title-157•Neb. Admin. Code tit. 157 — State Fire Marshal
Neb. Admin. Code tit. 157 — State Fire Marshal
title-157Neb. Admin. Code tit. 157Regulation
Chapter 1 Definitions
Neb. Admin. Code tit. 157, ch. 1 Definitions {#sec-157-nac-1 omnilex-key=us-ne-regs-official--title-157--157 NAC 1}
Definitions used in this chapter shall apply to terms as used in the Nebraska Fireworks Regulations.
001. Distributor . Distributor shall mean any person engaged in the business of making sales of fireworks at wholesale in this state to any person engaged in the business of making sales of fireworks as a jobber, retailer or both.
002. Jobber . Jobber shall mean any person engaged in the business of making sales of fireworks at wholesale to any other person engaged in the business of making sales at retail.
003. Retailer . Retailer shall mean any person engaged in the business of making sales of fireworks at retail to consumers or to persons other than distributors or jobbers. A retail license shall not be used to purchase fireworks for personal use outside the June 24 to July 5 selling window.
004. Sale . Sale shall include barter, exchange or gift or offer therefore and each such transaction made by any person whether as principal, proprietor, agent, servant or employee.
005. Fireworks . Fireworks shall mean any composition or device designed for the purpose of producing a visible or audible effect by combustion, deflagration or detonation and which meets the definition of common or special fireworks set forth by the United States Department of Transportation in Title 49, Code of Federal Regulations.
006. Common Fireworks . Common fireworks shall mean any small firework device designed to produce visible effects by combustion and which is required to comply with the construction, chemical composition and labeling regulations of the United States Consumer Product Safety Commission set forth in Title 16, Code of Federal Regulations, small devices designed to produce audible effects such as whistling devices, ground devices containing fifty milligrams or less of explosive composition and aerial devices and firecrackers containing one hundred thirty milligrams (130 mg.) or less of explosive composition. Class C explosives as classified by the United States Department of Transportation shall be considered common fireworks.
007. Display Fireworks . Display fireworks shall mean those materials manufactured exclusively for use in public exhibitions or displays of fireworks designed to produce visible or audible effects by combustion, deflagration or detonation. Display fireworks shall include, but not be limited to, firecrackers containing more than one hundred thirty milligrams (130 mg.) of explosive composition, aerial shells containing more than forty grams (40 g.) of explosive composition and other display pieces which exceed the limits for classification as common fireworks. Class B explosives as classified by the United States Department of Transportation shall be considered display fireworks. Display fireworks shall be considered an explosive as defined in section 28-1213 and shall be subject to sections 28-1213 to 28-1239, except that display fireworks may be purchased, received and discharged by the holder of an approved display permit issued pursuant to section 28-1239.01.
008. Permissible Fireworks . Permissible fireworks shall mean only sparklers, vesuvius fountains, spray fountains, torches, color fire cones, star and comet type color aerial shells without explosive charge for the purpose of making a noise, lady fingers, not to exceed seven-eights of an inch in length or one-eighth inch in diameter, total explosive composition not to exceed fifty milligrams (50 mg.) each in weight, color wheels and any other fireworks approved by the State Fire Marshal. Permissible fireworks shall mean only those fireworks annually listed and promulgated by the State Fire Marshal in Title 157, Chapter 8, "Fireworks Acceptable in the State of Nebraska for the Year 19 ".
009. Public Exhibitions or Displays . Public exhibition or display shall mean an outdoor display of aerial pyrotechnic shells or ground display pieces for entertainment of a public or private group.
010. Aerial Pyrotechnic Shells . A cylindrical or spherical cartridge containing pyrotechnic composition, a long fuse and a black powder lift charge. Shells shall not exceed six inches (6") in outside diameter unless they are to be electrically ignited.
011. Ground Display Piece . Ground display pieces are pyrotechnic devices that function on the ground. Examples of ground display pieces are fountains, roman candles, wheels and "set pieces".
012. Display Permits . Display permits shall be issued by the State Fire Marshal upon review and approval of applications by persons wishing to hold a public exhibition or display. Display permit applications must be accompanied by a S10.00 application fee.
013. Licensed Distributor . Licensed distributor shall mean any person holding a valid distributor's license issued by the Nebraska State Fire Marshal.
014. Engaged in the Business of Making Sales of Fireworks . The phrase "engaged in the business of making sales of fireworks" shall mean or indicate that the person or entity referred to holds the proper license for whatever type of business that person or entity shall be in, whether he or she be licensed in Nebraska as a distributor, jobber, or retailer.
Legal Citation: Title 157, Ch. 1, Nebraska State Fire Marshal.
History
- Effective 1994-06-26
Chapter 2 Permissible Fireworks List
Neb. Admin. Code tit. 157, ch. 2 Permissible Fireworks List {#sec-157-nac-2 omnilex-key=us-ne-regs-official--title-157--157 NAC 2}
001 . The State Fire Marshal will maintain an annually updated list of fireworks approved for use in the State of Nebraska. Neb. Rev. Stat. 28-1241 lists certain fireworks as being permissible and 28-1247 instructs the State Fire Marshal to add such fireworks to this list as he or she deems proper. This chapter outlines procedures to be followed by the State Fire Marshal in the approval of the permissible fireworks list.
002 . All persons licensed to sell fireworks in Nebraska who wish to sell fireworks not found on the current permissible fireworks list shall submit samples of those types of fireworks to the State Fire Marshal's office for safety testing.
002.01. All sample submissions must be made between August 1st and September 1st.
002.02. Safety testing will take place during September or October of each year. Such testing will be conducted to determine the sample's compliance with subsection (5) of Neb. Rev. Stat. 28-1241 and whether the sample is safe for general use.
002.03. All persons submitting samples to be tested will be notified of the time and location of the safety test. All persons are free to attend the testing, but are not required to be present.
002.04. Only fireworks which do not appear on the current permissible fireworks list should be submitted for testing. Any firework which is to be removed from the list will be removed only after the public hearing is held to adopt the annual list.
002.05. All persons licensed to sell fireworks in Nebraska will only be allowed to submit twenty (20) new pyrotechnic or fireworks items for the State Fire Marshal annual safety testing shoot.
003 . All fireworks which are tested and determined to be in compliance with section 28-1241 and safe for general use shall be adopted and promulgated by the State Fire Marshal as part of the permissible fireworks list.
004 . The State Fire Marshal shall publish the updated permissible fireworks list in January of each year. The list will be effective for that calendar year.
004.01. The list will be sent to all licensees and to anyone who requests a copy of the list from the State Fire Marshal's office. Copies of the list will also be available for inspection at the State Fire Marshal's office during business hours.
005 . The following novelty items, snakes and sparklers, do not require a permit to be sold in Nebraska:
Auto Jokers/Foolers Bang Matches Blaster Balls Boobey Traps/Pulling Fireworks Cap Guns and Caps Champagne Party Poppers Cigarette Loads Magnum Pistol Popper Snappers - Novelty-type ONLY Sparkle Matches Smoke Items (all balls, cartridges, or other devices designed to produce smoke of one or more color.(010.) Snakes and Charmers (011.) Wire Sparklers - Gold, Silver or Colored, #8 ONLY Xmas Party Popper
Legal Citation: Title 157, Ch. 2, Nebraska State Fire Marshal.
History
- Effective 2000-06-25
Chapter 3 Display & Non-Permissible Fireworks--Limitations
Neb. Admin. Code tit. 157, ch. 3 Display & Non-Permissible Fireworks--Limitations {#sec-157-nac-3 omnilex-key=us-ne-regs-official--title-157--157 NAC 3}
001 . This chapter establishes guidelines and procedures to facilitate proper administration of certain statutory exceptions to unlawful acts with nonpermissible fireworks.
002 . As a general rule, it shall be unlawful for any person to possess, sell, offer for sale, bring into this state, or discharge any fireworks other than permissible fireworks. Exceptions to this provision are found in N.R.S. § 28-1245 (1995 Reissue) and guidelines to those exceptions are provided in the remainder of this chapter.
003 . Any display fireworks to be used for purposes of public exhibitions or displays and purchased from a licensed distributor will not be subject to penalties as prescribed by N.R.S. § 28-1244 (1995-Reissue). The following procedures shall be complied with by all persons intending to use this exception.
003.01. Display permits shall be obtained by any person or organization intending to publicly exhibit or display fireworks.
003.01A. Display permit application forms may be obtained only from the State Fire Marshal's office, and must be accompanied by a fee of ten dollars ($10.00).
003.01B. All display permit application forms must be completed in their entirety and submitted at least ten (10) business days prior to the proposed display date. Any application submitted less than ten (10) business days before the proposed display date may be denied.
003.01C. Incomplete application forms shall not be approved and will be returned to the applicant for completion.
003.01D. Copies of the approved application form will be sent to the distributor of the fireworks, the person in charge of the display and one copy will be filed in the State Fire Marshal's Office.
003.01E. Display permit applications may be denied when any portion of the completed application form is not in compliance with Nebraska statutes or these rules and regulations.
003.02. There shall be no sale or delivery of fireworks to a display permit applicant until the applicant is in possession of and displays a copy of an approved display permit. Sales of display fireworks to persons without a valid display permit shall be subject to the provisions of the Explosives Control Act, N.R.S. § 28-1213 to 28-1239, and may result in revocation of a distributor's license.
003.03. Display permit application forms shall include the following:
003.03A. The name, address, and telephone number of the organization sponsoring the display and the name[s] of the licensed public display operator actually in charge of firing the display.
003.03B. The date and time at which the display is to be held.
003.03C. The exact location planned for the display.
003.03D. The number and kinds of fireworks to be displayed.
003.03E. The manner and place of storage of such fireworks prior to display.
003.03F. The name, address, and Nebraska license number of the distributor from whom the fireworks will be obtained.
003.03G. The signature of the individual(s) in charge and of the local fire chief or his or her authorized representative. Also, the name, license number, and signature of the licensed public display operator who will be present and supervising the display show
003.04. All fireworks to be used for the purpose of public exhibitions or displays shall be obtained only from a licensed distributor.
003.04A. The term "licensed distributor" is defined in Chapter 1 - .013. Procedures to be followed to obtain a distributor's license are set out in Chapter 4 of these regulations.
003.05. The following procedures and practices are to be carried out by all holders of display permits in order to assure reasonable safety to the operator of public displays as well as to the general public.
003.05A. These rules and regulations shall not apply to the manufacture, transportation, or storage of display fireworks prior to reaching the display permit holder.
003.05B. Shells shall be classified and described only in terms of the inside diameter of the mortar in which they can be safely used [e.g., 3 in. (76 mm.) shells are only for use in 3 in. (76 mm.) mortars]. No shell shall be larger than six inches (6") in diameter when used for a public exhibition or display unless the shell is electrically ignited.
003.05C. Shells shall be constructed so that the difference between the inside diameter of the mortar and the outside diameter of the shell is no less than 1/8 in. (3.2 mm.) and no more than 1/4 in. (6.4 mm) for 2 in. (51 mm.) and 3 in. (76 mm.) shells or ½ in. (12.7 mm.) for shells larger than 3 in. (76 mm.).
003.05D. Shells shall be labeled with the type of shell, the diameter measurement, and the name of the manufacturer or distributor. Shells shall also carry a warning label alerting any potential finder of the shell's dangerous nature.
003.05E. The length of the internal delay fuse and the amount of lift charge shall be sized to ensure proper functioning of the shells in their mortars. Quick match fuse shall be long enough to allow not less than 6 in. (152 mm.) of fuse to protrude from the mortar after the shell has been properly inserted.
003.05F. The length of exposed black match on a shell shall not be less than 3 in. (76 mm.) and the fuse shall not be folded or doubled back under the safety cap. Also, the time delay between ignition of the tip of the exposed black match and ignition of the lift charge shall not be less than four (4) seconds to allow the operator to retreat safely.
003.05G. A safety cap shall be installed over the exposed end of the fuse. The safety cap shall be of a different color than that used for the paper of the fuse.
003.05H. All fireworks shall be stored and transported according to the requirements of NFPA 1124, Code for the Manufacture, Transportation, and Storage of Fireworks.
003.05I. As soon as the fireworks have been delivered to the display site, they shall not be left unattended nor shall they be allowed to become wet.
003.05J. All shells shall be inspected upon delivery to the display site by the display operators. Any shells having tears, leaks, broken fuses, or showing signs of having been wet shall be set aside and shall not be fired. After the display, any such shells shall either be returned to the supplier or be destroyed according to the supplier's instructions.
003.05K. All shells shall be separated according to diameter and stored in tightly covered containers of metal, wood or plastic, or, in fiber drums or corrugated cardboard cartons meeting U.S. Department of Transportation specifications for transportation of fireworks. A flame-resistant tarpaulin meeting the requirements of NFPA 701, Standard Methods of Fire Tests for Flame-Resistant Textiles and Films, shall be permitted to be used as a covering over the containers, if additional protection is desired.
