withheld by the Operator or Management Services provider. The monetary value of the withheld winnings and wagering instruments shall be paid to the Office within forty-five (45) days.

Unless the suspension was a result of a player's self-exclusion, the Operator or Management Services Provider shall notify the Sports Wagering Account holder via email, certified or registered mail, or other method approved by the Office, whenever his or her Account has been closed or placed in a suspended mode. Such notification shall include the restrictions placed on the Account and any further course of action needed to remove the restriction.

Operators and Management Service Providers shall abide by all requirements issued by the Office pertaining to training employees about compulsive and problem gambling.

SOURCE Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2114

30 DCMR § 2115 INTERNAL CONTROLS

INTERNAL CONTROLS

Operators and Management Services Providers shall file with the Office internal controls for all aspects of sports wagering operations prior to commencing operations.

As determined by the Office, prior to commencing sports wagering, a Sports Wagering Operator or Management Services Provider shall submit to the Office for approval internal controls for all aspects of sports wagering (i.e., retail sportsbook operations, in venue mobile sportsbook operations and remote sportsbook wagering operations) prior to implementation and any time a change is made thereafter.

The internal controls shall address the following items regarding the sports wagering system, at a minimum:

User access controls for all sports wagering personnel;

Segregation of duties;

Automated and manual risk management procedures;

Procedures for identifying and reporting fraud and suspicious conduct;

Procedures for identifying and preventing persons who are under eighteen (18) years of age from engaging in sports wagering;

Procedures to prevent wagering by players prohibited from wagering;

Procedures for identifying and preventing intoxicated and impaired persons from engaging in sports wagering;

Description of anti-money laundering (AML) compliance standards;

Description of all types of wagers available to be offered by the system; and

Description of all integrated third-party systems.

The internal controls shall detail the reconciliation of assets and documents contained in a Sports Wagering Facility ticket writer’s drawer, Self-Service Betting Terminal, and mobile sports wagering.

SOURCE Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2115

30 DCMR § 2116 HOUSE RULES

HOUSE RULES

Operators and Management Services Providers shall adopt comprehensive House Rules which shall be submitted to the Office for approval before the commencement of operations.

At a minimum, the House Rules shall address the following items:

A method for the calculation and payment of winning wagers;

The effect of schedule changes;

The method of notifying players of odds or proposition changes;

Acceptance of wagers at terms other than those posted;

Expiration of any winning ticket three hundred sixty-five (365) days after the date of the event;

The method of contacting the Operator or Management Services Provider for questions and complaints;

A description of prohibited sports participants;

The method of funding a sports wager;

The circumstances under which the Operator will void a wager prior to the event outcome.

The treatment of errors, late bets and related contingencies;

The minimum and maximum wager amounts accepted; and

A description of all types of wagers that may be accepted.

House Rules shall place players on notice that wagers are subject to Anti-Money Laundering standards, including Currency Transaction Reports and Suspicious Activity Reports.

House Rules shall be conspicuously displayed or readily available in the Sports Wagering Facility and posted on the Operator’s or Management Services Provider’s websites and mobile applications.

Copies of the House Rules shall be made readily available, upon request, to players, the Office, and the Metropolitan Police Department.

SOURCE Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2116

30 DCMR § 2117 RESERVE REQUIREMENTS

RESERVE REQUIREMENTS

Operators or Management Services Providers shall establish a reserve of not less than the greater of twenty-five thousand dollars ($25,000) or the sum of the following amounts:

Amounts held by the Operator for Sports Wagering Accounts;

Aggregate amounts accepted by the Operator as wagers on sports wagering events whose outcomes have not been determined; and

Amounts owed but unpaid by the Operator on winning wagers through the period established by the Operator for honoring winning wagers.

Operators and Management Services Providers shall calculate their reserve requirements each day. In the event an Operator determines that their reserve is not sufficient to cover the calculated requirement, the Operator must, within twenty-four (24) hours, notify the Office of this fact and must also indicate the steps the Operator has taken to remedy the deficiency.

If a reserve is maintained in the form of cash, cash equivalent, or an irrevocable letter of credit, it must be held or issued, as applicable, by a federally-insured financial institution.

If the reserve is maintained in the form of a bond, it must be written by a bona fide insurance carrier.

The reserve must be established pursuant to a written agreement between the Operator or Management Services Provider and the financial institution or insurance carrier.

The Operator or Management Services Provider may engage an intermediary company or agent acceptable to the Executive Director to deal with the financial institution or insurance carrier, in which event the reserve may be established pursuant to written agreements between the licensee and the intermediary and between the intermediary and the financial institution or insurance carrier.

SOURCE Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2117

30 DCMR § 2118 ANONYMOUS WAGERS AND PAYOUTS GREATER THAN $10,000

ANONYMOUS WAGERS AND PAYOUTS GREATER THAN $10,000

The requirements of this section only apply for wagers and payouts not associated with a player account.

Prior to accepting any wager in excess of ten thousand dollars ($10,000) or making a payout in excess of $10,000 on a winning wager, an Operator or Management Services Provider shall obtain and record the following information:

The player’s legal name;

The player’s date of birth;

The player’s residential address (a post office box is not acceptable);

The player’s Social Security number or equivalent for a foreign player such as a passport or taxpayer identification number; and

The document number from one of the following valid identification credentials collected from the player to verify their identity:

Driver’s license;

Passport;

Non-resident alien identification card;

Other reliable government-issued identification credentials; or

Other picture identification credential normally acceptable as a means of identification when cashing checks.

Subsequent to accepting a wager in excess of $10,000 or making a payout in excess of $10,000 on a winning wager the Operator or Management Services Provider shall record or maintain records that include:

The time and date of the wager or payout;

The amount of the wager or payout;

The player’s legal name;

The Sports Wagering Facility Ticket Writer number or other identification of the location where the wager or payout occurred; and

The name and signature of the employees accepting or approving the wager and payout on the wager.

Operators and Management Services Providers shall monitor all wagers to ensure players are not circumventing the identification requirements above.

SOURCE Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2118

30 DCMR § 2119 SPORTS WAGERING SYSTEM REQUIREMENTS

SPORTS WAGERING SYSTEM REQUIREMENTS

Prior to operating sports wagering or online sports wagering pursuant to the Act, all equipment and software used in conjunction with its operation shall be submitted to an Office approved independent testing laboratory or a testing laboratory operated in an accredited jurisdiction approved by the Office.

All equipment and software used in conjunction with operating sports wagering or online sports wagering must meet as a minimum testing requirement, the standards set forth in the latest version of the GLI-33 Standards for Event Wagering Systems or other generally accepted standards approved by the Office.

The sports wagering system Supplier shall pay all costs of testing, certification, and approval under this chapter including, but not limited to, all costs associated with:

Equipment and technical services required by an independent certified testing laboratory to conduct the testing and certification process;

Operational audits; and

Implementation testing.

A sports wagering system submitted to the Office for approval shall contain a description of the system’s risk management framework, including but not limited to, the following items:

User access controls for all sports wagering personnel;

Information regarding segregation of duties;

Information regarding automated risk management procedures;

Information regarding fraud detection;

Information regarding controls ensuring regulatory compliance;

A description of anti-money laundering (AML) compliance standards;

A description of all software applications that comprise the system;

A description of all types of wagers available to be offered by the system;

A description of all integrated third-party systems; and

A description of the method to prevent past posting.

A sports wagering system shall maintain all transactional betting data for a period of five (5) years.

A sports wagering system shall record the following information for each wager made:

Description of event;

Event number, if applicable;

Wager selection;

Type of wager;

Amount of wager;

Date and time of wager;

Unique wager identifier; and

An indication of when the ticket expires.

The following additional requirements are for all tickets generated by a cashier or at a self-service betting terminal:

Name and address of the Operator issuing the ticket;

A barcode or similar symbol or marking as approved by the Office, corresponding to the unique wager identifier;

The method of redeeming winning ticket by mail, any ticket of ten thousand dollars ($10,000) or more must be redeemed in person; and

Identification of the cashier or Self-Service Betting Terminal generating the ticket.

If the sports wagering system issues and redeems a sports wagering voucher, the system shall be capable of recording the following information for each voucher:

The amount of the voucher;

The date, time and location of issuance;

The unique voucher identifier;

The expiration date of the voucher; and

The date, time and location of redemption, if applicable.

Sports wagering vouchers issued by a sports wagering system shall contain the following information:

The date, time and location of issuance;

The amount of the voucher;

A unique voucher identifier;

The expiration date of the voucher;

The name of the Operator or Management Services Provider.

A sports wagering system that offers in-play wagering shall be capable of the following:

The accurate and timely update of odds for in-play wagers;

The ability to notify the player of any change in odds after a wager is attempted;

The ability for the player to confirm the wager after notification of the odds change; and

The ability to freeze or suspend the offering of wagers when necessary.

A sports wagering system shall be configured to perform the following functions:

Creating wagers;

Settling wagers;

Voiding wagers;

Cancelling wagers; and

For online wagers or for those wagers placed in person on Premises that require the verification of the player’s identification, preventing the acceptance of wagers from players prohibited from wagering.

When a sports wager is voided or cancelled, the system shall clearly indicate that the ticket is voided or cancelled, render it nonredeemable and make an entry in the system indicating the void or cancellation and identity of the cashier or automated process.

A sports wagering system shall prevent past posting of wagers and the voiding or cancellation of wagers after the outcome of an event is known.

In the event a player has a pending wager and then self-excludes, the wager shall be cancelled, and the funds returned to the player according to the Licensee’s internal controls.

A sports wagering system shall, at least once every twenty-four (24) hours, perform a self-authentication process on all software used to offer, record and process wagers to ensure there have been no unauthorized modifications. In the event of an authentication failure, at a minimum, the system shall immediately notify the Operator’s or Management Services Provider’s Information Systems Officer and the Office within twenty-four (24) hours. The results of all self-authentication attempts shall be recorded by the system and maintained for a period of not less than ninety (90) days.

Operators and Management Services Providers shall provide the Office access, including remote access, to wagering transaction and related data as deemed necessary by and in a manner approved by the Office.

A sports wagering system shall be capable of maintaining the following:

A description of the event;

The event number;

The wager selection;

The type of wager;

The amount of wager;

The amount of potential payout;

The date and time of wager;

The identity of the cashier accepting the wager if applicable;

The unique ticket identifier;

The expiration date of the ticket;

The player name, if known;

The date, time, amount, and description of the settlement;

The location where wager was made;

The location of redemption; and

The identity of cashier settling the wager if applicable.

For all lost tickets that are redeemed, a sports wagering system shall record and maintain the following information:

The date and time of redemption;

The employee responsible for redeeming the ticket;

The name of the player redeeming the wager;

The unique ticket identifier; and

The location of the redemption.

Sports wagering systems shall provide a mechanism for the Office to query and export, in a format required by the Office, all sports system data.

Sports wagering systems shall be designed to ensure the integrity and confidentiality of all communications and ensure the proper identification of the sender and receiver of all communications. If communications are performed across a public or third-party network, the system shall either encrypt the data packets or utilize a secure communications protocol to ensure the integrity and confidentiality of the transmission.

Operators and Management Services Providers shall set up test accounts to be used to test each of the various components and operations of the sports wagering system in accordance with internal controls approved by the Office.

Additional system specifications and sports wagering system logging requirements may be specified by the Office through the issuance of technical bulletins.

The sports wagering system shall generate those reports necessary to record gross sports wagering revenue (GGR), wagering liability, ticket redemption, and such other information relating to sports betting as deemed necessary by the Office. Such reports shall distinguish by type and status where applicable.

Reports for Sports Wagering Systems:

Sports wagering systems shall be designed to generate the reports required by this section or otherwise required by the Office in a format approved by the Office.

All required reports shall be generated by the sports wagering system, even if the period specified contains no data to be presented. The report generated shall indicate all required information and contain an indication of “No Activity” or similar message if no data appears for the period specified.

All data required by this rule must be available in report image formats as well as database type formats as approved by the Office.

Sports wagering systems shall, at a minimum, generate the daily reports for each gaming day in order to calculate the taxable revenue or to ensure the integrity of operations related to operating an online sports wagering.

Operators and Management Services Providers shall determine the daily win amount by comparing a win report from the sports wagering system to the reconciliation of the sports wagering drawers. Operators and Management Services Providers shall be required to report sports wagering revenue as the higher amount unless otherwise authorized by the Office.

SOURCE Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2119

30 DCMR § 2120 INTERNET AND MOBILE APPLICATION SPORTS WAGERING

Class A Operators and Management Services Providers associated with Class A Operators may conduct sports wagering over the internet or through the use of mobile applications or other digital platforms; provided that the sports wagering transaction is initiated and received, or otherwise made as follows:

Within the physical confines of the approved Sports Wagering Facility; and/or

Within two (2) blocks of the approved Sports Wagering facility; provided, that the sports wagering conducted by a Class A Operator or Management Services Providers associated with Class A Operator over the internet, through mobile applications, or through other digital forms may not function within the physical confines of a different Class A Operator’s designated facility; and

Operators and Management Services Providers must comply with all applicable District and federal laws and regulations.

Class B Operators and Management Services Providers associated with Class B Operators may conduct sports wagering over the internet or through the use of mobile applications or other digital platforms; provided that the sports wagering transaction is initiated and received, or otherwise made, exclusively within the physical confines of the single approved Sports Wagering Facility and must comply with all applicable District and federal laws and regulations.

Operators and Management Services Providers shall have in place technical and operational measures to prevent sports wagering by those who are underage.

Operators and Management Services Providers shall utilize a Geolocation System to reasonably detect the physical location of a player attempting to access the online sports wagering system; and to monitor and block unauthorized attempts to access the online sports wagering system.

2120.5 The Geolocation System shall, at a minimum:

The Geolocation System shall ensure that any player is continually located within the permitted boundary and shall be equipped to dynamically monitor the player’s location and block unauthorized attempts to access the online sports wagering system;

The Geolocation System shall trigger periodic geolocation interval checks to ensure the player remains in the area where the Operator or Management Services Provider is licensed to accept wagers;

Geolocation Systems shall not rely upon IP addresses to determine location when a mobile internet connection is being used to place a wager;

Geolocation Systems shall detect and block non-secure devices that have been jailbroken and rooted devices; and

Shall keep their Geolocation Systems up to date, including integrating the latest solutions in real time that can detect the use of remote desktop software, rootkits, virtualization, or any other programs identified by the Office having the ability to circumvent geolocation measures.

2120.6 Operators and Management Services Providers shall provide the Office at least every ninety (90) days, evidence that the Geolocation system is updated to the latest solution.

2120.7 The integrity of the Geolocation System shall be reviewed regularly by the Operator or Management Services Provider to ensure it detects and mitigates existing and emerging location fraud risks.

2120.8 The Office shall approve technical specifications for Geolocation Systems and any specific requirements related to geolocation and may also issue such requirements in the form of technical bulletins.

2120.9 Mobile applications are limited to one skin for each license.

SOURCE Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2120

30 DCMR § 2121 REMOTE SPORTS WAGERING SYSTEMS

REMOTE SPORTS WAGERING SYSTEMS

Each Remote Sports Wagering System that provides content to another sports wagering system shall conform to the following requirements:

Maintain internal controls for all aspects of sports wagering operations prior to implementation and any time a change is made thereafter. The internal controls shall include detailed procedures for system security, operations, and accounting;

Maintain internal controls approved by the Office that address compliance with all online sports wagering system requirements;

Employ personnel responsible for duties of an Information Technology Department, ensuring the operation and integrity of the sports betting and reviewing all reports of suspicious behavior as determined and approved by the Office;

Perform an annual system integrity and security assessment conducted by an independent professional selected by the Licensee, subject to the approval of the Office;

The independent professional's report on the assessment shall be submitted to the Office; and

Provide the Office with physical and logical access to the remote sports wagering system to review and collect all data contained therein.

A Remote Sports Wagering System shall only offer to an Operator’s and Management Services Provider’s wagers on sporting events approved by the Office and shall notify the applicable Operators and Management Services Providers and the Office when a game is disabled, regardless of the reason.

A Remote Sports Wagering System shall only void wagers via a procedure agreed upon between the Remote Sports Wagering System and affected Operators and Management Services Providers or after being notified by the Operator or the Management Services Provider that a wager must be voided.

Each Remote Sports Wagering System shall respond to the Operator and Management Services Provider for any issue received related to a player or other wagering issue with a resolution within three (3) calendar days.

Any feature that allows a user to manually input or override any wager transaction shall be submitted to the Office for approval prior to use.

Each Remote Sports Wagering System shall monitor for and immediately report to the appropriate Operators and Management Services Providers and the Office, any malfunction or security incident that adversely affects the integrity of critical data or system functionality.

SOURCE Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2121

30 DCMR § 2122 SPORTS WAGERING ACCOUNT REQUIREMENTS

SPORTS WAGERING ACCOUNT REQUIREMENTS

Online sports wagering shall only be engaged in by players who have established a Sports Wagering Account.

Nothing in this section shall be interpreted to prohibit Operators or Management Services Provider from accepting anonymous wagers at Sports Wagering Facility Ticket Writers or a Self-Service Betting Terminal.

The information obtained to initially create a Sports Wagering Account is recorded and maintained. The information includes, but is not limited to:

The player’s legal name;

The player’s date of birth;

The player’s residential address (a post office box is not acceptable); and

The player’s Social Security number (SSN) or equivalent for a foreign player such as a passport or taxpayer identification number. The player may enter only the last four (4) digits of an SSN if the other factors are sufficient to determine the entire nine-digit SSN within four (4) minutes; if that cannot be done, entry of the nine-digit SSN is required.

Operators and Management Services Providers shall:

Verify the player's identity, including that the player is of the legal age of eighteen (18) years of age or older, not self-excluded or otherwise prohibited from participating in Sports Wagering; and

Record the document number of the government-issued identification credentials examined, or other methodology for remote, multi-sourced authentication, which may include third-party and governmental databases, as approved by the Office.

Operators and Management Services Providers shall have an age verification process as a part of its registration process which may include requiring the use of a reputable independent third party that is common in the business of verifying an individual's personal identity information.

Operators and Management Services Providers shall record the player’s acceptance of the terms and conditions and privacy policy and acknowledgment that the information they provided is accurate and that they are prohibited from allowing any other person to access or use their Sports Wagering Account.

Operators and Management Services Providers shall notify the player of the establishment of the Sports Wagering Account by email or first-class mail.

Once a Sports Wagering Account is created, a secure personal identification for the player authorized to use the Sports Wagering Account shall be established that is reasonably designed to prevent the unauthorized access to, or use of, the Sports Wagering Account by any individual other than the player for whom the Sports Wagering Account is established.

A player shall have only one (1) Sports Wagering Account for each License.

A Sports Wagering Account may be funded using:

Cash deposits made directly with the Licensee;

Personal checks, cashier’s checks, wire transfer and money order deposits made directly or mailed to the Licensee;

Debits from the player’s debit card or credit card;

Transfers from another account verified to be controlled by the player through the Automated Clearing House (ACH deposit) or another mechanism designed to facilitate electronic commerce transactions;

Cash complimentary, promotional credit, or bonus credit;

Winnings;

Adjustments made by the Licensee with documented notification to the player;

A transaction at a Self-Service Betting Terminal; or

Any other means approved by the Office.

A failed ACH deposit attempt shall not be considered fraudulent if the player has successfully deposited funds via an ACH transfer on a previous occasion with no outstanding chargebacks. Otherwise, the Operator or Management Services Provider shall:

Temporarily block the player's Account for investigation of fraud after five (5) consecutive failed ACH deposit attempts within a ten (10) minute time period. If there is no evidence of fraud, the block may be vacated; and

Suspend the player's Account after five additional consecutive-failed ACH deposit attempts within a ten-minute period.

Prior to any withdrawal, if a player used a credit or debit card to fund a Sports Wagering Account, any remaining balance in the Sports Wagering Account up to the amount of the deposit shall be refunded to the player's credit or debit card account used to fund the Sports Wagering Account provided that a credit or debit card issuer permits the return of a withdrawal from a Sports Wagering Account funded by the credit or debit card of the issuer.

Funds may be withdrawn from a player's Sports Wagering Account as follows:

Wagers;

Cash withdrawal made directly with the Licensee;

Personal check, cashier’s check, wire transfer and money order by the Licensee made payable to the player and issued directly or delivered to the player’s address on file in a manner approved by the Office;

Credits to the player’s debit card or credit card;

Transfers to another account verified to be controlled by the player through the automated clearing house (ACH withdrawal) or another mechanism designed to facilitate electronic commerce transactions;

Adjustments made by the Licensee with documented notification to the player;

A transaction at a Self-Service Betting Terminal; or

Any other means approved by the Office.

A player’s request for withdrawal of funds (i.e., deposited and cleared funds and funds won) is completed within a reasonable timeframe unless there is a pending unresolved player dispute or investigation. Funds for withdrawal may be withheld from withdrawal until the funding transaction clears or the chargeback period ends. Promotional credits or bonus credits with conditions may not be withdrawn unless all conditions are met.

All adjustments to player Accounts for amounts of five hundred dollars ($500.00) or under shall be periodically reviewed by supervisory personnel as set forth in the Licensee's internal controls. All other adjustments shall be authorized by supervisory personnel prior to being entered.

Operators shall not allow the transfer of funds or credits between players.

Operators shall provide an account statement with details to a player on demand, which shall include account activity for at least the six (6) months preceding twenty-four (24) hours prior to the request. In addition, Operators and Management Services Providers shall, upon request, be capable of providing to a player a summary statement of all player activity during the past year.

Operators shall maintain a bank account within the District, separate from all other operating accounts to ensure the security of funds held in Sports Wagering Accounts. The balance maintained in this account shall be greater than or equal to the sum of the daily ending cashable balance of all Sports Wagering Accounts, funds on wagers, and pending withdrawals. Operators and Management Services Providers shall have unfettered access to all player Sports Wagering Account and transaction data to ensure the amount held in its independent account is sufficient.

Operators shall periodically re-verify a player's identification upon reasonable suspicion that the player's identification has been compromised.

Operators shall offer a readily-accessible method for a player to close his or her account. Any balance remaining in a player's Sports Wagering Account closed by a player shall be refunded pursuant to the Licensee's internal controls.

Sports wagering systems shall employ a mechanism that can detect and prevent any player-initiated wagering or withdrawal activity that would result in a negative balance of a Sports Wagering Account.

A player's Sports Wagering Account shall be disabled after three failed log-in attempts and require multi-factor authentication to recover or reset a password or username.

A mechanism shall be employed that places a Sports Wagering Account in a suspended mode:

When requested by the player for a specified period of time, which shall not be less than seventy-two (72) hours (self-exclusion);

When required by the Office; or

Upon a determination that a player is a prohibited Sports Wagering Participant;

When initiated by an Operator or Management Services Provider that has evidence that indicates:

Illegal activity;

A negative account balance;

After failed ACH deposit attempts;

A violation of the terms and conditions has taken place on a player's Sports Wagering Account.

When a Sports Wagering Account is in a suspended mode, the player shall be prevented from:

Wagering;

Depositing funds;

Withdrawing funds, unless the reason for the suspended mode would not prohibit a withdrawal;

Making changes to their Sports Wagering Account; and

Removing of the Sports Wagering Account from the system.

A suspended Sports Wagering Account may be restored;

Upon expiration of the time period established by the player;

When permission is granted by the Office;

When the player is no longer a prohibited sports wagering participant; or

When the Operator or Management Services Provider has lifted the suspended status.

SOURCE Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2122

30 DCMR § 2123 FINANCIAL AUDIT REQUIREMENTS

FINANCIAL AUDIT REQUIREMENTS

Upon application for an Operator or Management Services Provider License, and annually thereafter, each Operator or Management Services Provider shall submit to the Office, within one hundred eighty (180) days of the Operator or Management Services Provider’s fiscal year end, its most recent audit of the financial transactions and condition of the Licensee's total Sports Wagering Operations, prepared by a Certified Public Accountant in accordance with generally accepted accounting principles and applicable District and federal law.

Operators and Management Services Providers shall establish and maintain books, records, and documents (including electronic storage media) in accordance with generally accepted accounting principles and practices which sufficiently and properly reflect all revenues and expenditures of funds associated with sports wagering.

Operators and Management Services Providers shall retain all records, financial records, supporting documents, statistical records, and any other documents (including electronic storage media) pertinent to their Sports Wagering Operations for a minimum period of five (5) years.

Books and records subject to this chapter shall be subject to inspection, review, or audit by the Office or other authorized District of Columbia governmental officials.

Any non-public record provided to the Office or other District of Columbia authorized official for the purpose of demonstrating compliance with this chapter shall not be accessed by, used, or otherwise disclosed to any contractors with whom the Office engages to provide District operated sports wagering systems or services.

SOURCE Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2123

30 DCMR § 2124 OPERATIONS PROCESS AND PROCEDURE AUDIT REQUIREMENTS

OPERATIONS PROCESS AND PROCEDURE AUDIT REQUIREMENTS

Operators and Management Services Providers, prior to commencing sports betting operations, and by June 1 each subsequent year, shall have their control systems audited by an independent licensed audit agent approved by the Office. Sports Wagering Operators and Management Services Providers are responsible for forwarding the results of this audit to the Office.

In reviewing the operations conducted by the Licensee, the audit shall consider the operational aspects of this chapter, including those set forth in these rules and the appendices of the GLI-33 Standards for Event Wagering Systems or other generally accepted standards approved by the Office, in addition to the following:

Any changes to the control system and operating environment since the previous review;

The effectiveness of the Operator’s or Management Services Provider’s control systems to ensure compliance with all statutory and Office requirements.

The Operator’s or Management Services Provider’s compliance with its control systems.

Any other objectives established by the Office.

SOURCE Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2124

30 DCMR § 2125 TECHNICAL SECURITY CONTROL AUDIT REQUIREMENTS

TECHNICAL SECURITY CONTROL AUDIT REQUIREMENTS

By June 1 of each year after being licensed, Operators and Management Services Providers must complete an annual security audit by an independent licensed auditor approved by the Office. Sports Wagering Operators and Management Services Providers are responsible for forwarding the results of this audit to the Office.

Newly-licensed Operators and Management Services Providers shall submit a security audit within six (6) months of being licensed. This is irrespective of whether they are actively participating in sports wagering or not.

This audit includes, but is not limited to, an information security system (ISS) assessment:

Review of the operational processes that are critical to compliance;

penetration testing focused on the external and internal infrastructure;

The applications transferring, storing or processing player credentials or sensitive information; and

Any other objectives established by the Office.

Compliance with these standards is to ensure that Operators and Management Services Providers have appropriate security controls in place so that players are not exposed to unnecessary risks when choosing to participate in sports wagering.

SOURCE Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2125

30 DCMR § 2126 PLAYER SPORTS WAGERS

PLAYER SPORTS WAGERS

An Operator or Management Services Provider shall not accept any wager on a sports event unless it has received prior approval from the Office.

If an Operator or Management Services Provider would like to offer a new category of wagering event they must submit a request to the Office on a form specified by the Office.

The request must be submitted to the Office at least fourteen (14) days in advance of the proposed date of accepting wagers on such category of a wagering event.

The Office reserves the right to prohibit the acceptance of wagers and may order the cancellation of wagers and require refunds on any event for which wagering would be contrary to the public policies of the District of Columbia.

An Operator or Management Services Provider shall only accept wagers on sports events and other events for which:

The outcome can be verified;

The outcome can be generated by a reliable and independent process;

The outcome is not be affected by any wager placed; and

The event is conducted in conformity with all applicable laws.

Sports wagers shall only be made using:

Cash;

Cash equivalent;

Credit or debit card, online purchases only;

Promotional funds;

Sports wagering vouchers; and

Any other means approved the Office.

A request for approval to accept wagers on any new category of wagering event shall be made by an Operator or Management Services Provider on such forms approved by the Office, and shall include:

A full description of the event and the manner in which wagers would be placed and winning wagers would be determined;

A full description of any technology which would be utilized to offer the event;

Information or documentation which demonstrates that:

The event could be adequately supervised;

The outcome of the event would be verifiable;

The outcome of the event would be generated by a reliable and independent process;

The outcome of the event would be unlikely to be affected by any wager placed;

The event could be conducted in compliance with any applicable laws; and

The granting of the request for approval would be consistent with the public policy of the District.

Such additional or supplemental information as the Office may require.

A Sports Wagering Operator or Management Services Provider may, in its discretion, accept a Layoff Wager from another Sports Wagering Operator or Management Services Provider. A Sports Wagering Operator or Management Services Provider placing a Layoff Wager shall disclose its identity to the other licensed Sports Wagering Operator accepting the wager.

Players shall not place, nor shall Operators and Management Services Providers accept prohibited sports wagers.

Each Sports Wagering Operator and Management Services Provider shall establish the minimum and maximum sports wagers that it accepts an provide notice of such minimum and maximum limits and changes thereto to the Office.

Any winning ticket shall be deemed expired and ineligible for payment three hundred sixty-five (365) days from the date of the last event that forms the basis of such wager.

An Operator or Management Services Provider shall be prohibited from wagering through its own Sports Wagering Facility and shall employ reasonable methods to prohibit:

A director, officer, owner, or employee of the Operator or Management Services Provider, and any relative living in the same household as the aforementioned individuals from placing a wager;

An athlete, coach, referee, team owner, employee of a sports governing body or its member teams, and player and referee union personnel from wagering on a sporting event overseen by their sports governing body;

An individual, group of individuals or entity with access to non-public confidential information held by the Operator from placing wagers; or

An individual, group of individuals or entity from placing a wager as an agent or proxy for others.

