Neb. Admin. Code tit. 157 — State Fire Marshal

title-157Neb. Admin. Code tit. 157Regulation

Chapter 1 Definitions

Neb. Admin. Code tit. 157, ch. 1 Definitions {#sec-157-nac-1 omnilex-key=us-ne-regs-official--title-157--157 NAC 1}

Definitions used in this chapter shall apply to terms as used in the Nebraska Fireworks Regulations.

001. Distributor . Distributor shall mean any person engaged in the business of making sales of fireworks at wholesale in this state to any person engaged in the business of making sales of fireworks as a jobber, retailer or both.

002. Jobber . Jobber shall mean any person engaged in the business of making sales of fireworks at wholesale to any other person engaged in the business of making sales at retail.

003. Retailer . Retailer shall mean any person engaged in the business of making sales of fireworks at retail to consumers or to persons other than distributors or jobbers. A retail license shall not be used to purchase fireworks for personal use outside the June 24 to July 5 selling window.

004. Sale . Sale shall include barter, exchange or gift or offer therefore and each such transaction made by any person whether as principal, proprietor, agent, servant or employee.

005. Fireworks . Fireworks shall mean any composition or device designed for the purpose of producing a visible or audible effect by combustion, deflagration or detonation and which meets the definition of common or special fireworks set forth by the United States Department of Transportation in Title 49, Code of Federal Regulations.

006. Common Fireworks . Common fireworks shall mean any small firework device designed to produce visible effects by combustion and which is required to comply with the construction, chemical composition and labeling regulations of the United States Consumer Product Safety Commission set forth in Title 16, Code of Federal Regulations, small devices designed to produce audible effects such as whistling devices, ground devices containing fifty milligrams or less of explosive composition and aerial devices and firecrackers containing one hundred thirty milligrams (130 mg.) or less of explosive composition. Class C explosives as classified by the United States Department of Transportation shall be considered common fireworks.

007. Display Fireworks . Display fireworks shall mean those materials manufactured exclusively for use in public exhibitions or displays of fireworks designed to produce visible or audible effects by combustion, deflagration or detonation. Display fireworks shall include, but not be limited to, firecrackers containing more than one hundred thirty milligrams (130 mg.) of explosive composition, aerial shells containing more than forty grams (40 g.) of explosive composition and other display pieces which exceed the limits for classification as common fireworks. Class B explosives as classified by the United States Department of Transportation shall be considered display fireworks. Display fireworks shall be considered an explosive as defined in section 28-1213 and shall be subject to sections 28-1213 to 28-1239, except that display fireworks may be purchased, received and discharged by the holder of an approved display permit issued pursuant to section 28-1239.01.

008. Permissible Fireworks . Permissible fireworks shall mean only sparklers, vesuvius fountains, spray fountains, torches, color fire cones, star and comet type color aerial shells without explosive charge for the purpose of making a noise, lady fingers, not to exceed seven-eights of an inch in length or one-eighth inch in diameter, total explosive composition not to exceed fifty milligrams (50 mg.) each in weight, color wheels and any other fireworks approved by the State Fire Marshal. Permissible fireworks shall mean only those fireworks annually listed and promulgated by the State Fire Marshal in Title 157, Chapter 8, "Fireworks Acceptable in the State of Nebraska for the Year 19 ".

009. Public Exhibitions or Displays . Public exhibition or display shall mean an outdoor display of aerial pyrotechnic shells or ground display pieces for entertainment of a public or private group.

010. Aerial Pyrotechnic Shells . A cylindrical or spherical cartridge containing pyrotechnic composition, a long fuse and a black powder lift charge. Shells shall not exceed six inches (6") in outside diameter unless they are to be electrically ignited.

011. Ground Display Piece . Ground display pieces are pyrotechnic devices that function on the ground. Examples of ground display pieces are fountains, roman candles, wheels and "set pieces".

012. Display Permits . Display permits shall be issued by the State Fire Marshal upon review and approval of applications by persons wishing to hold a public exhibition or display. Display permit applications must be accompanied by a S10.00 application fee.

013. Licensed Distributor . Licensed distributor shall mean any person holding a valid distributor's license issued by the Nebraska State Fire Marshal.

014. Engaged in the Business of Making Sales of Fireworks . The phrase "engaged in the business of making sales of fireworks" shall mean or indicate that the person or entity referred to holds the proper license for whatever type of business that person or entity shall be in, whether he or she be licensed in Nebraska as a distributor, jobber, or retailer.

Legal Citation: Title 157, Ch. 1, Nebraska State Fire Marshal.

History

  • Effective 1994-06-26

Chapter 2 Permissible Fireworks List

Neb. Admin. Code tit. 157, ch. 2 Permissible Fireworks List {#sec-157-nac-2 omnilex-key=us-ne-regs-official--title-157--157 NAC 2}

001 . The State Fire Marshal will maintain an annually updated list of fireworks approved for use in the State of Nebraska. Neb. Rev. Stat. 28-1241 lists certain fireworks as being permissible and 28-1247 instructs the State Fire Marshal to add such fireworks to this list as he or she deems proper. This chapter outlines procedures to be followed by the State Fire Marshal in the approval of the permissible fireworks list.

002 . All persons licensed to sell fireworks in Nebraska who wish to sell fireworks not found on the current permissible fireworks list shall submit samples of those types of fireworks to the State Fire Marshal's office for safety testing.

002.01. All sample submissions must be made between August 1st and September 1st.

002.02. Safety testing will take place during September or October of each year. Such testing will be conducted to determine the sample's compliance with subsection (5) of Neb. Rev. Stat. 28-1241 and whether the sample is safe for general use.

002.03. All persons submitting samples to be tested will be notified of the time and location of the safety test. All persons are free to attend the testing, but are not required to be present.

002.04. Only fireworks which do not appear on the current permissible fireworks list should be submitted for testing. Any firework which is to be removed from the list will be removed only after the public hearing is held to adopt the annual list.

002.05. All persons licensed to sell fireworks in Nebraska will only be allowed to submit twenty (20) new pyrotechnic or fireworks items for the State Fire Marshal annual safety testing shoot.

003 . All fireworks which are tested and determined to be in compliance with section 28-1241 and safe for general use shall be adopted and promulgated by the State Fire Marshal as part of the permissible fireworks list.

004 . The State Fire Marshal shall publish the updated permissible fireworks list in January of each year. The list will be effective for that calendar year.

004.01. The list will be sent to all licensees and to anyone who requests a copy of the list from the State Fire Marshal's office. Copies of the list will also be available for inspection at the State Fire Marshal's office during business hours.

005 . The following novelty items, snakes and sparklers, do not require a permit to be sold in Nebraska:

Auto Jokers/Foolers Bang Matches Blaster Balls Boobey Traps/Pulling Fireworks Cap Guns and Caps Champagne Party Poppers Cigarette Loads Magnum Pistol Popper Snappers - Novelty-type ONLY Sparkle Matches Smoke Items (all balls, cartridges, or other devices designed to produce smoke of one or more color.(010.) Snakes and Charmers (011.) Wire Sparklers - Gold, Silver or Colored, #8 ONLY Xmas Party Popper

Legal Citation: Title 157, Ch. 2, Nebraska State Fire Marshal.

History

  • Effective 2000-06-25

Chapter 3 Display & Non-Permissible Fireworks--Limitations

Neb. Admin. Code tit. 157, ch. 3 Display & Non-Permissible Fireworks--Limitations {#sec-157-nac-3 omnilex-key=us-ne-regs-official--title-157--157 NAC 3}

001 . This chapter establishes guidelines and procedures to facilitate proper administration of certain statutory exceptions to unlawful acts with nonpermissible fireworks.

002 . As a general rule, it shall be unlawful for any person to possess, sell, offer for sale, bring into this state, or discharge any fireworks other than permissible fireworks. Exceptions to this provision are found in N.R.S. § 28-1245 (1995 Reissue) and guidelines to those exceptions are provided in the remainder of this chapter.

003 . Any display fireworks to be used for purposes of public exhibitions or displays and purchased from a licensed distributor will not be subject to penalties as prescribed by N.R.S. § 28-1244 (1995-Reissue). The following procedures shall be complied with by all persons intending to use this exception.

003.01. Display permits shall be obtained by any person or organization intending to publicly exhibit or display fireworks.

003.01A. Display permit application forms may be obtained only from the State Fire Marshal's office, and must be accompanied by a fee of ten dollars ($10.00).

003.01B. All display permit application forms must be completed in their entirety and submitted at least ten (10) business days prior to the proposed display date. Any application submitted less than ten (10) business days before the proposed display date may be denied.

003.01C. Incomplete application forms shall not be approved and will be returned to the applicant for completion.

003.01D. Copies of the approved application form will be sent to the distributor of the fireworks, the person in charge of the display and one copy will be filed in the State Fire Marshal's Office.

003.01E. Display permit applications may be denied when any portion of the completed application form is not in compliance with Nebraska statutes or these rules and regulations.

003.02. There shall be no sale or delivery of fireworks to a display permit applicant until the applicant is in possession of and displays a copy of an approved display permit. Sales of display fireworks to persons without a valid display permit shall be subject to the provisions of the Explosives Control Act, N.R.S. § 28-1213 to 28-1239, and may result in revocation of a distributor's license.

003.03. Display permit application forms shall include the following:

003.03A. The name, address, and telephone number of the organization sponsoring the display and the name[s] of the licensed public display operator actually in charge of firing the display.

003.03B. The date and time at which the display is to be held.

003.03C. The exact location planned for the display.

003.03D. The number and kinds of fireworks to be displayed.

003.03E. The manner and place of storage of such fireworks prior to display.

003.03F. The name, address, and Nebraska license number of the distributor from whom the fireworks will be obtained.

003.03G. The signature of the individual(s) in charge and of the local fire chief or his or her authorized representative. Also, the name, license number, and signature of the licensed public display operator who will be present and supervising the display show

003.04. All fireworks to be used for the purpose of public exhibitions or displays shall be obtained only from a licensed distributor.

003.04A. The term "licensed distributor" is defined in Chapter 1 - .013. Procedures to be followed to obtain a distributor's license are set out in Chapter 4 of these regulations.

003.05. The following procedures and practices are to be carried out by all holders of display permits in order to assure reasonable safety to the operator of public displays as well as to the general public.

003.05A. These rules and regulations shall not apply to the manufacture, transportation, or storage of display fireworks prior to reaching the display permit holder.

003.05B. Shells shall be classified and described only in terms of the inside diameter of the mortar in which they can be safely used [e.g., 3 in. (76 mm.) shells are only for use in 3 in. (76 mm.) mortars]. No shell shall be larger than six inches (6") in diameter when used for a public exhibition or display unless the shell is electrically ignited.

003.05C. Shells shall be constructed so that the difference between the inside diameter of the mortar and the outside diameter of the shell is no less than 1/8 in. (3.2 mm.) and no more than 1/4 in. (6.4 mm) for 2 in. (51 mm.) and 3 in. (76 mm.) shells or ½ in. (12.7 mm.) for shells larger than 3 in. (76 mm.).

003.05D. Shells shall be labeled with the type of shell, the diameter measurement, and the name of the manufacturer or distributor. Shells shall also carry a warning label alerting any potential finder of the shell's dangerous nature.

003.05E. The length of the internal delay fuse and the amount of lift charge shall be sized to ensure proper functioning of the shells in their mortars. Quick match fuse shall be long enough to allow not less than 6 in. (152 mm.) of fuse to protrude from the mortar after the shell has been properly inserted.

003.05F. The length of exposed black match on a shell shall not be less than 3 in. (76 mm.) and the fuse shall not be folded or doubled back under the safety cap. Also, the time delay between ignition of the tip of the exposed black match and ignition of the lift charge shall not be less than four (4) seconds to allow the operator to retreat safely.

003.05G. A safety cap shall be installed over the exposed end of the fuse. The safety cap shall be of a different color than that used for the paper of the fuse.

003.05H. All fireworks shall be stored and transported according to the requirements of NFPA 1124, Code for the Manufacture, Transportation, and Storage of Fireworks.

003.05I. As soon as the fireworks have been delivered to the display site, they shall not be left unattended nor shall they be allowed to become wet.

003.05J. All shells shall be inspected upon delivery to the display site by the display operators. Any shells having tears, leaks, broken fuses, or showing signs of having been wet shall be set aside and shall not be fired. After the display, any such shells shall either be returned to the supplier or be destroyed according to the supplier's instructions.

003.05K. All shells shall be separated according to diameter and stored in tightly covered containers of metal, wood or plastic, or, in fiber drums or corrugated cardboard cartons meeting U.S. Department of Transportation specifications for transportation of fireworks. A flame-resistant tarpaulin meeting the requirements of NFPA 701, Standard Methods of Fire Tests for Flame-Resistant Textiles and Films, shall be permitted to be used as a covering over the containers, if additional protection is desired.