003.05L. The shell storage area shall be located at a minimum distance of not less than 25 feet from the discharge site. The State Fire Marshal or local fire chief may approve a reasonable alternative to this requirement.
003.05M. During the display, shells shall be stored upwind from the discharge site.
003.06. Mortars shall be inspected for dents, bent ends, and cracked or broken plugs prior to ground placement. Mortars found to be defective in any way shall not be used. Any scale on the inside surface of the mortars shall be removed.
003.06A. Mortars shall be positioned so that the shells are carried away from spectators and into a clear area.
003.06B. Mortars shall be either buried securely into the ground to a depth of 2/3 to 3/4 of their length or fastened securely in mortar boxes or drums. In soft ground, heavy timber [e.g., 4 in. (102 mm.) thick] or rock slabs shall be placed beneath the mortars to prevent their sinking or being driven into the ground during firing. An exception to this is made for boxed finales and finale racks.
003.06C. In damp ground, a weather-resistant bag shall be placed under the bottom of the mortar prior to placement in the ground to protect the mortar against moisture.
003.06D. Weather-resistant bags shall be placed over the open end of the mortar in damp weather to keep moisture from accumulating on the inside surface of the mortar.
003.06E. Sand bags, dirt boxes or other suitable protection shall be placed around the mortars to protect the operator from ground bursts. This requirement shall not apply to the down-range side of the discharge site.
003.06F. Mortars shall be inspected before the first shells are loaded to be certain that no water or debris has accumulated in the bottom of the mortar.
003.06G. Mortar size shall be stated as the measurement of the inside diameter. Mortars shall be constructed of steel, HDPE plastic, heavy gauge sheet metal, spiral, or convolute wound kraft paper tubes or fiber reinforced plastic. All mortar material shall be of sufficient thickness and strength to withstand the forces generated by the lift charges. Mortars larger than 12 inches in diameter shall be constructed of steel with a steel bottom plate, HDPE plastic with adequate cross-bolting or equivalent, or fiber reinforced plastic with an adequately plugged bottom so as to withstand the forces produced by the lift charge. Paper mortars shall be inspected before each display show to insure they have not been weakened by loose and unwinding layers. A cooling period shall be allowed between firing and reloading paper mortars. Sheet metal mortars shall be limited to 3 inch diameter or smaller and shall be used for single shot, single break shells in finales or barrages only. The seam shall be placed at 90 degrees to the right or left of the Operator.
003.06H. Paper mortars shall be constructed of convolute wound paper, except that spiral wound paper shall be permitted for 3 in. (76 mm.) diameter mortars only. Wall thickness of paper mortars shall conform to Table I.
TABLE I - WALL THICKNESS OF PAPER MORTARS
| Mortar Diameter | Wall Thickness | |||
|---|---|---|---|---|
| Mortar Type | in. | (mm) | in. | (mm) |
| Convolute | 2 in. | (51) | 1/4 in. | (6.4) |
| Convolute or Spiral | 3 in. | (76) | 3/8 in. | (9.5) |
| Convolute | 4 in. | (102) | ½ in. | (12.7) |
| Convolute | 5 in. | (127) | 3/4 in. | (19.0) |
| Convolute | 6 in. | (152) | 3/4 in. | (19.0) |
EXCEPTION: For 3 in. (76 mm) single-fire mortars, such as used in finales, a wall thickness of 1/4 in. (6.4 mm) shall be permitted.
003.06I. A cleaning tool shall be provided for cleaning debris out of the mortars between firings. An acceptable tool is shown in Figure I.
Figure I. A Mortar Cleaning Tool made from a Broom Handle.
003.07. The following are minimum clearances which must be met when selecting a discharge site.
003.07A. The trajectory of aerial shells shall not come within 25 feet (25') of any overhead object.
003.07B. Ground display pieces shall be located at a minimum distance of 75 feet (75') from spectator viewing areas and parking areas. For movable ground pieces, such as wheels, this minimum distance shall be increased to 175 feet (175').
003.07C. Mortars shall be separated from spectator viewing areas and parking areas, from health care and penal facilities, from storage of hazardous materials, and from residential occupancies by the minimum distances specified in Table II.
TABLE II - MORTAR SEPARATION DISTANCES
| Mortar Sizes | Spectator Viewing Areas Parking Areas 1 & 2 Family Dwellings (1) | Health Care & Penal Facilities (1) | Storage of Hazardous Materials (2) |
|---|---|---|---|
| 2 in. | 140 ft. | 500 ft. | 500 ft. |
| 3 in. | 210 ft. | 500 ft. | 500 ft. |
| 4 in. | 280 ft. | 560 ft. | 560 ft. |
| 5 in. | 350 ft. | 700 ft. | 700 ft. |
| 6 in. | 420 ft. | 840 ft. | 840 ft. |
| 7 in. | 490 ft. | 980 ft. | 980 ft. |
| 8 in. | 560 ft. | 1,120 ft. | 1,120 ft. |
| 10 in. | 700 ft. | 1,400 ft. | 1,400 ft. |
| 12 in. | 840 ft. | 1,680 ft. | 1,680 ft. |
NOTE 1: As defined in NFPA 101®, Life Safety Code.®
NOTE 2: See the following for aid in determining whether materials are to be considered hazardous. NFPA 325M, Fire Hazard Properties of Flammable Liquids, Gases and Volatile Solids., NFPA 49, Hazardous Chemicals Data.
003.07D. Fireworks shall not be discharged within 100 ft. (100') of any tent or canvas shelter.
003.07E. The potential landing area shall be a large, clear, open area.
003.07F. Spectators, vehicles or any readily combustible materials shall not be located within the potential landing area during the display.
003.08. The sponsor of the display shall provide adequate fire protection for the display
003.08A. Monitors whose sole duty shall be the enforcement of crowd control shall be located around the display area by the sponsor.
003.08B. Monitors shall be located around the discharge site to prevent spectators or any other unauthorized persons from entering the discharge site. The discharge site shall be so restricted throughout the display. Where practical, fences and rope barriers shall be used to aid in crowd control.
003.08C. If lack of crowd control should pose a danger, the display shall be immediately discontinued until the situation is corrected.
003.08D. If, at any time, high winds or unusually wet weather prevail, the public display shall be postponed until weather conditions improve to an acceptable level.
003.08E. Light snow or mist need not cause cancellation of the display; however, all materials used in the display shall be protected from the weather by suitable means until immediately prior to use.
003.08F. Display operators and assistants shall use only flashlights or electric lighting for artificial illumination.
003.08G. No smoking or open flames shall be allowed in the shell storage area as long as shells are present. Signs to this effect shall be conspicuously posted.
003.09. Shells shall be carried from the storage area to the discharge site only by their bodies; never by their fuses. EXCEPTION: As specified in 003.09B.
003.09A. Shells shall be checked for proper fit in their mortars prior to the display.
003.09B. When loaded into the mortars, shells shall be held by the thick portion of their fuses and carefully lowered into the mortar. At no time shall the operator place any part of his or her body over the throat of the mortar.
003.09C. The operator shall be certain that the shell is properly seated in the mortar.
003.09D. Shells shall not, under any circumstances, be forced into a mortar too small to accept them. Shells that do not fit properly into the mortars shall not be fired; they shall be disposed of according to the procedure described in 003.09G.
003.09E. Shells shall be ignited by lighting the tip of the fuse with a fuse, torch, portfire or similar device. The operator shall never place any part of his or her body over the mortar at any time. As soon as the fuse is ignited, the operator shall retreat from the mortar area (unless electrical ignition is used).
003.09E1. The safety cap protecting the fuse shall not be removed by the operator responsible for igniting the fuse until immediately before the shell is to be fired (unless electrical ignition is used).
003.09F. The first shell fired shall be carefully observed to determine that its trajectory will carry it into the intended firing range and that the shell functions over, and any debris falls into, the potential landing area.
003.09F1. The mortars shall be adjusted or re-angled if necessary at any time during the display.
003.09G. In the event of a shell failing to ignite in the mortar, the mortar shall be left alone for a minimum of five (5) minutes, then carefully flooded with water. Immediately following the display, the mortar shall be emptied into a bucket of water. The supplier shall be contacted as soon as possible for proper disposal instructions.
003.09H. Operators shall never attempt to repair a damaged shell nor shall they attempt to dismantle a dry shell. In all such cases, the supplier shall be contacted as soon as possible for proper disposal instructions.
003.09I. Operators shall never dry a wet shell, lance or pot for reuse. In such cases, the shell, lance or pot shall be handled according to the procedure in 003.09G.
003.09J. The entire firing range shall be inspected immediately following the display for the purpose of locating any defective shells. Any shells found shall be immediately doused with water before handling. The shells shall then be placed in a bucket of water. The supplier shall then be contacted as soon as possible for proper disposal instructions.
003.09J1. When fireworks are displayed at night, the sponsor shall ensure that the firing range is inspected early the following morning.
003.09J2. The operator of the display shall keep a record, on a form provided by the supplier, of all shells that fail to ignite or fail to function. The form shall be completed and returned to the supplier.
003.10. All ground pieces shall be positioned out of the firing range of aerial displays. Mortars shall be positioned so that they do not fire towards any ground pieces.
003.10A. No dry grass or combustible material shall be located beneath ground pieces. If dry, the area shall be thoroughly wet down before the display.
003.10B. Poles for ground pieces shall be securely placed and firmly braced so that they will not fall over when they function.
003.10C. Specific instructions from the supplier shall accompany all ground pieces. A list of required accessories shall also be supplied.
003.11. An adequate number of operators, assistants, and monitors shall be on hand to conduct the display. At least one public display operator licensed by the State Fire Marshal shall supervise all displays.
003.11A. No person shall handle or be involved in the firing of fireworks while under the influence of alcohol, narcotics, or drugs which could adversely affect judgment, movements or stability.
003.11B. Applications for the Fireworks Display Operator’s examination are available from the State Fire Marshal’s Office located at 246 South 14th Street, Lincoln, NE 68508 (402) 471-2027. Please call for exam times and locations. Applicants shall submit their completed applications to the State Fire Marshal’s Office in Lincoln at least five (5) business days prior to the examination date. Applicants shall be required to successfully pass a multiple choice/ true-false examination concerning the laws, fireworks display regulations of Title 157, Chapter 3, and the safety practices of the State Fire Marshal. Licenses from other states WILL NOT be accepted.
003.11B1. Completed applications shall include the names and addresses of at least three persons as reference who are not relatives and who can attest to the applicant’s experience, integrity, and training.
003.11B2. Any applicant who fails the examination may reapply to take the next examination. However, if the applicant fails a second examination, he or she will be required to wait six (6) months from the date of the first unsuccessful exam.
003.11B3. Public display operator licenses will be valid for a period of three years. This subsection will not prohibit the revocation of a permit for just cause where a fire nuisance exists or where personal injury may occur. The State Fire Marshal may require a reexamination of any licensee.
003.11B4. An applicant for a display operator’s license must be at least 18 years old on the date of the examination.
004 . Penalty provisions of Neb. Rev. Stat. § 28-1244 (Reissue 1995) do not apply to licensed distributors who bring non-permissible fireworks into the state solely for storage and are held for resale outside of the state.
004.01. This exception applies only when the person bringing non-permissible fireworks into the state is a licensed distributor.
004.02. All such fireworks must be handled and stored in accordance with NFPA 1124, Code for the Manufacture, Transportation, and Storage of Fireworks, as adopted by the State Fire Marshal.
005 . Penalty provisions of Neb. Rev. Stat. § 28-1244 (Reissue 1995) shall not apply to fireworks used for agricultural purposes when such fireworks are obtained from a licensed distributor with written authorization from the State Fire Marshal.
005.01. Such written authorization must be from the State Fire Marshal to any holder of a distributor's license.
006 . Penalty provisions of Neb. Rev. Stat. § 28-1244 (Reissue 1995) shall not apply to toy cap pistols or toy caps when such caps do not contain more than twenty-five hundredths of a grain of explosive material.
Legal Citation: Title 157, Ch. 3, Nebraska State Fire Marshal.
History
- Effective 2008-05-20
Chapter 4 Licensing - Requirements & Penalties
Neb. Admin. Code tit. 157, ch. 4 Licensing - Requirements & Penalties {#sec-157-nac-4 omnilex-key=us-ne-regs-official--title-157--157 NAC 4}
*Includes 2004 Amendments.
001. Scope . This chapter details procedures for obtaining distributor, jobber, retailer licenses for fireworks. This chapter also sets out obligations of license holders and procedures for license denial, suspension and revocation. Display and Public Display Operator license provisions are found in Chapter 3 of these regulations.