In determining which individual, group of individuals or entity is to be excluded from placing a wager, an Operator or Management Services Provider shall use publicly available information and any lists of such individuals, group of individuals or entities that the Sports Governing Body may provide to the Office, and which the Office, or sports governing body, has provided to the Operator or Management Services Provider.

SOURCE Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2126

30 DCMR § 2127 PROHIBITED SPORTS EVENTS

PROHIBITED SPORTS EVENTS

No wagers may be accepted or paid by any Sports Wagering Operator in any of the following instances:

Any collegiate sports or athletic event in which any District of Columbia based college or university team participates, regardless of where the event takes place.

Any high school sports or athletic event, including high school electronic sports events and high school competitive video game events.

Any amateur sports or athletic event with the exception of the following.

Olympic sporting or athletic events sanctioned by the International Olympic Committee where the majority of participants are age eighteen (18) or older, subject to limitation by the Office.

International team sports events in which persons under age 18 make up a minority of the participants.

Any sports or athletic event which the Sports Wagering Operator knows, or reasonably should know, is being placed by or on behalf of a coach or participant in that athletic event.

Any event or athletic sports event unless approved by the Office.

If at any time an athletic or sports event becomes a prohibited athletic or sports event as defined in Subsection 2127.1, the Sports Wagering Operator shall cancel any wager on that event and return to each player, at minimum, the full amount of the wager.

SOURCE Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 71 DCR 002899 (March 15, 2024).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2127

30 DCMR § 2128 RESPONSIBLE GAMING PLAN

RESPONSIBLE GAMING PLAN

Operators and Management Services Providers shall submit a Responsible Gaming Plan to the Office at the time of first application. The plan must be approved by the Office prior to the commencement of gaming activity. The Plan shall include, at a minimum, the following:

The goals of the plan, procedures and deadlines for implementation of the plan;

The identification of the individual(s) who will be responsible for the implementation and maintenance of the plan;

Procedures for compliance with the office’s self-exclusion program set forth in this chapter;

Procedures for implementation of a self-limitation program, allowing gamblers to set budgets for time and money expended on gambling activity offered by the licensee; and

The Applicant’s plans for creating and disseminating promotional material to educate patrons about compulsive and problem gambling and to inform them about treatment services available to compulsive and problem gamblers and their families. The Applicant shall provide examples of the materials to be used as part of its plan, including signs, brochures and other material and a description of how the material will be disseminated. The Licensee shall, at a minimum, implement the following communications:

Display signage and written materials, in conspicuous places in their Sports Wagering Facility, and on their websites and mobile applications information on the availability of problem gambling treatment or counseling, procedures for self-exclusion, and promotion of the National Council on Problem Gambling’s 24 hour toll-free confidential National Helpline—1-800-522-4700 (call or text) ;

Provide information on all print, billboard, sign, online, or broadcast advertisements, information about available programs to prevent, treat, or monitor compulsive or problem gambling, procedures for self-exclusion, and promotion of the National Council on Problem Gambling’s 24 hour toll-free confidential National Helpline—1-800-522-4700 (call or text);

Post in every designated area approved for sports wagering, on their websites and mobile applications, a statement approved by the Office referring customers to the National Council on Problem Gambling’s 24 hour toll-free confidential National Helpline—1-800-522-4700 (call or text) and other information as may be required by the Office;

Procedures to prohibit an Operator, Management Services Provider, or any of their directors, officers, owners, and employees from extending credit to an individual, group of individuals or entity that places wagers with the Operator Management Services Provider or seeks to place wagers with the Operator or Management Services Provider;

Procedures to prohibit an individual, group of individuals or entity that places wagers with the Operator or Management Services Provider from establishing more than one active Sports Wagering Account with the Operator;

Procedures to permit an individual, group of individuals or entity that places wagers with the Operator or Management Services Provider to terminate their Account at any time and for any reason and without penalty;

Details of the Applicant’s plan for responsible gaming training for its employees;

The duties and responsibilities of the key employees and gaming employees designated to implement or participate in the plan;

Procedures to prevent underage gambling;

Procedures to prevent intoxicated or impaired patrons from gambling;

An estimation of the cost of development, implementation and administration of the Responsible Gaming Plan; and

Other policies and procedures as determined by the Office to prevent problem gambling and encourage responsible gambling.

Operators and Management Services Providers shall resubmit their Responsible Gaming Plan for approval within ten (10) business days of any changes to the plan and at license renewal.

All sports wagering websites and mobile applications must include a description of the possible repercussions for an underage player who circumvents or attempts to circumvent controls to prevent underage play, such as immediate stoppage of play, account closure, and confiscation of winnings.

SOURCE Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2128

30 DCMR § 2129 SELF-EXCLUSION PROGRAM

SELF-EXCLUSION PROGRAM

The Self-Exclusion Program is established for the purpose of allowing persons who wish to refrain from sports wagering and other types of gambling offered by the Office, to notify the Office that they will accept responsibility for refraining from engaging in sports wagering and other gambling activities offered by the Office and its Licensees. Each person seeking placement in the Self-Exclusion Program acknowledges that it is his or her responsibility to refrain from engaging in sports wagering and other gambling activities under the jurisdiction of the Office.

An individual may request to have their name placed on the Self-Exclusion List by completing the application and following the procedure outlined in the Office’s website or printed material available from the Office, at designated locations on and off the Premises of licensed sports wagering establishments as determined by the Office.

An application for placement on the Self-Exclusion List may only be accepted, and an intake performed, by a designated agent approved by the Office.

Failure to provide any information or to execute any forms deemed necessary by the Office may result in a denial of a request for placement in the Self-Exclusion Program.

Self-Exclusion List application forms may include a request to waive the liability of the Office and its agents, Sports Wagering Licensees and their agents, the District and any person licensed pursuant to the Act, or other such persons as deemed necessary by the Office, for any damages that may arise out of any act or omission related to placement in the Self-Exclusion Program.

Upon the filing of an application for placement in the Self-Exclusion Program, the Office may file a Notice of Placement in the Self-Exclusion Program and such application and notice may be disclosed to Sports Wagering Operator Licensees, Management Services Providers and their agents and employees, as approved by the Office.

Upon submission of an application, a designated agent shall review with the applicant the contents and statements contained in the application. If the application is complete, the designated agent shall sign the application indicating that the review has been performed and the application has been accepted.

A designated agent may not sign an application if (a) any required information is not provided or (b) they are of the belief that the applicant is not capable of understanding the responsibilities and consequences of being placed on the Self-Exclusion List.

The designated agent shall forward the signed application for Self-Exclusion to the Office within forty-eight (48) hours of completion in a manner directed by the Office.

Upon receipt of an application, the Office, or its designee, shall review it for completeness. If the application meets all requirements of this chapter, the application shall be approved, and the individual’s name shall be added to the Self-Exclusion List. If the application is incomplete, the Office, or its designee, may deny the application and make efforts to contact the applicant advising them of such.

If the Licensee of the Office utilizes an internal management system to track individuals on the Self-Exclusion List, they shall update that system at least every seventy-two (72) hours with names of individuals being added or removed from the Self-Exclusion List.

The Office, or its designee, shall add to the Self Exclusion List the name of any individual provided from a gaming jurisdiction outside of the District, with which the Office has entered into an intergovernmental agreement, upon a determination that the individual voluntarily requested that their name be added to the list of the referring jurisdiction and that they were notified, either directly or by operation of law, that their name may be placed on similar lists in other jurisdictions.

A person does not have to admit they are a problem gambler when placing themselves in the Self-Exclusion Program.

If the applicant has elected to seek services available within the District, the Office, or its designee, shall contact the designated coordinating organization for the provision of requested services. The Executive Director shall determine the information and forms to be required of a person seeking placement on the Self-Exclusion List. Such information shall include, but not be limited to, the following:

Name, home address, email address, telephone number, date of birth, and Social Security number of the applicant;

A passport-style photo of the applicant;

A statement from the applicant that one or more of the following apply:

They identify as a “problem gambler,” meaning an individual who believes their gambling behavior is currently, or may in the future without intervention, cause problems in their life or on the lives of their family, friends, or co-workers;

They feel that their gambling behavior is currently causing problems in their life or may, without intervention, cause problems in their life; or

There is some other reason why they wish to add their name to the Self-Exclusion List.

Election of the duration of the exclusion in accordance with Subsection 2129.16 of this chapter;

An acknowledgment by the applicant that the individual will not be participating in sports wagering or any other form of gambling offered by the Office and that it is their sole responsibility to refrain from doing so;

An acknowledgment by the applicant that the applicant shall not collect any winnings or recover any losses resulting from any gambling activity under the jurisdiction of the Office for the duration of the exclusion period;

An acknowledgment by the applicant that the individual will forfeit all rewards or points earned through any player reward or another promotional program they engage in sports wagering while on the Self-Exclusion List;

An offer by the Office or the designated agent completing the self-exclusion application to assist the applicant to access information about gambling disorders, self-guided help or counseling services with a clinician approved by the District of Columbia Department of Behavioral Health;

An acknowledgment of understanding by the applicant that by placing their name on the Self-Exclusion List, the prohibitions identified in § 2129 apply to all sports wagering or gambling activities offered by the Office or its Licensees or affiliates, whether within the District or another jurisdiction, and that the Office may share the Self-Exclusion List with other domestic or international gaming jurisdictions resulting in placement on those lists;

An acknowledgment by the applicant that the individual is submitting the application freely, knowingly, and voluntarily;

A statement that the individual is not under the influence of a substance or suffering from a mental health condition that would impair their ability to make an informed decision;

An acknowledgment by the applicant that if they knowingly violate their agreement to refrain participating in any gambling activity offered by the Office or its Licensees or affiliates during the exclusion period, the applicant shall notify the Office of such violation within twenty-four (24) hours of such gambling activity; and releasing the District, the Office and all affiliated employees, entities and persons licensed by the Office and their affiliates, from any claims associated with their breach of the agreement;

An affidavit verifying that the applicant wishes to be placed on the Self-Exclusion List, that the Office is specifically authorized and requested to release all contents of the person’s application to persons who, in the sole discretion of the Office, are necessary to implement the policies and procedures contained in this chapter. Such persons shall be subject to terms of confidentiality prescribed by the Office, which shall be contained in the application. Such persons shall include, but not be limited to the following:

Employees or contractors of the Office involved in the administration, supervision or activities related to the administration or supervision of this chapter;

Licensees of the Office or their affiliates, agents and employees;

Designated agents; and

Law enforcement personnel involved in the administration, supervision or investigation of activities contained in this chapter.

An acknowledgment by the applicant that once their name is placed on the Self-Exclusion List, they may be refused entry or ejected from areas specifically devoted to sports wagering or other forms of gambling under the jurisdiction of the Office by a person licensed by the Office, an agent of the Office, or law enforcement personnel.

The Office may provide procedures permitting online self-exclusion if it determines that the goals, objectives and protections of the in-person self-exclusion process can be accomplished online. The Office may require any Licensee offering mobile or online sports wagering to offer self-exclusion and self-limitation options to customers as a condition of its license. The full cost of such self-exclusion and self-limitation system shall be the responsibility of the Licensee.

As part of the request for self-exclusion, the individual must select the duration for which they wish to be excluded. An individual may select any of the following time periods as a minimum length of exclusion:

One (1) year;

Eighteen (18) months;

Three (3) years;

Five (5) years; or

Lifetime (an individual may only select the lifetime duration if their name has previously appeared on the Self-Exclusion List for at least six (6) months).

An individual on the Self-Exclusion List may not apply to decrease the duration of exclusion. An individual who is on the Self-Exclusion List may submit a request to increase the minimum length of exclusion.

Upon expiration of the selected duration of exclusion, individuals may request that their name be removed from the Self-Exclusion List or petition for exclusion for a new duration. Individuals shall remain on the self-Exclusion List after the expiration of the selected duration of exclusion until such time as they submit a petition for removal, and it is approved by the Office or its designee.

At any time after the expiration of the selected duration of exclusion, an individual may request that their name be removed from the Self-Exclusion List by submitting a petition for removal on a form approved by the Office. The petition shall include confirmation from a designated agent that the individual completed an exit session. Any petition for removal received by the Office prior to the expiration of the duration of the selected exclusion period shall be denied.

The Office shall approve a completed petition for removal. An individual who has selected a lifetime duration may not submit a petition for the removal of their name from the Self-Exclusion List. An incomplete application, including one that fails to demonstrate completion of an exit session shall be denied until such time as the application is completed.

To be eligible for removal from the Self-Exclusion List the petitioner shall participate in an exit session with a designated agent. The exit session shall include a review of the risks and responsibilities of gambling, budget setting and a review of problem gambling resources should the petitioner wish to seek them. Upon completion of the exit session, the designated agent shall sign the individual's petition for removal from the Self-Exclusion List attesting to the fact that the exit session was conducted.

Upon approval of a petition for removal from the Self-Exclusion List, a written notice of removal from the Self-Exclusion List shall be forwarded by the Office, or its designee, to each gaming Licensee and to the petitioner. Notice may be forwarded to the petitioner by email or first-class mail to the email address or home address provided by the petitioner in the petition. The petitioner shall be deemed to be removed from the Self-Exclusion List when the notice is sent by the Office or its designee.

If a petitioner does not meet the eligibility requirements for removal from the Self-Exclusion List, the petition shall be denied. The petitioner shall be notified of the denial by email or first-class mail to the email address or home address provided by the petitioner in the petition. In the event of a denial of a petition, the individual shall remain on the Self-Exclusion List until such time as the eligibility requirements have been satisfied.

An individual whose name has been removed from the Self-Exclusion List may reapply for placement on the Self-Exclusion List at any time by submitting an application in accordance with this chapter;

An individual whose name was added to the Self-Exclusion List in the District in accordance with this chapter shall be removed from the Self-Exclusion List upon receipt of written notice from the referring jurisdiction that the individual’s name has been removed from that jurisdiction’s list.

The Office shall maintain an up-to-date database of the Self-Exclusion List. Licensees designated by the Office shall be afforded access to the Self-Exclusion List. The Self-Exclusion List may only be accessed by individuals authorized in accordance with the Licensee's approved system of internal controls. All information contained in approved applications for exclusion may be disclosed to a designated Licensee.

Except as authorized by this chapter, the Office’s Self-Exclusion List shall be kept confidential. Except as authorized or required by this chapter, Sports Wagering Operators and Management Services Providers shall not disclose the names included in the Self-Exclusion Program.

The Self-Exclusion List shall not be publicly disclosed by a Licensee, agent, affiliate or other person authorized to access the Self-Exclusion List. However, a Licensee may share the Self-Exclusion List with other designated Licensees in the District or its affiliates in other jurisdictions for the purpose of assisting in the proper administration of responsible gaming programs operated by affiliated sports wagering or lottery retailer establishments.

The Office may disclose de-identified information from the Self-Exclusion List to one or more research entities selected by the Office for the purpose of evaluating the effectiveness and ensuring the proper administration of the self-exclusion program.

Any person placed on the Self-Exclusion List pursuant to this chapter is deemed ineligible to place a wager at any Sports Wagering Facility or licensed Lottery retailer under the jurisdiction of the Office. Persons on the Self-Exclusion List shall not be entitled to recover losses resulting from their gambling activity since the wager was void from its beginning.

Sports Wagering Licensees and Lottery retailers shall have the following responsibilities relative to the administration of the Self-Exclusion Program:

Once aware that a person who is on the Self-Exclusion List is on Premises, the Licensee or retailers shall refuse such person entry to or eject such person from areas specifically devoted to sports wagering, lottery or other forms of gambling product approved by the Office;

To refuse to accept a wager or to allow the purchase of any gambling product approved by the Office to any individual that the Licensee or retailer has identified as being on the Self-Exclusion List or a person such Licensee or retailer suspects of being on the Self-Exclusion List;

To promptly notify the Office, or its designee, if an individual on the Self-Exclusion List attempts to place or is discovered to have placed a sports wager or purchased or attempted to purchase a lottery ticket;

Remove self-excluded persons from player loyalty or reward card programs and targeted print, online or other forms of advertising or promotions;

Refrain from marketing to individuals on the Self-Exclusion List;

Deny access to complimentary services or items, check cashing privileges, player reward programs, and other similar benefits to persons on the Self-Exclusion List;

Deny a person identified to be on the Self-Exclusion List from any winnings derived from gambling. Winnings derived from gambling shall include, but not be limited to, such things as proceeds derived from a sports wagering or from the purchase of any gambling product approved by the Office. Where reasonably possible, the Licensee or retailer shall withhold from the individual in a lawful manner, or shall refuse to pay any such winnings derived from gambling or any money or thing of value that the individual has converted or attempted to convert into a gambling instrument whether actually wagered or not. A wagering instrument shall include, but not be limited to, tickets, vouchers, prizes, non-complimentary pay vouchers, electronic credits on a mobile wagering system or any other implement of value representing a prize won from gambling. Upon withholding or refusing to pay an individual on the Self-Exclusion List, the Licensee or retailer shall promptly notify the Office. The monetary value of the withheld winnings and wagering instrument shall be paid to the Office within forty-five (45) days;

If an individual on the Self-Exclusion List wishes to contest the forfeiture of winnings or things of value, the individual may request a hearing in writing with the Office within fifteen (15) business days of the date of the forfeiture. The request shall identify the reason why the winnings or things of value should not be forfeited. A hearing shall be conducted to determine whether the subject funds were properly forfeited in accordance with this chapter;

In cooperation with the Office, and where reasonably possible, the Licensee or retailer shall determine the amount wagered and lost by an individual who is prohibited from gambling. The monetary value of the losses shall be paid to the Office within forty-five (45) days; and

A Sports Wagering Licensee shall submit a written policy for compliance with the Self-Exclusion Program for Office approval with its license application. The Office shall review the plan for compliance with this chapter. If approved, the plan shall be implemented and followed by the Licensee.

Programs and policies created by this chapter are intended to prevent problem gambling, treat problem gamblers and promote responsible gaming. The sole remedy for failure to comply with this chapter shall be disciplinary actions imposed by the Office. The Office, its Licensees and retailers, or employees thereof will not be liable for damages in any civil action, which is based on the following:

Compliance or noncompliance with this chapter or a plan adopted pursuant to this chapter;

An action or failure to take action under this chapter or a plan adopted under this chapter;

Failure to withhold gambling privileges from an individual; or

Permitting an individual to gamble.

SOURCE Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2129

30 DCMR § 2130 INVOLUNTARY EXCLUSION LIST

INVOLUNTARY EXCLUSION LIST

The Office shall maintain an Involuntary Exclusion List that consists of the names of people who the Executive Director determines meet anyone of the following criteria:

Any person whose presence in a gaming facility would be inimical to sports wagering in the District of Columbia, including the following:

Any person who cheats;

Any person who poses a threat to the safety of the patrons or employees;

Persons who pose a threat to themselves;

Persons with a documented history of conduct involving the disruption of a gaming facility;

Persons included on another jurisdiction's exclusion list; or

Persons subject to a Court order excluding those persons from any gaming facility;

Any felon or person who has been convicted of any crime or offense involving moral turpitude and whose presence in a Sports Wagering Facility would be inimical to sports wagering in the District of Columbia; or

Any person who enhances a risk of unfair or illegal practices in the conduct of sports wagering.

The Executive Director's determination of inimicality may be based upon any of the following:

The nature and notoriety of the person to be excluded from Sports Wagering Facilities;

The history and nature of the involvement of the person with a Sports Wagering Facility in the District of Columbia or any other jurisdiction or with any particular licensee or licensees or any related company of any licensee;

The nature and frequency of any contacts or associations of the person with any licensee; or

Any other factor reasonably related to the maintenance of public confidence in the regulatory process or the integrity of sports wagering in the District of Columbia.

The Involuntary Exclusion List shall contain the following information, if known, for each excluded person:

The full name and all known aliases and the date of birth;

A physical description;

The date the person's name was placed on the Involuntary Exclusion List;

A photograph, if available;

The person's occupation and current home and business addresses; and

Any other relevant information as deemed necessary by the Office.

The Office shall distribute the Involuntary Exclusion List to Operators and Management Services Providers.

Operators and Management Service Providers shall establish reasonable procedures designed to prevent entry of an involuntarily excluded person into the sportsbook area of a Sports Wagering Facility.

Operators and Management Services Providers shall establish a system to exclude from sports wagering individuals who are on the Office’s Involuntary Exclusion List.

The Office shall attempt to provide notice to any person who is placed on the Involuntary Exclusion List.

Each excluded person who has been listed on the Involuntary Exclusion List and wishes to contest being placed on the Involuntary Exclusion List may request an administrative hearing pursuant to § 2135.

Each Operator and Management Services Provider shall, by the fifteenth (15th) of each month, provide a list of names of persons whom it has excluded from their respective sports wagering facilitates including the reasons why the person was excluded from the Sports Wagering Facility. Each Operator and Management Services Provider shall, by the 15th of each month, provide a list of suspended Sports Wagering Accounts, including the reasons why the account is in suspended mode.

SOURCE Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2130

30 DCMR § 2131 ADVERTISING

ADVERTISING

Operators and Management Services Providers shall not advertise sports wagering in any area prohibited by District or federal law.

Operators and Management Services Providers shall ensure that all advertising, public relations activities and marketing campaigns do not:

Contain false or misleading information;

Fail to disclose conditions or limiting factors associated with the advertisement;

Use a font, type size, location, lighting, illustration, graphic depiction or color obscuring conditions or limiting factors associated with the advertisement;

Consist of indecent or offensive graphics or audio, or both;

Target players which have been excluded from play;

Target, either via content or placement, those under the age of eighteen (18);

Target groups of people that are considered moderate and high-risk groups for gambling addiction;

Encourage players to chase their losses or re-invest their winnings; or

Suggest that betting is a means of solving financial problems.

Advertisements, public relations activities and marketing campaigns shall meet the following requirements:

Provide information on compulsive gambling treatment or counseling, procedures for self-exclusion, and promotion of a problem gambling hotline;

Be socially responsible;

Give a balanced message with regard to winning and losing;

Include language demonstrating the Operator is licensed by the Office of Lottery and Gaming.

As directed by the Office, Operators and Management Services Providers shall delete or modify any advertisement which does not conform to the requirements of this chapter or is necessary for the immediate preservation of the public peace, health safety, and welfare of District residents.

Class B Operators shall not place or caused to be placed, physical advertising within two (2) blocks of any of the designated Class A Sports Wagering Facilities.

SOURCE Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2131

30 DCMR § 2132 ENFORCEMENT AND PENALTIES

ENFORCEMENT AND PENALTIES

The Office shall have the authority to revoke Sports Wagering Licenses for any violation of the Act, this chapter or any other applicable District or federal law or regulation.

The Office shall have the authority to suspend Sports Wagering Licenses for a period not to exceed three hundred sixty-five (365) days for any violation of the Act, this chapter, or any other applicable District or federal law or regulation.

If a Sports Wagering License is revoked, the Licensee is ineligible to apply for a new Sports Wagering License in the District of Columbia for a minimum of three (3) years.

The Office shall have the authority to impose a fine of not more than fifty thousand dollars ($50,000) for any violation of the Act, this chapter, or any other applicable District or federal laws or regulation.

Any person, firm, partnership, association, organization, or corporation who has been fined, or whose application has been denied, or whose license has been revoked, or suspended pursuant to this section shall have a right to a hearing before the Office and, in the event of its affirmation of such fine, denial, revocation or suspension, the right to appeal such fine, denial, revocation or suspension to the Superior Court of the District of Columbia.

SOURCE Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2132

30 DCMR § 2133 TAXATION OF SPORTS WAGERING

TAXATION OF SPORTS WAGERING

On or before the twentieth (20th) calendar day of each month, each Sports Wagering Operator in the District of Columbia shall:

File a return, on forms and in the manner prescribed by the Chief Financial Officer, with the Chief Financial Officer indicating the amount of its Gross Sports Wagering Revenue, including revenues remitted by registered sports governing bodies, for the preceding calendar month; and

Pay to the District of Columbia Treasurer ten percent (10%) of the Gross Sports Wagering Revenue from the preceding calendar month.

All funds owed to the District under the Act shall be held in trust within the boundaries of the District for the District by an Operator until the funds are paid to the District of Columbia Treasurer. An Operator shall establish a separate bank account into which Gross Sports Wagering Revenue shall be deposited and maintained until such time as the funds are paid to the District of Columbia Treasurer.

When the tax imposed on Gross Sports Wagering Revenue has become due and payable and has not been paid, that tax may be collected using any of the provisions set forth in Chapter 44 of Title 47 of the D.C. Official Code.

Interest shall be assessed on underpayments of the tax on Gross Sports Wagering Revenue at the rate set forth in D.C. Official Code § 47-4201 and on overpayments under D.C. Official Code § 47-4202. The provisions of D.C. Official Code § 47-4222 shall apply, as applicable.

All of the penalties, as applicable, set forth in Chapter 42 of Title 47 shall apply to the tax imposed on Gross Sports Wagering Revenue.

SOURCE Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2133

30 DCMR § 2134 SPORTS WAGERING CBE REQUIREMENTS AND SMALL BUSINESS DEVELOPMENT PROGRAM

SPORTS WAGERING CBE REQUIREMENTS AND SMALL BUSINESS DEVELOPMENT PROGRAM

(a) An Applicant for a Provisional, initial, or renewal Sports Wagering Operator or MSP License shall submit for approval by the Director of the Department of Small and Local Business Development (“DSLBD”), a CBE plan (“CBE Plan”) that demonstrates that at least thirty-five percent (35%) of the expenses included in the Applicant’s operating budget will be contracted or subcontracted with one (1) or more CBEs (“CBE Minimum Expenditure”) and that such contracts or subcontracts will be for commercially useful functions related to sports wagering.

The CBE Plan shall include:

An itemized Operating Budget that includes a detailed breakdown of all estimated revenues and expenses generated from the operations of a Sports Wagering Facility, or where wagering occurs in connection with a Sports Wagering License. The Operating Budget shall include:

Detailed line items setting forth the expenditures needed to carry out the desired operating plan;

A list of each function associated with the Operating Budget, the dollar amount of the expenditures associated with each function; a designation of whether the function will be self-performed or carried out by a contractor; and, if the function will be carried out by a contractor, a designation of whether the contractor is a CBE; and

For each contract that will be carried out by a CBE:

The name and address of the CBE contractor;

The certification number of the CBE contractor;

The scope of work to be performed by the CBE contractor, which shall be for a commercially useful function related to sports wagering;

The price to be paid by the Applicant to the CBE contractor; and

The length of the contract with the CBE contractor.

A CBE capacity building plan that includes:

A detailed description of how the Applicant will operate and manage Sports Wagering activities for each year of the licensing period, increase contracting with CBEs for both professional and non-professional services;

A detailed description of how the Applicant will develop the capacity of SBEs and SBE-eligible firms to become Sports Wagering Operators and Management Service Providers;

A detailed description of how the Applicant will develop the capacity of SBEs and SBE-eligible firms to become equity partners in the various Sports Wagering licensed operations;

A written justification for any portion of the Operating Budget the Applicant seeks to exclude from the thirty-five percent (35%) CBE contracting requirement; and

A copy of the auditor’s report submitted to the Office pursuant to Section 307(a) of the Act.

When reviewing the Operating Budget, DSLBD may exclude from the thirty-five percent (35%) CBE contracting requirement, expenditures related to internally generated costs such as employee insurance; employee benefits; employee salaries; interest; income taxes; property taxes; lease payments; bank fees; fines, claims, dues, and utilities.

When evaluating a CBE plan, DSLBD shall consider whether the Applicant has demonstrated good faith efforts to increase CBE participation in the areas related to Sports Wagering.

2134.2 Each contract that is utilized to meet the CBE Minimum Expenditure shall include a requirement that the CBE perform at least thirty-five percent (35%) of the contracting effort with its own organization and resources.

2134.3 An Applicant that is a CBE or a certified joint venture shall not be required to comply with the CBE Minimum Expenditure requirement, provided the CBE or certified joint venture performs at least fifty percent (50%) of its contracting effort with its own organization and resources and, if it contracts, thirty-five percent (35%) of the contracted effort shall be with Certified Business Enterprises.

2134.4

(a) Upon receipt of the CBE Plan from the Office, the Director of DSLBD shall conduct a preliminary review of the submission for compliance with the requirements of the Act and this chapter and:

If the CBE Plan submission is complete, accept the CBE Plan for review by DSLBD; or

If the CBE Plan submission is incomplete or additional information is needed by DSLBD, return the CBE Plan to the Applicant with a notice indicating the need for additional actions or materials in order for the submission to be accepted for review.

If the Applicant receives a notice from DSLBD under paragraph (a)(2) of this subsection, the Applicant shall submit to DSLBD, no later than five (5) days after receipt of the DSLBD notice, information sufficient to complete the submission for DSLBD’s review of the CBE Plan. If the CBE Plan remains incomplete after the five (5)-day submission period, the CBE Plan shall be denied.

2134.5 The Director of DSLBD, or the Director of DSLBD’s designee, may hold interviews or discussions with an Applicant or Applicant’s representative(s) as part of the CBE Plan review process.

2.134.6 In addition to the information supplied in the Applicant’s CBE Plan submission, the Director of DSLBD may require an Applicant to supply or provide access to additional information and documents relevant to DSLBD’s review of the Applicant’s CBE Plan.