003.05L. The shell storage area shall be located at a minimum distance of not less than 25 feet from the discharge site. The State Fire Marshal or local fire chief may approve a reasonable alternative to this requirement.

003.05M. During the display, shells shall be stored upwind from the discharge site.

003.06. Mortars shall be inspected for dents, bent ends, and cracked or broken plugs prior to ground placement. Mortars found to be defective in any way shall not be used. Any scale on the inside surface of the mortars shall be removed.

003.06A. Mortars shall be positioned so that the shells are carried away from spectators and into a clear area.

003.06B. Mortars shall be either buried securely into the ground to a depth of 2/3 to 3/4 of their length or fastened securely in mortar boxes or drums. In soft ground, heavy timber [e.g., 4 in. (102 mm.) thick] or rock slabs shall be placed beneath the mortars to prevent their sinking or being driven into the ground during firing. An exception to this is made for boxed finales and finale racks.

003.06C. In damp ground, a weather-resistant bag shall be placed under the bottom of the mortar prior to placement in the ground to protect the mortar against moisture.

003.06D. Weather-resistant bags shall be placed over the open end of the mortar in damp weather to keep moisture from accumulating on the inside surface of the mortar.

003.06E. Sand bags, dirt boxes or other suitable protection shall be placed around the mortars to protect the operator from ground bursts. This requirement shall not apply to the down-range side of the discharge site.

003.06F. Mortars shall be inspected before the first shells are loaded to be certain that no water or debris has accumulated in the bottom of the mortar.

003.06G. Mortar size shall be stated as the measurement of the inside diameter. Mortars shall be constructed of steel, HDPE plastic, heavy gauge sheet metal, spiral, or convolute wound kraft paper tubes or fiber reinforced plastic. All mortar material shall be of sufficient thickness and strength to withstand the forces generated by the lift charges. Mortars larger than 12 inches in diameter shall be constructed of steel with a steel bottom plate, HDPE plastic with adequate cross-bolting or equivalent, or fiber reinforced plastic with an adequately plugged bottom so as to withstand the forces produced by the lift charge. Paper mortars shall be inspected before each display show to insure they have not been weakened by loose and unwinding layers. A cooling period shall be allowed between firing and reloading paper mortars. Sheet metal mortars shall be limited to 3 inch diameter or smaller and shall be used for single shot, single break shells in finales or barrages only. The seam shall be placed at 90 degrees to the right or left of the Operator.

003.06H. Paper mortars shall be constructed of convolute wound paper, except that spiral wound paper shall be permitted for 3 in. (76 mm.) diameter mortars only. Wall thickness of paper mortars shall conform to Table I.

TABLE I - WALL THICKNESS OF PAPER MORTARS

Mortar DiameterWall Thickness
Mortar Typein.(mm)in.(mm)
Convolute2 in.(51)1/4 in.(6.4)
Convolute or Spiral3 in.(76)3/8 in.(9.5)
Convolute4 in.(102)½ in.(12.7)
Convolute5 in.(127)3/4 in.(19.0)
Convolute6 in.(152)3/4 in.(19.0)

EXCEPTION: For 3 in. (76 mm) single-fire mortars, such as used in finales, a wall thickness of 1/4 in. (6.4 mm) shall be permitted.

003.06I. A cleaning tool shall be provided for cleaning debris out of the mortars between firings. An acceptable tool is shown in Figure I.

Figure I. A Mortar Cleaning Tool made from a Broom Handle.

003.07. The following are minimum clearances which must be met when selecting a discharge site.

003.07A. The trajectory of aerial shells shall not come within 25 feet (25') of any overhead object.

003.07B. Ground display pieces shall be located at a minimum distance of 75 feet (75') from spectator viewing areas and parking areas. For movable ground pieces, such as wheels, this minimum distance shall be increased to 175 feet (175').

003.07C. Mortars shall be separated from spectator viewing areas and parking areas, from health care and penal facilities, from storage of hazardous materials, and from residential occupancies by the minimum distances specified in Table II.

TABLE II - MORTAR SEPARATION DISTANCES

Mortar SizesSpectator Viewing Areas Parking Areas 1 & 2 Family Dwellings (1)Health Care & Penal Facilities (1)Storage of Hazardous Materials (2)
2 in.140 ft.500 ft.500 ft.
3 in.210 ft.500 ft.500 ft.
4 in.280 ft.560 ft.560 ft.
5 in.350 ft.700 ft.700 ft.
6 in.420 ft.840 ft.840 ft.
7 in.490 ft.980 ft.980 ft.
8 in.560 ft.1,120 ft.1,120 ft.
10 in.700 ft.1,400 ft.1,400 ft.
12 in.840 ft.1,680 ft.1,680 ft.

NOTE 1: As defined in NFPA 101®, Life Safety Code.®

NOTE 2: See the following for aid in determining whether materials are to be considered hazardous. NFPA 325M, Fire Hazard Properties of Flammable Liquids, Gases and Volatile Solids., NFPA 49, Hazardous Chemicals Data.

003.07D. Fireworks shall not be discharged within 100 ft. (100') of any tent or canvas shelter.

003.07E. The potential landing area shall be a large, clear, open area.

003.07F. Spectators, vehicles or any readily combustible materials shall not be located within the potential landing area during the display.

003.08. The sponsor of the display shall provide adequate fire protection for the display

003.08A. Monitors whose sole duty shall be the enforcement of crowd control shall be located around the display area by the sponsor.

003.08B. Monitors shall be located around the discharge site to prevent spectators or any other unauthorized persons from entering the discharge site. The discharge site shall be so restricted throughout the display. Where practical, fences and rope barriers shall be used to aid in crowd control.

003.08C. If lack of crowd control should pose a danger, the display shall be immediately discontinued until the situation is corrected.

003.08D. If, at any time, high winds or unusually wet weather prevail, the public display shall be postponed until weather conditions improve to an acceptable level.

003.08E. Light snow or mist need not cause cancellation of the display; however, all materials used in the display shall be protected from the weather by suitable means until immediately prior to use.

003.08F. Display operators and assistants shall use only flashlights or electric lighting for artificial illumination.

003.08G. No smoking or open flames shall be allowed in the shell storage area as long as shells are present. Signs to this effect shall be conspicuously posted.

003.09. Shells shall be carried from the storage area to the discharge site only by their bodies; never by their fuses. EXCEPTION: As specified in 003.09B.

003.09A. Shells shall be checked for proper fit in their mortars prior to the display.

003.09B. When loaded into the mortars, shells shall be held by the thick portion of their fuses and carefully lowered into the mortar. At no time shall the operator place any part of his or her body over the throat of the mortar.

003.09C. The operator shall be certain that the shell is properly seated in the mortar.

003.09D. Shells shall not, under any circumstances, be forced into a mortar too small to accept them. Shells that do not fit properly into the mortars shall not be fired; they shall be disposed of according to the procedure described in 003.09G.

003.09E. Shells shall be ignited by lighting the tip of the fuse with a fuse, torch, portfire or similar device. The operator shall never place any part of his or her body over the mortar at any time. As soon as the fuse is ignited, the operator shall retreat from the mortar area (unless electrical ignition is used).

003.09E1. The safety cap protecting the fuse shall not be removed by the operator responsible for igniting the fuse until immediately before the shell is to be fired (unless electrical ignition is used).

003.09F. The first shell fired shall be carefully observed to determine that its trajectory will carry it into the intended firing range and that the shell functions over, and any debris falls into, the potential landing area.

003.09F1. The mortars shall be adjusted or re-angled if necessary at any time during the display.

003.09G. In the event of a shell failing to ignite in the mortar, the mortar shall be left alone for a minimum of five (5) minutes, then carefully flooded with water. Immediately following the display, the mortar shall be emptied into a bucket of water. The supplier shall be contacted as soon as possible for proper disposal instructions.

003.09H. Operators shall never attempt to repair a damaged shell nor shall they attempt to dismantle a dry shell. In all such cases, the supplier shall be contacted as soon as possible for proper disposal instructions.

003.09I. Operators shall never dry a wet shell, lance or pot for reuse. In such cases, the shell, lance or pot shall be handled according to the procedure in 003.09G.

003.09J. The entire firing range shall be inspected immediately following the display for the purpose of locating any defective shells. Any shells found shall be immediately doused with water before handling. The shells shall then be placed in a bucket of water. The supplier shall then be contacted as soon as possible for proper disposal instructions.

003.09J1. When fireworks are displayed at night, the sponsor shall ensure that the firing range is inspected early the following morning.

003.09J2. The operator of the display shall keep a record, on a form provided by the supplier, of all shells that fail to ignite or fail to function. The form shall be completed and returned to the supplier.

003.10. All ground pieces shall be positioned out of the firing range of aerial displays. Mortars shall be positioned so that they do not fire towards any ground pieces.

003.10A. No dry grass or combustible material shall be located beneath ground pieces. If dry, the area shall be thoroughly wet down before the display.

003.10B. Poles for ground pieces shall be securely placed and firmly braced so that they will not fall over when they function.

003.10C. Specific instructions from the supplier shall accompany all ground pieces. A list of required accessories shall also be supplied.

003.11. An adequate number of operators, assistants, and monitors shall be on hand to conduct the display. At least one public display operator licensed by the State Fire Marshal shall supervise all displays.

003.11A. No person shall handle or be involved in the firing of fireworks while under the influence of alcohol, narcotics, or drugs which could adversely affect judgment, movements or stability.

003.11B. Applications for the Fireworks Display Operator’s examination are available from the State Fire Marshal’s Office located at 246 South 14th Street, Lincoln, NE 68508 (402) 471-2027. Please call for exam times and locations. Applicants shall submit their completed applications to the State Fire Marshal’s Office in Lincoln at least five (5) business days prior to the examination date. Applicants shall be required to successfully pass a multiple choice/ true-false examination concerning the laws, fireworks display regulations of Title 157, Chapter 3, and the safety practices of the State Fire Marshal. Licenses from other states WILL NOT be accepted.

003.11B1. Completed applications shall include the names and addresses of at least three persons as reference who are not relatives and who can attest to the applicant’s experience, integrity, and training.

003.11B2. Any applicant who fails the examination may reapply to take the next examination. However, if the applicant fails a second examination, he or she will be required to wait six (6) months from the date of the first unsuccessful exam.

003.11B3. Public display operator licenses will be valid for a period of three years. This subsection will not prohibit the revocation of a permit for just cause where a fire nuisance exists or where personal injury may occur. The State Fire Marshal may require a reexamination of any licensee.

003.11B4. An applicant for a display operator’s license must be at least 18 years old on the date of the examination.

004 . Penalty provisions of Neb. Rev. Stat. § 28-1244 (Reissue 1995) do not apply to licensed distributors who bring non-permissible fireworks into the state solely for storage and are held for resale outside of the state.

004.01. This exception applies only when the person bringing non-permissible fireworks into the state is a licensed distributor.

004.02. All such fireworks must be handled and stored in accordance with NFPA 1124, Code for the Manufacture, Transportation, and Storage of Fireworks, as adopted by the State Fire Marshal.

005 . Penalty provisions of Neb. Rev. Stat. § 28-1244 (Reissue 1995) shall not apply to fireworks used for agricultural purposes when such fireworks are obtained from a licensed distributor with written authorization from the State Fire Marshal.

005.01. Such written authorization must be from the State Fire Marshal to any holder of a distributor's license.

006 . Penalty provisions of Neb. Rev. Stat. § 28-1244 (Reissue 1995) shall not apply to toy cap pistols or toy caps when such caps do not contain more than twenty-five hundredths of a grain of explosive material.

Legal Citation: Title 157, Ch. 3, Nebraska State Fire Marshal.

History

  • Effective 2008-05-20

Chapter 4 Licensing - Requirements & Penalties

Neb. Admin. Code tit. 157, ch. 4 Licensing - Requirements & Penalties {#sec-157-nac-4 omnilex-key=us-ne-regs-official--title-157--157 NAC 4}

*Includes 2004 Amendments.

001. Scope . This chapter details procedures for obtaining distributor, jobber, retailer licenses for fireworks. This chapter also sets out obligations of license holders and procedures for license denial, suspension and revocation. Display and Public Display Operator license provisions are found in Chapter 3 of these regulations.

002 . All applicants for fireworks licenses shall obtain forms for application from the State Fire Marshal's Office. Forms supplied by the State Fire Marshal shall be the only acceptable method of application.

003 . All application forms shall be filled out completely and returned to the State Fire Marshal for approval.

003.01. License amount varies depending on the type of license applied for.

003.01A. Distributor's license shall be $500.00.