002 . All applicants for fireworks licenses shall obtain forms for application from the State Fire Marshal's Office. Forms supplied by the State Fire Marshal shall be the only acceptable method of application.
003 . All application forms shall be filled out completely and returned to the State Fire Marshal for approval.
003.01. License amount varies depending on the type of license applied for.
003.01A. Distributor's license shall be $500.00.
003.01B. Jobber's license shall be $200.00.
003.01C. Retailer's license shall be $25.00.
003.02. Application forms shall include full payment, by check, payable to the Nebraska State Fire Marshal.
003.03. Applications shall be submitted for approval between January 1st and June 10th of each year. Retail applications postmarked later than June 10th shall be accompanied by an additional fee of $50.00.
003.03A. Application forms shall be obtainable at any time of the year from the office of the State Fire Marshal during office hours.
003.03B. Retail Applications will not be accepted or issued after normal business hours on June 30th of each year.
004. General Obligations of Licensees .
004.01. Any person holding a fireworks license and all retail fireworks storage facilities shall comply with all provisions of the National Fire Protection Association's (“NFPA”) Pamphlet No. 1124, Code for the Manufacture, Transportation and Storage of Fireworks, as adopted by the State Fire Marshal.
004.01A. Retail fireworks stands and sales areas shall be free from any condition that increases, or may cause an increase of, the hazard or menace of fire or explosion, or which may become the cause of any obstruction, delay or hindrance to the prevention, suppression or extinguishment of fire. The ground enclosed by any tent or stand and at least ten (10) feet outside the tent or stand shall be cleared of all flammable or combustible material or vegetation to the satisfaction of the authority having jurisdiction. The premises shall be kept free from such flammable or combustible materials during the period for which the public uses the premises.
004.01B. Smoking shall be prohibited and "No Smoking" signs posted in all portions of the premises or locations where fireworks or pyrotechnic devices are stored or handled.
004.01C. All fabric material used as a tent for the sale or storage of fireworks shall be flame-resistant in accordance with NFPA 701, Standard Methods of Fire Tests for Flame-Resistant Textiles and Films. Documentation of the flame-resistance shall be provided to the authority having jurisdiction upon request.
004.01D. Tents, stands or other temporary structures used for the sale or storage of fireworks shall be placed at least ten (10) feet from adjacent structures.
004.01E. At least one multipurpose portable fire extinguisher shall be furnished and maintained in all areas used for the sales and storage of fireworks. The extinguisher shall have a rating of at least 4-A for Class A fires. Two (2) stored pressure water extinguishers with a capacity of at least 2 ½ gallons each may be substituted for multipurpose extinguishers. The travel distance to reach an extinguisher shall not exceed 75 feet.
004.01E1. Employees shall be trained to operate fire extinguishing equipment and shall be required to exhibit their knowledge of operation when requested by the authority having jurisdiction.
004.01F. No portable fuel-fired heating equipment shall be permitted in a tent, stand or other temporary structure used for the sale or storage of fireworks.
004.01G. Every permanent building, temporary tent, stand or other structure used for the sale of fireworks where the public enters the structure shall have two (2) independent and widely spaced exits provided.
004.01H. When consumer (Class C) fireworks are sold or stored in a building that is currently used for a purpose other than the sale or storage of fireworks, (not vacant) the building shall be protected throughout by a fire sprinkler system, and the area used for the sale or storage of fireworks shall be separated from the remainder of the building by one hour fire rated construction.
004.01J. When consumer (Class C) fireworks are stored in a building that is not currently used for a purpose other than the temporary storage of fireworks, (vacant) any area used solely for temporary fireworks storage and not intended for the sale of fireworks shall be separated from the remainder of the building by one hour fire rated construction.
004.02. Any electrical service used in any fireworks sales facility shall comply with all provisions of the National Electrical Code as adopted by the State Fire Marshal.
004.02A. Any electric heating appliance used in an area where fireworks are sold or stored shall be listed and approved. An electric heating appliance used in a tent, stand or other temporary structure where fireworks are sold or stored shall be listed and approved for outdoor use.
004.02B. The use of an extension cord in any in any area where fireworks are sold or stored is permitted only when the cord is designated as heavy-duty and has conductors of at least 14 (gauge) A.G. No electrical cord shall be used in a manner that would increase the potential for fire or electric shock.
004.02B1. A clear space of at least three (3) feet shall be maintained at the front and sides of any portable electric heating device.
004.02C. Any portable generator used to supply power to a tent, stand or other structure used for the sale or storage of fireworks shall be placed at least ten (10) feet from the tent, stand or structure.
004.03. Invoice copies for all fireworks in every license holder's possession shall be available for inspection. The invoice shall indicate the Nebraska distributor license number from whom the fireworks were obtained. If, in the case of a distributor, the fireworks were purchased from other than a licensed distributor, there shall be some other indication of the point of origin of the fireworks in possession.
004.04. All licenses shall be valid only for the calendar year in which it is issued.
004.05. Licensees shall, at all times, display their license in a conspicuous place at their place of business.
004.06. It shall be unlawful for any person not licensed as a distributor or as a jobber under the provisions of N.R.S. §§28-1241 to 28-1252 to bring any fireworks into this state.
004.07. No person licensed to sell fireworks at retail in this state shall make such sales or store fireworks within seventy-five (75) feet of any gasoline pumps, or aboveground gasoline tanks., a vent pipe or a fill pipe from any tank containing flammable liquids. Containers for liquefied petroleum gases (propane) shall not be placed within seventy-five (75) feet of a fireworks sales or storage structure.
004.08. Retail sales establishments shall, at all times, be supervised by a person of at least 16 years of age. Failure to comply with this regulation may result in immediate revocation of the retail license.
004.09. No license holder, except a retail license holder, shall make a sale or delivery of fireworks to any person in the State of Nebraska who does not hold a valid license as distributor, jobber or retailer.
004.10. All retail license holders shall notify the State Fire Marshal's Office if there is any change in the place of business used for the sale of fireworks from the location given on the approved license application form. Only one location change shall be allowed only within the city specified in the license application. A new retail application and fee will be required for additional location changes. Any location change will be completed on the “Fireworks Application Change Form” provided by the State Fire Marshal’s Office. The Fireworks Application Change Form is attached hereto and is labeled as Attachment these rules and regulations. “A” and is incorporated by reference into
004.11. Notification of a location change of a retail stand shall be made in writing by using the “Fireworks License Application Change Form” . This form can either by delivered, mailed or submitted through a fax transmission to the State Fire Marshal’s ` Office in Lincoln. The agency’s address is 246 South 14th Street, Lincoln, NE 68508- 1804 and the fax number is (402) 471-3118. If possible, this notification shall occur before the move is completed. The new location shall be described with reasonable specificity, including a street address.
004.12. All other obligations imposed by the laws of Nebraska shall be complied with by all holders of fireworks licenses.
005 . Denial of a license application may be made whenever statutory or regulatory provisions are not complied with by the applicant.
005.01. Application denial may also be based on any suspension or revocation of a fireworks license previously held by the applicant.
006 . Failure to comply with state statutes and regulations regarding fireworks may result in suspension or revocation of a fireworks license. A license holder may request a hearing to appeal a suspension or revocation of his/her license.
006.01. Fireworks licenses shall be revoked immediately upon discovery of sale of non-permissible fireworks. All non-permissible fireworks shall be confiscated and held as evidence. Remaining firework inventory may be held by the State Fire Marshal and shall be sold or otherwise disposed of only under the supervision of the State Fire Marshal and in a manner consistent with all applicable regulations. Persons found selling non-permissible fireworks shall be ineligible to obtain a fireworks license for five years.
006.02. Persons selling permissible fireworks without a license shall immediately cease all retail and wholesale operations. Remaining firework inventory may be held by the State Fire Marshal and shall be sold or otherwise disposed of only under the supervision of the State Fire Marshal and in a manner consistent with all applicable regulations. Persons found selling permissible fireworks without a license shall be ineligible to obtain a firework license for two years.
006.03. An appeal of a license revocation or suspension must be made within ten days of notice of such revocation or suspension.
006.04. All appeals hearings shall conform generally to the Nebraska Administrative Procedures Act and to the Nebraska State Fire Marshal's Rules of Practice and Procedure, as adopted by the State Fire Marshal.
Legal Citation: Title 157, Ch. 4, Nebraska State Fire Marshal.
Statutory Citation: Neb. Rev. Stat. § 28-1252 (1995)
History
- Effective 2004-06-02
Chapter 5 Enforcement
Neb. Admin. Code tit. 157, ch. 5 Enforcement {#sec-157-nac-5 omnilex-key=us-ne-regs-official--title-157--157 NAC 5}
Title 157 STATE FIRE MARSHAL
001 . Failure to comply with the requirements of these regulations may be grounds for administrative enforcement proceedings as provided by Neb. Rev. Stat. 84-901 et seq. (Reissue 1987) or penalties in criminal proceedings brought in the discretion of the County Attorney or Attorney General pursuant to Neb. Rev. Stat. 28-1241 to 28-1252 (Reissue 1989).
Legal Citation, Title 157, Ch. 5, Nebraska State Fire Marshal.
History
- Effective 1994-06-26
Chapter 6 Severability
Neb. Admin. Code tit. 157, ch. 6 Severability {#sec-157-nac-6 omnilex-key=us-ne-regs-official--title-157--157 NAC 6}
Title 157 STATE FIRE MARSHAL
001 . If any clause, paragraph, subsection or section of these regulations shall be held invalid, it shall be conclusively presumed that the State Fire Marshal would have enacted the remainder of these regulations not directly related to such clause, paragraph, subsection or section.
Legal Citation, Title 157, Ch. 6, Nebraska State Fire Marshal.
History
- Effective 1994-06-26
Chapter 7 Effective Date and Repeal of Earlier Rules
Neb. Admin. Code tit. 157, ch. 7 Effective Date and Repeal of Earlier Rules {#sec-157-nac-7 omnilex-key=us-ne-regs-official--title-157--157 NAC 7}
Title 157 STATE FIRE MARSHAL
001 . These rules and regulations shall become effective five (5) days after filing with the Revisor of Regulations and the Secretary of State. Upon adoption of these rules and regulations, prior, inconsistent rules and regulations shall be repealed.
Legal Citation: Title 157, Ch. 7, Nebraska State Fire Marshal.
History
- Effective 1994-06-26
Chapter 8 Permissible Fireworks in the State of Nebraska for 2010
Neb. Admin. Code tit. 157, ch. 8 Permissible Fireworks in the State of Nebraska for 2010 {#sec-157-nac-8 omnilex-key=us-ne-regs-official--title-157--157 NAC 8}
001 . Please be advised that the following fireworks have been approved by the Nebraska State Fire Marshal for sale and discharge. New items for 2010 are listed in BOLD print.
Fireworks not listed or described in this Chapter are NOT PERMISSIBLE. Individuals found in possession or attempting to buy, sell, transport or manufacture illegal fireworks will be prosecuted to the fullest extent of the law.
All Distributors, Jobbers or Retailers MUST complete a Fireworks License Application prior to the purchase, delivery and sale of permissible fireworks. Retail applications postmarked or submitted after June 10th of any year must include a fifty-dollar ($50.00) late fee. Please check with your city or village officials because their license and fireworks requirements may vary from the State Fire Marshal’s rules and regulations. Fireworks may only be purchased from licensed distributor. Applications are now available online at www.sfm.ne.gov.
Any fireworks that are shot into the air must be destroyed in the air and not come to the ground hot or with flames. Items that have inserts are acceptable only if the inserts come to the ground cool and appear on this approved list.
002. Display Shell Items and Reloadable Artillery Shells .
All reloadable fireworks and display fireworks with firing tubes larger than one and seven-eighths inch (1-7/8") in diameter are not permissible or legal. Reloadable fireworks may contain a maximum of twelve (12) shells. None of the shells may exceed four breaks. Reloadable artillery shells must also be listed by a specific name.