2134.7 Upon completion of DSLBD’s review of a CBE Plan, the Director of DSLBD shall provide the Applicant and the Office in writing DSLBD’s approval or denial of the CBE Plan, and if the CBE Plan is approved, certify the CBE Minimum Expenditure. DSLBD shall deny the CBE Plan if the Applicant fails to demonstrate compliance with relevant requirements of the Act or this chapter.

2134.8 In accordance with the Act, the CBE Act, and these regulations, an Applicant may seek the Director of DSLBD’s approval to waive the CBE Minimum Expenditure requirement, or any portion of the CBE Minimum Expenditure requirement, if the Applicant can demonstrate that there is insufficient market capacity for the goods or services that comprise the Sports Wagering Operation, and such lack of capacity leaves the Applicant commercially incapable of achieving the CBE Minimum Expenditure requirement.

2134.9 An Applicant seeking a waiver of the CBE Minimum Expenditure requirement shall submit, through the Office, a request for approval of a waiver by the Director of DSLBD (“Waiver Application”). The waiver request shall include a written justification (“Waiver Justification”) that includes:

The number of certified business enterprises, if any, qualified to perform the elements of work that comprise the Sports Wagering Operation;

A summary of the market research or outreach conducted to analyze the relevant market;

Consideration given to alternate methods for acquiring the work to be contracted to make the work more amenable to be performed by CBE;

An itemized Operating Budget and operation plan in the same manner prescribed in Subsection 2134.1 of this chapter; and

A copy of the auditor’s report submitted to the Office pursuant to Section 307(a) of the Act.

2134.10

(a) Upon receipt of the Waiver Application, the Director of DSLBD shall conduct a review of the submission for compliance with the requirements of the Act and this chapter and:

If the Waiver Application is complete, accept the Waiver Application for review by DSLBD; or

If the Waiver Application is incomplete or additional information is needed by DSLBD, return the Waiver Application to the Applicant with a notice indicating the need for additional actions or materials in order for the Waiver Application to be accepted for review.

(b) If the Applicant receives a notice from DSLBD under paragraph (a)(2) of this subsection, the Applicant shall submit to DSLBD, no later than three (3) days after receipt of the DSLBD notice, information sufficient to complete the Waiver Application for DSLBD review. If the Waiver Application remains incomplete after the three (3)-day submission period, the waiver request shall be denied.

2134.11 The Director of DSLBD, or the Director of DSLBD’s designee, may hold interviews or discussions with an Applicant or Applicant’s representative(s) as part of the waiver review process.

2134.12 In addition to the information supplied in the Applicant’s Waiver Justification, DSLBD may require an Applicant to supply or provide access to additional information and documents relevant to DSLBD’s review and determination of the Applicant's waiver request.

2134.13 Upon receipt of a complete Waiver Application, the Director of DSLBD shall post the waiver request on DSLBD’s website for ten (10) days to provide the public notice of the waiver request.

2134.14 Upon completion of DSLBD’s review of a Waiver Application, the Director of DSLBD shall approve or deny the waiver request in writing, with notices sent to both the Office and the Applicant. If the Director of DSLBD neither approves or denies the waiver request within thirty (30) days after the submission of a complete Waiver Application, the waiver request shall be deemed approved.

2134.15 An Applicant for certification as a joint venture shall:

Submit an executed copy of the Applicant’s joint venture agreement, which must:

Specify in reasonable detail the purpose of the joint venture and the location the joint venture will apply for a Sports Wagering Operator or MSP License;

Identify the parties to the joint venture and define their respective obligations, rights, and responsibilities, including the management structure, control of the joint venture, financial contributions, service and labor contributions, revenue or fees for services or labor, and distribution of profits;

Demonstrate that the majority owner(s) of the joint venture is/are a CBE;

Demonstrate that the majority CBE owner and/or managing CBE member of the joint venture maintains the Resident-Owned Business (ROB), Disadvantaged Business Enterprise (DBE), or Small Business Enterprise (SBE) certification category;

Provide for the establishment and administration of a separate bank account in the name of the joint venture into which all funds received will be deposited and through which all expenses will be paid, and which requires all withdrawals and deposits to be approved by the CBE member;

Contain a provision indicating that the CBE’s interest in the joint venture shall not be reduced or diluted;

Contain a provision indicating that the CBE’s financial risk is commensurate with its percentage interest in the joint venture;

Contain a provision indicating that the joint venture agreement is the controlling agreement between the parties regarding interest, ownership, control, responsibilities, duties, and functions of the parties and the joint venture agreement shall prevail if there is any conflict between the joint venture agreement and any other agreement between the parties;

Specify the responsibilities of the parties in at least the areas of negotiations with the owners, subcontract negotiation, and contract and subcontract performance; and

Indicate the level at which the CBE will perform services of the joint venture, receive profits of the joint venture, provide labor hours required of the joint venture, and perform other work for the joint venture (which level must be approved by DSLBD as part of the application process and which level may not be less than the percentage of the CBE’s ownership interest in the joint venture).

Submit all other agreements between the joint venture parties, concerning the joint venture;

Submit additional information that:

Demonstrates that each participant in the joint venture has the competence and expertise necessary to perform the type of work in connection with which the joint venture wishes to be certified;

Demonstrates the joint venture has created a separate for-profit entity and registered with the Department of Consumer and Regulatory Affairs (DCRA);

Includes any other agreements between the parties regarding the operations of the joint venture; and

Includes the most current audited or reviewed financial statement for the non-CBE participant(s); and

Include certifications that:

All agreements between the joint venture parties, concerning the joint venture, have been provided with the application and if any additional such agreement is later entered into by the joint venture parties, the Applicant will provide the agreement to DSLBD within five (5) business days after it is executed by the joint venture parties;

The joint venture will permit DSLBD to enter and conduct onsite inspections and re-inspection of the joint venture’s business Premises;

The joint venture will make its records available to DSLBD at any time deemed appropriate by DSLBD; and

The information in the application is true, correct, and complete.

2134.16 The joint venture shall permit DSLBD to enter and conduct onsite inspections and re-inspections of the joint venture’s business Premises.

2134.17 DSLBD shall deny certification of any joint venture whose joint venture agreement lacks any of the provisions in § 2134.15.

2134.18 The joint venture shall make its records available to DSLBD at any time deemed appropriate by DSLBD.

2134.19 If the application for certification of a joint venture is incomplete or additional information is needed by DSLBD, DSLBD shall notify the Applicant indicating the need for additional actions or materials in order to complete the application, and the joint venture shall complete the additional actions and provide the additional materials within three (3) calendar days of DSLBD’s notification.

2134.20 The joint venture shall notify DSLBD in writing within five (5) days of the receipt of a Sports Wagering Operator or MSP License.

2134.21 The joint venture shall notify DSLBD in writing if its application for a Sports Wagering Operator or MSP License is denied by the Office or if it is no longer pursuing a Sports Wagering Operator or MSP License.

2134.22 DSLBD may revoke the certification of a joint venture for failure to comply with the Act and these regulations.

2134.23 Each Operator and MSP shall comply with the reporting requirements of the Act and the CBE Act. Pursuant to D.C. Official Code § 2-218.46(i), each Operator and MSP shall provide a quarterly report that includes, for each contract that is part of the Operator or MSP’s plan to meet the CBE Minimum Expenditure requirement:

The price to be paid by the Operator or MSP to the contractor or subcontractor under the contract;

A description of the goods procured or the services subcontracted for;

The amount paid by the Operator or MSP to the contractor or subcontractor under the contract; and

A copy of the fully executed contract or subcontract, if the fully executed contract or subcontract was not provided in a prior quarterly report.

2134.24 DSLBD may also require an Operator or MSP to demonstrate compliance with relevant requirements of the Act, the CBE Act, this chapter, and other laws of the District of Columbia. In furtherance of such demonstration, the Operator and/or MSP shall:

Permit DSLBD to enter onto and conduct an on-site inspection of the Operator’s or MSP’s business Premises;

Provide DSLBD, during the on-site inspection, with immediate access to any records or area of the Premises that DSLBD deems necessary to review to determine whether the Operator or MSP is in compliance with relevant requirements of the Act, the CBE Act, this chapter, and other laws of the District of Columbia; and

Provide any other information DSLBD deems necessary to evidence compliance with relevant requirements of the Act, the CBE Act, this chapter, and other laws of the District of Columbia.

2134.25 Each Operator and MSP shall promptly report to DSLBD any material changes that may affect the CBE Plan, including but not limited to:

A change in ownership of a CBE included in the CBE Plan;

A change in the address of a CBE included in the CBE Plan;

The expiration of CBE certification of a contractor included in the CBE Plan;

Removal of a CBE contractor from the CBE Plan;

Addition of a CBE contractor to the CBE Plan;

A change to the CBE capacity building plan; and

A change to the Operating Budget.

2134.26 If the Operating Budget of an Operator or MSP increases or decreases by an amount greater than five percent (5%) of the amount of the Operating Budget submitted to DSLBD, the Operator or MSP shall within ten (10) business days submit to DSLBD a copy of the revised Operating Budget. DSLBD shall review the revised Operating Budget and determine if a modification to the CBE Minimum Expenditure is required.

2134.27 Each Operator and MSP shall meet with DSLBD within ten (10) days after receiving a license from the Office.

2134.28 Thereafter, the Operator and/or MSP shall meet on an annual basis with DSLBD to provide an update of the CBE Plan for utilization of Certified Business Enterprises. The Operator and/or MSP will inform DSLBD of any issues that might negatively impact the CBE performance or the CBE goal.

2134.29 The Applicant shall use print advertising, internet notices, pre-bid and pre-proposal conferences and the resources of DSLBD, including DSLBD’s website (http://dslbd.dc.gov) and other resources to identify individuals or businesses that could qualify as CBEs and is encouraged to refer any such individuals or businesses to DSLBD’s Certification unit to apply for certification. The Applicant may identify individuals or businesses that could qualify as CBEs and is encouraged to refer any such firms to DSLBD’s Certification unit to apply for certification.

2134.30 If DSLBD determines that an Operator or MSP has failed to comply with an applicable CBE requirement, the Operator or MSP must develop and implement a corrective action plan, approved by DSLBD, that demonstrates how the Operator or MSP will comply with the CBE requirements in the future.

2134.31 If DSLBD determines, in accordance with the procedures set forth in this section that an Operator or MSP has violated Subsection 2134.23 of this chapter, DSLBD may:

Assess a civil penalty of not more than five thousand dollars ($5,000) for the first offense;

Assess a civil penalty of not more than fifteen thousand dollars ($15,000) for the second offense;

Assess a civil penalty of not more than twenty-five thousand dollars ($25,000) for the third and each subsequent offense; and

Refer the matter to the Office, which may revoke or suspend the Operator’s or MSP’s License under §§ 314 (a)(2) and (a)(3) of the Act.

2134.32 In addition to other penalties assessed, if DSLBD determines that an Operator or MSP has failed to use good faith efforts to meet contracting requirements in accordance with Section 305(g) of the Act and Subsection 2134.1 of this chapter, DSLBD may assess a civil penalty equal to ten (10) percent (10%) of the dollar volume of the Operator or MSP’s Operating Budget.

SOURCE Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2134

30 DCMR § 2135 SPORTS WAGERING ADMINISTRATIVE HEARINGS

SPORTS WAGERING ADMINISTRATIVE HEARINGS

2135.1 An individual, group of individuals or entity that has been fined, whose application has been denied, or whose license has been revoked, or suspended shall have a right to a hearing before the Office and, in the event of its affirmation of the fine, denial, revocation, or suspension, whichever applies, the right to appeal the decision of the Office to the Superior Court of the District of Columbia

2135.2 A request for a hearing shall be filed with the Office of the General Counsel within fifteen (15) business days after the receipt of written notice of a fine or written notice denying, suspending, or revoking a Sports Wagering License.

2135.3 Each request for a hearing shall contain the following information:

The name, address and telephone number of the person filing the request;

The name, address and telephone number of the Licensees’ representatives if any; and

A clear and concise statement of facts refuting the allegations of the Office;

2135.4 The General Counsel shall designate a Hearing Examiner to conduct the hearing and make proposed findings of fact and conclusions of law.

2135.5 Any person filing a request for a hearing may be represented by counsel or any other person as a representative.

2135.6 On the first occasion of appearance, persons who appear in a representative capacity shall file a written notice of appearance.

2135.7 The notice of appearance shall state the person’s name, local address, and local telephone number.

2135.8 The written notice of appearance shall be part of the record.

2135.9 Where these Rules do not address a procedural issue, the Hearing Examiner may be guided by the District of Columbia Superior Court Rules of Civil Procedure to decide the issue.

2135.10 Decorum and good order shall be maintained at all times during any hearing.

2135.11 Any person who refuses to comply with a reasonable order may be excluded from the hearing by the person conducting the hearing.

2135.12 The Office will provide oral or sign language interpretation services upon request for persons seeking information or participating in a hearing. The Hearing Examiner may order the use of such services at a hearing.

2135.13 A person who needs language interpretation services for a hearing shall request them as early as possible to avoid delay.

2135.14 Upon request by a party with impaired vision, the Office will provide official documents in Braille or a large print within a reasonable time.

2135.15 An interpreter at a hearing shall swear or affirm under penalty of perjury to interpret accurately, completely, and impartially.

2135.16 In any action, the parties or their representatives shall appear before the Hearing Examiner on a date set by the Hearing Examiner for a conference to consider the following:

Whether a hearing is necessary;

Simplification of the issues;

The possibility of obtaining the admission and stipulation of facts and documents which will avoid unnecessary proof; and

Any other matters which may aid in the disposition of the action.

2135.17 The Hearing Examiner shall enter an order that recites the action taken at the conference. The order, when entered, shall control the subsequent course of the action.

2135.18 In computing any period of time under this title, unless otherwise stated, time shall be computed in calendar days with the following exceptions:

If the day of the act, event, or default after which the time period ends is a Saturday, Sunday, or legal holiday, the period shall run until the next day which is not a Saturday, Sunday, or legal holiday; and

When the time period is five (5) days or less, intermediate Saturdays, Sundays, and legal holidays shall be excluded from the computation of time.

2135.19 Where good cause is shown and upon a written request, the Hearing Examiner may order an extension of time if made prior to the expiration of the period prescribed.

2135.20 The Hearing Examiner shall have the power to administer oaths, to take testimony under oath, subpoena witnesses and require the production of records, papers, and documents relevant to the inquiry.

2135.21 A subpoena for the appearance of witnesses and production of documents at a hearing shall only be issued by the Hearing Examiner.

2135.22 A party may request a subpoena in writing, or the Hearing Examiner may issue a subpoena without a party’s request.

2135.23 Any request that the Hearing Examiner issue a subpoena should include a copy of the proposed subpoena and shall state the relevance of the requested testimony or documents. Subpoenas and forms to request a subpoena are available on the Office’s website.

2135.24 Unless otherwise provided by law or order of the Hearing Examiner, any request or a subpoena shall be filed no later than five (5) days prior to the hearing.

2135.25 It is the responsibility of the requesting party to serve a subpoena in a timely fashion. Any person, including a party, who is at least eighteen (18) years of age, may serve a subpoena.

2135.26 Service of a subpoena for a witness to appear at a hearing shall be made by personally delivering the subpoena to the witness. Unless otherwise ordered by the Hearing Examiner, service shall be made at least four (4) days before the hearing.

2135.27 A subpoena for the production of documents at a hearing shall be directed to either an individual, a corporation, the Government, or another entity.

2135.28 A subpoena for the production of documents at a hearing shall be served by any of the following means:

Handing it to the person or to a representative of the person or entity;

Leaving it at a person’s office with a responsible adult, or if no one is available, leaving it in a conspicuous place in the office;

Leaving it with a responsible adult at an entity’s office that is connected to the case;

Mailing it to the last known address of the person;

Mailing it to the last known address of an entity’s office connected to the case; or

Delivering it by any other means, including electronic means, if consented to in writing by the person or entity served, or as ordered by the Hearing Examiner.

2135.29 A person or entity ordered to produce documents at a hearing:

Need not appear in person at the hearing unless ordered by the Hearing Examiner to do so;

Shall produce the documents as they are kept in the usual course of business or shall organize and label them to correspond with the categories in the subpoena; and

Shall expressly make any claims of privilege or protection with a description of the documents not produced that is sufficient to enable the requesting party to contest the claim.

2135.30 A subpoena may be served at any place within the District of Columbia, or at any place outside the District of Columbia that is within twenty-five (25) miles of the place of the hearing.

2135.31 To prove service of a subpoena, a party shall file a written statement or shall provide in-court testimony describing the date and manner of service, and names of the persons served.

2135.32 The Hearing Examiner may quash or modify a subpoena if it:

Does not meet the requirements of this chapter;

Was improperly served;

Fails to allow a reasonable time for compliance;

Requires a person who is not a party or an officer of a party to travel to a hearing more than twenty-five (25) miles from where that person resides, is employed, or regularly transacts business, except that such a person may be ordered to appear by telephone;

Requires disclosure of a privileged or other protected information; or

Subjects a person or entity to undue burden or expense.

2135.33 If a person or entity disobeys a subpoena, the Hearing Examiner may order compliance with the subpoena. If a person subject to the order fails to comply, the Hearing Examiner may impose monetary sanctions. In addition, a party may apply to the Superior Court of the District of Columbia for an order to show cause why that person should not be held in civil contempt.

2135.34 Except upon order of the Hearing Examiner, a hearing scheduled before the Hearing Examiner may not be delayed by motion for a continuance unless the motion is made at least one (1) day prior to the scheduled hearing date and, in the opinion of the Hearing Examiner, sets forth good and sufficient cause for the continuance.

2135.35 If a party to any proceeding under this chapter without sufficient reason fails to appear at the time and place set for the hearing, the Hearing Examiner may proceed to hear the matter on the record.

2135.36 Hearings shall be recorded and transcribed under the direction of the Hearing Examiner.

2135.37 Upon payment of reasonable cost, a transcript of the proceeding shall be supplied to interested parties.

2135.38 Within a reasonable time after the close of a proceeding, the Hearing Examiner shall render a proposed written decision, accompanied by findings of fact, conclusions of law, and recommendations to the Executive Director.

2135.39 The Executive Director may change a finding of fact or conclusion of law made by the Hearing Examiner or may vacate or modify an order issued by the Hearing Examiner only if the Executive Director determines:

That the Hearing Examiner did not properly apply or interpret applicable law, office rules, written policies, or prior administrative decisions;

That a prior administrative decision on which the Hearing Examiner relied is incorrect or should be changed; or

That a technical error in a finding of fact should be changed.

2135.40 If the Executive Director makes a change to a finding of fact or conclusion of law or vacates or modifies an order of the Hearing Examiner, the Executive Director must state in writing the specific reason and the legal basis for the change.

2135.41 If the recommendation of the Hearing Examiner is adverse to the person who filed the request for a hearing, the person may file exceptions and present arguments to the Executive Director. The Executive Director shall make all final decisions on issuance of fines or the denial, revocation or suspension of licenses.

2135.42 The Executive Director shall issue a final order accompanied by findings of fact and conclusions of law.

2135.43 Findings of fact shall consist of a concise statement conclusions on each contested issue of fact and shall be based solely upon evidence contained in the record.

2135.44 Findings of fact and conclusions of law shall be supported by and in accordance with reliable, probative, and substantial evidence.

2135.45 At any time, the Hearing Examiner or the Clerk, in consultation with the Hearing Examiner, may correct clerical, typographical, numerical, or technical mistakes in the record and errors from oversight or omission.

2135.46 The Hearing Examiner may order that notice of such corrections be given to the parties.

2135.47 If a party has filed a request for appellate review, such mistakes may be corrected before the record is transmitted to the reviewing court, and thereafter may be corrected with leave of the reviewing court.

2135.48 Any person whose license is revoked, suspended, or assessed a penalty by the final decision of the Office following a hearing shall have the right to appeal the decision to the Superior Court of the District of Columbia within the time fixed by rule of the Court.

SOURCE Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2135

30 DCMR § 2199 DEFINITIONS

DEFINITIONS

2199.1 The following definitions shall apply to this chapter:

“Act” means the Sports Wagering Lottery Amendment Act of 2018, effective May 3, 2019 (D.C. Law 22-312; 66 DCR 1402 (February 1, 2019)).

“Applicant” means an individual, group of individuals or entity who applies for a Sports Wagering license in the District of Columbia.

“Authentication process” means a method used to verify the validity of software.

“Cancelled wager” means a wager that has been cancelled due to any issue with an event that prevents its completion.

“CBE Act” means the Small and Certified Business Enterprise Development and Assistance Act of 2005, effective October 20, 2005 (D.C. Law 16-33; D.C. Official Code §§ 2-218.01, et seq.), as amended.

“CBE Plan” means the plan required by Applicants for Sports Wagering licenses pursuant to Section 305(g) of the Act.

“CBE plan application date” means the date on which an application is received by the Department of Small and Local Business Development (DSLBD).

“Certified business enterprise” or “CBE” shall have the same meaning as provided in Section 2302(1D) of the CBE act.

“CFO” means the Chief Financial Officer of the District of Columbia.

“Class A Operator” means a licensed Operator who is authorized to conduct sports wagering in the District of Columbia at one (1) of the following locations: Capital One Arena (601 F Street, N.W., and described as Lot 0047, Square 0455), Audi Field (100 Potomac Avenue, S.W., and described as Lot 0027, Square 0665); Nationals Park (1500 South Capitol Street, S.E., and described as Lot 0016, Square 0705); or St. Elizabeths East Entertainment and Sports Arena (St. Elizabeth’s Campus, 1100 Oak Drive, S.E., and described as Lots 0837 and 0838, Square 5868S).

“Class B Operator” means a licensed Operator who is authorized to conduct sports wagering in the District of Columbia and who is prohibited from operating sports wagering within two blocks of the following locations: Capital One Arena (601 F Street, N.W., and described as Lot 0047, Square 0455), Audi Field (100 Potomac Avenue, S.W., and described as Lot 0027, Square 0665); Nationals Park (1500 South Capitol Street, S.E., and described as Lot 0016, Square 0705); or St. Elizabeths East Entertainment and Sports Arena (St. Elizabeth’s Campus, 1100 Oak Drive, S.E., and described as Lots 0837 and 0838, Square 5868S).

“Commercially Useful Function” shall have the same meaning as provided in Section 2302(1G) of the CBE act.

“Days” means calendar days.

“Designated Facilities” means a District establishment where sports wagering Class A Operators may operate a Sports Wagering Facility, including at the following locations: Capital One Arena (601 F Street, NW, and described as Lot 0047, Square 0455), Audi Field (100 Potomac Avenue, SW, and described as Lot 0027, Square 0665), Nationals Park (1500 South Capitol Street, SE, and described as Lot 0016, Square 0705), and St. Elizabeths East Entertainment and Sports Arena (St. Elizabeth Campus, 1100 Oak Drive, SE, and described as Lots 0837 and 0838, Square 5868S).

“Disadvantaged Business Enterprise” or “DBE” shall have the same meaning as provided in Section 2302(5) of the CBE act.

“Dormant Account” means an online sports wagering account which has had no player-initiated activity for a period of one (1) year.

“DSLBD” means the Department of Small and Local Business Development.

“Event Number” means a set of alpha or numeric characters that correspond to a sports event or an event ancillary to a sports event.

“Executive Director” means the Executive Director of the Office of Lottery and Gaming.

“Fiscal Year” means October 1 of each year through September 30 of the following year.

“General Counsel” means the General Counsel of the Office of the Chief Financial Officer.

“Good Faith Efforts” means the fulfillment of the CBE identification, outreach, and awareness requirements set forth in §§ 2133.01, 2133.09, and 2133.29.

“Gross Sports Wagering Revenue” means the total of cash or cash equivalents received from sports wagering minus the total of: Cash or cash equivalents paid to players as a result of sports wagering; cash or cash equivalents paid to purchase annuities to fund prizes payable to players over a period of time as a result of sports wagering; the actual cost paid by the license holder for any personal property distributed to a player as a result of sports wagering, excluding travel expenses, food, refreshments, lodging, and services.

“Holding Company” means any person, other than an individual, that directly or indirectly owns, has the power or right to vote or control, or holds with the power to vote more than five percent (5%) of the stock, equity interest, or other voting security of a person that holds, or has applied for, a Sports Wagering Operator License, Management Services Provider License or Supplier License or directly or indirectly owns, any power, right, or security through any interest in a subsidiary or successive subsidiaries, regardless of how many subsidiaries may intervene between the holding company and the holder or Applicant for a Sports Wagering Operator License, Management Services Provider License, or a Supplier License.

“Indirect Interest” means an interest, claim, right, legal share, or other financial stake in a person that is determined by the Office to exist by virtue of a financial or other interest in another person.”

“Individual” means any natural person.

“Integrity Monitoring System” means a system of policies and procedures approved by the Office through which an online Sports Wagering Operator receives and sends reports from Sports Wagering Operators to assist in identifying suspicious activity.

“Intermediary Company” means any corporation, firm, partnership, trust, limited liability company, or other form of business entity that is a holding company of a person that has applied for or holds the Sports Wagering Operator License or a Supplier License or is a direct-line subsidiary of any holding company of a person that has applied for or holds a Sports Wagering Operator License, Management Services Provider License, or a Supplier License.

“Involuntary Exclusion List” means a list of persons who are to be excluded or ejected from licensed Sports Wagering Facilities in the District of Columbia. The Involuntary Exclusion List consists of persons who have violated or conspired to violate laws related to gaming, cheats, willful tax evaders, individuals whose presence in a licensed gaming establishment would adversely affect public confidence and trust in the gaming industry, and persons whose presence in a licensed gaming establishment poses the potential of injurious threat to the interests of the District of Columbia.

“Layoff Wager” means a wager placed by a Sports Wagering Operator or Management Services Provider with another Sports Wagering Operator or Management Services Provider for the purpose of offsetting player wagers made pursuant to this chapter.

“Licensee” means an individual, group of individuals or entity that holds a Sports Wagering License in the District of Columbia.

“Majority Interest” means more than fifty percent (50%) of the total combined voting power of all classes of stock of the joint venture business enterprise or more than fifty (50%) of the total value of the joint venture business enterprise, a financial contribution to the enterprise of more than fifty percent (50%), or more than fifty percent (50%) of the total interest in the capital, profits, and loss, or beneficial interest in the joint venture business enterprise.

“Management Services Provider” or “MSP” means an independent entity affiliated with a licensed Sports Wagering Operator and licensed and approved by the Office to offer sports wagering activities in a Sports Wagering Facility or through online or mobile sports wagering. The Sports Wagering Accounts, of such intermediaries, shall be owned by the licensed Sports Wagering Operator.

“Mobile Applications and Other Digital Platforms” mean any mobile application or interactive platform approved by the Office for the operation of online sports wagering.

“Multi-Factor Authentication” means a type of strong authentication that uses two (2) of the following to verify a player's identity including, information known only to the player, such as a password, pattern or answers to challenge questions, an item possessed by a player such as an electronic token, physical token or an identification card, or a player's biometric data, such as fingerprints or facial or voice recognition.

“Office” means the Office of Lottery and Gaming.

“Online Sports Wagering System” means all hardware, software, and communications that comprise a type of sports wagering system for the purpose of offering online sports wagering.

“Online Sports Wagering” means a sports wagering operation in which wagers on sports events are made through computers or mobile application on mobile devices or other approved interactive devices accepted through a sports wagering system approved by the Office to operate online sports wagering.

“Operating Budget” means a detailed description of all estimated revenues and expenses generated from the operations of a Sports Wagering facility, or where wagering occurs in connection with a Sports Wagering license.

“Operator License” means a Sports Wagering Operator License issued by the Office that authorizes the operation of sports wagering, including sports wagering conducted over the internet or through mobile applications or other digital platforms that are initiated and received, or otherwise made, exclusively within the physical confines of the single approved Sports Wagering Facility or as authorized by law.

“Operator” means an individual, group of individuals or entity that holds a Sports Wagering Operator License issued by the Office.

“Pending Wager Account” means the account maintained by a server-based gaming system that holds the total balance of all wagers pending disposition and all other funds attributable to future events.

“Premises” means the building or a set of buildings, subsection or subdivision of a single building or structure, or a room or set of rooms within a building or structure subject to the direct control of and actual use by a single licensed Sports Wagering Operator. A patio or deck may extend the premises beyond the interior portion of the building.

“Prohibited Sports Wager” means any sports wager not approved by the Office or that is otherwise unauthorized under this chapter or by law.

“Prohibited Sports Wagering Participant” means any individual under the age of eighteen (18); any individual who is prohibited pursuant to any self-exclusion; any individual who is listed on the Office’s Involuntary Exclusion List; any individual who is listed on any Sports Wagering Facility exclusion list; or any individual whose participation may undermine the integrity of the wagering or the sports event or for other good cause, including but not limited to, any individual placing a wager as an agent or a proxy, and any employee of the Office, a Sports Wagering Operator, Management Services Provider or Supplier.

“Provisional Sports Wagering License” means a temporary license issued to an Operator, Management Services Provider or Supplier.

“Remote Sports Wagering System” or “RGS” means hardware and software used to provide an online sports wagering or authorized games to players in conjunction with an online sports wagering system. An RGS may be a standalone system or integrated within another part of the online sports wagering system.

“Resident-Owned Business” or “ROB” shall have the same meaning as provided in Section 2302(15) of the CBE act.

“Secure Transaction File” means a file that contains data, which cannot be “modified without detection.