003.01B. Jobber's license shall be $200.00.

003.01C. Retailer's license shall be $25.00.

003.02. Application forms shall include full payment, by check, payable to the Nebraska State Fire Marshal.

003.03. Applications shall be submitted for approval between January 1st and June 10th of each year. Retail applications postmarked later than June 10th shall be accompanied by an additional fee of $50.00.

003.03A. Application forms shall be obtainable at any time of the year from the office of the State Fire Marshal during office hours.

003.03B. Retail Applications will not be accepted or issued after normal business hours on June 30th of each year.

004. General Obligations of Licensees .

004.01. Any person holding a fireworks license and all retail fireworks storage facilities shall comply with all provisions of the National Fire Protection Association's (“NFPA”) Pamphlet No. 1124, Code for the Manufacture, Transportation and Storage of Fireworks, as adopted by the State Fire Marshal.

004.01A. Retail fireworks stands and sales areas shall be free from any condition that increases, or may cause an increase of, the hazard or menace of fire or explosion, or which may become the cause of any obstruction, delay or hindrance to the prevention, suppression or extinguishment of fire. The ground enclosed by any tent or stand and at least ten (10) feet outside the tent or stand shall be cleared of all flammable or combustible material or vegetation to the satisfaction of the authority having jurisdiction. The premises shall be kept free from such flammable or combustible materials during the period for which the public uses the premises.

004.01B. Smoking shall be prohibited and "No Smoking" signs posted in all portions of the premises or locations where fireworks or pyrotechnic devices are stored or handled.

004.01C. All fabric material used as a tent for the sale or storage of fireworks shall be flame-resistant in accordance with NFPA 701, Standard Methods of Fire Tests for Flame-Resistant Textiles and Films. Documentation of the flame-resistance shall be provided to the authority having jurisdiction upon request.

004.01D. Tents, stands or other temporary structures used for the sale or storage of fireworks shall be placed at least ten (10) feet from adjacent structures.

004.01E. At least one multipurpose portable fire extinguisher shall be furnished and maintained in all areas used for the sales and storage of fireworks. The extinguisher shall have a rating of at least 4-A for Class A fires. Two (2) stored pressure water extinguishers with a capacity of at least 2 ½ gallons each may be substituted for multipurpose extinguishers. The travel distance to reach an extinguisher shall not exceed 75 feet.

004.01E1. Employees shall be trained to operate fire extinguishing equipment and shall be required to exhibit their knowledge of operation when requested by the authority having jurisdiction.

004.01F. No portable fuel-fired heating equipment shall be permitted in a tent, stand or other temporary structure used for the sale or storage of fireworks.

004.01G. Every permanent building, temporary tent, stand or other structure used for the sale of fireworks where the public enters the structure shall have two (2) independent and widely spaced exits provided.

004.01H. When consumer (Class C) fireworks are sold or stored in a building that is currently used for a purpose other than the sale or storage of fireworks, (not vacant) the building shall be protected throughout by a fire sprinkler system, and the area used for the sale or storage of fireworks shall be separated from the remainder of the building by one hour fire rated construction.

004.01J. When consumer (Class C) fireworks are stored in a building that is not currently used for a purpose other than the temporary storage of fireworks, (vacant) any area used solely for temporary fireworks storage and not intended for the sale of fireworks shall be separated from the remainder of the building by one hour fire rated construction.

004.02. Any electrical service used in any fireworks sales facility shall comply with all provisions of the National Electrical Code as adopted by the State Fire Marshal.

004.02A. Any electric heating appliance used in an area where fireworks are sold or stored shall be listed and approved. An electric heating appliance used in a tent, stand or other temporary structure where fireworks are sold or stored shall be listed and approved for outdoor use.

004.02B. The use of an extension cord in any in any area where fireworks are sold or stored is permitted only when the cord is designated as heavy-duty and has conductors of at least 14 (gauge) A.G. No electrical cord shall be used in a manner that would increase the potential for fire or electric shock.

004.02B1. A clear space of at least three (3) feet shall be maintained at the front and sides of any portable electric heating device.

004.02C. Any portable generator used to supply power to a tent, stand or other structure used for the sale or storage of fireworks shall be placed at least ten (10) feet from the tent, stand or structure.

004.03. Invoice copies for all fireworks in every license holder's possession shall be available for inspection. The invoice shall indicate the Nebraska distributor license number from whom the fireworks were obtained. If, in the case of a distributor, the fireworks were purchased from other than a licensed distributor, there shall be some other indication of the point of origin of the fireworks in possession.

004.04. All licenses shall be valid only for the calendar year in which it is issued.

004.05. Licensees shall, at all times, display their license in a conspicuous place at their place of business.

004.06. It shall be unlawful for any person not licensed as a distributor or as a jobber under the provisions of N.R.S. §§28-1241 to 28-1252 to bring any fireworks into this state.

004.07. No person licensed to sell fireworks at retail in this state shall make such sales or store fireworks within seventy-five (75) feet of any gasoline pumps, or aboveground gasoline tanks., a vent pipe or a fill pipe from any tank containing flammable liquids. Containers for liquefied petroleum gases (propane) shall not be placed within seventy-five (75) feet of a fireworks sales or storage structure.

004.08. Retail sales establishments shall, at all times, be supervised by a person of at least 16 years of age. Failure to comply with this regulation may result in immediate revocation of the retail license.

004.09. No license holder, except a retail license holder, shall make a sale or delivery of fireworks to any person in the State of Nebraska who does not hold a valid license as distributor, jobber or retailer.

004.10. All retail license holders shall notify the State Fire Marshal's Office if there is any change in the place of business used for the sale of fireworks from the location given on the approved license application form. Only one location change shall be allowed only within the city specified in the license application. A new retail application and fee will be required for additional location changes. Any location change will be completed on the “Fireworks Application Change Form” provided by the State Fire Marshal’s Office. The Fireworks Application Change Form is attached hereto and is labeled as Attachment these rules and regulations. “A” and is incorporated by reference into

004.11. Notification of a location change of a retail stand shall be made in writing by using the “Fireworks License Application Change Form” . This form can either by delivered, mailed or submitted through a fax transmission to the State Fire Marshal’s ` Office in Lincoln. The agency’s address is 246 South 14th Street, Lincoln, NE 68508- 1804 and the fax number is (402) 471-3118. If possible, this notification shall occur before the move is completed. The new location shall be described with reasonable specificity, including a street address.

004.12. All other obligations imposed by the laws of Nebraska shall be complied with by all holders of fireworks licenses.

005 . Denial of a license application may be made whenever statutory or regulatory provisions are not complied with by the applicant.

005.01. Application denial may also be based on any suspension or revocation of a fireworks license previously held by the applicant.

006 . Failure to comply with state statutes and regulations regarding fireworks may result in suspension or revocation of a fireworks license. A license holder may request a hearing to appeal a suspension or revocation of his/her license.

006.01. Fireworks licenses shall be revoked immediately upon discovery of sale of non-permissible fireworks. All non-permissible fireworks shall be confiscated and held as evidence. Remaining firework inventory may be held by the State Fire Marshal and shall be sold or otherwise disposed of only under the supervision of the State Fire Marshal and in a manner consistent with all applicable regulations. Persons found selling non-permissible fireworks shall be ineligible to obtain a fireworks license for five years.

006.02. Persons selling permissible fireworks without a license shall immediately cease all retail and wholesale operations. Remaining firework inventory may be held by the State Fire Marshal and shall be sold or otherwise disposed of only under the supervision of the State Fire Marshal and in a manner consistent with all applicable regulations. Persons found selling permissible fireworks without a license shall be ineligible to obtain a firework license for two years.

006.03. An appeal of a license revocation or suspension must be made within ten days of notice of such revocation or suspension.

006.04. All appeals hearings shall conform generally to the Nebraska Administrative Procedures Act and to the Nebraska State Fire Marshal's Rules of Practice and Procedure, as adopted by the State Fire Marshal.

Legal Citation: Title 157, Ch. 4, Nebraska State Fire Marshal.

Statutory Citation: Neb. Rev. Stat. § 28-1252 (1995)

History

  • Effective 2004-06-02

Chapter 5 Enforcement

Neb. Admin. Code tit. 157, ch. 5 Enforcement {#sec-157-nac-5 omnilex-key=us-ne-regs-official--title-157--157 NAC 5}

Title 157 STATE FIRE MARSHAL

001 . Failure to comply with the requirements of these regulations may be grounds for administrative enforcement proceedings as provided by Neb. Rev. Stat. 84-901 et seq. (Reissue 1987) or penalties in criminal proceedings brought in the discretion of the County Attorney or Attorney General pursuant to Neb. Rev. Stat. 28-1241 to 28-1252 (Reissue 1989).

Legal Citation, Title 157, Ch. 5, Nebraska State Fire Marshal.

History

  • Effective 1994-06-26

Chapter 6 Severability

Neb. Admin. Code tit. 157, ch. 6 Severability {#sec-157-nac-6 omnilex-key=us-ne-regs-official--title-157--157 NAC 6}

Title 157 STATE FIRE MARSHAL

001 . If any clause, paragraph, subsection or section of these regulations shall be held invalid, it shall be conclusively presumed that the State Fire Marshal would have enacted the remainder of these regulations not directly related to such clause, paragraph, subsection or section.

Legal Citation, Title 157, Ch. 6, Nebraska State Fire Marshal.

History

  • Effective 1994-06-26

Chapter 7 Effective Date and Repeal of Earlier Rules

Neb. Admin. Code tit. 157, ch. 7 Effective Date and Repeal of Earlier Rules {#sec-157-nac-7 omnilex-key=us-ne-regs-official--title-157--157 NAC 7}

Title 157 STATE FIRE MARSHAL

001 . These rules and regulations shall become effective five (5) days after filing with the Revisor of Regulations and the Secretary of State. Upon adoption of these rules and regulations, prior, inconsistent rules and regulations shall be repealed.

Legal Citation: Title 157, Ch. 7, Nebraska State Fire Marshal.

History

  • Effective 1994-06-26

Chapter 8 Permissible Fireworks in the State of Nebraska for 2010

Neb. Admin. Code tit. 157, ch. 8 Permissible Fireworks in the State of Nebraska for 2010 {#sec-157-nac-8 omnilex-key=us-ne-regs-official--title-157--157 NAC 8}

001 . Please be advised that the following fireworks have been approved by the Nebraska State Fire Marshal for sale and discharge. New items for 2010 are listed in BOLD print.

Fireworks not listed or described in this Chapter are NOT PERMISSIBLE. Individuals found in possession or attempting to buy, sell, transport or manufacture illegal fireworks will be prosecuted to the fullest extent of the law.

All Distributors, Jobbers or Retailers MUST complete a Fireworks License Application prior to the purchase, delivery and sale of permissible fireworks. Retail applications postmarked or submitted after June 10th of any year must include a fifty-dollar ($50.00) late fee. Please check with your city or village officials because their license and fireworks requirements may vary from the State Fire Marshal’s rules and regulations. Fireworks may only be purchased from licensed distributor. Applications are now available online at www.sfm.ne.gov.

Any fireworks that are shot into the air must be destroyed in the air and not come to the ground hot or with flames. Items that have inserts are acceptable only if the inserts come to the ground cool and appear on this approved list.

002. Display Shell Items and Reloadable Artillery Shells .

All reloadable fireworks and display fireworks with firing tubes larger than one and seven-eighths inch (1-7/8") in diameter are not permissible or legal. Reloadable fireworks may contain a maximum of twelve (12) shells. None of the shells may exceed four breaks. Reloadable artillery shells must also be listed by a specific name.