#500 6 Tube Rack-Vulcan
.38 Special (Hale) “X”
176 Shot Grand Union Tribute
19 Shots of Fun
3-D EXPLOSION
61 Shot Red and Green Stars w/bang 61 Shot Red Comets w/bang
61 Shot Red Stars w/whistle
72 Shot Delight
728 Shot USA All the Way
A Kicker-(Hale) Above and Beyond Above the Law Ace Combat
Aces Wild
Achtung – Attention Action
Action Air Force
Aerial Avalanche-(Phantom) – 25 shot Aerial Barrage - #2, 3, 4 and 5
Aerial Battle - #2 and 3 Aerial Blast (Zenith) - #5 Aerial Comet - #5
Aerial Crossfire
Aerial Display with Whistle - #5
Aerial Dogfight Aerial Gunfire BC Aerial Salute - #5
Aerial Screamer - 10 shot Aerial Striker
Aerial Super 7 Aerobatics Show
African Diamond - 36 shot After Dark
After Midnight After Shock Aftershock Agent Orange Air Battle
Air Bombing - 25 shot Air Color Bomb
Air Command 6 Air Commando Air Defense
Air Dominator Air Force One Air Raid - 25 shot
Air War
Airotica-(Phantom) – 11 shots Airstrike-(Golden Bear) – 105 shots Alien Abduction
Alien Encounter Alien Encounter All American - #300 All In
All Jacked Up-Showtime – 16 shots All Night Long (Hale)
All Systems Go-30 shots All-In-One - 15 shot Amazing Blaze
Amazing Bullet
America the Beautiful - #800 America’s Dream AMERICAN ACTION
American Dawn
American Highlights-Shogun – 19 shot American Invincible
American Orbiter American Power American Pride American Rush American Spirit American Tribute Americana Ammo Rider
Angled Comet Flowers Rack, 12 Tube Anniversary Night
Ant Attack
Anti-Missile
Anti-Tank Launcher Anti-Tank Mine Apache Fighter
Arc of Triumph - 90 shot Arctic Storm
Area 51 Armageddon-16 shot
Armed Forces-TNT-10 shot
Art' Attack
Artillery Barrage
Artillery Shell Color Artillery Shell Crackliing Artist's Dream
Assorted Nite Shell - 7" and 9"
ASTEROID ALERT
Asteroid Blaster
Asteroid Invader
Asteroids Automatic Gun - 7 shot Astral Galaxy
Atom Bomb
Atomic Afterglow - 25 shot Atomic Chain
Attractive Engine Autumn Drizzle Awesome Adventure Awesome Austin Awesome Blossom Awesome Display
Back to the Future-Golden Bear – 16 shot
BAD ATTITUDE
Bad Mamma Jamma - 16 shot
Bad to the Bone-Showtime – 33 shots Bada Bing Bada Boom-Phantom - 33 shot Badge of Honor
Ballistic Blast - 7 shot Ballistic Bobcat – 25 shot Balls of Fire
Bamboo
Bammer Slammer Bandit Bees - #300 Bank Job
Banzai - #200
Barbarian Blast - 25 shot Barrage
Barrel Buster
Battle Bastion
Battle Ground-Shogun - 9 and 50 shot Battle of Atlanta
Battle of Colors - 36 shot Battle of Khe Sanh
Battle of Lexington – 19 shot Battle of New Orleans
Battle of Shiloh
Battle of the Conqueror Battle of Waterloo - 12 shot Battlefield Barrage - 36 shot Battling Butterflies #300
Be the Winner Beat ‘Em All
Bee Buzz Blast - 25 shot Bees and Flowers - 4" and 6" Bees on Blossom - 25 shot
Bellino Back to Back Champions Bellino Back to the Future Bellino Big Hitter
Bellino End Zone Dance Bellino Excessive Celebration Bellino Frozen Rope
Bellino Godzilla’s Return Bellino Mid-American Destroyer Bellino Power Ball
Bellino Silver Anniversary - 25 shot Bellino Stuck in Traffic
Best of All
Best of Both Worlds Best of the Rock Beta Borealis Beyond 2000 Beyond Belief
Beyond Believe - 16 shot
Big – N – Bold (Brothers) – 18 shot Big 3" Phantom Finale
Big Bear Cannon Big Big World Big Block
Big Blowout Big Bubba
Big Color Flowers - 19 shot Big Day
Big Easy
Big Red
Big Red Thunder
Big Sky
Big Thunder Artillery Shell - 6 shot Big XII (12)-Bellino – 12 shot
Big, Bad & Loud Bigger and Better Birds of Paradise Black Beauty
Black Cat A Pyro’s Tribute
Black Cat Aerial Crossfire - #600 Black Cat Aerial Oasis
Black Cat Aerial Phenomenon Black Cat Aerial Showcase Black Cat Air Bomb
Black Cat All the Way
Black Cat Armageddon Defense Black Cat Artillery Shells
Black Cat Atom Splitter
Black Cat Backyard Professional Display Black Cat Bang Bang
Black Cat Big Bubba Black Cat Big Snow Black Cat Blue on Blue Black Cat Blue Rush Black Cat Bonfire Bash Black Cat Brocade Crown
Black Cat Cape Canaveral Black Cat Cat Attack Black Cat Cat-A-Pult
Black Cat Celestial Body Fighting Black Cat Chirp & Shimmer Black Cat Class Action
Black Cat Cloud Dragon
Black Cat Coconuts & Chrysanthemum Black Cat Color Burst
Black Cat Color Color Color
Black Cat Corp. Raider Your Fired -25 shots Black Cat Cracklin
Black Cat Crackling Colored Palm Black Cat Crackling Comet – 6 shot Black Cat Crackling Golden Palms
Black Cat Crazy Crackle Burst – 16 shot Black Cat Crimson and Gold
Black Cat Crowning Glory Black Cat Dancing Lights
Black Cat Dazzling Sky Poppers Black Cat Derringer - 6 shot Black Cat Desperados
Black Cat Diamond in the Sky - #400 Black Cat Double Break - #800
Black Cat Double Break Finale Black Cat Dozens of Fun Black Cat Dragon Dancing
Black Cat Dragon Slayer - 9 shot Black Cat Dream Weaver
Black Cat Earth Force Black Cat Electric Reactor Black Cat Eros
Black Cat Erupting Comet - 7 shot Black Cat Extreme Firepower
Black Cat Extreme Freestyle – 16 shot Black Cat First Kiss
Black Cat Five by Five Black Cat Galactic 2000 Black Cat Galactic Gala
Black Cat Glittering Masquerade – 16 shot Black Cat Glittering Thunder
Black Cat Gold Mine
Black Cat Golden Anniversary Black Cat Golden Claw
Black Cat Golden Jubilee
Black Cat Golden Sparkling Light Black Cat Green Comet
Black Cat Green Ring with Tail - #400 Black Cat Ground Pounder
Black Cat Happy News in the Sky Black Cat Heart Stopper
Black Cat Heat Seeker Missile Black Cat Hedge Hog
Black Cat Helter Skelter Black Cat Hyper Viper
Black Cat Instant Thunder – 16 shot Black Cat Ironman
Black Cat Jumbotron – 16 shot Black Cat Let’s Get After It Black Cat Lightning Storm Black Cat Lustrous Lights Black Cat Madam Butterfly
Black Cat Magenta Action Display Black Cat Magic Multi-Color Burst Black Cat Matrix
Black Cat Mean Green – 13 shot Black Cat Megatron
Black Cat Mellow Yellow Comet Black Cat Meteor Shower
Black Cat Milky Way
Black Cat Million Dollar Sky Black Cat Mine of Meteors Black Cat Mine of Serpents Black Cat Minesweeper
Black Cat Missile Base - 180 Shot Black Cat Missile Base - 25 Shot Black Cat Mumbo Jumbo
Black Cat Night Flyer
Black Cat Noise Transmission Black Cat Noizy Boyz
Black Cat Number Nine Black Cat Ole Time Shootout Black Cat Out of Sight
Black Cat Over and Under Black Cat Palm Party
Black Cat Palms Away-22 shot Black Cat Patriotic Salute Black Cat Planet Assortment
Black Cat Power Progression – 28 shots Black Cat Power Tower
Black Cat Pyro Pandemonium Black Cat Quick Fire
Black Cat Radiant Nights - 18 shot Black Cat Rainbow Warp
Black Cat Really Red Comet
Black Cat Red Hot Comet
Black Cat Red Ring with Tail - #400
Black Cat Rhythm Is Gonna Getcha 30 shot Black Cat Ringleader II – 16 shots
Black Cat Rubbin’ is Racing – 117 shots Black Cat Shimmering Stars
Black Cat Shocker
Black Cat Silver Palm and Golden Willow Black Cat Sizzling
Black Cat Sizzling Serpents – 23 shots Black Cat Sky Climber
Black Cat Sky Dancer - 25 shot Black Cat Sky Fighter
Black Cat Sky Jacks Black Cat Sky Mirage Black Cat Sky Paradise
Black Cat Sky Paradise - 25 shot Black Cat Sky Spider
Black Cat Sky Wars Black Cat Sky Writer Black Cat Smoking ‘64's
Black Cat Sparkling Champagne - #1000 Black Cat Spinning Wonder
Black Cat Splitting Comet Black Cat Star Bright Black Cat Star Frenzy Black Cat Star Power
Black Cat Starry Starry Night – 25 shot Black Cat Street Party
Black Cat Strobing Palms Black Cat Sunflower Black Cat Super Piccolo
Black Cat Sure Fire – 16 shot
Black Cat That That and That – 16 shot Black Cat That’s What I’m Talking About Black Cat The American Way
Black Cat The Banner Still Waves Black Cat The Beast
Black Cat The Eagle Applauds Black Cat This is Mine
Black Cat Three For the Money – 36 shot Black Cat Thunder Dragon
Black Cat Thunderdome
Black Cat Thundering Dragon Tail Black Cat Thundering Star
Black Cat Top Ten Mine – 10 shot Black Cat Tracer Fire
Black Cat Triple Break
Black Cat Twelve Shot Angle Rack- #200 Black Cat Two Color Display
Black Cat War Drum Black Cat Warp Speed Black Cat Wave
Black Cat Way to Go
Black Cat Whistling Display Black Cat Wild Comet Black Cat Willow
Black Cat X Series Indy Air – 16 shot Black Cat X Series Inverted Aerial Black Cat X-Series Pyrodeo
Black Cat X-Series Torsion Box
Black Cat Yellow Bees Black Cat You’ ll Like It Blackshirt Defender
Blast Furnace-Shogun – 80 shot Blast Off 2000 - 19 shot Blasting Barrels
Blaze of Glory
Blaze of Lights
Blaze of Lights - 36 shot Blazing Blast Furnace Blazing Comets
Blazing Fury
Blazing Skies- 13 shots Blazing Trails-19 shots Bling Bling
Blitzed
Blond Moment-16 shots Blonde Bombshell Blossoms Carnival - 25 shot Blow Out #600
BLUE BANGER
Blue Eagle
Blue Flower Reporting - 19 shot Blue Force
Blue Hurricane Blue Light - #200
Blue Lightning - 25 shot Blue Me Up
Blue Midnight Comet - #200 Blue Palm - #100
Blue Power
Blue Rain Thunder Clap Blue Ring Shell
Blue Ringed Willows
Blue Star w/Crackle &Silver Fish w/ Blue - 1 Blue Stars w/Report (Twinkling Stars)
Blue to Red Peony - #100 Blue to Silver Wave #5 Blued –n- Tattooed Bombala
Bombs Away Bombs Bursting Bombs in the Sky Boogie Nights Boom Box
Boomer 1 inch Mini Magnum Boomer Freezing Rain Boomer Tahiti Nights Boomer The Whistling Well Boomer The Whole Enchilada Borneo Beauty
Bourbon Street Bash-Asia Pyro – 25 shot Box of Wonder
Boyz Toyz
Brain Warp-Power Source – 25 shot Brazilian Audible Bomb - 25 Shot Brazilian Audible Bomb - 4 shot Brazilian Beacon
Brazilian Red Salute Brazilian Silver Salute
Break Out-Showtime – 6 shot
Break the Limit-Golden Bear – 36 shot Brilliant Rays
Broad Stripes & Bright Stars Brocade Silver/Green #300 Brocade with Silver Tail - #500 Broken Heart – 8 shot
Brothers - 6 shot Brothers Americana