“Self-Exclusion List” means the list of persons who have applied for and been placed in the Self-Exclusion Program.

Self-Exclusion Program” means the program established by the Office for the purpose of allowing persons who wish to refrain from sports wagering and other types of gambling offered by the Office, to notify the Office that they will accept responsibility for refraining from engaging in sports wagering and other gambling activities offered by the Office and its Licensees.

“Skin” means a graphic file used to change the appearance of the user interface to a program or for a mobile application or digital platform.

“Small Business Enterprise” or “SBE” shall have the same meaning as provided in Section 2302(16) of the CBE act.

“Sports League Governing Body” means the governing body for a sports league that is registered with the Office, including, but not limited to, if registered, Major League Baseball, Major League Soccer, National Basketball Association, National Football League, National Hockey League, and the Women’s National Basketball Association.

“Sports Wagering Account” means an account established by a Sports Wagering Operator or Management Services Provider for an individual player to engage in online or mobile sports wagering.

“Sports Wagering Equipment” means any mechanical, electronic or other device, mechanism, or equipment, and related supplies used or consumed in the operation of sports wagering at a licensed Sports Wagering Facility including, but not limited to, a Self-Service Betting Terminal or kiosk installed to accept sports wagers.

“Sports Wagering Event” means a sporting event as determined by the Office Executive Director as a sporting event on which a wager may be authorized by the Office of Gaming.

“Sports Wagering Facility” means the Premises approved under a sports wagering license on which a Sports Wagering Operator may offer sports wagering. A Sports Wagering Facility may be a building or a set of buildings, subsection or subdivision of a single building or structure, or a room or set of rooms within a building or structure.

“Sports Wagering Manager” means a key employee of the Sports Wagering Operator, or a qualified employee of a licensed Management Services Provider that is operating under a contract with a Sports Wagering Operator, responsible for the operations of sports wagering conducted pursuant to this chapter.

“Sports Wagering Operator License” or “Operator License” means the license issued by the Office that authorizes the operation of sports wagering, including sports wagering conducted over the internet or through mobile applications or other digital platforms that is initiated and received, or otherwise made, exclusively within the physical confines of the single approved Sports Wagering Facility or as otherwise authorized by law.

“Sports Wagering Operator” or “Operator” means an individual, group of individuals or entity that holds a Sports Wagering Operator License issued by the Office.

“Sports Wagering Supplier License” or “Supplier” means an individual, group of individuals or entity that seeks to sell or lease sports wagering equipment, software, systems, data or services relating to the conducting of sports wagering, by an Operator or Management Services Provider, as determined by the Office. The term does not include a Sports League Governing Body that supplies its data directly to an Operator or Management Services Provider.

“Sports Wagering System” means all equipment and software used in conjunction with the operation of a Sports Wagering Facility or online or mobile sports wagering.

“Sports Wagering Ticket” means a printed record issued or an electronic record maintained by the sports wagering system that evidences a sports wager.

“Suspicious Betting Activity” means any unusual betting activity which cannot be explained and is indicative of match-fixing, the manipulation of an event, misuse of inside information, or other prohibited activity.

“Unusual Betting Activity” means abnormal wagering activity exhibited by players and deemed by a Sports Wagering Operator, the Office or another governing body as a potential indicator of suspicious activity. Unusual wagering activity may include the size of a player’s wager or increased wagering volume on a particular event or wager type.

“Voided Wager” means a wager voided by a ticket writer with supervisor approval for a specified event.

“Wager” or “Bet” means accepting wagers and or bets on sporting events or portions of sporting events, or on the individual performance statistics of athletes in a sport, in a sporting event or combination of sporting events, by any system or method of wagering, including, but not limited to, in-person or over the internet through websites and on mobile devices. The term includes, but is not limited to, single-game bets, teaser bets, parlays, over-under, money line wagering, exchange wagering, in-game wagering, in-play bets, proposition bets, and straight bets. The term wager does not include any activity governed by securities laws of the United States or the District of Columbia, a contract of indemnity or guarantee, a contract for insurance, or participation in any game or contest in which the participants do not stake or risk anything of value other than personal efforts of the participants playing the game or contest or obtaining access to the internet, or points or credits that the sponsor of the game or contest provides to participants free of charge, and that can be used or redeemed only for participation in games or contests offered by the sponsor.

SOURCE Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2199

30-22 GAME OF SKILL (GOS)

30 DCMR § 2200 SCOPE OF CHAPTER

2200.1 The purpose of this chapter is to implement the Revised Game of Skill Machines Consumer Protections Emergency Amendment Act of 2020, (A23-0479) effective October 1, 2020; 67 DCR 13284 (November 3, 2020). ("Act") establishes procedures for implementing Game of Skill ("GOS") and GOS Machines ("GOS Machines") within the District of Columbia ("District").

SOURCE Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 40 DCR 6963 (October 1, 1993); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2200

30 DCMR § 2201 AUTHORIZATION

2201.1 The operation of a GOS Machine shall be lawful in the District if conducted in accordance with the Act and this chapter's regulations.

2201.2 The Executive Director of the Office of Lottery Gaming ("Executive Director") established by (D.C. Law 3-172; D.C. Official Code §§22-1716 to 22-1718; §36-601.01 et seq and §36-641.01 et seq) shall authorize and determine the availability of GOS Machines in the District.

2201.3 The Executive Director may determine and establish the form and manner of GOS.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6716 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2201
30 DCMR § 2202 AVAILABILITY

2202.1 The Executive Director shall determine the availability of GOS Machines in the District.

2202.2 GOS in the District may not simulate traditional Casino gambling such as slot machines, card games, roulette, craps, or any other game that primarily involves the elements of prize, chance, and consideration.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6717 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2202
30 DCMR § 2203 GOS LICENSURE / LEGACY MACHINES

2203.1 A person who possesses a valid Alcoholic Beverage Control Board ("ABC") GOS endorsement granted pursuant to D.C. Official Code § 25-113.01(e) may own or operate a GOS Machine according to the terms of the endorsement and the issuing Agency.

2203.2 A GOS Machine with a valid Alcoholic Beverage Regulation Administration (“ABRA”) endorsement (“Legacy Machine”) granted pursuant to D.C. Official Code § 25-113.01(e) may be allowed to operate within the District until March 31, 2021.

2203.3 After March 31, 2021, all GOS operated in the District must be licensed and shall be regulated by the Office of Lottery and Gaming (“Office”).

2203.4 Legacy Machine Manufacturers’ and Distributors’ applicants may continue to operate, service and repair GOS machines upon submitting a complete and accepted GOS application.

2203.5 A completed and accepted GOS application shall include all requested documents and payment of application fee.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6718 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2203
30 DCMR § 2204 GAME OF SKILL MACHINES ("GOS MACHINE")

2204.1 A GOS Machine is a mechanical or electronic gaming device that rewards the winning player or players with cash, a gift card, or a redeemable Voucher for cash or cash equivalents.

2204.2 A mechanical or electronic gaming device shall not be considered a GOS Machine if:

(a) The ability of a player to succeed at the game is impacted by the number or ratio of prior wins to prior losses of players playing the game;

(b) The outcome of the game can be controlled by a source other than a player playing the game;

(c) The success of a player is or may be determined by a chance event that cannot be altered by the player's actions;

(d) The ability of a player to succeed at the game is impacted by game features not visible or known to a reasonable player; or

(e) The ability of a player to succeed at the game is impacted by the exercise of skill that no reasonable player could exercise.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6718 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2204
30 DCMR § 2205 GOS MACHINE LICENSE REQUIREMENTS

2205.1 No person may carry out a function of a GOS: Manufacturer, Distributor, or Retailer after March 31, 2021, unless the person has obtained the applicable license or licenses required by the Act or by rules issued pursuant to this chapter.

2205.2 Those authorized by ABRA to have GOS Machines at their licensed establishment prior to October 1, 2020, shall have until October 1, 2021, to submit an application to obtain a license or licenses as required by this title.

2205.3 The Office shall issue the following categories of GOS Machine Licenses:

Manufacturer;

Distributor; and

Retailer.

2205.4 The Office shall not grant a license listed in this subsection until it has determined that each person that possesses 10% or greater beneficial or proprietary interest in the Applicant has been approved for licensure in accordance with the Act and rules issued pursuant to this chapter; provided, that the Office shall not be required to make such a determination with respect to a person that is an institutional investor unless the institutional investor possesses 25% or greater beneficial or proprietary interest in the Applicant.

2205.5 An Applicant for an initial Manufacturer or Distributor license, including any individuals identified under Subsection 2205.4, shall be subject to District and national criminal history background checks. Retail applicants are exempt from District and national criminal history background checks if already performed by ABRA.

2205.6 The Applicant shall submit an application apply to the Office, in a form determined by the Office, fingerprints for use in a national criminal records check by the Metropolitan Police Department and the Federal Bureau of Investigation of all individuals required to be named in the application and a signed authorization of each individual submitting fingerprints for the release of information by the Metropolitan Police Department and the Federal Bureau of Investigation.

2205.7 In the case of an application for license renewal, the Office may require additional background checks.

2205.8 The Office shall require proof of good standing pursuant to D.C. Official Code § 29-102.08 of an applicant for a license in accordance with this title and may, in addition, require certification that the Citywide Clean Hands Database indicates that the proposed Licensee is current with its District taxes.

2205.9 Proprietary information, trade secrets, financial information, and personal information about a person in an application submitted to the Office pursuant to this title shall not be a public record and shall not be made available under the Freedom of Information Act of 1976, effective March 29, 1977 (D.C. Law 1-96; D.C. Official Code § 2-531 et seq.), or any other law.

2205.10 A Retailer shall display its license as required by Section § 2215.5 and shall make the license immediately available for inspection upon request by an employee of the Office, the Metropolitan Police Department, or ABRA.

2205.11 When present at a licensed establishment, an employee of a Distributor shall carry a copy of its license and make it readily available for inspection by an employee of the Office, the Metropolitan Police Department, or ABRA.

2205.12 A Licensee shall not permit a person under the age of eighteen (18) to use or play a GOS Machine.

2205.13 The method of age verification shall at the minimum include:

A designated employee to regularly monitor the designated area where GOS Machines are played to ensure that no person under eighteen 18 years of age is playing or attempting to play a GOS Machine;

Verify that each person playing a GOS Machine is lawfully permitted to do so by checking the person's government-issued identification document upon entry into either the licensed establishment or the designated area where the GOS Machines are located; and

Verify identification when a person seeks to cash out his or her winnings, if any.

2205.14 The failure of a Licensee to verify a person's identification shall not be a violation of this paragraph if the person whose identification was not checked is 18 years of age or older.

2205.15 No Manufacturer or Distributor may offer or provide anything of value, including a loan or financing agreement, to a licensed establishment as an incentive or inducement to locate a GOS Machine in the establishment; provided, that a Manufacturer or Distributor may provide funding to a licensed establishment for the payment of winnings to players of the Manufacturer or Distributor's GOS Machines in the licensed establishment.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6718 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2205
30 DCMR § 2206 MANUFACTURER LICENSE REQUIREMENTS

2206.1 A person may not, after March 31, 2021, manufacture a GOS Machine in the District or manufacture and cause to be delivered into the District a GOS Machine unless the person has a valid Manufacturer's license issued under this title.

2206.2 A Manufacturer may, after March 31, 2021, only sell or lease GOS Machines for use in the District to persons having a valid Distributor's license.

2206.3 A person applying for a Manufacturer's license shall do so on a form prescribed by the Office. The form shall require:

(a) The name of the Applicant;

(b) The mailing address of the Applicant and, if the Applicant is a corporation, the name of the state in which it is incorporated, the location of its principal place of business, and the names and addresses of its directors;

(c) A report of the Applicant's financial activities, including evidence of financial stability, such as financial statements, bank statements, business, and personal income and disbursement schedules, tax returns and/or bank statements; and

(d) Such other information as the Office may require.

2206.4 In considering whether to approve an application for a Manufacturer's license, the Office may consider, among such other evidence as may come before the Office, evidence of the Applicant's licensure, conduct, and activities in another jurisdiction.

2206.5 An applicant for a Manufacturer's license shall pay a nonrefundable application fee of $10,000 with the application.

2206.6 A Manufacturer's license shall be renewed annually, provided that the Licensee has continued to comply with all statutory and regulatory requirements and pays upon submission of its renewal application a $5,000 renewal fee.

2206.7 If a Manufacturer is providing GOS Machines directly to a Retailer, it shall submit to the Office a list of all models and versions of GOS Machines sold, delivered, or offered to a Retailer. All such equipment shall be tested and approved by an independent testing laboratory as provided in Section § 2213. A Manufacturer must also be licensed as a Distributor if it will be providing GOS Machines directly to a Retailer.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6719 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2206
30 DCMR § 2207 DISTRIBUTOR LICENSE REQUIREMENTS

2207.1 A person may not, after March 31, 2021, engage in any of the following activities unless the person has a valid Distributor's license issued by the Office:

2207.2 Buy or lease from a licensed GOS Machine Manufacturer for distribution in the District;

2207.3 Sell, lease, or distribute a GOS Machine in the District or market for sale, lease, or distribution a GOS Machine in the District; or

2207.4 Repair, replace, maintain, or service a GOS Machine or a major component or part of a GOS Machine in the District or market the repair, replacement, or maintenance of a GOS Machine or a major component or part of a GOS Machine in the District.

2207.5 A licensed Distributor may sell, lease, or distribute a GOS Machine, or repair, replace, maintain, or service a GOS Machine or any major component or part of a GOS Machine in the District to a licensed Retailer that possesses a GOS Machine endorsement from the ABC Board pursuant to D.C. Official Code § 25-113.01(e), and after March 31, 2021, a Retailer's license from the Office.

2207.6 A person applying for a Distributor's license shall do so on a form prescribed by the Office. The form shall require:

(a) The name of the Applicant;

(b) The mailing address of the Applicant and, if the Applicant is a corporation, the name of the state in which it is incorporated, the location of its principal place of business, and the names and addresses of its directors;

(c) A report of the Applicant's financial activities, including evidence of financial stability, such as financial statements, bank statements, business, and personal income and disbursement schedules, tax returns and/or bank statements; and

(d) Such other information as the Office may require.

2207.7 In considering whether to approve an application for a Distributor's license, the Office may consider, among such other evidence that may come before the Office, evidence of the Applicant's licensure, activities, and conduct in other jurisdictions.

2207.8 An Applicant for a Distributor's license shall demonstrate that the equipment, system, or device that the Applicant plans to offer to Retailers conforms to standards and rules established pursuant to this title and other applicable law.

2207.9 An Applicant for a Distributor's license shall pay a nonrefundable application fee of $10,000 with the application.

2207.10 A Distributor's license shall be renewed annually, provided that the Licensee has continued to comply with all statutory and regulatory requirements and pays upon submission of its renewal application a $5,000 renewal fee.

2207.11 A Distributor shall submit to the Office a list of all models and versions of GOS Machines sold, delivered, or offered to a Retailer when first sold, delivered, or offered to a Retailer. The list can be amended and submitted to the Office when the same occurs relating to new models and versions of GOS Machines. All such equipment shall be tested and approved by an independent testing laboratory approved as provided in Section § 2213.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6719 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2207
30 DCMR § 2208 RETAILER LICENSE REQUIREMENTS

2208.1 A person may not offer or allow play of a GOS Machine at a location in the District unless:

The location is a licensed establishment;

The Retailer possesses a GOS Machine endorsement from ABRA in accordance with D.C. Official Code § 25-113.01(e), and after March 31, 2021, a Retailer's license from the Office; and

The person has entered into a written use agreement with a licensed distributor (or before April 1, 2021, with a Distributor) for the placement or installation of a GOS Machine or Machines on the licensed premises.

2208.2 A person shall apply for a Retailer's license on a form prescribed by the Office. The form shall require:

The name of the Applicant;

The mailing address of the Applicant and, if the Applicant is a corporation, the name of the state in which it is incorporated, the location of its principal place of business, and the names and addresses of its directors;

At the discretion of the Office, a report of the Applicant's financial activities, including evidence of financial stability, such as bank statements, business, and personal income and disbursement schedules, and tax returns; and

Any other information the Office considers necessary.

2208.3 An Applicant for a Retailer's license shall pay a nonrefundable application fee of $300 with the application.

2208.4 A Retailer's license shall be renewed annually, provided that the Licensee continued to comply with the statutory and regulatory requirements and pays upon submission of its renewal application a $300 renewal fee.

2208.5 The Office may require a Retailer to be bonded based upon the financial stability of the applicant Retailer and that the bond will be based upon a formula that reflects that financial risk as determined by the Office.

2208.6 GOS Machines shall not be offered or allowed to be played in the District other than at an establishment licensed as a Retailer.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6720 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2208
30 DCMR § 2209 LICENSING PROHIBITIONS

2209.1 The Office shall deny, suspend, or revoke a license if evidence satisfactory to the Office exists that the Applicant or Licensee committed any of the following disqualifying offenses:

The Applicant or Licensee knowingly made a false statement of a material fact to the Office;

The Applicant or Licensee has been suspended from operating a GOS, gambling game, gaming device, or gaming operation, or had a license revoked by any governmental authority responsible for the regulation of gaming activities;

The Applicant or Licensee has been convicted of a felony and has not received a pardon or has not been released from parole or probation for at least five (5) years;

The Applicant or Licensee has been convicted of a gambling-related offense, or a theft or fraud offense; or

The Applicant or Licensee is a company or individual who has been directly employed by any illegal or offshore book that serviced the United States or otherwise accepted black market wagers from individuals located in the United States.

2209.2 The Office may deny, suspend, or revoke an Applicant's or Licensee's GOS License under the following circumstances:

(a) If the Applicant or Licensee has not demonstrated by clear and convincing evidence to the satisfaction of the Office financial responsibility sufficient to adequately meet the requirements of the proposed enterprise;

(b) If the Applicant or Licensee is not the true owner of the business or is not the sole owner and has not disclosed on the application the existence or identity of other persons who have an ownership interest in the business; or

(c) If the Applicant or Licensee is a corporation that sells more than ten percent (10%) of its voting stock, more than ten percent (10%) of the voting stock of a corporation that controls the Applicant or Licensee, sells the Applicant's or Licensee's assets, other than those bought and sold in the ordinary course of business, or an interest in the assets, to an individual, group of individuals, or entity not already determined by the Office to have met the qualifications of a Licensee, or is a non-corporate entity where an individual, group of individuals, or entity not already determined by the Office to have met the qualifications of a Licensee pursuant to this title holds more than a ten percent (10%) interest in the non-corporate entity.

2209.3 The acts listed in Subsection § 2209.4 shall be known for purposes of the Act and this chapter as potential disqualifying offenses.

2209.4 The Office may deny, suspend, or revoke an Applicant's or Licensee's GOS License if they, or any person required to be qualified under this chapter as a condition of a GOS license, has been convicted of any offense in any jurisdiction which equates to the following crimes:

(a) All crimes of the first degree;

(b) Attempt to commit an offense which is listed in this subsection;

(c) Conspiracy to commit an offense which is listed in this subsection;

(d) Manslaughter;

(e) Vehicular homicide, which constitutes a crime of the second degree;

(f) Aggravated assault which constitutes a crime of the second or third degree;

(g) Kidnapping;

(h) Sexual offenses which constitute crimes of the second or third degree;

(i) Robberies;

(j) Crimes involving arson and related offenses;

(k) Causing or risking widespread injury or damage;

(l) Burglary which constitutes a crime of the second degree;

(m) Theft and related offenses which constitute crimes of the second or third degree;

(n) Forgery and fraudulent practices which constitute crimes of the second or third degree;

(o) Endangering the welfare of a child;

(p) Bribery and corrupt influence;

(q) Perjury and other falsification in official matters which constitute crimes of the second, third or fourth degree;

(r) Misconduct in Office and abuse in Office which constitutes a crime of the second degree;

(s) Manufacturing, distributing, or dispensing a controlled dangerous substance or a controlled dangerous substance analog which constitutes a crime of the second or third degree;

(t) Employing a juvenile in a drug distribution scheme;

(u) Distributing, dispensing, or possessing a controlled dangerous substance or a controlled substance analog on or within one thousand feet (1,000 ft.) of school property or bus;

(v) Distributing, dispensing, or possessing a controlled dangerous substance or a controlled substance analog in proximity to public housing facilities, parks, or buildings;

(w) Distribution, possession, or manufacture of imitation controlled dangerous substances;

(x) Acquisition of a controlled dangerous substance by fraud;

(y) Gambling offenses which constitute crimes of the third or fourth degree;

(z) Possession of a gambling device;

(aa) Any second-degree racketeering crime;

(bb) Swindling and cheating;

(cc) Use of device to gain an advantage at a sports wagering, lottery, or casino game;

(dd) Unlawful use of bogus chips or gaming billets, marked cards, dice, cheating devices, unlawful coins;

(ee) Cheating games and devices in a licensed casino;

(ff) Unlawful possession of device, equipment, or other material illegally manufactured, distributed, sold or delivered; or

(gg) Any other offense under present District or federal law which indicates that licensure of the Applicant would be detrimental to the policy of the Act and GOS operations; provided, however, that the automatic disqualification provisions of this subsection shall not apply with regard to any conviction which did not occur within the ten (10)-year period immediately preceding application for licensure and which the Applicant demonstrates by clear and convincing evidence does not justify automatic disqualification under this subsection and any conviction which has been the subject of a judicial order of expungement or sealing;

(hh) Current prosecution or pending charges in any jurisdiction of the Applicant or Licensee or of any person who is required to be qualified under the Act as a condition of a sports wagering license, for any of the offenses enumerated in this chapter; provided, however, that at the request of the Applicant or the person charged, the Office shall defer decision upon such application during the pendency of such charge;

(ii) The pursuit by the Applicant or Licensee or any person who is required to be qualified under the Act as a condition of a GOS License if such pursuit creates a reasonable belief that the participation of such person in a GOS business would be detrimental to the policies of the Act;

(jj) The identification of the Applicant or Licensee or any person who is required to be qualified under the Act as a condition of a GOS License as a career offender or a member of a career offender cartel or an associate of a career offender or career offender cartel in such a manner which creates a reasonable belief that the association is of such a nature as to be detrimental to the policy of this chapter. For purposes of this section, a career offender shall be defined as any person whose behavior is pursued in an occupational manner or context for the purpose of economic gain, utilizing such methods as are deemed criminal violations of the public policy of the District. A career offender cartel shall be defined as any group of persons who operate together as career offenders;

(kk) The commission by the Applicant or Licensee or any person who is required to be qualified under the Act as a condition of a GOS License of any act or acts which would constitute an offense under this chapter, even if such conduct has not been or may not be prosecuted under the criminal laws of the District or any other jurisdiction or has been prosecuted under the criminal laws of the District or any other jurisdiction and such prosecution has been terminated in a manner other than with a conviction;

(ll) Willful defiance by the Applicant or Licensee or any person who is required to be qualified under the Act of any legislative investigatory body or other official investigatory body of any state or of the United States when such body is engaged in the investigation of crimes relating to gaming, official corruption, or organized crime activity;

(mm) Failure by the Applicant or Licensee or any person required to be qualified under the Act as a condition of a GOS License to make required payments in accordance with a child support order; and

(nn) Failure by the Applicant or Licensee or any person required to be qualified under the Act as a condition of a GOS License to repay any other debt owed to the District; unless such Applicant provides proof to the Office's satisfaction of payment of or arrangement to pay any such debts prior to licensure.

History

  • SOURCE: Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2209
30 DCMR § 2210 CONFLICTS OF INTEREST

2210.1 Before issuing, authorizing the transfer of GOS Machines to a new owner of, or renewing a license, the Office shall determine that the Applicant is not disqualified because of conflicting interest in another license.

2210.2 In making a determination regarding a conflicting interest, the following standards shall apply:

(a) No Licensee under a Distributor's license shall hold another license issued under this title; except, that the holder of a Distributor's license may also hold a Manufacturer's license.

(b) No Licensee under a Manufacturer's license shall hold another license issued under this title; except, that the holder of a Manufacturer's license may also hold a Distributor's license.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6720 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2210
30 DCMR § 2211 ENFORCEMENT

The Office may enforce the provisions of this title with respect to Licensees and with respect to any individual or entity not holding a license and offering a GOS Machine in violation of the provisions of this title or rules issued pursuant to this chapter.

2211.2 Subject to Subsection § 2211.3 of this Section, the Office and the Metropolitan Police Department may issue citations for civil violations of this title as set forth in rules issued pursuant to this title.

A citation for a violation for which the penalty includes the suspension or revocation of a license shall be issued by the Office as a result of an investigation carried out by the Office.

The Office, ABRA, or Metropolitan Police Department may request and check the identification of a person who has played, is playing, or is attempting to play a GOS Machine.

The Office or Metropolitan Police Department may seize evidence that substantiates a violation under this title, which may include seizing the GOS Vouchers, or cash awards issued to a person under the age of 18 and fake identification documents used by a person under the age of eighteen (18).

The Office may suspend or revoke a license and issue a fine, in accordance with Section § 2217, against a Licensee that knowingly allows a person under the age of 18 to use or play a GOS Machine.

The Office may seize a GOS Machine license from an establishment if:

The GOS Machine license has been suspended, revoked, or canceled by the Office;

The business is no longer in existence; or

The business has been closed by another District government agency.

No manufacturer, Distributor, licensed establishment, or employee or agent of a manufacturer, Distributor, or licensed establishment shall intentionally make a false or misleading representation concerning an individual's chances, likelihood, or probability of winning at playing a GOS Machine.

An individual or entity claiming to be aggrieved by a fraudulent act or a false or misleading statement by a Licensee shall have a cause of action in a court of competent jurisdiction for damages and any legal or equitable relief as may be appropriate.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6721 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2211
30 DCMR § 2212 INVESTIGATIONS AND INSPECTIONS

The Office may conduct inspections, examinations, investigations, searches, seizures, and perform other duties authorized by this title and rules issued under this title.

An Applicant for a license and each Licensee shall allow an authorized member of the Office, an ABRA investigator, or any member of the Metropolitan Police Department full opportunity to examine at any time during business hours:

The location on the premises where the GOS Machines are available to play; and

The books and records of the Licensee or Applicant.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6721 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2212
30 DCMR § 2213 SYSTEM REQUIREMENTS

No model or version of a GOS Machine shall be offered for distribution or play in the District unless the model or version of the GOS Machine has first been tested and approved as a GOS Machine pursuant to this title and the rules issued pursuant to this chapter; except, that:

A model or version of a GOS Machine for which an endorsement was approved by the ABC Board under D.C. Official Code § 25-401 before October 1, 2020, shall not be subject to testing or approval under this section unless required by the Office by rule; provided, that each such GOS Machine shall be required to comply with Section § 2221 of this section.

The Office may approve a model or version of a GOS Machine before January 1, 2021, if it meets the requirements of Subsection (a) through (l) of this section, regardless of whether the Office has issued minimum standard rules pursuant to Subsection (b) of this section, and the GOS Machine shall not be required to come into compliance with the minimum standards issued by the Office pursuant to Subsection (b) of this section until such date as shall be set forth by the Office in such rules.

The Office, or the Applicant at the direction of the Office, shall utilize the services of an Office-approved independent outside testing laboratory to test and assess the model or version of the GOS Machine.

The Applicant shall be responsible for paying the costs associated with testing the model or version of the GOS Machines.

Except as otherwise provided in Subsection § 2213.1 (a) and (b) this section, every GOS Machine offered in the District shall meet the minimum standards established by the Office by rule. The minimum standards shall include the following:

The GOS Machine shall conform to all requirements of federal law and regulations, including the Federal Communications Commission's Class A emissions standards.

The GOS Machine shall display an accurate representation of the game outcome.

The GOS Machine shall not automatically alter pay tables or any function of the GOS Machine based on an internal computation of a hold percentage or have a means of manipulation that affects the random selection process or probabilities of winning a game.

The GOS Machine shall not be negatively affected by static discharge or other electromagnetic interference.

(e) The GOS Machine shall be capable of displaying the following during idle status: "power reset;" "door open;" or "door closed."

(f) The GOS Machine shall be able to detect and display the game's complete play history and winnings for the previous ten (10) games.

The theoretical payback percentage of a GOS Machine shall not be capable of being changed without making a hardware or software change in the Machine itself.

The GOS Machine shall be designed so that the replacement of parts or modules required for normal maintenance does not necessitate the replacement of the electromechanical meters.

The GOS Machine shall contain a non-resettable meter, which shall be located in a secured compartment of the Machine that shall be locked and accessible only by a key.

The GOS secured compartment shall be designed to accept the following items at a minimum:

Logic board with edge connector or edge card;

Hard meters or counters should be secure and forward-facing, so they are visible without opening the compartment. A minimum of two openings specifically designed to fit these meters must be present. The In meter shall be displayed on the left side of the window, and the Out meter shall be displayed on the right. The meter harness/wiring shall be contained within the compartment;

The licensed Distributor or Retailer shall have access to the Operator Configuration menu by way of a keyed switch lock that is securely mounted through the compartment. The keyed switch must use a proprietary key registered to the GOS Machine owner. All wiring connected to the Operator Configuration menu switch must be contained within the compartment;

Access to the components shall be convenient and expedient so that the GOS Machine Owner can make quick adjustments as appropriate without leaving the compartment open for an extended time. A removable front door to make access easier is encouraged;

The door access sensor system shall register the compartment door as being open when the door is moved from its fully closed and locked position;

The compartment shall be securely affixed to the cabinet;

The compartment shall close in such a manner as to allow for security tape to be applied. The security tape will be serialized and allow for initials and manual tracking of entry to the compartment; and

It shall not be possible to insert a device into the compartment that will significantly influence the operation of the GOS Machine when the compartment's door is properly secured and locked without leaving evidence of tampering.