#500 6 Tube Rack-Vulcan

.38 Special (Hale) “X”

176 Shot Grand Union Tribute

19 Shots of Fun

3-D EXPLOSION

61 Shot Red and Green Stars w/bang 61 Shot Red Comets w/bang

61 Shot Red Stars w/whistle

72 Shot Delight

728 Shot USA All the Way

A Kicker-(Hale) Above and Beyond Above the Law Ace Combat

Aces Wild

Achtung – Attention Action

Action Air Force

Aerial Avalanche-(Phantom) – 25 shot Aerial Barrage - #2, 3, 4 and 5

Aerial Battle - #2 and 3 Aerial Blast (Zenith) - #5 Aerial Comet - #5

Aerial Crossfire

Aerial Display with Whistle - #5

Aerial Dogfight Aerial Gunfire BC Aerial Salute - #5

Aerial Screamer - 10 shot Aerial Striker

Aerial Super 7 Aerobatics Show

African Diamond - 36 shot After Dark

After Midnight After Shock Aftershock Agent Orange Air Battle

Air Bombing - 25 shot Air Color Bomb

Air Command 6 Air Commando Air Defense

Air Dominator Air Force One Air Raid - 25 shot

Air War

Airotica-(Phantom) – 11 shots Airstrike-(Golden Bear) – 105 shots Alien Abduction

Alien Encounter Alien Encounter All American - #300 All In

All Jacked Up-Showtime – 16 shots All Night Long (Hale)

All Systems Go-30 shots All-In-One - 15 shot Amazing Blaze

Amazing Bullet

America the Beautiful - #800 America’s Dream AMERICAN ACTION

American Dawn

American Highlights-Shogun – 19 shot American Invincible

American Orbiter American Power American Pride American Rush American Spirit American Tribute Americana Ammo Rider

Angled Comet Flowers Rack, 12 Tube Anniversary Night

Ant Attack

Anti-Missile

Anti-Tank Launcher Anti-Tank Mine Apache Fighter

Arc of Triumph - 90 shot Arctic Storm

Area 51 Armageddon-16 shot

Armed Forces-TNT-10 shot

Art' Attack

Artillery Barrage

Artillery Shell Color Artillery Shell Crackliing Artist's Dream

Assorted Nite Shell - 7" and 9"

ASTEROID ALERT

Asteroid Blaster

Asteroid Invader

Asteroids Automatic Gun - 7 shot Astral Galaxy

Atom Bomb

Atomic Afterglow - 25 shot Atomic Chain

Attractive Engine Autumn Drizzle Awesome Adventure Awesome Austin Awesome Blossom Awesome Display

Back to the Future-Golden Bear – 16 shot

BAD ATTITUDE

Bad Mamma Jamma - 16 shot

Bad to the Bone-Showtime – 33 shots Bada Bing Bada Boom-Phantom - 33 shot Badge of Honor

Ballistic Blast - 7 shot Ballistic Bobcat – 25 shot Balls of Fire

Bamboo

Bammer Slammer Bandit Bees - #300 Bank Job

Banzai - #200

Barbarian Blast - 25 shot Barrage

Barrel Buster

Battle Bastion

Battle Ground-Shogun - 9 and 50 shot Battle of Atlanta

Battle of Colors - 36 shot Battle of Khe Sanh

Battle of Lexington – 19 shot Battle of New Orleans

Battle of Shiloh

Battle of the Conqueror Battle of Waterloo - 12 shot Battlefield Barrage - 36 shot Battling Butterflies #300

Be the Winner Beat ‘Em All

Bee Buzz Blast - 25 shot Bees and Flowers - 4" and 6" Bees on Blossom - 25 shot

Bellino Back to Back Champions Bellino Back to the Future Bellino Big Hitter

Bellino End Zone Dance Bellino Excessive Celebration Bellino Frozen Rope

Bellino Godzilla’s Return Bellino Mid-American Destroyer Bellino Power Ball

Bellino Silver Anniversary - 25 shot Bellino Stuck in Traffic

Best of All

Best of Both Worlds Best of the Rock Beta Borealis Beyond 2000 Beyond Belief

Beyond Believe - 16 shot

Big – N – Bold (Brothers) – 18 shot Big 3" Phantom Finale

Big Bear Cannon Big Big World Big Block

Big Blowout Big Bubba

Big Color Flowers - 19 shot Big Day

Big Easy

Big Red

Big Red Thunder

Big Sky

Big Thunder Artillery Shell - 6 shot Big XII (12)-Bellino – 12 shot

Big, Bad & Loud Bigger and Better Birds of Paradise Black Beauty

Black Cat A Pyro’s Tribute

Black Cat Aerial Crossfire - #600 Black Cat Aerial Oasis

Black Cat Aerial Phenomenon Black Cat Aerial Showcase Black Cat Air Bomb

Black Cat All the Way

Black Cat Armageddon Defense Black Cat Artillery Shells

Black Cat Atom Splitter

Black Cat Backyard Professional Display Black Cat Bang Bang

Black Cat Big Bubba Black Cat Big Snow Black Cat Blue on Blue Black Cat Blue Rush Black Cat Bonfire Bash Black Cat Brocade Crown

Black Cat Cape Canaveral Black Cat Cat Attack Black Cat Cat-A-Pult

Black Cat Celestial Body Fighting Black Cat Chirp & Shimmer Black Cat Class Action

Black Cat Cloud Dragon

Black Cat Coconuts & Chrysanthemum Black Cat Color Burst

Black Cat Color Color Color

Black Cat Corp. Raider Your Fired -25 shots Black Cat Cracklin

Black Cat Crackling Colored Palm Black Cat Crackling Comet – 6 shot Black Cat Crackling Golden Palms

Black Cat Crazy Crackle Burst – 16 shot Black Cat Crimson and Gold

Black Cat Crowning Glory Black Cat Dancing Lights

Black Cat Dazzling Sky Poppers Black Cat Derringer - 6 shot Black Cat Desperados

Black Cat Diamond in the Sky - #400 Black Cat Double Break - #800

Black Cat Double Break Finale Black Cat Dozens of Fun Black Cat Dragon Dancing

Black Cat Dragon Slayer - 9 shot Black Cat Dream Weaver

Black Cat Earth Force Black Cat Electric Reactor Black Cat Eros

Black Cat Erupting Comet - 7 shot Black Cat Extreme Firepower

Black Cat Extreme Freestyle – 16 shot Black Cat First Kiss

Black Cat Five by Five Black Cat Galactic 2000 Black Cat Galactic Gala

Black Cat Glittering Masquerade – 16 shot Black Cat Glittering Thunder

Black Cat Gold Mine

Black Cat Golden Anniversary Black Cat Golden Claw

Black Cat Golden Jubilee

Black Cat Golden Sparkling Light Black Cat Green Comet

Black Cat Green Ring with Tail - #400 Black Cat Ground Pounder

Black Cat Happy News in the Sky Black Cat Heart Stopper

Black Cat Heat Seeker Missile Black Cat Hedge Hog

Black Cat Helter Skelter Black Cat Hyper Viper

Black Cat Instant Thunder – 16 shot Black Cat Ironman

Black Cat Jumbotron – 16 shot Black Cat Let’s Get After It Black Cat Lightning Storm Black Cat Lustrous Lights Black Cat Madam Butterfly

Black Cat Magenta Action Display Black Cat Magic Multi-Color Burst Black Cat Matrix

Black Cat Mean Green – 13 shot Black Cat Megatron

Black Cat Mellow Yellow Comet Black Cat Meteor Shower

Black Cat Milky Way

Black Cat Million Dollar Sky Black Cat Mine of Meteors Black Cat Mine of Serpents Black Cat Minesweeper

Black Cat Missile Base - 180 Shot Black Cat Missile Base - 25 Shot Black Cat Mumbo Jumbo

Black Cat Night Flyer

Black Cat Noise Transmission Black Cat Noizy Boyz

Black Cat Number Nine Black Cat Ole Time Shootout Black Cat Out of Sight

Black Cat Over and Under Black Cat Palm Party

Black Cat Palms Away-22 shot Black Cat Patriotic Salute Black Cat Planet Assortment

Black Cat Power Progression – 28 shots Black Cat Power Tower

Black Cat Pyro Pandemonium Black Cat Quick Fire

Black Cat Radiant Nights - 18 shot Black Cat Rainbow Warp

Black Cat Really Red Comet

Black Cat Red Hot Comet

Black Cat Red Ring with Tail - #400

Black Cat Rhythm Is Gonna Getcha 30 shot Black Cat Ringleader II – 16 shots

Black Cat Rubbin’ is Racing – 117 shots Black Cat Shimmering Stars

Black Cat Shocker

Black Cat Silver Palm and Golden Willow Black Cat Sizzling

Black Cat Sizzling Serpents – 23 shots Black Cat Sky Climber

Black Cat Sky Dancer - 25 shot Black Cat Sky Fighter

Black Cat Sky Jacks Black Cat Sky Mirage Black Cat Sky Paradise

Black Cat Sky Paradise - 25 shot Black Cat Sky Spider

Black Cat Sky Wars Black Cat Sky Writer Black Cat Smoking ‘64's

Black Cat Sparkling Champagne - #1000 Black Cat Spinning Wonder

Black Cat Splitting Comet Black Cat Star Bright Black Cat Star Frenzy Black Cat Star Power

Black Cat Starry Starry Night – 25 shot Black Cat Street Party

Black Cat Strobing Palms Black Cat Sunflower Black Cat Super Piccolo

Black Cat Sure Fire – 16 shot

Black Cat That That and That – 16 shot Black Cat That’s What I’m Talking About Black Cat The American Way

Black Cat The Banner Still Waves Black Cat The Beast

Black Cat The Eagle Applauds Black Cat This is Mine

Black Cat Three For the Money – 36 shot Black Cat Thunder Dragon

Black Cat Thunderdome

Black Cat Thundering Dragon Tail Black Cat Thundering Star

Black Cat Top Ten Mine – 10 shot Black Cat Tracer Fire

Black Cat Triple Break

Black Cat Twelve Shot Angle Rack- #200 Black Cat Two Color Display

Black Cat War Drum Black Cat Warp Speed Black Cat Wave

Black Cat Way to Go

Black Cat Whistling Display Black Cat Wild Comet Black Cat Willow

Black Cat X Series Indy Air – 16 shot Black Cat X Series Inverted Aerial Black Cat X-Series Pyrodeo

Black Cat X-Series Torsion Box

Black Cat Yellow Bees Black Cat You’ ll Like It Blackshirt Defender

Blast Furnace-Shogun – 80 shot Blast Off 2000 - 19 shot Blasting Barrels

Blaze of Glory

Blaze of Lights

Blaze of Lights - 36 shot Blazing Blast Furnace Blazing Comets

Blazing Fury

Blazing Skies- 13 shots Blazing Trails-19 shots Bling Bling

Blitzed

Blond Moment-16 shots Blonde Bombshell Blossoms Carnival - 25 shot Blow Out #600

BLUE BANGER

Blue Eagle

Blue Flower Reporting - 19 shot Blue Force

Blue Hurricane Blue Light - #200

Blue Lightning - 25 shot Blue Me Up

Blue Midnight Comet - #200 Blue Palm - #100

Blue Power

Blue Rain Thunder Clap Blue Ring Shell

Blue Ringed Willows

Blue Star w/Crackle &Silver Fish w/ Blue - 1 Blue Stars w/Report (Twinkling Stars)

Blue to Red Peony - #100 Blue to Silver Wave #5 Blued –n- Tattooed Bombala

Bombs Away Bombs Bursting Bombs in the Sky Boogie Nights Boom Box

Boomer 1 inch Mini Magnum Boomer Freezing Rain Boomer Tahiti Nights Boomer The Whistling Well Boomer The Whole Enchilada Borneo Beauty

Bourbon Street Bash-Asia Pyro – 25 shot Box of Wonder

Boyz Toyz

Brain Warp-Power Source – 25 shot Brazilian Audible Bomb - 25 Shot Brazilian Audible Bomb - 4 shot Brazilian Beacon

Brazilian Red Salute Brazilian Silver Salute

Break Out-Showtime – 6 shot

Break the Limit-Golden Bear – 36 shot Brilliant Rays

Broad Stripes & Bright Stars Brocade Silver/Green #300 Brocade with Silver Tail - #500 Broken Heart – 8 shot

Brothers - 6 shot Brothers Americana

Brothers Blond Joke-36 Shot Brothers Oktoberfest-36 shot Brothers Parrot’s Prattle-36 shot Brothers Special Effect Series #100 Brothers Special Effect Series #5 Brouhaha

Bruno-TNT-30 shot Bubba Buster Buck Buster Buggin Out

Bullet Bike-Might Max Bullet Clusters Bulls Rule

Bump Bear Bunker Explosion Burning Ice Burning Silver Burning Sky Burning Wind

Bursting Comet - #100 Bursting with Pride Bushwacked

Buy Me-Red Rhino – 16 shots Cadmium Horse

CADMIUM HORSE

Cajun Jamboree

Cajun Pageant - 25 shot Call of Freedom

Cannon - #100 Tube Assortment Cannon - #200 Tube Assortment Cannon - #300 Tube Assortment Cannon - #400 Tube Assortment Cannon - #5 Tube Assortment Cannon - #600 Assortment Package Cannon - #900 Assortment Package Cannon Blaster