Brothers Blond Joke-36 Shot Brothers Oktoberfest-36 shot Brothers Parrot’s Prattle-36 shot Brothers Special Effect Series #100 Brothers Special Effect Series #5 Brouhaha
Bruno-TNT-30 shot Bubba Buster Buck Buster Buggin Out
Bullet Bike-Might Max Bullet Clusters Bulls Rule
Bump Bear Bunker Explosion Burning Ice Burning Silver Burning Sky Burning Wind
Bursting Comet - #100 Bursting with Pride Bushwacked
Buy Me-Red Rhino – 16 shots Cadmium Horse
CADMIUM HORSE
Cajun Jamboree
Cajun Pageant - 25 shot Call of Freedom
Cannon - #100 Tube Assortment Cannon - #200 Tube Assortment Cannon - #300 Tube Assortment Cannon - #400 Tube Assortment Cannon - #5 Tube Assortment Cannon - #600 Assortment Package Cannon - #900 Assortment Package Cannon Blaster
Cannon Medallion-Cannon – 40 shots Captain Roger
Car Gator
Casa Blanca - 25 shot Cascade of Color Castaway
Castle Dancing-Shogun – 8 shots Catacomb – 21 shot
Catapult Celestial Cruiser
Celestial Splendor - #200 Chain Reaction
Chamber - #5
Changing Color Ball - 61 shot CHANGING THE WORLD
Channel Chaser Chaos
Chem Works
Chemical Reaction – 25 shot Chemical Romance
Cherry Bomb Blaster Chicago Lights China Dragon
Chinese Fireworks - 4" and 6" Chinese New Year
Chirping Birds - #1 Christmas Eve
Chrysanthemum - #100 and #200 Chuck Rock
Cicada Missile
CIRCLE OF FIRE
Circus Circus City Tower Classic
Classy Show CLIPPER
Close Encounter Close to Heaven
Cluster Bomb-TNT – 9 shots Clustering Bee Shell
Cobalt Bomb Cobra Strike
Coco Loco– 10 shot COCO MANIA
Coconut Grove
Coconut Grove song - 19 shot Color Ball
Color Cartel
Color Changing Comet - #5
Color Impulsion-Omni Boy – 9 shots Color King
Color Me America Color Nightmare Color Pearl - #200
Color Tracer Missile
Color Wave Colored Pearls Colorful Comet
Colorful Missile Launcher Colorful Skies
Colorful Whirlwind - 25 shot Colors of America-Showtime Colors of the World
Color-Splitting Atoms - 10 shot Colortopia - 25 shot
Colortopia-Phantom-25 shot Colossus Warship
Comet - #0, 1, 2, 3, 4, 5, 100 and 200
Comet Barrage - #2, 3, 5 and 100 Comet Competition - 16 shot Comet Jubilee - 16 shot
Cometary Chaos-Phantom - 15 shot Comets Fury
Command Test - 25 shot
Concert in Heaven-#5, 100 and 300
Concert in the Sky-#5, 100, 300, 800, 900. Continental Express– 28 shot
Cool Stuff #100
Cosmic Celebration Cosmic Collision Cosmic Cruizin
Cosmic Eruption with Base Cosmic Raider
Cosmic Treasures
Cosmic Tsunami-Showtime Cotton Tree - 61 shot Counter Strike - 9 shot Country Thunder
Cowboy Kicker – 105 shot
Crack the Sky-Phantom – 20 shot
Crack'em All Cracklin - Thunder Crackling & Red Star
Crackling Artillery Shell
Crackling Chrysanthemum w/ Color Crackling Coconut
Crackling Coconut Battery Crackling Cresendo
Crackling Crossettes-Phantom – 16 shot Crackling Delight - #200
Crackling Diamond - #300
Crackling Diamond Rack, 4 Tubes - #300 Crackling Diamonds - #200
Crackling Dynamite Crackling Mine Crackling mine Crackling Palm Tree Shell Crackling Peony Crackling Peony Shell #5
Crackling Rainbow - #900 Crackling Rose - #300 Crackling Spider - #200 Crackling Star
Crackling Star w/ Silver Fish Crackling Surprise - #100 Craizy Daizy
Crash and Burn-Hale Crazy Bees
Crazy Cowboy -25 shot
Crazy Crossette-Zenith-28 shot Crazy Dog
Crazy Gator Crazy Horse Crazy Ox
CREATURE REVENGE
Creole Crackle
Criss Cross Firehawk Critic’s Choice Crossfire
Crown Brocade #200 Cruise Missile
Crystal Coments Custer’s Last Stand Cyber Candles -140 shot Cyclone Chay
Cyclone of Colors-Cannon – 7 shots Daffodil
Daggerfall Dahlia - 20 shot
Dakota Badlands Dakota Double Dancing Silver Ball Dancing Silvery Flowers DARE TO ENTER
Dark Force - 16 shot Dark Hole
Dazzling Shooting Stars D-Day
Dead Ringer-Red Rhino – 16 shots
Death Stars
Death Trap - 16 shot
Deep Impact-Showtime – 12 shots DEEP PURPLE
Deep Sea Wonder
Def Con Alert - 9 shot Defender-Winda - 12 shots Delta Force
DELTA FORCE
Denver
Desert at Night Desert Fox Desert Opponent Desert Storm
Destination Mars - 36 shot Destroyer Bismarck-TNT – 78 shot Detonator
Devil and Dove - 61 shot
Diamond Back
Diamond Collection Package Diamond Collection Package Diamond Pioneer - 19 shot Diamond Triple Burst #5 Diamonds in the Dark Diamonds in the Sky #300 Digital Life
Dinosaur Twist - 16 shot Dirty Dancing in the Sky Discoverer
Disruption Dissolve Rain Dixie Celebration Dixie Delight
Dixie Thunder - #900 Dogfight
Dollar Bill Double 00 Buck
Double Pop Missile Double Red Stars - 7 shot
Double Swallow - 4" and 6" DOUBLE TAKE FINALE RACK
Double Victory--23 shot Double Your Pleasure -19 shot Dr. Trier
Dracula’s Blood Dragon Cake Dragon Chrome Dragon Egg - #200 Dragon Era - 16 shot
Dragon Fest - 25 shot Dragon Playing Pearls
Dragon’s Fire Dragonfly
Dream on The Run Dreamland Drumfire
Duck and Cover
Duel In The Sky-Pyropredator – 36 shots Dueling Dragons
Eagle Attack Eagle Killer Eagle King
Edge of Madness – 25 shot El Dorado
El Grande Electric Eel
Electric Green - #200 Electric Night Electromagnetic Gun
Electro-Static Charge - 16 shot Emerald City - 16 shot
Empire Gold Willow Barrage #200 Empire of the Saturn
Encore & More
ENDURING FREEDOM
Energy Sparks - 25 shot Everyday Heroes Evolution - 16 shot
Excellent Entertainment
EXCELLENT TRIP
Exotic Mash Exploding Sky Exploding Star - #5
Explosion in Blue - 25 shot Extreme Madness Extreme Scream
Eye Candy
Eye Popper-Showtime – 10 shots Eyes See You – 13 shot
Face Off Falcon Rising Fanfare
Fantastic Museum Fast Action Shot FAST AND LOOSE
Fast Draw FEAR FACTOR
Feel the Blast
Festival Ball - 19 shot cake Festival Ball - Three Break Field Artillery
Fiendish Viking - 12 shot
Fiery Falcons-Phantom – 16 shot Fiery Fantasia
Fiery Frenzy - 19 shot
Fiery Trees and Silver Flowers Fiesta
Fight for Freedom Fighting Fish - #300 Final Defense
FINAL FLASH
Finale 500
Finale Barrage - 16, 80 and 120 shot Finale Show-Winda
Finest Hour-Skybound Fire and Ice
Fire and Thunder Fire Astral
Fire Attack
Fire Balls - 19 shot
Fire Eagle-Golden Bear – 6 shots Fire Goddess
Fire in the Sky
Fire of Fury - 16 shot FIREBASE ALPHA
Firecracker Lady Fireflies Fireworks Fiend Fireworks Fiesta
Fireworks Wide Open Firing Squad
First Strike
Fist Full of Power
Five Great Shakes - 20 shot Flag Day
Flak Attack
Flaming Cloud - 61 Shot Flanker
Flashing Thunder Shell - #1 Flashpoint Barrage Finale Flicker
FLOOD RED
Floral Bombardment - #100 Floral Bouquet - 4" and 6" Floral Bouquet (Zenith) - #100 Floral Fantasy - #100 and 200
Floral Shell - #2, 3, 4, 5, 100 and 200 Floral Shell - 7" new assortment Floribunda
Flourishing Fireworks Flower Baby
Flower Child Flower Power
Flowers and Butterflies Flowers Dancing
Flowers in Full Flourish - #1 Fly Bee
Fly Fishin
Flying Aerial Circus - 63 shot Flying Colors-Kylin King – 9 Shots Flying Cranes - 4" and 6"
Flying Diamond - 4", 6" and 7" Flying Dragon - #1
Flying Eagle Flying Fish Flying Fury
Flying Golden Dragon Flying Victoria-Winda Fool’s Gold-Boomer Forbidden City-Shogun Fort Knox
Fortress 360-Red Rhino – 48 shots Four Horsemen Barrage
Four Performance Four Seasons
Four-Shot Rack - #200 and 300 Fourth of July Parade
Fourth of July Spectacular
Fox Howl Free Birds Free Fall FREEDOM
Freedom Fighters – 5 shot Freedom Reigns-TNT Freezing Ray
Frequent Flyer Frightened Birds - 6" Full Body Slam
Full Throttle-Red Rhino – 42 shots
FULL VELOCITY
Funky Fantasy Funky Monkey
Gala Fiesta - 20 shot
Galaxy (atlas/pyrotech) - #5 Galaxy Attack – 33 shot Galaxy Combat
Galaxy of Strobing Stars - #200 & #300 Galaxy War-Winda
Game Over Gangsta Blast Garden in Spring Gargoyle - 36 shot Gassed Up
Get ‘Er Done-China – 35 shot
Get Iced Get Together Ghost Animal Ghost town Ghost Town
Ghoster Sea Gladiator Giant Blue Typhoon - #900 Giant Comet
Giant Octopus Giant Saturn Missile
Giant Shrieking Comet Giant Swing 29 Shot GIANTS SATURN MISSILE
Give It Up
Gladiators Conquest Glaring Treasures - 12 shot
Glitterator-Phantom – 16 shot Glittering Color Stars - 6" and 7" Glittering Comet
Glittering Comet with Colored Core- #100 Glittering Comets - #5 and 100
Glittering Jewelry Glitzy-35 shots Glorious Ice Breaker Glo-Worms
Go Big Purple
Go Fish
God Bless America Going in Circles Gold - #100
Gold Beast
Gold Dust Exodus Gold Fish Battery
Gold Lightning - 30 shot Gold Palm Tree with Tail Gold Spider
Gold Strike
Golden Artillery Barrage - #200 Golden Blaze Comet - #5 Golden Century
Golden Coconut Battery Golden Corn
Golden Dragon
Golden Empire
Golden Jubilee - 19 shot Golden Mars Lander - 19 shot Golden Mine
Golden Oldies
Golden Palm #100 and #200 Golden Palm Crackle - #600
Golden Palm with Purple Crown - #100 Golden Peacock - 16 shot
Golden Pyro-Fusion Golden Rain
Golden Showers - 7 shot Golden Sky - 61 shot Golden Sparkling Light Golden Spider - #200 Golden Tiger
Golden Waterfall - 9 shot Golden Willow - #100 and #200 Gone Bananas
GONZO
Good Time Bob
Goshawk Missile - 3 breaks Grand Applaud
Grand Canyon
Grand Canyon
Grand Celebration - #2000 Grand Festival - #300 Grand Finale & #200, 7 shot Grapes Over Vineyard Greased Lightning
Great Balls of Fire Great Naval Battle Great Review – 16 shot
Green Apple Tree - #300 Green Emerald Comet - #200 Green Heaven - 61 shot Green Palm Tree with Tail Groovy
Guests from Heaven
GUNNER MATES
Gypsy Garden GyroStatic Space Wheel Hail to the Chief
Hale Blizzard – 20 shot
Hale Bob Comet - #5 & #100 Hale Bomb
Hale Bopp Hale Storm
Hales a Crackling Halley’s Comet Halloween Treats
Happy Fireworks-TNT – 6, 16 & 32 shots Happy Heaven - 19 shot
Happy Holidays Happy New Year Happy World - 25 shot
Hard Act to Follow-Shogun – 25 shot Hard Claw
Hard Cobra - 16 shot Hard to Beat-Boomer Haulin Ass
Hawaii Shell Hawaiian Delight
Hawaiian Holiday - 25 shot Hawk Challenge Heartstopper
Heavy Hitters Hell of a ride Hellfire Barrage Hello America Hello Ladies !