The GOS Machine shall be capable of storing the meter information required by paragraph (i) of this subsection for a minimum of 180 days after a power loss to the Machine.

The GOS Machine shall have accounting software that keeps an electronic record that includes:

(1) Total cash or other value inserted into the GOS Machine;

(2) The value of GOS Vouchers awarded to players by the GOS Machine;

(3) The total credits played on the GOS Machine;

(4) The total credits awarded by the GOS Machine; and

(5) The payback percentage credited to players of the GOS Machine.

GOS Machines shall be connected to a Centralized Accounting System in accordance with Section § 2221 for the purposes set forth in that section; except, that:

Legacy Machines or GOS Machines approved by the Office for operation or distribution before the date designated by the Office pursuant to Subsection § 2221.5 shall be allowed until the date designated to come into compliance with this aforementioned section.

2213.3 The Office may require that a licensed Distributor maintain liability insurance on the GOS Machines that it places in licensed establishments.

The Office may require that a licensed Retailer maintain liability insurance on the GOS Machines located in its licensed establishment.

A licensed Distributor may add a licensed Retailer as an additional insured on the Distributor’s GOS Machine liability insurance to meet the requirement of §2213.4. subject to the Executive Director’s review and discretion.

2213.6 The Office may issue rules to establish additional licensing and registration requirements for the purposes of preserving the integrity and security of GOS Machines in the District.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6721 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2213
30 DCMR § 2214 INTERNAL CONTROLS

2214.1 GOS Distributors and Retailers shall file with the Office internal controls for all aspects of GOS operations prior to commencing operations.

2214.2 As determined by the Office, prior to commencing GOS, Distributors and Retailers Licensees shall submit to the Office for approval internal controls for all aspects of GOS (i.e., retail operations, back office, and the Centralized Accounting System ("CAS"), prior to implementation and any time a change is made thereafter.

2214.3 The internal controls shall address the following items regarding the GOS, at a minimum:

User access controls for all personnel having access to GOS Machine internal components requiring key access, access to the CAS components, payouts, and/or related transactions associated with GOS Machines;

Segregation of duties;

Automated and manual risk management procedures;

Procedures for identifying and reporting fraud and suspicious conduct;

Procedures for identifying and preventing persons who are under eighteen (18) years of age from engaging in a GOS; and

Procedures for identifying and preventing intoxicated and impaired persons from engaging in a GOS.

2214.4 GOS Manufactures Licensees shall develop system requirements and specifications for internal controls according to industry standards and implement the requirements and specifications as required by the Office.

History

  • SOURCE: Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2214
30 DCMR § 2215 REGISTRATION OF GOS MACHINES

After March 31, 2021, no Distributor shall distribute a GOS Machine to a Retailer or allow the continued distribution of its GOS Machine at a Retailer's licensed establishment and no Retailer shall allow the distribution of a GOS Machine to the Retailer or allow the installation or operation of a GOS Machine at its licensed establishment, unless:

The GOS Machine is registered with the Office; and

A registration sticker issued by the Office is affixed to and maintained on the GOS Machine.

The Office shall issue to a Distributor or Retailer, after approval of an application for registration of a GOS Machine filed by the Distributor or Retailer with the Office, a registration sticker for placement on the registered GOS Machine.

The registration fee, payable to the Office, for each GOS Machine, shall be $100. If the registration sticker is damaged, destroyed, lost, or removed, the Retailer shall pay the Office $75 for a replacement registration sticker.

A Distributor shall not have distributed more than five (5) GOS Machines to a licensed establishment at any time, and a Retailer shall not allow more than five (5) GOS Machines to be operated or located on licensed premises at any time.

A Retailer shall locate its GOS Machines for play only in specific locations approved by ABRA within the Retailer's licensed establishment.

A Retailer shall post an Office-provided warning sign and, after March 31, 2021, its Retailer's license, both maintained in good repair and in a place clearly visible at the point of entry to the designated areas where the GOS Machines are located. The warning sign shall include:

(a) The minimum age required to play a GOS Machine;

(b) The contact information for the National Council on Problem Gambling’s national helpline; and

(c) The contact information for the Office of Lottery and Gaming for purposes of filing a complaint or potential violation of law against the Manufacturer, Distributor, or Retailer.

Failure to display the registration sticker, license, or warning sign may result in the Office revoking or suspending the license or issuing a fine against the licensed establishment pursuant to Section § 2217.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6722 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2215
30 DCMR § 2216 ADVERTISING

2216.1 GOS Licensees shall not advertise GOS in any area prohibited by District or federal law.

2216.2 GOS Licensees shall ensure that all advertising, public relations activities, and marketing campaigns do not:

Contain false or misleading information;

Fail to disclose conditions or limiting factors associated with the advertisement;

Use a font, type size, location, lighting, illustration, graphic depiction, or color obscuring conditions or limiting factors associated with the advertisement;

Consist of indecent or offensive graphics or audio, or both; and

Target, either via content or placement, those under the age of eighteen (18).

2216.3 Advertisements, public relations activities, and marketing campaigns shall meet the following requirements:

Be socially responsible;

Give a balanced message with regard to winning and losing; and

Include language demonstrating the Retailer is licensed by the Office.

2216.4 As directed by the Office, GOS Licensees shall delete or modify any advertisement which does not conform to the requirements of this chapter or is necessary for the immediate preservation of the public peace, health safety, and welfare of District residents.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6722 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2216
30 DCMR § 2217 PENALTIES

2217.1 In the event of a violation of this title or a rule issued pursuant to this title; the Office may:

Impose a fine of not more than $50,000;

Revoke a GOS Licensee's license; and

Suspend the GOS Licensee's license for up to one year.

Any other penalties and sanctions that may reasonably be imposed by law.

2217.2 A person that has been fined or whose application has been denied, revoked, or suspended pursuant to this section shall have a right to a hearing before the Office and, in the event of the Office's affirmation of the fine, denial, revocation, or suspension, the right to appeal the decision of the Office to the Superior Court of the District of Columbia.

2217.3 The Office shall notify ABRA within 48 hours after the Office suspends or revokes a Retailer's license.

2217.4 The Attorney General for the District of Columbia, in the name of the District of

Columbia may bring an action in the Superior Court of the District of Columbia to enjoin an individual or entity or to seek a civil penalty of up to $50,000 for a violation of the Act or rule issued pursuant to this chapter.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6723 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2217
30 DCMR § 2218 TAXATION OF GAME OF SKILL

2218.1 On or before the 20th calendar day of each month, each owner of a GOS Machine located in the District shall:

(a) File a return with the CFO, on forms and in the manner prescribed by the CFO, indicating the amount of GOS Machine Gross Revenue (“GOS Revenue”) for the owner's GOS Machines for the preceding calendar month and the amount of tax for which the owner is liable; and

(b) Pay a tax rate of ten percent (10%) of the GOS Revenue to the District of Columbia Treasurer from the preceding calendar month.

All funds owed to the District under this section shall be held in trust for the District in a federally insured depository institution that maintains an office in the District until the funds are paid to the District of Columbia Treasurer.

Each owner of a GOS Machine located in the District shall keep a record of the GOS Revenue, awards, and net income of each GOS Machine in such form as the CFO may require.

2218.4 An owner of a GOS who fails to pay the tax imposed by this section shall be subject to all collection, enforcement, and administrative provisions applicable to unpaid taxes or fees, as provided in D.C. Official Code § 47 Chapters 41, 42, 43, and 44.

2218.5 When the tax imposed on GOS Revenue has become due and payable and has not been paid, that tax may be collected using any of the provisions set forth in Chapter 44 of Title 47 of the D.C. Official Code.

2218.6 Interest shall be assessed on underpayments of the tax on GOS Revenue at the rate set forth in D.C. Official Code § 47-4201 and on overpayments under D.C. Official Code § 47-4202. The provisions of D.C. Official Code § 47-4222 shall apply, as applicable.

2218.7 All of the penalties, as applicable, set forth in Chapter 42 of Title 47 shall apply to the tax imposed on GOS Revenue.

2218.8 Notwithstanding D.C. Official Code § 47-4406, the CFO may disclose the total amount of GOS Revenue collected in the periodic estimates and reports of revenues.

History

  • SOURCE: Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2218
30 DCMR § 2219 PRIZES

A GOS can award cash or non-cash prizes, but the Claimant must first always be offered cash. The Claimant may accept if offered, a non-cash prize in lieu of cash.

The Claimant may accept if offered, a non-cash prize in lieu of cash.

Zero cents ($0.00) is the minimum allowable amount won for playing a GOS Machine.

Five Hundred and ninety nine dollars and ninety nine cents ($599.99) is the maximum allowable amount won for playing a GOS Machine.

The Executive Director may set or change the minimum and maximum amount won on a GOS Machine.

A GOS Machine shall not directly dispense cash awards to a player. If a player is entitled to a cash award at the conclusion of the game, the GOS Machine shall dispense a GOS Voucher to the player.

The GOS Voucher shall indicate:

The total amount of the cash award;

The time of day that the cash award was issued in a 24-hour format showing hours and minutes, the date, the terminal serial number, and the sequential number of the GOS Voucher;

An encrypted validation number from which the validity of the cash award may be determined.

A Retailer shall allow a player to take the GOS Voucher to the owner of the licensed establishment or the owner's designee, who shall be located at the licensed establishment, for payment of the cash award.

Shall contain rules for claiming the prize or cashing the GOS Voucher.

2219.8 Prizes may be awarded by check, draft, electronically, or by other means as authorized by the Executive Director. Prizes may be paid using Vouchers, cards, at the location where the prize was played and redeemed or by other means as authorized by the Executive Director.

2219.9 Licensee will report taxable prizes and events to relevant taxing authorities based on established statutory thresholds.

2219.10 The District of Columbia and its agents, officers, and employees are not responsible for the payment of GOS prizes.

History

  • SOURCE: Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2219
30 DCMR § 2220 PRIZE CLAIMS

2220.1 GOS Retailer shall only use printed claim forms that have been authorized by the Office along with the winning GOS Voucher to claim a GOS prize.

2220.2 The Office will review and approve all licensed Retailers prize claim procedures, also known as "house rules," before all GOS Machines are available for the public.

2220.3 At the minimum, the Retailers prize claim procedures shall:

Winning GOS Vouchers shall be validated through inspection and confirmation of encrypted validation number;

Cash must first be offered to the claimant prior to any non-cash offer;

Any non-cash offer must be equivalent to the cash amount indicated on the winning GOS Voucher;

If payout of winnings requires tax reporting, a Claimant must provide a valid, government-issued, photograph identification and other information required by District, State, and Federal tax laws and regulations; and Generate applicable tax forms for reportable winnings as required by District, State, and Federal laws and regulations.

2220.4 Winning GOS Vouchers shall be valid for a minimum of 180 days but may be extended to a more extended period pursuant to the Office-approved Retailers Prize Claim procedures.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6723 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2220
30 DCMR § 2221 CENTRALIZED ACCOUNTING SYSTEM ("CAS")

2221.1 Within 365 days after the effective date of this section, the Office shall procure a Centralized Accounting System (CAS) for GOS Machines, which shall be linked to a communications network.

2221.2 All GOS Machines registered in the District shall connect to the CAS through the communications network.

2221.3 The CAS shall be administered by the Office and shall allow for the accounting, reporting, monitoring, and reading of GOS Machine activities by the District to assist the Office in determining compliance with, and enforcing, the provisions of this title and the rules issued pursuant to this title.

2221.4 The CAS shall also allow for GOS Machines to be activated and deactivated remotely by the Office.

2221.5 When the Office is satisfied with the operation of the CAS, it shall:

Certify the effective status of the system; and

(b) Notify all Retailers of the date by which the distributor's and Retailer's GOS Machines must be linked to the CAS, which date shall not be less than 90 days after the date of the effective status of the CAS.

2221.6 The CAS shall not provide for the monitoring or reading of personal or financial information concerning patrons of GOS Machines.

2221.7 Employees and agents of a contractor or subcontractor of the Office that is engaged in building, operating, maintaining or contracting to build, operate, or maintain the CAS, and the immediate family members of such employees and agents, shall be prohibited from obtaining a license under this title.

2221.8 Unless a Retailer's license is canceled, suspended, or revoked, nothing in this section shall authorize the Office to limit or eliminate a registered GOS from the CAS.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6723 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2221
30 DCMR § 2222 GAME OF SKILL ADMINISTRATIVE HEARINGS

2222.1 An individual, group of individuals or entity that has been fined, whose application has been denied, or whose license has been revoked, or suspended shall have a right to a hearing before the Office and, in the event of its affirmation of the fine, denial, revocation, or suspension, whichever applies, the right to appeal the decision of the Office to the Superior Court of the District of Columbia

2222.2 A request for a hearing shall be filed with the Office of Chief Financial Officer, Office of the General Counsel within fifteen (15) business days after the receipt of written notice of a fine or written notice denying, suspending, or revoking a GOS license.

2222.3 Each request for a hearing shall contain the following information:

The name, address, and telephone number of the person filing the request;

The name, address, and telephone number of the Licensees' representatives, if any; and

A clear and concise statement of facts refuting the allegations of the Office;

2222.4 The General Counsel shall designate a Hearing Examiner to conduct the hearing and make proposed findings of fact and conclusions of law.

2222.5 Any person filing a request for a hearing may be represented by counsel or any other person as a representative.

2222.6 On the first occasion of appearance, persons who appear in a representative capacity shall file a written notice of appearance.

2222.7 The notice of appearance shall state the person's name, local address, and local telephone number.

2222.8 The written notice of appearance shall be part of the record.

2222.9 Where these Rules do not address a procedural issue, the Hearing Examiner may be guided by the District of Columbia Superior Court Rules of Civil Procedure to decide the issue.

2222.10 Decorum and good order shall be maintained at all times during any hearing.

2222.11 Any person who refuses to comply with a reasonable order may be excluded from the hearing by the person conducting the hearing.

2222.12 The Office will provide oral or sign-language interpretation services upon request for persons seeking information or participating in a hearing. The Hearing Examiner may order the use of such services at a hearing.

2222.13 A person who needs language interpretation services for a hearing shall request them as early as possible to avoid delay.

2222.14 Upon request by a party with impaired vision, the Office will provide official documents in Braille or a large print within a reasonable time.

2222.15 An interpreter at a hearing shall swear or affirm under penalty of perjury to interpret accurately, completely, and impartially.

2222.16 In any action, the parties or their representatives shall appear before the Hearing Examiner on a date set by the Hearing Examiner for a conference to consider the following:

Whether a hearing is necessary;

Simplification of the issues;

The possibility of obtaining the admission and stipulation of facts and documents which will avoid unnecessary proof; and

Any other matters which may aid in the disposition of the action.

2222.17 The Hearing Examiner shall enter an order that recites the action taken at the conference. The order, when entered, shall control the subsequent course of the action.

2222.18 In computing any period of time under this title, unless otherwise stated, time shall be computed in calendar days with the following exceptions:

If the day of the act, event, or default after which the time period ends is a Saturday, Sunday, or legal holiday, the period shall run until the next day which is not a Saturday, Sunday, or legal holiday; and

When the time period is five (5) days or less, intermediate Saturdays, Sundays, and legal holidays shall be excluded from the computation of time.

2222.19 Where good cause is shown, and upon a written request, the Hearing Examiner may order an extension of time if made prior to the expiration of the period prescribed.

2222.20 The Hearing Examiner shall have the power to administer oaths, to take testimony under oath, subpoena witnesses, and require the production of records, papers, and documents relevant to the inquiry.

2222.21 A subpoena for the appearance of witnesses and production of documents at a hearing shall only be issued by the Hearing Examiner.

2222.22 A party may request a subpoena in writing, or the Hearing Examiner may issue a subpoena without a party's request.

2222.23 Any request that the Hearing Examiner issue a subpoena should include a copy of the proposed subpoena and shall state the relevance of the requested testimony or documents. Subpoenas and forms to request a subpoena are available on the Office's website.

2222.24 Unless otherwise provided by law or order of the Hearing Examiner, any request or a subpoena shall be filed no later than five (5) days prior to the hearing.

2222.25 It is the responsibility of the requesting party to serve a subpoena in a timely fashion. Any person, including a party, who is at least eighteen (18) years of age, may serve a subpoena.

2222.26 Service of a subpoena for a witness to appear at a hearing shall be made by personally delivering the subpoena to the witness. Unless otherwise ordered by the Hearing Examiner, service shall be made at least four (4) days before the hearing.

2222.27 A subpoena for the production of documents at a hearing shall be directed to either an individual, a corporation, the government, or another entity.

2222.28 A subpoena for the production of documents at a hearing shall be served by any of the following means:

Handing it to the person or to a representative of the person or entity;

Leaving it at a person's Office with a responsible adult, or if no one is available, leaving it in a conspicuous place in the Office;

Leaving it with a responsible adult at an entity's Office that is connected to the case;

Mailing it to the last known address of the person;

Mailing it to the last known address of an entity's Office connected to the case; or

Delivering it by any other means, including electronic means, if consented to in writing by the person or entity served, or as ordered by the Hearing Examiner.

2222.29 A person or entity ordered to produce documents at a hearing:

Need not appear in person at the hearing unless ordered by the Hearing Examiner to do so;

Shall produce the documents as they are kept in the usual course of business or shall organize and label them to correspond with the categories in the subpoena; and

Shall expressly make any claims of privilege or protection with a description of the documents not produced that is sufficient to enable the requesting party to contest the claim.

2222.30 A subpoena may be served at any place within the District or at any place outside the District that is within twenty-five (25) miles of the place of the hearing.

2222.31 To prove service of a subpoena, a party shall file a written statement or shall provide in-court testimony describing the date and manner of service and the names of the persons served.

2222.32 The Hearing Examiner may quash or modify a subpoena if it:

Does not meet the requirements of this chapter;

Was improperly served;

Fails to allow a reasonable time for compliance;

Requires a person who is not a party or an officer of a party to travel to a hearing more than twenty-five (25) miles from where that person resides, is employed, or regularly transacts business, except that such a person may be ordered to appear by telephone;

Requires disclosure of a privileged or other protected information; or

Subjects a person or entity to undue burden or expense.

2222.33 If a person or entity disobeys a subpoena, the Hearing Examiner may order compliance with the subpoena. If a person subject to the order fails to comply, the Hearing Examiner may impose monetary sanctions. In addition, a party may apply to the Superior Court of the District of Columbia for an order to show cause why that person should not be held in civil contempt.

2222.34 Except upon order of the Hearing Examiner, a hearing scheduled before the Hearing Examiner, may not be delayed by a motion for a continuance unless the motion is made at least one (1) day prior to the scheduled hearing date and, in the opinion of the Hearing Examiner, sets forth good and sufficient cause for the continuance.

2222.35 If a party to any proceeding under this chapter without sufficient reason fails to appear at the time and place set for the hearing, the Hearing Examiner may proceed to hear the matter on the record.

2222.36 Hearings shall be recorded and transcribed under the direction of the Hearing Examiner.

2222.37 Upon payment of reasonable cost, a transcript of the proceeding shall be supplied to interested parties.

2222.38 Within a reasonable time after the close of a proceeding, the Hearing Examiner shall render a proposed written decision, accompanied by findings of fact, conclusions of law, and recommendations to the Executive Director.

2222.39 The Executive Director may change a finding of fact or conclusion of law made by the Hearing Examiner or may vacate or modify an order issued by the Hearing Examiner only if the Executive Director determines:

That the Hearing Examiner did not properly apply or interpret applicable law, office rules, written policies, or prior administrative decisions;

That a prior administrative decision on which the Hearing Examiner relied is incorrect or should be changed; or

That a technical error in a finding of fact should be changed.

2222.40 If the Executive Director makes a change to a finding of fact or conclusion of law or vacates or modifies an order of the Hearing Examiner, the Executive Director must state in writing the specific reason and the legal basis for the change.

2222.41 If the recommendation of the Hearing Examiner is adverse to the person who filed the request for a hearing, the person may file exceptions and present arguments to the Executive Director. The Executive Director shall make all final decisions on the issuance of fines or the denial, revocation, or suspension of licenses.

2222.42 The Executive Director shall issue a final order accompanied by findings of fact and conclusions of law.

2222.43 Findings of fact shall consist of a concise statement of conclusions on each contested issue of fact and shall be based solely upon the evidence contained in the record.

2222.44 Findings of fact and conclusions of law shall be supported by and in accordance with reliable, probative, and substantial evidence.

2222.45 At any time, the Hearing Examiner or the Clerk, in consultation with the Hearing Examiner, may correct clerical, typographical, numerical, or technical mistakes in the record and errors from oversight or omission.

2222.46 The Hearing Examiner may order that notice of such corrections be given to the parties.

2222.47 If a party has filed a request for appellate review, such mistakes may be corrected before the record is transmitted to the reviewing court and thereafter may be corrected with leave of the reviewing court.

2222.48 Any person whose license is revoked, suspended, or assessed a penalty by the final decision of the Office following a hearing shall have the right to appeal the decision to the Superior Court of the District of Columbia within the time fixed by rule of the Court.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6723 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2222
30 DCMR § 2223 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6725 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2223
30 DCMR § 2224 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6725 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2224
30 DCMR § 2225 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6725 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2225
30 DCMR § 2226 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6726 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2226
30 DCMR § 2227 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6726 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2227
30 DCMR § 2228 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6727 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2228
30 DCMR § 2229 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6727 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2229
30 DCMR § 2230 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6727 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2230
30 DCMR § 2231 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6728 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2231
30 DCMR § 2232 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6730 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2232
30 DCMR § 2233 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6730 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2233
30 DCMR § 2234 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6731 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2234
30 DCMR § 2235 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6732 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2235
30 DCMR § 2236 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6732 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2236
30 DCMR § 2237 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6732 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2237
30 DCMR § 2238 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6732 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2238
30 DCMR § 2239 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6732 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2239
30 DCMR § 2240 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6732 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2240
30 DCMR § 2241 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6733 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2241
30 DCMR § 2242 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6733 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2242
30 DCMR § 2243 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6734 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2243
30 DCMR § 2244 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6734 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2244
30 DCMR § 2245 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6735 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2245
30 DCMR § 2246 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6735 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2246
30 DCMR § 2247 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6735 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2247
30 DCMR § 2248 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6735 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2248
30 DCMR § 2249 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6735 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2249
30 DCMR § 2250 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6735 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2250
30 DCMR § 2251 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6736 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2251
30 DCMR § 2252 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6736 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2252
30 DCMR § 2253 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6737 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2253
30 DCMR § 2254 [RESERVED]

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6739 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2254
30 DCMR § 2299 DEFINITIONS

2299.1 The following definitions shall apply to this chapter:

"ABC Board" means the Alcoholic Beverage Control Board, established by D.C. Official Code §25-201.

"ABRA" means the Alcoholic Beverage Regulation Administration, established by D.C. Official Code § 25-202.

"Applicant" means an individual, group of individuals or entity who applies for a GOS License in the District of Columbia.

"Business Days" means any day except Saturdays, Sundays, and legal public holidays.

"CFO" means the Chief Financial Officer of the District of Columbia.

"Centralized Accounting System" or "CAS" means the accounting management system that continuously monitors each GOS Machine via a defined protocol, utilizing a dedicated line, Wi-Fi, or other secure transmission methods. A CAS main task is to provide logging, searching, and reporting of events to ensure the legality and integrity of the GOS Machines, as well as the collection of financial, metering data and the generation of various reports. The CAS is expected to facilitate the licensing and compliance (including support of 10% tax collection) mandated by statute and regulation.

"Claimant" means a player who has won a GOS prize and submitted a valid claim for payment within the required time frame.

"Days" means calendar days.

"Distributor" means a person licensed under this chapter to buy or lease GOS Machines, or any major components or parts of a GOS Machine, from manufacturers for sale or lease and distribution to retailers. A Distributor may also maintain or service a retailer's GOS Machine or any major component or part of a GOS Machine.

"Executive Director" means the Executive Director of the Office of Lottery and Gaming.

"Game of Skill" or "GOS" means a game in which the outcome is determined by the skill of the player rather than by chance. Whether a GOS may be played in the District of Columbia is determined by the Executive Director.

"GOS Licensee" or "Licensee" means the holder of a GOS license.

"GOS Claim Form" or "GOS Claim Form" means a printed or electronic form that may be printed, authorized by the Office that a Claimant shall complete and submit to the licensed Retailer along with the GOS Voucher to be eligible to collect a prize.

"GOS Machine(s)" or "GOS Machine" means a mechanical or electronic gaming device whose operation requires the payment of or the insertion of money, token, GOS Voucher, or similar object and the result of whose operation depends upon the skill of the player can reward the winning player or players with cash, a gift card, or a Voucher that can be redeemed for cash.

"GOS Machine gross revenue" or "GOS Revenue" means the total of cash or cash equivalents received from a GOS Machine minus the total of cash or cash equivalents paid to players as a result of a GOS Machine; cash or cash equivalents paid to purchase annuities to fund prizes payable to players over a period of time as a result of a GOS Machine; GOS Revenue also means the actual cost paid by the license holder for personal property distributed to a player as a result of a GOS Machine, excluding travel expenses, food, refreshments, lodging, and services.

"GOS Voucher" or "GOS Voucher" means an encrypted validation number from a GOS Machine for the winner of a GOS game. The GOS Voucher shall contain the total amount of the cash award and details used for payment of the cash award or non-cash prize.

"Legacy machine" means a GOS Machine with a valid Alcoholic Beverage Regulatory Administration ("ABRA") endorsement from ABRA prior to October 1, 2020. ABRA licenses run concurrently with ABRA endorsements.

"Licensed establishment" means an on-premises retail establishment licensed by the ABC Board to sell, serve, and allow for the consumption of alcoholic beverages.

"Licensed premises" means the physical location of a licensed establishment that is authorized by the Office to offer GOS Machines.

"Licensee" means a person who possesses a GOS manufacturer, Distributor, or Retailer license issued by the Office.

"Manufacturer" means a person that is licensed under this title that Manufactures or assembles GOS Machines for sale or lease to Distributors or provides to Distributors major components or parts of GOS Machines for the repair or maintenance of GOS Machines.

"Office" means the Office of Lottery and Gaming.

"Retailer" means a person that is licensed under this title to offer GOS Machines on its licensed premises.

History

  • SOURCE: Final Rulemaking published at 66 DCR 11598 (August 30, 2019); as amended by Final Rulemaking published at 68 DCR 3289 (March 26, 2021). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2299

30-23 REPEALED [PROCUREMENT BY COMPETITIVE SEALED PROPOSALS]

30 DCMR § 2300 [REPEALED].

SOURCE Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 40 DCR 6963 (October 1, 1993); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2300

30 DCMR § 2301 SOLICITATION OF PROPOSALS

2301.1 The contracting officer shall use a request for proposals ("RFP") to communicate the Agency's requirements to prospective contractors when the competitive sealed proposals ("CSP") method is used. Each RFP shall conform to the uniform contract format specified in §2201 of Chapter 22 of this title.

2301.2 The contracting officer shall issue a written solicitation which contains all information necessary to enable prospective offerors to prepare proposals properly.

2301.3 The contracting officer shall furnish identical information about a proposed procurement to all prospective offerors receiving the RFP.

2301.4 Agency personnel shall not provide advance knowledge or information about a future solicitation to any prospective offeror.

2301.5 Except for solicitations for information or planning purposes, the contracting officer shall not solicit proposals unless there is a definite intention to award a contract.

2301.6 The contracting officer shall establish, maintain, and use lists of potential sources.

2301.7 Before issuing a solicitation, the contracting officer shall develop an estimate of the reasonable price level or value of the supplies or services to be purchased.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6740 (September 22, 1989).
30 DCMR § 2302 PRESOLICITATION NOTICES AND CONFERENCES

2302.1 Presolicitation notices and conferences may be used as preliminary steps in procurements by competitive sealed proposals in order to accomplish any of the following:

(a) Develop or identify interested prospective offerors;

(b) Request preliminary information based on a general description of the supplies or services involved;

(c) Explain complicated specifications and requirements to interested prospective offerors; or

(d) Aid prospective offerors in later submitting proposals without undue expenditure of effort, time, and money.

2302.2 If presolicitation notices are used, the contracting officer shall prepare and issue each notice to prospective offerors and shall publicize the notice in a newspaper of general circulation and any trade publication deemed appropriate by the Director of Procurement.

2302.3 A presolicitation notice shall include the following:

(a) A description of the information to be furnished in the response;

(b) An indication whether the notice will be followed by a conference and a formal solicitation; and

(c) A request that parties interested in the contemplated procurement respond by a specified date.

2302.4 In complex procurements, the presolicitation notice may request information pertaining to management, engineering, and production capabilities.

2302.5 The contracting officer shall furnish copies of the solicitation to all those responding affirmatively to the presolicitation notice and to other prospective offerors upon request.

2302.6 A presolicitation conference may be used only when approved by the contracting officer.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6741 (September 22, 1989).
30 DCMR § 2303 SOLICITATIONS FOR INFORMATION AND PLANNING PURPOSES

2303.1 When information necessary for planning purposes cannot be obtained from prospective offerors by more economical and less formal means, the contracting officer may determine in writing that a solicitation for information and planning purposes is justified. If this determination is approved by the Director of Procurement, the contracting officer shall then issue the solicitation.