Cannon Medallion-Cannon – 40 shots Captain Roger

Car Gator

Casa Blanca - 25 shot Cascade of Color Castaway

Castle Dancing-Shogun – 8 shots Catacomb – 21 shot

Catapult Celestial Cruiser

Celestial Splendor - #200 Chain Reaction

Chamber - #5

Changing Color Ball - 61 shot CHANGING THE WORLD

Channel Chaser Chaos

Chem Works

Chemical Reaction – 25 shot Chemical Romance

Cherry Bomb Blaster Chicago Lights China Dragon

Chinese Fireworks - 4" and 6" Chinese New Year

Chirping Birds - #1 Christmas Eve

Chrysanthemum - #100 and #200 Chuck Rock

Cicada Missile

CIRCLE OF FIRE

Circus Circus City Tower Classic

Classy Show CLIPPER

Close Encounter Close to Heaven

Cluster Bomb-TNT – 9 shots Clustering Bee Shell

Cobalt Bomb Cobra Strike

Coco Loco– 10 shot COCO MANIA

Coconut Grove

Coconut Grove song - 19 shot Color Ball

Color Cartel

Color Changing Comet - #5

Color Impulsion-Omni Boy – 9 shots Color King

Color Me America Color Nightmare Color Pearl - #200

Color Tracer Missile

Color Wave Colored Pearls Colorful Comet

Colorful Missile Launcher Colorful Skies

Colorful Whirlwind - 25 shot Colors of America-Showtime Colors of the World

Color-Splitting Atoms - 10 shot Colortopia - 25 shot

Colortopia-Phantom-25 shot Colossus Warship

Comet - #0, 1, 2, 3, 4, 5, 100 and 200

Comet Barrage - #2, 3, 5 and 100 Comet Competition - 16 shot Comet Jubilee - 16 shot

Cometary Chaos-Phantom - 15 shot Comets Fury

Command Test - 25 shot

Concert in Heaven-#5, 100 and 300

Concert in the Sky-#5, 100, 300, 800, 900. Continental Express– 28 shot

Cool Stuff #100

Cosmic Celebration Cosmic Collision Cosmic Cruizin

Cosmic Eruption with Base Cosmic Raider

Cosmic Treasures

Cosmic Tsunami-Showtime Cotton Tree - 61 shot Counter Strike - 9 shot Country Thunder

Cowboy Kicker – 105 shot

Crack the Sky-Phantom – 20 shot

Crack'em All Cracklin - Thunder Crackling & Red Star

Crackling Artillery Shell

Crackling Chrysanthemum w/ Color Crackling Coconut

Crackling Coconut Battery Crackling Cresendo

Crackling Crossettes-Phantom – 16 shot Crackling Delight - #200

Crackling Diamond - #300

Crackling Diamond Rack, 4 Tubes - #300 Crackling Diamonds - #200

Crackling Dynamite Crackling Mine Crackling mine Crackling Palm Tree Shell Crackling Peony Crackling Peony Shell #5

Crackling Rainbow - #900 Crackling Rose - #300 Crackling Spider - #200 Crackling Star

Crackling Star w/ Silver Fish Crackling Surprise - #100 Craizy Daizy

Crash and Burn-Hale Crazy Bees

Crazy Cowboy -25 shot

Crazy Crossette-Zenith-28 shot Crazy Dog

Crazy Gator Crazy Horse Crazy Ox

CREATURE REVENGE

Creole Crackle

Criss Cross Firehawk Critic’s Choice Crossfire

Crown Brocade #200 Cruise Missile

Crystal Coments Custer’s Last Stand Cyber Candles -140 shot Cyclone Chay

Cyclone of Colors-Cannon – 7 shots Daffodil

Daggerfall Dahlia - 20 shot

Dakota Badlands Dakota Double Dancing Silver Ball Dancing Silvery Flowers DARE TO ENTER

Dark Force - 16 shot Dark Hole

Dazzling Shooting Stars D-Day

Dead Ringer-Red Rhino – 16 shots

Death Stars

Death Trap - 16 shot

Deep Impact-Showtime – 12 shots DEEP PURPLE

Deep Sea Wonder

Def Con Alert - 9 shot Defender-Winda - 12 shots Delta Force

DELTA FORCE

Denver

Desert at Night Desert Fox Desert Opponent Desert Storm

Destination Mars - 36 shot Destroyer Bismarck-TNT – 78 shot Detonator

Devil and Dove - 61 shot

Diamond Back

Diamond Collection Package Diamond Collection Package Diamond Pioneer - 19 shot Diamond Triple Burst #5 Diamonds in the Dark Diamonds in the Sky #300 Digital Life

Dinosaur Twist - 16 shot Dirty Dancing in the Sky Discoverer

Disruption Dissolve Rain Dixie Celebration Dixie Delight

Dixie Thunder - #900 Dogfight

Dollar Bill Double 00 Buck

Double Pop Missile Double Red Stars - 7 shot

Double Swallow - 4" and 6" DOUBLE TAKE FINALE RACK

Double Victory--23 shot Double Your Pleasure -19 shot Dr. Trier

Dracula’s Blood Dragon Cake Dragon Chrome Dragon Egg - #200 Dragon Era - 16 shot

Dragon Fest - 25 shot Dragon Playing Pearls

Dragon’s Fire Dragonfly

Dream on The Run Dreamland Drumfire

Duck and Cover

Duel In The Sky-Pyropredator – 36 shots Dueling Dragons

Eagle Attack Eagle Killer Eagle King

Edge of Madness – 25 shot El Dorado

El Grande Electric Eel

Electric Green - #200 Electric Night Electromagnetic Gun

Electro-Static Charge - 16 shot Emerald City - 16 shot

Empire Gold Willow Barrage #200 Empire of the Saturn

Encore & More

ENDURING FREEDOM

Energy Sparks - 25 shot Everyday Heroes Evolution - 16 shot

Excellent Entertainment

EXCELLENT TRIP

Exotic Mash Exploding Sky Exploding Star - #5

Explosion in Blue - 25 shot Extreme Madness Extreme Scream

Eye Candy

Eye Popper-Showtime – 10 shots Eyes See You – 13 shot

Face Off Falcon Rising Fanfare

Fantastic Museum Fast Action Shot FAST AND LOOSE

Fast Draw FEAR FACTOR

Feel the Blast

Festival Ball - 19 shot cake Festival Ball - Three Break Field Artillery

Fiendish Viking - 12 shot

Fiery Falcons-Phantom – 16 shot Fiery Fantasia

Fiery Frenzy - 19 shot

Fiery Trees and Silver Flowers Fiesta

Fight for Freedom Fighting Fish - #300 Final Defense

FINAL FLASH

Finale 500

Finale Barrage - 16, 80 and 120 shot Finale Show-Winda

Finest Hour-Skybound Fire and Ice

Fire and Thunder Fire Astral

Fire Attack

Fire Balls - 19 shot

Fire Eagle-Golden Bear – 6 shots Fire Goddess

Fire in the Sky

Fire of Fury - 16 shot FIREBASE ALPHA

Firecracker Lady Fireflies Fireworks Fiend Fireworks Fiesta

Fireworks Wide Open Firing Squad

First Strike

Fist Full of Power

Five Great Shakes - 20 shot Flag Day

Flak Attack

Flaming Cloud - 61 Shot Flanker

Flashing Thunder Shell - #1 Flashpoint Barrage Finale Flicker

FLOOD RED

Floral Bombardment - #100 Floral Bouquet - 4" and 6" Floral Bouquet (Zenith) - #100 Floral Fantasy - #100 and 200

Floral Shell - #2, 3, 4, 5, 100 and 200 Floral Shell - 7" new assortment Floribunda

Flourishing Fireworks Flower Baby

Flower Child Flower Power

Flowers and Butterflies Flowers Dancing

Flowers in Full Flourish - #1 Fly Bee

Fly Fishin

Flying Aerial Circus - 63 shot Flying Colors-Kylin King – 9 Shots Flying Cranes - 4" and 6"

Flying Diamond - 4", 6" and 7" Flying Dragon - #1

Flying Eagle Flying Fish Flying Fury

Flying Golden Dragon Flying Victoria-Winda Fool’s Gold-Boomer Forbidden City-Shogun Fort Knox

Fortress 360-Red Rhino – 48 shots Four Horsemen Barrage

Four Performance Four Seasons

Four-Shot Rack - #200 and 300 Fourth of July Parade

Fourth of July Spectacular

Fox Howl Free Birds Free Fall FREEDOM

Freedom Fighters – 5 shot Freedom Reigns-TNT Freezing Ray

Frequent Flyer Frightened Birds - 6" Full Body Slam

Full Throttle-Red Rhino – 42 shots

FULL VELOCITY

Funky Fantasy Funky Monkey

Gala Fiesta - 20 shot

Galaxy (atlas/pyrotech) - #5 Galaxy Attack – 33 shot Galaxy Combat

Galaxy of Strobing Stars - #200 & #300 Galaxy War-Winda

Game Over Gangsta Blast Garden in Spring Gargoyle - 36 shot Gassed Up

Get ‘Er Done-China – 35 shot

Get Iced Get Together Ghost Animal Ghost town Ghost Town

Ghoster Sea Gladiator Giant Blue Typhoon - #900 Giant Comet

Giant Octopus Giant Saturn Missile

Giant Shrieking Comet Giant Swing 29 Shot GIANTS SATURN MISSILE

Give It Up

Gladiators Conquest Glaring Treasures - 12 shot

Glitterator-Phantom – 16 shot Glittering Color Stars - 6" and 7" Glittering Comet

Glittering Comet with Colored Core- #100 Glittering Comets - #5 and 100

Glittering Jewelry Glitzy-35 shots Glorious Ice Breaker Glo-Worms

Go Big Purple

Go Fish

God Bless America Going in Circles Gold - #100

Gold Beast

Gold Dust Exodus Gold Fish Battery

Gold Lightning - 30 shot Gold Palm Tree with Tail Gold Spider

Gold Strike

Golden Artillery Barrage - #200 Golden Blaze Comet - #5 Golden Century

Golden Coconut Battery Golden Corn

Golden Dragon

Golden Empire

Golden Jubilee - 19 shot Golden Mars Lander - 19 shot Golden Mine

Golden Oldies

Golden Palm #100 and #200 Golden Palm Crackle - #600

Golden Palm with Purple Crown - #100 Golden Peacock - 16 shot

Golden Pyro-Fusion Golden Rain

Golden Showers - 7 shot Golden Sky - 61 shot Golden Sparkling Light Golden Spider - #200 Golden Tiger

Golden Waterfall - 9 shot Golden Willow - #100 and #200 Gone Bananas

GONZO

Good Time Bob

Goshawk Missile - 3 breaks Grand Applaud

Grand Canyon

Grand Canyon

Grand Celebration - #2000 Grand Festival - #300 Grand Finale & #200, 7 shot Grapes Over Vineyard Greased Lightning

Great Balls of Fire Great Naval Battle Great Review – 16 shot

Green Apple Tree - #300 Green Emerald Comet - #200 Green Heaven - 61 shot Green Palm Tree with Tail Groovy

Guests from Heaven

GUNNER MATES

Gypsy Garden GyroStatic Space Wheel Hail to the Chief

Hale Blizzard – 20 shot

Hale Bob Comet - #5 & #100 Hale Bomb

Hale Bopp Hale Storm

Hales a Crackling Halley’s Comet Halloween Treats

Happy Fireworks-TNT – 6, 16 & 32 shots Happy Heaven - 19 shot

Happy Holidays Happy New Year Happy World - 25 shot

Hard Act to Follow-Shogun – 25 shot Hard Claw

Hard Cobra - 16 shot Hard to Beat-Boomer Haulin Ass

Hawaii Shell Hawaiian Delight

Hawaiian Holiday - 25 shot Hawk Challenge Heartstopper

Heavy Hitters Hell of a ride Hellfire Barrage Hello America Hello Ladies !