Henry’s Hunt-Shogun – 24 shot Hidden Missile Base
Hidden Shadows High and Mighty High Noon
High Performance Display-Phantom High Plains Blaster
High Power
High Roller’s Club High Seas Pirate High Voltage
High, Higher, and Highest Hit and Run
Hog Heaven Hog Wild
Holiday Shell (1" / 12" only) Hollywood Hit - 25 shot Hollywood Trip
Hometown Favorite Hong Kong Harbor Honker
Hooray USA Hoosier Nights Horror Night Hot – 16 shot
Hot Cakes-Showtime - 12 shot Hot Dog
Hot Head Hot Stars
Hot Stuff - #100
Hot Tamales-Red Rhino – 175 shot Hot Zone
Hummer/BadToys for Bad Boys-Boomer Hunting World-10 shot
Hurricane Georgia
Hydrogen Bomb-Brothers – 36 shot Hyper Active-Power Source – 16 shot Hyper-Red Rhino – 70 shot
Hypersonic X-Celerator-Phantom – 18 shot I LOVE USA
Illimitable
Illuminant Stars - 25 shot Illuminator
Illusion Flip Illusion-36 shots Imperial Garden Incredible INDEPENDENCE
Independence Day Inferno
Inferno Explosion - 24 shot Infinite Sailing
Insanity
INSTANT GRATIFICATION
INSTANT REPLAY
Instant Winner Intimidator
Invasion Force Assault-Phantom Iron Beast
Iron Tree - 37 shot It's a Matter of Size It's All About Power Jade - 12 shot
Jade & Gold - #900 Jammin’
Jealous Condor - 36 shot JEEPERS CREEPERS
Jellyfish-22 shots
Jester's Revenge
Jets-Power Source – 25 shot Jetstream-Shogun – 36 shot Jewel Pegasus
Jim Dandy - #5 and 100
JOHNNY B GOOD
Joker’s Jinx JOLLY ROGER
Journey to Limbo Judgment Day Jumbo Burst w. Tail
Jumbo Saturn Missile Battery – 180 shot Jumbo Saturn Missile-Shogun
Jump Jive and Jam Jumping Jack Flash Jumping Jupiter - #200 JUMPING SKIER
Jungle Nights Jurassic Revenge JUST - HOT
Just Shoot It
Just Shoot Me - #900 JUSTICE
Kabuki
Kaleidoscope-Boomer Kamikaze - 20 shot & 37 shot Kansas Storm
Karin - 12 shot
Killer Alligator - 25 shot Killer Clown-9 shots Killer Kong
King Cobra
King of Crossettes-Pyropredator – 28 shot King Tut’s Curse
King’s Anger Knock Out Punch KONA GOLD
Kruger Park
Kung Fu Masters La Crida Aerial Lady Universe Land of the Free Larry
Laser Arrow - 25 shot Laser Attack
Laser Battle Laser Gun
Last Castle-Winda – 12 shot Later Tank
Later Volcano Lemon Tree - #300 Lethal Weapon Leviathan
Liberty LIBERTY
Liberty Shark Lightning Speed Lightning Storm Lightning Strike Lil’ Blaster - #5 Liquid Gold
Liquid Robot - 20 shot Little Boy #5
Live Fire
Livin’ in the USA-Shogun – 25 shot Loaded Barrel-TNT - 10 shot Lochness Monster-TNT- 7 Shot LOL!
Longhorn - #900 American Giant Longhorn - #900 Beyond 2000
Longhorn - #900 Greatest Show on Earth Longhorn Assortment Tubes - #1000 Lost in Space
Loud and Lavender - 19 shot Louie Louie
Louisiana Yard Dog-World Class – 16 shot Lovely Lights
Loyal to None LUCK O’ THE IRISH
Luck of the Irish-Bellino – 22 shot Lucky 13
Lucky Stars
Machine Gun Shell - 19 shot Mad City
Mad Cow Capers - 18 shot Mad Dog Shell - #5 & #900 Mad Guy-Forward – 36 shot Mad Matt
Magic Carpet Magic Show Magic Thunder Magic Whirly
Magical Barrage - 100 shot Magical Colors in the Sky Magnificent Festival MAGNIFICENT FESTIVAL
Magnum Artillery Magnum Surge 44 Making Bang Bang
Mammoth Chrysanthemum - #100 & 200 Mammoth Golden Spider - #100 Mammoth Niagara Falls
Mammoth Parade Mammoth Peony - #100
Marching/Clustering Cicadas Mardi Gras - 19 shot
Mardi Gras Parade - 25 shot Mars Adventure
Mars Attack Mars Tank
Martian Meteorite Martin Bombers Marv’s Canister Parade
Marv’s Magnificent Ones Marv’s Rainbow
Marv’s Special Color Burst Marv’s Special Effect Marvelous Pearl - 42 shot
Mass Detonation-Phantom – 19 shot Master Blaster
Matrix
Maverick Candle Barrage #40 shot Max Horsepower
Maximim Payload Maximum Payload Mean Machine
Mean Machine-TNT - 12 shot Mega Blast
Mega Mojo Megatron
Mental Breakdown Mercurial Bee Mercurial Wolf Mercury
Mercury in Motion - 19 shot Merry Christmas
Metal Dino
Metallic Crocodile - 25 shot Metallic Sailfish
Metallic Scorpion
Metallic Shark with Report Metallic Widow
Meteor Shower
Meteoric Shower - #1 - #5, 100 & Jumbo Miami Nights
Micro Tunnel
Mid-Air Mayhem-Phantom - 19 shot Midnight Barrage - #300
Midnight Festival Midnight Madness
Midnight Monsoon - 19 shot Midnight Rider
Midnight Surprise - 10 shot
Mighty Cobra (King Cobra) Mighty Mites Mortar Kit-Phantom Mighty Python
Military Demo Ordnance-Phantom 36 shots Millennium Festival
Millennium/Mechanical Bug MIND GAMES
Mineshell Mayhem by Grucci-Phantom Mini Z Cake – 180 shots
Minor Star - Major Sky Mirror Image
Missile Attack
Missile Attack - 46 shot Missile Base – 800 shot Missouri Kicker
Molotov Cocktail - 19 shot Monarch Spirit-Bellino – 100 shot Monster Assorted
Monster Balls Monster King Monster Maniac MONUMENTAL
Moody Blues - #200 Moon Tower
Mooncake of Canton - 152 tubes Mooncake of Taipei - 73 tubes Moonlight Fire
Moonshot-30 shots
Moonwalker
Morning Glory - #100 & #200 Mortuary King
Mountain Flowers in Full Bloom Mountain Sorcery – 19 shot Moving Target
Mr. Gill T
Multi Shot Base Multi-Color Battery
Multi-Color Bouquet - #100 Multi-Color Crackling Multiple Tube - 6 shot rack MUY BONITA
Mystic Realms-Shogun – 28 shots Mystical Willow-Forward – 25 shots Myth of Paradise
Mythical
National Anthem - 24 shot National Pride - 25 shot National Salutes - 36 shot Naval Assault
Nebraska Kicker Nemo
Neon Highway Neon Lights Neon Rainbow
Neutron Bomb-Brothers
Neutron Star
New Century Asst. tubes - #200 New Century Rack, 4 tubes - #300 New Century Rack, 5 tubes - #200 New Century Rack, 7 tubes - #200 New Dimension – 12 shot
New Era Celebration
New Horizons
New Millennium Madness - #900
New Music
New York Nights
New Yorker Salute Finale-Phantom News Transmitter
Newton's Nightmare Niagara Falls
Night Desert-7 shots
Night Illusions Night Magic Night Odyssey Night Party
Night Shell - 7" and 9" Night Shell –TNT 9’’ – 1 shot Night Vision – 105 shot
Nightmare on YOUR Street Nine Eleven (“9-11") - 25 shot Nine Shot Angle Rack - #300 Nine-Gun Salutes
Ninja Shells NO BULL
Noisy
North and South - 90 shot Now Fear This
Nuclear Keeper Nuclear Reactor Oasis
Oklahoma Kicker OLE’
OMG!
One Fish Two Fish Red Fish Blue Fish One Wild Ride
Ooh La La-Shogun-18 shot
Open Throttle
Operation Phantom Fury-Phantom – 103 shots
Orbitors Launch Sequence-Phantom – 22 shots
Out of Sight Out of the Blue
OUT OF THE WORLD
Outback Explorer Outbreak Outrageous Outta Control Overeager
Overlord in Sky - 4" Overlord in the Sky - 37 shot Overpowered
Painted Galaxy - 25 shot Palm Classic
Palm Forest-Forward – 25 shot Palm Pyro-Pageantry-Phantom Palm Tree
Palm Tree and Palm Tree #200 Palm Tree with Tail - #500 Panic Attack
Panorama Paradise in Sky
Paratrooper Machine Gunfire Paris 1943
Paris at Night - 7 shot
Park Ave. Peony Barrage #300
Party Time
Patriot Defender Patriot -TNT- 36 shot
Patriotic Artillery Shell - 6 shot Patriotic Parade - 18 shot Pearl Flowers - 48 and 96 shot Pearl Harbor
Peony - #100 and #200 Peony with Tail Phantasm - 25 shot Phantom Battery
Phantom X-7 Airburst Rounds
Phenom
Phoenix and Dragon Picture Perfect
Pig Out
Pinball Crazy
Pinball Wizard-Shogun – 24 shots
Piranha Panic Pirate's Treasure Pitbull – 7 shot Planet Fireworks Planet Fireworks
Platinum Pro Series 1-Golden Bear – 32 shot
Platinum Pro Series 4-Golden Bear – 28 shot
Platinum Pro Series 5-Golden Bear – 25 shot
Platinum Pro Series 6-Golden Bear – 49 shot
Platinum Pyro-Fusion Plum Tree - #300
Polaris Space Arsenal – 16 shot Pool Table
Pool Table Hustle-Shogun – 35 shots Pop Dragon
Pow Wow
Powder Keg - #1500 Power Pack
Power Play Powerful Punch POWERHOUSE
Premium Gold Palm
Pride of America-TNT - 50 shot Primal Attitude
Prime Time
Pro 500 Assorted Color Crackling – 25 shot Pro 500 Primary Colors – 18 shots
Pro Connector Series Proud Glory
Proud To Be An American Psychedelic
Psych-Red Rhino – 16 shot Purdy (Pretty) Amazing Pure Party
Purple Ball Floral - 61 shot
Purple Chrysanthemum
Purple Chrysanthemum - #100 Purple Flitter
Purple Galaxy with Crackles - 16 shot Purple Gold in the Sky
Purple Kamuro
Purple Pageant - 25 shot
Purple Passion-Brothers – 16 shots Purple People Eater-TNT – 25 shot Pyro Blaster
Pyro Demo-Forward – 16 shots Pyro Event
Pyro Jazz
Pyro Magic
Pyro Magic - #1000 Pyro Power
Pyro Protest Pyro Protest Pyro Ray-Cannon Pyroclastic
Pyro-Glyptics - 16 shot
Pyro-Pandemonium - 25 shot Pyro-Propulsion - 25 shot Pyrotechnic Motherlode-Phantom Pyrotechnic Pulverizer-Phantom Queen of hearts
R & S Grand Finale Ragin Red - #200
Raging Rottweilers - 16 shot Rain of Fire - 16 shot
Rain Willow - #200 Rainbow Knight Rainbow Peony - #900 Rainbow Quasar - #200 Rainbow Rock - 25 shot Rainmaker
Rambo Kid - 6 shot Random Action Rapid Disturbance
Rapid Fire Missile - large Rapid Fire Missile - small Rapid Rampage Raptor - 19 shot
Razor Wire
Razzle Dazzle V - 25 shot
Reapers Rampage-Phantom - 13 shot Rebel Blaster - #100
Rebel Blasters
Red Apple Tree - #300 Red Center - 25 shot Red Chrysanthemum Red Crackling Shell #5 Red Dawn
Red Dawn Comet - #200 Red Devil - #900
Red Devil Shell - #200 Red Flash
Red Flitter
Red Hot and Blue Red Hot Comets Red Mountain
Red Neck Blaster
Red Palm - #5 and #100 Red Rascals
Red Silver Wave - #600 Red Storm - 25 shot Red Strobe and Willow Red Thunder - 25 shot Red White & Blue
Red White & Boom-TNT – 19 shot Red White Boom-Phantom
Red, White, and Blue - #600
Red, White, and Blue Bouquet - #5 Red, White, and Blue Salute Redneck Ruckus
Red-White-Blue with Whistle - #500 Report for Duty
Resurrection
RETALIATION
Return of Hale Bopp Return to Roswell Revenge Bomber
Revenger Action-Kylin King – 36 shot
Ride With Pride Riding Shotgun Right Stuff - #100 Ring Leader
Ring Shell - #200 and/or #300 Rings And Things
Rings of Saturn and #200 Rings of Saturn Missle Rise and Boom
Rise of the Dragon Rising Ghosts Rising Mercury
Rising Whistling Cicada - 6" Roaring Tiger
Robot Rage Robot Wars Robots Return Rock and Roll Rock the Sky Rock This - #900 Rock Your World
Rockin Robin - #300 Rocking the World Rocky Hopper Rogue Warrior Roswell Incident Rouge Warrior Rough and Ready
Round Red Dahlia #500-Phantom Roundabout-Red Rhino – 42 shots ROUNDERS
Rowdy Boyz-Power Source – 6 shot
Rowdy Rampage
Royal Bursts
Royal Pompon - #600 Ruf’ N ‘ Tuf – 20 shot RUMBLE RAMBLE
Runaway Train
Running Fire
S.O.S.