2303.2 A contracting officer shall not use a formal RFP as a solicitation for information or planning purposes.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6741 (September 22, 1989).
30 DCMR § 2304 PUBLIC NOTICE OF REQUESTS FOR PROPOSALS

2304.1 The contracting officer shall provide for adequate public notice of the request for proposals to be given at a sufficient time before the date set forth in the notice for the opening of proposals. In no event shall the notice required in this subsection be less than thirty (30) calendar days.

2304.2 The notice required under § 2304.1 shall include publication in at least one (1) of, or a combination of, the following:

(a) A newspaper of general circulation;

(b) A trade publication considered appropriate by the Director of Procurement; or

(c) The District of Columbia Procurement Digest.

2304.3 The Director of Procurement shall submit notice of each Request for Proposal ("RFP") to the Department of Administrative Services for inclusion on the D.C. Procurement Hotline.

2304.4 When a solicitation mailing list is available for the particular requirement, requests for proposals or notices of the availability of RFP's shall be mailed or otherwise furnished to a sufficient number of potential offerors for the purpose of securing competition.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6742 (September 22, 1989).
30 DCMR § 2305 PRE-PROPOSAL CONFERENCES

2305.1 The contracting officer may hold a pre-proposal conference to brief prospective offerors after a solicitation has been issued but before offers are submitted.

2305.2 The contracting officer or designated representative shall do the following:

(a) Conduct the pre-proposal conference;

(b) Furnish all prospective offerors identical information concerning the proposed procurement;

(c) Make a complete record of the conference; and

(d) Promptly furnish a copy of that record to all prospective offerors that request a copy in writing.

2305.3 The contracting officer shall inform all pre-proposal conference attendees of the following:

(a) That remarks and explanations at the conference do not qualify or amend the terms of the solicitation; and

(b) That the terms of the solicitation and specifications remain unchanged unless the solicitation is amended in writing.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6742 (September 22, 1989).
30 DCMR § 2306 AMENDMENT OF SOLICITATIONS BEFORE CLOSING DATE

2306.1 After issuance of a solicitation, but before the date set for receipt of proposals, the contracting officer may make changes in the solicitation to reflect the following:

(a) Significant changes in quantity, specifications, or delivery schedules;

(b) Correction of defects or ambiguities;

(c) Any change in the closing date for receipt of proposals; or

(d) Any other appropriate purpose affecting the procurement.

2306.2 The contracting officer shall determine if the closing date needs to be changed when amending a solicitation.

2306.3 If the time available before closing is insufficient, the contracting officer shall notify prospective offerors by telegram or telephone of the extension of the closing date and shall, by written amendment to the RFP, confirm the extension of the closing date.

2306.4 The contracting officer shall not award a contract unless all of the amendments made to the RFP have been issued in sufficient time to be considered by prospective offerors.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6743 (September 22, 1989).
30 DCMR § 2307 RECEIPT AND SAFEGUARDING OF PROPOSALS

2307.1 All proposals and modifications received before the time set for the opening of proposals shall be kept secure.

2307.2 Except as provided in § 2307.6, all proposals shall remain unopened in a locked box or safe. Necessary precautions shall be taken to ensure the security of the locked box or safe.

2307.3 If an RFP is cancelled, proposals shall be returned to the offerors.

2307.4 Before opening the proposals, information concerning the identity and number of proposals received shall be made available only to Agency employees, and then only as required in the execution of their duties.

2307.5 Each proposal shall be marked with the date and time of receipt.

2307.6 Envelopes marked as proposals which do not identify the offeror or the solicitation may be opened solely for purposes of identification or to determine whether an offeror is eligible to submit a proposal and then only by an Agency official designated for this purpose.

2307.7 A person who opens a sealed proposal by mistake, or for the reasons set forth in §2307.6, shall sign the envelope opened, indicate the person's position, and deliver it to the contracting officer. The contracting officer shall immediately write the following on the envelope and then sign and reseal the envelope:

(a) An explanation of the opening;

(b) The date and time opened; and

(c) The RFP number.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6743 (September 22, 1989).
30 DCMR § 2308 LATE PROPOSALS, LATE MODIFICATIONS, AND LATE WITHDRAWALS

2308.1 Offerors shall submit proposals, and any modifications, so that they will reach the Agency office designated in the solicitation on time.

2308.2 Unless the RFP states a specific time, the deadline for receipt of proposals shall be 2:00 p.m., local time, at the designated Agency office on the date that proposals are due.

2308.3 Proposals and modifications to proposals that are received in the designated Agency office after the exact time specified in the RFP or under § 2308.2 are "late" and shall be considered only if they are received before the award is made and one (1) or more of the following circumstances apply:

(a) The proposal or modification was sent by registered or certified mail not later than the fifth (5th) calendar day before the date specified for receipt of proposals;

(b) The proposal or modification of proposal was sent by mail and it is determined by the contracting officer that the late receipt at the location specified in the RFP was caused by mishandling by the Agency after receipt; or

(c) The proposal is the only proposal received.

2308.4 The only acceptable evidence to establish the date of a late proposal, late modification, or late withdrawal sent either by registered or certified mail shall be a U.S. or Canadian Postal Service postmark on the wrapper or on the original receipt from the U.S. or Canadian Postal Service. If neither postmark shows a legible date, the proposal, modification, or withdrawal shall be deemed to have been mailed late. If the postmark shows the date but not the hour, the time is presumed to be the last minute of the date shown. If no date is shown in the postmark, the proposal shall be considered late unless the offeror can furnish evidence from postal authorities of timely mailing.

2308.5 Any request for withdrawal or request for modification received after the time and date set for submission of proposals at the place designate for submission of proposals shall be considered "late."

2308.6 A late proposal, late request for modification, or late request for withdrawal shall not be considered, except as provided in this section.

2308.7 A late modification of a successful proposal which makes its terms more favorable to the Agency shall be considered at any time it is received and may be accepted.

2308.8 A late proposal, late modification of proposal, or late withdrawal of proposal that is not considered shall be held unopened, unless opened for purposes of identification, until after award. The proposal shall then be retained with unsuccessful proposals.

2308.9 The following information shall, if available, be included in the contract office files with respect to each late proposal, late modification of proposal, or late withdrawal of proposal:

(a) A statement of the date and hour of mailing, filing, or delivery;

(b) A statement of the date and hour of receipt;

(c) A written determination, with supporting facts, why the late proposal or modification was or was not considered for award;

(d) A statement of the disposition of the late action; and

(e) The envelope, or other covering, if the late proposal or modification was considered for award.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6744 (September 22, 1989).
30 DCMR § 2309 NOTICE TO OFFERORS OF LATE ACTIONS

2309.1 If a proposal, or modification or withdrawal of proposal, is received late, and it is clear from available information that it cannot be considered, the contracting officer shall promptly notify the offeror.

2309.2 If a late proposal, or late modification or withdrawal of proposal, is transmitted by registered or certified mail and is received before award, but it is not clear from available information whether it can be considered, the offeror shall be promptly notified.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6745 (September 22, 1989).
30 DCMR § 2310 DISCLOSURE AND USE OF INFORMATION BEFORE AWARD

2310.1 During the pre-award period of a procurement by competitive sealed proposals, only the contracting officer and others specifically authorized by the Director or the contracting officer may transmit technical or other information, or conduct any discussions with prospective contractors.

2310.2 After receipt of proposals, the information contained in them and the number or identity of offerors shall not be made available to the public or to anyone at the Agency not required to have access to the information in the performance of his or her duties.

2310.3 No employee or agent of the Agency shall furnish information to a prospective contractor if, alone or together with other information, it might give the prospective contractor an advantage over others. However, general information that is not prejudicial to others may be furnished upon request.

2310.4 In order to ensure that solicited proposals (whether bearing a restrictive notice or not) are properly handled, the following notice shall be placed on the cover sheet of each proposal upon receipt:

NOTICE FOR HANDLING PROPOSALS

This proposal shall be used and disclosed for evaluation purposes only, and a copy of this notice shall be applied to any reproduction or abstract of this proposal. Any authorized restrictive notices which the submitter places on this proposal shall also be strictly complied with. Disclosure of this proposal outside the Agency for evaluation purposes shall be made only to the extent authorized by, and in accordance with, the procedures established under the procurement rules of the Agency.

2310.5 A contracting officer may release proposals outside the Agency for evaluation, consistent with the following requirements:

(a) A written agreement shall be obtained from the outside evaluator that the information contained in the proposal will be used only for evaluation purposes and will not be further disclosed; and

(b) Any authorized restrictive legends placed on the proposal by the prospective contractor or subcontractor or by the Agency shall be affixed to any reproduction or abstracted information made by the evaluator.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6745 (September 22, 1989).
30 DCMR § 2311 [RESERVED]
30 DCMR § 2312 UNSOLICITED PROPOSALS

2312.1 Unsolicited proposals may be considered by the Director in order to obtain innovative or unique methods or approaches to accomplishing the mission of the Agency from sources outside the Agency.

2312.2 In order to be considered valid, an unsolicited proposal shall meet the following criteria:

(a) It must be innovative and unique;

(b) It must have been independently originated and developed by the offeror;

(c) It must have been prepared without advice or supervision by any member of the Board or employee of the Agency;

(d) It must include sufficient detail to permit a determination that Agency support would be worthwhile; and

(e) It must show that the proposed work could benefit the mission of the Agency.

2312.3 Unsolicited proposals shall contain the following information to permit consideration in an objective and timely manner:

(a) The offeror's name and address and type of organization, such as profit, non-profit, educational, or certified minority business;

(b) The names and telephone numbers of technical and business personnel to be contacted for evaluation or negotiation purposes;

(c) The identity of proprietary data to be used only for evaluation purposes;

(d) The signature of a person authorized to represent and obligate contractually the offeror;

(e) The proposed price or total estimated cost for the effort in sufficient detail for meaningful evaluation;

(f) The period of time for which the proposal is valid;

(g) The type of contract preferred; and

(h) The proposed duration of effort.

2312.4 The favorable evaluation of an unsolicited proposal shall not, by itself, justify award of a contract without competition. If the Agency decides to obtain the goods or services that have been offered in an unsolicited proposal, the contracting officer shall do the following:

(a) Issue an RFP for the goods or services offered in the proposal, in accordance with this chapter, and evaluate all proposals received in response to the RFP along with the unsolicited proposal; or

(b) Obtain from the Executive Director approval of a determination and findings for awarding the contract on a sole source basis.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6746 (September 22, 1989).
30 DCMR § 2313 EVALUATION OF UNSOLICITED PROPOSALS

2313.1 When performing an evaluation of an unsolicited proposal, the following factors shall be considered, in addition to any others appropriate for the particular proposal:

(a) The unique and innovative methods, approaches, or concepts demonstrated by the proposal;

(b) The overall scientific, technical, or socio-economic merits of the proposal;

(c) The potential contribution of the effort to the specific mission of the Agency;

(d) The offeror's capabilities, related experience, facilities, techniques, or unique combinations of these which are integral factors for achieving the proposal objectives; and

(e) The qualifications, capabilities, and experience of the proposed team leader or key personnel who are critical to achieving the proposal objective.

2313.2 The Agency shall return an unsolicited proposal to an offeror, citing reasons, when its substance meets any of the following criteria:

(a) It is available to the Agency without restriction from another source;

(b) It closely resembles a pending competitive requirement; or

(c) It does not demonstrate any innovative or unique method, approach, or concept.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6748 (September 22, 1989).
30 DCMR § 2314 [RESERVED]
30 DCMR § 2315 SELECTION OF A CONTRACTOR

2315.1 The selection procedures set forth in this chapter shall be designed to accomplish the following:

(a) Maximize competition;

(b) Minimize the complexity of the solicitation, evaluation, and the selection decision;

(c) Ensure impartial and comprehensive evaluation of offerors' proposals; and

(d) Ensure selection of the offeror whose proposal has the highest degree of realism and whose performance is expected to best meet stated Agency requirements.

2315.2 Selection of a contractor through the use of the competitive sealed proposal ("CSP") process shall be based on competition involving an evaluation and comparison of cost or price and other factors among proposals that meet the Agency's minimum requirements as stated in the solicitation.

2315.3 The contracting officer shall be responsible for selection of a contractor from among the qualified offerors.

2315.4 The contracting officer shall be responsible for contractual actions related to the selection process, including, but not limited to, the following:

(a) Issuing solicitations in accordance with the provisions of this chapter;

(b) Conducting or controlling all negotiations concerning cost or price, technical requirements, and other terms and conditions; and

(c) Selecting the contractor for contract award.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6748 (September 22, 1989).
30 DCMR § 2316 NEGOTIATION AFTER CANCELLATION OF INVITATION FOR BIDS

2316.1 If the Director of Procurement (the "Director") has determined that an invitation for bids ("IFB") issued under Chapter 22 will be cancelled and that use of negotiation is appropriate to complete the procurement, the contracting officer may award a contract after using negotiation procedures without issuing a new solicitation if all of the following conditions are met:

(a) The contracting officer gives notice to each responsible bidder that submitted a bid in response to the IFB of the intention to use negotiation procedures and gives each interested responsible bidder a reasonable opportunity to negotiate;

(b) The negotiated price is the lowest price offered in response to the negotiation process by any responsible bidder; and

(c) The negotiated price is lower than the lowest rejected price bid by a responsible bidder in response to the original IFB.

2316.2 If an IFB has been cancelled in accordance with § 2230.4(f) or 2230.4(g) of Chapter 22, and the Director has authorized completion of the procurement through negotiation, the contracting officer shall proceed with the procurement in accordance with the provisions of this chapter, or the sole source provisions of Chapter 24 of this title, if applicable.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6749 (September 22, 1989).
30 DCMR § 2317 CHANGES IN AGENCY REQUIREMENTS

2317.1 When, either before or after receipt of proposals, the Agency increases, decreases, or otherwise changes its requirements, the contracting officer shall issue a written amendment to the RFP, in accordance with § 2306.

2317.2 In deciding which firms to notify of a change, the contracting officer shall consider the state in the procurement cycle at which the change occurs and the magnitude of the change, as follows:

(a) If proposals are not yet due, the amendment shall be sent to all firms that have received a solicitation;

(b) If the time for receipt of proposals has passed but proposals have not yet been evaluated, the amendment shall be sent only to the responding offerors; and

(c) If the competitive range has been established, the amendment shall be sent only to those offerors within the competitive range.

2317.3 If a change is so substantial that it warrants complete revision of a solicitation, the contracting officer shall cancel the original RFP and issue a new RFP, regardless of the state of the procurement. The new RFP shall be issued to all firms originally solicited and to any firms added to the original list. The new RFP shall be advertised in accordance with the requirements of this title.

2317.4 If the proposal considered to be most advantageous to the Agency (as determined by using the established evaluation criteria) involves a departure from the stated requirements, the contracting officer shall give all offerors an opportunity to submit new or amended proposals on the basis of the revised requirements, if this can be done without revealing to the other offerors the solution proposed in the original departure or any other information that is entitled to protection.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6750 (September 22, 1989).
30 DCMR § 2318 DISCLOSURE OF MISTAKES BEFORE AWARD

2318.1 The contracting officer shall examine all proposals before award for minor informalities or irregularities and apparent clerical mistakes.

2318.2 Communication with offerors to resolve apparent minor mistakes or irregularities shall be only for clarification, not discussion. However, if the resulting communication prejudices the interest of other offerors, the officer shall not award the contract without discussions with all offerors within the competitive range.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6750 (September 22, 1989).
30 DCMR § 2319 [RESERVED]
30 DCMR § 2320 PROPOSAL EVALUATION FACTORS

2320.1 The evaluation factors that will be considered in evaluating proposals shall be tailored to each procurement and shall include only those factors that will have an impact on the selection of a contractor.

2320.2 The contracting officer shall include in the solicitation the evaluation factors, including price or cost and any significant subfactors. The solicitation shall include the minimum requirements that apply to each evaluation factor and significant subfactor.

2320.3 The contracting officer may include in the solicitation the numerical weights which may be used in the evaluation of the proposals.

2320.4 Evaluation factors shall be stated in descending order of importance.

2320.5 Price or cost to the Agency shall be included as an evaluation factor in each RFP.

2320.6 While the lowest price or lowest total cost to the Agency may be an important or even a deciding factor in many contractor selections, the contracting officer may select the contractor whose proposal offers the greatest value to the Agency in terms of technical merit and other factors, even though the proposal selected does not offer the lowest price or cost, if it is in the best interests of the Agency.

2320.7 When awarding a cost-reimbursement contract, the cost proposal shall not be controlling. The contracting officer shall consider which offeror can perform the contract in a manner most advantageous to the Agency, as determined by evaluation of proposals according to the established evaluation criteria.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6751 (September 22, 1989).
30 DCMR § 2321 EVALUATION OF PROPOSALS

2321.1 The contracting officer shall evaluate each proposal in accordance with the evaluation criteria in the solicitation.

2321.2 The contracting officer shall evaluate the cost estimate or price, not only to determine whether it is reasonable, but also to determine the offeror's understanding of the work and ability to perform the contract.

2321.3 The contracting officer shall document the cost or price evaluation.

2321.4 If any technical evaluation is necessary beyond ensuring that the proposal meets the minimum requirements in the solicitation, the contracting officer shall forward the proposals to the appropriate Agency official for technical evaluation.

2321.5 If a technical evaluation is done, a technical evaluation report shall be prepared by the Agency official making or supervising the evaluation. The report shall contain the following:

(a) The basis for evaluation;

(b) An analysis of the technically acceptable and unacceptable proposals, including an assessment of each offeror's ability to accomplish the technical requirements;

(c) A summary, matrix, or quantitative ranking of each technical proposal in relation to the best rating possible; and

(d) A summary of findings.

2321.6 A contracting officer may reject all proposals received in response to a solicitation by a written determination which concludes that to do so would be in the best interests of the Agency. The contracting officer's determination shall be approved by the Director.

2321.7 The reasons given for rejection may include, but are not limited to, the following:

(a) None of the proposals meet the requirements of the Agency;

(b) None of the proposals is acceptable for technical or other reasons;

(c) All otherwise acceptable proposals received are at unreasonable prices; or

(d) The proposals were not independently arrived at in open competition, were collusive, or were submitted in bad faith.

2321.8 When all proposals are rejected and no award will be made as a result of the RFP, the contracting officer shall cancel the RFP.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6751 (September 22, 1989)
30 DCMR § 2322 COMPETITIVE RANGE AND PRE-NEGOTIATION OBJECTIVES

2322.1 The competitive range shall be determined on the basis of cost or price and other factors, in accordance with the evaluation criteria that were stated in the solicitation, and shall include all proposals that have a reasonable chance of being selected for award.

2322.2 If there is doubt as to whether a proposal is in the competitive range, that proposal shall be included.

2322.3 The contracting officer shall notify, in writing, an unsuccessful offeror at the earliest practicable time that the offeror's proposal is no longer being considered for award.

2322.4 The contracting officer shall establish pre-negotiation objectives before the negotiation of any contract or modification in excess of one hundred thousand dollars ($100,000). When cost analysis is required under § 2326, the contracting officer shall address the pertinent issues to be negotiated, the cost objectives, and a profit or fee objective.

2322.5 The contracting officer shall develop pre-negotiation objectives to judge the overall reasonableness of proposed prices and to negotiate a fair and reasonable price or cost and fee.

2322.6 In determining the pre-negotiation objectives, the contracting officer shall analyze the offeror's proposal and consider technical analysis and other pertinent data, such as Agency cost estimates and price histories.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6752 (September 22, 1989).
30 DCMR § 2323 DISCUSSIONS WITH OFFERORS

2323.1 The contracting officer shall conduct written or oral discussions with all offerors in the competitive range, except in the following circumstances:

(a) If prices are fixed by law or regulation; or

(b) If it can be clearly demonstrated from the existence of full and open competition or accurate prior cost experience with the product or service that acceptance of the most favorable initial proposal without discussion would result in the lowest overall cost to the Agency at a fair and reasonable price.

2323.2 If discussions are held with offerors, the contracting officer shall determine which proposals are in the competitive range, and shall conduct written or oral discussions with the offerors who submitted those proposals.

2323.3 Among other areas of discussion, the contracting officer may enter into price negotiations with an offeror with the intent of agreeing on a fair and reasonable price.

2323.4 The contracting officer shall not be required to reach agreement on every element of cost, and may make reasonable compromises if necessary and if compromise is in the best interests of the Agency.

2323.5 If discussions are not held pursuant to § 2323.1(b), the following requirements shall be met:

(a) All offerors must have been notified of the possibility that an award might be made without discussion; and

(b) The award must be made without any written or oral discussion with any offeror.

2323.6 The contracting officer shall ensure that, if discussions are held with any offeror within the competitive range, discussions are held with all offerors in the competitive range. The number and length of discussions held with each offeror may vary, depending on the need for clarification, the amount of progress made toward a satisfactory final proposal, and other factors affecting the need for discussion as determined by the contracting officer.

2323.7 During discussion with offerors, the contracting officer shall do the following:

(a) Control all discussions;

(b) Advise the offeror of deficiencies in its proposal so that the offeror is given an opportunity to satisfy the requirements of the Agency;

(c) Attempt to resolve any uncertainties concerning the technical aspects of the proposal and other terms and conditions of the proposal;

(d) Resolve any suspected mistakes by calling them to the offeror's attention as specifically as possible without disclosing any information concerning other proposals submitted by other offerors or the evaluation process; and

(e) Provide the offeror a reasonable opportunity to submit any cost or price, technical, or other revisions to its proposal that may result from the discussions.

2323.8 The contracting officer shall not assist an offeror to bring its proposal up to the level of other proposals through successive rounds of discussion, such as pointing out weaknesses resulting from the offeror's lack of diligence, competence, or inventiveness in preparing the proposal. The contracting officer shall not disclose technical information pertaining to any proposal that results in the improvement of a competing proposal.

2323.9 The contracting officer shall not indicate to an offeror a cost or price it must meet to obtain further consideration, advise an offeror of its standing relative to another offeror, or otherwise furnish information about any other offeror's prices or terms.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6753 (September 22, 1989).
30 DCMR § 2324 BEST AND FINAL OFFERS

2324.1 If a contract is for one hundred thousand dollars ($100,000) or less, and if, after completion of discussions with all offerors in the competitive range, the contracting officer determines that the award of the contract to one (1) of the offerors is clearly in the best interests of the Agency, based on the discussions held and the proposals, the contracting officer may award the contract Without requesting best and final offers.

2324.2 Except as provided in § 2324.1, after completion of all discussions, the contracting officer shall issue to all offerors within the competitive range a request for best and final offers.

2324.3 The request for best and final offers shall include the following:

(a) Notice that discussions are concluded;

(b) Notice that this is the opportunity to submit a best and final offer;

(c) A cut-off date and time that allows a reasonable opportunity for submission of written best and final offers; and

(d) Notice that if any modification of the best and final offer is submitted, it must be received by the date and time specified under §2324.3(c) and is subject to the provisions of this chapter covering late proposals.

2324.4 After receipt of test and final offers, the contracting officer shall not reopen discussions unless it is clearly in the best interests of the Agency to do so.

2324.5 Reasons for reopening discussions may include, but are not limited to, the fact that it is clear that information available at the time is inadequate to reasonably justify contractor selection and award based on the best and final offers received.

2324.6 If discussions are reopened, the contracting officer shall issue an additional request for best and final offers to all offerors within the competitive range.

2324.7 After evaluation of the best and final offers, the contracting officer shall select the offeror whose best and final offer is most advantageous to the Agency, considering price and other factors that were included in the solicitation.

2324.8 The contracting officer shall prepare supporting documentation for the selection decision that shows the relative differences among the proposals and their strengths, weaknesses, and risks in terms of the evaluation factors. The supporting documentation shall include the basis for the selection of the contractor.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6755 (September 22, 1989).
30 DCMR § 2325 COST AND PRICING DATA

2325.1 The contracting officer shall require a prime contractor to submit and certify cost or pricing data for any contract awarded through competitive sealed proposals, sole source procedures, or any change order or contract modification.

2325.2 The contracting officer shall require that each contractor certify that, to the best of the contractor's knowledge, the cost or pricing data submitted was accurate, complete, and current as of a mutually determined specified date.

2325.3 When cost or pricing data are required, the contracting officer shall include a contract clause, approved by the Director, which provides that the price, including profit or fee, will be adjusted to exclude any significant price increases occurring because the contractor's cost or price information, as of the specified date, was inaccurate, incomplete, or not current.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6756 (September 22, 1989).
30 DCMR § 2326 PRICE AND COST ANALYSIS

2326.1 The contracting officer shall be responsible for selecting and using whatever price analysis techniques will ensure a fair and reasonable price.

2326.2 One (1) or more of the following techniques may be used to perform price analysis:

(a) Comparison of proposed prices received in response to the solicitation;

(b) Comparison of prior proposed prices and contract prices with current proposed prices for the same or similar items;

(c) Application of rough yardsticks (such as dollars per pound or per horsepower, or other units) to highlight significant inconsistencies that warrant additional pricing inquiry;

(d) Comparison with competitive published price lists, published market prices of commodities, similar indexes, and discount or rebate arrangements; and

(e) Comparison of proposed price-s with independent Agency cost estimates.

2326.3 The contracting officer shall be required to perform a cost analysis in either of the following circumstances:

(a) The award of any contract in excess of one hundred thousand dollars ($100,000); or

(b) The modification of any contract when the modification exceeds one hundred thousand dollars ($100,000).

2326.4 If cost analysis is required, the contracting officer shall perform cost analysis by using the techniques and procedures set forth in this section.

2326.5 The contracting officer shall verify cost or pricing data and evaluate the cost elements, including the following:

(a) The necessity for and reasonableness of the proposed cost, including allowances for contingencies;

(b) A projection of the offeror's cost trends on the basis of current and historical cost or pricing data;

(c) A technical appraisal of the estimated labor, material, tooling and facilities requirements and of the reasonableness of scrap and spoilage factors; and

(d) The application of audited or negotiated indirect cost rates, labor rates, and other factors.

2326.6 The contracting officer shall evaluate the effect of the offeror's current practices on future costs. In conducting this evaluation, the contracting officer shall ensure that the effects of inefficient or uneconomical past practices are not projected into the future.

2326.7 The contracting officer shall compare the costs proposed by the offeror for individual cost elements with the following:

(a) Actual costs previously incurred by the same offeror;

(b) Previous cost estimates from the offeror or from other offerors for the same or similar items;

(c) Other cost estimates received in response to the Agency request;

(d) Independent Agency cost estimates; and

(e) Forecasts or planned expenditures.

2326.8 The contracting officer shall verify that the offeror's cost submissions are in accordance with the contract cost principles and procedures set forth in Chapter 33 of Title 27, Contracts and Procurements (hereafter "Title 27 DCMR").

2326.9 The contracting officer shall review each proposal to determine whether any cost or pricing data necessary to make the contractor's proposal accurate, complete, and current have been submitted or identified In writing by the contractor.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6756 (September 22, 1989).
30 DCMR § 2327 PRICE NEGOTIATION MEMORANDUM

2327.1 At the conclusion of each price negotiation, the contracting officer shall promptly prepare a memorandum of the principal elements of the price negotiations.

2327.2 The price negotiation memorandum shall be included in the contract file and shall contain at least the following information:

(a) The purpose of the negotiation;

(b) A description of the procurement, including appropriate identifying numbers;

(c) The name, position, and organization of each person representing the contractor and the Agency in the negotiations;

(d) If certified cost or pricing data were required, the extent to which the contracting officer did the following:

(1) Relied on the cost or pricing data submitted and used them in negotiating the price; and

(2) Recognized as inaccurate, incomplete, or noncurrent any cost or pricing data submitted; the action taken by the contracting officer and the contractor as a result; and the effect of the defective data on the price negotiated.

(e) The most significant facts or considerations controlling the establishment of the pre-negotiation price objective and the negotiated price including an explanation of any significant differences between the two (2) positions; and

(f) The basis for determining the pre-negotiation profit or fee objective, and the profit or fee negotiated.

2327.3 When price negotiation is based on cost analysis, the contracting officer shall analyze profit or fee.

2327.4 The contracting officer shall use the Agency's pre-negotiation cost objective amounts as the basis for calculating the profit or fee amount used as a pre- negotiation objective.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6758 (September 22, 1989).
30 DCMR § 2328 [RESERVED]
30 DCMR § 2329 [RESERVED]
30 DCMR § 2330 NOTIFICATIONS, PROTESTS, AND MISTAKES

2330.1 The contracting officer shall notify each offeror whose proposal is determined to be unacceptable before award unless disclosure might prejudice the best interests of the agency.

2330.2 If the proposal evaluation period for an RFP is expected to exceed thirty (30) days, or when a limited number of offerors have been selected as being within the competitive range, the contracting officer, upon determining that a proposal is unacceptable, shall promptly notify the offeror.

2330.3 The contracting officer shall award a contract with reasonable promptness to the successful offeror by transmitting written notice of the award to that offeror.

2330.4 Promptly after the award of each contract, the contracting officer shall notify unsuccessful offerors in writing, unless pre-award notice was given.

2330.5 If a contract is awarded on a basis other than price alone, the contracting officer shall provide a debriefing for any unsuccessful offeror that submits a written request for debriefing, unless the director determines that to do so is not in the best interests of the agency.