Henry’s Hunt-Shogun – 24 shot Hidden Missile Base

Hidden Shadows High and Mighty High Noon

High Performance Display-Phantom High Plains Blaster

High Power

High Roller’s Club High Seas Pirate High Voltage

High, Higher, and Highest Hit and Run

Hog Heaven Hog Wild

Holiday Shell (1" / 12" only) Hollywood Hit - 25 shot Hollywood Trip

Hometown Favorite Hong Kong Harbor Honker

Hooray USA Hoosier Nights Horror Night Hot – 16 shot

Hot Cakes-Showtime - 12 shot Hot Dog

Hot Head Hot Stars

Hot Stuff - #100

Hot Tamales-Red Rhino – 175 shot Hot Zone

Hummer/BadToys for Bad Boys-Boomer Hunting World-10 shot

Hurricane Georgia

Hydrogen Bomb-Brothers – 36 shot Hyper Active-Power Source – 16 shot Hyper-Red Rhino – 70 shot

Hypersonic X-Celerator-Phantom – 18 shot I LOVE USA

Illimitable

Illuminant Stars - 25 shot Illuminator

Illusion Flip Illusion-36 shots Imperial Garden Incredible INDEPENDENCE

Independence Day Inferno

Inferno Explosion - 24 shot Infinite Sailing

Insanity

INSTANT GRATIFICATION

INSTANT REPLAY

Instant Winner Intimidator

Invasion Force Assault-Phantom Iron Beast

Iron Tree - 37 shot It's a Matter of Size It's All About Power Jade - 12 shot

Jade & Gold - #900 Jammin’

Jealous Condor - 36 shot JEEPERS CREEPERS

Jellyfish-22 shots

Jester's Revenge

Jets-Power Source – 25 shot Jetstream-Shogun – 36 shot Jewel Pegasus

Jim Dandy - #5 and 100

JOHNNY B GOOD

Joker’s Jinx JOLLY ROGER

Journey to Limbo Judgment Day Jumbo Burst w. Tail

Jumbo Saturn Missile Battery – 180 shot Jumbo Saturn Missile-Shogun

Jump Jive and Jam Jumping Jack Flash Jumping Jupiter - #200 JUMPING SKIER

Jungle Nights Jurassic Revenge JUST - HOT

Just Shoot It

Just Shoot Me - #900 JUSTICE

Kabuki

Kaleidoscope-Boomer Kamikaze - 20 shot & 37 shot Kansas Storm

Karin - 12 shot

Killer Alligator - 25 shot Killer Clown-9 shots Killer Kong

King Cobra

King of Crossettes-Pyropredator – 28 shot King Tut’s Curse

King’s Anger Knock Out Punch KONA GOLD

Kruger Park

Kung Fu Masters La Crida Aerial Lady Universe Land of the Free Larry

Laser Arrow - 25 shot Laser Attack

Laser Battle Laser Gun

Last Castle-Winda – 12 shot Later Tank

Later Volcano Lemon Tree - #300 Lethal Weapon Leviathan

Liberty LIBERTY

Liberty Shark Lightning Speed Lightning Storm Lightning Strike Lil’ Blaster - #5 Liquid Gold

Liquid Robot - 20 shot Little Boy #5

Live Fire

Livin’ in the USA-Shogun – 25 shot Loaded Barrel-TNT - 10 shot Lochness Monster-TNT- 7 Shot LOL!

Longhorn - #900 American Giant Longhorn - #900 Beyond 2000

Longhorn - #900 Greatest Show on Earth Longhorn Assortment Tubes - #1000 Lost in Space

Loud and Lavender - 19 shot Louie Louie

Louisiana Yard Dog-World Class – 16 shot Lovely Lights

Loyal to None LUCK O’ THE IRISH

Luck of the Irish-Bellino – 22 shot Lucky 13

Lucky Stars

Machine Gun Shell - 19 shot Mad City

Mad Cow Capers - 18 shot Mad Dog Shell - #5 & #900 Mad Guy-Forward – 36 shot Mad Matt

Magic Carpet Magic Show Magic Thunder Magic Whirly

Magical Barrage - 100 shot Magical Colors in the Sky Magnificent Festival MAGNIFICENT FESTIVAL

Magnum Artillery Magnum Surge 44 Making Bang Bang

Mammoth Chrysanthemum - #100 & 200 Mammoth Golden Spider - #100 Mammoth Niagara Falls

Mammoth Parade Mammoth Peony - #100

Marching/Clustering Cicadas Mardi Gras - 19 shot

Mardi Gras Parade - 25 shot Mars Adventure

Mars Attack Mars Tank

Martian Meteorite Martin Bombers Marv’s Canister Parade

Marv’s Magnificent Ones Marv’s Rainbow

Marv’s Special Color Burst Marv’s Special Effect Marvelous Pearl - 42 shot

Mass Detonation-Phantom – 19 shot Master Blaster

Matrix

Maverick Candle Barrage #40 shot Max Horsepower

Maximim Payload Maximum Payload Mean Machine

Mean Machine-TNT - 12 shot Mega Blast

Mega Mojo Megatron

Mental Breakdown Mercurial Bee Mercurial Wolf Mercury

Mercury in Motion - 19 shot Merry Christmas

Metal Dino

Metallic Crocodile - 25 shot Metallic Sailfish

Metallic Scorpion

Metallic Shark with Report Metallic Widow

Meteor Shower

Meteoric Shower - #1 - #5, 100 & Jumbo Miami Nights

Micro Tunnel

Mid-Air Mayhem-Phantom - 19 shot Midnight Barrage - #300

Midnight Festival Midnight Madness

Midnight Monsoon - 19 shot Midnight Rider

Midnight Surprise - 10 shot

Mighty Cobra (King Cobra) Mighty Mites Mortar Kit-Phantom Mighty Python

Military Demo Ordnance-Phantom 36 shots Millennium Festival

Millennium/Mechanical Bug MIND GAMES

Mineshell Mayhem by Grucci-Phantom Mini Z Cake – 180 shots

Minor Star - Major Sky Mirror Image

Missile Attack

Missile Attack - 46 shot Missile Base – 800 shot Missouri Kicker

Molotov Cocktail - 19 shot Monarch Spirit-Bellino – 100 shot Monster Assorted

Monster Balls Monster King Monster Maniac MONUMENTAL

Moody Blues - #200 Moon Tower

Mooncake of Canton - 152 tubes Mooncake of Taipei - 73 tubes Moonlight Fire

Moonshot-30 shots

Moonwalker

Morning Glory - #100 & #200 Mortuary King

Mountain Flowers in Full Bloom Mountain Sorcery – 19 shot Moving Target

Mr. Gill T

Multi Shot Base Multi-Color Battery

Multi-Color Bouquet - #100 Multi-Color Crackling Multiple Tube - 6 shot rack MUY BONITA

Mystic Realms-Shogun – 28 shots Mystical Willow-Forward – 25 shots Myth of Paradise

Mythical

National Anthem - 24 shot National Pride - 25 shot National Salutes - 36 shot Naval Assault

Nebraska Kicker Nemo

Neon Highway Neon Lights Neon Rainbow

Neutron Bomb-Brothers

Neutron Star

New Century Asst. tubes - #200 New Century Rack, 4 tubes - #300 New Century Rack, 5 tubes - #200 New Century Rack, 7 tubes - #200 New Dimension – 12 shot

New Era Celebration

New Horizons

New Millennium Madness - #900

New Music

New York Nights

New Yorker Salute Finale-Phantom News Transmitter

Newton's Nightmare Niagara Falls

Night Desert-7 shots

Night Illusions Night Magic Night Odyssey Night Party

Night Shell - 7" and 9" Night Shell –TNT 9’’ – 1 shot Night Vision – 105 shot

Nightmare on YOUR Street Nine Eleven (“9-11") - 25 shot Nine Shot Angle Rack - #300 Nine-Gun Salutes

Ninja Shells NO BULL

Noisy

North and South - 90 shot Now Fear This

Nuclear Keeper Nuclear Reactor Oasis

Oklahoma Kicker OLE’

OMG!

One Fish Two Fish Red Fish Blue Fish One Wild Ride

Ooh La La-Shogun-18 shot

Open Throttle

Operation Phantom Fury-Phantom – 103 shots

Orbitors Launch Sequence-Phantom – 22 shots

Out of Sight Out of the Blue

OUT OF THE WORLD

Outback Explorer Outbreak Outrageous Outta Control Overeager

Overlord in Sky - 4" Overlord in the Sky - 37 shot Overpowered

Painted Galaxy - 25 shot Palm Classic

Palm Forest-Forward – 25 shot Palm Pyro-Pageantry-Phantom Palm Tree

Palm Tree and Palm Tree #200 Palm Tree with Tail - #500 Panic Attack

Panorama Paradise in Sky

Paratrooper Machine Gunfire Paris 1943

Paris at Night - 7 shot

Park Ave. Peony Barrage #300

Party Time

Patriot Defender Patriot -TNT- 36 shot

Patriotic Artillery Shell - 6 shot Patriotic Parade - 18 shot Pearl Flowers - 48 and 96 shot Pearl Harbor

Peony - #100 and #200 Peony with Tail Phantasm - 25 shot Phantom Battery

Phantom X-7 Airburst Rounds

Phenom

Phoenix and Dragon Picture Perfect

Pig Out

Pinball Crazy

Pinball Wizard-Shogun – 24 shots

Piranha Panic Pirate's Treasure Pitbull – 7 shot Planet Fireworks Planet Fireworks

Platinum Pro Series 1-Golden Bear – 32 shot

Platinum Pro Series 4-Golden Bear – 28 shot

Platinum Pro Series 5-Golden Bear – 25 shot

Platinum Pro Series 6-Golden Bear – 49 shot

Platinum Pyro-Fusion Plum Tree - #300

Polaris Space Arsenal – 16 shot Pool Table

Pool Table Hustle-Shogun – 35 shots Pop Dragon

Pow Wow

Powder Keg - #1500 Power Pack

Power Play Powerful Punch POWERHOUSE

Premium Gold Palm

Pride of America-TNT - 50 shot Primal Attitude

Prime Time

Pro 500 Assorted Color Crackling – 25 shot Pro 500 Primary Colors – 18 shots

Pro Connector Series Proud Glory

Proud To Be An American Psychedelic

Psych-Red Rhino – 16 shot Purdy (Pretty) Amazing Pure Party

Purple Ball Floral - 61 shot

Purple Chrysanthemum

Purple Chrysanthemum - #100 Purple Flitter

Purple Galaxy with Crackles - 16 shot Purple Gold in the Sky

Purple Kamuro

Purple Pageant - 25 shot

Purple Passion-Brothers – 16 shots Purple People Eater-TNT – 25 shot Pyro Blaster

Pyro Demo-Forward – 16 shots Pyro Event

Pyro Jazz

Pyro Magic

Pyro Magic - #1000 Pyro Power

Pyro Protest Pyro Protest Pyro Ray-Cannon Pyroclastic

Pyro-Glyptics - 16 shot

Pyro-Pandemonium - 25 shot Pyro-Propulsion - 25 shot Pyrotechnic Motherlode-Phantom Pyrotechnic Pulverizer-Phantom Queen of hearts

R & S Grand Finale Ragin Red - #200

Raging Rottweilers - 16 shot Rain of Fire - 16 shot

Rain Willow - #200 Rainbow Knight Rainbow Peony - #900 Rainbow Quasar - #200 Rainbow Rock - 25 shot Rainmaker

Rambo Kid - 6 shot Random Action Rapid Disturbance

Rapid Fire Missile - large Rapid Fire Missile - small Rapid Rampage Raptor - 19 shot

Razor Wire

Razzle Dazzle V - 25 shot

Reapers Rampage-Phantom - 13 shot Rebel Blaster - #100

Rebel Blasters

Red Apple Tree - #300 Red Center - 25 shot Red Chrysanthemum Red Crackling Shell #5 Red Dawn

Red Dawn Comet - #200 Red Devil - #900

Red Devil Shell - #200 Red Flash

Red Flitter

Red Hot and Blue Red Hot Comets Red Mountain

Red Neck Blaster

Red Palm - #5 and #100 Red Rascals

Red Silver Wave - #600 Red Storm - 25 shot Red Strobe and Willow Red Thunder - 25 shot Red White & Blue

Red White & Boom-TNT – 19 shot Red White Boom-Phantom

Red, White, and Blue - #600

Red, White, and Blue Bouquet - #5 Red, White, and Blue Salute Redneck Ruckus

Red-White-Blue with Whistle - #500 Report for Duty

Resurrection

RETALIATION

Return of Hale Bopp Return to Roswell Revenge Bomber

Revenger Action-Kylin King – 36 shot

Ride With Pride Riding Shotgun Right Stuff - #100 Ring Leader

Ring Shell - #200 and/or #300 Rings And Things

Rings of Saturn and #200 Rings of Saturn Missle Rise and Boom

Rise of the Dragon Rising Ghosts Rising Mercury

Rising Whistling Cicada - 6" Roaring Tiger

Robot Rage Robot Wars Robots Return Rock and Roll Rock the Sky Rock This - #900 Rock Your World

Rockin Robin - #300 Rocking the World Rocky Hopper Rogue Warrior Roswell Incident Rouge Warrior Rough and Ready

Round Red Dahlia #500-Phantom Roundabout-Red Rhino – 42 shots ROUNDERS

Rowdy Boyz-Power Source – 6 shot

Rowdy Rampage

Royal Bursts

Royal Pompon - #600 Ruf’ N ‘ Tuf – 20 shot RUMBLE RAMBLE

Runaway Train

Running Fire

S.O.S.