Salute Our Troops
Salute the United States (U.S.) Salute to 76 - #100
SALUTE TO AMERICA
Salvation Sammy Shot
Satellite Killer - 11 shot Saturday Night Special Saturn Missile -750 shot
Saturn Missile Battery (25 to 325 shot items)
Savage Safari-Cannon – 16 shot Scattering Fish - 19 shot Scorching Comet
Scream Bloody Murder-Red Rhino – 10 shot Screaming Dragons
Screaming Sidewinder - 16 shot Screaming Viper
Sea of Thieves
Sea Sparrow Missiles Seals
SEASIDE GARDEN
Second to None – 16 shot
Seductress SEMPER FI
Serious Willows-18 shots
Serpent Strike Sexual Sisters
Sexy Beast-Boomers – 25 shot Sexy Girl-Boomers
Shagadelic Mojo - 16 shot
Shaolin Tradition-Brothers-16 shot Sharpshooter – 30 shot
Shimmers-Firehawk – 10 shot Shining Force
Shock and Awe Shock Factor Shock Factor
Shocking Gibbon - 25 shot Shogun - 19 shot
Shogun Star
Shogun Star – 12 shot Shootin' Iron Shooting Stars
Shootout at the OK Corral Shotgun Blast
Showtime - & the Crowd Goes Wild Showtime - Barely Legal
Showtime - Barrel of Bangs Showtime - Glory Daze Showtime – Gone Wild Showtime – Magic Crackles Showtime - Shock & Awe Showtime - Texas Rattlesnake Showtime - The Big Ticket Showtime - Total Chaos
Showtime – Unbelievable Flying Object Showtime Artillery Shell
Showtime Festival Balls Shrieking Comet - 3 and 5 shot
Silver - #100
Silver and Blue Thunder Silver Chrysanthemum Silver Color
Silver Crackling Palm #500 Silver Crossette and #600 Silver Cyclone
Silver Flowers in Full Bloom
Silver Mine
Silver Palm and #100 and #200 Silver Palm Tree - #200
Silver Palm Tree with Tail
Silver Palm with Purple Crown - #100 Silver Shockwave - 61 Shot
Silver Sonic Warheads Silver Swallow - 4" and 6" Silver Tiger
Silver Tiger Tail Silver Tree - 19 shot
Silver Whistling Barrage Silver/Green Wave #200
Silvery Swallow - 6" and 7" Simply Irresistible-56 shots Simply the Best
Singing Birds
Single Shot Thunder King Six Shooter
Six Special Laser Sound
Sixty-one Double Barrel Barrage Sixty-one Gun/Warming Greeting Size Doesn't Matter
SIZZLING
Sizzling Sisters – 54 shots Skater Dude
Sky Blast - #5 and 100 Sky Bomb
Sky Bomber-Forward – 32 shots Sky Buster
Sky Dragon Assorted Sky Flash
Sky Lighter Sky on Fire Sky Parade
Sky Racket - #2 thru #5 Sky Revenge
Sky Sword - 25 shot
Skywalker Bombard-Phantom - 25 shot Slammer-TNT - 6 shot
Sluggerville Salute-Shogun – 96 shot Snake Bite American Mission
Snake Bite Arctic Escape Snake Bite Beach Party Snake Bite Bust ‘N Loose Snake Bite Busted
Snake Bite Chopper Force Snake Bite Corvette Summer Snake Bite Creature Feature Snake Bite Creepy Crawlers Snake Bite Crystal Ball Snake Bite Dancing Dolphins Snake Bite Eye of the Storm
Snake Bite Fast & Furious Snake Bite Fear Factor
Snake Bite Fire Hawk - #100 & #300 Snake Bite Firefight
Snake Bite Freefall
Snake Bite Haunted Scarecrow Snake Bite Hit and Run
Snake Bite Knock-Out Snake Bite Missile Attack Snake Bite Missile Launch
Snake Bite Rocky Mountain High Snake Bite Shark Attack
Snake Bite Treasure Quest Snake Bite Wet & Wild Snake Pit
Snowflower Repeater
So Loud!-Shogun – 96 shot Soaring Giant Eagles - 19 shot Soiree Fireworks
Solar Assignment Solar Cyclone
Solar Explosion - 19 shot Solar Glare
Solar Striker Some Like it Hot Sonic Blast
Sonic Blaster Sonic Screamer Sound King
Southern Comfort
Space Arsenal-Shogun – 16 shot
Space Craft Columbia/Challenger/Discovery Space Crusader
Space Dragon - #5 Space Explorer Glory Space Jam
Space Race 2009 Space Rider Space Station
Space X Adventure - 19 shot Sparkler Diamond - 61 shot Sparkling
Spectacular Spectacular Colors
Speed Freak-Winda – 24 shot
Speed Racer
Sphere Spice of Life
Spicy 19 shots
Spider Color Crackling Pro Spider Web - #100
Spin N Crackle Spin N Flash Spinnaker Show Spiral Galaxy Spiral Sky
Spirit of Missouri
Split Poinsettias - #600 Spring Thunder
Spy in the Sky-Forward – 36 shots Spy Ring-Red Rhino – 16 shot
Stack Attack Night Planes Stairway to Heaven Stairway to Heaven Stampede-30 shots Star Battle - #200
Star Bursting Comet - #100 Star Creation
Star Fighters Star Gate
Star Parade-Shogun Star Quake
Star Spangled Cannon
Star Spangled Extravaganza Star Spangled Salute
Star Symphony-Golden Bear – 20 shot Star Tower
Starburst - #5
Starr Four Shot Finale Rack - 4
Starr Mine (3 color changing) - #100 Starry Skies - 4" and 6"
Stars and Stripes Stars and Stripes
START YOUR ENGINES STATE OF SHOCK
Steel Hawk - 12 shot Steel Wave-TNT
Still Pretty-Red Rhino – 100 shot Stingray - 20 shot
STOCKADE
Stolen Christmas
Straight of Malacca - 16 shot
Strategic Air Defense-Phantom – 158 shot Streaking Comets
Stretching the Limit-Shogun – 341 shots Strike Fighter - 25 shot
Strike Force - 19 shot
Strike Team-Red Rhino – 22 shots Stroll in the Sky - 1:@
Strong Man-Winda – 16 shot Sturgis Sights-Red Rhino – 19 shots Submarine View
Succession of Color Summer Eve Summer Fun
Summer Night Dream - 9 shot Summer Paradise - 25 shot Summer Rain
Summer Storm Sun Shower Sun Tower
Sun Track Sunflower Sunglow Super Bomb
Super Bowl - 10 shot Super Comet
Super Dooper
Super Finale Fabulistic Expialidocious Super Missiles-Forward – 25 shot Super Power – 7 shot
Super Shot
Super Stallion Super Tail - 12 shot Super Tiger Superman SUPPRESSING FIRE
Supreme Fighter - 25 shot Surf City
Surging Devils Swamp Gator Swarming Skeeters Swarming Sky Snakes Sweet Shot Swimming Fish
Swimming Fish - 19 shot
T. M. Shell - 90 shot
Tail Gator-Boomer – 8 shot Target-Firehawk
Temporary Insanity-Showtime – 7 shot Ten Thousand MHZ Feedback with Report Tennessee Kicker
Tennessee Waltz
Terminator IV-Golden Bear – 25 shot Texas Cyclone
Texas Hold’em Texas Kicker Texas Twister
That's Your Problem THE 100 DOLLAR CAKE
The American Legends The Ark
The Beast The Big Hitter
The Bigger One
The Fiber Age-Winda – 27 shot The Firecracker Lady
The Giant
The Haunted-Firehawk
The Invader-TNT - 7 shot Assorted
The Kleptomaniac The Lost City
The New Hotness The New York Thing The Nite Theater
The Patriot Missile System The Punisher
The Three Amigos The Tomahawk Shell Three Break Shell
Three Color Chrysanthemum - #300 Thunder and Gold
Thunder and Lightning
Thunder and Lightning-Ladyfingers – #2, #3, #4, #5 and #100
Thunder and Rainbow - #2, 3 and 5 Thunder Clap (Import)
Thunder Down Under Thunder Driver 16 Shot
Thunder Mountain-Phantom- 33 shot Thunderation - 19 shot
Thunderbolt - #5 and Small & Large Thundering Delight
Thundering Stars
Thunderstorm and #5, #100, #200
Ticking Time Bombs Tiger Tail - 19 shot Tiger Thunder
Time Bomb
Time Commando
Time Warp
Titan-HopKee – 20 shot Titanium Tiger - 25 shot Titans Fury - 16 shot
TNT Assorted Aerial #100 & #300 Tom Terrific
Tomahawk Tonga Exotica
Top Fuel-Mighty Max Top Shelf
Top Ten Countdown – 10 shots Torino II
Tornadic Activity Tornado Alley
Torrential Rain - 25 shot Tortoise
Total Annihilation Total Demolition Total Destroy Total Mayhem Total Mayhem Totally Awesome Totally Nuts Touch of Gold Touchdown
Tower of Power - 16 shot Towers Package Treasure Chest-Shogun Trick or Treat
Triple Break
Triple Finale(3 pk of devices)-TNT – 60 shot Triple Jump
Triple Threat
Triton’s Tempest-Phantom – 16 shot
TROPICAL DELIGHT
Tropical Paradise Tropical Sunset Tropical Trouble
Tropical Wonders - 61 shot Trouble Shooter
Tuggy Huggy-Mighty Max
Turbo 200 Turbo Launch Turbulence
Turkey Shoot-Brothers-16 shot Turn of the Century
Turning Heads Turtle Shell
Twenty First Century Twenty First Century Salute Twenty Gun Lilting Salute Twilight
Twilight Lights
Twinkle Twinkle Super Nova
Twinkling Star - #100
Twinkling Stars (same as Blue Stars)
Twisted Twister - #900 Two Thumbs Up
Tycoon – 25 shot
u.f.o. invasion
U.S.A. Style Fan Cake UFO PYRO
Ultimate Ranger Umbrellas of Fire - 19 shot Un Poco Loco – 10 shots Unbelievable Flying Object Uncle Sams Answer
Uncle Sams Pride Under Fire Underwater World Universal Artery
Universal Beast - 19 shot Unknown Space
Untamed Retribution - 16 shot
Up and Awesome Up In Flames Vacation Destination
Variegated Crackling Strobe - #900 Vegas at Night - 25 shot
Vengeful Texan Venus Walker VERTIGO
Very Vegas
Vicious Circles-10 shots
Violet Bloom - 24, 30 and 36 shot
Vulcan Candle Barrage with Base - #117 Vulcan Floral Tubes - #200 and #300 Wacky Buccaneer – 16 shot
Wake the Neighbors-Showtime – 25 shot Walloping Warheads - 12 shot
War Hawk - 7 shot War Hog Motorcycle Warbirds - 7 shot
Warfare-Shogun-20 shot Wargame - 25 shot Warring States
Wart Hog Wasp - 61 shot Waterloo
Wave Catcher-Cannon – 10 shot Well Equipped
Werewolf - 24 shot What A Blast
What’s Up-TNT- 12 shot Whatever
Whirlwind - #100
Whirlwind to Crackling Starburst Whistling Buster (1-3/4" only) Whistling Cicada - #1
Whistling Pandemonium-Phantom – 180 shot
Whistling Thunder White Chrysanthemum White Lightning
White Orchid Whole Nine Yards Wholly Terror
Wicked Rage - 16 shot
Wiggly Tadpoles-Firehawk – 16 shot Wild ‘n Crazy
Wild as the Devil Wild Fire
Wild Flower - 25 shot Wild Imagination
Wild Mushroom - 25 shot Wild Party Time
Wild Snakes - 20 shot Wild Space
Wild West
Wild Wild West
Wild Wing(s)
Wild!-HopKee – 15 shot Willow Among the Palms Willow King
Willow Mania Winner
Winning Combination Wipe out - 16 shot Wired – 12 shots Wiry Hero
Wishing Star I
Wolfpack Floral Shells - 9 inch Wolfpack High Performance - 6 shot World Class #5 Gold Willow-1 shot
World Class #5 Green w/ Crackling--1 shot World Class #5 Silver Wave To Green-1 shot
World Class America’s Rhythm
World Class An American Tradition – 12 shot
World Class Beware– 20 shots World Class Chamber - #100
World Class Cooking with Gas – 19 shot World Class Crackling Color Palm World Class Crackling Purple - #5 World Class Crazy Exciting
World Class Crazy Exciting on Steriods
World Class Domination – 100 shot World Class Get Up & Go -19 shot World Class Heaven’s Gate
World Class Hostile Takeover World Class Killer Instinct
World Class Landing Strip - 19 shot World Class Merlin’s Magic – 12 shot World Class Most Wanted – 19 shot World Class Natural Disaster
World Class Nemesis – 9 shot World Class Night Moves – 21 shot World Class One Bad Mother
World Class Only the Strong Survive – 20 shot
World Class Photo Finish – 16 shot World Class Purple Passion
World Class Remembrance
World Class Seven Wonders of the World World Class Shell - #300
World Class Shock & Awe World Class Snow Storm World Class The Good Stuff World Class The Money Man World Class The Virus
World Class Three Time the Whistle World Class What Dat Do
World Class Wreckless World Eruption
Wow
Wrath of the Gods
X-Factor Multi Shot-Showtime – 18 shot Xmas Flowers - 61 shot
Xtreme
Yankee Doodle Salute Year 2000
Yellow Blue Tulip Yoo Hoo, Woo Hoo Zak Attack
Zenith Six Pack Special Effect Zig Zag Shrieker
Zip High
Zodiac
Reloadable Artillery Shells
All reloadable artillery shells may contain a maximum of twelve (12) single break shells or multiple break shells as noted or inserts per package. The firing tubes may not be larger than one and one-seven-eighth inch (1-7/8) in diameter.