2330.6 If a debriefing is held, debriefing information shall include the agency's evaluation of the significant weak or deficient factors in the proposal. However, point-by-point comparisons with other offerors' proposals shall not be made.

2330.7 Debriefing shall not reveal the relative merits or technical standing of competitors or the evaluation scoring.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6759 (September 22, 1989).
30 DCMR § 2399 DEFINITIONS

2399.1 The definitions of terms and phrases set forth in § 2099 of Chapter 20 shall apply to this chapter.

30-24 REPEALED [SOLE SOURCE AND EMERGENCY PROCUREMENTS]

30 DCMR § 2400 [REPEALED].

SOURCE Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2400

30 DCMR § 2401 SOLE SOURCE PROCUREMENT

2401.1 Procurement contracts may be awarded through negotiation without competition when the contracting officer determines in writing that one (1) of the following conditions exists:

(a) There is only one (1) source for the required supply, service, or other item;

(b) The contract is for the purchase of real property or interests in real property;

(c) The contract is with a vendor that maintains a price agreement or schedule with any federal or District agency; Provided, that the contract with the Agency shall not authorize a price higher than the price allowed in the schedule or price agreement between the federal or District agency and the vendor for the same item;

(d) The contract is for purchase of commodities, supplies, equipment, or services that would ordinarily be purchased on a competitive basis, but an emergency has been declared under this chapter and the emergency procurement procedures are followed; or

(e) The contract is for the purchase of media time or space for advertising or promotion purposes and the procedures for purchase of media time or space under § 2407 of this chapter have been followed.

2401.2 If the only justification for using sole source procurement is lack of sufficient time to complete a competitive procurement process, the contracting officer shall not award a contract on a sole source basis unless a legitimate emergency, as defined in this chapter, exists with respect to the need for the items or services being procured.

2401.3 Sole source procurement shall not be justified on the basis of any of the following circumstances:

(a) The lack of adequate advance planning for the procurement of the required commodities, services, or other items;

(b) Delays in the procurement caused by administrative delays, lack of sufficient procurement personnel, or improper handling of procurement requests or competitive procedures; or

(c) Pending expiration of budget authority.

2401.4 Before negotiating a contract on a sole source basis, the contracting officer shall ensure that a D&F that justifies the procurement has been approved by the Executive Director in accordance with § 2102 of Chapter 21 of this title.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6760 (September 22, 1989).
30 DCMR § 2402 SINGLE AVAILABLE SOURCE

2402.1 The contracting officer may award a contract using noncompetitive negotiation procedures upon making a determination that there is only one (1) available source for the required item.

2402.2 When determining whether there is only one (1) available source for a requirement, the contracting officer shall consider whether there is a reasonable basis to conclude that the Agency's minimum needs can only be satisfied by the supplies or services proposed to be procured, and whether the proposed sole source contractor is the only source capable of providing the required supplies or services.

2402.3 If the reason for making a procurement on a ole source basis is based on the particular source's ownership or control of limited rights in data, patent rights, copyrights, or trade secrets applicable to the required supplies or services, the written D&F shall clearly demonstrate the need for the specific supplies or services and that at least one (1) of the following factors applies:

(a) The requirements cannot be modified to allow procurement by competitive sealed bids or competitive sealed proposals; or

(b) It is in the best interests of the Agency to meet the identified requirements through procurement of the specific supplies or services, and that the proposed contractor is the only source for the specific supply or service.

2402.4 The contracting officer may determine that sole source negotiations are justified for the procurement of specific makes and models of technical equipment and parts if all of the following requirements are met:

(a) The specific technical equipment or parts are being procured for standardization purposes and that standardization of the equipment or parts is in the best interests of the Agency;

(b) The equipment or parts will be used to meet a requirement for replacement parts or additional units that are compatible with existing Agency equipment;

(c) The existing equipment for which the parts or additional units are being procured was obtained by the Agency through the use of competitive procurement procedures, or was obtained through a separately justified and approved sole source procurement; and

(d) No identical or compatible equipment or parts are available from any other source.

2402.5 Justification for a sole source procurement shall cover all of the supplies or services being procured under a single contract. The justification of the sole source procurement of some supplies or services shall not be used to avoid competitive procedures for obtaining other supplies or services which do not qualify for sole source procurement under the same contract.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6762 (September 22, 1989).
30 DCMR § 2403 SHELTERED MARKET PROCUREMENTS

2403.1 When a procurement has been designated for the sheltered market under D.C. Law 1-95, the "Minority Contracting Act of 1976" (D.C. Code § 1-1141 et seq.) and only one (1) bid or proposal is received from a responsible, certified firm, the contracting officer shall not make an award to that proposed contractor unless the contracting officer determines that the proposed contractor qualifies as a sole source in accordance with this chapter, or the contracting officer follows the procurement procedures set forth in §§ 2403.2 through 2403.5.

2403.2 If the contracting officer cannot justify procuring the supplies or services from the single sheltered market vendor on a sole source basis, the contracting officer shall do one (1) of the following:

(a) Cancel the Invitation for Bids ("IFS") or Request for Proposal ("RFP") and reissue the solicitation on the open market;

(b) In the case of an IFS issued under Chapter 22, determine whether the bid price is competitive with the open market in accordance with the provisions of §§ 2403.3 through 2403.5; or

(c) In the case of an RFP issued under Chapter 23, negotiate with the sheltered market vendor pursuant to §§ 2403.3 through 2403.5.

2403.3 If the contracting officer, using the methods and standards set forth in Chapter 23 of this title, is able to determine from price history or price analysis that the bid price offered on the IFS by the single sheltered market vendor is reasonably competitive with a price that might be obtained on the open market, the contracting officer may issue the contract after negotiation pursuant to §§ 2403.4 and 2403.5.

2403.4 Before attempting to negotiate a contract with the single sheltered market vendor under § 2403.2, the contracting officer, using the methods and standards set forth in Chapter 23 of this title, shall establish a pre-negotiation position based on a reasonable price and other terms under which the contract might be let in the open market.

2403.5 The contracting officer shall negotiate with the sheltered market vendor on the basis of competitive price and contract terms and may award the contract if the price and other terms agreeable to the vendor are reasonably within the range of price and terms that could be obtained in the open market, and if issuing the contract is in the best interests of the Agency.

2403.6 If the contracting officer is unable to negotiate a contract with the single sheltered market vendor on the basis of reasonably competitive price and terms, the contracting officer shall cancel the sheltered market solicitation and reissue the solicitation in the open market.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6763 (September 22, 1989).
30 DCMR § 2404 [RESERVED]
30 DCMR § 2405 SOLE SOURCE DETERMINATIONS AND FINDINGS

2405.1 When a sole source procurement is proposed, the contracting officer shall prepare a written D&F that sets forth the justification for the sole source procurement.

2405.2 Each sole source D&F shall include the following, when applicable:

(a) Specific identification of the document as a sole source D&F;

(b) The nature or description of the proposed procurement;

(c) A description of the requirement, including the estimated value or cost;

(d) A specific citation to the applicable provisions of § 2401 of this chapter that provide authority for the sole source procurement;

(e) An explanation of the unique nature of the procurement or other factors that qualify the requirement for sole source procurement;

(f) An explanation of the proposed contractor's unique qualifications or other factors that qualify the proposed contractor as a sole source for the procurement;

(g) A determination that the anticipated costs to the Agency will be fair and reasonable;

(h) A description of the market survey conducted and the results, or a statement of the reasons why a market survey was not conducted, and a list of the potential sources contacted by the contracting officer or which expressed, in writing, an interest in the procurement; and

(i) Any other pertinent facts or reasons supporting the use of a sole source procurement.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6764 (September 22, 1989).
30 DCMR § 2406 SOLE SOURCE PROCUREMENT PROCEDURES

2406.1 The contracting officer shall not be required to publicize the solicitation for a procurement made on a sole source basis.

2406.2 The contracting officer may initiate negotiations for a sole source contract orally or may use a letter to request a proposal for a sole source procurement.

2406.3 If the contracting officer uses a letter to request a proposal for a sole source procurement, the contracting officer shall ensure that the letter is as clear and concise as possible and does not include unnecessary verbiage or notices. The letter shall only contain the for data and information necessary providing a proposal.

2406.4 The contracting officer shall comply with the applicable negotiation procedures in Chapter 23 of this title, except as specifically exempted in this chapter or where those procedures apply only to negotiation with more than one (1) source.

2406.5 The contracting officer shall ensure that each sole source contract contains all of the required clauses, representations, and certifications, in accordance with the requirements of this title.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6764 (September 22, 1989).
30 DCMR § 2407 PROCUREMENT OF MEDIA TIME AND SPACE

2407.1 The Director and each contracting officer engaged in the procurement of media time and space may make individual purchases of media time and space on a sole source basis, in accordance with the procedures set forth in this section.

2407.2 When there is only a single source for a particular type of media time or space (such as mass transit or display advertising space), the contracting officer shall purchase the time or space in accordance with the applicable marketing budget and marketing plan.

2407.3 When there are multiple sources for the purchase of media time or space (such as newspapers or broadcast media), the contracting officer shall use the following to allocate purchases among available media sources and to determine the amount of time or space to be purchased from each source selected:

(a) The strategic marketing plan developed for the specific media buying activity, including demographic and targeting variables, as well as the overall goals of the particular media campaign;

(b) Marketing surveys, including information obtained from various media sources and market analysis sources;

(c) Rates available from media sources, including rate variations based on factors such as broadcast time, audience demographics and market share, the availability of targeted time slots, and other relevant factors;

(d) The overall budget for purchase of media time and space; and

(e) Results obtained from prior advertising or promotion programs using particular media sources, targeting approaches, and other relevant factors affecting the effectiveness of media buying.

2407.4 To the extent that purchases of media time and space from local media sources are in the best interests of the Agency, a contracting officer may allocate media purchases to local media sources even though the allocations do not meet all of the requirements set forth in §2407.3.

2407.5 The contracting officer shall attempt to obtain the best price possible from each media source through price negotiation and other appropriate methods, such as obtaining rate discounts for package purchases, when in the best interests of the Agency.

2407.6 The contracting officer may use special contracting methods to obtain the best possible combination of media exposure and price, including blanket purchase agreements and indefinite quantity term contracts.

2407.7 The Director shall establish a quality control program for media purchases to ensure that the allocation of media purchases meet the goals of the Agency's marketing plan and that media advertisements and promotions are placed or broadcast in accordance with the specific contract or purchase order.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6765 (September 22, 1989)
30 DCMR § 2408 [RESERVED]
30 DCMR § 2409 [RESERVED]
30 DCMR § 2410 EMERGENCY PROCUREMENTS

2410.1 The Executive Director may approve a procurement on an emergency basis which does not otherwise comply with the requirements of this title if the procurement is essential to an Agency requirement to deal with an existing emergency condition, as defined in § 2410.2, except that emergency procurements in excess of fifty thousand dollars ($50,000) shall be approved by the Board in accordance with the provisions of § 2100.5.

2410.2 For purposes of an emergency procurement under this chapter, an "emergency condition" is a situation (such as a flood, epidemic, riot, equipment failure, or other reason set forth in a proclamation issued by the Mayor or a written determination by the Executive Director) which creates an immediate threat to the public health, welfare, or safety. The existence of an emergency condition creates an immediate need for supplies or services which cannot be met through normal procurement methods, and the lack of which would seriously threaten one (1) or more of the following:

(a) The health or safety of any person;

(b) The preservation or protection of property; or

(c) The continuation of necessary governmental functions.

2410.3 The justification for emergency procurement shall not be based solely on the internal operations of the Agency. In the absence of an emergency condition, an emergency procurement shall not be justified on the basis of any of the following circumstances:

(a) The lack of adequate advance planning for the procurement of required supplies or services;

(b) Delays in procurement caused by administrative delays, lack of sufficient procurement personnel, or improper handling of procurement requests or competitive procedures; or

(c) Pending expiration of budget authority.

2410.4 The emergency procurement of supplies or services shall be limited to quantities or a time period sufficient to meet the immediate threat and shall not be used to meet long-term requirements.

2410.5 The emergency procurement of services shall be limited to a period of not more than one hundred twenty (120) days.

2410.6 If a long-term requirement for the supplies, services, or other items is anticipated, the contracting officer shall initiate a separate non-emergency procurement action as soon as possible after the emergency procurement is made.

2410.7 A contract procured on an emergency basis shall not be modified to expand the scope or extend the time of the procurement unless a limited number of additional supplies, services, or other items are needed to fill an on-going emergency requirement until regular procurement action procedures can be completed.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6766 (September 22, 1989).
30 DCMR § 2411 EMERGENCY PROCUREMENT PROCEDURES

2411.1 The contracting officer shall not be required to publicize the solicitation of a procurement made on an emergency basis.

2411.2 The contracting officer shall attempt to solicit offers or proposals from as many potential contractors as possible under the emergency condition. An emergency procurement shall not be made on a sole source basis unless the emergency determination and findings includes justification for the sole source procurement.

2411.3 The contracting officer may use a letter or a verbal request to solicit proposals for an emergency procurement.

2411.4 If a letter request is used, the contracting officer shall ensure that the letter is as clear and concise as possible and does not include unnecessary verbiage or notices. A letter request shall only contain the data and information necessary for providing a proposal.

2411.5 The contracting officer shall comply with all applicable requirements for negotiation under Chapter 23 of this title except as specifically exempted in this chapter.

2411.6 The contracting officer shall ensure that each emergency procurement, contract contains all of the required clauses, representations, and certifications.

2411.7 The Director shall ensure that proper records of each emergency procurement are maintained.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6767 (September 22, 1989),
30 DCMR § 2412 EMERGENCY PROCUREMENT DETERMINATIONS AND FINDINGS

2412.1 When an emergency procurement is proposed, the contracting officer shall prepare a written D&F that sets forth the justification for the emergency procurement.

2412.2 Each emergency procurement D&F shall include the following:

(a) An specific identification of the document as emergency procurement D&F;

(b) The nature or description of the proposed procurement action;

(c) A description of the emergency, including the nature of the threat to the public health, welfare, or safety, and the nature of the harm that might occur if the requirement were not met by emergency procurement;

(d) A description of the requirement, including the estimated value or cost;

(e) A description of the efforts made to ensure that proposals or offers are received from as many potential sources as possible under the circumstances, or a sole source justification;

(f) A determination that the anticipated costs to the agency will be fair and reasonable; and

(g) Any other pertinent facts or reasons supporting the procurement on an emergency basis.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6768 (September 22, 1989).
30 DCMR § 2499 DEFINITIONS

2499.1 The definitions of terms and phrases set forth in § 2099 of Chapter 20 shall apply to this chapter.

30-25 REPEALED [SMALL PURCHASES]

30 DCMR § 2500 [REPEALED].

SOURCE Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 66 DCR 11598 (August 30, 2019).

District of Columbia Municipal Regulations

Lottery and Charitable Games

30 DCMR § 2500

30 DCMR § 2501 NONCOMPETITIVE SMALL PURCHASES

2501.1 A procurement for an amount of one thousand dollars ($1,000) or less may be made without obtaining competitive quotations if the contracting officer determines that the price is reasonable.

2501.2 Noncompetitive small purchases shall be distributed equitably among suppliers. When practical, a quotation shall be solicited from a vendor other than the previous supplier before placing a repeat order.

2501.3 The contracting officer shall take action to verify that the price paid for an item or service is reasonable in the following instances:

(a) When purchasing an item for which no comparable pricing information is readily available (such as an item that is not the same as, or is not similar to, other items that have been recently purchased on a competitive basis); or

(b) When the contracting officer suspects or has information (such as comparison to previous prices paid or personal knowledge of the item involved) to indicate that the price may not be reasonable.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6770 (September 22, 1989).
30 DCMR § 2502 COMPETITIVE SMALL PURCHASES

2502.1 For each procurement in an amount over one thousand dollars ($1,000), the contracting officer shall solicit quotations from at least three (3) sources to promote competition to the maximum extent practicable and to ensure that the purchase is in the best interests of the Agency, considering quality, price, and other factors (including the administrative cost of the purchase). If practicable, two (2) sources not included in the previous solicitation for similar items shall be requested to furnish quotations.

2502.2 If the contracting officer determines that it is impractical under the circumstances to solicit more than two (2) sources (due to time constraints, lack of available sources, or other factors set forth in § 2502.4), the contracting officer may solicit quotations from two (2) sources. In no instance shall the contracting officer solicit quotations from fewer than two (2) sources unless the provisions of § 2502.5 are followed.

2502.3 If the contracting officer determines that the best interests of the Agency (or other factors set forth in § 2502.4) indicate that price quotations should be obtained from more than three (3) sources, the contracting officer may require the solicitation of additional quotations,

2502.4 The contracting officer shall consider the following factors when deciding how many quotations will be solicited:

(a) The nature of the item or service to be purchased and whether it is highly competitive and readily available in several makes or brands, or if it is relatively noncompetitive;

(b) Information obtained in making recent purchases of the same or similar item;

(c) The urgency of the proposed purchase;

(d) The dollar value of the proposed purchase; and

(e) Past experience concerning specific contractors' prices

2502.5 A small purchase procurement solicitation may only be limited to a sole source when the contracting officer determines, in writing, that one (1) of the following conditions is satisfied:

(a) There is only one (1) source for the required item or service; or

(b) An emergency condition exists which precludes the solicitation of multiple quotations.

2502.6 A contracting officer may orally solicit quotations. However, a contracting officer shall use a written solicitation in the following circumstances:

(a) When a large number of line items is included in a single proposed procurement;

(b) When obtaining oral quotations is not considered economical or practical;

(c) When extensive specifications are involved; or

(d) When the suppliers are located outside the local trading area.

2502.7 A contracting officer shall maximize competition for small purchases and shall not necessarily limit solicitations to suppliers of well known and widely distributed makes or brands, or solicit on a personal preference basis.

2502.8 Each contracting officer shall maintain a small purchase source list (or lists, if more convenient). The list shall indicate whether the business is a certified minority business.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6770 (September 22, 1989).
30 DCMR § 2503 DETERMINATION OF REASONABLE PRICE AND AWARD

2503.1 The contracting officer shall determine, in writing, that the price to be paid to the successful offeror is fair and reasonable.

2503.2 When only one (1) response is received to a request for quotations, or the price variance between multiple responses reflects a lack of adequate competition, the contracting officer shall include a statement in the contract file giving the basis for the determination of a fair and reasonable price.

2503.3 The determination that a proposed price is fair and reasonable may be based on either of the following:

(a) Competitive quotations; or

(b) Comparison of the proposed price with prices found reasonable on previous purchases, current price lists, advertisements, similar items, catalogues, value analysis, the contracting officer's personal knowledge of the item being purchased, or any other reasonable basis.

2503.4 The contracting officer shall establish and maintain informal records of oral price quotations and include the record in the purchase file. The informal records shall consist of the names of the suppliers contacted and the prices and other terms and conditions quoted by each.

2503.5 The contracting officer may limit written records of solicitations to notes or abstracts to show prices, delivery, references to printed price lists used, the vendor or vendors contacted, and other pertinent data.

2503.6 The contracting officer shall retain records supporting small purchases for a minimum of three (3) years.

2503.7 The contracting officer shall notify unsuccessful suppliers only if requested.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6770 (September 22, 1989).
30 DCMR § 2504 [RESERVED]
30 DCMR § 2505 BLANKET PURCHASE AGREEMENTS

2505.1 A blanket purchase agreement (BPA) may be used, in accordance with the provisions of this chapter, as a simplified method of filling anticipated repetitive needs for supplies, services, or other items by establishing charge accounts with sources of supply.

2505.2 A contracting officer may establish a BPA if one (1) or more of the following criteria apply:

(a) There is a wide variety of items in a broad class of goods that are generally purchased, but the exact items, quantities, and delivery requirements are not known in advance and may vary considerably;

(b) There is a need to provide commercial sources of supply for one (1) or more offices in an agency that do not otherwise have or need direct authority to purchase; or

(c) The administrative cost of writing numerous purchase orders can be avoided through the use of this procedure.

2505.3 A BPA shall not be used for any commodity, service, or other item for which a requirements type contract has been issued by the Agency.

2505.4 A BPA is not a contract and may be established without a purchase requisition or the obligation of funds.

2505.5 To the extent practical, BPA's for items of the same type shall be placed concurrently with more than one (1) supplier. All competitive sources shall be given an equal opportunity to furnish supplies, services, or other items under a BPA.

2505.6 A BPA may be limited to furnishing individual items or commodity groups or classes, or it may be unlimited for all items or services that the source of supply is in a position to furnish, except as provided otherwise under this section.

2505.7 The contracting officer shall not use a BPA to make purchases that are not otherwise authorized by law or this title and shall not purchase off a BPA to avoid the small purchase authority limitation or to justify procurement on a sole source basis.

2505.8 When there is an insufficient number of vendors with BPA's to ensure maximum practicable competition for a particular purchase, the contracting officer shall do the following:

(a) Solicit quotations from other sources and make the purchase as appropriate; and

(b) Establish additional BPA's to facilitate future purchases when recurring requirements for the same or similar items or services seem likely, when qualified sources are willing to accept a or when it is otherwise practical to do so.

2505.9 An individual BPA shall be considered terminated when the purchases under it equal its total dollar limitation or when its stated time period expires.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6772 (September 22, 1989).
30 DCMR § 2506 BLANKET PURCHASE AGREEMENT PROCEDURES

2506.1 The contracting officer shall prepare and issue a blanket purchase agreement (BPA) on a BPA form approved by the Director.

2506.2 The contracting officer shall include the following information in each BPA:

(a) A statement that the supplier will furnish supplies or services, described in general terms, if and when requested by the contracting officer during a specified period and within a stipulated total amount;

(b) A statement that the Agency is obligated only to the extent that authorized purchases are actually made under the BPA;

(c) A statement that the prices to the Agency shall be as low or lower than those charged to the supplier's most favored customer for comparable quantities under similar terms and conditions, in addition to any discounts for prompt payment; and

(d) A statement that specifies the dollar limitation for purchases under the BPA (not to exceed the small purchase limitations set forth in this chapter).

2506.3 The contracting officer shall furnish to each supplier a list of names of individuals authorized to purchase under the BPA, identified by organizational component, and the dollar limitation per purchase for each individual.

2506.4 A BPA shall contain a requirement that deliveries or shipments under the agreement (except subscriptions or other charges for newspapers, magazines, or periodicals) shall be accompanied by delivery tickets or sales slips which contain the following minimum information:

(a) The name of the supplier;

(b) The BPA number;

(c) The date of purchase;

(d) The purchase order number;

(e) An itemized list of supplies or services furnished;

(f) The quantity, unit price, and extension of each item, less applicable discounts; and

(g) The date of delivery or shipment.

2506.5 A BPA shall require that one (1) of the following procedures be followed:

(a) That a vendor submit to a contracting officer a summary invoice at least monthly or upon expiration of the BPA, whichever occurs first, for all deliveries made during a billing period, identifying the delivery tickets;

(b) That the vendor submit to the contracting officer an itemized invoice at least monthly or upon expiration of the BPA, whichever occurs first, for all deliveries made during a billing period and for which payment has not been received. These invoices need not be supported by copies of delivery tickets; or

(c) That an invoice submitted by the vendor to the contracting officer for subscriptions or other charges for newspapers, magazines, or other periodicals, show the starting and ending dates and state either that ordered subscriptions have been placed in effect or will be placed in effect upon receipt of payment.

2506.6 Each order placed against a BPA shall be recorded on a BPA order form which shall include a discreet BPA order number, accounting data identifying the source of funds, the items or services ordered, the name of the person placing the order, the date of the order, and other information required by the Director.

2506.7 Purchases against a BPA may be made orally; Provided, that each order shall be documented on a BPA order form. After making an oral purchase, the contracting officer may send a copy of the BPA order form to the contractor to ensure that the contractor and the contracting officer agree concerning the transaction.

2506.8 The contracting officer executing a BPA shall do the following:

(a) Maintain adequate records to ensure that the total dollar volume of orders does not exceed the stated total aggregate amount;

(b) Ensure that only authorized individuals are placing purchases against a BPA; and

(c) Maintain awareness of changes in market conditions, sources of supply, and other pertinent factors that may warrant new arrangements with different suppliers or the modification of existing arrangements.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6774 (September 22, 1989).
30 DCMR § 2507 [RESERVED]
30 DCMR § 2508 IMPREST FUNDS

2508.1 A cash purchase using imprest funds may be made when the transaction does not exceed two hundred fifty dollars ($250).

2508.2 A contracting officer shall specifically designate in writing persons authorized to make purchases using imprest funds.

2508.3 Each purchase using imprest funds shall be recorded on an imprest fund purchase form, approved by the Director, which shall include a discreet imprest fund purchase number, accounting data identifying the specific imprest fund account, the items or services purchased, the name of the person making the purchase, the purchase date, and other information required by the Director.

2508.4 The contracting officer shall further document each purchase using imprest funds by including a record of receipt and acceptance of supplies and services by the Agency, receipt of cash payment by the supplier, and the cash advances and reimbursements.

2508.5 When using imprest funds, the contracting officer may place orders to suppliers orally and without soliciting competition if prices are determined to be reasonable.

2508.6 When using imprest funds, the contracting officer shall attempt to distribute purchases equitably among suppliers, and shall solicit prompt payment discounts.

2508.7 The contracting officer, or other employee authorized under § 2508.2, shall furnish a copy of the imprest fund purchase form to the imprest fund cashier with the following information annotated:

(a) That an imprest fund purchase has been made;

(b) The unit and extended prices;

(c) The supplier's name and address; and

(d) The anticipated delivery date.

2508.8 The contracting officer shall require that the supplier include the following with each delivery:

(a) An invoice, packing slip, or other sales instrument;

(b) The supplier's name and address;

(c) A list and quantity of items;

(d) The unit and extended prices; and

(e) The trade discount, if any.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6776 (September 22, 1989).
30 DCMR § 2509 [RESERVED]
30 DCMR § 2510 PURCHASE ORDERS

2510.1 Each purchase order shall be issued on a form prescribed by the Director.

2510.2 Except as provided in § 2511, a contracting officer shall issue purchase order on a fixed-price basis and shall not include economic price adjustment or redetermination provisions.

2510.3 Each purchase order shall include any trade and prompt payment discounts that are offered.

2510.4 Each purchase order shall specify the quantity of supplies or services ordered.

2510.5 When applicable, a purchase order shall provide that inspection and acceptance will be at destination. When inspection and acceptance are to be performed at destination, advance copies of the purchase order shall be furnished to the point of receipt. Receiving reports shall be completed by the contracting officer immediately upon receipt and acceptance of material.

2510.6 Each purchase order shall contain a definite calendar date by which delivery of supplies or performance of services is required.

2510.7 Distribution of copies of purchase orders shall be limited to those required for essential administration and transmission of contractual information.

2510.8 If the contracting officer wants to consummate a binding contract between the parties before the contractor undertakes performance, the contracting officer shall require written acceptance of the purchase order by the contractor.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6777 (September 22, 1989).
30 DCMR § 2511 UNPRICED PURCHASE ORDERS

2511.1 A contracting officer shall use an unpriced purchase order only under the following circumstances:

(a) When the transaction will not exceed the small purchase limit set forth in this chapter;

(b) When it is impractical to obtain pricing in advance of issuance of the purchase order; and

(c) When a purchase is for repairs to equipment requiring disassembly to determine the nature and extent of repairs, material available from only one (1) source and for which cost cannot be readily established, or supplies or services for which prices are known to be competitive but exact prices are not known.

2511.2 A contracting officer shall issue each unpriced purchase order by using a written purchase order form and shall set a realistic dollar ceiling, either for each line item or for the total order. The dollar limitation shall be an obligation subject to adjustment when the firm price is established.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6770 (September 22, 1989).
30 DCMR § 2512 MODIFICATION OF PURCHASE ORDERS

2512.1 A purchase order may be modified by using the modification form approved by the Director. Each purchase order modification shall identify the order it modifies and shall contain an appropriate modification number.

2512.2. The contracting officer shall obtain a contractor's written acceptance of a purchase order modification if the written acceptance is determined by the contracting officer to be necessary to ensure the contractor's compliance with the purchase order as revised.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6778 (September 22, 1989).
30 DCMR § 2513 TERMINATION AND CANCELLATION OF PURCHASE ORDERS

2513.1 If a purchase order that has been accepted in writing by the contractor is to be terminated, the contracting officer shall process the termination action in accordance with the termination provisions of Chapter 37 of Title 27, Contracts and Procurements (hereafter, "Title 27 DCMR").

2513.2 If a purchase order that has not been accepted in writing by the contractor is to be cancelled, the contracting officer shall notify the contractor in writing that the purchase order has been cancelled, request the contractor's written acceptance of the cancellation, and proceed in accordance with the provisions of §§ 2513.3 and 2513.4.

2513.3 If the contractor accepts the cancellation and does not claim that costs were incurred as a result of beginning performance under the purchase order, no further action shall be required and the purchase order shall be considered cancelled.

2513.4 If the contractor does not accept the cancellation or claims that costs were incurred as a result of beginning performance under the purchase order, the contracting officer shall treat the action as a termination in accordance with the provisions of Chapter 37 of the Title 27 DCMR.