Salute Our Troops

Salute the United States (U.S.) Salute to 76 - #100

SALUTE TO AMERICA

Salvation Sammy Shot

Satellite Killer - 11 shot Saturday Night Special Saturn Missile -750 shot

Saturn Missile Battery (25 to 325 shot items)

Savage Safari-Cannon – 16 shot Scattering Fish - 19 shot Scorching Comet

Scream Bloody Murder-Red Rhino – 10 shot Screaming Dragons

Screaming Sidewinder - 16 shot Screaming Viper

Sea of Thieves

Sea Sparrow Missiles Seals

SEASIDE GARDEN

Second to None – 16 shot

Seductress SEMPER FI

Serious Willows-18 shots

Serpent Strike Sexual Sisters

Sexy Beast-Boomers – 25 shot Sexy Girl-Boomers

Shagadelic Mojo - 16 shot

Shaolin Tradition-Brothers-16 shot Sharpshooter – 30 shot

Shimmers-Firehawk – 10 shot Shining Force

Shock and Awe Shock Factor Shock Factor

Shocking Gibbon - 25 shot Shogun - 19 shot

Shogun Star

Shogun Star – 12 shot Shootin' Iron Shooting Stars

Shootout at the OK Corral Shotgun Blast

Showtime - & the Crowd Goes Wild Showtime - Barely Legal

Showtime - Barrel of Bangs Showtime - Glory Daze Showtime – Gone Wild Showtime – Magic Crackles Showtime - Shock & Awe Showtime - Texas Rattlesnake Showtime - The Big Ticket Showtime - Total Chaos

Showtime – Unbelievable Flying Object Showtime Artillery Shell

Showtime Festival Balls Shrieking Comet - 3 and 5 shot

Silver - #100

Silver and Blue Thunder Silver Chrysanthemum Silver Color

Silver Crackling Palm #500 Silver Crossette and #600 Silver Cyclone

Silver Flowers in Full Bloom

Silver Mine

Silver Palm and #100 and #200 Silver Palm Tree - #200

Silver Palm Tree with Tail

Silver Palm with Purple Crown - #100 Silver Shockwave - 61 Shot

Silver Sonic Warheads Silver Swallow - 4" and 6" Silver Tiger

Silver Tiger Tail Silver Tree - 19 shot

Silver Whistling Barrage Silver/Green Wave #200

Silvery Swallow - 6" and 7" Simply Irresistible-56 shots Simply the Best

Singing Birds

Single Shot Thunder King Six Shooter

Six Special Laser Sound

Sixty-one Double Barrel Barrage Sixty-one Gun/Warming Greeting Size Doesn't Matter

SIZZLING

Sizzling Sisters – 54 shots Skater Dude

Sky Blast - #5 and 100 Sky Bomb

Sky Bomber-Forward – 32 shots Sky Buster

Sky Dragon Assorted Sky Flash

Sky Lighter Sky on Fire Sky Parade

Sky Racket - #2 thru #5 Sky Revenge

Sky Sword - 25 shot

Skywalker Bombard-Phantom - 25 shot Slammer-TNT - 6 shot

Sluggerville Salute-Shogun – 96 shot Snake Bite American Mission

Snake Bite Arctic Escape Snake Bite Beach Party Snake Bite Bust ‘N Loose Snake Bite Busted

Snake Bite Chopper Force Snake Bite Corvette Summer Snake Bite Creature Feature Snake Bite Creepy Crawlers Snake Bite Crystal Ball Snake Bite Dancing Dolphins Snake Bite Eye of the Storm

Snake Bite Fast & Furious Snake Bite Fear Factor

Snake Bite Fire Hawk - #100 & #300 Snake Bite Firefight

Snake Bite Freefall

Snake Bite Haunted Scarecrow Snake Bite Hit and Run

Snake Bite Knock-Out Snake Bite Missile Attack Snake Bite Missile Launch

Snake Bite Rocky Mountain High Snake Bite Shark Attack

Snake Bite Treasure Quest Snake Bite Wet & Wild Snake Pit

Snowflower Repeater

So Loud!-Shogun – 96 shot Soaring Giant Eagles - 19 shot Soiree Fireworks

Solar Assignment Solar Cyclone

Solar Explosion - 19 shot Solar Glare

Solar Striker Some Like it Hot Sonic Blast

Sonic Blaster Sonic Screamer Sound King

Southern Comfort

Space Arsenal-Shogun – 16 shot

Space Craft Columbia/Challenger/Discovery Space Crusader

Space Dragon - #5 Space Explorer Glory Space Jam

Space Race 2009 Space Rider Space Station

Space X Adventure - 19 shot Sparkler Diamond - 61 shot Sparkling

Spectacular Spectacular Colors

Speed Freak-Winda – 24 shot

Speed Racer

Sphere Spice of Life

Spicy 19 shots

Spider Color Crackling Pro Spider Web - #100

Spin N Crackle Spin N Flash Spinnaker Show Spiral Galaxy Spiral Sky

Spirit of Missouri

Split Poinsettias - #600 Spring Thunder

Spy in the Sky-Forward – 36 shots Spy Ring-Red Rhino – 16 shot

Stack Attack Night Planes Stairway to Heaven Stairway to Heaven Stampede-30 shots Star Battle - #200

Star Bursting Comet - #100 Star Creation

Star Fighters Star Gate

Star Parade-Shogun Star Quake

Star Spangled Cannon

Star Spangled Extravaganza Star Spangled Salute

Star Symphony-Golden Bear – 20 shot Star Tower

Starburst - #5

Starr Four Shot Finale Rack - 4

Starr Mine (3 color changing) - #100 Starry Skies - 4" and 6"

Stars and Stripes Stars and Stripes

START YOUR ENGINES STATE OF SHOCK

Steel Hawk - 12 shot Steel Wave-TNT

Still Pretty-Red Rhino – 100 shot Stingray - 20 shot

STOCKADE

Stolen Christmas

Straight of Malacca - 16 shot

Strategic Air Defense-Phantom – 158 shot Streaking Comets

Stretching the Limit-Shogun – 341 shots Strike Fighter - 25 shot

Strike Force - 19 shot

Strike Team-Red Rhino – 22 shots Stroll in the Sky - 1:@

Strong Man-Winda – 16 shot Sturgis Sights-Red Rhino – 19 shots Submarine View

Succession of Color Summer Eve Summer Fun

Summer Night Dream - 9 shot Summer Paradise - 25 shot Summer Rain

Summer Storm Sun Shower Sun Tower

Sun Track Sunflower Sunglow Super Bomb

Super Bowl - 10 shot Super Comet

Super Dooper

Super Finale Fabulistic Expialidocious Super Missiles-Forward – 25 shot Super Power – 7 shot

Super Shot

Super Stallion Super Tail - 12 shot Super Tiger Superman SUPPRESSING FIRE

Supreme Fighter - 25 shot Surf City

Surging Devils Swamp Gator Swarming Skeeters Swarming Sky Snakes Sweet Shot Swimming Fish

Swimming Fish - 19 shot

T. M. Shell - 90 shot

Tail Gator-Boomer – 8 shot Target-Firehawk

Temporary Insanity-Showtime – 7 shot Ten Thousand MHZ Feedback with Report Tennessee Kicker

Tennessee Waltz

Terminator IV-Golden Bear – 25 shot Texas Cyclone

Texas Hold’em Texas Kicker Texas Twister

That's Your Problem THE 100 DOLLAR CAKE

The American Legends The Ark

The Beast The Big Hitter

The Bigger One

The Fiber Age-Winda – 27 shot The Firecracker Lady

The Giant

The Haunted-Firehawk

The Invader-TNT - 7 shot Assorted

The Kleptomaniac The Lost City

The New Hotness The New York Thing The Nite Theater

The Patriot Missile System The Punisher

The Three Amigos The Tomahawk Shell Three Break Shell

Three Color Chrysanthemum - #300 Thunder and Gold

Thunder and Lightning

Thunder and Lightning-Ladyfingers – #2, #3, #4, #5 and #100

Thunder and Rainbow - #2, 3 and 5 Thunder Clap (Import)

Thunder Down Under Thunder Driver 16 Shot

Thunder Mountain-Phantom- 33 shot Thunderation - 19 shot

Thunderbolt - #5 and Small & Large Thundering Delight

Thundering Stars

Thunderstorm and #5, #100, #200

Ticking Time Bombs Tiger Tail - 19 shot Tiger Thunder

Time Bomb

Time Commando

Time Warp

Titan-HopKee – 20 shot Titanium Tiger - 25 shot Titans Fury - 16 shot

TNT Assorted Aerial #100 & #300 Tom Terrific

Tomahawk Tonga Exotica

Top Fuel-Mighty Max Top Shelf

Top Ten Countdown – 10 shots Torino II

Tornadic Activity Tornado Alley

Torrential Rain - 25 shot Tortoise

Total Annihilation Total Demolition Total Destroy Total Mayhem Total Mayhem Totally Awesome Totally Nuts Touch of Gold Touchdown

Tower of Power - 16 shot Towers Package Treasure Chest-Shogun Trick or Treat

Triple Break

Triple Finale(3 pk of devices)-TNT – 60 shot Triple Jump

Triple Threat

Triton’s Tempest-Phantom – 16 shot

TROPICAL DELIGHT

Tropical Paradise Tropical Sunset Tropical Trouble

Tropical Wonders - 61 shot Trouble Shooter

Tuggy Huggy-Mighty Max

Turbo 200 Turbo Launch Turbulence

Turkey Shoot-Brothers-16 shot Turn of the Century

Turning Heads Turtle Shell

Twenty First Century Twenty First Century Salute Twenty Gun Lilting Salute Twilight

Twilight Lights

Twinkle Twinkle Super Nova

Twinkling Star - #100

Twinkling Stars (same as Blue Stars)

Twisted Twister - #900 Two Thumbs Up

Tycoon – 25 shot

u.f.o. invasion

U.S.A. Style Fan Cake UFO PYRO

Ultimate Ranger Umbrellas of Fire - 19 shot Un Poco Loco – 10 shots Unbelievable Flying Object Uncle Sams Answer

Uncle Sams Pride Under Fire Underwater World Universal Artery

Universal Beast - 19 shot Unknown Space

Untamed Retribution - 16 shot

Up and Awesome Up In Flames Vacation Destination

Variegated Crackling Strobe - #900 Vegas at Night - 25 shot

Vengeful Texan Venus Walker VERTIGO

Very Vegas

Vicious Circles-10 shots

Violet Bloom - 24, 30 and 36 shot

Vulcan Candle Barrage with Base - #117 Vulcan Floral Tubes - #200 and #300 Wacky Buccaneer – 16 shot

Wake the Neighbors-Showtime – 25 shot Walloping Warheads - 12 shot

War Hawk - 7 shot War Hog Motorcycle Warbirds - 7 shot

Warfare-Shogun-20 shot Wargame - 25 shot Warring States

Wart Hog Wasp - 61 shot Waterloo

Wave Catcher-Cannon – 10 shot Well Equipped

Werewolf - 24 shot What A Blast

What’s Up-TNT- 12 shot Whatever

Whirlwind - #100

Whirlwind to Crackling Starburst Whistling Buster (1-3/4" only) Whistling Cicada - #1

Whistling Pandemonium-Phantom – 180 shot

Whistling Thunder White Chrysanthemum White Lightning

White Orchid Whole Nine Yards Wholly Terror

Wicked Rage - 16 shot

Wiggly Tadpoles-Firehawk – 16 shot Wild ‘n Crazy

Wild as the Devil Wild Fire

Wild Flower - 25 shot Wild Imagination

Wild Mushroom - 25 shot Wild Party Time

Wild Snakes - 20 shot Wild Space

Wild West

Wild Wild West

Wild Wing(s)

Wild!-HopKee – 15 shot Willow Among the Palms Willow King

Willow Mania Winner

Winning Combination Wipe out - 16 shot Wired – 12 shots Wiry Hero

Wishing Star I

Wolfpack Floral Shells - 9 inch Wolfpack High Performance - 6 shot World Class #5 Gold Willow-1 shot

World Class #5 Green w/ Crackling--1 shot World Class #5 Silver Wave To Green-1 shot

World Class America’s Rhythm

World Class An American Tradition – 12 shot

World Class Beware– 20 shots World Class Chamber - #100

World Class Cooking with Gas – 19 shot World Class Crackling Color Palm World Class Crackling Purple - #5 World Class Crazy Exciting

World Class Crazy Exciting on Steriods

World Class Domination – 100 shot World Class Get Up & Go -19 shot World Class Heaven’s Gate

World Class Hostile Takeover World Class Killer Instinct

World Class Landing Strip - 19 shot World Class Merlin’s Magic – 12 shot World Class Most Wanted – 19 shot World Class Natural Disaster

World Class Nemesis – 9 shot World Class Night Moves – 21 shot World Class One Bad Mother

World Class Only the Strong Survive – 20 shot

World Class Photo Finish – 16 shot World Class Purple Passion

World Class Remembrance

World Class Seven Wonders of the World World Class Shell - #300

World Class Shock & Awe World Class Snow Storm World Class The Good Stuff World Class The Money Man World Class The Virus

World Class Three Time the Whistle World Class What Dat Do

World Class Wreckless World Eruption

Wow

Wrath of the Gods

X-Factor Multi Shot-Showtime – 18 shot Xmas Flowers - 61 shot

Xtreme

Yankee Doodle Salute Year 2000

Yellow Blue Tulip Yoo Hoo, Woo Hoo Zak Attack

Zenith Six Pack Special Effect Zig Zag Shrieker

Zip High

Zodiac

Reloadable Artillery Shells

All reloadable artillery shells may contain a maximum of twelve (12) single break shells or multiple break shells as noted or inserts per package. The firing tubes may not be larger than one and one-seven-eighth inch (1-7/8) in diameter.