Reloadable Artillery Shells are Listed Below:
1" Mini Magnum
10,000° Artillery 6's
2 Megaton – 8 double break 2xFX – 8 double break
Air Hawk Air Tactics
Alpha assault – 6 triple break American
American Eagle
Artillery Attack – 12 single break
Assorted Artillery Shells – 12 single break Assorted Box Artillery (cont.)
B.A.R. – 12 single break
Bad Boy Bombardment – 12 1,2, 3 break Bellino Buster
Bellino Home Run Best of All
Big Bad Bangers – 6 single break Big Band Artillery-Golden Bear Bigger & Better
Black Box and Black Box Assortment Black Box Artillery Shell #515B & #515C Black Cat .44mm
Black Cat Artillery Shell - 6 shot
Black Cat Black Crackling Artillery Shell Black Cat Special Select
Black Cat Special Select Black Cat Star Cruiser Black Cat Super
Black Cat Super Artillery Shell Black Cat Super Six Selection Black Cat Whistling Artillery Shell Blasting Barrels
Bombs Bursting in Air - 6 shot Boom Man
Boom Man Mega Detonator Boom Man Sky Detonator Boomer
Boomer 1" Mini Magnum Brass Balls
Brothers 6 shot Brothers Air Hawk Brothers Artillery Shell
Burst, Special Effect, Powerful Punch
CAVE BUSTER
Cherry Bomb China Brand Colossus Crackling Crazy Egg Critical Acclaim Devils Night Dragon Balls
Dragon Blaster Artillery ELITE 8
Evil Rules
Evil’s Night Artillery-Beihai General Falling Leaves
Festival Ball[s] Festival Balls 1-1/2" Flying Fury
Forward Artillery Shell
Forward Crackling Artillery Shell Forward Whistling Artillery Shell FX Artillery Shells
Giga
Giga Detonator Go Getter
Gold Medal
Guardian – 6 double break Hale Blaster
Hale Bomb Happy Face Heaven Bound High and Mighty
High Quality-China High, Higher, Highest Holiday Shell 1" Hopkee
Hot Rods – 6 double break Iron Revenger
Itchy & Scratchy Josh-N Around Kracklin Kirks Barrett
Kracklin Kirks Mega-Tailed Kracklin Kirks Smith
Levi Picked Little Evil
Loud Little Sucker Lovely Lights
Magical Colors in the Sky Magnificent Ones, Special Color
Magnum Artillery Shell – 12 single break Marv’s Canister Parade,
Masterpiece Artillery Shell – 12 single brk. Max. Load
Mega Detonator Megabanger Evil Balls Megabanger Whistling Megaton – 12 single break
Megaton festival balls – 6 single break Merlin – 12 double break
Midget Bomb #1 and #3
Mini Artillery 1 inch Shell - 6 shot Mini Artillery Shells – TNT
Mortar Mayhem – 12 single break Mortar Mayhem-Windmill Brand New Rambo Kid
Ninja
On the rise – 8 single break Orical Probe-Shogun Ostranski
Panic Attack-single break
Party Pack Artillery Shell-1,2,3 break Patriotic Artillery - 6 shot- 1-3/4th Patroit Artillery Shell
Power Shots!-Fisherman Premier
Premium artillery shell – 6 1,2,3 break PRIOMO 12-1,2,3 break
Pro Artillery Shell – 12 single break Promised Land
PROUD AMERICAN – 6 triple break Rainbow
Rambo Rambo Kid Red Rascals
Ring Artillery Shell Ringmaster - 6 shot
Rise And Fall – 16 single break Rocket Blaster
Royal Bursts
Saturn Valcano
Shell Shocked – 12 single break Shogun
Shogun Black Box Shogun Crackling Showtime Artillery Shell Showtime Festival Balls Sidewinder-Shogun Simply the Best
Six Shooter
Sky Broken Sky Detonator Sky’s the Limit
Skytopia Awe-some – 8 double break Snake Bite
Snake Bite Battle Launcher Snake Bite Bomb Squad Snake Bite Classic Kong Snake Bite Flying Flames Snake Bite Gates of Hell Snake Bite Night Dancer Snake Bite Night Vision Snake Bite Ninja Force Snake Bite Platinum Edition
Snake Bite Princess Zlaya – Triple break Snake Bite Raging Rocket
Snake Bite Screamers Snake Bite Sky Power Snake Bite Space Bomb Snake Bite Star Blaster Snake Bite Survivors Snakebite Quad Space Race
Special Color Mega-Detonantor Special Effects Artillery-Kohler Speedy Bullet
Splitting Atoms-Bellino Star Cruiser - 6 Shot
Star Spangled Cannon – 12 single break STAR STUDDED CANNON
Super Bomb Artillery - 6 shot- 1-3/4th Super Dooper, Super Shot-(Kohler) Super Luke Artillery Shell
Super Shoot Artillery-(Kohler) Superbomb Artillery
Sweet Spot
T.N.T. Artillery Shell The Big Hitter-Kohler
Thunder Dragon Artillery Thunderation
Titan – 3 triple break Tomahawk Artillery
Top Blaster Artillery Salute-Lightning Bolt Treasure(s) of America
Trilogy – 12 triple break
Triple Break Shell – 6 triple break Violence Ammunition Artillery Shell Whistling Buster
Whitneys Willow Wolf Pack
Wolfpack Double Star – 8 double break World Class Whistling Jake Artillery World-Class Falling Leaves
World-Class Rocket Blaster Zenith Black Box Artillery Shell
003. Firecrackers .
Firecrackers cannot contain more than 50 milligrams of explosive composition.
Firecrackers longer than one (1”) inch with water-resistant safety fuses are not permissible.
Unless specifically named below, any individual firecrackers dimensions cannot exceed 2 inches (2") in length and three-eight of an inch (3/8") in diameter.
1.4 G Explosive Baby Magic Blooms
BAMMER CRACKER (36)
Bammer Cracker 12
Bammer Cracker 72
Big Bomb Jumbo Cracker- TNT Big Red Cracker
Black Cat Banger Boomsticks Bullet Cracker
Center Firecracker Cherry Salute Crackers Cracker Tracker
Crazy Bomb Da Bomb
Dixie Dynamite Dynabomb Firecrackers Dyno Mighty Stick
Dyno-Mite Electronic Bomb
Empress Head Bomb Ground Blaster - TNT Ground Salute
Hale Bomb Tube Cracker Hammer Cracker Hexagon Cracker
Jumbo M-5000
Lotus Bomb
Lotus Bomb Large Size M/2K Tube Cracker
M-150 Salute
M-150 Tube Cracker M-2 Crackers
M-60 Red Devil
M-60, M-70, M-88, M-90, M-1000, and M- 5000
M777 Cracker
M-98 Blasting Cap Machine Gun Cracker Mad Dog Cracker Magnum Cracker
Max Pop - M-66-Shogun
Mega Cracker
Mini Bomb
Mini King Bombs
Nitro-Bomb Tube Cracker
Rhinomite Rockin’ Roll Rolling Thunder Salute to Sam Seven Shooter Seventh Heaven
Sidekicks-Red Rhino Silver Bullet
Silver Salute Firecracker Silver Slug
Snake Bite Bullet Buster Snake Bite Sonic Shock-Winda
Snake Bite Stinger
Snake Bite Three Stage Cracker-Winda Spy In The Sky
Stinger The Bomb
The Bomb Squad
The Detonator
The Half-Stick Smoking Cracker The Nuke
Thunder Crackle Titanium Cracker-TN
004. Fountains and Torches .
All coned, boxed and base fountain devices are permissible and may not be listed by name unless listed below.
005. Novelties .
Items such as auto jokers/foolers, bang matches, black snakes, caps, cap guns, cartridges or other devices designed to produce smoke of one or more colors, champagne party poppers, Christmas party poppers, cigarette loads, color snakes, glow snakes, magnum pistol popper, pop-pops, smoke balls, snappers, sparkle matches, sparklers (8" or less silver and gold only), and other similar devices by other names are not regulated and thereby have no restrictions concerning license or restricted date of sales.
006. Parachutes .
Daytime Parachutes ONLY. Parachutes or parachute inserts cannot hit the ground either on fire or hot.
007. Punks .
All sizes of punks are permissible.
008. Smoke Items .
All balls, cartridges, or other devices designed to produce smoke of one or more colors are permissible.
009. Snakes and Charmers .
All snakes or charmers are permissible.
010. Sparklers (All Lengths) .
Wire Sparklers: Only silver or gold colored wire sparklers will be permitted.
Wood or Bamboo handled sparklers of any color will also be permitted.
011. Spinner and Wheel Items .
13" Wheel
2 COLOR SPACESHIP
American Flyers Artificial Satellite – Hopkee Awesome Little Blossom
B-1 Bomber w. Stars - China Baby Magic Bloom
Black Cat Fire Dance
Black Cat Four-Wheel Drive Black Cat Ground Bloom Black Cat Little Big Top
Black Cat Spin City Black Cat Twister
Black Cat Wailing Wheel Black Cat Whirlwind Black Cat-Disco Spinners Bright Minded Ball
buzz bomb
Camellia Flowers – Small and Large Cascade Ground Flowers
Circus Fireworks Cock-A-Doodle-Doo
Color Changing Wheel Color Wheel
Colorful Plates Colorful Wheel Conch
Crackling Ground Bloom Crazy Eye Balls-TNT Crazy Ground Hog XLG Dancing Butterflies Dancing Fresh Flowers DARTS
Dizzy Demon Spinner Escape From Mothership Eye Ball Buzz-Shogun Ferris Wheel
Fiery Eye
Fire Ants Flashing Wheel Flower Rings
Flowers in Full Flourish Flying Diamonds FLYING FAN
Flying Ground Bloom Galaxy Cyclone-Cannon Ground Bloom Flower
Ground Covered with Red Lights Gyro-Blooms
Happy Lamp - Small and Large Harvest Fruit/Magic Ball
Hula Hoops
International Space Spinner-Brothers Jack in the Box-United Pyro
Jumping Bugs Jumping Cat Jumping Jack Jumping Wheel Lady Bugs
Lightning Fly-Red Rhino Lotus - #1, 2 and 3 Mad Hatter
Magic Balloon
Magic Gems-Red Rhino Magic Three and Four Rings
Moon and Star Wheel - 2 and 3 Drivers
Multiple Dancing Flower Pot
Night Owls
Peace Maker I-China Peacekeepers-Brothers Rainbow Triangle Wheel Rainbow Wheel
Rising Wheel
Roto Rooster-China Saturn Spinner Screaming Wheel Showtime-Googles Showtime-Zips Silver Wheel
Snake Bite Flying Rage-Hopkee/Boomers Snake Bite Jet Set
Snake Bite Lazer Eyes-Hopkee/Boomers Snake Bite Space Zipper
Sonic Jack-United Pyro
SPACE FLYER
Space Flyer-China Space Invader Space Station Sparkling Wheel Speed Balls Spinning Fireballs Spinning Jimma
Spinning on Dubs-World Class Spinning Ring
Sunflower (small & large) -Boomer
Sunflower in Bloom Tasmanian Devil The Globe
Tiger Tails
Top Fireworks
Topsy Turvey Spinners Tri Rotation
Triangle Wheel -4 oz Triangular Chrysanthemum Turbo Props
Twister Stix-Cannon
UFO
UFO-Red Rhino
Vulcan Three Shot Rack #300 and #500
Wasp
Whistling Chaser
Whistling Tri-Rotating Wheel Whistling Wheel
Zig Zag Zoom - Hopkee Zingers
Zippers
Zoomers
012. Roman Candles and Starlights .
All 5 to 10 shot Roman Candles or Starlights, with or without report are permissible.
All Roman Candles or Starlights MUST HAVE A SPIKE inserted in the non-firing end at the time of display in the retail stand. These fireworks are intended for ground placement and firing in a safe direction.
History
- Effective 2010-05-26
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