History

  • SOURCE: Final Rulemaking published at 36 DCR 6681, 6778 (September 22, 1989)
30 DCMR § 2599 DEFINITIONS

2599.1 The definitions of terms and phrases set forth in § 2099 of chapter 20 shall apply to this chapter.

30-26 DISTRICT OPERATED SPORTS WAGERING USING THE FANDUEL PLATFORM

30 DCMR § 2600 USE OF DISTRICT OPERATED SPORTS WAGERING’S MOBILE APPLICATION OR WEBSITE

2600.1 To Deposit funds and/or place a wager using the District operated sports wagering mobile application or website a player must:

Be at least 18 years of age;

Have a valid account;

Have sufficient funds in their account to wager;

Be able to be positively identified by the Office’s Know Your Customer (KYC) procedures;

Be physically located within the legal boundaries of District of Columbia and in a location within those boundaries of the District of Columbia not otherwise prohibited by law to place a wager; and

Be in compliance with all applicable District, federal, state, and local laws, rules, and regulations.

2600.2 A player shall not use or attempt to use the Services in any way that:

Violates any District, federal, state, or local law, regulation, or court order;

Misrepresents the player’s identity or personal information;

Circumvents any method the Office uses to verify information about the player’s age, identity, or physical location;

Impersonates another person, business, entity, physical location, or IP address;

Allows any third party to use the player’s account;

Attempts to reverse, deny, charge-back, or otherwise block our receipt of any funds the player has Deposited into their account;

Deposits or attempts to Deposit any funds derived from an unlawful or fraudulent activity into the player’s account, including money laundering;

Accesses or attempts to access, collects, or stores personal information of another person;

Accesses or attempts to access or circumvents any security measures;

Gains or attempts to gain unauthorized access to the Services or any of the Office’s, or its contractors, computers, networks, servers, data, code, or other equipment or information of any kind;

Damages or overburdens any of the Office’s, or its contractors, computers, network, servers, data, code, or other equipment, or information of any kind;

Modifies or interferes with the use or operation of the Services;

Alters, damages, deletes, or otherwise affects any software or code used for the Services;

Introduces a computer virus or other disruptive, damaging, or harmful files or programs;

Violates the Office’s, or its contractors, proprietary or intellectual property rights in any way; or

Violates any rule, regulation, or directive of the Office or any specific game rules.

History

  • SOURCE: Final Rulemaking published at 71 DCR 007094 (June 14, 2024). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2600
30 DCMR § 2601 ACCOUNTS

2601.1 To apply for an account, a player must provide all information requested on the registration form including the player’s full legal name, address, date of birth, and last four digits of the player’s social security number.

2601.2 By applying for an account, a player represents and warrants that:

They are applying for an account in their own name;

They are using their own personal information;

The information they provide is true, complete, and accurate to the best of their knowledge;

They will keep their username and password confidential;

They do not already have an open account;

They are not prohibited from gambling, wagering on Sports Events, or otherwise prohibited from using the Services; and

They are not opening the account for any illegal purpose.

2601.3 The Office may require a player to provide additional information, provide copies of documents, or appear in person at the Office’s headquarters or other specified location in order to complete the account application.

2601.4 The Office may require a player to change or update account information at any time, including the player’s username and password.

2601.5 Players may not open more than one account using the FanDuel platform.

2601.6 By applying for an account, a player consents to the Office’s use of any age-verification and identity-verification technology or method the Office deems appropriate to validate age and identification. A player may be required to show additional evidence of the player’s age and identification, provide copies of documents, or appear in person at the Office’s headquarters.

2601.7 A player’s application for an account shall be denied if the player’s age or identity cannot be verified.

2601.8 A player may close their account at any time except that the account must remain in pending closure status if there are outstanding confirmed wagers, such as a wager on a future Sports Event.

History

  • SOURCE: Final Rulemaking published at 71 DCR 007094 (June 14, 2024). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2601
30 DCMR § 2602 GEOLOCATION

2602.1 Players consent to the Office transmitting, collecting, maintaining, processing, and using their location data to provide and improve location-based Services. Players may withdraw this consent at any time by turning off the location settings on their device or by notifying the Office in writing that they would like to withdraw such consent; however, a player who withdraws consent to providing location data will not be able to place wagers.

2602.2 The Office’s ability to geolocate a player may require a high-speed internet connection. The Office is not responsible for any charges associated with a player’s use of high-speed internet connection.

2602.3 In some cases, a player’s location may need to be verified through their browser location services. A player’s location will only be obtained from the browser with additional consent from them. If verification through a player’s browser is required, an interactive message will appear when they try to purchase a wager through the Services.

2602.4 Information relating to a player’s location and the location of their device may be shared with Office contractors, sub-contractors, affiliates and other third parties for a variety of reasons, including but not limited to: providing the product, service, or transaction the player requested, legal compliance purposes, and marketing purposes. A record confirming the player’s location may be retained by the Office.

History

  • SOURCE: Final Rulemaking published at 71 DCR 007094 (June 14, 2024). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2602
30 DCMR § 2603 INCORPORATION OF PRIVATELY OPERATED SPORTS WAGERING RULES

2603.1 District operated sports wagering shall be subject to the following sections of 30 DCMR Ch. 21 (as appropriate certain sections apply to sports wagering facilities at Office approved retail locations and online sports wagering offered via mobile app or website):

30 DCMR § 2109;

30 DCMR §§ 2110.1 (d) and (e);

(c) 30 DCMR § 2110.2;

(d) 30 DCMR § 2115;

(e) 30 DCMR § 2116;

(f) 30 DCMR § 2121;

(g) 30 DCMR § 2122;

(h) 30 DCMR § 2126;

(i) 30 DCMR § 2127;

(j) 30 DCMR § 2128;

(k) 30 DCMR § 2129;

(l) 30 DCMR § 2130; and

(m) 30 DCMR §§ 2131.1 through 2131.4.

History

  • SOURCE: Final Rulemaking published at 71 DCR 007094 (June 14, 2024). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2603
30 DCMR § 2604 HOUSE RULES

2604.1 Specific terms and conditions governing District operated sports wagering and operations (House Rules) shall be posted on or be made available on the sports wagering mobile application and website.

History

  • SOURCE: Final Rulemaking published at 71 DCR 007094 (June 14, 2024). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 2604

30-99 DEFINITIONS

30 DCMR § 9900 DEFINITIONS

9900.1 When used in this chapter, the following terms and phrases shall have the meaning ascribed:

50/50 Raffle - A raffle where 50% of the gross proceeds of ticket sales are awarded to one or numerous persons buying tickets, and the remaining 50% of the gross proceeds are dispersed for the lawful purpose stated in the raffle application.

Accessible - means complying with the technical requirements found in the ADA Accessibility Guidelines, published in the Federal Register on July 26, 1991.

Accessible Route - a continuous unobstructed path connecting all accessible elements and spaces of a building or facility. Interior accessible routes may include corridors, floors, ramps, elevators, lifts, and clear floor space at fixtures. Exterior accessible routes may include parking access aisles, curb ramps, crosswalks at vehicular ways, walks, ramps, and lifts.

Act - the Law to Legalize Lottery Daily Numbers Games, and Bingo and Raffles For Charitable Purposes In The District Of Columbia (D.C. Law 3-172, as amended; D.C. Official Code §§ 3-1301 et seq. and 22-1701 et seq.).

ADA - the Americans with Disabilities Act of 1990, approved July 26, 1990 (104 Stat. 329; 42 U.S.C. § 12101 et seq.).

Advertised Grand Prize - shall mean the estimated annuitized Grand Prize amount as determined by the MUSL Central Office by use of the MUSL Annuity Factor and communicated through the Selling Lotteries prior to the Grand Prize drawing. The “Advertised Grand Prize” is not a guaranteed prize amount and the actual Grand Prize amount may vary from the advertised amount.

Agent - any licensee of the Agency authorized to sell lottery tickets.

Agency - the independent agency of the government of the District of Columbia which operates under the authority and direction of the D.C. Lottery and Charitable Games Control Board and under the direct administrative and management supervision of the Executive Director appointed in accordance with D.C. Official Code § 2-2503 (1994 Repl. Vol.).

Ante - A term used in a Texas Hold'em game, a small forced bet required of all players before each hand.

All-In - when a player bets all their chips in a Monte Carlo Night Party game.

Bet - shall have the common meaning ascribed to it and shall be synonymous with wager.

Betting Interval - in Monte Carlo Night Party games, the period of play when each player has an opportunity to bet, check, raise, call, or drop.

Big Blind - a term used in a Texas Hold'em game for the mandatory bet (typically twice the amount of the small blind) placed by the player to the left of the small blind position before any cards are dealt.

Bingo games - the form of gambling established pursuant to the Act which have the characteristics prescribed in the Act and the Agency's rules.

Bingo operation - a single gathering or session at which a series of successive bingo games is played.

Bingo supplies and equipment - all cards, boards, sheets, marker, pads or other supplies, devices, or equipment designed for use in the play of bingo.

Board - the District of Columbia Lottery and Charitable Games Control Board appointed under D.C. Official Code § 2-2501 (1994 Repl. Vol.).

Board Cards - a term used in a Texas Hold'em game for the community cards dealt face up in the middle of the table that may be used by all players in constructing a standard five-card poker hand.

Burn - a term used in Monte Carlo Night Party games, to discard the top card from the deck face down.

Call - a term used in a Texas Hold'em card game when a player places enough chips into the pot to make their contribution equal to the contribution of any other player, but no greater.

Caller - the person drawing and audibly calling the bingo numbers to the players.

Central Computer System - the computer system which tracks, controls and operates the games and records all on-line transactions and validates tickets.

Check - in a Texas Hold'em card game when a player remains in the round of play but does not wish to place a bet, provided no previous player has made a bet during that betting interval.

Checker -the person working on the floor of a bingo operation to verify the bingo operations by announcing the claimed winning numbers to all players.

Claim Center - any place other than a licensed agent location designated by the Executive Director where one may claim a lottery prize.

Clearinghouse Lottery – means the Party Lottery or other duly authorized entity who is responsible for collecting and transferring prize payouts for the Lucky For Life game on behalf of all Party Lotteries.

Daily Number Game(s) – a traditional numbers game or variation thereon which is drawn daily, including but not limited to, two digit, three digit, four digit and five digit games operated and conducted by the Agency pursuant to the Act.

DC3 PLUS or MINUS NUMBERS – The twenty seven (27) unique number combinations based on the player’s DC3 selection. The twenty - seven (27) PLUS or MINUS Numbers represent all of the number combinations where one (1) or more of the numbers is either one (1) digit higher or lower than the players selected numbers.

DC4 PLUS or MINUS NUMBERS – The eighty (81) unique number combinations based on the player’s DC4 selection. The eight (81) PLUS or MINUS Numbers represent all of the number combinations where one (1) or more of the numbers is either one (1) digit higher or lower than the players selected numbers.

DC Fast Play Prize Legend- the chart which describes what prizes are won on each DC Fast Play game.

DC Fast Play Ticket- means a ticket produced by a DC Lottery terminal for the purpose of playing any DC Fast Play game.

DC Tap & Play - Touch screen games that are interactive lotto type games, which are played on the Agency’s Coronis MP terminals. Each game delivers a printed game ticket.

DC Tap & Play Ticket - A ticket produced by an Agency’s terminal which displays the results of playing a DC Tap & Play game.

Dealer Button - in a Texas Hold'em card game, an object used to designate the player in the dealer position if that player were actually dealing the cards.

Debit Card - A card used to pay for purchases by electronic transfer from the purchaser’s bank account. A debit card is not a credit card.

Director - the Executive Director of the Agency or his or her designee.

Disability - shall have the same meaning as set forth in section 3 of the ADA (42 U.S.C. § 12102).

District - the territorial area known as the District of Columbia or the municipal government of the District of Columbia, as the context may require.

Draw break - the period of time shortly before the game drawing, during which the central computer system is taken down in preparation for the drawing, and in which wagers are not accepted by the system.

Drawing event - drawing for a given pool of wagers.

Drop - a term used in a Texas Hold'em card game, also known as fold, means a player discards their hand and no longer participates in the round of play.

Electronic Raffle System - The computer software and related equipment used by 50/50 raffle licensees to sell tickets, account for sales, and facilitate the drawing of tickets to determine the winner(s).

Electronic Raffle System(s) Requirements– The standard(s) produced by a certifying entity for the purpose of providing independent test reports and certifications indicating the state of compliance of suppliers’ devices and systems within the certification requirements.

Entrance - any access point to a building or portion of a building or facility used for the purpose of entering. An entrance includes the approach walk, the vertical access leading to the entrance platform, the entrance platform itself, vestibules if provided, the entry door(s) or gate(s), and the hardware of the entry door(s) or gate(s).

Executive Director - the Executive Director of the Agency or his or her designee.

Extra regular card - a nondisposable card which affords additional opportunities to play in a regular bingo game to be played at a bingo operation.

Facility - all or any portion of buildings, structures, site improvements, complexes, equipment, roads, walks, passageways, parking lots, or other real or personal property located on a site.

FAST PLAY PROGRESSIVE JACKPOT – Displayed on a DC Jackpot Fast Play Ticket. This progressive jackpot starts at one thousand dollars ($1,000) and grows with each ticket sold, once the jackpot is funded. The progressive jackpot is rounded down to the lower whole dollar amount, no progressive amount of pennies will be used. Any remaining pennies will be used to fund the next jackpot. The jackpot wins will be randomly located throughout the pool and therefore the actual jackpot amount when hit will fluctuate accordingly. The Progressive Jackpot is updated throughout the day. The percentage of jackpot paid to the winner depends on the price point of purchase.

Federal Enclave - the National Capitol Service Area as defined by Title VII, § 739 (a) of the District of Columbia Self-Government and Governmental Reorganization Act (Approved, Dec. 24, 1973, 87 Stat. 774, Pub. L. 93-198).

Fee - an amount paid to the Agency for a license, bond or other administrative costs by any person conducting gaming pursuant to the Act.

Floor - the area used by bingo players during a bingo event.

Game board - sometimes referred to as "grid," the area of the selection slip that contains all the possible numbers which may be played. Each grid is identified by a letter, for example, A, B, C, D or E. Game boards may also appear on tickets.

Gaming Laboratories International, Inc. - A gaming industry certification laboratory headquartered in Lakewood, New Jersey, USA.

Gross Grand Prize Value - a term used in the Hot Lotto® game that means the prize value prior to deductions for any applicable withholding taxes due the federal or jurisdictional governments.

Gross receipts - the total receipts from any charitable gaming event.

Handle - the gross receipts from the sale of all bingo cards including regular, extra regular, special and multihall bingo cards.

Hand- a term used in a Texas Hold'em card game for any combination of two pocket cards and/or five board cards which are used to create a standard five card poker hand.

Hi/Lo- a variation of Texas Hold'em in which the highest and lowest poker hands split the pot (prohibited, see § 1603.29).

Inspection Report - a completed survey of the sales agent or applicant facility that identifies barriers to program accessibility, if any, and suggests possible solutions.

Instant game - a game in which tickets have a concealed prize structure printed on the ticket, and winners are determined when the player removes a covering material on the ticket which conceals the prize structure to determine winning tickets.

Instant tickets - sometimes referred to as a scratch tickets, are tickets for an instant game.

Insurance pool - an additional pool which players may enter by paying an additional sum of money with the purchase of a game ticket.

Jackpot or Jackpot Prize – Shall refer to the top prize in the Mega Millions game.

KENO - the game described in sections 925-930. “KENO” is synonymous with “Keno”, and with “DC KENO”, “D.C. KENO”, “D.C. Keno” or “DC Keno”, which are used in game instructions, play brochures, agent bulletins, point of sale materials and various media to explain and promote the game, and which are trademarks of the District of Columbia.

KENO Exchange Ticket - a terminal generated ticket to replace a consecutive KENO Ticket that is validated before the last game on the KENO Ticket.

KENO Game Play - the number or group of numbers that a player selects for each KENO drawing.

KENO Ticket - a terminal generated ticket for a KENO Game Play.

License - a permit issued by the Board authorizing a person to sell lottery tickets as an agent or to conduct charitable gaming in the District.

Licensed organization - any person, firm, partnership, association, organization, corporation, or other entity authorized by the Act and this title to conduct charitable gaming.

Licensed supplier - a supplier of charitable gaming equipment licensed by the Board.

Limited period bingo - the operation of bingo for a period of not more than seven (7) consecutive days at a festival, bazaar, picnic, carnival, or similar special functions.

Lot-Line - automated voice response system operated by the Agency which provides winning numbers information for the convenience of the public.

Lottery - any game or device in which proceeds from the sale of tickets or chances are allotted as prizes to ticket purchasers or chance takers by a method in which chance is the dominant factor but in which the exact method adopted for the application of chance to the distribution of prizes is immaterial.

Lottery Program - on-line and instant games offered to the public through licensed sales agents or directly by the Agency.

Lottery property - synonymous with agency property, the agent's license, identification card, lottery decal, equipment including terminals belonging to the Agency, promotional materials, all money belonging to the Agency, claimed tickets, and all tickets held by the agent which are unsold and eligible for return to the Agency.

Lottery ticket - any instant or on-line ticket issued by the Agency for sale to the public.

Lucky Ball – means the number selected from the second set of numbers in each Lucky For Life Drawing.

The Lucky One® Exchange Ticket - a terminal generated ticket to replace a consecutive The Lucky One® Ticket that is validated before the last game on The Lucky One® Ticket.

The Lucky One® Ticket – a terminal generated bearer instrument that is produced when playing The Lucky One® game. The Lucky One® Ticket is the only form of proof of a The Lucky One® wager.

Mega Millions Play or MM – Shall refer to Play or Plays purchased for the Mega Millions game.

MILLIONAIRES’ CLUB PRIZE - means a single payment prize (See 30 DCMR § 972.1) with a value of one million dollars ($1,000,000.00). Only when a Top Prize has been won in a MONOPOLY MILLIONAIRES’ CLUB™ drawing, a second drawing will be held to select Millionaires’ Club Prize winning tickets.

Minimum Sales Standard - The minimum amount of lottery games sales that each agent must sell in a fiscal year.

Misregistered - a defective ticket on which the colors are separated distinctly or the void if removed numbers are not in the assigned area.

MONOPOLY MILLIONAIRES’ CLUB™ TOP PRIZE - means the top prize available for the MONOPOLY MILLIONAIRES’ weekly drawing for the online game. (See 30 DCMR § 972.2)

Monte Carlo Night Party - a licensed charitable gaming event to raise funds for charitable purposes at which games of chance customarily associated with a gambling casino are played and participants wager with imitation money to purchase prizes at the end of the event in accordance with D.C. Official Code § 3-1322.01 (2001).

Multihall bingo game - a lawful bingo game played simultaneously at two (2) or more premises within or outside the District, in which a portion of the bingo sales revenue of the participating bingo operations are combined to form a combined prize fund, where the bingo players at each participating bingo operation have a chance to win one(1) or more prizes paid out of the combined prize fund, and the bingo numbers drawing is held at a single location and is clearly audible or visible to the players at each participating bingo premises.

MUSL - means the Multi-State Lottery Association, a government-benefit association wholly owned and operated by the Party Lotteries.

MUSL Annuity Factor - Shall mean the annuity factor as determined by the MUSL central office through a method approved by the MUSL Finance and Audit Committee and which is describe in this title for MUSL games.

MUSL Board – means the governing body of the MUSL, which is comprised of the chief executive officer of each Party Lottery.

MUSL Finance and Audit Committee – means the committee of that name established by the MUSL Board.

MUSL MEGA MILLIONS Product Group Rules -The agreement and rules regarding the MEGA MILLIONS® game and MUSL, or any subsequent amended version of the MUSL MEGA MILLIONS Product Group Rules.

MUSL MONOPOLY MILLIONAIRE CLUB® PRODUCT GROUP RULES - The agreement and rules regarding the MONOPOLY MILLIONAIRES’ CLUB™ game and MUSL, or any subsequent amended version of the MUSL MONOPOLY MILLIONAIRES’ CLUB™ Product Group Rules.

Net proceeds - the gross receipts collected from any charitable gaming event, less reasonable sums necessarily and actually expended for supplies and equipment, prizes, license fees, and expenses ordinarily incidental to the conduct of charitable gaming.

New England Lotteries – means the Lotteries responsible for and offering the Lucky For Life Game.

Old Georgetown District - an area defined by D.C. Official Code § 5-1101 (1994 Repl. Vol.).

On-line Game Ticket - a computer generated lottery ticket issued by an on-line terminal as proof and receipt for a wager.

On-Line-Raffle Game - is a lottery game where a player purchases a raffle ticket generated by the on-line gaming system and are sold in limited quantities, for a specified limited time.

On-Line-Raffle Ticket - a computer generated ticket issued by the on-line terminal as proof and receipt for a wager in the On-Line Raffle Game.

Party Lottery or Member Lottery - means a state lottery or lottery of a political subdivision or entity that has joined the MUSL and, in the context of these Product Group Rules, is authorized to sell the Powerball game. Unless otherwise indicated, “Party Lottery” or “Member Lottery” does not include “Licensee Lotteries.”

Person - any individual, association, partnership, corporation, club, trust, estate, society, company, joint stock company, receiver, trustee, assignee, referee, or any person acting in a fiduciary or representative capacity, whether appointed by a court or otherwise, and any combination of individuals.

Pocket Cards - a term used in a Texas Hold'em card game for the two cards dealt face down to each player that can only be used by that player in constructing a standard five-card poker hand.

Pool - sum of wagers collected and from which prizes are allocated.

Premises - any area in which a charitable gaming event or lottery is being conducted.

Product Group or the Group - means a group of lotteries that has joined together to offer a product pursuant to the terms of the Multi-State Lottery Agreement and the Product Group’s own rules.

Quick Pick – means the random selection of numbers, or indicia by the Office terminal or Office App that appears on a ticket or ticketless transaction and are played by the Player in a game.

RACE2RICHES® Exchange Ticket - a terminal generated ticket to replace a consecutive RACE2RICHES® Ticket that is validated before the last game on the RACE2RICHES® Ticket.

RACE2RICHES® Horse- horses are represented by numbers one (1) through twelve (12) chosen by the player and drawn in each RACE2RICHES® game.

RACE2RICHES® Race – drawings are referred to as races in the RACE2RICHES® game.

RACE2RICHES® Ticket – a terminal generated bearer instrument that is produced when playing the RACE2RICHES® game. The RACE2RICHES® Ticket is the only form of proof of a RACE2RICHES® wager.

Raffle - a lottery, other than that operated by the District, that is conducted pursuant to the Act, in which a prize is won by at least one of numerous persons buying tickets. The winning ticket or tickets are to be chosen by a random draw.

Raffle Bearer Ticket - The electronic paper ticket that contains one or more draw numbers purchased.

Raffle Draw Numbers - Numbers provided to the 50/50 raffle ticket purchaser that may be selected as the winning number(s) for the 50/50 raffle draw.

Raffle Sales Unit - A portable or wireless device, a remote hardwired connected device, or a standalone cashier station that is used as a point of sale for electronic 50/50 raffle tickets.

Raffle ticket - a coupon sold by the licensed organization offering a chance in a raffle drawing.

Raise - a term used in a Monte Carlo Night Party card game when a player places enough chips in the pot to call, plus one or more chips.

Re-buy - a term used in a Texas Hold'em card game for the fee paid by an eliminated player to reenter the tournament (prohibited, see § 1603.30).

Regular bingo card - a nondisposable card issued to a person upon payment of the admission fee which gives a person the opportunity to participate in all regular games played at a bingo operation.

Regular bingo game - a bingo game in which a person, upon payment of an admission, is issued a regular bingo card and may purchase or rent extra regular cards.

ROLLING JACKPOT – Displayed on a Rolling Jackpot Smokin’ Hot Dice Ticket. This progressive jackpot starts at $1,000 and grows with each ticket sold, once the jackpot is funded. The progressive jackpot is rounded down to the lower whole dollar amount, no progressive amount of pennies will be used. Any remaining pennies will be used to fund the next jackpot. The jackpot wins will be randomly located throughout the pool and therefore the actual jackpot amount when hit will fluctuate accordingly. The Progressive Jackpot is updated throughout the day. The percentage of jackpot paid to the winner depends on the price point of purchase.

Round of Play - a term used in a Texas Hold'em card game for the period of play commencing with the first card dealt by the dealer and concluding with the awarding of the pot.

Selection slip - a card or slip used to assist a player in placing a wager.

Selling Lotteries – means the state lotteries or lotteries of a political subdivision or entity that is authorized by the MUSL Product Group to participate in selling that MUSL game. Also referred to as Participating Lotteries.

Service Site - an area within a sales agent facility where a customer can purchase a lottery-related product. This is usually the cashier’s station.

Set Prize also referred to as Low-Tier Prize - in regards to POWERBALL® means all other prizes, except the Grand Prize, and, except in instances outlined in these rules, will be equal to the prize amount established by the MUSL Board for the prize level.

Shipstead-Luce Boundaries - the boundaries outlined in D.C. Official Code § 5-410 (1994 Repl. Vol.).

Side Pot - a term used in a Texas Hold'em card game for a new pot established by the dealer after a player has gone all-in, and additional bets have been placed.

Small Blind - a term used in a Texas Hold'em card game for a mandatory bet (typically half the amount of the big blind) placed by the player immediately to the left of the dealer button before any cards are dealt.

Special bingo card - any bingo game which is not a regular bingo game and which is played with special bingo cards.

Sporting Event - An event that requires charged admission so individuals may view two or more persons participating in athletic competition for the entertainment of others and for the purpose of athletic achievement.

Sports Teams’ Season - An annual time period that includes the preseason, regular season, and post season, from the playoffs through the finals or championship, of any sports team.

Spot - a set of numbers, from one (1) to ten (10), that a player may select for a KENO Game Play. Each set of numbers is a single Spot.

Technically Infeasible - means, with respect to an alteration of a building or a facility, that it has little likelihood of being accomplished because existing structural conditions would require removing or altering a load-bearing member which is an essential part of the structural frame; or because other existing or site constraints prohibit modification or addition of elements, spaces, or features which are in full and strict compliance with the minimum requirements for new construction and which are necessary to provide accessibility.

Texas Hold'em - a card game played at licensed Monte Carlo Night parties, authorized and played pursuant to the rules found at Tile 30 of the DCMR.

Value - the retail value of the prize determined at the time of application for a license to operate a bingo game or to conduct a raffle.

Wild Card - a term used in a Texas Hold'em card game for a card that may serve as any other suit or value in making a poker hand (prohibited, see § 1603.28).

Winning ticket - a winning ticket is a game ticket which can be validated and which contains numbers or symbols representing the numbers or symbols selected in the drawing for that game.

Withholding Taxes Paid Prize – a term used in the Hot Lotto® game that means the prizes where the Lottery pays the prize winner a net prize amount, that consists of the Lottery withholding and depositing on behalf of the prize winner the required federal and jurisdictional withholding taxes (if any) on the “Gross Grand Prize Value” and the residual amount paid to the prize winner.

History

  • SOURCE: Final Rulemaking published at 39 DCR 7439, 7465 (October 2, 1992); as amended by Final Rulemaking published at 49 DCR 872 (February 1, 2002); as amended by Final Rulemaking published at 50 DCR 1520 (February 14, 2003); as amended by Final Rulemaking published at 50 DCR 3705 (May 9, 2003); as amended by Final Rulemaking published at 50 DCR 10135 (November 28, 2003); as corrected by Errata Notice published at 50 DCR 10656 (December 12, 2003); as amended by Final Rulemaking published at 51 DCR 2406 (March 5, 2004); as amended by Final Rulemaking published at 53 DCR 3063 (April 14, 2006); as amended by Final Rulemaking published at 54 DCR 6445 (June 29, 2007); as amended by Final Rulemaking published at 54 DCR 7489 (August 3, 2007); as amended by Final Rulemaking published at 56 DCR 8738 (November 6, 2009); as amended by Final Rulemaking published at 57 DCR 974 (January 22, 2010); as amended by Final Rulemaking published at 57 DCR 10832, 10911 (November 19, 2010); as amended by Final Rulemaking published at 58 DCR 2677, 2687 (March 25, 2011); as amended by Final Rulemaking published at 58 DCR 9834, 9837 (November 18, 2011); as amended by Final Rulemaking published at 58 DCR 9838, 9840 (November 18, 2011); as amended by Final Rulemaking published at 59 DCR 9201, 9205 (August 3, 3012); as amended by Final Rulemaking published at 60 DCR 5140 (April 5, 2013); as amended by Final Rulemaking published at 60 DCR 6653 (May 10, 2013); as amended by Final Rulemaking published at 60 DCR 6656 (May 10, 2013); as amended by Final Rulemaking published at 60 DCR 14816 (October 18, 2013); as amended by Final Rulemaking published at 60 DCR 14824 (October 18, 2013); as amended by Final Rulemaking published at 61 DCR 4941 (May 16, 2014); as amended by Final Rulemaking published at 61 DCR 8506 (August 15, 2014); as amended by Final Rulemaking published at 61 DCR 10266 (October 3, 2014); as amended by Final Rulemaking published at 62 DCR 1603 (February 6, 2015); as amended by Final Rulemaking published at 62 DCR 13017 (October 2, 2015); as amended by Final Rulemaking published at 64 DCR 10543 (October 20, 2017); as amended by Final Rulemaking published at 65 DCR 2274 (March 2, 2018); as amended by Final Rulemaking published at 65 DCR 5669 (May 18, 2018); as amended by Final Rulemaking published at 72 DCR 003898 (April 4, 2025); as amended by Final Rulemaking published at 72 DCR 010754 (October 3, 2025). District of Columbia Municipal Regulations Lottery and Charitable Games 30 DCMR § 9900

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