Reloadable Artillery Shells are Listed Below:

1" Mini Magnum

10,000° Artillery 6's

2 Megaton – 8 double break 2xFX – 8 double break

Air Hawk Air Tactics

Alpha assault – 6 triple break American

American Eagle

Artillery Attack – 12 single break

Assorted Artillery Shells – 12 single break Assorted Box Artillery (cont.)

B.A.R. – 12 single break

Bad Boy Bombardment – 12 1,2, 3 break Bellino Buster

Bellino Home Run Best of All

Big Bad Bangers – 6 single break Big Band Artillery-Golden Bear Bigger & Better

Black Box and Black Box Assortment Black Box Artillery Shell #515B & #515C Black Cat .44mm

Black Cat Artillery Shell - 6 shot

Black Cat Black Crackling Artillery Shell Black Cat Special Select

Black Cat Special Select Black Cat Star Cruiser Black Cat Super

Black Cat Super Artillery Shell Black Cat Super Six Selection Black Cat Whistling Artillery Shell Blasting Barrels

Bombs Bursting in Air - 6 shot Boom Man

Boom Man Mega Detonator Boom Man Sky Detonator Boomer

Boomer 1" Mini Magnum Brass Balls

Brothers 6 shot Brothers Air Hawk Brothers Artillery Shell

Burst, Special Effect, Powerful Punch

CAVE BUSTER

Cherry Bomb China Brand Colossus Crackling Crazy Egg Critical Acclaim Devils Night Dragon Balls

Dragon Blaster Artillery ELITE 8

Evil Rules

Evil’s Night Artillery-Beihai General Falling Leaves

Festival Ball[s] Festival Balls 1-1/2" Flying Fury

Forward Artillery Shell

Forward Crackling Artillery Shell Forward Whistling Artillery Shell FX Artillery Shells

Giga

Giga Detonator Go Getter

Gold Medal

Guardian – 6 double break Hale Blaster

Hale Bomb Happy Face Heaven Bound High and Mighty

High Quality-China High, Higher, Highest Holiday Shell 1" Hopkee

Hot Rods – 6 double break Iron Revenger

Itchy & Scratchy Josh-N Around Kracklin Kirks Barrett

Kracklin Kirks Mega-Tailed Kracklin Kirks Smith

Levi Picked Little Evil

Loud Little Sucker Lovely Lights

Magical Colors in the Sky Magnificent Ones, Special Color

Magnum Artillery Shell – 12 single break Marv’s Canister Parade,

Masterpiece Artillery Shell – 12 single brk. Max. Load

Mega Detonator Megabanger Evil Balls Megabanger Whistling Megaton – 12 single break

Megaton festival balls – 6 single break Merlin – 12 double break

Midget Bomb #1 and #3

Mini Artillery 1 inch Shell - 6 shot Mini Artillery Shells – TNT

Mortar Mayhem – 12 single break Mortar Mayhem-Windmill Brand New Rambo Kid

Ninja

On the rise – 8 single break Orical Probe-Shogun Ostranski

Panic Attack-single break

Party Pack Artillery Shell-1,2,3 break Patriotic Artillery - 6 shot- 1-3/4th Patroit Artillery Shell

Power Shots!-Fisherman Premier

Premium artillery shell – 6 1,2,3 break PRIOMO 12-1,2,3 break

Pro Artillery Shell – 12 single break Promised Land

PROUD AMERICAN – 6 triple break Rainbow

Rambo Rambo Kid Red Rascals

Ring Artillery Shell Ringmaster - 6 shot

Rise And Fall – 16 single break Rocket Blaster

Royal Bursts

Saturn Valcano

Shell Shocked – 12 single break Shogun

Shogun Black Box Shogun Crackling Showtime Artillery Shell Showtime Festival Balls Sidewinder-Shogun Simply the Best

Six Shooter

Sky Broken Sky Detonator Sky’s the Limit

Skytopia Awe-some – 8 double break Snake Bite

Snake Bite Battle Launcher Snake Bite Bomb Squad Snake Bite Classic Kong Snake Bite Flying Flames Snake Bite Gates of Hell Snake Bite Night Dancer Snake Bite Night Vision Snake Bite Ninja Force Snake Bite Platinum Edition

Snake Bite Princess Zlaya – Triple break Snake Bite Raging Rocket

Snake Bite Screamers Snake Bite Sky Power Snake Bite Space Bomb Snake Bite Star Blaster Snake Bite Survivors Snakebite Quad Space Race

Special Color Mega-Detonantor Special Effects Artillery-Kohler Speedy Bullet

Splitting Atoms-Bellino Star Cruiser - 6 Shot

Star Spangled Cannon – 12 single break STAR STUDDED CANNON

Super Bomb Artillery - 6 shot- 1-3/4th Super Dooper, Super Shot-(Kohler) Super Luke Artillery Shell

Super Shoot Artillery-(Kohler) Superbomb Artillery

Sweet Spot

T.N.T. Artillery Shell The Big Hitter-Kohler

Thunder Dragon Artillery Thunderation

Titan – 3 triple break Tomahawk Artillery

Top Blaster Artillery Salute-Lightning Bolt Treasure(s) of America

Trilogy – 12 triple break

Triple Break Shell – 6 triple break Violence Ammunition Artillery Shell Whistling Buster

Whitneys Willow Wolf Pack

Wolfpack Double Star – 8 double break World Class Whistling Jake Artillery World-Class Falling Leaves

World-Class Rocket Blaster Zenith Black Box Artillery Shell

003. Firecrackers .

Firecrackers cannot contain more than 50 milligrams of explosive composition.

Firecrackers longer than one (1”) inch with water-resistant safety fuses are not permissible.

Unless specifically named below, any individual firecrackers dimensions cannot exceed 2 inches (2") in length and three-eight of an inch (3/8") in diameter.

1.4 G Explosive Baby Magic Blooms

BAMMER CRACKER (36)

Bammer Cracker 12

Bammer Cracker 72

Big Bomb Jumbo Cracker- TNT Big Red Cracker

Black Cat Banger Boomsticks Bullet Cracker

Center Firecracker Cherry Salute Crackers Cracker Tracker

Crazy Bomb Da Bomb

Dixie Dynamite Dynabomb Firecrackers Dyno Mighty Stick

Dyno-Mite Electronic Bomb

Empress Head Bomb Ground Blaster - TNT Ground Salute

Hale Bomb Tube Cracker Hammer Cracker Hexagon Cracker

Jumbo M-5000

Lotus Bomb

Lotus Bomb Large Size M/2K Tube Cracker

M-150 Salute

M-150 Tube Cracker M-2 Crackers

M-60 Red Devil

M-60, M-70, M-88, M-90, M-1000, and M- 5000

M777 Cracker

M-98 Blasting Cap Machine Gun Cracker Mad Dog Cracker Magnum Cracker

Max Pop - M-66-Shogun

Mega Cracker

Mini Bomb

Mini King Bombs

Nitro-Bomb Tube Cracker

Rhinomite Rockin’ Roll Rolling Thunder Salute to Sam Seven Shooter Seventh Heaven

Sidekicks-Red Rhino Silver Bullet

Silver Salute Firecracker Silver Slug

Snake Bite Bullet Buster Snake Bite Sonic Shock-Winda

Snake Bite Stinger

Snake Bite Three Stage Cracker-Winda Spy In The Sky

Stinger The Bomb

The Bomb Squad

The Detonator

The Half-Stick Smoking Cracker The Nuke

Thunder Crackle Titanium Cracker-TN

004. Fountains and Torches .

All coned, boxed and base fountain devices are permissible and may not be listed by name unless listed below.

005. Novelties .

Items such as auto jokers/foolers, bang matches, black snakes, caps, cap guns, cartridges or other devices designed to produce smoke of one or more colors, champagne party poppers, Christmas party poppers, cigarette loads, color snakes, glow snakes, magnum pistol popper, pop-pops, smoke balls, snappers, sparkle matches, sparklers (8" or less silver and gold only), and other similar devices by other names are not regulated and thereby have no restrictions concerning license or restricted date of sales.

006. Parachutes .

Daytime Parachutes ONLY. Parachutes or parachute inserts cannot hit the ground either on fire or hot.

007. Punks .

All sizes of punks are permissible.

008. Smoke Items .

All balls, cartridges, or other devices designed to produce smoke of one or more colors are permissible.

009. Snakes and Charmers .

All snakes or charmers are permissible.

010. Sparklers (All Lengths) .

Wire Sparklers: Only silver or gold colored wire sparklers will be permitted.

Wood or Bamboo handled sparklers of any color will also be permitted.

011. Spinner and Wheel Items .

13" Wheel

2 COLOR SPACESHIP

American Flyers Artificial Satellite – Hopkee Awesome Little Blossom

B-1 Bomber w. Stars - China Baby Magic Bloom

Black Cat Fire Dance

Black Cat Four-Wheel Drive Black Cat Ground Bloom Black Cat Little Big Top

Black Cat Spin City Black Cat Twister

Black Cat Wailing Wheel Black Cat Whirlwind Black Cat-Disco Spinners Bright Minded Ball

buzz bomb

Camellia Flowers – Small and Large Cascade Ground Flowers

Circus Fireworks Cock-A-Doodle-Doo

Color Changing Wheel Color Wheel

Colorful Plates Colorful Wheel Conch

Crackling Ground Bloom Crazy Eye Balls-TNT Crazy Ground Hog XLG Dancing Butterflies Dancing Fresh Flowers DARTS

Dizzy Demon Spinner Escape From Mothership Eye Ball Buzz-Shogun Ferris Wheel

Fiery Eye

Fire Ants Flashing Wheel Flower Rings

Flowers in Full Flourish Flying Diamonds FLYING FAN

Flying Ground Bloom Galaxy Cyclone-Cannon Ground Bloom Flower

Ground Covered with Red Lights Gyro-Blooms

Happy Lamp - Small and Large Harvest Fruit/Magic Ball

Hula Hoops

International Space Spinner-Brothers Jack in the Box-United Pyro

Jumping Bugs Jumping Cat Jumping Jack Jumping Wheel Lady Bugs

Lightning Fly-Red Rhino Lotus - #1, 2 and 3 Mad Hatter

Magic Balloon

Magic Gems-Red Rhino Magic Three and Four Rings

Moon and Star Wheel - 2 and 3 Drivers

Multiple Dancing Flower Pot

Night Owls

Peace Maker I-China Peacekeepers-Brothers Rainbow Triangle Wheel Rainbow Wheel

Rising Wheel

Roto Rooster-China Saturn Spinner Screaming Wheel Showtime-Googles Showtime-Zips Silver Wheel

Snake Bite Flying Rage-Hopkee/Boomers Snake Bite Jet Set

Snake Bite Lazer Eyes-Hopkee/Boomers Snake Bite Space Zipper

Sonic Jack-United Pyro

SPACE FLYER

Space Flyer-China Space Invader Space Station Sparkling Wheel Speed Balls Spinning Fireballs Spinning Jimma

Spinning on Dubs-World Class Spinning Ring

Sunflower (small & large) -Boomer

Sunflower in Bloom Tasmanian Devil The Globe

Tiger Tails

Top Fireworks

Topsy Turvey Spinners Tri Rotation

Triangle Wheel -4 oz Triangular Chrysanthemum Turbo Props

Twister Stix-Cannon

UFO

UFO-Red Rhino

Vulcan Three Shot Rack #300 and #500

Wasp

Whistling Chaser

Whistling Tri-Rotating Wheel Whistling Wheel

Zig Zag Zoom - Hopkee Zingers

Zippers

Zoomers

012. Roman Candles and Starlights .

All 5 to 10 shot Roman Candles or Starlights, with or without report are permissible.

All Roman Candles or Starlights MUST HAVE A SPIKE inserted in the non-firing end at the time of display in the retail stand. These fireworks are intended for ground placement and firing in a safe direction.

History

  • Effective 2010-05-26

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